forum

KOTOKO - unfinished [Osu|Taiko]

posted
Total Posts
96
show more
eveless
@Sakura , sorry but i wont change my diff because i have already deleted my OSU files, yes I'm sure i wont back atm.Btw i dont think the diff itself have anything wrong or else, it's the reason why i havent changed it.

if you think my diff shouldnt be rank, i think no_gu will move my diff away.

that's all.

OD+1 is ok, i guess
Mythol
I love Pokie's diff !!
gogo rank :3
Pokie
No_Gu requested for a reply here:

Chewin wrote:

[Pokie's Normal]

  1. Remove the same unused green lines I wrote in the Easy diff ;3 I'm lazy :cry:
  2. 00:47:066 (1) - Finish on the slider's head to emphasize the clash in the cymbals I get your meaning. But, just saying. Everyone having their own hitsound sense. Nothing could be a must to enforce mapper following all of them. So I may reject parts of your suggestions here. Sorry.
  3. 02:20:765 (2) - New combo? Such like a baka which using only single notes for a combo. D: I mean easier diff for sure.
  4. 02:27:751 (4) - This slider's reverse arrow is covered by the HP bar: http://osu.ppy.sh/ss/450865 Consider to fix it Fixed in last update.
  5. 03:31:450 (1) - Same of Easy. Don't use SC:1 finish. Use the Normal one. Done.
  6. 03:59:806 (1) - I'd start this spinner on 03:59:498 since it should start on the long white tick where is snapped the (4) If suitable for Normal. Done.

[Pokie's Insane]

  1. 00:03:915 (1) - Same of Hard Um, any supportable rules for this?
  2. 00:19:943 (1) - Move this slider to x:224 y:224 because being an 1/4 slider its reverse arrow is semi-covered by previous spinner's hitburst and it could be unreadable: http://puu.sh/1bprU Should be done in last update.
  3. 00:57:751 (6) - 80% finish? It's be awesome together with 00:56:929 (3)'s one and 00:58:573 (5)'s Um, no?
  4. 01:06:792 (1) to 03:55:285 (3) - Hitsounds suggestions (I think you should follow to improve the consistency of your map): Keeping consistency doesn't meant to be follow exactly. Anyway, done some of them. Thanks for pointing out all of them, although it was bit of meaningless here. Sorry again.
http://puu.sh/1nqtv ほれ


Mythol wrote:

I love Pokie's diff !!
gogo rank :3
ありがとうございます!
Topic Starter
No_Gu
Chewin

Chewin wrote:

[Easy]

  1. 00:09:258 (2) - I'd add a clap on the slider's head to emphasize that sound in the songthere is no clap sound in music
  2. 00:13:367 - Being this hole too empty what about to add a circle here?ehh not enough imo
  3. 02:05:970 (3) - To advice players about the rhythm changes (I'm talking about the 1/4 snap you used for the previous (1,2) ) I highly suggest you to set New combo1/1 now
[TaiGU Oni]

  1. 00:03:915 - Add kat to complete the streamno strong sound here so I think no problem
  2. 00:58:778 (66,67) - kk
  3. 01:00:217 (77) - k
  4. 02:55:080 (690) - k for above 3.I mapped this taiko based on the drum in music.base drum and snare drum for d and other sounds for k.
Sakura

Sakura wrote:

[Taiko]
Hp-1 combo is pretty long and having a standard hp drain could make you lose hp way faster than you gain it.all center for taiko diff is OK
fixed all diffs and wrote down what I didn't fix except goodbye's.
In fact I don't think the diff isn't suitable for rank.It's just a little different from people's standard mind.but you guys think so..OK
I can't get this map to graveyard because this map is full of others' efforts and excpets.of course including eveless'.So I have no choice but to do this.sorry
Update
Chewin
Recheck requested via MP.

[General]

  1. I don't know if the taiko diff counts as a standard diff. According to ranking criteria the creator of the beatmap must map the same number of map or more than a guester. I mean that Pokie has mapped 2 standard diffs while you have mapped just 1 standard diff. According to rules a guest CAN'T map more standard diff than creator, but I'm not 100% sure about it since now the taiko mapset are rankable. I will ask other MATs/BATs about it. It's ok ;3
[Easy]

  1. 01:22:819 (3) - (maybe nazi) Make it symmetric :\
    SPOILER


    (Using this slider I have also fixed the spacing of the next slider)
    416,200,82819,2,8,B|372:212|336:192|336:192|340:240|308:268,1,160
    316,360,84052,2,0,B|272:368|236:328,1,80,0|8,0:0|0:0,0:0:0
  2. Very nice.
[Pokie's Normal]

  1. 01:00:217 (1) - Finish on slider's head
  2. 01:03:504 (1) - ^
  3. 01:13:367 (2) - 5% is unrankable, I repeat. It's rankable just on spinner's end. According to this increase the volume of this slider's tail at least till 20% thanks
  4. 01:54:463 (1) - Finish on the head
  5. 02:20:765 (2) - Same of 01:13:367 (2)
  6. 02:26:929 (2) - I'd use new combo here
  7. 02:43:778 (1) - Remove new combo to keep consistency with 01:36:381 (3)
  8. 03:11:724 (1,2,3) - I don't like this pattern, honestly. What about to make something symmetric like this?
    SPOILER


