As a preface I am not the best player in the world, not by a long shot. I am not commenting expecting any change to the game, rather I am just here expressing the one thing that triggers me the most.
Passive HP drain has screwed me over so many times on harder difficulties. I'm at the stage where I can pass high 5* - 6* maps (though it's usually with a C in accuracy lmao), so I understand that the one reply I will get is "Practice and get good". But, the issue is, this one feature really demotivates me to practice. For example, I was playing a high 5* beatmap of a song by Camellia (I forget which one rn), the drop was super difficult for me. This one time I got past it on about 1/4 health, after trying the song on and off for a few days. That was an achievement for me, but the next 20 seconds was really slow sliders, so slow that the decay killed me.
Yes, I did the drop badly, though I passed it none the less. It just felt like the game was chastising me for not doing it almost perfectly, and not giving me the sense of accomplishment for completing a hard part of a song, allowing me to try and complete the next hard part of the song. If I failed at the next hard part, I would feel a lot better about myself knowing I've progressed. However, failing to decay because of a slow section just made me stop playing that song all together, because I know that until I get better, I won't be able to complete that song at all.
Passive HP drain has screwed me over so many times on harder difficulties. I'm at the stage where I can pass high 5* - 6* maps (though it's usually with a C in accuracy lmao), so I understand that the one reply I will get is "Practice and get good". But, the issue is, this one feature really demotivates me to practice. For example, I was playing a high 5* beatmap of a song by Camellia (I forget which one rn), the drop was super difficult for me. This one time I got past it on about 1/4 health, after trying the song on and off for a few days. That was an achievement for me, but the next 20 seconds was really slow sliders, so slow that the decay killed me.
Yes, I did the drop badly, though I passed it none the less. It just felt like the game was chastising me for not doing it almost perfectly, and not giving me the sense of accomplishment for completing a hard part of a song, allowing me to try and complete the next hard part of the song. If I failed at the next hard part, I would feel a lot better about myself knowing I've progressed. However, failing to decay because of a slow section just made me stop playing that song all together, because I know that until I get better, I won't be able to complete that song at all.