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Koji Kondo - Hammer Bros Theme [Osu|Taiko]

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Valentiino

SapphireGhost wrote:

Lucky you, I'm modding this right now.

[Insane Collab]]
00:30:225 (1,2,3,4) - (Valentiino) Seeing how the rest of your part has a relatively high spacing, the switch to 0.6x here doesn't seem to make sense with the song or map. EDIT3: Valentiino fixed this.
Also, added hitsounds
Stefan
Fixed
[HitObjects]
448,112,6066,2,0,B|440:168|384:184,1,99.9999999999999,4|8
288,184,6864,2,0,B|234:168|226:112,1,99.9999999999999,2|8
152,44,7663,1,0
60,84,8062,1,8
120,192,8661,2,0,B|132:228|152:252,1,50,0|8
224,292,9260,6,0,B|248:288|272:304|272:304|296:288|320:292,1,99.9999999999999,4|8
420,288,10059,1,2
452,248,10259,1,0
464,200,10458,1,8
460,152,10658,1,2
404,68,11057,2,0,B|384:53|355:59,1,50,0|8
264,180,11856,2,0,B|260:204|236:220,1,50,0|8
140,188,12455,6,0,B|88:168|40:200,1,99.9999999999999,4|8
8,300,13254,2,0,B|72:308|124:272|124:272|204:272,1,200,2|2
292,316,14452,1,8
292,216,14851,1,2
204,164,15250,1,0
52,164,15650,6,0,B|16:120|16:60,1,99.9999999999999,4|8
108,56,16448,2,0,B|168:64|224:64,1,99.9999999999999,2|8
232,212,17447,2,8,B|208:260,3,50
276,184,18445,1,0
Topic Starter
Mara
Added TNG's fix. I'll be adding hitsounds for FisHie soon.
Aurele
Stefan asked me to map the last part of Normal, can I?

anyways, here's my part, if you want to add it.

[HitObjects]
304,44,44402,6,0,B|232:80|156:44|156:44|144:120|64:172,1,300,4|8
60,260,45999,2,0,B|120:300,1,50
148,272,46398,2,0,B|200:296,2,50,8|0|0
208,192,47197,1,8
256,104,47596,6,0,B|292:64|348:56,2,99.9999999999999,0|8|0
304,192,48794,1,8
368,264,49194,2,0,B|348:316|292:348,1,99.9999999999999,0|8
204,340,49992,2,0,B|161:316|141:264,1,99.9999999999999,0|8
208,192,50791,6,0,B|156:156,2,50,0|0|8
300,152,51590,2,0,B|352:116,2,50,0|0|8
216,96,52388,2,0,B|116:32,2,99.9999999999999,0|8|0
304,48,53586,1,8
380,116,53986,6,0,B|452:184|420:308,1,200
324,320,55184,1,8
276,328,55383,1,0
180,300,55783,6,0,B|136:272,2,50,0|8|0
208,256,56382,2,0,B|252:228,2,50,0|0|8
180,216,56981,2,0,B|136:188,1,50,0|4
Topic Starter
Mara
Thanks Gabe

PENDING TIME!
Stefan
Yes \o\
Jarby
I highly recommend lowering the hitsound volume further. Bear in mind that this audio is rather quiet, you can raise it 2.3dB before clipping if you want.

Easy:

00:12:455 (1,2,1,2) - I'd put these in the same combo for consistency.

Normal:

00:10:059 (2,3,4,5) - I think this is overkill considering how easy the rest of the map is.
00:38:012 (1,2,3,4,5) - As above, but more concerning because of the whistle on the repeat of the 5 as nothing is occurring in the song there.

Hard:

00:18:844 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,1) - hitsounds where

Insane:

00:32:422 (3,4,5) - Yeah this is the one spacing I can't stand. Please make it less of a mindfuck.
Aurele
Let's get it ranked fast. o/

Easy

New combos
00:14:052 (3) - This new combo is just... awkward. Delete it please.

Hitsounds
00:08:062 - You should add a whistle here to keep the consistency.

