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Minori Chihara - Terminated (TV Size)

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TheVileOne
I'll take my chances with my regular version with this recheck. I hope I helped.

General

Really should get this timing looked at.

Remove kyoukai senjou no horizon from tags.

Hard

Spacing to 0.8 didn't remove that 2010 feeling that the straight sliders create. It's not a bad thing. It does play a lot better now.

00:09:707 (5) - Add clap.
00:14:322 (1,2,3,4,5) - Move 2 grid 4 units to the left. Lines it up with 00:13:168 (4) -
00:32:784 (1,2,3,4,5,1) - This could be better. Here's what i suggest:
00:32:976 (2,3) - Remove claps.
00:33:553 (4) - Remove the clap on the end.
00:34:322 - Add note with clap.
Place notes like this. http://osu.ppy.sh/ss/398511 The position of 5 is to create a triangle pattern with next two notes. I know there's some overlap and that perhaps may be fixed, but for right now get the pattern in place.
00:34:707 (1,2,3,4,5,6,7,8) - This is fun. It's works.
00:45:091 (5,6) - You should space 1.0. Stacking doesn't play well IMO. you should also start the next combo here 00:46:630 -. Look at this http://osu.ppy.sh/ss/398516
00:46:630 (1,2) - This can also be a jump. You can probably space 2 any distance 2.0 snap and lower from 1.0. Space where it works best.
00:52:976 (1) - why start this pattern so close to the previous one? Before you do anything. Add a note here 00:52:784 - . Place it at x 436 y 40. You should start the next combo by stacking on this note.
00:57:591 (1) - You should start on the long white tick IMO. replace 00:58:391 -
01:00:284 (3) - Clap
01:00:861 (5) - ^ (Remove finish)
01:01:822 (7) - ^
01:06:630 (2,3,4,5) - Move two grid 4 units to the right to line up with 1.
01:08:553 (1,2,3,4,5,6,7,8,9) - Awesome pattern
01:24:899 (2,3) - Not stacked right.

Normal

Your hitsounds should be a lot better after this mod.

00:07:015 (1) - Start combo in the exact center of the screen.
00:07:015 (1,2,3) - 0.65 spacing. In other words, spacing should be exactly equal.
00:10:092 (1,2,3) - spacing should be equal. Turn grid snap off and make it all 0.65
00:11:054 (3,1) - Try 0.8. And space it more like a corner. http://puu.sh/QtFm
00:13:169 (4,5) - 0.8 too.
00:22:400 (1) - start this combo is an area that doesn't overlap with a slider.
00:27:400 (4) - end with whistle
00:27:977 (5) - ^
00:29:323 (4,5,6) - It looks better if this was exactly vertical
00:30:669 (7) - Replace first finish with whistle.
00:33:554 (3) - Remove finishes- they sound bad. Just have a whistle on the start instead?
00:37:784 (1,2,3,4,5) - Do this? http://osu.ppy.sh/ss/398548
00:38:938 (3) - How about remove the whistles and only add a clap to the start?
00:39:708 (4) - ^
00:40:092 (5) - End with whistle or finish?
00:41:246 (1) - Replace first whistle with finish?
00:45:861 (4) - start with clap.
00:46:631 - Add note with clap
00:46:823 (1) - Delete and add note here 00:47:015 - instead?
00:47:304 (2) - whistles don't fit. Remove?
00:49:131 (5) - Remove whistle from start?
00:50:092 (1) - whistle start, clap on end?
00:50:861 (2) - whistle start, finish on end?
00:51:631 (3) - whistle
00:52:015 (4) - reduce by 1/2th, whistle instead of finish to start.
00:52:784 (1) - Remove new combo.
00:53:169 (2) - New combo. Claps on both of those notes?
00:54:515 (4) - whistle
00:55:092 (1) - line up with 4.
00:55:861 (2) - whistle on body?
00:57:784 (1,2) - add finishes to this.
00:59:708 (2) - Add whistle to end?
01:00:284 (3) - replace finish with whistle.
01:01:438 (6) - Replace finish from start and add clap to start?
01:02:400 (1) - Line up with end of 6.
01:03:361 (3,4,1) - Awkward. Increase spacing please.
01:04:900 (1) - This is awkward coming off of previous note. You should move it half back. It plays a lot better there.
01:10:669 (6) - Unstack?
01:11:054 (7) - Slider just doesn't sound right since it's mapped to the beat. I think you should just delete and fix spacing with next combo.
01:16:823 (3) - Add clap

Easy

I did this hitsounding in a rush. I can't guarantee that I didn't make a mistake somewhere.

00:14:707 (2) - You could adds a whistle on the end if you add a note with whistle here 00:15:861 - and add whistle to the start of 00:16:245 (2) -
00:23:361 (2) - whistle?
00:24:322 (4) - whistle on start
00:26:245 (2) - ^
00:27:015 (4) - ^
00:28:553 (1) - whistle on both ends?
00:32:784 (3) - start with whistle?
00:35:668 (3) - Perhaps reduce to the red tick?
00:35:091 (2) - add whistle to start?
00:35:668 (3) - add whistle to end if it's on that red tick.
00:41:245 (4) - add finish to start.
00:50:091 (1) - start with whistle?
00:53:168 (1) - end with finish
00:55:091 (2) - New combo? It just seem fitting to me.
00:55:476 (3) - Whistle?
00:55:861 (4) - Start with whistle?
00:57:784 (1) - start with finish
01:00:861 (2,3) - You can remove the finishes from the end.
01:10:091 (2) - Start with whistle? also sounds better if you reduce to the red tick and add a repeat.
01:19:322 (5,6,1) - I think a straight transition is best
Topic Starter
JudgeTheDude

TheVileOne wrote:

I'll take my chances with my regular version with this recheck. I hope I helped.

General

Really should get this timing looked at.

Remove kyoukai senjou no horizon from tags.

Hard

Spacing to 0.8 didn't remove that 2010 feeling that the straight sliders create. It's not a bad thing. It does play a lot better now.

00:09:707 (5) - Add clap.
00:14:322 (1,2,3,4,5) - Move 2 grid 4 units to the left. Lines it up with 00:13:168 (4) -
00:32:784 (1,2,3,4,5,1) - This could be better. Here's what i suggest:
00:32:976 (2,3) - Remove claps.
00:33:553 (4) - Remove the clap on the end.
00:34:322 - Add note with clap.
Place notes like this. http://osu.ppy.sh/ss/398511 The position of 5 is to create a triangle pattern with next two notes. I know there's some overlap and that perhaps may be fixed, but for right now get the pattern in place.
00:34:707 (1,2,3,4,5,6,7,8) - This is fun. It's works.
00:45:091 (5,6) - You should space 1.0. Stacking doesn't play well IMO. you should also start the next combo here 00:46:630 -. Look at this http://osu.ppy.sh/ss/398516
00:46:630 (1,2) - This can also be a jump. You can probably space 2 any distance 2.0 snap and lower from 1.0. Space where it works best.
00:52:976 (1) - why start this pattern so close to the previous one? Before you do anything. Add a note here 00:52:784 - . Place it at x 436 y 40. You should start the next combo by stacking on this note.
00:57:591 (1) - You should start on the long white tick IMO. replace 00:58:391 -
01:00:284 (3) - Clap
01:00:861 (5) - ^ (Remove finish)
01:01:822 (7) - ^
01:06:630 (2,3,4,5) - Move two grid 4 units to the right to line up with 1.
01:08:553 (1,2,3,4,5,6,7,8,9) - Awesome pattern
01:24:899 (2,3) - Not stacked right.

