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Shoji Meguro - Backside Of TV

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Total Posts
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Topic Starter
CTB Fia
This beatmap was submitted using in-game submission on Friday, September 14, 2012 at 10:36:21 PM

Artist: Shoji Meguro
Title: Backside Of TV
Source: Persona 4
BPM: 100
Filesize: 4382kb
Play Time: 02:44
Difficulties Available:
  1. 007's Taiko Oni (5 stars, 516 notes)
  2. Easy (0.54 stars, 122 notes)
  3. Hard (3.44 stars, 202 notes)
  4. Insane (4.72 stars, 436 notes)
  5. Lincolm's Normal (2.97 stars, 219 notes)
Download: Shoji Meguro - Backside Of TV
Information: Scores/Beatmap Listing
---------------
If you like this beatmap then please shoot kudosu star to make this beatmap ranked faster!!!

Beatmap Progress: :oops:

007's Taiko Oni By Killer007 -100% DONE
Easy by me - 100% DONE
Normal by Lincolm - 100% DONE
Hard by me - 100% DONE
Insane by me - 100% DONE
Bernkaztl
bit rate audio must 192 not 320 ... i have fixed it
Bernkaztl
set the BPM 109 ... slider velo 0.7 (easy)
Indra145
Some of the hit circle doesn't match with the rhythm, and there's too much break, try adding more hit circle, and HP drain is too high for an Easy diff, also, you should add more diff.
Topic Starter
CTB Fia

Indra145 wrote:

Some of the hit circle doesn't match with the rhythm, and there's too much break, try adding more hit circle, and HP drain is too high for an Easy diff, also, you should add more diff.
please modify everything for me
there i have given kusodsu to you
Frizz
[General]
  1. This is the correct timing - BPM: 100 Offset: 602
  2. Resnap all the notes
  3. Add Persona 4 into Source
  4. No preview point set. Go to Timing > Set Current Position as Preview Point to set it
That's all for now.
Topic Starter
CTB Fia

Frizz925 wrote:

[General]
  1. This is the correct timing - BPM: 100 Offset: 602
  2. Resnap all the notes
  3. Add Persona 4 into Source
  4. No preview point set. Go to Timing > Set Current Position as Preview Point to set it
That's all for now.
thank you for your tips
i have fixed all of them!!!
Bernkaztl
http://puu.sh/DkH5

I have change to 1/2 ... and i repair the beat
SPOILER
G usa kasi aq kudosu da cukup kok
Topic Starter
CTB Fia

JT123 wrote:

http://puu.sh/DkH5

I have change to 1/2 ... and i repair the beat
SPOILER
G usa kasi aq kudosu da cukup kok
ok thank you for assistance!!!
birra
  • General
  1. You haven't added any hitsounds more than normal sound yet, have you? I suggest you to add some hitsounds cz i found it weird if you only put normal sound in it.
  2. Don't repeat a same form for more than twice. You have to be 'a lil bit' creative, you know.

so here is what i can do for this map wwww


  • Easy
  1. Add circle at 00:24:302 probably, based on the previous circle at 00:23:402 and 00:23:702 . so it wont be so empty.
  2. ^ at 01:16:802 , 01:17:102 , and 01:17:402 ----------------------------------------------------------------^
  3. ^ at 01:40:202
  4. The Break sections in are diff is too long. At least the Break section at 01:55:802 can be cut at 02:03:002 by a circle over there or something, just add some new circles or slider so that the Break sections in this diff wont be too long.
  5. I'm disagree if you put this spinner at 02:43:967. Move it to 02:43:802
  6. 02:39:002 - NC
  7. 02:36:602 - Remove NC
  8. 02:40:202 - ^
  9. Add a circle at 02:43:802

Hard
I'm one of Jump-style map likers but I don't really like empty jumps w.. But there are some problems on here.
There are some parts that you repeated for more than twice. Moreover, sometimes it's boring if you keep adding jumps with emptiness. So can you add some more circles or sliders than only using jumping-triple-tap in this diff? I'd be very happy if you want to.
And again, be creative by creating some new form. Using horizontal-vertical form over and over will be bored.


