forum

IA - Kisaragi Attention

posted
Total Posts
67
Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2012年8月9日 at 21:07:04

Artist: IA
Title: Kisaragi Attention
Source: Jin
Tags: vocaloid vocaloid3 spboxer3 KayeSara
BPM: 200
Filesize: 21967kb
Play Time: 04:02
Difficulties Available:
  1. Attention (5 stars, 759 notes)
  2. Easy (2.78 stars, 210 notes)
  3. Hard (5 stars, 579 notes)
  4. Normal (4.18 stars, 279 notes)
  5. Sp3 & KS's Taiko Oni (4.83 stars, 1223 notes)
Download: IA - Kisaragi Attention
Download: IA - Kisaragi Attention (no video)
Information: Scores/Beatmap Listing
---------------
Attention (Insane):100%
Hard:100%
Normal:100%
Easy:100%
------------------------------
IA - Summertime Record
IA - Yuukei Yesterday
IA - Lost Time Memories
IA - Yobanashi deceive
IA - Souzou Forest
IA - Children Record
IA - Outer Science
GiNa
沙發+BG help
8-)
Scorpiour
又只有板凳了非常不好!
spboxer3
我只剩地板了.
No_Gu
video provide:
http://puu.sh/Bvpj
L_P
IA
raririn
槽又是这个
Megurine Luka
;D Jin脑残粉前来报到
Topic Starter
tutuhaha

Megurine Luka wrote:

;D Jin脑残粉前来报到
头像略惊悚,吓我一跳.............
Scorpiour
Hi there~~mod for request~~

[General]
  1. Tags里不要把Vocaloid3之类的加进去么……
[Easy]
  1. 不考虑多放点2/4clap嘛?听着音效太轻了的感觉……
  2. 02:05:850 (3,1) - 节奏调整建议……现在(1)断在了一个长音的中间感觉怪怪的,所以考虑把(3)做到结束在02:06:300 - ,然后(1)放到02:06:600 - 开始,结束点不变?虽然用了蓝线节奏但是因为bpm低而且都是slider所以我觉得应该没问题
[Normal]
  1. 和Easy一样……我觉得可以多放点Clap...然后别的没了……
[Hard]
  1. 00:28:950 (2,3,4,5) - 无论如何这种我还是觉得略难了……很多地方…………
  2. 01:06:750 (1,2) - (nazi)做对称了?
  3. 03:24:150 (3,4) - 感觉上把(3)加一个折返,删掉(4),然后在(4)原先的尾巴那个位置放个note并且并入下一组NC会更流畅一点?
[Attention]
  1. AR9………………………………还有你确认这真的不是200bpm而是100bpm with 1/8 beat么
  2. 00:36:750 - 这个空拍不是很舒服……
  3. 00:48:450 (2,1,2) - 调整下节奏? Vocal里"Ah~~"的长音是从00:48:600 - 开始的,所以00:48:150 (1) - 加个折返,去掉00:48:450 (2) - ,然后00:48:600 - 到00:49:050 - 整个一个长slider下来并且00:49:200 - 加note?
  4. 01:35:550 (7) - 建议加个note
  5. 02:00:150 (4) - 考虑做成一个折返slider(1/8折返,总长度不变)?
嗯差不多就这些了……=v=
Flask
看到M4M所以好奇的來了

又是IA !

[Gereral]
Tags加上 "Vocaloid" "Vocaloid3"
懷疑BPM是100還是200 ˋˋ

[Easy]
01:02:550 (3) - finish嗎 感覺滿好聽的
02:15:750 (3) - ^
04:01:950 (5) - ^

我跪了

[Normal]
01:02:550 (4) - 同Easy~
02:15:750 (3) - ^
03:15:150 (1) - Finish應該放在尾巴
03:50:850 (3) - 不上clap嗎

我又跪了

[Hard]
00:20:250 (1) - 不怕被說被300蓋到嗎
00:48:600 (1) - 總該上Finish了
03:15:150 (1) - 同Normal~

我膝蓋都痛了

[Attention]
01:03:000 (4) - finish?
01:52:050 (7) - 跟(6)一樣如何
02:04:200 (1) - 這個弧度可以跟(4)差不多嗎 比較好看
02:48:750 - 要不要補顆note?
03:15:150 (1) - 同Normal~


挑不出什麼啊真的 感覺好像騙KD QAQ

2ha加油~
[Luxord]
Hello! Mod Request! :3

Easy
01:44:850 - Add a circle?

Normal
Is fine :3

Hard
02:08:850 (5,1) - Prev 1.40 Next 2.00 Distance? Unintuitive Spacing O: Use the same spacing

Attention
00:11:400 (1) - I like it more like this - http://osu.ppy.sh/ss/374938 (suggestion)
01:06:150 (4) - Move this circle at X:329 Y:247
04:02:550 (5) - Add a slider? & Hit Finish at the end o:

Comments
I know my mod isnt that helpful but the map is good, I like it and nothing is wrong to change >.<
KokoroStudiox3
Request from eLtigreXXx's Modding queue~



[Hard]
01:35:550 (1) - Remove NC.
01:35:850 (2) - Add NC.

[Normal]
00:29:550 (1) - Remove node #3.
00:37:950 (2) - Add a finish.


[Easy]
00:18:450 (2) - Add a clap on the start.
00:24:750 (1) - Remove node #3.
00:26:550 (2) - Move node #2 to {x:116 y:312}, remove node #3.
00:37:950 (3) - Add a finish on the start.