Lots of thing fixed, but I don't remember exactly what :?

Normal

Your hitsounds should be a lot better after this mod.

00:07:015 (1) - Start combo in the exact center of the screen.
00:07:015 (1,2,3) - 0.65 spacing. In other words, spacing should be exactly equal.
00:10:092 (1,2,3) - spacing should be equal. Turn grid snap off and make it all 0.65
00:11:054 (3,1) - Try 0.8. And space it more like a corner. http://puu.sh/QtFm
00:13:169 (4,5) - 0.8 too.
00:22:400 (1) - start this combo is an area that doesn't overlap with a slider.
00:27:400 (4) - end with whistle
00:27:977 (5) - ^
00:29:323 (4,5,6) - It looks better if this was exactly vertical
00:30:669 (7) - Replace first finish with whistle.
00:33:554 (3) - Remove finishes- they sound bad. Just have a whistle on the start instead?
00:37:784 (1,2,3,4,5) - Do this? http://osu.ppy.sh/ss/398548
00:38:938 (3) - How about remove the whistles and only add a clap to the start?
00:39:708 (4) - ^
00:40:092 (5) - End with whistle or finish?
00:41:246 (1) - Replace first whistle with finish?
00:45:861 (4) - start with clap.
00:46:631 - Add note with clap
00:46:823 (1) - Delete and add note here 00:47:015 - instead?
00:47:304 (2) - whistles don't fit. Remove?
00:49:131 (5) - Remove whistle from start?
00:50:092 (1) - whistle start, clap on end?
00:50:861 (2) - whistle start, finish on end?
00:51:631 (3) - whistle
00:52:015 (4) - reduce by 1/2th, whistle instead of finish to start.
00:52:784 (1) - Remove new combo.
00:53:169 (2) - New combo. Claps on both of those notes?
00:54:515 (4) - whistle
00:55:092 (1) - line up with 4.
00:55:861 (2) - whistle on body?
00:57:784 (1,2) - add finishes to this.
00:59:708 (2) - Add whistle to end?
01:00:284 (3) - replace finish with whistle.
01:01:438 (6) - Replace finish from start and add clap to start?
01:02:400 (1) - Line up with end of 6.
01:03:361 (3,4,1) - Awkward. Increase spacing please.
01:04:900 (1) - This is awkward coming off of previous note. You should move it half back. It plays a lot better there.
01:10:669 (6) - Unstack?
01:11:054 (7) - Slider just doesn't sound right since it's mapped to the beat. I think you should just delete and fix spacing with next combo.
01:16:823 (3) - Add clap

Lots of thing fixed, but I don't remember exactly what :?

Easy

I did this hitsounding in a rush. I can't guarantee that I didn't make a mistake somewhere.

00:14:707 (2) - You could adds a whistle on the end if you add a note with whistle here 00:15:861 - and add whistle to the start of 00:16:245 (2) - Fixed
00:23:361 (2) - whistle?
00:24:322 (4) - whistle on start
00:26:245 (2) - ^
00:27:015 (4) - ^
00:28:553 (1) - whistle on both ends?
00:32:784 (3) - start with whistle?
00:35:668 (3) - Perhaps reduce to the red tick? I prefer keep it on the white, easier to play
00:35:091 (2) - add whistle to start?
00:35:668 (3) - add whistle to end if it's on that red tick.
00:41:245 (4) - add finish to start.
00:50:091 (1) - start with whistle?
00:53:168 (1) - end with finish
00:55:091 (2) - New combo? It just seem fitting to me.
00:55:476 (3) - Whistle?
00:55:861 (4) - Start with whistle?
00:57:784 (1) - start with finish
01:00:861 (2,3) - You can remove the finishes from the end.
01:10:091 (2) - Start with whistle? also sounds better if you reduce to the red tick and add a repeat. Same reason as above.
01:19:322 (5,6,1) - I think a straight transition is best Fixed
I put your hitsounds too, it sounds better for me, but idk if it's the same for everyone. We'll see with next mods, I can't judge that by myself.

Thanks for this mod very helpful, as the previous ^^
Kiiwa
Hi~

Gerenal
Please find better MP3, even if this is 128KBS, it sounds bad..?
Kiai ends kind of randomly, consider ending at 01:20:861 - or 01:22:399 - or 01:23:938 - ?

Hard
No spinner in this diff. Please consider adding one like the one in Easy to add variation in score.
AR+1 please! It gets confusing with such low AR!
00:47:303 (2) - Extend end till 00:47:591 -
00:38:938 (3) - This design makes more sense http://puu.sh/QEoT
00:44:226 (2,3,4) - Dont stack. Unstack (2) from (3) and (4) atleast.
00:48:553 (5,6) - Spacing dosen't fit music
00:57:784 (1) - Change to http://puu.sh/QEqC

Normal
AR-1 OD-1
00:14:708 (1) - Extend till 00:17:592 - and add finish
00:29:227 (3,4) - Don't use 1/4 in a Normal diff please.
01:10:092 (5) - Extend till 01:10:381 -

Easy

HDR+1
00:19:322 (1) - Extend till 00:20:091 -
00:28:553 (1,2) - Don't stack like this in an Easy diff
00:49:130 (3,4) - Change to a slider
01:05:476 - Need note
Nichiyouki


Hi, JudgeTheDude

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Kiai time in Normal diff is little different. Should move a green line in 00:59:323 to 00:59:322.

Easy

  1. 00:19:332 (1) - move slider end at 00:20:019
  2. 00:29:707 (2) - It shouldn't overlap with slider repeat of (1), because may make new players is surprise here.
  3. 00:49:130 (3) - It's hard for Easy diff. Remove it.
  4. 01:04:899 (2) - Slider start at 01:05:091.

Normal

  1. 00:28:554 (1,2,3) - Use slider follow this.
  2. 00:47:015 (2,3) - Same as 00:28:554 (1,2,3) -
  3. 00:54:708 - Add a note?
  4. 01:10:092 (5,6) - Same as 00:28:554 (1,2,3) -
  5. 01:15:169 (3) - Don't overlap with slider end of (2).

Hard

  1. 00:44:514 (3,4) - Don't overlap with (2)
  2. 00:47:303 (2) - Slider end at 00:47:591

That's all that I can find them.

Good luck~
Topic Starter
JudgeTheDude

Kiiwa wrote:

Hi~

Gerenal
Please find better MP3, even if this is 128KBS, it sounds bad..?The only problem was the voume, and if I take an other Audio file, it'll not fit with the background video, sorry. I have better quality, but it's FLAC and when I reencode it, it becomes like the actual audio file.
Kiai ends kind of randomly, consider ending at 01:20:861 - or 01:22:399 - or 01:23:938 - ? Fixed

Hard
No spinner in this diff. Please consider adding one like the one in Easy to add variation in score.
AR+1 please! It gets confusing with such low AR! Fixed
00:47:303 (2) - Extend end till 00:47:591 - Fixed
00:38:938 (3) - This design makes more sense http://puu.sh/QEoT Fixed
00:44:226 (2,3,4) - Dont stack. Unstack (2) from (3) and (4) atleast. Fixed
00:48:553 (5,6) - Spacing dosen't fit music Fixed
00:57:784 (1) - Change to http://puu.sh/QEqC Fixed

Normal
AR-1 OD-1 Fixed
00:14:708 (1) - Extend till 00:17:592 - and add finish Fixed
00:29:227 (3,4) - Don't use 1/4 in a Normal diff please. Fixed
01:10:092 (5) - Extend till 01:10:381 - Fixed