That's all i found. Good luck for your map and do your best w.
Topic Starter
CTB Fia

sacchann wrote:

  • General
  1. You haven't added any hitsounds more than normal sound yet, have you? I suggest you to add some hitsounds cz i found it weird if you only put normal sound in it.
  2. Don't repeat a same form for more than twice. You have to be 'a lil bit' creative, you know.

so here is what i can do for this map wwww


  • Easy
  1. Add circle at 00:24:302 probably, based on the previous circle at 00:23:402 and 00:23:702 . so it wont be so empty.
  2. ^ at 01:16:802 , 01:17:102 , and 01:17:402 ----------------------------------------------------------------^
  3. ^ at 01:40:202
  4. The Break sections in are diff is too long. At least the Break section at 01:55:802 can be cut at 02:03:002 by a circle over there or something, just add some new circles or slider so that the Break sections in this diff wont be too long.
  5. I'm disagree if you put this spinner at 02:43:967. Move it to 02:43:802
  6. 02:39:002 - NC
  7. 02:36:602 - Remove NC
  8. 02:40:202 - ^
  9. Add a circle at 02:43:802

Hard
I'm one of Jump-style map likers but I don't really like empty jumps w.. But there are some problems on here.
There are some parts that you repeated for more than twice. Moreover, sometimes it's boring if you keep adding jumps with emptiness. So can you add some more circles or sliders than only using jumping-triple-tap in this diff? I'd be very happy if you want to.
And again, be creative by creating some new form. Using horizontal-vertical form over and over will be bored.


That's all i found. Good luck for your map and do your best w.
this one is really good tips!!!
tahnk you very much!!!
Lincolm
General :
The preview point seems not in same place.
Try to use clap and wistle sound. Not just hit sound. I don't see soft sound too. ;)

Easy :

00:23:702 (5) - better at 00:24:002 or add note at 00:24:002
00:33:302 (4) - Add NC
00:35:402 (8) - ^
00:37:802 (1,2) - I prefer not stack it.
00:54:002 (1) - Unsnapped end spinner. Spinner end at 00:57:602
01:12:002 (5,6) - Too far for easy diff I think.
01:26:402 (7,1) - ^
01:30:902 (4) - Add NC
01:33:002 (8) - Add NC
01:48:602 (5) - Add NC
02:11:402 (1) - Slider end at 02:14:402
02:15:302 (1) - Put this at 02:15:002
02:29:402 (6) - Flip it vertically. CTRL + J. Because 5 and 6 too far.
02:39:002 (7) - Add NC
02:40:202 (1) - Remove NC
02:41:402 (4) - Add NC
02:42:602 (1) - Remove NC
02:43:802 (1) - Spinner begin at 02:43:802
02:46:802 - Spinner end, try to put green time line, so you can make it soft sound at the end.

Hard :

Woa, this is insane! If you want to make hard diff try this :

CS -1
AR -2
OD -2

01:35:102 (1) - Spinner begin at 01:34:802 end at 01:36:002
01:51:002 (1) - Begin of copy pasta till 02:09:002 (10). I prefer not copy pasta it.
02:34:202 (1) - Begin of copy pasta till 02:43:202 (12). You know what I mean.
Well, I'm not jump liker, I prefer stream. So no comment like sacchann, but yes, I kind of boring with linear (horizontal vertical diagonal) flow in the jump. Try oval flow. ;)

Some of my mod is collide with sacchann. You can use which better. Kudosu for me and sacchann please? :P
Don't give if you don't like the mod.

I will make the normal diff as we promise. :D
Topic Starter
CTB Fia

Lincolm wrote:

General :
The preview point seems not in same place.
Try to use clap and wistle sound. Not just hit sound. I don't see soft sound too. ;)

Easy :

00:23:702 (5) - better at 00:24:002 or add note at 00:24:002
00:33:302 (4) - Add NC
00:35:402 (8) - ^
00:37:802 (1,2) - I prefer not stack it.
00:54:002 (1) - Unsnapped end spinner. Spinner end at 00:57:602
01:12:002 (5,6) - Too far for easy diff I think.
01:26:402 (7,1) - ^
01:30:902 (4) - Add NC
01:33:002 (8) - Add NC
01:48:602 (5) - Add NC
02:11:402 (1) - Slider end at 02:14:402
02:15:302 (1) - Put this at 02:15:002
02:29:402 (6) - Flip it vertically. CTRL + J. Because 5 and 6 too far.
02:39:002 (7) - Add NC
02:40:202 (1) - Remove NC
02:41:402 (4) - Add NC
02:42:602 (1) - Remove NC
02:43:802 (1) - Spinner begin at 02:43:802
02:46:802 - Spinner end, try to put green time line, so you can make it soft sound at the end.