Normal

Circle emplacement
00:15:250 (5,1) - There's a big space between these objects. I am suggesting you to have the same spacing as the others. So maybe this slider 00:15:650 (1) - could be aligned with (4)

Hitsounds
00:15:250 - Add a clap here to keep the consistency
00:18:445 (4) - You could add a clap here.
00:18:844 (1,2,3,4,5) - I am seeing a big inconsistency with claps here.
  1. 00:19:244 - Add a whistle
  2. 00:19:643 - Delete the whistle
  3. 00:20:042 - Add a whistle
  4. 00:20:442 (3) - Delete the whistle
  5. 00:20:841 - Add a whistle
also here's a fix of my part;
[HitObjects]
304,44,44402,6,0,B|232:80|156:44|156:44|144:120|64:172,1,300,4|8
60,260,45999,2,0,B|120:300,1,50
148,272,46398,2,0,B|200:296,2,50,8|0|0
208,192,47197,1,8
256,104,47596,6,0,B|292:64|348:56,2,99.9999999999999,4|8|0
304,192,48794,1,8
368,264,49194,2,0,B|348:316|292:348,1,99.9999999999999,0|8
204,340,49992,2,0,B|161:316|141:264,1,99.9999999999999,0|8
208,192,50791,6,0,B|156:156,2,50,4|0|8
300,152,51590,2,0,B|352:116,2,50,0|0|8
216,96,52388,2,0,B|116:32,2,99.9999999999999,0|8|0
304,48,53586,1,8
380,116,53986,6,0,B|452:184|420:308,1,200,4|0
324,320,55184,1,8
276,328,55383,1,0
180,300,55783,6,0,B|136:272,2,50,0|8|0
208,256,56382,2,0,B|252:228,2,50,0|0|8
180,216,56981,2,0,B|136:188,1,50,0|4

Hard

Circle emplacement
00:07:463 (6) - Okay so, these objects (00:07:064 (4,5) - ) are aligned. Maybe you could align (6) with (3)?

Hitsounds
There's no hitsounds for Fishie's part... Just take that for suggestions;
  1. 00:18:844 (1) - Add a finish
  2. 00:20:042 - Add a clap
  3. 00:22:039 - Add a finish
  4. 00:22:438 - Add a clap
  5. 00:23:237 - Add a clap
  6. 00:24:036 - Add a clap
  7. 00:24:834 - Add a clap
  8. 00:25:234 - Add a finish
  9. 00:25:633 - Add a clap
  10. 00:27:230 - Add a clap
  11. 00:28:428 - Add a finish
  12. 00:28:828 - Add a clap
  13. 00:29:626 - Add a clap
  14. 00:30:425 - Add a clap
  15. 00:31:224 - Add a clap

Insane
Valentiino's part seems a bit weird in my opinion...

Circle emplacement
00:57:180 - You should add a circle at x:256 y:192 and also add a finish to end the song.
00:18:844 (1,2,3,4,5,6,7) - Use the Distance snap for it. Maybe you should do something like that;

Hitsounds
Note to Valentiino: Make your hitsounds consistent. Claps are mostly on the second and forth line.

Taiko

On Loli Cjj's part, there's BigKats on every 2/4 Lines. Can you try to reduce it, please? But the whole diff is pretty good and it plays well.
Valentiino

Gabe wrote:

Insane
Valentiino's part seems a bit weird in my opinion... First time in editor orz

Circle emplacement
00:18:844 (1,2,3,4,5,6,7) - Use the Distance snap for it. Maybe you should do something like that;

Redid the part, and made the upcoming parts more fitting for it.

Hitsounds
Note to Valentiino: Make your hitsounds consistent. Claps are mostly on the second and forth line.
I'm really not familiar with hitsounds at all D: could you give me like an example, or something like that, so I could understand what you mean by this : x
Sent my part to Mara, waiting for upload
Aurele

Valentiino wrote:

Gabe wrote:

Hitsounds
Note to Valentiino: Make your hitsounds consistent. Claps are mostly on the second and forth line.
I'm really not familiar with hitsounds at all D: could you give me like an example, or something like that, so I could understand what you mean by this : x
Valentiino
Awrighty, tried my best. Sent to Mara
UnderminE
@Mara: Remove whistles from these: 00:38:212 (2,4) - 00:38:811 (5) -
and remove clap on this 00:38:411 (3) - add whistle. Thank you.
MoodyRPG
Milkshake
poof star
because of valentiino
Topic Starter
Mara
Sorry for delay, I'm working on sending PMs and fixing.