Easy

HDR+1 Fixed
00:19:322 (1) - Extend till 00:20:091 - Fixed
00:28:553 (1,2) - Don't stack like this in an Easy diff Fixed
00:49:130 (3,4) - Change to a slider Fixed
01:05:476 - Need note There's already the Slider's end here
Thanks for your mod ^^

Nitch, I'll check it tonight, I'm going to work now.
Topic Starter
JudgeTheDude
Audio file changed.
The offset should be good, I cut it with Sonar to have the same offset as the previous audio file.
Some alignements fixed too while checking the offset.
Topic Starter
JudgeTheDude

nich95 wrote:



Hi, JudgeTheDude

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Kiai time in Normal diff is little different. Should move a green line in 00:59:323 to 00:59:322.Fixed, it was a problem with the offset, everything was Snapped with offset+1

Easy

  1. 00:19:332 (1) - move slider end at 00:20:019 I prefer keeping it as the previous Slider. With placing them on white ticks, it's easier to play. Rythm is easier to take
  2. 00:29:707 (2) - It shouldn't overlap with slider repeat of (1), because may make new players is surprise here. Fixed
  3. 00:49:130 (3) - It's hard for Easy diff. Remove it. Fixed, I put a note at 00:49:322
  4. 01:04:899 (2) - Slider start at 01:05:091.Fixed, better like that

Normal

  1. 00:28:554 (1,2,3) - Use slider follow this. Fixed
  2. 00:47:015 (2,3) - Same as 00:28:554 (1,2,3) - I prefer keeping the actual notes.
  3. 00:54:708 - Add a note? Fixed
  4. 01:10:092 (5,6) - Same as 00:28:554 (1,2,3) - Fixed
  5. 01:15:169 (3) - Don't overlap with slider end of (2). Fixed

Hard

  1. 00:44:514 (3,4) - Don't overlap with (2) Already Fixed
  2. 00:47:303 (2) - Slider end at 00:47:591AlreadyFixed

That's all that I can find them.

Good luck~
Thanks for the mod, some things were said before but thanks ^^
TheVileOne
Hopefully last recheck

Easy

This mod will require considerable restructuring. You may want to keep a backup of your difficulty.

00:15:861 (3) - Not aligned vertically. x > 320
00:16:245 (1) - You should fix the overlap with 00:14:707 (2) - Raising the point where the slider curves should do it. (These 00:17:784 (2,3,4,1) - will need to be repositioned, which isn't that big of a deal. You have plenty of room to place them. I even have a pattern in mind, but I think it will be better for you to figure a pattern here). Hint: Pick a pattern where this 00:19:322 (1,2,3) - starts and ends on the vertical line.
00:22:399 (1) - You shouldn't start this in that position, it isn't fitting for this reason. The vocal here 00:21:630 - is extended through the gap. So this often indicates a forward movement. there's a much more complicated reason as well, but it's much harder to explain. Let me suggest you remap it a bit.

Instructions

00:22:399 (1) - Move this here 00:22:784 - , replacing 00:23:361 (2) -. With that done, add a repeat to 00:20:861 (3) -. You could position it like this. http://osu.ppy.sh/ss/399453 After that it's just a case of repositioning the notes until the spacing evens out.

Hitsound adjustments
00:20:861 (3) - Add whistle to the repeat just so it doesn't sound empty.

00:30:091 (3) - Add finish to start. Sounds like a significant beat.
00:36:660 (4) - Add whistle on end. A change of shape is in order. You should try this, so that the end works better with the next slider. http://osu.ppy.sh/ss/399460

00:53:198 (1) - finish on start.
01:04:352 (1,2,3,4,5,6,1) - This is formless. You should remap this with more interesting patterns.
The combo after see what you can do with this http://puu.sh/QLYE

01:12:044 (2,3) - I think it would be better if you managed to reverse the position to right to left if you can....
01:14:737 (4) - new combo.
May I suggest that you not have a red tick transition here 01:14:737 (4,5,6) - . It doesn't sound the greatest. Try this? http://puu.sh/QM4S


Recheck

Edit: I don't think I will ever stop rechecking this. I must be overstaying my welcome.

I just want to make sure everything I'm instructing is making things better.

General

00:47:035 - You should raise volume to at least 60% here.

Easy

Your Easy will be a lot better after this mod. I don't think I will need to recheck.

00:30:111 (3) - I accidentally ended this on a blue tick. Actually I have another idea. You can reduce to here 00:30:881 - . This is similar to how you originally had it. http://osu.ppy.sh/ss/400394 Make sure you shift all the note patterns to fix distance snap afterwards. (This is how I have the next part http://puu.sh/R2JL ) When you get here 00:32:804 (3,4,1) - , instead of having 4,1 directly above the end of 3, you should have them off to the side like this http://puu.sh/R2Pk The notes after can be fixed. Make sure 00:36:650 (4) - is still exactly lined up with previous note.

00:36:650 (4) - I've made this slider a bit better. Try using these points.


  • 1. x 60 y 192
    2. x 160 y 192
    3. x 140 y 268
    4. x 240 y 268
Notice the symmetry in the points 60 and 160 and 140 and 240 are both 100 apart. A good trick for making nice sliders, if to note how many units two points are in a slider, and then making sure the exact same is done for the other side of the shape. You don't need to worry about whether the shape fits in the timeline. You can scale the shape so that it fits.

00:40:111 (2,3,4) - When you move these, you should move them all at the same time. Position them so that 3, is roughly centered between the slider ends of this slider 00:37:804 (1) -. It would be a nice touch.

00:47:034 (1) - Replace end clap with whistle.
00:49:342 (3) - Add whistle
00:51:265 (2) - ^
00:51:650 (3) - Replace clap start with whistle- fits better.
00:53:188 (1) - whistle + finish on start and end
00:53:188 (1) - I have a nice fix to your slider overlap issue. http://puu.sh/R3gx Afterwards you can reposition 00:55:111 (1,2) - and then move this forward to the long white tick. You'll need the gap to properly position the notes. This seems to work pretty good. http://puu.sh/R3iE Notice I slanted the slider to fit better with 00:57:804 (1) - . It will shift where you start the sliders more to the right than where you originally had it. You'll need to fix the spacings and symmetry of the parts after it. When you get to 01:02:419 (3) - I realized it's crooked. Make sure you move the slider so the middle point is exactly on the vertical line or x 256. You will see that the points on the left and right are at different heights. Move the right point to match the left point. http://puu.sh/R3z6 Keep fixing the distance snap by moving the notes over. You will be able to even out the distance snap during this transition 01:10:111 (2,1,2) - .
01:13:188 (3) - You can fix this slider's shape a bit by changing the points like this.

  • 1. x 116 y 192
    2. x 168 y 24
    3. x 344 y 40
Fix spacing afterwards. You should move 01:17:804 (1,2,3,4,5,6,1,2,1) - All at once. Try to center 4,6 on the vertical line. Even after centering 01:22:419 (2) - this still isn't centered. This indicated a symmetry problem with previous slider. I fixed your points, but the slider is slightly more compact. I hope that's alright. http://osu.ppy.sh/ss/400486


  • 1. x 356 y 72
    2. x 472 y 72
    3. x 472 y 276
    4. x 356 y 276
Just mirror this slider over.

Normal

This difficulty still needs some restructuring here and there. The difficulty should be a lot better after this mod.