Hard :

Woa, this is insane! If you want to make hard diff try this :

CS -1
AR -2
OD -2

01:35:102 (1) - Spinner begin at 01:34:802 end at 01:36:002
01:51:002 (1) - Begin of copy pasta till 02:09:002 (10). I prefer not copy pasta it.
02:34:202 (1) - Begin of copy pasta till 02:43:202 (12). You know what I mean.
Well, I'm not jump liker, I prefer stream. So no comment like sacchann, but yes, I kind of boring with linear (horizontal vertical diagonal) flow in the jump. Try oval flow. ;)

Some of my mod is collide with sacchann. You can use which better. Kudosu for me and sacchann please? :P
Don't give if you don't like the mod.

I will make the normal diff as we promise. :D
alright then i have fixed everything....now it was normal left.....
Kuria
just a little chat irc^^

SPOILER
13:38 <shojimeguro> : http://osu.ppy.sh/s/53226
13:38 <shojimeguro> : sudah pantas gk d aprove?
13:39 <Envi> : gtw aku blm liat xD
13:39 <shojimeguro> : ok klo udah bs di approve post ke forum ya
13:39 <shojimeguro> : gk sbr beatmap gue dimainkan orang]
13:40 <Envi> : kumpulin aja beberapa mod disitu
13:40 <shojimeguro> : caranya gmn? ==
13:40 <Envi> : saranku sih kalo bisa ada 10 mod
13:41 <Envi> : request lewat #modreqs bisa
13:41 <shojimeguro> : ok deh
13:41 <Envi> : ato kalo mau lewat modding queue juga bisa
13:41 <shojimeguro> : mana tuh?
13:41 <shojimeguro> : gw pengen map gue cepet di ranked
13:42 <Envi> : 60
13:42 <Envi> : kalo tentang cepet ato nggak itu tergantung hoki
13:42 <Envi> : sama kesiapan mapnya sendiri
13:42 <Envi> : ntar kalo ud merasa mapnya cukup siap, cari ata MAT
13:43 <shojimeguro> : ane sudah siap ^_^
13:43 <shojimeguro> : tp double check
13:43 <shojimeguro> : cb kk maenkan dlo
13:43 *Envi is listening to (Shoji Meguro - Backside Of TV)[http://osu.ppy.sh/s/53226]
13:43 <Envi> : btw ak gmw ngemod loh xP
13:43 <shojimeguro> : ya tes aja
13:43 <shojimeguro> : klo udah perfect ane lngsng minta MAT
13:44 <Envi> : wogh
13:44 <Envi> : kok make ar10 buat lagu lambat begini?
13:45 <shojimeguro> : ar10?
13:45 *Envi is editing (Shoji Meguro - Backside Of TV)[http://osu.ppy.sh/s/53226]
13:45 <Envi> : buat insane
13:45 <Envi> : menurutku(dan 90% pemain lainnya) jangan masang approach rate tinggi buat lagu slow
13:45 <shojimeguro> : itu lagu cepat loh
13:45 <shojimeguro> : backside of TV
13:46 <Envi> : ini tergolong lambat, karena bpmnya sendiri dibawah 140
13:46 <shojimeguro> : jd AR nya 8?
13:47 <Envi> : ar tinggi lebih cocok dipake buat yang ritmenya tinggi atau beatnya banyak
13:47 <Envi> : saranku sekitar 7-8 aja buat ini
13:47 <shojimeguro> : ok AR 7 aja
13:47 <shojimeguro> : kasihan ntar yg maen
13:47 <Envi> : sangat xD
13:47 <Envi> : sama circle size juga
13:47 <shojimeguro> : lah
13:48 <shojimeguro> : diatas normal kok sizenya
13:48 <Envi> : standar map bagus sekarang udah hampir g ada yang nyetel circle size diatas normal
13:48 <shojimeguro> : jd normal aja ==
13:48 <Envi> : rata rata ukuran cs ideal 5 atau 4
13:48 <Envi> : buat hard/insane, kusarankan make yang 4
13:49 <Envi> : itu udah ukuran standard buat sekarang
13:49 <shojimeguro> : dah pas dong
13:49 <shojimeguro> : emang circle sizenya 4
13:49 <Envi> : jadi setelannya
13:49 <Envi> : AR 7/8
13:49 <Envi> : CS 4
13:49 <shojimeguro> : AR udah
13:50 <shojimeguro> : sip2
13:50 <shojimeguro> : itu aja?
13:50 <Envi> : OD sama HP drain diturunin jadi 7 aja
13:50 <Envi> : beatnya g banyak, bisa ngebikin player mati duluan meskipun g ada miss
13:50 <shojimeguro> : jahh gk insane lah namanya
13:50 <Envi> : ini insane :O
13:51 <shojimeguro> : jd hard gmn dong
13:51 <shojimeguro> : turnin juga?
13:51 <Envi> : 1 atau dua level dari tingkatan insane
13:51 <shojimeguro> : AR/CS 7/4
13:51 <Envi> : ya
13:52 <shojimeguro> : HP 6 OA 6
13:52 <Envi> : http://puu.sh/Efip
13:52 <shojimeguro> : lahh OA kok 2?
13:52 <shojimeguro> : gk kegampangan tuh
13:53 <shojimeguro> : CS 2
13:53 <Envi> : ini cs 4
13:53 <Envi> : kalo kamu perhatikan, sebenarnya hitungannya dari 3 bukan 1
13:53 <shojimeguro> : CS 2 tuh
13:53 <shojimeguro> : jahh brarti insane gw dh salah ==
13:54 <shojimeguro> : gk kegampangan tuh
13:54 <Envi> : sekarang mau kukasi tau biar bener xP
13:54 <shojimeguro> : buletnya gede
13:54 <Envi> : dari editor emang keliatan gede
13:54 <Envi> : tapi begitu dimainin, jadi ukuran circle yang selalu kamu mainin di map sekarang
13:55 <shojimeguro> : ok sbr
13:55 <shojimeguro> : gw upload u cb update
13:55 <Envi> : sekarang sudah jarang sekali mapper yang make cs diatas 4
13:56 <Envi> : selain karena ukuran cs 4 lebih fleksibel biat dibikin pattern bervariasi
13:56 <shojimeguro> : ntar post ke forum ya apa yg hrsz ge lakukan lg setelah update
13:56 <shojimeguro> : ane mo off dlo
13:56 <Envi> : pemain sekarang juga lebih terbiasa ngeliat cs 4 dibanding yang lain
13:56 <shojimeguro> : sip deh
13:56 <shojimeguro> : thx kk envi
13:57 <Envi> : g janji loh xP
13:57 <shojimeguro> : hahah gk ap kk dh bntu gw kok haha
13:57 <shojimeguro> : bye kk
13:57 <shojimeguro> : off dlo
13:57 <Envi> : daag

