話說Guest難度比Creator多好像是unrank....
等我太鼓搞完就行了。。ertyukjh010 wrote:
話說Guest難度比Creator多好像是unrank....
E+太鼓。。不过这样不是很无聊么ertyukjh010 wrote:
話說Guest難度比Creator多好像是unrank....
略蠢[CSGA]Ar3sgice wrote:
E+太鼓多无聊popner wrote:
E+太鼓。。不过这样不是很无聊么
http://puu.sh/EIMs 来 做个像这样的extra diff
233No_Gu wrote:
略蠢
好goodbye wrote:
http://puu.sh/EMe7
Leorda wrote:
[EeArTee's Hard]
01:13:573 (2,3,4,5,6) - Any reason why you silence this note? Just curious o.o I don't know, just copy in Insane
Leorda wrote:
[eveless]
* Hitsound still WIP?No it's finished!
ヽ(*´∀`)ノありがとうぅぅううう!Meloさんのも大好きだよ!Melophobia wrote:
love pokie's diff
thanks for taiko modNetsukawa wrote:
IRC modded wSPOILER16:58 No_Gu: =A= I want taiko mod
16:58 Netsukawa: owo...
16:59 Netsukawa: Which'
16:59 *No_Gu is listening to [http://osu.ppy.sh/b/162695 KOTOKO - unfinished]
16:59 *Netsukawa is listening to [http://osu.ppy.sh/b/162695 KOTOKO - unfinished]
16:59 Netsukawa: Can be irc ?
17:00 Netsukawa: Lazy to post =3=
17:00 No_Gu: yeah
17:00 No_Gu: Let's begin =A=
17:00 Netsukawa: ww
17:02 Netsukawa: 00:03:813 (9) - feel weird when play, suggest you to delete
17:03 No_Gu: If you delete the note。。you can hear the sound in music
17:04 Netsukawa: Yup but not drums
17:04 Netsukawa: isn't it ?
17:04 Netsukawa: drums stop at 1/2
17:04 Netsukawa: so if you remove that note 00:03:299 (4,5,6,7,8) - try dkddk
17:05 Netsukawa: 00:04:326 (9) - Change to D
17:05 Netsukawa: 00:06:381 (16) - k ?
17:06 Netsukawa: 00:07:203 (19,20,21) - k k d ?
17:06 Netsukawa: Gu, you didn't ask me which you change or not =A=
17:07 Netsukawa: bwaaakaaa
17:07 Netsukawa: 00:08:641 (25) - add note
17:07 Netsukawa: d
17:07 Netsukawa: 00:08:847 (26) - k
17:09 No_Gu: k
17:09 Netsukawa: seems I spam to you =w=
17:10 No_Gu: =A= sorry for my slow replying
17:10 Netsukawa: np
17:10 Netsukawa: 00:09:669 (1,1,2,1,1,1,1,2,1,2,1,2,1) - change to kddkdkddkkddk
17:10 Netsukawa: It's more playable
17:11 No_Gu: ok
17:12 Netsukawa: 00:19:943 (27,28,29,30,31,32,33,34,35,36,37,38,39) -
17:12 Netsukawa: err..
17:12 Netsukawa: fine
17:13 No_Gu: =A=
17:13 No_Gu: moe baka Net
17:13 Netsukawa: I just miss that stream w
17:14 No_Gu: going to have dinner
17:14 Netsukawa: 00:29:292 (98,99,100,101) - kkdk
17:14 Netsukawa: whattt
17:14 Netsukawa: T_T
17:15 No_Gu: ...the dinner isn't ready
17:15 No_Gu: let's go on
17:16 No_Gu: 00:29:292 (141,142,143,144) - I use d to follow drums and k for other sound,so here is kdkk
17:17 Netsukawa: oh
17:18 Netsukawa: 00:29:292 (98,99,100,101) - kddk
17:18 Netsukawa: =A="
17:18 Netsukawa: my mistake sorry
17:18 Netsukawa: ;w;
17:18 No_Gu: same as above www
17:18 Netsukawa: baka
17:18 No_Gu: baka net
17:19 Netsukawa: 00:30:525 (108) - add note ?