00:07:996 (3,1,2,3,1,2,3,1,2,3,4,5) - Move all of these up 1 unit to perfectly center them.
00:12:035 (1,2,3,4,5) - Center these? Move the whole pattern until 00:12:035 (1) - is at x 388
00:19:342 (1,3) - Sliders could be better. Make the points the same distance apart. Also I think you could use more symmetry in the pattern itself, and the overlap is unnecessary.
00:22:419 (1,2,3,4,5,6) - This pattern could be a lot better. I came up with this http://osu.ppy.sh/ss/400510
Hitsound adjustments.
00:22:804 (2) - Replace finish with whistle?
00:23:381 (3) - Move finish here.
00:23:765 (4) - Replace finish with whistle
00:24:535 (6) - Add whistle to start
00:27:035 (3) - whistle
00:25:496 - Add note.
00:28:573 (1,2,3,4) - Move right 1 unit if the spacing didn't change. 1 is not lined up with 00:27:996 (5) -. Keep moving notes over until you find a place to even the spacing.
00:29:342 (2) - Add whistle
00:30:111 (4) - Add finish.
00:41:265 (1,2,3) - Isn't straight or perfectly lined up with previous note. (I lined them up below)
~~~~~~
00:41:265 (1) - Move to x 228, y 292. move second point to x 188 y 252
00:41:842 (2) - x 132 y 200
00:42:227 (3) - x 80 y 144

00:41:265 (1,2,3) - remove whistle from end of 1, replace with finish, add finishes to other notes too.
00:42:804 (4) - It sounds better if you moved it here 00:43:188 - and made it 1/2th long. you can fix the spacing with this pattern. http://osu.ppy.sh/ss/400522 Remapping 00:46:650 (1,2,3,4,5,6) - shouldn't be too much of a problem. I would have recommended you use a better pattern here anyways. Try seeing what you can do with this. http://puu.sh/R4Dz
00:43:958 (1) - Whistle on start. (There's a sound there)
00:50:111 (1,2) - The asymmetry bothers me. How about this pattern instead? It's a lot less 2010. http://puu.sh/R4HX If you find you can't figure out how to respace the next part 00:52:804 (5) - can be deleted.
00:55:881 (2) - Move 1 unit to the right.
00:58:381 (2,1) - Spacing doesn't need to be so close. You have the whole screen to start the combo. Move the snap closer to 0.7 and you should space the notes like this in the timeline. http://puu.sh/R4Of It will be easier to make a good pattern with that timeline.
01:04:342 (4,1,2,3,4,5,1,2,3,4,5) - Move all these up 1 unit to fix alignment.
01:04:727 (1) - Clap spam. I would only have a clap on the second repeat and a whistle at the very end. The whistle is so the next part can be whistle, clap whistle.
01:10:111 (5) - Soft finishes sound better IMO.
01:15:688 (3) - Fix overlap.
01:16:265 (1,2,3) - You know you don't always have to maintain distance snap when you change combo. You could center this regardless of distance snap.
01:17:804 (1) - Whistle
01:18:188 (2) - whistle on end
01:18:958 (3) - end with finish
01:20:881 (5,1,2,3,4) - Claps aren't the best here. 01:20:881 (5) - finish, 01:21:265 (1) - whistle, 01:21:650 (2) - finish, 01:22:034 (3) - whistle, 01:22:419 (4) - finish.

Hard

Again, still some things you should fix. But it's not far away from being a solid difficulty. You're almost there.

00:16:842 (2) - Finish
00:19:919 (4) - Remove clap from end
00:20:881 (6) - whistle?
00:23:381 (3) - ^
00:24:919 (6) - Isn't symmetrical. Change middle point to x 440, y 208, and last point to x 340 y 88
00:25:881 (1,2,3,4,1,2,3,4,5,6) - This plays surprisingly well.
00:40:496 (2) - Add clap.
00:41:842 (5) - Replacing start whistle with finish
00:43:958 (1,2,3,4,5) - Bad looking curve. http://osu.ppy.sh/ss/400541 also in the screenshot, note the timeline. I suggest you use that configuration. It plays a lot closer to the vocals.
00:47:804 (3) - start and end with whistle
00:49:150 - Plays better if this was a single note and this 00:49:342 - was a slider that ends here 00:49:727 - . you probably don't need to fix the spacing with the combo after.
00:51:650 (5) - Replace clap with whistle. Whistle should be audible. So if you can't hear the whistle raise the volume. See General comment.
00:52:034 (6) - Remove claps. Only have whistle on the end.
00:52:804 (7) - Delete. Doesn't fit.
00:52:996 (1) - Move this note out of the corner. also consider starting where 7 was. Ends on long white tick. Add finish to the end. Also the timeline is weird through here. I suggest a 1/8th transition. This plays more closely to the vocals IMO. http://puu.sh/R5V2 also look at this pattern http://puu.sh/R5WC
00:56:458 (3) - whistle
00:56:842 (5) - finish?
00:57:419 (8) - whistle
00:57:804 (1,2) - Add finish
00:57:804 (1,2) - Move two units left to fix alignment with previous note.
01:01:265 (6) - Remove finish from end and add whistle?
01:12:996 (5,6) - 1.2 snap would be better here.
01:20:881 (8) - Okay. This just throws me off. also I think it would be better if it didn't overlap with 7. You could remove the slowdown and do this. http://osu.ppy.sh/ss/400563

Paste this into your .osu under hit objects

4,304,80881,2,0,B|220:452|280:152|512:308,1,540

01:22:419 - Add note at x 420 y 192 It will fall right into the next combo's pattern.
01:24:919 (2,3) - Stack better please.

Conclusion

I've spent the time to make this beatmap perfect. I want this ranked. Don't give up.
Topic Starter
JudgeTheDude

TheVileOne wrote:

Hopefully last recheck

Easy

This mod will require considerable restructuring. You may want to keep a backup of your difficulty.

00:15:861 (3) - Not aligned vertically. x > 320
00:16:245 (1) - You should fix the overlap with 00:14:707 (2) - Raising the point where the slider curves should do it. (These 00:17:784 (2,3,4,1) - will need to be repositioned, which isn't that big of a deal. You have plenty of room to place them. I even have a pattern in mind, but I think it will be better for you to figure a pattern here). Hint: Pick a pattern where this 00:19:322 (1,2,3) - starts and ends on the vertical line.
00:22:399 (1) - You shouldn't start this in that position, it isn't fitting for this reason. The vocal here 00:21:630 - is extended through the gap. So this often indicates a forward movement. there's a much more complicated reason as well, but it's much harder to explain. Let me suggest you remap it a bit.

Instructions

00:22:399 (1) - Move this here 00:22:784 - , replacing 00:23:361 (2) -. With that done, add a repeat to 00:20:861 (3) -. You could position it like this. http://osu.ppy.sh/ss/399453 After that it's just a case of repositioning the notes until the spacing evens out.

Hitsound adjustments
00:20:861 (3) - Add whistle to the repeat just so it doesn't sound empty.

00:30:091 (3) - Add finish to start. Sounds like a significant beat.