EDIT: Everything should be now up-to-date, I sent PM for those who has their part modded, but not fixed.
Stefan
Okay. Thx
SPOILER
[HitObjects]
448,112,6066,2,0,B|440:168|384:184,1,99.9999999999999,4|8
288,184,6864,2,0,B|234:168|226:112,1,99.9999999999999,2|8
152,44,7663,1,0
60,84,8062,1,8
120,192,8661,2,0,B|132:228|152:252,1,50,0|8
224,292,9260,6,0,B|248:288|272:304|272:304|296:288|320:292,1,99.9999999999999,4|8
420,288,10059,1,2
452,248,10259,1,0
464,200,10458,1,8
460,152,10658,1,2
404,68,11057,2,0,B|384:53|355:59,1,50,0|8
264,180,11856,2,0,B|260:204|236:220,1,50,0|8
140,188,12455,6,0,B|88:168|40:200,1,99.9999999999999,4|8
8,300,13254,2,0,B|72:308|124:272|124:272|204:272,1,200,2|2
292,316,14452,1,8
292,216,14851,1,2
204,164,15250,1,0
104,164,15650,6,0,B|68:120|68:60,1,99.9999999999999,4|8
164,36,16448,2,0,B|224:44|280:44,1,99.9999999999999,2|8
236,192,17447,2,8,B|212:240,3,50
308,208,18445,1,8
Saturnalize
Remapped my part.
SPOILER
256,192,31623,1,0
256,192,31823,1,0
224,192,32022,1,8
256,192,32222,1,8
224,128,32422,1,0
224,128,32621,1,0
224,96,32821,1,8
192,128,33021,1,0
288,128,33420,1,0
320,64,33620,1,8
320,64,33719,1,8
288,64,33819,1,0
288,224,34219,1,0
416,192,34419,1,8
352,320,34818,1,0
288,320,35017,1,0
224,288,35217,1,8
160,256,35417,1,8
192,192,35616,1,0
192,128,35816,1,0
256,128,36016,1,8
256,192,36215,1,0
384,128,36615,1,0
448,128,36814,1,8
448,128,36914,1,8
448,128,37014,1,0
416,288,37413,1,0
416,224,37613,1,8
256,256,38012,1,0
192,288,38212,1,0
160,224,38412,1,8
224,192,38611,1,8
288,160,38811,1,0
288,160,38911,1,8
352,128,39110,1,8
352,128,39210,1,0
384,192,39410,1,8
320,224,39610,1,0
320,224,39809,1,0
352,288,40009,1,8
416,256,40209,1,8
480,224,40408,1,0
480,224,40508,1,0
448,160,40708,1,0
448,160,40808,1,8
416,96,41007,1,0
384,32,41207,1,8
384,32,41407,1,8
320,64,41606,1,0
320,64,41806,1,8
256,96,42006,1,0
256,96,42205,1,0
192,128,42405,1,0
192,128,42605,1,8
192,288,43004,1,8
192,288,43204,1,8
192,288,43403,1,8
192,288,43603,1,12
192,288,43803,1,12
192,288,44002,1,12
192,288,44202,1,12
UnderminE
Normal: 00:44:002 - Feels so empty ;_;
Topic Starter
Mara
Updated. Gief more modding.
Cheater Hater
General:
moodyrpg is in the tags twice
A random question, but how do you set the genre/artist before the map gets ranked? I don't see any option to do so in the editor. That's how I found this map, so presumably it would help non-ranked maps get visibility.

Easy:
00:31:623 (1) to 00:44:002 (4) - Using the whistle on the backbeat doesn't seem like the right idea when most of the notes are on the backbeat--it turns it into an overuse of whistles.
00:55:783 (4) - Starting this slider on an offbeat seems like a really bad idea for an easy, starting it at 00:55:982 seems better.

Normal:
00:33:220 (5,6) - This delay seems odd for a normal, and it doesn't especially fit with the music either.
00:36:016 (4,5) - I don't like this stacking combined with the quick jump to the slider
00:55:184 (2,3) - I feel like this should be a stack (since you're already stacking earlier in the song, even if it's not your part), but this is probably just personal preference (it looks sloppy to me)

Hard:
00:20:841 (1) - Put a clap here--it feels empty otherwise
00:26:432 (4) - Put a note here with a clap, since it feels empty--I put at X:208 Y:120 and it fit, though it could use a bit of adjustment so all three of 00:25:633 (2,4,2) are closer to a line.
00:56:581 (5) - This slider feels like it doesn't need the last repeat, since it bleeds into the next repeat. (weirdly, it only feels out of place here, even though it's done on all the difficulties--that means it's probably not an issue :p )

Insane:
The claps seems random in part 2--I'm not sure what the pattern is supposed to be :/
I know it's collab, but the parts seem to vary wildly in difficulty--part 1 feels like a difficult hard (while following the music), part 2 feels like a easy to medium insane (with some passing notes), and parts 3 and 4 are just crazy (many jumps, not as much resembling the music). My opinion is that either the last two parts should be toned down a bit, or that they should be moved into a new crazy-extreme part--however, I'm not really the one to judge since I can't play the crazy maps :/
Derekku

Cheater Hater wrote:

A random question, but how do you set the genre/artist before the map gets ranked? I don't see any option to do so in the editor. That's how I found this map, so presumably it would help non-ranked maps get visibility.
You mean the genre and language? BATs set them from the forums, and since there's so many in this collab it's very likely that one of them did it. Hell, I might have even done it!

