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Hinkstep - Dreamland Dub

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UnderminE
SHOOTING STARZ
Topic Starter
Birdy

UnderminE wrote:

SHOOTING STARZ
aaaaaaaa thank you <3
jabberwockey
rank dis already fools
Aurele
Ewww, this map has 69 replies.

Sleep
  1. 00:27:126 (3) - By looking on what you've did at 00:39:126, you could add a new combo here. But to be honest, it also looks good without the New combo. If you want to add a new combo, you can do it since it will also fit. I am just letting this suggestion here if in case, you want to add one.
  2. 00:48:126 (1) - This slider is, unfortunately, unsymmetrical. I guess you should fix it. Here's the code:
    88,184,48126,6,0,B|160:128|228:140|248:156|256:160|256:160|264:156|284:140|352:128|424:184,1,360,0|2,0:0|0:0,0:0:0
  3. 00:52:626 (2) - Actually, it would look more cool and symmetric if you keep doing the blanket with the circle 3 as you did with the slider 1. To make it blanketed, move it to x:148 y:120. Here's what/how I found it. Make sure to rearrange your next objects since it will have a highly difference.
  4. 00:59:126 (4) - The end of this slider seems to be a bit awkward. You should try to improve it by moving the last node one grid up and some grid at the left.
  5. 01:24:626 (1,2,3) - There's two possibility here, first, you may have forgot to add claps to keep the consistency or it was intentional. If it was intentional, what's the main reason? I don't think you should skip these claps. Add claps at the end of the slider 1 and at the circle 3. By doing this, the claps before it will be consistent instead of getting it cut'd off.
  6. 01:38:626 (4) - You should be adding a clap here since this circle and the previous circle has no hitsounds, so it makes it a bit.. empty? Try to think about it. To be honest, it will fit with the previous clap at the end of the slider 2 and it will fit with the bass, I guess?
  7. 02:18:126 (1) - You could make a better blanket here with the previous circle by moving the third node a bit.
  8. 02:33:126 (1) - At this part, it sounds really more louder than a simple non-hitsounded object. You should add a finish here to emphasize it! Also, without it, it makes it object way more empty than the sound in the song. You should do the same with 02:39:126 and 02:45:126
That's a nice difficulty, I liked the beginning of it with they blanket (overall) I don't think it would need more mods c:

Dream
  1. 00:56:126 (6) - I think it would be better if you isolate the star pattern together on the same combo without adding any objects after it. I would suggest you to add a new combo here.
  2. 01:22:876 (7) - I really like what you've did with your hitsounds but... this clap seems to be very late! You should maybe add it at the end of the previous slider? Since it's on a upbeat, it should be alright. But also, it sounds less late and better c:
  3. 01:38:626 (5) - With the slider 3 and 4, it makes a pretty good flow, but at this one, you've copy/pasted the slider 4 and it doesn't make it pretty good, mostly that there's a jump. I'm suggesting you to keep the jump, but reversing the slider, just like this. lol, peppy.
  4. 01:43:376 (1) - Do you really need a new combo here? You haven't added one to 01:40:376 (6) - which has the same tonality. You have two possibility: Delete the new combo or add a New Combo to the circle 6 of the previous combo to make it consistent to this one.
  5. 02:17:126 (1,3) - Ewww, overlaps! You should maybe move the slider 3, so it won't be overlapping the previous slider, 1.
  6. 02:33:126 - Look at the previous difficulty, I've mentioned it. (Same thing with 2:39:126 and 02:45:126
  7. 02:35:126 (1) - This note is not in a pretty good place since it's overlapping the slider that isn't completely fade-out! Try to maybe, highlight the star pattern and go on "Edit">"Rotate by...", so you could move it a bit.
This map is pretty good and really relaxing map. It deserve to be your first ranked map! But you should try to get some more advices!
Go SNB!
Topic Starter
Birdy

Gabe wrote:

Ewww, this map has 69 replies. - B-Baka!!!