    340,40,191724,6,0,B|392:132|332:216,1,180.000006866455,4|2,0:0|0:0,0:0:0
    256,284,192956,1,2,0:0:0
    175,209,193367,2,0,B|120:132|172:40,1,180.000006866455,4|2,0:0|0:0,0:0:0
  9. 03:28:984 (3) - Add finish here
[ERT's Hard]

  1. 00:03:915 (3) - 20% volume, 5% is unrankable, again.
  2. 00:11:724 (2,3) - I would CTRL + G the (2) and (3) too, it'd flow better IMO. I mean: http://puu.sh/1nX0Q and maybe also fixing the (4)'s placement if you think it's too far from the previous slider
  3. 00:39:258 (4) - Why don't you use new combo here to keep consistency with 00:33:915 (1,2,3)? Also to advice about different spacing you used there since it should be 0.51x like the previous elements since it is on the same combo (and in this case is enough confusing IMO)
  4. 00:58:573 (1,2,3,4,1,2,3,4) - Players will hate you for this squares çwç
  5. 01:24:874 (4) - New combo?
  6. 01:34:224 (3) - This circle is overmapped and it sounds really bad with music and vocal sound IMO Then.. remove it.
  7. 01:38:847 (2) - I guess you used finish on this slider's head for mistake
  8. 02:06:792 (5) - New combo according to the vocal sound?
  9. 02:24:463 (2) - What about to ctrl + g it?
  10. 03:29:806 (3) - New combo
[Pokie's Insane]

  1. 00:03:915 (1) - You know.
  2. 03:54:463 (1) - I'd move this slider some grid down because it almost touches the HP bar and it's bad c.c
Topic Starter
No_Gu

Chewin wrote:

[ERT's Hard]
  1. 01:34:224 (3) - This circle is overmapped and it sounds really bad with music and vocal sound IMO Then.. remove it.if you keep 25% to hear.you can hear some sound like base-drum.01:21:073 (5) - here has similar arrangement.I think that's ERT's thought
  2. 01:38:847 (2) - I guess you used finish on this slider's head for mistakeehh...if you remove it.you can clearly hear a strong sound in music
others were fixed
thanks!
wait for pokie
Pokie

Chewin wrote:

[Pokie's Normal]
  1. 01:13:367 (2) - 5% is unrankable, I repeat. It's rankable just on spinner's end. According to this increase the volume of this slider's tail at least till 20% thanks So can you provide a supportable rules that I mentioned last post? I could only find out this from wiki.

    The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense.

    But anyway. Seems you're sure it couldn't be a rankable stuff. Me fixed.
  2. 02:43:778 (1) - Remove new combo to keep consistency with 01:36:381 (3) My fault.
  3. 03:11:724 (1,2,3) - I don't like this pattern, honestly. What about to make something symmetric like this? As you expect.
  4. 03:28:984 (3) - Add finish here On (1) too.

[Pokie's Insane]

  1. 03:54:463 (1) - I'd move this slider some grid down because it almost touches the HP bar and it's bad c.c Done.
http://puu.sh/1o3Om ほれぇ
Topic Starter
No_Gu
update
Chewin
Pokie I don't think that using 5% volume there or where you have used it makes sense, really. It has always been confusing to don't hear a sound where it should be during gameplay. You could use 5% volume on a slider's end that closes the map or on a slider's end before than a break time, so it'd be ok and also used with a sense, IMO.

BTW, the mapset is really much better now ;3 I guess I can rebubble this, No_Gu!
Good luck with rank :3
Topic Starter
No_Gu
thanks very much!
Skystar
我是pocky腦殘粉
Pokie

AmamiyaYuko wrote:

我是pocky腦殘粉
你欺騙我感情, 點負責先 :(


=====

@Chewin: Okay, I got it. Thanks for explanation :P
Kotone

AmamiyaYuko wrote:

我是pocky腦殘粉
me 2!
Topic Starter
No_Gu

Kotone wrote:

AmamiyaYuko wrote:

我是pocky腦殘粉
me 2!
Garven
Don't you need to provide more difficulties than guests have provided? Your one easy vs. Pokie's 2 difficulties...
Topic Starter
No_Gu

Garven wrote:

Don't you need to provide more difficulties than guests have provided? Your one easy vs. Pokie's 2 difficulties...
there is not only easy but also taigu.and i saw Chewin's recheck.it seems that he has already made sure that's ok
Garven
Oh derp. Assumed TaiGu was another guest difficulty. Why not name it like a normal taiko difficulty considering your nomenclature for the Easy? Anyway, I'll mod when I get a chance then. Was waiting due to the diff thing.
Topic Starter
No_Gu

Garven wrote:

Oh derp. Assumed TaiGu was another guest difficulty. Why not name it like a normal taiko difficulty considering your nomenclature for the Easy? Anyway, I'll mod when I get a chance then. Was waiting due to the diff thing.
In fact I have named all my taiko diff as Taiko (Oni) for many maps.But if you really want me to change it.Write down in your mod post,I really don't want to have any other trouble in this map.
Garven
The name is fine. Was just confused as to who did it at first.