17:19 Netsukawa: d
17:19 Netsukawa: 00:30:628 (109) - k
17:20 No_Gu: added note
17:20 Netsukawa: 00:40:491 (7) - reccommend to change it to D
17:21 No_Gu: ok
17:21 Netsukawa: 00:47:066 (29) - k
17:22 Netsukawa: it will be dkkddk
17:22 No_Gu: d for drum=A=
17:22 Netsukawa: k for vocal =A=
17:22 Netsukawa: ww
17:22 No_Gu: =A=no
17:22 Netsukawa: =A=yes
17:22 *Netsukawa runs
17:22 No_Gu: =A=
17:22 Netsukawa: up to you then
17:23 No_Gu: =A= SAO didn't change op
17:24 Netsukawa: YES
17:24 Netsukawa: DDDD:
17:24 Netsukawa: ED TOO
17:24 Netsukawa: DDDDDDD:
17:24 Netsukawa: WAIT FOR NEXT WEEK
17:24 No_Gu: let's wait next ep
17:24 Netsukawa: orz...
17:26 Netsukawa: WHY YOU CHANGE SLIDER SPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED
17:26 Netsukawa: D:....
17:27 No_Gu: .
17:27 No_Gu: what
17:27 No_Gu: when did I set to 1.2x...
17:27 No_Gu: mistake..
17:27 Netsukawa: 1.2
17:27 Netsukawa: DDDD:
17:27 Netsukawa: 01:15:011 (132,133) - Change it just D
17:28 No_Gu: sounds good
17:28 Netsukawa: like this http://osu.ppy.sh/ss/447078
17:28 Netsukawa: ww
17:29 Netsukawa: 01:25:182 (198) - k
17:30 Netsukawa: 01:25:902 (202) - add note here sound better
17:31 Netsukawa: 02:07:614 (446) - k !!!!
17:32 Netsukawa: K
17:32 Netsukawa: 02:14:189 (466) -
17:32 Netsukawa: K
17:33 Netsukawa: Gu /
17:42 No_Gu: =A=goes to have dinner just now
17:42 *Netsukawa is playing [http://osu.ppy.sh/b/163834 KOTOKO - unfinished [eveless]]
17:42 Netsukawa: =A+
17:43 No_Gu: go on
17:43 Netsukawa: baka
17:43 Netsukawa: wait
17:44 *Netsukawa is playing [http://osu.ppy.sh/b/163198 KOTOKO - unfinished [TaiGu Oni]] <Taiko>
17:44 Netsukawa: you delete sb in this diff ?
17:44 No_Gu: no
17:44 Netsukawa: Why ;A;
17:44 No_Gu: seems this SB fits taiko diff
17:45 Netsukawa: but it may lag when play
17:46 Netsukawa: some playyer are not supporter, They can't disable an SB
17:46 Netsukawa: ;w;
17:46 No_Gu: let me consider it =A=
17:46 Netsukawa: 02:22:409 (501,502,503,504) - Make this same as first kiai
17:47 No_Gu: yes
17:47 No_Gu: I copied them from 1st kiai =A=
17:47 Netsukawa: =A=//
17:48 Netsukawa: then you should edit 2 kiai same as 1
17:48 Netsukawa: =w=
17:48 No_Gu: =w= yeah
17:49 Netsukawa: 03:13:983
17:49 Netsukawa: (768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,
17:49 Netsukawa: 792,793) -
17:49 Netsukawa: =A=
17:49 Netsukawa: 03:13:983 (768,769,770,771,772,773,774,775,776,777,778,779,780,781,782) -
17:49 Netsukawa: too normally
17:49 Netsukawa: ww
17:49 No_Gu: normal is enough
17:49 Netsukawa: add k at hed and end of slider
17:49 Netsukawa: =w=b
17:50 *Netsukawa slaps
17:50 Netsukawa: jk jk
17:50 No_Gu: the drums are all bass drum not snare drum
17:50 Netsukawa: I khnowwwww
17:51 Netsukawa: 3 kiai, make it same as 1 and 2 \=w=/
17:51 No_Gu: yeah
17:51 No_Gu: that's all?
