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Renard - Great Expectations

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Topic Starter
Lincolm
This beatmap was submitted using in-game submission on Tuesday, September 25, 2012 at 11:19:35 PM

Artist: Renard
Title: Great Expectations
Tags: kokatsu rei_fan49 stblack mashcore breakcore electronic lapfox trax
BPM: 120
Filesize: 4871kb
Play Time: 03:10
Difficulties Available:
  1. Hard (4.88 stars, 474 notes)
  2. Koka's Taiko Oni (4.83 stars, 964 notes)
  3. Normal (4.03 stars, 259 notes)
  4. Rei's Taiko Futsuu (2.97 stars, 336 notes)
  5. STBlack's Easy (1.91 stars, 161 notes)
Download: Renard - Great Expectations
Information: Scores/Beatmap Listing
---------------
Hard diff complete. When upload time.
06/22/2012 : STBlack's Easy diff complete.
06/22/2012 : Normal diff complete.
06/24/2012 : Rei_Fan49's Taiko Futsuu diff complete.
06/30/2012 : Kokatsu's Taiko Oni diff on progress.
07/15/2012 : Edit the background after seeing the big mistake. Thanks Kokatsu! | put normal tick-sound, sorry for my guest i'm not telling I use it...

My first beatmap. I hope it get ranked. :) (All mod done when I post the answer, except GD :P)
Kyshiro
General:

  • Your timing is wrong. Use the following:
    This means you'll have to resnap the notes, means that you have to move each note forward and backward to put it on the right spot in the timeline(Check AIMod, click File top left> Open AIMod)
    -BPM: 120
    -Offset: 14029
Hard:

  • The approach rate is a bit slow, I advice you to use Approach Rate 8
    00:18:529 (6) - Increase repeat by 1
    00:20:778 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - You can make this look nicer by turning off Grid Snap while placing the notes
    00:41:028 (1) - Remove new combo
    00:41:028 (1,2) - Spacing should be more between these
    00:41:779 (4) - Place this at 00:41:654 and add 1 repeat
    01:07:028 (8) - select this slider and press CTRL+H and CTRL+J and make sure they don't collide, this looks way better
    01:08:028 (1,2,3,4,5,6) - Make sure this isn't underneath the previous mentioned slider if you edited it.
    01:11:028 (8) - Same thing, CTRL+H CTRL+J
    01:36:529 untill 01:50:904 is a bit weird imo D:
    02:42:279 untill 03:09:779 ^Same
Overall it's not bad for a first map, needs some work though.
Goodluck!
Topic Starter
Lincolm

Kyshiro wrote:

General:

  • Your timing is wrong. Use the following:
    This means you'll have to resnap the notes, means that you have to move each note forward and backward to put it on the right spot in the timeline(Check AIMod, click File top left> Open AIMod) AIMod not telling wrong BPM Offset :( - Resnaped all
    -BPM: 120 Such a great help! Thanks! Then my program is false...
    -Offset: 14029 Oh, should not in big white line? Thanks!
Hard:

  • The approach rate is a bit slow, I advice you to use Approach Rate 8 - Wow that's fast. Gonna try it.
    00:18:529 (6) - Increase repeat by 1 - Thanks
    00:20:778 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - You can make this look nicer by turning off Grid Snap while placing the notes - It's look bad. :o Fix it.
    00:41:028 (1) - Remove new combo - OK
    00:41:028 (1,2) - Spacing should be more between these - I hope this not count as jump :D
    00:41:779 (4) - Place this at 00:41:654 and add 1 repeat - It's better now :D
    01:07:028 (8) - select this slider and press CTRL+H and CTRL+J and make sure they don't collide, this looks way better - I like the jump, but this is better :D
    01:08:028 (1,2,3,4,5,6) - Make sure this isn't underneath the previous mentioned slider if you edited it. - OK, still thinking creativily
    01:11:028 (8) - Same thing, CTRL+H CTRL+J - Fix it
    01:36:529 untill 01:50:904 is a bit weird imo D: - Resnap make this part very baaaad :P Fix it
    02:42:279 untill 03:09:779 ^Same - ^ Fix it
Overall it's not bad for a first map, needs some work though. - Thanks!
Goodluck! - I will do my best
Wow it's better. Luckily you open your queue when I finished upload my map. I love the Monalisa+YaoMing. :D
OMG I updated my last map. Fixing 3 times.
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Unsnapped inherited (green) timing point(s) at
00:47:979 (snap to 00:48:029)
01:03:702 (snap to 01:03:779)
01:18:925 (snap to 01:18:904)
01:19:799 (snap to 01:19:779)
01:35:147 (snap to 01:35:154)
01:36:145 (snap to 01:36:154)
02:08:339 (snap to 02:08:279)
02:26:200 (snap to 02:26:154)
02:41:922 (snap to 02:41:904)
02:58:269 (snap to 02:58:279)

Hard
00:16:654 (4) - how about change this slider to some notes and slider?
it's so many repeat arrow
00:21:154 (7,1) - distance ( looks so confused )
00:24:779 (2) - same as 00:16:654 (4) -
00:28:779 (3) - ^
00:53:154 (2) - how about use 1 more slider point?
01:10:029 (7) - NC
01:32:029 (13) - NC
01:33:279 (1,2,3) - stack
01:35:279 (13) - NC
01:38:029 (5) - add note?
02:31:029 (7) - NC
02:33:029 (7) - ^
02:38:029 (2) - ^
02:59:904 (5) - move slider 03:00:029 (5) - on this time

lol Renard! xD good luck!
Topic Starter
Lincolm

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Unsnapped inherited (green) timing point(s) at - Effective point huh? Accept it :)
00:47:979 (snap to 00:48:029)
01:03:702 (snap to 01:03:779)
01:18:925 (snap to 01:18:904)
01:19:799 (snap to 01:19:779)
01:35:147 (snap to 01:35:154)
01:36:145 (snap to 01:36:154) I though the end same with ^. Thanks!
02:08:339 (snap to 02:08:279)
02:26:200 (snap to 02:26:154)
02:41:922 (snap to 02:41:904)
02:58:269 (snap to 02:58:279)

Hard
00:16:654 (4) - how about change this slider to some notes and slider? - Not sure with what I do.
it's so many repeat arrow
00:21:154 (7,1) - distance ( looks so confused ) - Wops...There is a terminated part. Thanks!
00:24:779 (2) - same as 00:16:654 (4) - Not sure with what I do
00:28:779 (3) - ^ - ^
00:53:154 (2) - how about use 1 more slider point? - What kind of slider I should make then? Hmmm...
01:10:029 (7) - NC - OK
01:32:029 (13) - NC - ^
01:33:279 (1,2,3) - stack - Oh my...Thanks!
01:35:279 (13) - NC - OK
01:38:029 (5) - add note? - OK, note for that.
02:31:029 (7) - NC - OK
02:33:029 (7) - ^ - ^
02:38:029 (2) - ^ - ^
02:59:904 (5) - move slider 03:00:029 (5) - on this time Fix it!

lol Renard! xD good luck! - Renard in this album very funny :D . I will do my best
STBlack_old
Dat avatar xD
From ♪~♫≈♫ Fluffy Modding Queue :3

Lincolm wrote:

Guess diff availlable.
can i make an Easy one ?

General
your BG file is 1024 x 764 must be 1024 x 768
And better to convert it to .jpg format (and it will take less size)
do it or PM me :3

Normal
00:42:279 add note so it will same pattern as 00:40:279
00:43:779 is there any way to make this slider with tick rate 4? (idk how to make it, but it will sounds better)
And after 01:04:279 it's not finished. So waiting :D

Hard
insane i say
00:20:779 make new combo
00:21:404 remove new combo
00:22:043 make new combo
00:22:404 remove new combo
00:22:779 add new combo
00:23:154 maybe note here ? and if you will add note, add new combo here 00:23:279 and remove new combo here 00:23:529
00:24:029 add new combo
00:24:529 remove combo
00:42:529 and 00:42:904 better to make distance like in 00:40:529
01:21:779 (6) slider is covering (7) slider a bit.
01:35:154 make audio volume at this point to 30% and here on 01:36:404 you can make a new green point and set volume back to 45%
01:39:029 (7) make it lay on 01:38:279 (5)
01:45:029 this slider is out of zone
01:55:279 add new combo
01:55:404 remove new combo
02:11:779 add a note
02:21:529 slider out of zone
02:54:279 add new combo
02:54:404 remove new combo
03:14:029 add the grene section to make spinner soft and quiet

Good luck! :3
Topic Starter
Lincolm

STBlack wrote:

Dat avatar xD
From ♪~♫≈♫ Fluffy Modding Queue :3

Lincolm wrote:

Guess diff availlable.
can i make an Easy one ? - SURE! I would be honored!

General
your BG file is 1024 x 764 must be 1024 x 768 - 4 pixel too short? Dang it! Don't realize it! Gonna change it.
And better to convert it to .jpg format (and it will take less size) - Thanks for the tips.
do it or PM me :3 - I will do it.

Normal - But...It's not finished... :|
00:42:279 add note so it will same pattern as 00:40:279 - OK
00:43:779 is there any way to make this slider with tick rate 4? (idk how to make it, but it will sounds better) - I make it with 1/4, but the blue line oftenly not being used, so I change to 1/2 for make it easier. :P
And after 01:04:279 it's not finished. So waiting :D - Thanks for modding the normal. :oops:
I oftenly mod my friends map too, so this will be little bit late. Sorry.

Hard
insane i say - Is it? 1 more man say it, I will change the diff's name.
00:20:779 make new combo - OK
00:21:404 remove new combo - ^
00:22:043 make new combo - ^
00:22:404 remove new combo - ^
00:22:779 add new combo - ^
00:23:154 maybe note here ? and if you will add note, add new combo here 00:23:279 and remove new combo here 00:23:529 - More stream? OK
00:24:029 add new combo - OK
00:24:529 remove combo - OK
00:42:529 and 00:42:904 better to make distance like in 00:40:529 - Better now. Thanks!
01:21:779 (6) slider is covering (7) slider a bit. - It shouldn't? OK
01:35:154 make audio volume at this point to 30% and here on 01:36:404 you can make a new green point and set volume back to 45% - Nice~
01:39:029 (7) make it lay on 01:38:279 (5) - My fault.
01:45:029 this slider is out of zone - OK
01:55:279 add new combo - ^
01:55:404 remove new combo ^
02:11:779 add a note - ^
02:21:529 slider out of zone - ^
02:54:279 add new combo - ^
02:54:404 remove new combo - ^
03:14:029 add the green section to make spinner soft and quiet - Green section in the end? Looks good. :D

Good luck! :3 - Will do my best :)

Lincolm wrote:

SPOILER

Lincolm wrote:

Guess diff availlable.
can i make an Easy one ? - SURE! I would be honored!

