Right now, the game choose on its own how to sort difficulties in a mapset. This results in sometimes having Insanes come before Hards. When the difficulties are named in a non-standard naming style this is extremely annoying.
Please let the mapper pick the difficulty sorting for his map set. This would not only help nicely sort then by standard/taiko/ctb, but also keep difficulties per gametype sorted from easiest to hardest conveniently.
This should be really simple to implement. Add a header to the osb that has a list/array property that indexes the difficulties by the mapper's choice. If the game detects the lack of this header, for all old maps that were created before this was implemented, just use the old sorting style. If the header IS detected, using the sorting inside of it for the difficulties display.
Then instead of being stuck with Easy/Normal/Taiko/Insane/Hard mapper can choose to sort it Easy/Normal/Hard/Insane/Taiko, etc, and then you can be free to name your difficulties Gate/Smash/Crash/Destruction/Taiqocalypse without being afraid that players would get confused as for what is what and have to use online scores to judge more or less what's the hardest map by top score (problematic when you're having bancho connectivity issues, not reliable, etc).
Please let the mapper pick the difficulty sorting for his map set. This would not only help nicely sort then by standard/taiko/ctb, but also keep difficulties per gametype sorted from easiest to hardest conveniently.
This should be really simple to implement. Add a header to the osb that has a list/array property that indexes the difficulties by the mapper's choice. If the game detects the lack of this header, for all old maps that were created before this was implemented, just use the old sorting style. If the header IS detected, using the sorting inside of it for the difficulties display.
Then instead of being stuck with Easy/Normal/Taiko/Insane/Hard mapper can choose to sort it Easy/Normal/Hard/Insane/Taiko, etc, and then you can be free to name your difficulties Gate/Smash/Crash/Destruction/Taiqocalypse without being afraid that players would get confused as for what is what and have to use online scores to judge more or less what's the hardest map by top score (problematic when you're having bancho connectivity issues, not reliable, etc).