00:36:660 (4) - Add whistle on end. A change of shape is in order. You should try this, so that the end works better with the next slider. http://osu.ppy.sh/ss/399460

00:53:198 (1) - finish on start.
01:04:352 (1,2,3,4,5,6,1) - This is formless. You should remap this with more interesting patterns.
The combo after see what you can do with this http://puu.sh/QLYE

01:12:044 (2,3) - I think it would be better if you managed to reverse the position to right to left if you can....
01:14:737 (4) - new combo.
May I suggest that you not have a red tick transition here 01:14:737 (4,5,6) - . It doesn't sound the greatest. Try this? http://puu.sh/QM4S


Will update with other difficulties. I wanted to get the Easy out early.
Fixed a lot of things, you were here with me to check it, thanks ^^
wmfchris
[Hard]
I'll suggest HP6 for this hard.
00:08:765 (5,1) - swap new combo as the new phrase starts at 00:08:573 - actually
00:21:265 (8) - clap at the end corresponding to 00:19:919 (4) - , you may also want to curve the sldier with (4) as well: http://osu.ppy.sh/ss/401260
01:10:111 (7) - align with (5,6), left 1 grid
01:12:611 (4) - again left 3 grids so that (1,2,3,4) gives a rectangle
like 1:10 above some details can be improved in the diff. On the other hand, the hitsound actually make sense but sometimes we're not sure whether their logic is consistant or not, like 00:27:419 (3) - with finishes and 00:29:150 (2) - without it.

[Normal]
00:43:381 (4) - fit the music and sounds smoother if you move this 1/2 later
00:57:804 (1) - actually this is inaccurate but using a single 3/4 slider would be too hard. Try to use repeating 3/4 slider then
00:59:342 (1,2,3,4) - they're too close each other (not in terms of spacing), it's hard to determine the spacing of (2,3) blablabla you can make better use of the area on the right...
The same hitsound questioning with hard, mostly about claps.

Some mappers/modders don't like linear mapping but this is not bad, and the song sounds nice as well. Good luck~
Topic Starter
JudgeTheDude

wmfchris wrote:

[Hard]
I'll suggest HP6 for this hard.
00:08:765 (5,1) - swap new combo as the new phrase starts at 00:08:573 - actually
00:21:265 (8) - clap at the end corresponding to 00:19:919 (4) - , you may also want to curve the sldier with (4) as well: http://osu.ppy.sh/ss/401260
01:10:111 (7) - align with (5,6), left 1 grid
01:12:611 (4) - again left 3 grids so that (1,2,3,4) gives a rectangle
like 1:10 above some details can be improved in the diff. On the other hand, the hitsound actually make sense but sometimes we're not sure whether their logic is consistant or not, like 00:27:419 (3) - with finishes and 00:29:150 (2) - without it.

[Normal]
00:43:381 (4) - fit the music and sounds smoother if you move this 1/2 later
00:57:804 (1) - actually this is inaccurate but using a single 3/4 slider would be too hard. Try to use repeating 3/4 slider then
00:59:342 (1,2,3,4) - they're too close each other (not in terms of spacing), it's hard to determine the spacing of (2,3) blablabla you can make better use of the area on the right...
The same hitsound questioning with hard, mostly about claps.

Some mappers/modders don't like linear mapping but this is not bad, and the song sounds nice as well. Good luck~
Everything's done, I'm finshing checking the hitsounds. Thanks ^^

Deleted or replaced some claps.
Nagisawa
Hi)
It's special mod from my que


[Hard]
~HP + 1
~1/8? Why?
~use distance shap.

00:17:419 (4) - finish
00:24:727 - add note + clap
00:39:727 (4) - delete note this and add here + whistle
01:03:381 (4,5,6) - hidden. fix it
01:16:265 (1) - nc
01:22:804 (1) - hidden. fix it

and so, comboburst

good luck)
Topic Starter
JudgeTheDude

Nagisawa wrote:

Hi)
It's special mod from my que


[Hard]
~HP + 1 Fixed
~1/8? Why? For that: 00:52:996 (1) - Move this note out of the corner. also consider starting where 7 was. Ends on long white tick. Add finish to the end. Also the timeline is weird through here. I suggest a 1/8th transition. This plays more closely to the vocals IMO. http://puu.sh/R5V2 also look at this pattern http://puu.sh/R5WC
~use distance shap.

00:17:419 (4) - finish Fixed
00:24:727 - add note + clap A bit weird, we'll see with the next mod, but I put it.
00:39:727 (4) - delete note this and add here + whistle I didn't understand wha you want
01:03:381 (4,5,6) - hidden. fix it Fixed
01:16:265 (1) - nc Fixed
01:22:804 (1) - hidden. fix it Fixed

and so, comboburst

good luck)
Thanks for the mod and the comboburst ^^
pyransc
Some sugestion.

[Easy]
00:20:496 (2) - End this slider at 00:21:650 ??
00:49:342 (3) - clap
00:50:111 (1) - remove whistle on secound circle
00:51:265 (2) - clap
01:06:265 (5) - add whistle to secound circle
01:07:035 (6) - remove whistle on first circle
00:59:342 - inherited point audio 50% ?

[Normal]
00:07:035 (1) - remove finish add whistle
00:07:419 (2) - add whistle to first circle
00:08:958 (1) - clap
00:09:342 (2) - ^
00:09:727 (3) - ^
00:10:111 (1) - remove finish add whistle
00:10:496 (2) - add whistle to first circle
00:12:035 (1) - clap
00:12:419 (2) - ^
00:12:804 (3) - ^
00:14:342 (5) - whistle
00:44:150 (1) - start slider at 00:43:958
00:47:035 (2) - add clap to secound circle
00:47:804 (3) - ^
00:48:958 (5) - add clap to slider

[Hard]
ok :)
Topic Starter
JudgeTheDude

pyransc wrote:

Some sugestion.

[Easy]
00:20:496 (2) - End this slider at 00:21:650 ?? Fixed
00:49:342 (3) - clap I keep the actual
00:50:111 (1) - remove whistle on secound circle There aren't any whistle on the second circle
00:51:265 (2) - clap I keep the actual
01:06:265 (5) - add whistle to secound circle Fixed
01:07:035 (6) - remove whistle on first circle I keep the actual
00:59:342 - inherited point audio 50% ?

[Normal]
00:07:035 (1) - remove finish add whistle I keep the actual
00:07:419 (2) - add whistle to first circle Fixed
00:08:958 (1) - clap Fixed
00:09:342 (2) - ^ I keep the actual
00:09:727 (3) - ^ Fixed
00:10:111 (1) - remove finish add whistle I keep the actual
00:10:496 (2) - add whistle to first circle Fixed
00:12:035 (1) - clap Fixed
00:12:419 (2) - ^ I keep the actual
00:12:804 (3) - ^ Fixed
00:14:342 (5) - whistle I keep the actual
00:44:150 (1) - start slider at 00:43:958 Fixed
00:47:035 (2) - add clap to secound circle Fixed
00:47:804 (3) - ^ Fixed
00:48:958 (5) - add clap to slider I added clap only on start and end

[Hard]
ok :)
Thanks ^^
CTB Fia
Easy&Normal
Nothing to say :o it seems PERFECT!
you already got mod from professional i think

Hard
beats seems to be in place
just put soud effect and everything will be good!

tha's all i can mod
i think your beatmap will be ranked soon :)
Topic Starter
JudgeTheDude

shojimeguro wrote:

Easy&Normal