Greatly Thanks!
Edited for more answer to the mod and remove typo. :)
STBlack_old

Lincolm wrote:

STBlack wrote:

SURE!
Give me 1-2 days

I made only ~48% of Easy for now...
and there are some troubles in RL so it will take a little longer the 1-2 days.
Rei Hakurei
oh taiko gdnya jadi ga ?
Topic Starter
Lincolm

Rei_Fan49 wrote:

oh taiko gdnya jadi ga ?
Still accepting. 2 is better. :D

STBlack wrote:

Give me 1-2 days

I made only ~48% of Easy for now...
and there are some troubles in RL so it will take a little longer the 1-2 days.
No problem for me! :D
Niko-nyan
o.o ternyata masih progress (if easy and taiko finished tell me please)

Normal
CS+1

Hard
CS+1
OD+2
Frizz
Renard <3

[General]
There's an unused .osb file, delete it.

[Hard]
Difficulty: OD+2

Most of the Soft hitsound cannot be heard easily, try to raise all of the volume.

00:17:279 (1,2,3,4,5,6,7,8) - This is confusing, try to keep the stream linear.
00:25:279 (1,2,3,4,5) - ^
00:43:529 (1) - Put 1/4 slider here and make it repeat 3 times http://puu.sh/CHHY
00:47:529 (6) - Remove finish
01:30:529 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Dunno why there's stream here, kind of overmapped imo
01:52:029 (1) - Put inherited time here and change the sound sample to Normal
02:03:904 (1) - *nazi* The spinner doesn't really fit, try to map this part
02:10:029 (2) - Start kiai time here
02:26:029 (9) - End kiai time here
02:42:029 (8) - NC here, and also change the sound sample to Normal here too
02:58:404 (1) - Soft sound sample here

I guess that's all for now, glhf
Topic Starter
Lincolm

frans_niko wrote:

o.o ternyata masih progress (if easy and taiko finished tell me please) - The guest diff, yes.

Normal
CS+1 - OK

Hard
CS+1 - This make the diff really insane. Going to change the title.
OD+2 - Gotcha!
Note :
Will give you kudosu after you mod easy and taiko. You said it. (Of course you want 2, I give it)
You make me mod all with that CS+. :P


Frizz925 wrote:

Renard <3 - I love it~

[General]
There's an unused .osb file, delete it. - Don't find the tutorial. :cry: , local delete, server not deleted. What I must do?

[Hard]
Difficulty: OD+2 - Gotcha!

Most of the Soft hitsound cannot be heard easily, try to raise all of the volume. - OK

00:17:279 (1,2,3,4,5,6,7,8) - This is confusing, try to keep the stream linear. - Linear backward stream fixed. Is it OK? I make it symetrical
00:25:279 (1,2,3,4,5) - ^ - ^
00:43:529 (1) - Put 1/4 slider here and make it repeat 3 times http://puu.sh/CHHY - Sure
00:47:529 (6) - Remove finish - OK
01:30:529 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Dunno why there's stream here, kind of overmapped imo - Kind of lack creativity here. Going to fix it
01:52:029 (1) - Put inherited time here and change the sound sample to Normal - OK
02:03:904 (1) - *nazi* The spinner doesn't really fit, try to map this part - Because lack of spinner, I put that there. Going to fix it.
02:10:029 (2) - Start kiai time here - OK
02:26:029 (9) - End kiai time here - OK
02:42:029 (8) - NC here, and also change the sound sample to Normal here too - OK
02:58:404 (1) - Soft sound sample here - OK

I guess that's all for now, glhf - I will do my best!
Note :
Ah~, friend random mod. What a surprise. :D


Kind of my problem that not fixed :
  • .osb cannot be deleted
    AIMod seems doesn't coop with me, it wants big spacing...
    Lack of creativity in fast rhythm
    Cannot delete break time
    I love png than jpg, must be jpg?
Sorry, I'm noob...
Frizz
I personally do not want to follow AIMod's spacing. There are tons of good maps out there that doesn't fix spacing errors picked by AIMod. About the .osb, delete the one on your folder and do a Full Submission. It's okay to use PNG for bg but it has no transparency or whatsover and hence makes it useless. Just use JPG to keep the file size to minimum.
Topic Starter
Lincolm

Frizz925 wrote:

I personally do not want to follow AIMod's spacing. There are tons of good maps out there that doesn't fix spacing errors picked by AIMod. About the .osb, delete the one on your folder and do a Full Submission. It's okay to use PNG for bg but it has no transparency or whatsover and hence makes it useless. Just use JPG to keep the file size to minimum.
Very helping answer. Giving me a lot of confidence. Thanks.

I forgot to upload the hard map. Updated. Positively it still not go to insane difficult. Keep hard name. :D

I dunno why, but after friends mod, it become +2 priority! Yay! :)

Oh yes, fast rhythm really killing my brain. :?
Miya
Please only give kudosu to mod post. Denied p/1621311 since this is not a mod post.
Topic Starter
Lincolm

Miya wrote:

Please only give kudosu to mod post. Denied p/1621311 since this is not a mod post.
Sure. OK. Thanks for denied it.
I'm very appreciate Indonesian MAT come to my noob map. :)


+1 priority. :cry:
I will keep that in my brain ALWAYS.
STBlack_old
Here is my Easy diff
DL Link
Topic Starter
Lincolm

STBlack wrote:

Here is my Easy diff
DL Link
Added. Surely this post is late, not the update. ;)

And sorry, this not mod, i cannot give kudosu.
Rei Hakurei
http://puu.sh/D6ti
Star : 2.97, 335 combos, Diff : Futsuu

lagunya kesannya 240BPM nih...
serius lo..
Topic Starter
Lincolm

Rei_Fan49 wrote:

http://puu.sh/D6ti
Star : 2.97, 335 combos, Diff : Futsuu

lagunya kesannya 240BPM nih...
serius lo..
Kalau 240 BPM takutnya kecepetan, terutama bagian2 soundless & terakhir yang soundnya mengecil, entar kesannya ikut cepet.
Back sound alias sound effect drum nya emang cepet banget. XD

Added! Thanks! :D
Flask
Hi :3 Request From CLANNAD Mod queue~

Because of the queue rules so I'll just mod 2 diffs

[General]
Add "Rei_Fan49" "STBlack" in Tags
Change your BG (Renard.png) to jpg (less file size)

[STBlack]
HP+1
00:16:029 (1) - finish
00:50:029 (5) - nc
01:14:029 (2) - like this ?
336,232,74029,2,0,B|264:280|224:216|264:152|320:120|408:128|448:216|448:280|328:336|328:336,1,412.499993853271
02:01:779 (3,5) - delete these note (i think it's too hard x_x)
02:06:529 (4) - like this ? (please make this end at the white tick)
224,272,126529,2,0,B|296:288|352:200|288:112|208:152,1,240.624996414408
02:32:279 (2) - spacing
03:10:029 (4) - nc

not bad :\

Well I looked for Normal and i recommend you to find a GD for this D:

Good luck
Topic Starter
Lincolm

Flask wrote:

Hi :3 Request From CLANNAD Mod queue~

Well I looked for Normal and i recommend you to find a GD for this D:

Good luck
That bad? :?

Yes, the tag will putted on the last when every GD coming.


Rei_Fan49 wrote:

lagunya kesannya 240BPM nih...
serius lo..


Mikir mikir terus lama lama bener juga 240 BPM nih... :o
STBlack_old
Mod

Flask wrote:

Hi :3 Request From CLANNAD Mod queue~

Because of the queue rules so I'll just mod 2 diffs

[General]
Add "Rei_Fan49" "STBlack" in Tags
Change your BG (Renard.png) to jpg (less file size) (i will mod my diff)

[STBlack]
HP+1 (yes 1 is too low forgot about it - fixed)
00:16:029 (1) - finish (yep sounds better - fixed)
00:50:029 (5) - nc (lol forgot about it - fixed)
01:14:029 (2) - like this ? (basically the same, but ok - fixed)
02:01:779 (3,5) - delete these note (i think it's too hard x_x) (hmmm, ok for new player this will be hard a little bit- fixed)
02:06:529 (4) - like this ? (please make this end at the white tick) (yes now slider is "more round" - fixed)
224,272,126529,2,0,B|296:288|352:200|288:112|208:152,1,240.624996414408
02:32:279 (2) - spacing (lol i am blind - fixed)
03:10:029 (4) - nc (more colors! - fixed)

not bad :\ (thx)

Well I looked for Normal and i recommend you to find a GD for this D: (what is GD ? :S)

Good luck

Also there are now 0 warning and 0 errors

Thank you for mod :D

Lincolm,
New DL here
Meru
hello :D
just another random mod

[General]
  1. In [Normal] maybe you can use slider for making the diff easier
  2. I guess you should use 240 BPM instead of 120 o.0 for repeat slider purpose

    like this 02:09:029 IMO
  3. Are you planning to add harder diff that [Hard]? If yes then there are should be less streams on that diff, although no I'm still thinking that the streams are too long >_>