since you said to me before that you want to make this mapset ranked, so i think before it you should consider to making sure that your mapset are already fit the ranking criteria first xP
t/79777 (terjemahan niva)
although the guidelines are not meant to be absolutely followed, but i'm highly recommend you to follow it too^^
check this out too if you don't mind, it was really helpful to make your map more fun and playable^^
http://osu.ppy.sh/wiki/Beatmapping
JMC
maaf saya ga paham modding jadi saya cuman berpendapat dari apa yang dapet pas maen map ini

easy & normal
startnya sepertinya terlalu cepet, cukup kaget tadi tiba tiba notenya muncul satu detik setelah enter
spin di akhir kayaknya ga berasa menyatu dengan lagunya, hehe...

hard
coba lebih variatif dalam memainkan note, saya merasa bosan soalnya dari awal sampai akhir ketukannya hanya satu variasi saja, kalo dalam film seperti dari awal sampai akhir ceritanya cuman dialog terus, ga ada actionnya...

insane
antara insane dan hard sepertinya belum ada perbedaan yang mencolok
sama seperti diff hard, kurang variasi dan insanenya belum berasa, jumpnya jangan kebanyakan, kasih variasi sedikit...

hehe... sekedar pendapat saja... :D
cRyo[iceeicee]
Hi~

[General]
Inconsistency in preview time
Inconsistency in audio lead in
Both of them must be same in every diff!
100% volume a bit noisy, try to reduce by 20%-30%