Cheater Hater wrote:

Easy:
00:55:783 (4) - Starting this slider on an offbeat seems like a really bad idea for an easy, starting it at 00:55:982 seems better.
(3) ends on a red tick, so there's still 1/1 space between it and (4) and therefore it really shouldn't throw people off.
Topic Starter
Mara

Cheater Hater wrote:

00:26:432 (4) - Put a note here with a clap, since it feels empty--I put at X:208 Y:120 and it fit, though it could use a bit of adjustment so all three of 00:25:633 (2,4,2) are closer to a line. I didn't understand this part ;___; *fixing for FisHie*

Insane:
I know it's collab, but the parts seem to vary wildly in difficulty--part 1 feels like a difficult hard (while following the music), part 2 feels like a easy to medium insane (with some passing notes), and parts 3 and 4 are just crazy (many jumps, not as much resembling the music). My opinion is that either the last two parts should be toned down a bit, or that they should be moved into a new crazy-extreme part--however, I'm not really the one to judge since I can't play the crazy maps :/ Does anyone else have comments about this?
UnderminE

Cheater Hater wrote:

Normal:
00:33:220 (5,6) - This delay seems odd for a normal, and it doesn't especially fit with the music either. Odd things make the map more interesting.
00:36:016 (4,5) - I don't like this stacking combined with the quick jump to the slider I made 3 different newbie players test this map, all of them could pass that part without a problem. So, it is okay.
Thanks for mod.
Aurele
o,o
[HitObjects]
304,44,44402,6,0,B|232:80|156:44|156:44|144:120|64:172,1,300,4|8
60,260,45999,2,0,B|120:300,1,50
148,272,46398,2,0,B|200:296,2,50,8|0|0
208,192,47197,1,8
256,104,47596,6,0,B|292:64|348:56,2,99.9999999999999,4|8|0
304,192,48794,1,8
368,264,49194,2,0,B|348:316|292:348,1,99.9999999999999,0|8
204,340,49992,2,0,B|161:316|141:264,1,99.9999999999999,0|8
208,192,50791,6,0,B|156:156,2,50,4|0|8
300,152,51590,2,0,B|352:116,2,50,0|0|8
216,96,52388,2,0,B|116:32,2,99.9999999999999,0|8|0
304,48,53586,1,8
380,116,53986,6,0,B|452:184|420:308,1,200,4|0
324,320,55184,1,8
324,320,55383,1,0
248,256,55783,6,0,B|204:228,2,50,0|8|0
276,212,56382,2,0,B|320:184,2,50,0|0|8
248,172,56981,2,0,B|204:144,1,50,0|4
Topic Starter
Mara
UPDATED! WOOHOO!
zeroclover
General

-


Insane Collab

00:42:804 (1) - remove? , im looking others part that similiar like this , it was empty ( 00:17:447 (1,2,3,4,5,6,7) - , 00:30:225 (1,2,3,4) - , 00:55:783 (1,2,3,4,5,6,7,8) - ) or maybe u just want to be different o_o
00:28:229 (3) - remove clap? 00:28:029 (2) - better place clap here

Hard Collab

00:19:843 (3) - hmm , not stacked better


Normal Collab

00:37:214 (6) - dont stack


Easy Collab

fine...


~~
very short mod ... orz
dont kudos me
JudgeTheDude
Hi, from my modding queue

[Easy]
00:16:848 (2,3) - Why not aligned ?

Very good beatmap, good job ^^
UnderminE
SPOILER
[HitObjects]
296,280,31623,5,0
260,188,32022,1,2
336,120,32422,1,0
416,180,32821,1,2
396,280,33220,2,0,B|348:280,1,50,8|0
296,280,33620,2,0,B|120:176,1,200,8|2
120,80,34818,5,0
32,128,35217,1,2
40,228,35617,1,0
32,128,36016,1,2
76,152,36215,2,0,B|208:224,1,150,8|8
292,172,37214,1,0
296,268,37613,1,2
Topic Starter
Mara
Thanks for support guys. Beatmap has been updated again.

Alright, so apparently it's unrankable to have this kind of mapset if I don't have an own diff in here. This may take some time.
UnderminE
inb4 perkele diff
Soaprman
I accidentally downloaded this in osu!direct earlier when I was going for some other map. Fun stuff. I guess I'll kind of mod this?