Dream
01:22:876 (7) - I really like what you've did with your hitsounds but... this clap seems to be very late! You should maybe add it at the end of the previous slider? Since it's on a upbeat, it should be alright. But also, it sounds less late and better c: - I followed the snare on song, not the common musical sense
Everything else fixed~ Thanks!
Lally
a star for you
*D*)/ gogo~
Kei
M4M here, since you modded Snepif's map. :>

[Sleep]
  1. 00:48:126 (1) - This slider sounds kinda.. empty without hitsound. I think a whistle at the start of this slider fits perfectly with the melody imo.
  2. 00:54:126 (1) - ^
  3. 01:00:126 (1) - ^
  4. 01:06:126 (1) - ^
  5. 01:26:626 (4) - o.o This quite impressed me. Your patterns were all clean and pretty and suddenly this. I suggest you to move this slider over here with a curved shape to make a blanket with the previous slider (I'm suggesting this because where you placed it, it gets covered by hitbursts and doesn't flow well at all imo):
  6. 01:31:876 (3,4,5) - ^ again o.o this looks very messy. (5) gets all covered up by those two sliders. I personally think it doesn't flow well at all. How about trying another spacing to make this part easier to read for beginners and more pretty? I think that something like this would work:
  7. 01:39:126 (1) - From this point to 01:59:876 (6) the difficulty suddenly increases a lot. You placed a lot of consecutive notes :< and made some weird patterns. I'll talk about that below.
  8. 01:48:626 (2) - (^ this is related with that) -> this slidershape looks too odd. How about trying something else with it.. perhaps a more "regular" shape like this one?:
  9. 01:52:376 (2,3) - Minor detail: I suggest you to move this slider a couple of grids to the left to make some symmetry with them. I think it looks more pretty.
  10. 01:55:376 (2) - This wavy slider doesn't look good with the previous stright slider imo. They're too different and look odd together. I personally prefer this way:
  11. 02:06:626 (1) - I think this nc is very unnecesary. I suggest you to remove it since the melody doesn't change in anything imo.
  12. 02:19:876 (2) - I recommend you to remove this note to make this part more easier and suitable for beginners since this is your easier diff. :3 I know you're trying to keep following the melody but i think it is better if you leave some empty spaces, like, little pauses for the player.
  13. 02:32:126 (2,3,1) - This pattern flows odd imo, and I personally dislike how these notes get a bit covered with each other. I think it flows and looks better in this way:
  14. 02:36:376 (2) - Same thing about 02:19:876 (2). In this case, to decrease the difficulty I suggest you to remove this slider and then add a circle at 02:36:626.
  15. 02:38:126 (4,5,1) - Same thing about 02:32:126 (2,3,1). I think it looks and flows better this way, so I suggest you to try it out:
  16. 02:39:876 (2) - Another odd shape imo :D In this case I suggest you to move the red node a tad up like this, but it's up to you!:
  17. 02:45:126 (1) - o.o wow this slider is really impressive. I think it doesn't fit with the music at all. I would rather try something more pretty and artistic. I tried some shapes and this is the one I like most:
    SPOILER


    344,284,165126,6,0,B|281:301|243:267|243:267|251:225|125:288|180:154|130:175|130:175|88:150|88:91,2,360,4|8|0,0:0|0:0|0:0,0:0:0

    I really like the hitsounds, I just don't agree that this is the easier diff of the mapset but I guess it will be okay to leave it like this. :3
[Dream]