17:52 Netsukawa: 04:01:039 (1023,1024,1025,1026,1027) - add note ?
17:52 Netsukawa: owo]
17:52 Netsukawa: sounds missing w
17:52 No_Gu: yeah
17:53 Netsukawa: THAT's ALL
17:53 Netsukawa: UPLOAD AND SPEC ME
17:53 Netsukawa: wwww
謝謝modkanpakyin wrote:
[General]
[Pokie's Normal][Pokie's Insane]
- Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- Check the unused green line section in this diff.
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 02:27:751 (4) - How about changing this to 1/2 slider to follow the vocal? Since you have followed it from 02:26:929 - to 02:27:751 - . It is quite quirky if you follow the drum sound abruptly. Fixed.
- 02:43:367 (x) - Please and please, add a note here because it is incoherent from missing a note there. Fixed.
- 03:49:532 (5) - Could you add 2 reverse on this slider and then remove 03:50:354 (6) - .After that, add a note at 03:50:765 - . This way fits the music better in my opinion. (´・ω・`) 3 reverses in total? Not a suitable way to me.
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:13:367 (2) - I would like to change the beginning of the slider to soft hitsound with a whistle (SC2) if I were you. Or in either way, you can reduce the volume here. This is becuase the normal hitsound sounds too 'rough' here.
- 01:31:450 (1) - Add a finish sound at the end of the slider because of strong accent.
- 02:20:765 (2) - Same as 01:13:367 (2) - All fixed.
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 01:16:244 (6) - Please stack it properly. Fixed T.T
- 02:01:655 - Could you add a note here and probably make a small jump here to follow the vocal? 喔企
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 03:12:546 (2) - Remove the clap sound here? 企
what I deleted is fixedkanpakyin wrote:
[General][Easy]
- Unused Image Files: storyboard\lrc\3q4playing.png. Please check it again.I couldn't find it...
- There are 2 osb in the file, please delete 'KOTOKO - unfinished (gudbye)' and then do a full submission! OK..also moved code to each osu diff since someone told me SB in taiko may cause lag
- Combo colour5 resembles combo colour6. Consider changing it.[/color]
[*]Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)[ERT's Hard]
- 00:19:943 (1) - This slider is so weird, I recommend to remove it because it may confound the player.It fits the music very well imo
- 01:26:929 (x) - I think you can stuff some notes or sliders here becuase it is too empty compare to the whole difficulty, also, the drum sounds is still playing so I can't find any reason that why you don't put some notes here.yeah...but If i only add one for snare drum..it becomes more strange for me...if I add 4.they will be hard
- 02:34:121 (x) - Same as 01:26:929-^
- 03:43:162 (x) - Same as 01:26:929-^
[*]Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)[/list]
- 01:00:217 (1) - Probably change the finish to NC1?for balance in each part,no hcange
[TaiGu]
- 00:19:943 (69,70,71,72,73,74,75,76,77,78,79,80,81,82) - Listen to the music carefully. Not all of them are 1/6, so please remake this part and use the correct snap.
- 01:18:093 (151,152,153,154) - ddkd here seems more reasonable, dkdk doesn't fit the music that much.
- 01:31:039 (237,238,239,240,241,242) - dkddkd here?
- 01:40:902 (299,300,301,302,303,304) - Please don't do this. It doesn't make sense, I don't know why you want to put 1/6 here but obviously 1/4 should be enough and 1/6 doesn't fit the music.
- 02:25:491 (520,521,522,523) - kdkd here? At least it is better than dkdk.