[Sp3 & KS's Taiko Oni]
Inconsistency in combo colours

good map and nice song:3
Yoru-hide
Hi!from Ypru-SAN's mod queue~ (sry for so tiny mod)

Attention:

SPOILER
00:22:350 (1) - old combo.
00:22:650 (2) - new combo.

03:18:750 (1) - old combo.
03:19:050 (2) - new combo.
Hard:

SPOILER
00:18:450 (5,6) - maybe like this http://puu.sh/JQ49
00:23:250 (2,1) - try to place a little closer.
02:36:600 (1) - old combo?

Normal:

SPOILER
In this part 01:04:350 to 01:09:450 maybe need more hit circles and remove some sliders, i sink .

Sorry if my mod not helped , i'm shitty moder.

Awesome map , i love you, star~
Arnold0
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad (By chance I fond thing this time ^^)

[General]
It seams you have an .osb file which is not used, delete + full reupload ?

[Easy]
Fond nothing sorry :(

[Normal]
01:16:350 (1) - Slider end at 01:16:950 - with reverse arrow at 01:16:650 -
01:17:250 - Make a new slider which end at 01:17:550 -
01:18:150 (4) - Remove and put note
01:18:450 - Put slider and make it end here 01:18:600 -
01:19:050 - Add note
01:22:350 (4) - Remove reverse arrow and end at 01:22:650 -
01:22:950 - Add slider which end at 01:23:100 -

[Hard]
00:18:450 (5,6) - Spacing?

[Attention]
00:34:500 (2) - Remove whistle and put finish
00:34:650 (3) - ^
00:34:800 (1) - put finish

Good luck with your map :)
Mystica
here come my mod.

[Hard]
00:18:450 (5,6) - 要做跳的話拉開點
00:18:450 (5,6,4,5,1) - 就看起來來說不是很好看
03:45:000 (1,2) - 一直是感覺很流暢的圖突然出現小遮擋>_>

[Insane]
>_>AR8好伐 AR9感覺沒什麽太大必要 再加上你SV這麼慢

其他沒什麽了 主要歌略長我偷懶了
PS:感覺音效可以更好的 多考慮考慮
star
XinCrin


General

You have to fix some sliders as to the symmetry of these,But are not so bad

[Easy]

01:45:150(4) - Add NC
01:46:350(1) - Remove NC
01:47:850(1) - Add NC

[Normal]

Fix the hitsounds for example:
02:11:850 (1) - Add Clap
02:12:450 (2) - Add Clap
02:16:200 (2) - Add Finish
02:54:600 (2) - Finish? not another hitsound

NICE MAP GOOD LUCK!
I'm sorry but only modding easy and normal for the time
Regou
喲,這麼多天終於記得要來mod了

[General]
歌這麼輕快肯定是BPM200!! D:

[Attention]
00:12:600 (4,1) - 這種排法總覺得不太順手啊...把00:12:750 (1)放上去點
00:30:150 (3) - 不blanket下00:30:000 (2) 麼...
00:38:250 (2,3) - 這兩個不要stack?
01:23:250 (1,2,3) - 整個排列向上彎好像比較順手...
03:15:900 (3) - Ctrl+R?

[Hard]
呃,這個diff的spacing基本上跟Insane的一樣啊...
01:06:750 (1,2) - 01:07:350 (2) 好像跟01:06:750 (1)有點不一致... o.o
02:27:150 (1) - 前後兩個slider point都1 grid down
03:17:550 (1,2) - 同01:06:750 (1,2) -
哼!最後一個kiai time的note都是複製前面第一個kiai time的!!!

嗚嗚,2ha圖做這麼好又要神速rank了QAQ
順道star :D
Leorda
kukupapa!!


[Easy]
* AR +1?

01:08:850 (3) - Add clap?
01:45:150 (4,1) - Swap new combo for your combo pattern?
03:12:750 (1) - Make a slider like this to make a blanket combo? http://osu.ppy.sh/ss/379585


[Normal]
* I think this diff needs more hitsound in non-kiai section (e.g. 01:57:150 (1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2))


[Attention]
00:20:250 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for them. Do the colorhax by doing this http://osu.ppy.sh/ss/379622


Bye now~
Topic Starter
tutuhaha

Leorda wrote:

kukupapa!!


[Easy]
* AR +1? not really want it Orz
r
03:12:750 (1) - Make a slider like this to make a blanket combo? http://osu.ppy.sh/ss/379585 FIX


[Normal]
* I think this diff needs more hitsound in non-kiai section (e.g. 01:57:150 (1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2)) it will let me feel very bad so not Orz


[Attention]
00:20:250 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for them. Do the colorhax by doing this http://osu.ppy.sh/ss/379622 FIX~