Nothing to say :o it seems PERFECT!
you already got mod from professional i think

Hard
beats seems to be in place
just put soud effect and everything will be good!

tha's all i can mod
i think your beatmap will be ranked soon :)
Thanks, but I have to admit it, I got a lot of helpful mods, especially from TheVileOne wo helped me InGame too.
I'll add some sounds in hard, I'll see where I can put some.

Thanks ^^
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:51:650 (3,1) - try to avoid the overlap

[Normal]
00:17:611 - delete the break
00:59:727 (2) - end at wrong position
01:04:727 (1) - keep reverse no more than 4 times in Normal

[Hard]
General suggestion: Use more various patterns/sliders. Putting circles and sliders horizontally or vertically makes the map lack creativity and playability. One of the best way to improve patterns in your map is open other's map in editor and see how they put notes, and this is what I did when I made my first map.

GL~
Topic Starter
JudgeTheDude

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:51:650 (3,1) - try to avoid the overlap

[Normal]
00:17:611 - delete the break
00:59:727 (2) - end at wrong position
01:04:727 (1) - keep reverse no more than 4 times in Normal

[Hard]
General suggestion: Use more various patterns/sliders. Putting circles and sliders horizontally or vertically makes the map lack creativity and playability. One of the best way to improve patterns in your map is open other's map in editor and see how they put notes, and this is what I did when I made my first map.

GL~
Everything fixed, I'll se what I can do in Hard, but it'll be hard ^^
Thanks for your mod
DakeDekaane
Hi, mod time~

Not much to found, only tiny stuff that can be improved and some can be ignored (sorry if something looks nazi >_<), here we go~

[General]

Unsnapped inherited timing points (green lines), some volume changes, and kiai time may be affected by this.

[Easy]

00:16:287 (1) - 1 grid left
00:41:287 (4) - This may be covered by the HP bar.

[Normal]

There's a lot of spacing changes, but as there's the same spacing in a same combo, I think that's fine.
00:08:018 (3) - Maybe align this with the end of previous slider (x:388 y:116)
00:14:364 (5) - 1 grid left
00:44:749 (2) - This looks better

Took the original slider, reversed (Ctrl+R/Edit -> Reverse selection) and rotated by 180°, putting it in x:64 y:184
00:55:903 (2) - 1 grid left
01:00:326 (3,4) - 1 grid down
01:22:826 (1) - You can make it like this:

1: x:96 y:88; 2: x:160 y:96; 3: x:172 y:160.

[Hard]

No spinners? I couldn't find a nice spot to put one, so I think it's fine.
00:53:787 (3) - Make this end in 00:53:980

That's all, good luck c:
Topic Starter
JudgeTheDude

DakeDekaane wrote:

Hi, mod time~

Not much to found, only tiny stuff that can be improved and some can be ignored (sorry if something looks nazi >_<), here we go~

[General]

Unsnapped inherited timing points (green lines), some volume changes, and kiai time may be affected by this.

[Easy]

00:16:287 (1) - 1 grid left
00:41:287 (4) - This may be covered by the HP bar.

[Normal]

There's a lot of spacing changes, but as there's the same spacing in a same combo, I think that's fine.
00:08:018 (3) - Maybe align this with the end of previous slider (x:388 y:116)
00:14:364 (5) - 1 grid left
00:44:749 (2) - This looks better

Took the original slider, reversed (Ctrl+R/Edit -> Reverse selection) and rotated by 180°, putting it in x:64 y:184
00:55:903 (2) - 1 grid left
01:00:326 (3,4) - 1 grid down
01:22:826 (1) - You can make it like this:

1: x:96 y:88; 2: x:160 y:96; 3: x:172 y:160.

[Hard]

No spinners? I couldn't find a nice spot to put one, so I think it's fine.
00:53:787 (3) - Make this end in 00:53:980

That's all, good luck c:
Everything modified, I also resnapped the Timing points.
Yu-Izanagi-12
Why isn't this map ranked yet?
All honesty i couldn't find anything wrong
Topic Starter
JudgeTheDude

Yu-Izanagi-12 wrote:

Why isn't this map ranked yet?
All honesty i couldn't find anything wrong
Thanks ^^
Aldwych
Salut , via M4M (un peux vieux mais bon j'accepte quand même).

[General]

Je trouve que le volume hitsound est beaucoup trop bas ( du fait que le volume de la musique lui lest fort), on entend a peine le whistle par exemple.
Essaie de garder le même volume entre chaque diff, par exemple sur ton kiaï :
En easy : 50%
En normal : 50%
En hard : 40%


[Easy]

Rien de spécial si ce n'est ce qui est référé au général

[Normal]

00:20:903 Ctrl + R et essaie de faire quelque chose de sympas avec le précédent cercle et slider.
00:36:672 Auh nom! Un peu plus courbé et régulier s'il te plait. >:(

[Hard]

00:21:287 J'ai vu que tu as voulu faire une parallèle au dernier slider, mais je le trouve pas très beau, et si tu le faisait plus autour du précédent cercle? Ou alors le faire un plus courbé et plus joli?
01:02:441 Stack le sur le slider?
01:08:595 Ca manque d'un jump par la imo.
01:10:133 Tu as mis en soft ici en normal, pourquoi pas en hard?
01:16:287 ^ (Pour le jump)
01:16:864 Il sert a quoi ce TS?
01:25:710 Quel gachis ce blanc quand t'as un beau steam de fin ici.

Wala!

Sinon je reprendrais que m'as dit popner et wmfchris sur ma map :

C'est un peu trop "carré" et ancien tu utilise pas assez les slider courbés et ça manque un peu choses techniques, le fait que tout soit un peu horizontal et vertical la rend un peu ennuyante. Je te conseille d'ailler faire un tour ici : 61

Par contre y'a pas de fautes particulière et ça ne l'empêche pas d'être rankée hein.

Good luck. :P
Topic Starter
JudgeTheDude

Aldwych wrote:

Salut , via M4M (un peux vieux mais bon j'accepte quand même).

[General]

Je trouve que le volume hitsound est beaucoup trop bas ( du fait que le volume de la musique lui lest fort), on entend a peine le whistle par exemple.
Essaie de garder le même volume entre chaque diff, par exemple sur ton kiaï :
En easy : 50%
En normal : 50%
En hard : 40%
Corrigé

[Easy]

Rien de spécial si ce n'est ce qui est référé au général

[Normal]

00:20:903 Ctrl + R et essaie de faire quelque chose de sympas avec le précédent cercle et slider.
00:36:672 Auh nom! Un peu plus courbé et régulier s'il te plait. >:(
J'ai un peu tout remappé, donc ça a été corrigé

[Hard]

00:21:287 J'ai vu que tu as voulu faire une parallèle au dernier slider, mais je le trouve pas très beau, et si tu le faisait plus autour du précédent cercle? Ou alors le faire un plus courbé et plus joli?
01:02:441 Stack le sur le slider?
01:08:595 Ca manque d'un jump par la imo.
01:10:133 Tu as mis en soft ici en normal, pourquoi pas en hard?
01:16:287 ^ (Pour le jump)
01:16:864 Il sert a quoi ce TS?
