This map has been deleted on the request of its creator. It is no longer available.
Umm... sorry, but just no.james039 wrote:
[BURAI]
Start a new combo more often, especially when the count is getting above 10.
There is one spot which I thought would look quite pretty if you did the following:
03:22:83 (2) - New combo
03:23:76 (5) - ^
03:24:68 (8) - ^
03:25:60 (11) - ^
03:26:53 (14,15,16,17,18) - New combo (on each) to get a color rotating effect.
Then, the 18,19,20 at the end there would be a big 1,2,3 ^-^
I'm really sorry if I seem to be getting defensive, here. Well, maybe I am, but whatever ... ._.Card N'FoRcE wrote:
- Burai's:00:42:50 (5) - D: new combo?
00:44:90 (12) - ^
00:47:30 (17) - ok, it's more intentional than i thought, nvm D:
I really don't like those weird jumps, though D: and I really do. D:
04:04:60 (2) - looks ugly, can you try to fix its position? How did that happen? Anyway, I fixed it at 05:42:59 (1) - as well.
05:29:44 (1) - why not 3/4 lenght like the other 3 spinners? I can't really explain that with my 'logic', but I'm just going to say no. It would make no more sense than how it is now.
No worries, my mods were suggestion only.buraimaster1234 wrote:
I'm really sorry if I seem to be getting defensive, here. Well, maybe I am, but whatever ... ._.
Me and my dumb logic.
DaRRi MIx wrote:
P.S. personally i don't like the combo colors here
Hmm, I thought the jumps were great, personally. I like this kind of map. The spacing changes within a combo from time to time, which probably confuses certain players who are relying too heavily on the spacing to tell them how to play the map. I honestly think that altering this, however, would ruin the fun of your difficulty.buraimaster1234 wrote:
Okay, I tried following much of your advice, darri, especially about the combos, and I realize, I think, now that they may seem to drag for too long and get confusing. Hopefully, what I do will prevent too much confusion.
But exactly was confusing/ unreadable? Was it just the overwhelmingly drawn out combos, or sudden jumps/ inconsistencies (such as 00:41:30 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6) - )? If the latter is such a problem, then I would be very grateful if someone could point out at least a couple of section that they believe spoils the beatmap's "playability" and "enjoyability".
Also, here is the update: [attachment=0:f2e2c]IOSYS - Kioku no Keifu (happy30) [BURAI].osu[/attachment:f2e2c]
EDIT:DaRRi MIx wrote:
P.S. personally i don't like the combo colors here
i'm totally cool with the new version!!buraimaster1234 wrote:
Okay, I tried following much of your advice, darri, especially about the combos, and I realize, I think, now that they may seem to drag for too long and get confusing. Hopefully, what I do will prevent too much confusion.
But exactly was confusing/ unreadable? Was it just the overwhelmingly drawn out combos, or sudden jumps/ inconsistencies (such as 00:41:30 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6) - )? If the latter is such a problem, then I would be very grateful if someone could point out at least a couple of section that they believe spoils the beatmap's "playability" and "enjoyability".
Also, here is the update: [attachment=0:0832a]IOSYS - Kioku no Keifu (happy30) [BURAI].osu[/attachment:0832a]
EDIT:DaRRi MIx wrote:
P.S. personally i don't like the combo colors here
More changes:NachoPiggy wrote:
03:38:53 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4) - Can you make this a mirrored/inverted version of its 02:06:22 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4) counterpart? Sorry, but I honestly dislike having to flip chorus parts around, especially in this kind of situation/map.
the SB isnt removed, try deleting and redownloadingnsane wrote:
I just hate that the storyboard was removed, this was one of the very few storyboards I actually liked.