Hi, Thanks for the reply.
Correction I must made: My CPU is Intel i3 3210 (3.2GHz). Not Intel i3 3220.
Some additional info:
I've tried to repair osu before too and do a fresh installation but it still runs on compatibility mode.
I've tried to hold down shift while opening osu!
This is the window that popped up :
The compatibility mode checkbox was not ticked.
I started the osu! using that window, still the same (runs on compatibility).
I've also tried to edit "osu!.pcname.cfg" and CompatibilityContext was set to 0 but CanForceOptimusCompatibility was set to 1 (Which I then change to 0). But it still runs on compatibility mode.
The last one, I never runned it on compatibility mode before. My CPU does have an Integrated graphics (According to
https://ark.intel.com/products/71053/Intel-Core-i3-3210-Processor-3M-Cache-3-20-GHz-). I suspect this might be the problem. What should I do?
I've chosen this on Display settings:
And I've chosen the Nvidia GT630 GPU for the GL Renderer (From Nvidia Display Settings).
After the attempts above, the problem still presist.
Also here is my runtime.log (Located on osu!/Logs/runtime.log):
2019-02-16T08:23:42: GL Initialized
2019-02-16T08:23:42: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2019-02-16T08:23:42: GL Renderer: ANGLE (NVIDIA GeForce GT 630 Direct3D9Ex vs_3_0 ps_3_0)
2019-02-16T08:23:42: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2019-02-16T08:23:42: GL Vendor: Google Inc.
2019-02-16T08:23:42: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2019-02-16T08:23:42: GL Context: Index: 92019708, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False