01:25:710 Quel gachis ce blanc quand t'as un beau steam de fin ici.
J'ai un peu tout remappé, donc ça a été corrigé

Wala!

Sinon je reprendrais que m'as dit popner et wmfchris sur ma map :

C'est un peu trop "carré" et ancien tu utilise pas assez les slider courbés et ça manque un peu choses techniques, le fait que tout soit un peu horizontal et vertical la rend un peu ennuyante. Je te conseille d'ailler faire un tour ici : 61

Par contre y'a pas de fautes particulière et ça ne l'empêche pas d'être rankée hein.

Good luck. :P
Thanks pour le lien et le mod^^

I remapped some part of Normal/Hard, making them more round and added some patterns in them.
J'ai remappé plusieurs parties du Normal et du Hard, les rendant plus ronds, moins carrés et ajoutant quelques patterns.
Kin
Yop ~
Meme si c'était close je mod quand meme :D

Easy :

00:18:980 (6) - bouge le un grid en dessous pour faire une jolie droite
00:30:133 (3) - essaie quelque chose dans le genre : http://puu.sh/14JZP
00:51:672 (3,1) - La fin du 1 juste a coté du 3 comme ça, je le trouve pas très très jolie, peut etre qu'il serrait mieux si il est en plein mileux de ses 2 sliders 00:50:133 (1,2,3) -
01:17:826 (1) - spacing
01:22:826 (1) - essaie de faire un symetry parfaite

Normal :

00:48:595 (4) - essaie de le placer parfaitement sur la fin de ce slider 00:47:057 (2) -
01:03:403 (3) - essaie de le changer comme celui la, pour qu'il "entoure" parfaitement une parti du cercle : http://puu.sh/14Lor
01:11:672 (1) -spacing
01:16:287 (1,2,3) - pour une normal, évite 3 cercle comme, lorsque que c'est snappé sur du bleu, un slider back est meilleur : http://puu.sh/14Lt2

Hard :

01:25:710 (4,1) - c'est + jolie avec un slider comme ça non ? : http://puu.sh/14Lym

Good luck pour le ranking ~
et n'hésite pas à me PM pour un mod ou une guest diff :D
Topic Starter
JudgeTheDude

Kin wrote:

Yop ~
Meme si c'était close je mod quand meme :D

Easy :

00:18:980 (6) - bouge le un grid en dessous pour faire une jolie droite
00:30:133 (3) - essaie quelque chose dans le genre : http://puu.sh/14JZP
00:51:672 (3,1) - La fin du 1 juste a coté du 3 comme ça, je le trouve pas très très jolie, peut etre qu'il serrait mieux si il est en plein mileux de ses 2 sliders 00:50:133 (1,2,3) -
01:17:826 (1) - spacing
01:22:826 (1) - essaie de faire un symetry parfaite

Normal :

00:48:595 (4) - essaie de le placer parfaitement sur la fin de ce slider 00:47:057 (2) -
01:03:403 (3) - essaie de le changer comme celui la, pour qu'il "entoure" parfaitement une parti du cercle : http://puu.sh/14Lor
01:11:672 (1) -spacing
01:16:287 (1,2,3) - pour une normal, évite 3 cercle comme, lorsque que c'est snappé sur du bleu, un slider back est meilleur : http://puu.sh/14Lt2

Hard :

01:25:710 (4,1) - c'est + jolie avec un slider comme ça non ? : http://puu.sh/14Lym

Good luck pour le ranking ~
et n'hésite pas à me PM pour un mod ou une guest diff :D
Tout modifié, merci du mod ^^
Athena Tennos
A-tan's mod~

[General]
♪~nice!~

[Easy]
  1. 01:04:749 - add note....feel better..
    1. 01:05:518 (4,5) - change to slider~?
  2. 00:57:826 (1) - remove NC?~...
  3. 01:02:441 (3) - NC?~...
    1. 01:04:364 (1) - remove NC~
  4. 01:05:518 (3) - NC~
[Normal]
  1. 00:10:518 (2,1) - change to the end of the sldier completely overlap with note1~
  2. 00:19:364 (1,3) - symmetrical~try to copy one, then ctrl+J~
  3. 00:38:210 (2,4) - change to the end of the sldier completely overlap with note4~
  4. 00:46:672 (1) - remove NC?...~
    1. 00:47:057 - NC~
  5. 01:23:980 (1,1) - the spinner's hitscore overlap the slider....try to move on it....
[Insane]
  1. 00:29:172 (2) - try ctrl+R~
  2. 00:32:249 (4) - try to make a slider?~
  3. 01:15:133 (2,3) - change to the end of the sldier completely overlap with note3~
  4. 01:18:210 (2,6) - move slider6 right one grid~
very nice song!~but the rhythm a little singularly...;_;..
Good Luck~
Topic Starter
JudgeTheDude

Athena Tennos wrote:

A-tan's mod~

[General]
♪~nice!~

[Easy]
  1. 01:04:749 - add note....feel better.. Fixed
    1. 01:05:518 (4,5) - change to slider~? Fixed
  2. 00:57:826 (1) - remove NC?~... Fixed
  3. 01:02:441 (3) - NC?~... Fixed
    1. 01:04:364 (1) - remove NC~ Fixed
  4. 01:05:518 (3) - NC~ Fixed
[Normal]
  1. 00:10:518 (2,1) - change to the end of the sldier completely overlap with note1~ The 1 appears after the slider is played, so I don't think it's a problem, it's readable. I'll see with future mods
  2. 00:19:364 (1,3) - symmetrical~try to copy one, then ctrl+J~ Already symetrical, but I have re-pasted it, in case of
  3. 00:38:210 (2,4) - change to the end of the sldier completely overlap with note4~ The 4 appears after the slider is played, so I don't think it's a problem, I'll see with future mods, it's readable.
  4. 00:46:672 (1) - remove NC?...~ Fixed
    1. 00:47:057 - NC~ Fixed
  5. 01:23:980 (1,1) - the spinner's hitscore overlap the slider....try to move on it.... Fixed
[Insane]
  1. 00:29:172 (2) - try ctrl+R~ Fixed
  2. 00:32:249 (4) - try to make a slider?~ Fixed
  3. 01:15:133 (2,3) - change to the end of the sldier completely overlap with note3~ That was just badly stacked
  4. 01:18:210 (2,6) - move slider6 right one grid~ Fixed
very nice song!~but the rhythm a little singularly...;_;..
Good Luck~
Thanks for the mod ^^
kajiyatta
hi from Modding Queue
General
almost suggestions
Easy
Placement
00:07:441(1) liner? curved seems more better I suppose.
00:10:518(2)^
00:30:133(3) make beautiful~
Rythem
Hit Sonud
00:47:057(1) remove clap at head? it doesn't fit.
00:50:133(1)^ at end?
01:10:133 why using soft hit-sound? I think Normal hit-sound seems more better.

Normal
Placement
Rythem
00:36:905(4) mybe this?
00:53:210(1,2,3) a bit weird for me if you want to fit rythem to vocal. so maybe this?
Hit Sonud
00:23:403(3) remove finish?
00:39:749(4) remove clap?

Hard
Placement
00:31:287(6) not overlapped better.
Rythem
I suppose you can put more notes. there are some spaces and they don't seem good to hit notes.
00:23:595(3) maybe this?
00:46:6672(1,2) ^
Hit Sonud
this hit sounds a bit weird for me. try to put consistance (2,4) it's common and other Ranked maps similar to.(also you can put another hit sounds ffitting with music)

well, this needs some work but some nice mapset. hope can Ranked and star~
Meru
yo o/
from our queue

sorry for a very late modding because I was busy with school, exam, and midtest orz ><

It seems your map already recieve a lot of mods... orz let's see what can I get

[General]
  1. Nothing is wrong :P but the BG looks so catchy to me xD
[Easy]
  1. 00:33:210 (3) - mind to add finish? I'm following the song owo
  2. 00:51:287 (1,2,3) -