Remember to always adjust spacing when needed if you do something I mention.

[General]

Mapping's pretty solid! There are some parts where I think it'd be better to emphasize the melody than the rhythm but do what you want. :P

The hitsounding, on the other hand, is wildly inconsistent. I know it's a collab but you guys should work something out. I'd recommend soft samples all the way with whistles and finishes where needed. Get rid of the claps; they're jarring and sound outright bad much of the time. Also, make sure the volume is consistent and on the quieter side... this isn't a loud song. Because of this, I'm not going to mention hitsounds in my difficulty mods. Hopefully this is all a side effect of the map being WIP. :P

[Easy]

No gripes.

[Normal]

00:17:447 (3) - Move this a bit and point it toward 4? Though honestly, it's better if you don't use a slider like this (short with even number of repeats) in Normal at all; newer players aren't so good at judging the length of sliders like this. A long slider might work just as well if you let the slider ticks do the hitsound work.

00:38:811 (5) - This sounds very awkward to me. It's a little better if you end 6 1/2 beat earlier but going with something else is probably the best option here.

00:42:804 (3,1) - Add a circle on the white line between 3 and 1... this part feels kind of empty.

[Hard]

00:22:438 (3,4) - Stack these?

[Insane]

No gripes.

[Crazy]

Not modding it because it's not done. PM me if you ever want me to mod it.

LunaticMara wrote:

Alright, so apparently it's unrankable to have this kind of mapset if I don't have an own diff in here. This may take some time.
The ranking criteria raise the bar on beatmap quality yet again! Call this a victory for good taste. 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Topic Starter
Mara

Soaprman wrote:

The ranking criteria raise the bar on beatmap quality yet again! Call this a victory for good taste. 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
I hope that's sarcasm, because my insanes suck balls.
UnderminE

Soaprman wrote:

[General]The hitsounding, on the other hand, is wildly inconsistent. I know it's a collab but you guys should work something out. I'd recommend soft samples all the way with whistles and finishes where needed. Get rid of the claps; they're jarring and sound outright bad much of the time. Also, make sure the volume is consistent and on the quieter side... this isn't a loud song. Because of this, I'm not going to mention hitsounds in my difficulty mods. Hopefully this is all a side effect of the map being WIP. :P
;_______; You can't guess how much I want to play with hitsounds on this song ;_; Claps <_<

[Normal]
00:38:811 (5) - This sounds very awkward to me. It's a little better if you end 6 1/2 beat earlier but going with something else is probably the best option here. Well, If I didn't have to use 50% Normal hitsounds, I was planning to try something different for that part. That part is a bit shitty, I changed it into a simple one then.
Thanks for mod o/
edit skldjflsdf I forgot:
SPOILER
[HitObjects]
296,280,31623,5,0
260,188,32022,1,2
336,120,32422,1,0
416,180,32821,1,2
396,280,33220,2,0,B|348:280,1,50,8|0
296,280,33620,2,0,B|120:176,1,200,8|2
120,80,34818,5,0
32,128,35217,1,2
40,228,35617,1,0
32,128,36016,1,2
76,152,36215,2,0,B|208:224,1,150,8|8
292,172,37214,1,0
296,268,37613,1,2
384,224,38012,5,8
416,188,38212,1,0
444,144,38411,1,2
416,104,38611,1,0
384,64,38811,2,0,B|284:64,1,99.9999999999999,8|2
184,64,39610,6,0,B|84:64,2,99.9999999999999,0|0|8
236,152,40808,1,2
152,208,41207,2,0,B|216:208|232:248|232:248|248:208|324:208,1,200,4|8
384,104,42405,1,2
436,188,42804,2,0,B|480:208,4,50,6|2|0|2|4
Soaprman

LunaticMara wrote:

Soaprman wrote:

The ranking criteria raise the bar on beatmap quality yet again! Call this a victory for good taste. 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
I hope that's sarcasm, because my insanes suck balls.
Worry not! Beneath the eight pairs of shades lie the rollingest eyes you've ever seen.

And I don't know what all insanes you've made, but the two maps I have that have your name on them (Heiluvat Kassit and Rocking Just to Make Ya Move) don't suck balls at all.
Stefan
I already feared that a own Diff will be neccessary for Rank. :(
But I think it won't be too hard to make it. :D
Topic Starter
Mara
oh my god making this difficulty is pain in the ass
Andrea
Mara stop being lazy c'mon, it's so short ;_;
Topic Starter
Mara
I'M TRYING
Stefan
:(
Topic Starter
Mara
IT'S DONE

MODMODMODMODMOD

what a horrible diff I made
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