Bye now~
Kotone
SPOILER
01:55 karenying: : /np
01:55 karenying: : ..
01:55 *karenying is editing (IA - Kisaragi Attention)[http://osu.ppy.sh/s/52830]
01:56 karenying: : 00:18:525 (2) - 刪吧這音 真心多餘
01:56 tutuhaha: : ok
01:57 karenying: : 00:26:250 (2,3,4) - 這裏是想怎樣...?
01:58 tutuhaha: : ..咦
01:59 tutuhaha: : :O哦小跳
01:59 karenying: : 用什么方法擺的
01:59 tutuhaha: : 00:26:250 (2) - 正常的摆然后ctrl+r
01:59 karenying: : 我覺得可以改好點
01:59 tutuhaha: : 比如
02:00 karenying: : 這樣嘛
02:00 tutuhaha: : 哪样嘛(⊙_⊙)
02:01 karenying: : http://puu.sh/MdAW這樣放移動會舒服點
02:01 karenying: : http://puu.sh/MdAW
02:02 tutuhaha: : :O懂了
02:02 tutuhaha: : ok fix
02:03 karenying: : 00:36:750 - 加音..?
02:05 tutuhaha: : 恩---恩↘不要,这边跟歌词好一点
02:07 karenying: : 00:38:250 (2,3) - 疊着有些怪 擺三角形? http://puu.sh/MdEX
02:08 tutuhaha: : 恩这段的节奏感觉有点那啥所以我改了...
02:08 karenying: : 00:51:000 (1) - 頭有finsh音0.0
02:09 tutuhaha: : OK
02:09 karenying: : 01:03:225 - break不用吧
02:11 tutuhaha: : oK搞掉了
02:11 karenying: : 01:03:225 - 還是有finish音不過c2finish可能不太配
02:12 tutuhaha: : 调小声点就应该ok了
02:12 tutuhaha: : ..不对调小声也不ok
02:12 tutuhaha: : 那就算了
02:12 karenying: : 233
02:12 tutuhaha: : ╮( ̄▽ ̄")╭
02:13 karenying: : 01:12:300 (2,3) - 啪啪不跳?
02:14 karenying: : kiai段怎么這么沒創意
02:14 tutuhaha: : 嘛jin的这种曲子的kiai都比较没创意
02:14 tutuhaha: : 希望就是流水线一样的打下去刷分类
02:15 karenying: : 01:06:300 (5,6) - 這裏啪啪啪有跳感覺不錯啊
02:15 tutuhaha: : ok跳了
02:15 karenying: : 後面啪啪也弄些不同的跳
02:15 karenying: : 然後
02:16 karenying: : 01:09:150 (1,2,3,4,5) -
02:16 tutuhaha: : 后面的啪啪啪也搞了
02:16 karenying: : 01:11:550 (1,2,3,4,1,2,3,4) -
02:16 tutuhaha: : 01:09:150 (1,2,3,4,5) - 这里的流水线感觉不错所以没改
02:17 karenying: : 我明白你想'流水線'
02:17 tutuhaha: : 01:11:550 (1,2,3,1,2,3,4) - 这俩啪啪啪改了
02:17 karenying: : 我也覺得可以
02:17 karenying: : 不過未免太重復了
02:18 tutuhaha: : 恩所以把下面的啪啪啪改了
02:18 karenying: : 恩
02:19 karenying: : 梗一樣可以的 但細節上最好有點不同
02:19 tutuhaha: : 恩能懂
02:19 karenying: : 別讓人感覺太重複就好
02:20 tutuhaha: : ok改完update鸟
02:21 karenying: : 還在看
02:22 tutuhaha: : 哦谢特
02:22 tutuhaha: : 超分了
02:22 karenying: : 多少
02:22 tutuhaha: : 超个71634应该没啥吧._. ..................
02:22 karenying: : 可以有
02:23 tutuhaha: : 嘛那就不管了
02:25 karenying: : 02:45:750 (4) - whistle
02:25 tutuhaha: : fix
02:27 karenying: : 然後沒了
02:27 karenying: : 中間kiai段還是那些
02:28 tutuhaha: : 多谢多谢
02:28 karenying: : 啪啪啪和注意下小細節
02:28 tutuhaha: : 你就mod这一个难度也行
02:28 tutuhaha: : 恩恩^_^
02:28 tutuhaha: : 然后post我给KD~
02:28 karenying: : 不過中間段好像不太好改
02:28 tutuhaha: : 多谢多谢算比较多的改动了
02:29 tutuhaha: : 中间那段把重心放在啪啪啪以外的地方了
02:29 tutuhaha: : 但是也很好玩所以不打算大改这样
02:29 karenying: : 恩
02:29 karenying: : 那是啥,/savelog?
those
Anything rejected must come with a good enough reason.

[General]
  1. As mentioned by at least two people, the BPM should be 200.

    Flask wrote:

    懷疑BPM是100還是200 ˋ

    Regou wrote:

    歌這麼輕快肯定是BPM200!! D:
    Raise BPM to 200, drop slider velocity by half, recalculate slider lengths, resnap all notes, and fix all sliders.
  2. Offset 10356 or 10357 is much more correct; you can tell by the snare hitsounds you're using that your offset is early.
  3. You may want to create your own sliderpoint10.png and sliderpoint30.png, since the default one doesn't look very nice with your custom hitbursts.
[Attention]
  1. 00:11:250 (5,6,1) - Rhythm feels really awkward. Try this:
  2. 00:15:450 (2) - Unnecessary stalling. Recommend against stacking; there are better alternatives.
  3. 00:17:550 (3) - Kickback slider is unable to bring out the 4 tone melody. Try this:
  4. 00:18:750 (1) - Remove new combo spinner, makes more sense since it's a continuation of 00:18:600 (3) - .
  5. 00:22:200 (6,1,2,3) - Unnecessary stalling. Don't stack (1,2). Instead, use a rhythm pattern like 00:29:400 (6,1,2,3) - .
  6. 00:56:850 (5) - Unnecessary stalling, again. Try stacking with head of (1).
  7. 01:07:950 (1,2,3) - Stalling. Continuing use of 01:06:750 (1,2,3) - rhythm pattern would be much better.
  8. 01:20:400 - Add an object here, so you can unstack 01:20:550 (1) - to prevent the stalling.
  9. 01:23:550 (3) - Best if you made this the same distance to (1) as it is to (2). Try x:460 y:199 for a perfect 2.50x spacing equilateral triangle.
  10. 01:35:550 (7,1) - The stacking you have for 01:33:450 (1,2) - and 01:34:350 (1,2) - are effective here. Stack (7,1), otherwise unstack everything else. Start a pattern, continue it, otherwise don't start it at all.
  11. 02:09:750 (4,5) - Stalling very bad here, breaks the flow altogether. You can make 02:09:000 (1) - this combo go toward the top left more, then have 02:09:750 (4,5,1) - make a giant V.
  12. 02:16:500 (1,2,3,4) - Does not make a lot of sense. Four tones of the scale are very obvious here, and unless you're stacking all four, don't stack any of these.
  13. 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse.
  14. 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be.
  15. 02:54:750 (1) - Remove new combo spinner, it's an obvious continuation of 02:54:600 (5) - .
  16. 03:18:750 (1,2,3) - See 01:07:950 (1,2,3) - .
Should be enough to keep you working for a while. Call me back when you've accounted for everything; other diffs don't need much work.
Topic Starter
tutuhaha