  • *I suggest you to increase OD by +1. OD6 is too slow and makes some patterns a bit more harder to read.
  1. 00:48:126 (1) - Here's missing a whistle at the start of this slider (imo. i think). :3 It sounds too monotonous and empty without a whistle to keep following the melody.
  2. 00:54:126 (1) - ^
  3. 00:56:126 (1) - Ughh.. this slider looks perfect due to the new slider tool but I personally think that the way in which the start and end of it get overlapped by themselves look bad. Perhaps avoid this making it a bit more like this?:
  4. 01:00:126 (1) - Same thing about 00:48:126 (1).
  5. 01:06:126 (1) - ^
  6. 01:11:126 (3) - Uhmm I suggest you to add a whistle at the end of this slider since the sound that the whistle at the repeat is following is repeated once again, i mean, it can also be heard at the end of this slider. I'm not sure if i explained it clearly :<
  7. 01:23:126 (8) - This slider looks a bit odd. You didn't place the red node correctly at all. I suggest you to place it more like this to make this shape look more pretty:
  8. 01:26:126 (4) - Uhmmm this slider looks a bit randomly placed. I suggest you to rotate it a bit to make it look better with the previous slider's shape:
  9. 01:42:626 (3) - Veeeeeeeery minimal nazi detail lol. I suggest you to move this note to x:356 y:48 (approximately). I think it flows better like that.
  10. 01:40:626 (7) - The melody changes here so a nc would be a nice idea imo. Also this combo is too long so adding this nc would shorten it.
  11. 01:43:376 (7) - ^
  12. 01:49:626 (4) - ^
  13. 01:52:376 (7) - ^
  14. 01:55:376 (1) - o.o this is in fact this nc isnt even consistent with your previous so if you dont follow all of the above ^ try removing this combo. If you are following my suggestions then remove nc here and then add it to 01:55:626 (2).
  15. 01:58:376 (4) - ^ (same as 01:40:626 (7))
  16. 01:59:876 (4) - This part is calm rather than emphasized, loud or whatever you want to call it. A hitifinish here sounds too loud and exaggerated. I suggest you to remove it and replace it with another hitsound, perhaps a whistle.
  17. 02:01:126 (2) - Hmmm this curve makes the flow a bit odd. I think it feels better to play if you change the curve like this:
  18. 02:04:876 (4) - This note flows oddly. I would rather place it at x:280 y:288 to make this part feel better (imo).
  19. 02:08:126 (1,2,3) - ^ Another pattern that flows kinda bad. (3) Feels like forced to be there just to make a visually pretty pattern. I think it flows much better if you ctrl+g (1) and (2).
  20. 02:25:626 (1,2) - Make the map flow more naturally~ I think that if you place these two notes at x:460 y:276 approximately it will improve the flow.
  21. 02:29:626 (6) - Uhmmm this slider shape looks kinda out of place. I suggest you to copy the shape of 02:28:876 (4) and use it here, like this but it's up to you!:
  22. 02:34:626 (3) - What's with this antijump o.o? it doesn't fit here wth the music imo so consider placing this note correctly with distance snap.
  23. 02:35:126 (1,2,3,4,1) - Uhh no whistles here like you did before at 01:00:126 (1,2,3,4,5) and such? Please add whistles here too to make your hitsounds consistent and to make this part sound less monotonous.
  24. 02:38:126 (1,2,3,4,1) - ^
  25. 02:43:876 (4,5,6,7,8) - ^ that sound can be heard in this part and so on so you should keep adding whistles like that imo.
  26. 02:47:126 (1,2,3,4,1) - ^

    What a relaxing song and difficulty. I really like it. I just don't like how sometimes you change the flow, making it worst just to make a visually better pattern. Flow is more important! but regarding the mapset, I really like it.
That's all! I hope it helps. Good luck!
Topic Starter
Birdy
Most fixed, thanks!
Breeze
Actually I see nothing wrong with this map, let me know when you are ready for a bubble

EDIT: Bubbled
Suimya
if you'll bubble this you can give me another map to mod ></
Topic Starter
Birdy
PM'd Breeze.