[General]
Tick rate 2 fits this song best

[Normal]
00:05:970 (1) - remove new combo
00:07:614 (2) - New combo
00:09:258 (1) - Remove
00:12:546 (1) - ^
00:42:135 (1) - ^
01:24:052 (1) - ^
02:15:833 (1) - ^
03:03:504 (1) - ^
03:06:792 (1) - ^
03:10:080 (1) - ^
03:24:874 (1,1,1) - It would be nice if there was a more unified spacing amongst these.
03:26:518 (1) - Remove new combo
03:29:806 (1) - ^
03:33:504 (1) - ^
03:34:737 (2) - new combo
03:36:381 (1) - remove

[Taiko]
This feels... really unbalanced. You have a really easy map until the chorus. Then it just goes crazy. It might be better overall if you could spruce up the slower parts between the chorus' so that the map is more consistent difficulty-wise.

[Hard]
00:19:943 (1) - You may as well center this so it doesn't look so ugly with the hitburst misaligned.
01:34:224 (3,4) - This curve with the 1/4s is a little sharp. Maybe shape the 2 slider so that it flows into that curve a little better?
03:06:792 (3) - New combo
03:07:614 (1) - remove new combo
03:11:107 (1) - ^
03:11:724 (1) - ^

[Insane]
00:46:655 (1) - Not a fan of single note combos like this

Nice set. Let me know when things get fixed up~
Topic Starter
No_Gu

Garven wrote:

[General]
Tick rate 2 fits this song bestehh...as before,I don't like it at all,neither playing nor sounding.
[Taiko]
This feels... really unbalanced. You have a really easy map until the chorus. Then it just goes crazy. It might be better overall if you could spruce up the slower parts between the chorus' so that the map is more consistence difficulty-wise.Yeah maybe you're right.but I'm still a noob mapper of taiko.I don't know how to map a full Oni diff.I just map this according to the drums in music.but in kiai time I use d to follow all drums and k for other sound.So it seems a little unbalanced.But I think it's no problem

[Hard]
00:19:943 (1) - You may as well center this so it doesn't look so ugly with the hitburst misaligned.k
01:34:224 (3,4) - This curve with the 1/4s is a little sharp. Maybe shape the 2 slider so that it flows into that curve a little better?hmm this is good enough imo
03:06:792 (3) - New combok
03:07:614 (1) - remove new combok
03:11:107 (1) - ^k
03:11:724 (1) - ^ehh I think this is fine
thx
Pokie

Garven wrote:

The name is fine. Was just confused as to who did it at first.

[General]
Tick rate 2 fits this song best

[Normal]
00:05:970 (1) - remove new combo
00:07:614 (2) - New combo
00:09:258 (1) - Remove
00:12:546 (1) - ^
00:42:135 (1) - ^
01:24:052 (1) - ^
02:15:833 (1) - ^
03:03:504 (1) - ^
03:06:792 (1) - ^
03:10:080 (1) - ^
03:24:874 (1,1,1) - It would be nice if there was a more unified spacing amongst these.
03:26:518 (1) - Remove new combo
03:29:806 (1) - ^
03:33:504 (1) - ^
03:34:737 (2) - new combo
03:36:381 (1) - remove


[Insane]
00:46:655 (1) - Not a fan of single note combos like this

Nice set. Let me know when things get fixed up~
Almost done. :)
Topic Starter
No_Gu
update
Kuria
gogo :D
Suimya

Kuria wrote:

gogo :D
Egg_tong
Topic Starter
No_Gu
as you want

I won't change anything about the taiko diff.Sorry if you're expecting this map.
update eveless diff and let's get this map unfinished like the song's name.
How funny the ranking system is =3=
Pokie

No_Gu wrote:

as you want

I won't change anything about the taiko diff.Sorry if you're expecting this map.
update eveless diff and let's get this map unfinished like the song's name.
How funny the ranking system is =3=
=3=
x847606653

No_Gu wrote:

as you want

I won't change anything about the taiko diff.Sorry if you're expecting this map.
update eveless diff and let's get this map unfinished like the song's name.
How funny the ranking system is =3=
苦B。。。
eveless
其实不需要啊,把我的难度删了然后rank吧。
Topic Starter
No_Gu

goodbye wrote:

其实不需要啊,把我的难度删了然后rank吧。
现在不只一个难度的问题,太鼓也找我碴。太累了先坟里躺几个月算了
sospk0011
Hard difficulty is star difficulty 4.847
sospk0011
The beatmap should be returned to pending!
Topic Starter
No_Gu

sospk0011 wrote:

The beatmap should be returned to pending!
http://osu.ppy.sh/s/51132 ranked ver
Please sign in to reply.

New reply