those wrote:

Anything rejected must come with a good enough reason.

[General]
  1. As mentioned by at least two people, the BPM should be 200.

    Flask wrote:

    懷疑BPM是100還是200 ˋ

    Regou wrote:

    歌這麼輕快肯定是BPM200!! D:
    Raise BPM to 200, drop slider velocity by half, recalculate slider lengths, resnap all notes, and fix all sliders.
  2. Offset 10356 or 10357 is much more correct; you can tell by the snare hitsounds you're using that your offset is early.
  3. You may want to create your own sliderpoint10.png and sliderpoint30.png, since the default one doesn't look very nice with your custom hitbursts.
FIX BPM and offest, I think sliderpoint is ok <3
[Attention]
  1. 00:11:250 (5,6,1) - Rhythm feels really awkward. Try this: FIX
  2. 00:15:450 (2) - Unnecessary stalling. Recommend against stacking; there are better alternatives. FIX
  3. 00:17:550 (3) - Kickback slider is unable to bring out the 4 tone melody. Try this: FIX
  4. 00:18:750 (1) - Remove new combo spinner, makes more sense since it's a continuation of 00:18:600 (3) - . FIX
  5. 00:22:200 (6,1,2,3) - Unnecessary stalling. Don't stack (1,2). Instead, use a rhythm pattern like 00:29:400 (6,1,2,3) - . following Lyrics so no change
  6. 00:56:850 (5) - Unnecessary stalling, again. Try stacking with head of (1). following Lyrics so no change
  7. 01:07:950 (1,2,3) - Stalling. Continuing use of 01:06:750 (1,2,3) - rhythm pattern would be much better. I believe it almost ok <D
  8. 01:20:400 - Add an object here, so you can unstack 01:20:550 (1) - to prevent the stalling. FIX
  9. 01:23:550 (3) - Best if you made this the same distance to (1) as it is to (2). Try x:460 y:199 for a perfect 2.50x spacing equilateral triangle. FIX
  10. 01:35:550 (7,1) - The stacking you have for 01:33:450 (1,2) - and 01:34:350 (1,2) - are effective here. Stack (7,1), otherwise unstack everything else. Start a pattern, continue it, otherwise don't start it at all. FIX
  11. 02:09:750 (4,5) - Stalling very bad here, breaks the flow altogether. You can make 02:09:000 (1) - this combo go toward the top left more, then have 02:09:750 (4,5,1) - make a giant V. following Lyrics so no change
  12. 02:16:500 (1,2,3,4) - Does not make a lot of sense. Four tones of the scale are very obvious here, and unless you're stacking all four, don't stack any of these. stress and small jump
  13. 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse. it will be easy to read for player so i think is ok <3..
  14. 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be. is ok i think, easy to read and easy to play
  15. 02:54:750 (1) - Remove new combo spinner, it's an obvious continuation of 02:54:600 (5) - . FIX
  16. 03:18:750 (1,2,3) - See 01:07:950 (1,2,3) - .
FIX

Should be enough to keep you working for a while. Call me back when you've accounted for everything; other diffs don't need much work.
Thank you for your mod, those XD!
those

tutuhaha wrote:

  1. 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse. it will be easy to read for player so i think is ok <3..
  2. 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be. is ok i think, easy to read and easy to play
That's not really the point here. Although it may be easy to read and easy to play, there are definitely alternatives that are both easy to read and play, as well as being mapped to the music more accurately. You've mapped the solo section like you've mapped a verse, which means you have totally neglected the fact that a solo section can be much more exciting than what you have right now. While what you have now may be fine for a verse, I don't think it's appropriate for this specific section of the song. Otherwise, everything else is fine.
Topic Starter
tutuhaha

those wrote:

tutuhaha wrote:

  1. 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse. it will be easy to read for player so i think is ok <3..
  2. 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be. is ok i think, easy to read and easy to play
That's not really the point here. Although it may be easy to read and easy to play, there are definitely alternatives that are both easy to read and play, as well as being mapped to the music more accurately. You've mapped the solo section like you've mapped a verse, which means you have totally neglected the fact that a solo section can be much more exciting than what you have right now. While what you have now may be fine for a verse, I don't think it's appropriate for this specific section of the song. Otherwise, everything else is fine.
OK now fix
Numbers 596108
Simply Mod

Request from tutuhaha & spboxer3


Purple -> Must Fixed

  • Timing -

    1. 756ms 200 BPM -> 755ms?
    2. 64356ms 0.5x
    3. 83556ms 0.5x
    4. 137556ms 0.5x
    5. 156606ms 0.5x
    6. 195156ms 0.5x
    7. 214356ms 0.5x
  • Object / Notes
  1. 00:16:656 (1) - o
  2. 00:18:756 (3) - Why don't you use Spinner?
  3. 00:34:206 (4) - o
  4. 00:51:156 - Add a note?
  5. 00:56:706 - Add a note?
  6. 01:00:606 - Add a o
  7. 01:27:681 (2) - Remove?
  8. 02:55:956 - Break!?
  • Somgthing Others