[Normal]
  1. HPDrain, AR, OD +1
  2. 00:16:529 (4) - add clap
  3. 00:17:529 (6) - ^
  4. 00:18:529 (1) - ^
  5. 00:19:029 (3) - remoe the clap and move it to 00:19:529 (use custom hitsound

    normal/soft-slidertick.wav)
  6. 00:20:529 (5) - add clap
  7. 00:21:529 (7) - ^
  8. 00:22:529 (1) - ^
  9. 00:23:029 (3) - do the same thing like 00:19:029 (3)
  10. 00:24:529 (5) - ^
  11. 00:25:529 (7) - ^
  12. 00:25:654 (8) - this object seems a little bother the hitsound, and the

    spacing is not consistent, I prefer you should remove it
  13. 00:27:029 (3) - do the same thing like 00:19:029 (3)
  14. 00:28:529 (5) - add clap
  15. 00:29:529 (7) - ^
  16. 00:30:529 (1) - ^
  17. 00:31:029 (3) - do the same thing like 00:19:029 (3)
  18. 00:32:029 (3) - add 'finish' hitsound
  19. 00:40:529 (1,2,3,4,5,6) - I prefer at least one of them is gonna be slider
  20. 00:44:529 (2,3,4,5,6,7) - ^
  21. 00:43:529 (7) - I prefer the NC should be here instead of here 00:44:279
  22. 00:48:029 (1,2,3,4,5) - This way is more better http://puu.sh/EczM the

    spacing should be considered too
  23. 00:50:029 (1,2,3,4,5) - ^ but with this image -> http://puu.sh/EcBC
  24. 00:52:779 (4) - move forward a little to 00:52:654 o.o
  25. 00:54:779 (3) - ^
  26. 00:56:529 (3) - make it shorter, the slider should end at 00:56:904
  27. 00:58:529 (3) - ^
  28. 01:05:279 (2) - remove clap, anyway could you move (2) into like this

    http://puu.sh/EcIn it looks better
  29. 01:05:529 (3) - add clap
  30. 01:07:529 (7) - ^
  31. 01:08:029 (1) - remove clap
  32. 01:08:529 (2) - add clap
  33. 01:09:529 (4) - I forget this part already added clap or not o.0 if not, add

    it
  34. 01:10:529 (6) - add clap
  35. 01:12:529 (2) - ^
  36. 01:14:529 (6) - ^
  37. 01:44:029 (1) - Nice Slider ( 0w0)b (only a compliment lol)
  38. 01:56:279 (4,5,1,2) - inconsistent of spacing
  39. 02:12:779 (3) - add clap
  40. 02:13:029 (4) - remove clap (optional)
  41. 02:13:779 (6) - add clap
  42. 02:14:779 (3) - ^
  43. 02:15:779 (5) - do the same thing like 00:19:029 (3)
  44. 02:16:029 (5) - remove clap
  45. 02:16:779 (2) - add clap
  46. 02:17:529 (4) - remove clap
  47. 02:17:779 (5) - add clap
  48. 03:14:029 (1) - lower the volume to 5% or use custom hitsound that has no

    sound lol

[Hard]
  1. AR -1
  2. 00:48:154 (7,8) - inconsistent of spacing
  3. 01:13:029 (2) - NC here instead of 01:12:779
  4. 01:18:404 (1,2,3,4,5,6) - IMO, less spacing >_>
  5. 01:35:279 (1) - lol what the heck happened here (just comment lol)
  6. 01:38:279 (5) - moved it to here 01:38:404
  7. 01:52:529 (1,2,3,4) - this pattern rather confusing and hard to read at first attempt, perhaps you can change it like this 01:56:279 or something like that
  8. 02:21:279 (5) - fix the placement, maybe.
  9. 02:56:779 (1,2,3,4,5,6,7,8) - The spacing... are you sure o.0
  10. 03:08:279 (4) - move this to 03:08:404
  11. 03:08:654 (5) - move this to 03:08:779
  12. 03:14:029 (1) - lower the volume to 5% or use custom hitsound that has no

    sound lol
Topic Starter
Lincolm

Matoryoshika wrote:

hello :D
just another random mod

[General]
  1. In [Normal] maybe you can use slider for making the diff easier - OK
  2. I guess you should use 240 BPM instead of 120 o.0 for repeat slider purpose

    like this 02:09:029 IMO - I tried, but I can't, It must change every slider spinner :? , especially there is GD in my map. Anyone maybe know how to make it? Because slider velocity begin with 1,1x
  3. Are you planning to add harder diff that [Hard]? If yes then there are should be less streams on that diff, although no I'm still thinking that the streams are too long >_> - No, I don't. I made hard diff very hard, except there is GD insane diff. :roll:

[Normal]
  1. HPDrain, AR, OD +1 - OK
  2. 00:16:529 (4) - add clap - ^
  3. 00:17:529 (6) - ^ - ^
  4. 00:18:529 (1) - ^ - ^
  5. 00:19:029 (3) - remove the clap and move it to 00:19:529 (use custom hitsound

    normal/soft-slidertick.wav) - ^
  6. 00:20:529 (5) - add clap - ^
  7. 00:21:529 (7) - ^ - ^
  8. 00:22:529 (1) - ^ - ^
  9. 00:23:029 (3) - do the same thing like 00:19:029 (3) - ^
  10. 00:24:529 (5) - ^ - ^
  11. 00:25:529 (7) - ^ - ^
  12. 00:25:654 (8) - this object seems a little bother the hitsound, and the

    spacing is not consistent, I prefer you should remove it - Not removed, but better place. That's my fault.
  13. 00:27:029 (3) - do the same thing like 00:19:029 (3) - OK
  14. 00:28:529 (5) - add clap - ^
  15. 00:29:529 (7) - ^ - ^
  16. 00:30:529 (1) - ^ - ^
  17. 00:31:029 (3) - do the same thing like 00:19:029 (3) - ^
  18. 00:32:029 (3) - add 'finish' hitsound - ^
  19. 00:40:529 (1,2,3,4,5,6) - I prefer at least one of them is gonna be slider - ^
  20. 00:44:529 (2,3,4,5,6,7) - ^ - ^
  21. 00:43:529 (7) - I prefer the NC should be here instead of here 00:44:279 - ^
  22. 00:48:029 (1,2,3,4,5) - This way is more better http://puu.sh/EczM the

    spacing should be considered too - ^
  23. 00:50:029 (1,2,3,4,5) - ^ but with this image -> http://puu.sh/EcBC - ^
  24. 00:52:779 (4) - move forward a little to 00:52:654 o.o - ^
  25. 00:54:779 (3) - ^ - ^
  26. 00:56:529 (3) - make it shorter, the slider should end at 00:56:904 - ^
  27. 00:58:529 (3) - ^ - ^
  28. 01:05:279 (2) - remove clap, anyway could you move (2) into like this

    http://puu.sh/EcIn it looks better - ^
  29. 01:05:529 (3) - add clap - ^
  30. 01:07:529 (7) - ^ - ^
  31. 01:08:029 (1) - remove clap - ^
  32. 01:08:529 (2) - add clap - ^
  33. 01:09:529 (4) - I forget this part already added clap or not o.0 if not, add

    it - ^
  34. 01:10:529 (6) - add clap - ^
  35. 01:12:529 (2) - ^ - ^
  36. 01:14:529 (6) - ^ - ^
  37. 01:44:029 (1) - Nice Slider ( 0w0)b (only a compliment lol) - I want to make a fox, but it looks like a rabbit. :lol: I like slider art.
  38. 01:56:279 (4,5,1,2) - inconsistent of spacing - OK
  39. 02:12:779 (3) - add clap - ^
  40. 02:13:029 (4) - remove clap (optional) - ^
  41. 02:13:779 (6) - add clap - ^
  42. 02:14:779 (3) - ^ - ^
  43. 02:15:779 (5) - do the same thing like 00:19:029 (3) - ^
  44. 02:16:029 (5) - remove clap - ^
  45. 02:16:779 (2) - add clap - ^
  46. 02:17:529 (4) - remove clap - ^
  47. 02:17:779 (5) - add clap - ^
  48. 03:14:029 (1) - lower the volume to 5% or use custom hitsound that has no

    sound lol - ^

I wonder how you mod all of that, but yes, greatly thanks. Almost likely I forgot about putting sound in normal and putting it disorganized. Yes, it should be GD. -.-

[Hard]
  1. AR -1 - OK
  2. 00:48:154 (7,8) - inconsistent of spacing - ^
  3. 01:13:029 (2) - NC here instead of 01:12:779 - ^
  4. 01:18:404 (1,2,3,4,5,6) - IMO, less spacing >_> - ^
  5. 01:35:279 (1) - lol what the heck happened here (just comment lol) - I wonder if this part I make become beat snap 1/8, but I choose slider velocity became 1,5x
  6. 01:38:279 (5) - moved it to here 01:38:404 - OK
  7. 01:52:529 (1,2,3,4) - this pattern rather confusing and hard to read at first attempt, perhaps you can change it like this 01:56:279 or something like that - ^
  8. 02:21:279 (5) - fix the placement, maybe. - ^
  9. 02:56:779 (1,2,3,4,5,6,7,8) - The spacing... are you sure o.0 - ^
  10. 03:08:279 (4) - move this to 03:08:404 - ^
  11. 03:08:654 (5) - move this to 03:08:779 - ^
  12. 03:14:029 (1) - lower the volume to 5% or use custom hitsound that has no

    sound lol - ^
Kokatsu
Soo I finally finished my diff. I was soooooooo lazy recently~

I would go with a suggestion for the whole mapset aswell:
Maybe use the Kiaitime I have set in my diff for all diffs since that part is actually "the chorus" which kiaitime is supposed to underline.

Remember to add my name to the tags!

..and please be so kind and adjust all the huehue-settings (letterbox and stuff like that~)

Koka's Taiko Oni


Good luck :)
Topic Starter
Lincolm

Kokatsu wrote:

Soo I finally finished my diff. I was soooooooo lazy recently~

I would go with a suggestion for the whole mapset aswell:
Maybe use the Kiaitime I have set in my diff for all diffs since that part is actually "the chorus" which kiaitime is supposed to underline. - Will be think about that, sorry if I ignore it.

Remember to add my name to the tags!

..and please be so kind and adjust all the huehue-settings (letterbox and stuff like that~) - I really don't know what this mean, really... :| , What letterbox? Message?

Koka's Taiko Oni


Good luck :)
Well, even you are very lazy to done this map, I really appreciate you complete the diff! :)
(I wonder if there is mod you change it or not? :lol: )

I also want to message you when 1 week already I asked it, but sometimes I saw you make it so I really didn't want to interfere so I let it and wait you to post it. And my patience coming like this yey! :D

I just wonder did all German don't do like what Larto do? -> t/85522/
Rei Hakurei
hmmm my taiko diff shouldn't use specific bg atm, i'm currently lazy to see my diff with taiko bg (especially if it wasn't me who did that.)

Lincolm wrote:

I just wonder did all German don't do like what Larto do? -> t/85522/
maybe you can ask them privately *for safer
Topic Starter
Lincolm

Rei_Fan49 wrote:

hmmm my taiko diff shouldn't use specific bg atm, i'm currently lazy to see my diff with taiko bg (especially if it wasn't me who did that.)