[Insane]
00:24:302 (1) - this note dont fit music....better to remove it
00:47:402 (10,11,12) - incorrect spacing, do smth like this http://puu.sh/EfWm
02:44:102 (1) - start spinner at downbeat 02:43:802

[Hard]
00:37:202 - 00:52:502 this break is too long, better to map it~
01:11:402 (10) - this slider seems to be unrankable, try to make easier shape
01:36:602 (1) - osu bug, you must add NC to this note (this is unrankable issue)
02:15:002 (1) - same here

Both [Easy] and [Normal] have a lot of spacing errors, try to chose 1 distance spacing and use it for every single note for E/N diffs, this is very important stuff!

Good luck with your map!! :)
Topic Starter
CTB Fia

JMC wrote:

maaf saya ga paham modding jadi saya cuman berpendapat dari apa yang dapet pas maen map ini

easy & normal
startnya sepertinya terlalu cepet, cukup kaget tadi tiba tiba notenya muncul satu detik setelah enter
spin di akhir kayaknya ga berasa menyatu dengan lagunya, hehe...

hard
coba lebih variatif dalam memainkan note, saya merasa bosan soalnya dari awal sampai akhir ketukannya hanya satu variasi saja, kalo dalam film seperti dari awal sampai akhir ceritanya cuman dialog terus, ga ada actionnya...

insane
antara insane dan hard sepertinya belum ada perbedaan yang mencolok
sama seperti diff hard, kurang variasi dan insanenya belum berasa, jumpnya jangan kebanyakan, kasih variasi sedikit...

hehe... sekedar pendapat saja... :D
pendapat u bagus kok akan gw perbaiki beberapa ya
Topic Starter
CTB Fia

cRyo[iceeicee] wrote:

Hi~

[General]
Inconsistency in preview time
Inconsistency in audio lead in
Both of them must be same in every diff!
100% volume a bit noisy, try to reduce by 20%-30%

[Insane]
00:24:302 (1) - this note dont fit music....better to remove it
00:47:402 (10,11,12) - incorrect spacing, do smth like this http://puu.sh/EfWm
02:44:102 (1) - start spinner at downbeat 02:43:802

[Hard]
00:37:202 - 00:52:502 this break is too long, better to map it~
01:11:402 (10) - this slider seems to be unrankable, try to make easier shape
01:36:602 (1) - osu bug, you must add NC to this note (this is unrankable issue)
02:15:002 (1) - same here

Both [Easy] and [Normal] have a lot of spacing errors, try to chose 1 distance spacing and use it for every single note for E/N diffs, this is very important stuff!

Good luck with your map!! :)
ok i will fix it right away
and can you give me the time of easy and normal errors too?i can't locate the errors
cRyo[iceeicee]
Well best way to make E/N diff is:
Open map click on the icon http://puu.sh/Ehha , set some default spacing 1.0-1.2 (its based on your slider velocity and personal taste) and then put each note with stable spacing, this is how all rankable E/N diffs are made~
Also try to avoid things like this [Easy] - 00:00:601 (1,2,3,4,5,6) - (overlaping) because many moders will ask you to change this kind of patterns
About difficulty set its ussually:
HP/AR/OD (cirle size can be choose by ur taste its ussually 3/4 for E/N diffs)
1/3/1 for easy
3/5/3 for normal
5/6(7)/5 for hard
Right now spacing on E/N diffs quit random, so u better to check each note by urself ^^
Topic Starter
CTB Fia

cRyo[iceeicee] wrote:

Well best way to make E/N diff is:
Open map click on the icon http://puu.sh/Ehha , set some default spacing 1.0-1.2 (its based on your slider velocity and personal taste) and then put each note with stable spacing, this is how all rankable E/N diffs are made~
Also try to avoid things like this [Easy] - 00:00:601 (1,2,3,4,5,6) - (overlaping) because many moders will ask you to change this kind of patterns
About difficulty set its ussually:
HP/AR/OD (cirle size can be choose by ur taste its ussually 3/4 for E/N diffs)
1/3/1 for easy
3/5/3 for normal
5/6(7)/5 for hard
Right now spacing on E/N diffs quit random, so u better to check each note by urself ^^
i see then i will fix everything and let's see how good my beatmap will be :)
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