    No
Rating - 87. Pts / 100. Pts
spboxer3

Numbers 596108 wrote:

Simply Mod

Request from tutuhaha & spboxer3


Purple -> Must Fixed

  • Timing -

    1. 756ms 200 BPM -> 755ms?
    2. 64356ms 0.5x
    3. 83556ms 0.5x
    4. 137556ms 0.5x
    5. 156606ms 0.5x
    6. 195156ms 0.5x
    7. 214356ms 0.5x
  • Object / Notes
  1. 00:16:656 (1) - o 這邊鼓聲有個clap的...所以沒改
  2. 00:18:756 (3) - Why don't you use Spinner? spinner是連續打的...可是這邊我想讓它靜音 所以才用3連打 不過加spinner好像也不錯 我加了
  3. 00:34:206 (4) - o
  4. 00:51:156 - Add a note? 依然維持
  5. 00:56:706 - Add a note? ^
  6. 01:00:606 - Add a o ^
  7. 01:27:681 (2) - Remove? ^
  8. 02:55:956 - Break!? 恩...就像我說的 那個地方對vocal不準又沒有鼓點...所以暫時Break


  • Somgthing Others

    No
Rating - 87. Pts / 100. Pts
我改我的部份 :P
感謝mod摟^^
http://puu.sh/MCIg
-[ ix Ishida xi ]-
Sp3 & KS's Taiko Oni

00:58:656 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4) - k d k d k d k d k d k k ddk k
01:10:206 (1) - k
01:25:056 (1,2,1,2,3) - d d k d k
02:09:006 (3) - k
02:09:306 (4,5,1,1,1,2,3,1,2) - kkk d d ddk k
02:54:456 (1,2) - k d
03:48:156 -
04:01:956 - d d k k D may be better.
wmfchris
怎麼BG沒IA lol

[Taiko]
00:18:606 - only one drum sound here in the music, delete the second one to fit the music as well as leaving space for spinner?
01:03:006 - add a note before spinner starts?
02:56:106 - delete the break manually

感覺第 2 3 個kiai overmap了...其實vocal也是1/1 1/2多 偏僱放了一堆1/4 個別的2連可以理解 不過 一堆2 3連就太糾結了 ._.
aabc271
As requested by Sp3 & tutuhaha, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[Sp3 & KS's Taiko Oni]

Just wondering which part does a certain mapper did ~

00:18:756 ( 1 ) - This spinner could be a bit short and players might fail to finish it. Maybe delete it and add d at 00:18:756 ?

00:51:456 ( 4 ~ 6 ) - I think it's better to map sth more intense here .___.
01:21:456 ( 1 ~ 3 ) - ^

01:03:006 ( 1 ) - imo a 4-plets b4 this spinner look odd. Maybe move the starting pt of this spinner 1/2 backward ( to 01:03:156 ) and add a d at 01:03:006 ?

02:28:956 ( 2,1,1,1 ) - A 5-plets fit better than 2+2 plets imo because the music has no such 2+2 beats ~
03:16:956 ( 2,3,1,2 ) - ^

Suggested patterns
Suggestions only. Change them only if you want to ~

00:17:106 ( 2 ) - Red note ? ( I just feel d suits better. No special reasons )

00:19:956 ( 1 ) - Add finish ? ( Start of a new song section )

00:29:556 ( 1 ) - ^ ( Start of the repeat of that section)

00:51:006 ( 3, 4 ) - Blue note for (3), and move (4) 1/2 earlier ( to 00:51:306 ) ? ( To fit the vocal )

00:54:606 ( 2 ) - Blue note ? ( 3,1,2 has a higher pitch than 2,1,2. So kdk -> kdd fits well imo )

01:04:356 ( 1 ) - Add finish ? ( Start of kiai )

01:10:206 ( 1 ) - Blue note ? ( The vocal is at a higher pitch here, so k fits better imo )

01:13:956 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

01:25:356 ( 1, 2 ) - ^ ( Emphasizing these 2 notes fit well imo )
01:30:156 ( 1, 2 ) - ^

01:42:456 ( 3, 4, 1 ) - Delete 4 & 1, and change 3 into blue note ? ( There is no music supporting the 1/4 )

02:02:106 ( 1 ) - Delete this ? ( To fit the pattern at 01:57:156 ( 1, 2 ) )

02:17:556 ( 2 ) - Add finish ? ( Start of kiai )

02:27:156 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

03:15:156 ( 1, 2 ) - Change 1 into red note, and add finish at 2 ? ( 2 has a higher pitch of vocal and it's on a heavier beat )

03:24:756 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

03:29:256 ( 1, 2 ) - O O ? ( Fit the heavier beats & vocal )

03:41:106 ( x ) - Add a red note ? ( To fit the overall feeling and prevent unexpected break )

03:53:556 ( 1 ) - Add finish ? ( The drum is emphasizing here )

The map is OK overall ~

Some rests are placed in unexpectedly. Otherwise nice ~

Rating : 8/10 ( +0.5 : Hitsounds )

Star and good luck ~ ;)
those
Number of Taiko mods you're getting is starting to look good :D
Will check after you've applied latest mod, as promised.
spboxer3

ISHIDAMITSUNARI wrote:

Sp3 & KS's Taiko Oni

00:58:656 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4) - k d k d k d k d k d k k ddk k keep my way
01:10:206 (1) - k k
01:25:056 (1,2,1,2,3) - d d k d k sorry~ keep my pattern
02:09:006 (3) - k k
02:09:306 (4,5,1,1,1,2,3,1,2) - kkk d d ddk k keep my pattern
02:54:456 (1,2) - k d ->k D
03:48:156 - k
04:01:956 - d d k k D may be better. k
thx your mod ><

wmfchris wrote:

怎麼BG沒IA lol

[Taiko]
00:18:606 - only one drum sound here in the music, delete the second one to fit the music as well as leaving space for spinner? ok
01:03:006 - add a note before spinner starts? ok
02:56:106 - delete the break manually 這個地方是因為沒有鼓點 vocal也沒對上拍 所以我用break 而且手動消除不能Orz...

感覺第 2 3 個kiai overmap了...其實vocal也是1/1 1/2多 偏僱放了一堆1/4 個別的2連可以理解 不過 一堆2 3連就太糾結了 ._.
thx your Help :P

aabc271 wrote:

As requested by Sp3 & tutuhaha, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[Sp3 & KS's Taiko Oni]

Just wondering which part does a certain mapper did ~

00:18:756 ( 1 ) - This spinner could be a bit short and players might fail to finish it. Maybe delete it and add d at 00:18:756 ? 其實我本來是這樣的 但是眾多人建議 所以我改成用spinner了 keep it

00:51:456 ( 4 ~ 6 ) - I think it's better to map sth more intense here .___. add some note
01:21:456 ( 1 ~ 3 ) - ^ ^

01:03:006 ( 1 ) - imo a 4-plets b4 this spinner look odd. Maybe move the starting pt of this spinner 1/2 backward ( to 01:03:156 ) and add a d at 01:03:006 ? fixed by wmf's mod

02:28:956 ( 2,1,1,1 ) - A 5-plets fit better than 2+2 plets imo because the music has no such 2+2 beats ~ ->1+3
03:16:956 ( 2,3,1,2 ) - ^^

Suggested patterns
Suggestions only. Change them only if you want to ~

00:17:106 ( 2 ) - Red note ? ( I just feel d suits better. No special reasons )

00:19:956 ( 1 ) - Add finish ? ( Start of a new song section )

00:29:556 ( 1 ) - ^ ( Start of the repeat of that section)

00:51:006 ( 3, 4 ) - Blue note for (3), and move (4) 1/2 earlier ( to 00:51:306 ) ? ( To fit the vocal ) keep my way

00:54:606 ( 2 ) - Blue note ? ( 3,1,2 has a higher pitch than 2,1,2. So kdk -> kdd fits well imo )

01:04:356 ( 1 ) - Add finish ? ( Start of kiai )

01:10:206 ( 1 ) - Blue note ? ( The vocal is at a higher pitch here, so k fits better imo )

01:13:956 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

01:25:356 ( 1, 2 ) - ^ ( Emphasizing these 2 notes fit well imo )
01:30:156 ( 1, 2 ) - ^

01:42:456 ( 3, 4, 1 ) - Delete 4 & 1, and change 3 into blue note ? ( There is no music supporting the 1/4 )

02:02:106 ( 1 ) - Delete this ? ( To fit the pattern at 01:57:156 ( 1, 2 ) )

02:17:556 ( 2 ) - Add finish ? ( Start of kiai )

02:27:156 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

03:15:156 ( 1, 2 ) - Change 1 into red note, and add finish at 2 ? ( 2 has a higher pitch of vocal and it's on a heavier beat )

03:24:756 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

03:29:256 ( 1, 2 ) - O O ? ( Fit the heavier beats & vocal )

03:41:106 ( x ) - Add a red note ? ( To fit the overall feeling and prevent unexpected break )

03:53:556 ( 1 ) - Add finish ? ( The drum is emphasizing here )

改了些~

The map is OK overall ~

Some rests are placed in unexpectedly. Otherwise nice ~

Rating : 8/10 ( +0.5 : Hitsounds )

Star and good luck ~ ;)
>< thx your help!!

http://puu.sh/MJIa
Topic Starter
tutuhaha

spboxer3 wrote:

ISHIDAMITSUNARI wrote:

Sp3 & KS's Taiko Oni

00:58:656 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4) - k d k d k d k d k d k k ddk k keep my way
01:10:206 (1) - k k
01:25:056 (1,2,1,2,3) - d d k d k sorry~ keep my pattern
02:09:006 (3) - k k
02:09:306 (4,5,1,1,1,2,3,1,2) - kkk d d ddk k keep my pattern
02:54:456 (1,2) - k d ->k D
03:48:156 - k
04:01:956 - d d k k D may be better. k
thx your mod ><

wmfchris wrote:

怎麼BG沒IA lol

[Taiko]
00:18:606 - only one drum sound here in the music, delete the second one to fit the music as well as leaving space for spinner? ok
01:03:006 - add a note before spinner starts? ok
02:56:106 - delete the break manually 這個地方是因為沒有鼓點 vocal也沒對上拍 所以我用break 而且手動消除不能Orz...