Lincolm wrote:

I just wonder did all German don't do like what Larto do? -> t/85522/
maybe you can ask them privately *for safer
Well, I don't put BG for your diff. Fell free if you want give BG or not. It's your diff, not mine. :D

Well, he does it. I really appreciate his answer.
Niko-nyan
Rei_Fan49 BG'a jgn lupa yaaaa nih ada filenya (kalau mau PM ingame ty)
Rei Hakurei

frans_niko wrote:

Rei_Fan49 BG'a jgn lupa yaaaa nih ada filenya (kalau mau PM ingame ty)
no :) lol jangan maen2, gw paling kalo bikin, gw langsung tempel disini...
PandaRoflmao
00:21:279 move to x:112 y:280
Change the color combo at 00:21:904 (10)
Add new combo at 01:30:029 sounds very well with the song or at 01:30:029 and in that case make the combo to 01:30:029
01:35:279 make that slider 1/4 instead of 1/8

Can I make a taiko oni diff pls :D?
Niko-nyan

Rei_Fan49 wrote:

frans_niko wrote:

Rei_Fan49 BG'a jgn lupa yaaaa nih ada filenya (kalau mau PM ingame ty)
no :) lol jangan maen2, gw paling kalo bikin, gw langsung tempel disini...
o.O oke deh

modding easy @.@ Lincolm irc mod aja ya
@.@
Topic Starter
Lincolm

PandaRoflmao wrote:

- I wonder what diff is this? -Found it Random mod huh? :)
00:21:279 move to x:112 y:280 - Changed all of stream
Change the color combo at 00:21:904 (10) - OK
Add new combo at 01:30:029 sounds very well with the song or at 01:30:029 and in that case make the combo to 01:30:029 - OK
01:35:279 make that slider 1/4 instead of 1/8 - It slower but better

Can I make a taiko oni diff pls :D? - Thanks but i must say no, taiko oni already made by Kokatsu. Except, Muzukashii or Inner Oni.

frans_niko wrote:

modding easy @.@ Lincolm irc mod aja ya
@.@
Wah susah ini, gw lagi kebanyakan kesibukan RL juga. :?
Frizz
Hi, from A certain lazy modding queue

Let's see what I can find here

[STBlack's Easy]
00:16:029 (1) - spacing
00:18:029 (1) - too far compared to previous spacing
00:19:529 (2) - spacing
00:23:529 (3) - normal hitsound here
00:26:779 (3) - normal hitsound @ slider end
00:31:529 (3) - normal hitsound
00:41:654 (3,3) - I personally think that 1/4 is so not for new players nor Easy even if it's just repeating slider, make them into something else
01:12:154 - add soft inherited point here
01:12:529 - change it to normal maybe? if you don't, remove this
01:12:654 - add soft inherited point here if you do what I said for 01:12:529
02:06:529 (4) - spacing
02:08:029 (5) - move it a bit further, the spacing is kinda confusing
02:10:029 (1) - move it a bit further from 02:10:529 (2) to keep the spacing consistent. try x:152
02:14:029 (6) - spacing?
02:17:029 (3) - ^ try x:294 y:296 (no grid snap/tiny grid recommended)
02:20:029 (5,6) - spacing, it suddenly jumps a bit here
02:58:779 - perhaps lower the SV here?
03:10:029 (1) - move it 1 grid to the right

[Normal]
Flow looks mostly fine here, just gonna do something about the hitsounds.

00:15:529 - 00:32:029 - To keep this simple, use clap on 2 and 4 only pattern in here http://puu.sh/GAuP use of tick-hitsound is recommended on long sliders too
It's the best thing to catch the hitsound pattern I'm creating here, for example
00:40:529 (3,5) - Clap on slider end
00:40:904 (4) - Clap on slider start
00:42:029 (1,2,3,4,5,6) - Ctrl+E this, let's make a new hitsound pattern
00:42:279 (2,4,5) - Clap
00:44:279 (2,3,4,5) - Same hitsound pattern as 00:40:529 (3,4,5)
Another hitsound pattern
00:48:029 (1) - Clap on slider end
00:48:654 (3) - Clap
00:48:904 (4) - Clap on slider end
00:50:029 (1,2,3,4,5) - Same pattern as 00:48:029 (1,2,3,4,5) and I suggest you to use hitsound-tick on 00:51:279 (5)
00:52:904 - Add note and use DS here, and then add clap
00:53:029 (6) - Ctrl+E, use tick-hitsound http://puu.sh/GARm
00:55:029 (4) - Tick-hitsound here?
00:56:529 (4) - Make this slider one tick shorter, clap on both ends, and move it to 00:56:654 and then add note here
00:59:154 - Add note with clap here
00:59:529 (5) - Ctrl+E and add tick-hitsound here
01:00:904 (3) - J here and don't forget DS
01:02:279 - Add new note with NC here
01:02:654 - Add new note here and it would sound better
01:03:279 - ^
01:04:029 (1) - NC
01:04:279 - New note
The hitsound patterns sound fine for from this point for me
02:09:029 (1) - Use Normal sound sample here?
02:14:529 (3) - Clap on slider end? You seem to missed it
02:22:279 (6) - Remove clap here, sounds a bit weird
02:25:779 - New note with clap here
03:08:029 (4,6) - Well it's a better thing if you don't stack these under sliders

[Hard]
Not much that I can find here

00:21:279 (1) - NC around here wouldn't hurt
01:32:779 (9) - This overlaps with 01:32:029 (7) and is confusing
01:34:279 (1) - NC here
01:50:529 (1) - NC
01:58:654 (1) - ^
02:06:279 (1) - ^
02:44:029 (1) - ^

Alright done @_@
Good luck on getting this ranked o/
Mismagius
I could make a Insane diff if you want. I might take a while though.
Topic Starter
Lincolm

Frizz925 wrote:

Hi, from A certain lazy modding queue

Let's see what I can find here

SPOILER
[STBlack's Easy]
00:16:029 (1) - spacing
00:18:029 (1) - too far compared to previous spacing
00:19:529 (2) - spacing
00:23:529 (3) - normal hitsound here
00:26:779 (3) - normal hitsound @ slider end
00:31:529 (3) - normal hitsound
00:41:654 (3,3) - I personally think that 1/4 is so not for new players nor Easy even if it's just repeating slider, make them into something else
01:12:154 - add soft inherited point here
01:12:529 - change it to normal maybe? if you don't, remove this
01:12:654 - add soft inherited point here if you do what I said for 01:12:529
02:06:529 (4) - spacing
02:08:029 (5) - move it a bit further, the spacing is kinda confusing
02:10:029 (1) - move it a bit further from 02:10:529 (2) to keep the spacing consistent. try x:152
02:14:029 (6) - spacing?
02:17:029 (3) - ^ try x:294 y:296 (no grid snap/tiny grid recommended)
02:20:029 (5,6) - spacing, it suddenly jumps a bit here
02:58:779 - perhaps lower the SV here?
03:10:029 (1) - move it 1 grid to the right

[Normal]
Flow looks mostly fine here, just gonna do something about the hitsounds.

00:15:529 - 00:32:029 - To keep this simple, use clap on 2 and 4 only pattern in here http://puu.sh/GAuP use of tick-hitsound is recommended on long sliders too
It's the best thing to catch the hitsound pattern I'm creating here, for example
00:40:529 (3,5) - Clap on slider end
00:40:904 (4) - Clap on slider start
00:42:029 (1,2,3,4,5,6) - Ctrl+E this, let's make a new hitsound pattern
00:42:279 (2,4,5) - Clap
00:44:279 (2,3,4,5) - Same hitsound pattern as 00:40:529 (3,4,5)
Another hitsound pattern
00:48:029 (1) - Clap on slider end
00:48:654 (3) - Clap
00:48:904 (4) - Clap on slider end
00:50:029 (1,2,3,4,5) - Same pattern as 00:48:029 (1,2,3,4,5) and I suggest you to use hitsound-tick on 00:51:279 (5)
00:52:904 - Add note and use DS here, and then add clap
00:53:029 (6) - Ctrl+E, use tick-hitsound http://puu.sh/GARm
00:55:029 (4) - Tick-hitsound here?
00:56:529 (4) - Make this slider one tick shorter, clap on both ends, and move it to 00:56:654 and then add note here
00:59:154 - Add note with clap here
00:59:529 (5) - Ctrl+E and add tick-hitsound here
01:00:904 (3) - J here and don't forget DS
01:02:279 - Add new note with NC here
01:02:654 - Add new note here and it would sound better
01:03:279 - ^
01:04:029 (1) - NC
01:04:279 - New note
The hitsound patterns sound fine for from this point for me
02:09:029 (1) - Use Normal sound sample here?
02:14:529 (3) - Clap on slider end? You seem to missed it
02:22:279 (6) - Remove clap here, sounds a bit weird
02:25:779 - New note with clap here
03:08:029 (4,6) - Well it's a better thing if you don't stack these under sliders

[Hard]
Not much that I can find here

00:21:279 (1) - NC around here wouldn't hurt
01:32:779 (9) - This overlaps with 01:32:029 (7) and is confusing
01:34:279 (1) - NC here
01:50:529 (1) - NC
01:58:654 (1) - ^
02:06:279 (1) - ^
02:44:029 (1) - ^
Alright done @_@
Good luck on getting this ranked o/
Ouch, many of it! Fix them all! I don't know I need normal tick-hitsound or not... :|

Blue Dragon wrote:

I could make a Insane diff if you want. I might take a while though.
Yes, I really want it! Especially from BD Going to WIP again.
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
Wow Renard ! You get my star , lol
All @suggestion@
[Hard]
00:18:029 (1,2,3,4,5,6,7) - something like this?
00:20:029 (1,2,3) -
00:53:154 (2) - ?
01:33:279 (1,2,3) - ?
Good luck!
Topic Starter
Lincolm

EvilElvis wrote:

Hello from E.E's modding queue!
Wow Renard ! You get my star , lol
All @suggestion@
[Hard]
00:18:029 (1,2,3,4,5,6,7) - something like this? - Surely add this
00:20:029 (1,2,3) - I don't like it. I better added this like ^ :D
00:53:154 (2) - The timing just become not correct in there, so sorry, no...
01:33:279 (1,2,3) - Still NC in there but agreed to make like that
Good luck!- Will do my best!
Thanks!
nanda2009
Hello from my modding queue

oh.. renard o.o

[Hard]
  1. 00:16:529 (3,4,5) - don't place it like this, it's confusing. try to make it like this :
  2. 01:15:279 (6,1,2) - confusing placement, try to reverse (CTRL + R) 01:15:279 (6), it'll make a jump but it's ok since it's a hard / insane diff
  3. 01:20:029 (1) - add finish
  4. 01:21:404 (6) - delete finish at the beginning of this slider
  5. 01:22:029 (7) - delete finish on the this slider
  6. [recommended (rhythm)]01:36:404 - 01:47:404 - so many wrong object placement on rhythm here, so it's not really placed right to the music, since it's hard to fix, I guess I just put the code here.
    First, delete all object from 01:36:404 to 01:47:404, save it, then open the .osu file, add this under the [HitObjects] lines
    SPOILER
    88,56,96362,5,2
    80,248,96779,1,2
    208,248,97029,1,2
    400,272,97362,2,2,B|448:232|440:184|360:240|360:72|440:120|440:72|400:32,1,266.666666666667
    272,88,98404,1,0
    112,224,98695,1,0
    144,40,99029,1,2
    112,224,99404,1,0
    392,96,100029,5,2
    200,72,100362,1,2
    64,216,100779,1,2
    192,240,101029,1,2
    384,288,101362,2,2,B|456:240|440:200|400:216|384:172|400:128|440:144|456:104|384:64,1,266.666666666667
    192,32,102404,1,0
    152,240,102779,1,2
    272,168,103029,1,0
    248,352,103404,1,2
    152,24,104029,5,2
    40,224,104362,1,2
    248,120,104695,1,2
    392,112,105029,2,0,B|418:66|521:203|521:66|418:203|392:160,1,200
    104,80,106029,1,2
    264,224,106362,1,0
    432,352,106779,1,2
    312,264,107029,1,0
    144,120,107404,1,0

    this happen to at 02:58:404 - 03:09:404, try to fix it by yourself.
  7. [optional]02:34:279 (1) - doesn't look symetriccal, maybe you want to fix it so it looks symetriccal?
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Tags: plz copy the longest one and paste to other diffs]
- [Hard] : kokatsu rei_fan49 stblack mashcore breakcore electronic lapfox trax
- [Koka's Taiko Oni] : kokatsu rei_fan49 stblack mashcore breakcore electronic lapfox trax
- [Normal] : kokatsu rei_fan49 stblack mashcore breakcore electronic lapfox trax
- [Rei's Taiko Futsuu] : kokatsu Rei_Fan49 stblack mashcore breakcore electronic lapfox trax
- [STBlack's Easy] : kokatsu rei_fan49 stblack mashcore breakcore electronic lapfox trax

[Inconsistency in LetterboxInBreaks: keep the same in all diffs or in taiko diffs]
- [Hard] : 1
- [Koka's Taiko Oni] : 0
- [Normal] : 1
- [Rei's Taiko Futsuu] : 1
- [STBlack's Easy] : 1

[Inconsistency in PreviewTime: keep the same]
- [Hard] : 47997
- [Koka's Taiko Oni] : 47997
- [Normal] : 47997
- [Rei's Taiko Futsuu] : 47997
- [STBlack's Easy] : 48029


[STBlack's Easy]
01:10:029 (4) - the middle point 2 gris down
01:17:529 (1) - umm...I think that spinner is useless here.
01:52:029 (1) - try this

02:13:779 (5) - spacing error
02:26:029 (1) - the last point one grid up


[Normal]
00:18:779 (2) - useless note you'd better remove this and make the next slider start at here.
00:22:779 (2) - ^
00:24:779 (6) - ^
00:26:779 (2) - ^
00:28:779 (6) - ^
00:30:779 (2) - ^
01:56:529 (2) - spacing


[Rei's Taiko Futsuu]
02:08:279 (236) - newcombo?

[Hard]
00:17:529 (5) - not stack completely
00:25:404 (2) - spacing
--------------------------------------------------
Great Mapset
That's all
Good Luck :)
Rei Hakurei
fix only LetterboxInBreaks due to Taiko didn't need it.
new combo is not really neccessary for the real taiko mode, so i'll wait more mods that complains about that before change.
(also, the tag difference is only from caps that i used in my name in tags)

http://puu.sh/HCDk
go there
Arroz
I want to make a guest diff to this map... please ... owo
Topic Starter
Lincolm
SPOILER

nanda2009 wrote:

Hello from my modding queue

oh.. renard o.o

[Hard]
  1. 00:16:529 (3,4,5) - don't place it like this, it's confusing. try to make it like this :
    [spoilerbox]
01:15:279 (6,1,2) - confusing placement, try to reverse (CTRL + R) 01:15:279 (6), it'll make a jump but it's ok since it's a hard / insane diff01:20:029 (1) - add finish01:21:404 (6) - delete finish at the beginning of this slider 01:22:029 (7) - delete finish on the this slider[recommended (rhythm)]01:36:404 - 01:47:404 - so many wrong object placement on rhythm here, so it's not really placed right to the music, since it's hard to fix, I guess I just put the code here.
First, delete all object from 01:36:404 to 01:47:404, save it, then open the .osu file, add this under the [HitObjects] lines
SPOILER
88,56,96362,5,2
80,248,96779,1,2
208,248,97029,1,2
400,272,97362,2,2,B|448:232|440:184|360:240|360:72|440:120|440:72|400:32,1,266.666666666667
272,88,98404,1,0
112,224,98695,1,0
144,40,99029,1,2
112,224,99404,1,0
392,96,100029,5,2
200,72,100362,1,2
64,216,100779,1,2
192,240,101029,1,2
384,288,101362,2,2,B|456:240|440:200|400:216|384:172|400:128|440:144|456:104|384:64,1,266.666666666667
192,32,102404,1,0
152,240,102779,1,2
272,168,103029,1,0
248,352,103404,1,2
152,24,104029,5,2
40,224,104362,1,2
248,120,104695,1,2
392,112,105029,2,0,B|418:66|521:203|521:66|418:203|392:160,1,200
104,80,106029,1,2
264,224,106362,1,0
432,352,106779,1,2
312,264,107029,1,0
144,120,107404,1,0

this happen to at 02:58:404 - 03:09:404, try to fix it by yourself.[optional]02:34:279 (1) - doesn't look symetriccal, maybe you want to fix it so it looks symetriccal?
Ouch! Many mod again XD gonna fix it!
SPOILER

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Normal]
00:18:779 (2) - useless note you'd better remove this and make the next slider start at here.
00:22:779 (2) - ^
00:24:779 (6) - ^
00:26:779 (2) - ^
00:28:779 (6) - ^
00:30:779 (2) - ^
01:56:529 (2) - spacing

Fix the normal ouch!

[Hard]
00:17:529 (5) - not stack completely
00:25:404 (2) - spacing

On going!
--------------------------------------------------
Great Mapset - Thanks
That's all
Good Luck :)

SPOILER

Rei_Fan49 wrote:

fix only LetterboxInBreaks due to Taiko didn't need it.
new combo is not really neccessary for the real taiko mode, so i'll wait more mods that complains about that before change.
(also, the tag difference is only from caps that i used in my name in tags)

http://puu.sh/HCDk
go there
:arrow: Belum gw kasih tau kalau udah ada mod, udah diedit wow. :!:

SPOILER

Yuuki Katsuki wrote:

I want to make a guest diff to this map... please ... owo
I'm sorry but no is the answer. Too much GD make the map hard to be ranked (cause of I must contact them all and I don't know when you edit it)
Kokatsu
Did some IRC-stuff on Normal and (partly) Hard (more to come)