Sekai-nyan wrote:

if you'll bubble this you can give me another map to mod ></
When I'm done remapping Insane on "Jesus Is Not Your Child", I'll tell you.
Aurele
Thank you Breeze♥

Go SNB!
UnderminE
Ah yes yes \:D/
jabberwockey
*Looks on proudly at star spam*
Aleks719
Map looks nice, wanna fix stats in both diffs only. They are too low in Dream and too high in Sleep
So:
  1. AR-1, OD-1 for Sleep
    AR+1, OD+2 for Dream
    (really, you have same OD for both difficulties, it's not a taiko with set-all-stats-at-five)
  2. And couple of words about tickrate. Since track goes to 3/4 rhythm sometimes tickrate 2 on long sliders sounds strange for me. I think tickrate 1 fits better. Won't force you to change it, just leave it as recommendation.
Topic Starter
Birdy
AR not changed for Sleep, but other things fixed. (bawwww there went my first bubble)
Jenny
Jenny had been here.

Should I recheck? (Rank won't take long)
Topic Starter
Birdy

Jenny wrote:

Jenny had been here.

Should I recheck? (Rank won't take long)
Yes I remember you, still the best mod post I have ever got, I assume.

Sure you can recheck it~
Aleks719
No need to waste time, this recheck will not give anything helpful since mapset is good as is.
Ranked.
Topic Starter
Birdy
Yay, thanks <3
F m L_old
Congratulations mon!
Jenny
Sleep:

  • 00:24:126 (1) - move to 87|237 to have it lead into 2 better
    00:25:626 (2) - can let that blanket 3's start better (gridsnap off and move the endpoint a bit)
    00:28:626 (4) - move to 175|184, similar reason as with the moving of 1, 3 leads into it better at the new position
    00:36:126 (1,2) - move to 17|149 / 193|112 for a better transition into 3's curve
    00:40:626 (3) - either move it to 50|155 OR change the sliderpoints to 68|261 (middle one), 73|329 for better transition from 2
    00:51:126 (1) - can blanket 3 better
    00:52:626 (2) - ^
    01:00:126 (1) - I suggest adding another sliderpoint in-before the red one to make the beginning curve more smooth, right now it feels too harsh

    01:06:126 (1) - the current bows here feel somewhat unbalanced as they have weak parts (close to the red point) and "overly strong" parts (close to start and end)
    comparison + suggestion

    Current:


    I suggest bows that are more like this:

    01:09:126 (1) - similar to 01:00:126, just not as harsh
    01:11:126 (3) - I can hear the sound the slider currently ends on, either way, this does not really suit the pattern you followed before as you focussed more on the consistent sound whereas this "bellish" (?) one is kinda not-so-common and thus feels a bit sudden to have a hit on; if you want to keep it, use a softer volume and add a whistle on there or something to let it have less impact

    01:16:376 (3) - curve could be better, set 2nd sliderpoint to-

oh this is ranked already though SNB just agreed on me rechecking, apparently BAT does not give a fuck about what the mapper just said and about indepth polishment in general.


quality wrote:

It's done when it's done.
Shiro

Aleks719 wrote:

No need to waste time, this recheck will not give anything helpful since mapset is good as is.
Ranked.
hahahaha

grats SNB
EDIT: =OOO first rank !
UnderminE
Ah yesss <3
-Neipezi
Congratulations~ :D
[Luanny]
congrats
dkun

Jenny wrote:

oh this is ranked already though SNB just agreed on me rechecking, apparently BAT does not give a fuck about what the mapper just said and about indepth polishment in general.


quality wrote:

It's done when it's done.
shit I wish my maps were ranked against my own will

gz on first map
GamerX4life

dkun wrote:

shit I wish my maps were ranked against my own will
this^

Congrats!
Topic Starter
Birdy

dkun wrote:

shit I wish my maps were ranked against my own will
I'm not complaining, tho
Deni
helo :-)

congrats :-)

Kanye West
lol, grats 8-)
Deif
Congratulations on your 1st ranked map SNB /o/
Aurele
Awwww yeah!
Im very happy to see this ranked! Congratulation on ranking your first map, SNB!
Laharl
Congrats, SNB!
Alltur
Congrats! I remember modding this map long time ago! XD
RikiH_
Gratz O:
Royston
I really enjoyed this map, glad to see it ranked!
ziin
00:50:876 (5) - yet another good song/map ruined by overmapping
Xinely
gratz SNB (:
Kanari
Congrats ~
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