感覺第 2 3 個kiai overmap了...其實vocal也是1/1 1/2多 偏僱放了一堆1/4 個別的2連可以理解 不過 一堆2 3連就太糾結了 ._.
thx your Help :P

aabc271 wrote:

As requested by Sp3 & tutuhaha, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[Sp3 & KS's Taiko Oni]

Just wondering which part does a certain mapper did ~

00:18:756 ( 1 ) - This spinner could be a bit short and players might fail to finish it. Maybe delete it and add d at 00:18:756 ? 其實我本來是這樣的 但是眾多人建議 所以我改成用spinner了 keep it

00:51:456 ( 4 ~ 6 ) - I think it's better to map sth more intense here .___. add some note
01:21:456 ( 1 ~ 3 ) - ^ ^

01:03:006 ( 1 ) - imo a 4-plets b4 this spinner look odd. Maybe move the starting pt of this spinner 1/2 backward ( to 01:03:156 ) and add a d at 01:03:006 ? fixed by wmf's mod

02:28:956 ( 2,1,1,1 ) - A 5-plets fit better than 2+2 plets imo because the music has no such 2+2 beats ~ ->1+3
03:16:956 ( 2,3,1,2 ) - ^^

Suggested patterns
Suggestions only. Change them only if you want to ~

00:17:106 ( 2 ) - Red note ? ( I just feel d suits better. No special reasons )

00:19:956 ( 1 ) - Add finish ? ( Start of a new song section )

00:29:556 ( 1 ) - ^ ( Start of the repeat of that section)

00:51:006 ( 3, 4 ) - Blue note for (3), and move (4) 1/2 earlier ( to 00:51:306 ) ? ( To fit the vocal ) keep my way

00:54:606 ( 2 ) - Blue note ? ( 3,1,2 has a higher pitch than 2,1,2. So kdk -> kdd fits well imo )

01:04:356 ( 1 ) - Add finish ? ( Start of kiai )

01:10:206 ( 1 ) - Blue note ? ( The vocal is at a higher pitch here, so k fits better imo )

01:13:956 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

01:25:356 ( 1, 2 ) - ^ ( Emphasizing these 2 notes fit well imo )
01:30:156 ( 1, 2 ) - ^

01:42:456 ( 3, 4, 1 ) - Delete 4 & 1, and change 3 into blue note ? ( There is no music supporting the 1/4 )

02:02:106 ( 1 ) - Delete this ? ( To fit the pattern at 01:57:156 ( 1, 2 ) )

02:17:556 ( 2 ) - Add finish ? ( Start of kiai )

02:27:156 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

03:15:156 ( 1, 2 ) - Change 1 into red note, and add finish at 2 ? ( 2 has a higher pitch of vocal and it's on a heavier beat )

03:24:756 ( 1 ) - Add finish ? ( Start of repeated section of kiai )

03:29:256 ( 1, 2 ) - O O ? ( Fit the heavier beats & vocal )

03:41:106 ( x ) - Add a red note ? ( To fit the overall feeling and prevent unexpected break )

03:53:556 ( 1 ) - Add finish ? ( The drum is emphasizing here )

改了些~

The map is OK overall ~

Some rests are placed in unexpectedly. Otherwise nice ~

Rating : 8/10 ( +0.5 : Hitsounds )

Star and good luck ~ ;)
>< thx your help!!

http://puu.sh/MJIa
all update~~~~~~~
those
[Taiko]
  1. 00:10:056 (1,2,1,1,1) - Five tones of a major scale, would make little sense using k for your third note. Use ddddk.
  2. 00:12:756 (1) - This should be d, like 00:15:156 (1) - and 00:17:556 (1) - .
  3. 00:54:306 (3,1,2) - Two claps in the music. Should be kkd. Apply to 00:55:506 (2,1,2) - .
  4. 01:10:206 (2) - Clap instead of whistle outta nowhere. Best change back to whistle. And 01:25:656 (1) - .
  5. 02:07:806 (1,2,1) - Triple should not be here at all; considering you have breaks like 02:06:756 - , 02:09:156 - , and 02:11:706 - , it'd be in your best interest to have a break at 02:07:956 - white.
  6. 02:16:506 (2,3,4,1) - dkkk. The first and second notes have an interval of a third, whereas the second, third, and fourth notes share an interval of a second. The jump is between the first two notes and the Taiko tone change should be there instead.
  7. 02:20:181 (2,1,1,1) - What are these being mapped to?
  8. 02:23:631 (1) - And this?
  9. 02:24:681 (1) - This too?
  10. 02:26:181 (1) - This?
  11. 02:27:381 (2) - And this; there are too many 1/4 objects that aren't triples, and are there just for the sake of being there. They don't appear to be justified. I could continue pointing them out, but that would require an unnecessary long post just to point them all out when you should be able to spot the problems yourself. This carries on throughout the second and third Kiai times.
  12. 03:53:856 - The 4-note pattern should start at this time instead of 03:54:306 - . Suggested pattern:
spboxer3

those wrote:

[Taiko]
  1. 00:10:056 (1,2,1,1,1) - Five tones of a major scale, would make little sense using k for your third note. Use ddddk. well~ok
  2. 00:12:756 (1) - This should be d, like 00:15:156 (1) - and 00:17:556 (1) - . Done
  3. 00:54:306 (3,1,2) - Two claps in the music. Should be kkd. Apply to 00:55:506 (2,1,2) - . ok
  4. 01:10:206 (2) - Clap instead of whistle outta nowhere. Best change back to whistle. And 01:25:656 (1) - . lol'd It's make no difference.
  5. 02:07:806 (1,2,1) - Triple should not be here at all; considering you have breaks like 02:06:756 - , 02:09:156 - , and 02:11:706 - , it'd be in your best interest to have a break at 02:07:956 - white. Umm... no change because 02:07:806 (1,2,1) - (for KS's part) 02:06:756 - , 02:09:156 - ,02:11:706 - (It's my part)
  6. 02:16:506 (2,3,4,1) - dkkk. The first and second notes have an interval of a third, whereas the second, third, and fourth notes share an interval of a second. The jump is between the first two notes and the Taiko tone change should be there instead. I want emphasize the 02:16:956 (1) - so I want to make 02:16:806 (4) - and 02:16:956 (1) - use difference note. so I just keep my pattern
  7. 02:20:181 (2,1,1,1) - What are these being mapped to? fix
  8. 02:23:631 (1) - And this?fix
  9. 02:24:681 (1) - This too?fix
  10. 02:26:181 (1) - This? no. I think It's fit for the song.
  11. 02:27:381 (2) - And this; there are too many 1/4 objects that aren't triples, and are there just for the sake of being there. They don't appear to be justified. I could continue pointing them out, but that would require an unnecessary long post just to point them all out when you should be able to spot the problems yourself. This carries on throughout the second and third Kiai times.
    you should know this.All Taiko mapper have different style. Don't try to use your style make other people to change. keep my pattern
  12. 03:53:856 - The 4-note pattern should start at this time instead of 03:54:306 - . Suggested pattern:

    sorry. we follow the drum not the guitar. so I don't want to change this
thx your mod~ http://puu.sh/Nwho
those

spboxer3 wrote:

[Taiko]
  1. 01:10:206 (2) - Clap instead of whistle outta nowhere. Best change back to whistle. And 01:25:656 (1) - . lol'd It's make no difference. Of course; it's like applying slider tick rate 4 and AR10 on a Taiko map. It stands out, doesn't change anything, but still should be defaulted.
  2. 02:27:381 (2) - And this; there are too many 1/4 objects that aren't triples, and are there just for the sake of being there. They don't appear to be justified. I could continue pointing them out, but that would require an unnecessary long post just to point them all out when you should be able to spot the problems yourself. This carries on throughout the second and third Kiai times.
    you should know this.All Taiko mapper have different style. Don't try to use your style make other people to change. keep my pattern I would obviously let it go if there was something obviously audible in the music. But there isn't. Therefore, you're throwing in objects that aren't mapped to the music. It's like applying a Spinner to a part of the map that is completely silent.
wmfchris
sp3 found me again...

- Talked with him and he agreed that 02:29:781 - these two duplet could be changed. For the rest I would state is as a duplet before every sentence as a common way of placing beats so the rests would be fine.
- I don't see the point to change to clap in taiko diff editing just because it's to be defaulted because the "clap" is not "clap" in nature. If I'm going to map taiko in notepad I wouldn't see any "clap" or "whistle" but only a bunch of numbers. The difficulty setting still makes tiny difference on star rating but whistle vs clap really affects nothing. This can be personal peference but should never be forced =P

@sp3
http://tenhou.net/0/?L2857
再不來打我就打你了
spboxer3

wmfchris wrote:

@sp3
http://tenhou.net/0/?L2857
再不來打我就打你了
好啦我來了=3=
Topic Starter
tutuhaha

spboxer3 wrote:

wmfchris wrote:

@sp3
http://tenhou.net/0/?L2857
再不來打我就打你了
好啦我來了=3=
你们俩别打情骂俏的看的我萌的满脸血n(*≥▽≤*)n!!!!
Update~~~~
wmfchris
你這棉花糖乖乖坐著就好
吵個啥
Topic Starter
tutuhaha

wmfchris wrote:

你這棉花糖乖乖坐著就好
吵個啥
怎么可以这样说人家呢∑(  ̄д ̄;) !我是很支持你们CP的哎ヽ(・∀・)メ
wmfchris

tutuhaha wrote:

wmfchris wrote:

你這棉花糖乖乖坐著就好
吵個啥
怎么可以这样说人家呢∑(  ̄д ̄;) !我是很支持你们CP的哎ヽ(・∀・)メ
我有妹子 他有胖胖 Σ( ̄△ ̄;)
those
I'm not too sure you understand what I mean.

Take this .osu and place it in map 28107 (the well known Gold Dust)
http://puu.sh/NEma

You'll see what I mean then, hopefully.
KanaRin
@those
talking about 02:27:381 (2) - ..
As a experienced Taiko player and mapper, I think it's no problem at all.
Sometime we will add this type of 1/4 to let the map more interesting.
For example: http://osu.ppy.sh/b/61917
That's a authentic map , let see the Taiko Inner Oni , that's the same situation with this map.

I don't think that's a serious thing to let it go..
those

KanaRin wrote:

@those
talking about 02:27:381 (2) - ..
As a experienced Taiko player and mapper, I think it's no problem at all.
Sometime we will add this type of 1/4 to let the map more interesting.
For example: http://osu.ppy.sh/b/61917
That's a authentic map , let see the Taiko Inner Oni , that's the same situation with this map.

I don't think that's a serious thing to let it go..
Sure, the 1/4 may not be a problem.
But how would you justify between using 02:27:381 (2,1) - and 02:29:706 (2,3,1) - ? 02:29:706 - should be empty, but in this case it is not.
Topic Starter
tutuhaha
CNMLGB
╮(╯_╰)╭
Konei
So what's the point now in not bubbling this?
I think the mapset is bubble worthy.
wmfchris
02:27:381 (2,1) - these two duplet could be changed. For the rest I would state is as a duplet before every sentence as a common way of placing beats so the rests would be fine as mentioned before.
02:29:706 (2,3,1) - this is different from the duplet above, another common technique to place a triplet and the ending corresponding to a vocal note. In theory this is called leading through the vocal.

perfectly fine for me.
those
Assuming no other rejections:
Konei
lol, congratz on bubble~~
show more
Please sign in to reply.

New reply