Chatlog
18:12 Kokatsu: : hey, write back once you're back pls
18:20 Lincolm: : OK i'm back
18:20 Lincolm: : Yes?
18:20 Kokatsu: : hey
18:20 Kokatsu: : wantet to talk to you about
18:20 : *Kokatsu is listening to (Renard - Great Expectations)[http://osu.ppy.sh/s/53011]
18:20 Lincolm: : Yes?
18:20 Kokatsu: : got the time?
18:20 Lincolm: : Yes
18:20 Kokatsu: : ok, this will be something like a loooong IRC mod
18:21 Lincolm: : OK i'm fine with that
18:21 Kokatsu: : :)
18:21 Kokatsu: : first of all, where did you get the bg?
18:21 Lincolm: : I like mod :)
18:21 Kokatsu: : ;3
18:21 Lincolm: : I get the BG from devian art
18:21 Kokatsu: : uhm
18:21 Kokatsu: : cause there's a nasty stripe
18:21 Lincolm: : Putting the background around with the same as the album does
18:21 Kokatsu: : on the left site
18:21 Kokatsu: : i dont know, you see it?
18:22 Lincolm: : Left side?
18:22 Lincolm: : wait going to check
18:22 Kokatsu: : http://puu.sh/HWDe
18:22 Kokatsu: : you can see it here
18:22 Kokatsu: : it's not that intense, but it's irritateing i find
18:23 Kokatsu: : maybe recolour that
18:23 Kokatsu: : that first of all
18:23 Lincolm: : the correct resolution of the pic actualy 800 * 800, I enlarge it sorry (using photoshop become ugly in there)
18:23 Lincolm: : Gonna fix it
18:24 Kokatsu: : i want that map ranked (not only cause of my taiko :D) so this will take some time ;3
18:24 Lincolm: : Yes I want to
18:24 Kokatsu: : yea, would be nice
18:24 Lincolm: : *too
18:24 Kokatsu: : so next
18:24 Kokatsu: : stblack's map
18:24 Kokatsu: : it's not really an easy
18:24 Kokatsu: : i'm gonna contact him in IRC
18:24 Lincolm: : which mean? too difficult?
18:24 Kokatsu: : to talk abnout that diff
18:24 Kokatsu: : yes
18:24 Lincolm: : OK please do it
18:24 Kokatsu: : that's totally not an easy
18:24 Kokatsu: : more like a normal
18:25 Kokatsu: : since its not ur diff, i just wantet to mention that, gonna focus on ur diffs ;D
18:25 Lincolm: : OK
18:25 Kokatsu: : ok, normal
18:25 Kokatsu: : is IMO also harder as it should be
18:25 Lincolm: : OK
18:26 Kokatsu: : just take a look at settings: they are all ok for a normal, but all together it's a bit too high
18:26 Lincolm: : OK, going to decrease the note
18:27 Kokatsu: : yea, just thinking about better settings
18:27 Kokatsu: : i would greatly encourage you to take CS 3
18:27 Kokatsu: : and AR-1
18:27 Lincolm: : which one? normal?
18:27 Kokatsu: : yes
18:27 Kokatsu: : wait
18:27 Lincolm: : OK, go ahead
18:27 Kokatsu: : http://puu.sh/HWHz
18:27 Kokatsu: : like this ;D
18:28 Kokatsu: : so next
18:28 Kokatsu: : it's a normal map, so please only map on 1/2
18:28 Lincolm: : OK, beat snap 1/2 to make it easier
18:29 Kokatsu: : 00:42:029 (1,2,3,4,5,6) -
18:29 Kokatsu: : things like this
18:29 Kokatsu: : make it like you did before with sliders instead of single notes
18:29 Lincolm: : OK OK
18:30 Kokatsu: : i'm not sure atm, do you sue kicksliders?
18:30 Kokatsu: : dont remember wether it was the normal or the easy with kick's
18:31 Kokatsu: : ah, found them
18:31 Kokatsu: : 02:26:029 (1) -
18:31 Kokatsu: : from here
18:31 Kokatsu: : players that are supposed to play normals cannot read this kind of sliders as good as experienced players
18:32 Kokatsu: : maybe make just long sliders?
18:32 Lincolm: : OK that seems cannot be readed by newcomers
18:32 Kokatsu: : ;)
18:32 Kokatsu: : just imagine you just started the game and played like 4-5 times
18:33 Lincolm: : and it comes like that lol
18:33 Kokatsu: : oh, and please dont hide notes under other notes, especially sliders
18:33 Lincolm: : don't stack it in normal and easy? OK
18:34 Kokatsu: : 00:29:029 (7,8) - here for example
18:34 Kokatsu: : for the parts where you just want to map more (like the kicksliders), you can always go for some sliderart
18:34 Kokatsu: : 01:44:029 (1) - something like you did here
18:35 Kokatsu: : it looks nice and is not too hard
18:35 Lincolm: : OK
18:36 Kokatsu: : oh, and try to stick to only one SV, SVchanges are hard to read, even if you are more experienced
18:36 Kokatsu: : just asking, did you use distance snap?
18:37 Lincolm: : yes, I use it, but sometimes I forgot to use it << nah, this is really dissapointed
18:37 Kokatsu: : ;)
18:37 Kokatsu: : since it's a normal, distance snap should always be enabled :)
18:37 Lincolm: : OK
18:37 Kokatsu: : and stick to one snap! :D
18:37 Lincolm: : 1 snap only? OK
18:38 Kokatsu: : :D
18:38 Kokatsu: : ok
18:38 Kokatsu: : something that bothers me in all diffs are the combocolours
18:38 Kokatsu: : they don't seem to fit to the song
18:38 Lincolm: : I really like use 2 or 3 kind of snap cause I like something near like stream
18:38 Kokatsu: : yea, it's ok, but not on normal ;D
18:38 Lincolm: : colours?
18:38 Kokatsu: : yea, wait, gonna try to find some fitting ones :)
18:39 Kokatsu: : since it's renard, tones of red and white are always nice
18:40 Kokatsu: : http://puu.sh/HWQI these would be colours that fit nicer
18:41 Lincolm: : wow
18:41 Kokatsu: : if you like them i can give you the code
18:41 Lincolm: : looks nice
18:41 Lincolm: : yes please
18:41 Kokatsu: : you know how to edit the colours with editor?
18:41 Lincolm: : song setup > colours?
18:42 Kokatsu: : ;D
18:42 Kokatsu: : nah ;)
18:42 Kokatsu: : open the .osu file with editor
18:42 Lincolm: : OK wait
18:42 Kokatsu: : :)
18:42 Kokatsu: : take ur time
18:42 Lincolm: : OK already open
18:42 Kokatsu: : ok, now scroll down untill you see something starting with [Colours]
18:43 Lincolm: : yes see it
18:43 Lincolm: : seems a code of colours
18:43 Kokatsu: : yea, those are the colours in RGB code
18:43 Kokatsu: : now delete the lines for the colours and add these:
18:43 Lincolm: : OK
18:43 Kokatsu: : Combo1 : 0,108,28
18:43 Kokatsu: : Combo2 : 193,0,0
18:43 Kokatsu: : Combo3 : 228,228,228
18:44 Kokatsu: : those are the three colours i just showed you
18:44 Kokatsu: : make sure there's one line free between the last colour and the [Hitobjects] part
18:44 Lincolm: : wait lagging
18:44 Kokatsu: : ;)
18:44 Lincolm: : OK
18:45 Kokatsu: : ok, got it?
18:45 Lincolm: : got it
18:45 Kokatsu: : then save the .osu
18:45 Kokatsu: : exit editor mode and re-open the map
18:45 Kokatsu: : now you should see the new colours on the map
18:46 Lincolm: : seems legit :D
18:46 Kokatsu: : worked?
18:46 Lincolm: : worked well
18:47 Kokatsu: : ok, then copy and paste the colours from the .osu you've just changed and insert in all standard diffs
18:47 Kokatsu: : so that all of your maps have the same colours
18:47 Lincolm: : also the STB maybe?
18:47 Kokatsu: : yes
18:47 Lincolm: : OK
18:47 Kokatsu: : just looks better ;)
18:48 Kokatsu: : ok, if you want i can look thru the whole diff and tell you some things i would change
18:48 Kokatsu: : all i sad till now was more generel stuff :D
18:49 Lincolm: : Change the all colours thanks (except taiko)
18:50 Kokatsu: : yes
18:50 Kokatsu: : right :D
18:50 Kokatsu: : ok, want me to go thru the diff?
18:50 Lincolm: : The hard only please
18:50 Kokatsu: : why not the normal=
18:50 Kokatsu: : ?
18:51 Lincolm: : Because I fell the hard is too hard, but I don't know where I should start change it
18:51 Kokatsu: : i feel the same for the normal :P
18:51 Lincolm: : oooo
18:51 Lincolm: : both will be better, because i like mod
18:52 Kokatsu: : yea ;D
18:52 Kokatsu: : if you got the time ;D
18:52 Lincolm: : well, some short of i lack of time now...
18:52 Kokatsu: : uh
18:52 Kokatsu: : how much time do you have?
18:52 Lincolm: : but maybe you can tell the normal first
18:53 Lincolm: : 20 minutes
18:53 Kokatsu: : ok, i'm gonna hurry
18:53 Kokatsu: : 00:22:279 (8) -
18:53 Kokatsu: : this combo is too long
18:53 Kokatsu: : everytime you set a new combo, there will be a higher HP-restore if you played the last combo well
18:54 Kokatsu: : so setting lots of new combos on easier maps makes them..easier :D
18:54 Kokatsu: : try to make combos not longer than 4-6
18:54 Lincolm: : OK
18:55 Kokatsu: : ok, it's a normal so the way you shape ur sliders is very important, since normals should mostly look goo
18:55 Kokatsu: : *good
18:55 Kokatsu: : 00:24:779 (6,7) -
18:55 Kokatsu: : it's ok, but it's not perfect ;D
18:56 Lincolm: : OK
18:57 Kokatsu: : 00:29:029 (7) - http://puu.sh/HX5I
18:57 Lincolm: : is the 00:24:279 (5) - is OK?
18:57 Kokatsu: : uhm, did you change combos there?
18:58 Lincolm: : yes
18:58 Kokatsu: : it's 4 for me
18:58 Kokatsu: : you mean slider or what?
18:58 Kokatsu: : http://puu.sh/HX6C that's what i see
18:58 Lincolm: : wait wait
18:59 Lincolm: : oh right
18:59 Kokatsu: : can i move on? :D
19:00 Lincolm: : yes please
19:00 Kokatsu: : 00:31:029 (3) -
19:00 Kokatsu: : wait, trying to rearrange
19:00 Kokatsu: : http://puu.sh/HX9p ?
19:01 Lincolm: : you make it so fast, going to make it
19:01 Kokatsu: : if you want it more curvy, make middle point red :D
19:01 Kokatsu: : ;)
19:01 Kokatsu: : 00:40:029 (1) -
19:01 Kokatsu: : from here on
19:02 Kokatsu: : as mentioned b4, dont map 1/4
19:02 Lincolm: : how do I make white to red when we not on making slider? because I never can do it
19:02 Lincolm: : OK
19:02 Kokatsu: : :D
19:02 Kokatsu: : hold ctrl and click on the point
19:03 Lincolm: : I see thanks :D
19:03 Kokatsu: : ;)
19:03 Kokatsu: : you can also add sliderpoints this way
19:03 Kokatsu: : if you click while holding ctrl and there is no sliderpoint you are pointing at :D
19:04 Lincolm: : I ever do that once by accident XD thanks
19:04 Kokatsu: : xD
19:05 Lincolm: : go ahead please?
19:05 Kokatsu: : yea, i'm trying to find something for the time i've just mentioned xD
19:06 Lincolm: : OK i will wait
19:06 Kokatsu: : maybe use something like this? http://puu.sh/HXfM
19:07 Kokatsu: : and then similar on the following parts
19:07 Kokatsu: : the non-reverse one can also be one tick shorter
19:07 Kokatsu: : think that fits as well
19:08 Lincolm: : When I put that?
19:08 Kokatsu: : 00:40:029 (1) -
19:08 Lincolm: : OK
19:09 Kokatsu: : 00:48:029 (1) - from here on
19:10 Kokatsu: : the music is mapped on 1/4 a lot, so only go for 1/2
19:10 Lincolm: : Yes I already go to 1/2
19:10 Kokatsu: : i liked this pattern http://puu.sh/HXkG
19:10 Kokatsu: : yea, but the notes start on blue ticks
19:10 Kokatsu: : which is bad
19:10 Kokatsu: : on a normal ;3
19:10 Lincolm: : OK
19:11 Kokatsu: : 00:50:529 (3,4) - remove (4)
19:12 Kokatsu: : increase (3) to 2 ticks (from red to red) and make it repeat
19:13 Kokatsu: : 00:52:529 (3,4,5) - remove (4,5), make (3) slider from white to red tick
19:13 Kokatsu: : 00:54:779 (3) - move to next red tick
19:14 Lincolm: : OK
19:14 Kokatsu: : 00:56:654 (3,4) - http://puu.sh/HXpC
19:14 Kokatsu: : 00:59:279 (4) - move to next red tick
19:15 Kokatsu: : 01:01:029 (3) - ^
19:15 Lincolm: : OK got it
19:16 Kokatsu: : 01:02:654 (3,4,5,6) - remove (3,4), add clap on 6
19:16 Kokatsu: : if you like
19:16 Kokatsu: : sounds good imo
19:16 Kokatsu: : ah btw, the SV change in chrous is ok
19:16 Kokatsu: : just the 0,75 part later on is bad
19:17 Kokatsu: : when there is kiai, it's ok to go for faster sliders :D
19:17 Kokatsu: : ah, remember to remove timingsections that are useless after you change something
19:17 Lincolm: : OK
19:18 Kokatsu: : 01:20:029 (1) - try something like http://puu.sh/HXtT for that part and the following ones
19:18 Kokatsu: : ?
19:18 Kokatsu: : 01:28:529 (2) - :3 looks nice <3
19:18 Lincolm: : there is empty part there?
19:19 Kokatsu: : yea
19:19 Kokatsu: : whut?
19:19 Kokatsu: : you mean the one tick?
19:19 Lincolm: : yep the last pick
19:19 Lincolm: : *pic
19:19 Kokatsu: : yea, try it out
19:19 Kokatsu: : it sounds nice ;D
19:19 Lincolm: : OK
19:20 Kokatsu: : and its getting tired to click all the time
19:20 Kokatsu: : some short breaks are nice to have for new players :D
19:20 Lincolm: : OK
19:20 Lincolm: : oh yes, thanks for compliment
19:20 Kokatsu: : :P
19:21 Kokatsu: : 01:32:029 (1) - this spinner might be a bit too long
19:21 Kokatsu: : maybe let it end here: 01:33:529
19:22 Lincolm: : OK
19:22 Kokatsu: : if you do so, add single note here: 01:34:029
19:22 Kokatsu: : if you do so, add single note here: 01:34:029 -
19:23 Kokatsu: : sorry, always forget that strikes <__<
19:23 Kokatsu: : and add new spinner from 01:34:529 - to 01:36:029 -
19:23 Lincolm: : nah, i know where it is XD
19:23 Kokatsu: : 01:36:029 -
19:23 Lincolm: : OK
19:23 Kokatsu: : :D
19:23 Kokatsu: : where do you have to got?
19:24 Lincolm: : i don't get the question sorry, mean?
19:24 Kokatsu: : you said you only have 20mins :D
19:24 Lincolm: : where i should sleep because midnight in my country
19:24 Lincolm: : *well
19:24 Kokatsu: : aw
19:24 Kokatsu: : hm
19:24 Kokatsu: : shool tomorrow?
19:25 Kokatsu: : *school
19:25 Lincolm: : nope, but having re-registration for college
19:25 Kokatsu: : hm
19:26 Kokatsu: : can we finish the normal and we will work on the hard later?
19:26 Lincolm: : yes please
19:26 Kokatsu: : ok :D
19:26 Lincolm: : I like mod than make it (which way we should make it first damn XD)
19:26 Kokatsu: : 01:52:029 (1) - this part is nice
19:26 Kokatsu: : but try to make the sliders more nicely
19:27 Kokatsu: : some of them are..not perfect :p
19:27 Lincolm: : the slider?
19:27 Kokatsu: : all the sliders
19:27 Kokatsu: : that follow
19:27 Lincolm: : OK
19:27 Kokatsu: : ah, and you didnt use distance snap there :p
19:28 Lincolm: : if I'm not wrong I change the distance snap to 0,6x, where I should not do that XD
19:28 Kokatsu: : 02:09:029 (1) - make this one long slider
19:28 Kokatsu: : :DDD
19:28 Kokatsu: : or that way xD
19:28 Lincolm: : OK long slider
19:29 Kokatsu: : 02:11:779 (7) - delete
19:30 Lincolm: : it means I should giving same timing pattern right? got it
19:30 Kokatsu: : huh?
19:30 Kokatsu: : now i dont get you
19:30 Lincolm: : because i delete 02:11:779 (7) -
19:30 Kokatsu: : yea
19:31 Kokatsu: : what's then? xD
19:31 Lincolm: : I fell I need to delete 02:13:779 -
19:31 Kokatsu: : normally you should
19:31 Kokatsu: : but not that one
19:31 Kokatsu: : there is music
19:31 Kokatsu: : but i'd like to kill more notes
19:31 Kokatsu: : so maybe
19:31 Kokatsu: : keep the note at 02:13:779
19:31 Lincolm: : OK got it
19:31 Kokatsu: : 02:13:779 -
19:31 Kokatsu: : and
19:32 Kokatsu: : 02:15:279 (5) - make this shorter
19:32 Kokatsu: : to thw white tick b4
19:33 Lincolm: : OK
19:33 Kokatsu: : (delete the two timingsctions that changed the sound of the slidertick ;D)
19:33 Kokatsu: : 02:16:029 - add note here
19:34 Lincolm: : OK
19:34 Kokatsu: : 02:50:029 (1,2,3,4,5) - delete 2
19:35 Kokatsu: : delete and 5
19:35 Kokatsu: : same for the next combo
19:35 Lincolm: : OK
19:35 Kokatsu: : 02:54:529 (1,2) - move both sliderstarts on the y-axis
19:36 Kokatsu: : and reform them so that their endings are closer to the startingpoint
19:36 Lincolm: : OK
19:37 Kokatsu: : something like this? http://puu.sh/HXO6
19:37 Kokatsu: : just make a slider and copy/paste it :)
19:37 Lincolm: : wow cool
19:37 Kokatsu: : 02:57:529 (3) - increase by 1tick and remove 2 reverses
19:38 Kokatsu: : and move it somewhere else, it shouldn't be at the same place like the following (1) :D
19:38 Lincolm: : wait, what is the meaning of 1 tick?
19:39 Lincolm: : slider tick rate?
19:39 Kokatsu: : http://puu.sh/HXQj
19:39 Kokatsu: : :D
19:39 Kokatsu: : just make it like that :D
19:39 Lincolm: : Oh 1 see
19:39 Kokatsu: : ticks are the timingpoints in the timebar (white/red and blue :D)
19:39 Lincolm: : Got it
19:40 Kokatsu: : 02:58:279 - if you want to reduce the SV, only drop it to 1.0
19:40 Lincolm: : I misunderstand that sorry
19:40 Kokatsu: : :) no worries
19:40 Kokatsu: : if you change the sv, make sure to reshape all sliders manually
19:40 Lincolm: : OK
19:41 Kokatsu: : don't forget that the spaceing is then incorrect 2, you should also check that ;D
19:41 Lincolm: : yap
19:41 Kokatsu: : 03:09:529 (7) - replace finish with whistle?
19:41 Kokatsu: : sounds awkward imo :x
19:42 Kokatsu: : ok, that was just some basic stuff
19:42 Lincolm: : basic? that basic? :o
19:42 Kokatsu: : ;)
19:43 Kokatsu: : if you are online and i'm too the next time we can work on the hard map and go for some more in-depth :D

