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Nintendo - Gerudo Valley Theme Song

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James2250
This beatmap was submitted using in-game submission on Wednesday, January 14, 2009 at 5:17:55 AM

Artist: Koji Kondo
Title: Gerudo Valley Theme Song
BPM: 120
Filesize: 2774kb
Play Time: 02:36
Difficulties Available:
  1. Hard (4.26 stars, 299 notes)
  2. Normal (3.54 stars, 209 notes)
  3. Shin's Insane (4.75 stars, 395 notes)
Download: Koji Kondo - Gerudo Valley Theme Song
Information: Scores/Beatmap Listing
---------------
my second zelda beatmap has now made it into osu...I have some doubts about timing in this beatmap, but will wait for the mods advice :) *thanks to shin for helping me time normal and hard better* ...*thanks king for mp3 help* made normal slightly easier.....its not that hard :P
Larto
Ahh, someone here's a Zelda fan.

Overall:
- Shin's difficulty is lacking a background


Timing:
BPM: 120,00 (Don't always trust the BPM analyzer ;P)
Offset: 6.279

Not gonna go into detail yet because some of the song-not-sync-map problems are caused because of the wrong BPM~

Also: Add an easier difficulty. "Normal" isn't that noobfriendly

EDIT:

Most of the circles aren't snapped D:
Mafiamaster
Hard~
01:14:40 (6) - This note seems off. Move back a tick. 01:14:27
01:46:52 (1) - Move the slider up on the map, so it aligns with 3 and 4.
02:27:52 (4) - New combo.

Shin's Insane~
02:04:90 (8,9) - Spacing between these 2 notes, Intentional?

Just some suggestions for Shin's Insane
01:03:52 (2) - Possibly a new combo.
01:07:52 (2) - ^ and all the other ones that have these beats after this one. (Just a suggestion)
00:44:65 (9,10,11) - I was thinking that it could be more like 01:56:65 (9,10,11,12). It would sound better.

EDIT: Rename the Artist as Koji Kondo.
Source: http://www.imeem.com/robotmonkey/music/LDZZ_YkD/zelda_gerudo_valley/
kingcobra52
Methinks you're going to need to either amplify your mp3 or find a louder one. :\

Normal

00:20:40 (1,2) - How about a repeating slider here?
00:23:15 (2) - Put a whistle on the 2 (start of the slider)
00:32:77 (5) - Move up 1. (grid level 2 or 3)
01:07:52 (2,3) - Add 1 more repeat to 2. Distance snap 3 again.
01:16:27 (5) - Line up with 4's endpoint.
01:44:27 (5) - ^
01:52:27 (5) - Increase length by 1/4.
02:31:90 (6,1) - Shift forward 1/4. Distance snap accordingly.

Hard

00:28:77 (4) - Need to make this 1/2 beat longer.
00:30:90 (2) - Add a beat here.
02:08:77 (3) - Decrease length by 1/4.
02:09:52 (6) - ^
02:26:52 (3) - Make 1/4 beat longer.
02:34:52 (1,2) - Line up with the green 1. Distance snap accordingly.

Shin's Insane

00:28:40 (1) - Shift back 1/4. You may also want to decrease length by 1/2.
00:33:15 (10) - Increase length by 1/4.
00:37:15 (10) - ^
00:41:15 (10) - Decrease length by 1/4.
01:04:52 (9) - I dunno about having the slider under all those beats. I'll let someone else decide though. This applies to every place where you have this pattern.
01:08:40 (9) - Maybe decrease length by 1/4?
01:34:77 (4) - Either increase length by 1/4, or turn this into a beat.
01:36:77 (4) - ^
01:40:77 (1) - Increase length by 1/4.
02:16:40 (11) - Decrease length by 1/4.

Also, if you can find the right pics, maybe you can do a transition storyboard (similar to boulevard, except instead of going from sunset to night, I was thinking day to sunset). If done right, it'd look pretty awesome. :)
Alace
This song is nice
But it is not easy for mapping
too many repeat pattens

OK Modding start
<NORMAL>
Spacing is ok for me and good enough
but it is not perfect
you can use Distance snap 0.9~1.0+Grid snap to fix
Use skider tick rate 4(really fit)
But you need notice
If a slider cover only single sound like 00:34:529 (1) Use whistle hitsounds to cover slider ticks`s sound
If a slider cover many 1/4 divisor sounds like 00:26:404 (1) let ticks work
some parts are too hard in normal
01:38:404 (1)~(8)
02:33:154~02:34:779 hard to read
kingcobra52
Everything checks out.

Bubbled.
Mogsy
It all checks out. Ranked.
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
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