- 03:34:532 (854,855,856,857) - kkdk?
about 1/6.I think them are 1/8 snap,but I hear of that 1/8 in taiko diffs isn't allowed.I saw Kana used 1/6 instead in her taiko map of this song and get ranked,so I do so
As for the rythm I didn't fix above.I use d to follow snare drum and bass drum,and use k to follow others things
thankkkkkkkkkkkkskanpakyin wrote:
Bubbled~
(ノ・ω・)ノ
http://puu.sh/1nqtv ほれChewin wrote:
[Pokie's Normal]
- Remove the same unused green lines I wrote in the Easy diff ;3 I'm lazy
- 00:47:066 (1) - Finish on the slider's head to emphasize the clash in the cymbals I get your meaning. But, just saying. Everyone having their own hitsound sense. Nothing could be a must to enforce mapper following all of them. So I may reject parts of your suggestions here. Sorry.
- 02:20:765 (2) - New combo? Such like a baka which using only single notes for a combo. D: I mean easier diff for sure.
- 02:27:751 (4) - This slider's reverse arrow is covered by the HP bar: http://osu.ppy.sh/ss/450865 Consider to fix it Fixed in last update.
- 03:31:450 (1) - Same of Easy. Don't use SC:1 finish. Use the Normal one. Done.
- 03:59:806 (1) - I'd start this spinner on 03:59:498 since it should start on the long white tick where is snapped the (4) If suitable for Normal. Done.
[Pokie's Insane]
- 00:03:915 (1) - Same of Hard Um, any supportable rules for this?
- 00:19:943 (1) - Move this slider to x:224 y:224 because being an 1/4 slider its reverse arrow is semi-covered by previous spinner's hitburst and it could be unreadable: http://puu.sh/1bprU Should be done in last update.
- 00:57:751 (6) - 80% finish? It's be awesome together with 00:56:929 (3)'s one and 00:58:573 (5)'s Um, no?
- 01:06:792 (1) to 03:55:285 (3) - Hitsounds suggestions (I think you should follow to improve the consistency of your map): Keeping consistency doesn't meant to be follow exactly. Anyway, done some of them. Thanks for pointing out all of them, although it was bit of meaningless here. Sorry again.
ありがとうございます!Mythol wrote:
I love Pokie's diff !!
gogo rank :3
Chewin wrote:
[Easy][TaiGU Oni]
- 00:09:258 (2) - I'd add a clap on the slider's head to emphasize that sound in the songthere is no clap sound in music
- 00:13:367 - Being this hole too empty what about to add a circle here?ehh not enough imo
- 02:05:970 (3) - To advice players about the rhythm changes (I'm talking about the 1/4 snap you used for the previous (1,2) ) I highly suggest you to set New combo1/1 now
- 00:03:915 - Add kat to complete the streamno strong sound here so I think no problem
- 00:58:778 (66,67) - kk
- 01:00:217 (77) - k
- 02:55:080 (690) - k for above 3.I mapped this taiko based on the drum in music.base drum and snare drum for d and other sounds for k.
Sakura wrote:
[Taiko]
Hp-1 combo is pretty long and having a standard hp drain could make you lose hp way faster than you gain it.all center for taiko diff is OK
416,200,82819,2,8,B|372:212|336:192|336:192|340:240|308:268,1,160
316,360,84052,2,0,B|272:368|236:328,1,80,0|8,0:0|0:0,0:0:0
340,40,191724,6,0,B|392:132|332:216,1,180.000006866455,4|2,0:0|0:0,0:0:0
256,284,192956,1,2,0:0:0
175,209,193367,2,0,B|120:132|172:40,1,180.000006866455,4|2,0:0|0:0,0:0:0
others were fixedChewin wrote:
[ERT's Hard]
- 01:34:224 (3) - This circle is overmapped and it sounds really bad with music and vocal sound IMO Then.. remove it.if you keep 25% to hear.you can hear some sound like base-drum.01:21:073 (5) - here has similar arrangement.I think that's ERT's thought
- 01:38:847 (2) - I guess you used finish on this slider's head for mistakeehh...if you remove it.you can clearly hear a strong sound in music
http://puu.sh/1o3Om ほれぇChewin wrote:
[Pokie's Normal]
- 01:13:367 (2) - 5% is unrankable, I repeat. It's rankable just on spinner's end. According to this increase the volume of this slider's tail at least till 20% thanks So can you provide a supportable rules that I mentioned last post? I could only find out this from wiki.