14:04 Lincolm: : having time to mod my hard diff?
14:04 : *Lincolm is listening to (Renard - Great Expectations)[http://osu.ppy.sh/s/53011]
14:17 Kokatsu: : yea
14:17 Kokatsu: : sorry, was afk
14:17 Kokatsu: : uh, you already worked on the normal?
14:17 Lincolm: : yes
14:17 Kokatsu: : :3
14:18 Lincolm: : sorry, maybe you have to download again, because the background edited
14:18 Kokatsu: : yea,
14:18 Kokatsu: : will take a sec then;)
14:19 Kokatsu: : if you want, you can mod my map later \:D/
14:19 : *Kokatsu is listening to (Otokaze - Snow Campus)[http://osu.ppy.sh/s/53051]
14:19 Kokatsu: : ;3
14:20 Lincolm: : why don't make taiko diff by yourself?
14:20 Kokatsu: : cause I'm too lazy ;3
14:20 Kokatsu: : and
14:20 Kokatsu: : if i map a standard
14:21 Kokatsu: : i got totally no ideas for taiko
14:21 Kokatsu: : and dunski is my master \:D/
14:21 Lincolm: : lol
14:21 Lincolm: : nice info
14:21 Kokatsu: : yea, bg without that nasty stripe! :D
14:21 Kokatsu: : did you also fix that on my taikobg? :O
14:21 Kokatsu: : nice :O
14:22 Lincolm: : yes
14:22 Kokatsu: : :3
14:23 Lincolm: : because I think you use my BG, so I check it too (and it's there XD)
14:23 Kokatsu: : yea ;D
14:25 Kokatsu: : okay, first of all, you MUST use the distance snap on this diff
14:25 Kokatsu: : it's soooo hard to read a lot of the notes
14:25 Lincolm: : the stream 0,5x
14:26 Kokatsu: : i'll go thru the map again and tell you parts i would fix, like last time, ok?
14:26 Lincolm: : and for all of them is 1,0x
14:26 Lincolm: : OK
14:26 Kokatsu: : i just dont want to mention spacing all the time ;D
14:26 Lincolm: : OK
14:27 Kokatsu: : uh, you might want to add a blank sliderslide?
14:28 Lincolm: : blank slider slide?
14:28 Kokatsu: : sec~
14:29 Kokatsu: : a hitsound file for the sliderpath
14:29 Kokatsu: : http://up.ppy.sh/files/blank.wav
14:30 Kokatsu: : name it "normal-sliderslide.wav"
14:30 Lincolm: : sliderpath is like the normal wistle in slider?
14:30 Kokatsu: : not all the time
14:30 Kokatsu: : just if you set the sliderpath whistle
14:31 Kokatsu: : if you want to use it
14:31 Lincolm: : please wait I download it and cannot find the file << oh moron...
14:32 Kokatsu: : name it normal-sliderslide.wav, put it in the song's file and set all normal sections to "default 1"
14:32 Lincolm: : no sound?
14:32 Kokatsu: : no sound ;)
14:32 Kokatsu: : no sound for the slider sliding along
14:32 Lincolm: : i see
14:33 Kokatsu: : if you want you can also copy it and name the second one "soft-sliderslide.wav"
14:33 Lincolm: : Does it automatically in custom 1?
14:34 Kokatsu: : if you set the sections to custom1, it is automatically used, as long as it is in the song's file
14:35 Lincolm: : get it
14:35 Kokatsu: : :)
14:35 Kokatsu: : tell me when you've changed it
14:35 Lincolm: : eh koka, maybe mod the hard later, because I realize the spacing not consistence
14:36 Lincolm: : thanks anyway :)
14:36 Kokatsu: : ;) that was the main problem
14:36 Kokatsu: : just fix that on the whole diff
14:36 Kokatsu: : call me back when you've done that
Arroz
Ok... so thanks... now i got out from here ~~~~~~
HashishKabob
Lincolm, if you're interested, I'd LOVE to make a Taiko Inner Oni for your mapset. You can check out my work in my userpage on my profile.
Let me know whether or not you want one so I know when to get started. :3
Topic Starter
Lincolm

HashishKabob wrote:

Lincolm, if you're interested, I'd LOVE to make a Taiko Inner Oni for your mapset. You can check out my work in my userpage on my profile.
Let me know whether or not you want one so I know when to get started. :3
Well, I interested with taiko guest diff because I like taiko (but I cannot play and make it tehee~ :P) and my map have less taiko diffs.