    SPOILER


    Maybe, move down a little? it touches HPBar and score xD
  3. 00:53:210 (1) - Why this slider ends at the blue tick? long white tick should be fit IMO
  4. 01:10:133 - Why start from here you're using soft hitsound oAo I couldn't feel the soul of the song compare to 00:59:364
  5. 01:17:826 (1,2,3,4) - I prefer these 4 should using normal hitsound instead soft ><
[Normal]
  1. 00:10:518 (2,3) - Actually, I don't recommend overlap in Normal, it will becomes harder to seen
    SPOILER


    But I think it's okay for now besides, I couldn't find a better solution for you.. oTL
  2. 00:39:749 (4,5) - ^
  3. 00:43:210 (4) - use drum(normal hit) hitsound instead soft?
[Hard]
  1. I think more space in this diff would be great? so some objects would not touch the other object/slider
  2. 00:20:903 (7) - NC here? but not gray color please xP
  3. 00:31:672 (1,2,3,4,1,2,3) - I think this pattern is quite confusing... try playtest it with osu! skin default, it overlaps the other
  4. 00:40:903 (3) - Move the current NC to here, it follow the downbeat and the vocal :3
  5. 00:57:826 (1) - extend the slider til the blue tick, in this part it would be nice if you follow the vocal
  6. 01:11:672 (1) - add finish~
sorry for the short mod ><
Topic Starter
JudgeTheDude
Thanks for your mods, I fixed everything, and I moved the notes that overlaped others.
That was very helping :D
Abd thanks for the star kajiyatta :)
Kawayi Rika
Hello ~ JudgeTheDude ~ :)

High Priority map ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 'comboburst' size really large,try reduce some.

[Hard]


  1. 00:13:210 (4) - This slider is not symmetry.
  2. 00:31:672 (1) - Move to X:160 Y:244 looks better.
  3. 00:44:268 (2) - Move 1 grid right.
  4. 00:53:787 (3,4) - I guess you follow with lyrics,should change like this.

[Normal]


  1. 00:52:056 (4,5) - Don't jump here,it's hard for beginner.
  2. 00:55:903 (2) - Extend to 00:57:249 and remove whistle on end point.
  3. 01:26:287 (1) - This slider suddenly spinner after,so extend spinner to 01:26:480 is fine.

[Easy]


  1. 00:20:518 (2) - Change a circle + 2/1 slider is more better to here.
  2. 00:41:287 (4) - This slider should end to 00:42:249.

That's all ~ i guess it's time to go ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
JudgeTheDude

Kawayi Rika wrote:

Hello ~ JudgeTheDude ~ :)

High Priority map ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 'comboburst' size really large,try reduce some. Fixed

[Hard]


  1. 00:13:210 (4) - This slider is not symmetry. Fixed
  2. 00:31:672 (1) - Move to X:160 Y:244 looks better. Fixed
  3. 00:44:268 (2) - Move 1 grid right. Fixed
  4. 00:53:787 (3,4) - I guess you follow with lyrics,should change like this. Fixed

[Normal]


  1. 00:52:056 (4,5) - Don't jump here,it's hard for beginner. Fixed
  2. 00:55:903 (2) - Extend to 00:57:249 and remove whistle on end point. Fixed
  3. 01:26:287 (1) - This slider suddenly spinner after,so extend spinner to 01:26:480 is fine. Fixed

[Easy]


  1. 00:20:518 (2) - Change a circle + 2/1 slider is more better to here. I didn't know what you wanted, sorry
  2. 00:41:287 (4) - This slider should end to 00:42:249. Fixed

That's all ~ i guess it's time to go ~

Call me back recheck ~ when you are ready ~
;)
Thanks for the mod, I just didn't understand for the Slider at 00:20:518 in Easy, sorry.
Kawayi Rika
like this :D

Topic Starter
JudgeTheDude

Kawayi Rika wrote:

like this :D

Thanks, it's done ^^
Kawayi Rika
00:54:749 - Oh,you missing add circle to here. (Hard)

01:23:980 (1) - Missing add finish. (Normal)

00:42:249 - Missing add finish. (Easy)

pls fix and call me again ~
Topic Starter
JudgeTheDude
Fixed
Kawayi Rika
OK ~ It's time to go ~

Good luck with rank ~


Topic Starter
JudgeTheDude
Thanks to you Kawayi Rika ^^
Kurai
sup'

[Easy]
  1. 00:24:364 (4) - Comme tu suis principalement les vocal avec tout le reste du pattern (à savoir 00:22:441 (1,2,3)), il est plus logique de faire de même avec ce slider, c'est-à-dire, suivre le "wa". Pour ça, réduit le slidr de 1/2, comme ça :
  2. 00:43:980 (1,2,3,4) - C'est un peu vide et pas vraiment vivant sur ce patter, rajoute quelques hitsounds, pourquoir pas un whistle sur (2) et (4) ?
[Normal]
  1. 00:53:210 (1,2,3) - Un rythme en 1/4 ? C'est peut-être un peu trop complexe pour une normal, les joueurs débutants sont pas vraiment habitué à ça, surtout que ici il est pas forcément évidant. Essaye de trouver une autre possibilité, ou alors change les 2 cercles en un seul slider ?
[Hard]
  1. 00:24:364 (4) - Ajoute un new combo, ça fait trop de bleu d'un coup là ..
  2. 00:50:133 (1,2,3,4) - Même remarque que dans la Easy, ajoute un whistle sur (2) et (4) ?
  3. 00:52:826 (1,2,3,4,5) - Encore un vide dans les hitsounds.
    1. Whistle à la fin de (1)
    2. Whistle sur (2)
    3. Whistle à la fin de (3)
    4. Whistle au début de (4)
    5. Whistle sur (5)
  4. 00:55:133 (1) - Whistle au début
Topic Starter
JudgeTheDude

Kurai wrote:

sup'

[Easy]
  1. 00:24:364 (4) - Comme tu suis principalement les vocal avec tout le reste du pattern (à savoir 00:22:441 (1,2,3)), il est plus logique de faire de même avec ce slider, c'est-à-dire, suivre le "wa". Pour ça, réduit le slidr de 1/2, comme ça :
  2. 00:43:980 (1,2,3,4) - C'est un peu vide et pas vraiment vivant sur ce patter, rajoute quelques hitsounds, pourquoir pas un whistle sur (2) et (4) ?
[Normal]
  1. 00:53:210 (1,2,3) - Un rythme en 1/4 ? C'est peut-être un peu trop complexe pour une normal, les joueurs débutants sont pas vraiment habitué à ça, surtout que ici il est pas forcément évidant. Essaye de trouver une autre possibilité, ou alors change les 2 cercles en un seul slider ?
[Hard]
  1. 00:24:364 (4) - Ajoute un new combo, ça fait trop de bleu d'un coup là ..
  2. 00:50:133 (1,2,3,4) - Même remarque que dans la Easy, ajoute un whistle sur (2) et (4) ?
  3. 00:52:826 (1,2,3,4,5) - Encore un vide dans les hitsounds.
    1. Whistle à la fin de (1)
    2. Whistle sur (2)
    3. Whistle à la fin de (3)
    4. Whistle au début de (4)
    5. Whistle sur (5)
  4. 00:55:133 (1) - Whistle au début
Merci du coup de main, tout ce que tu as signalé a été réglé, merci.
Kurai
Enjoy :3
Kawayi Rika
Gratz 1st ranked <3
kurohana
congratz to your first ranked map <33
suzutsukikanade
Gratz! I like this song too much <33
Aurele
Bravo! :D
Fumika
Nice :D
phase90
My fucking eyes!
My fucking ears!

Good charting, shit everything else.
Topic Starter
JudgeTheDude
Thaks for rank and thanks to everybody who helped me to map this ^^

I hope you'll enjoy it :)
Kin
Bravo ! :)
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