The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense.
But anyway. Seems you're sure it couldn't be a rankable stuff. Me fixed.- 02:43:778 (1) - Remove new combo to keep consistency with 01:36:381 (3) My fault.
- 03:11:724 (1,2,3) - I don't like this pattern, honestly. What about to make something symmetric like this? As you expect.
- 03:28:984 (3) - Add finish here On (1) too.
[Pokie's Insane]
- 03:54:463 (1) - I'd move this slider some grid down because it almost touches the HP bar and it's bad c.c Done.
你欺騙我感情, 點負責先AmamiyaYuko wrote:
我是pocky腦殘粉
me 2!AmamiyaYuko wrote:
我是pocky腦殘粉
Kotone wrote:
me 2!AmamiyaYuko wrote:
我是pocky腦殘粉
there is not only easy but also taigu.and i saw Chewin's recheck.it seems that he has already made sure that's okGarven wrote:
Don't you need to provide more difficulties than guests have provided? Your one easy vs. Pokie's 2 difficulties...
In fact I have named all my taiko diff as Taiko (Oni) for many maps.But if you really want me to change it.Write down in your mod post,I really don't want to have any other trouble in this map.Garven wrote:
Oh derp. Assumed TaiGu was another guest difficulty. Why not name it like a normal taiko difficulty considering your nomenclature for the Easy? Anyway, I'll mod when I get a chance then. Was waiting due to the diff thing.
thxGarven wrote:
[General]
Tick rate 2 fits this song bestehh...as before,I don't like it at all,neither playing nor sounding.
[Taiko]
This feels... really unbalanced. You have a really easy map until the chorus. Then it just goes crazy. It might be better overall if you could spruce up the slower parts between the chorus' so that the map is more consistence difficulty-wise.Yeah maybe you're right.but I'm still a noob mapper of taiko.I don't know how to map a full Oni diff.I just map this according to the drums in music.but in kiai time I use d to follow all drums and k for other sound.So it seems a little unbalanced.But I think it's no problem
[Hard]
00:19:943 (1) - You may as well center this so it doesn't look so ugly with the hitburst misaligned.k
01:34:224 (3,4) - This curve with the 1/4s is a little sharp. Maybe shape the 2 slider so that it flows into that curve a little better?hmm this is good enough imo
03:06:792 (3) - New combok
03:07:614 (1) - remove new combok
03:11:107 (1) - ^k
03:11:724 (1) - ^ehh I think this is fine
Almost done.Garven wrote:
The name is fine. Was just confused as to who did it at first.
[General]
Tick rate 2 fits this song best
[Normal]
00:05:970 (1) - remove new combo
00:07:614 (2) - New combo
00:09:258 (1) - Remove
00:12:546 (1) - ^
00:42:135 (1) - ^
01:24:052 (1) - ^
02:15:833 (1) - ^
03:03:504 (1) - ^
03:06:792 (1) - ^
03:10:080 (1) - ^
03:24:874 (1,1,1) - It would be nice if there was a more unified spacing amongst these.
03:26:518 (1) - Remove new combo
03:29:806 (1) - ^
03:33:504 (1) - ^
03:34:737 (2) - new combo
03:36:381 (1) - remove
[Insane]
00:46:655 (1) - Not a fan of single note combos like this
Nice set. Let me know when things get fixed up~
Kuria wrote:
gogo
=3=No_Gu wrote:
as you want
I won't change anything about the taiko diff.Sorry if you're expecting this map.
update eveless diff and let's get this map unfinished like the song's name.
How funny the ranking system is =3=
苦B。。。No_Gu wrote:
as you want
I won't change anything about the taiko diff.Sorry if you're expecting this map.
update eveless diff and let's get this map unfinished like the song's name.
How funny the ranking system is =3=
现在不只一个难度的问题,太鼓也找我碴。太累了先坟里躺几个月算了goodbye wrote:
其实不需要啊,把我的难度删了然后rank吧。
http://osu.ppy.sh/s/51132 ranked versospk0011 wrote:
The beatmap should be returned to pending!