I honored if you want to make the Taiko Inner Oni diff. Thanks. :D

I will wait for it.
HashishKabob
Here it is for you. Let me know if I need to do any work on it.

http://puu.sh/LcWU
Kokatsu
Soo, I just checked out the Taiko Guru and it nearly made me rage. This will not be a mod, but more of a comment what I don't like about that taikodiff:

First of all, don't use HP 6 on such a long map, it should be 5.
Second, you set notes b4 the first redline, this is not acceptable and totally unrankable. If you map a taiko (or add an existing taiko to a new mapset), you should adapt that taiko to the creator's settings.
Like mentioned b4, you should adapt. Therefore, doubleBPM redlines are also unacceptable.
Here comes my biggest problem: Since you double the BPM, you just map like the whole song would be 240BPM. In fact, the song IS 120BPM and Renard uses sparely 1/8 (like at 02:09:029) and since there are no straight 1/8 rhythms going on, that would lead to 240BPM as the "normal" BPM, this is 120 and should be mapped on 120, no 1/8 spam. Your Taiko is just sooooooooooooooooo overmapped, you just put 3's everywhere, it's getting so tiring that I fail b4 even reaching half the map. Moreover, your streams don't even follow something and their patterns are more or less random. It just feels like you add kat's randomly.
This just isn't a map, it's just spam, without a real reason behind it. Remap or remove, sorry.
Meru
sorry, just want to tell something, ignore is ok
I found this quote somewhere that said

inverness wrote:

If you think SkyDevil is forgetting his GD work, remind him
in this case you know what I mean
/me runs lol

[Hard]
01:08:279 (2) - it was overlap'd by 8's slider?
01:12:279 (2) - ^ but not too much also, the hitsound is bothering me, it sounds better (IMO) if you put the clap in 01:12:404 and 01:12:779
01:13:279 (2) - ^ hitsound only
01:14:279 (2) - ^
01:16:404 (2) - moar spacing? just assume it was a jump LOL
01:17:029 (1) - remove this clap?
01:20:029 (1) - try finish/soft finish
01:20:029 ~ 01:27:779 - why these claps is gone? D: (just like 01:04:029 ~ 01:11:779)
01:28:279 (2,3,4,5,6) - try to make these claps like 01:29:279 (2,3,4,5,6) but remove the clap on (2)
01:30:279 (2,3,4,5,6) - ^
01:43:779 - add note?
01:48:529 (2) - move the (2) here 01:48:404 since in this section you map following the vocal
01:50:529 (1) - ^
01:57:404 - miss a note here?
02:02:029 - try this pattern? http://puu.sh/MKHA (it start on (1) )

sorry the rest couldn't checked because I'm feeling sleepy lol, you can ask furhter more maybe in irc
Topic Starter
Lincolm
SPOILER

Matoryoshika wrote:

sorry, just want to tell something, ignore is ok
I found this quote somewhere that said

inverness wrote:

If you think SkyDevil is forgetting his GD work, remind him
in this case you know what I mean - I already remind him before you mod this. Let's wait for it. :roll:
/me runs lol

[Hard]
01:08:279 (2) - it was overlap'd by 8's slider? -OK
01:12:279 (2) - ^ but not too much also, the hitsound is bothering me, it sounds better (IMO) if you put the clap in 01:12:404 and 01:12:779 -OK
01:13:279 (2) - ^ hitsound only -OK
01:14:279 (2) - ^ -OK
01:16:404 (2) - moar spacing? just assume it was a jump LOL -Drop flow?
01:17:029 (1) - remove this clap? -OK
01:20:029 (1) - try finish/soft finish -Finish
01:20:029 ~ 01:27:779 - why these claps is gone? D: (just like 01:04:029 ~ 01:11:779) -OK
01:28:279 (2,3,4,5,6) - try to make these claps like 01:29:279 (2,3,4,5,6) but remove the clap on (2) -OK
01:30:279 (2,3,4,5,6) - ^ -OK
01:43:779 - add note? -OK
01:48:529 (2) - move the (2) here 01:48:404 since in this section you map following the vocal -OK
01:50:529 (1) - ^ -OK
01:57:404 - miss a note here? - No it isn't. But it's better if put.
02:02:029 - try this pattern? http://puu.sh/MKHA - Greatly thanks(it start on (1) )

sorry the rest couldn't checked because I'm feeling sleepy lol, you can ask furhter more maybe in irc

Fixed them all :D
Nagisawa
Hi! From My Q!

General
~delete .osb file on your foler and full sabmit.


STBlack's Easy
00:41:654 (3,3) - hard for easy
01:16:029 (1) - remove nc
01:25:029 (2) - x:172, y:152
01:26:029 (3) - x:144, y:280
01:27:529 (4) - x:480, y:184
01:58:029 (5) - http://puu.sh/N5G7
02:12:029 (3) - http://puu.sh/N5H9
02:16:029 (1,2,3) - maybe this will be look better, http://puu.sh/N5Ip http://puu.sh/N5IQ and so this clap 02:16:529 (2) -
02:21:779 (7) - clap on the all slider
02:26:029 (1,1) - maybe simmetric
02:32:529 (3) - hard for easy

Normal
01:16:029 (1) - end this spinner here 01:19:529 -
02:34:529 (1) - start here 02:34:279 - end so end here 02:38:029 -

Hard
01:28:029 (1,2,3,4,5,6,1,2,3,4,5,6) - I think it's not successful. Even for professionals
01:49:029 - add note
01:50:404 (1,2) - maybe this http://puu.sh/N61t http://puu.sh/N61R
02:03:029 (6) - nc
02:07:279 (1) - end here 02:08:279 -
STBlack_old

Nagisawa wrote:

Hi! From My Q!
STBlack's Easy
00:41:654 (3,3) - hard for easy - i don't think so
01:16:029 (1) - remove nc -ok
01:25:029 (2) - x:172, y:152 - Distance spacing is 0,9 (2) can't be placed there
01:26:029 (3) - x:144, y:280 - ~
01:27:529 (4) - x:480, y:184 - ~ (moving notes around, what the point ?)
01:58:029 (5) - http://puu.sh/N5G7 - fixed
02:12:029 (3) - http://puu.sh/N5H9 - fixed
02:16:029 (1,2,3) - maybe this will be look better, http://puu.sh/N5Ip http://puu.sh/N5IQ - and it will sound like before...
and so this clap 02:16:529 (2) - i don't think so
02:21:779 (7) - clap on the all slider - yes
02:26:029 (1,1) - maybe simmetric - the slider is symmetric, but 02:27:029 is not placed at the center of the screen. i will just move it a little.
02:32:529 (3) - hard for easy - nope
Poggo
Hi from my mod Q ^^

HARD

00:43:279 - here add note, will be sounds better
00:47:029 - here better put slider 1/8 and end 00:47:404 here
01:08:404(3,6) - make this lsiders more symmetric http://puu.sh/P4Zw
01:16:029(1,2,3) - oh this place very bad/ and confusing/ correct it
01:31:279(4,1) - stack better
01:47:404 - remove NC
01:51:779 - add note and on next blue tick
01:57:279(4,5,6) - make identical distance between notes
02:10:904(5,6) - stack better
02:15:779 - end this slider here and add note on big white tick
02:16:904(4,5) - stack better
02:54:029 - add note end on next blue tick
03:14:029 - remove finish

NORMAL

• Distance spacing should be 0.8 on Normal diff's.

00:49:279(4,1) - http://puu.sh/P5fk it's unrank. correct it
01:10:029 - better replace on 2 sliders 1/2 sounds better and more playable
01:15:529 - remove NC
01:31:529 - ^
01:34:029 - remove finish

EASY

00:43:529 - remove 1 repeat
00:46:029 - http://puu.sh/P5kD looks better

• Looks messy and ugly. Better make more symmetric patterns and sliders. it will be looks more pleasant~~

Good luck~
BCI
@Nagisawa and @Katty, STBlack знает русский /facepalm
anyway, atm I'll get more kd and then shoot stars for you <3
STBlack_old

Katty Pie wrote:

Hi from my mod Q ^^

EASY

00:43:529 - remove 1 repeat - там по музыке (та-та-та-бум) я просто уберу последний хлопок
00:46:029 - http://puu.sh/P5kD looks better - но не звучит как надо (на срыве в музыке слайдер меняет направление), но спасибо за совет я зделаю поокуратней

• Looks messy and ugly. Better make more symmetric patterns and sliders. it will be looks more pleasant~~ - я арбуз
спасибо
STBlack_old
+1 star
CTB Fia
wah lincolm hisakataburino!!!
btw gw gak ngerti u srh gw mod kan yg easy ama hard tapi setelah w download yg ada normal ama hard
karena gk ad easy gw mod yg normal aja deh ama hard

ok ayo kita mulai!!!

Normal
change wallpaper to 800x600
00:45:865 - fill it don't let it empty
karena u beatmapper gk heran notenya bagus smua jd itu aja koment gw hahaha

Hard
00:00:431 - fill it with notes
01:36:404 - this too

that's all i can mod
i hope your beatmap will be ranked soon!!! :D
Niko-nyan
RANDOM MOD lol

Hard
01:36:404 - jangan ada break soalnya pas udh break ritmenya sama
01:43:779 - jangan di new combo xD
01:50:029 - / 01:50:529 - ritmenya gk dapet
02:32:279 - coba buat variasi aja
02:33:279 - ^
03:13:029 - seharusnya spinner selesai disini

Normal
00:45:779 - jangan break please tanggung xD
01:08:029 - jangan new combo
01:12:029 - ^
01:34:000 - kenapa ada circle?
01:36:279 - jangan break please xD
02:09:029 - nah loh kenapa cuman combo 1? kasih 1 lagi aja biar bagus
02:34:029 - jangan new combo please xD
03:09:529 - ^

Easy
02:58:779 - the spacing with the next slider too large
03:02:779 - ^
03:06:779 - ^

xD
Topic Starter
Lincolm
Sorry for late, I'm on busy IRL. I will going this map again. :)
Tata_old_1
first of all use google translator so my spelling may not be the best

Easy

osu://edit/00:21:529 this circle is of more
osu://edit/01:13:029 the back of the slider is the most
osu://edit/02:25:529 this circle is of more
osu://edit/02:36:279 This is critical not only to tell you I like the pace that you gave slider xD

That's all I hope to serve you because I like renard issues xD I hope you keep the beatmap luck
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