General
I got nostalgic when I played this mapset.
Tags need to be the same in all difficulties.
Source doesn't need to be in tags.
Artist doesn't need to be in tags.
Song's title doesn't need to be in tags.
Kiai should end here 01:16:822 - in all difficulties
Do you realize your combo colors are different in each difficulty?
Another thing that plagues this map is move points being off in sliders. You should make a habit of placing your move point exactly on the center of the slider end. There's a lot of sliders that have them off. You should go through and fix them.
Easy
This mapping brings me back to fond memories of 2010. It's mapped well.
00:14:707 (2) - How about centering between previous slider?
00:19:322 (1) - This looks like it was supposed to end 1/2th later.
00:22:399 (1) - Slider point on end.
00:34:322 (4,1) - Move one unit to the left x should be 444. Also why is 3,4 1.1 instead of 1.0? Placing it at 1.0 doesn't seem to affect your patterns at all. You can move them all down to adjust for it.
00:36:630 (4) - Such a weird slider. I suggest you try this. http://puu.sh/QcQF
00:51:245 (2) - Remove clap? clap clap clap isn't really a hitsound pattern.
00:59:322 (1,2,3) - Nice placement of long sliders.
01:04:899 (1) - I don't suggest starting this combo on a red tick. Start the combo and the slider here 01:04:322 - . You can then end on that red tick.
Normal
Are you trying to bring back 2010? There are some adjustments that need to be made for this difficulty to play right. When you're making adjustments make sure that all the elements stay lined up and perfect. Here's my thoughts of this difficulty. It felt dated, and there is plenty of room for improvement. I can't really say that I got everything there is that could be made better in this difficulty as this map was exceptionally hard to mod. I would keep getting more opinions. If each person mentions a spacing adjustment that could be better then eventually all the spacings will be perfect.
00:07:015 (1,2,3) -0.65/0.66 exactly. alt + shift to change distance snap more accurately.
00:11:054 (3,1) - At least 0.6 snap.
00:20:861 (3,1) - I don't know why this has to be so close. At least 0.6 snap.
00:24:515 (6) - Use a more symmetrical L-slider. http://puu.sh/Qdh2
00:27:977 (5,1,2,3) - Random transition pattern? It shouldn't abruptly change directions like that in my opinion. Also 1,2,3 is poorly mapped to the beat, switching oddly from vocal to beat. Please move 00:28:938 (3) - 1/2th forward. That's where it needs to be.
00:33:554 (3,1) - Too close.
00:36:631 (5) - Isn't this supposed to be pointing towards the next combo?
00:36:631 (5,1) - use 1.0.
00:46:054 (5) - bad vocal to start a slider on. start it here 00:45:861 - and end it in the same place. That vocal is not worth mapping.
00:50:861 (2) - This should be a mirror of 1 IMO
00:52:015 (4) - finish doesn't sound good on a red tick. I think it sounds better extended to the white tick. Still don't recommend ending with a finish.
00:59:708 (2,3,4) - 0.65 looks better.
01:01:246 (5,6) - 0.7?
01:02:400 (1,2) - 1.0 plays better IMO.
01:04:323 (4,1) - At least 0.6.
01:04:900 (1) - This is crooked.
01:10:092 (5,6,7) - Stack is off. Make it perfect.
01:11:054 (7,1) - Too far of a gap. I suggest reducing to 1.2.
01:18:938 (3) - Move down 1 unit. y should be 320
Hard
Definitely late 2009 to 2010. It has all the symptoms. Unusually close distance snap, notoriously mapping to vocals, sliders that are faster than the distance snap, lots of straight sliders/patterns. It's not entirely wrong, but it's exactly what this mapset is. I am more amused by this mapset because of how its mapped than worried. You should at least avoid overlap and bad flow; those are things from 2010 you should leave out of your beatmap.
00:21:245 (8,1) - At least 0.8. 0.5 may be good for streams, but it doesn't work for gaps. These types of things you should avoid.
00:24:899 (6) - Make symmetrical. http://osu.ppy.sh/ss/397687 Please keep spacing in the screenshot exactly like that. Gaps should be 0.8
00:29:707 (3) - x should be 404
00:32:784 (1,2,3) - Not straight
00:44:130 (2) - This is awkward to hit. Please delete. You can keep the rest of the notes. My reason is the vocal here 00:44:226 -. If you delete and i really recommend you do, you should unstack the triple from the single.
00:45:091 (6,7) - 0.8 would be better.
00:47:303 (2) - Line this up better by moving to x 397 y 62. Fix spacing after as necessary.
01:05:476 (4,5,1) - This is very hard to read. you should turn into a repeat slider, repeating on the blue tick. It wil end where 1 is. Add note here after 01:06:245 -. Highly recommended.
01:07:399 (5,6,1,2,3) - So cluttered....
01:10:668 (9,2) - Could you fix this overlap?
01:23:938 (4) - Move right until square is perfect.
01:25:284 (3,1) - too close.
Conclusion
Less stars, more getting this modded. That's my suggestion.
I got nostalgic when I played this mapset.
Tags need to be the same in all difficulties.
Source doesn't need to be in tags.
Artist doesn't need to be in tags.
Song's title doesn't need to be in tags.
Kiai should end here 01:16:822 - in all difficulties
Do you realize your combo colors are different in each difficulty?
Another thing that plagues this map is move points being off in sliders. You should make a habit of placing your move point exactly on the center of the slider end. There's a lot of sliders that have them off. You should go through and fix them.
Easy
This mapping brings me back to fond memories of 2010. It's mapped well.
00:14:707 (2) - How about centering between previous slider?
00:19:322 (1) - This looks like it was supposed to end 1/2th later.
00:22:399 (1) - Slider point on end.
00:34:322 (4,1) - Move one unit to the left x should be 444. Also why is 3,4 1.1 instead of 1.0? Placing it at 1.0 doesn't seem to affect your patterns at all. You can move them all down to adjust for it.
00:36:630 (4) - Such a weird slider. I suggest you try this. http://puu.sh/QcQF
00:51:245 (2) - Remove clap? clap clap clap isn't really a hitsound pattern.
00:59:322 (1,2,3) - Nice placement of long sliders.
01:04:899 (1) - I don't suggest starting this combo on a red tick. Start the combo and the slider here 01:04:322 - . You can then end on that red tick.
Normal
Are you trying to bring back 2010? There are some adjustments that need to be made for this difficulty to play right. When you're making adjustments make sure that all the elements stay lined up and perfect. Here's my thoughts of this difficulty. It felt dated, and there is plenty of room for improvement. I can't really say that I got everything there is that could be made better in this difficulty as this map was exceptionally hard to mod. I would keep getting more opinions. If each person mentions a spacing adjustment that could be better then eventually all the spacings will be perfect.
00:07:015 (1,2,3) -0.65/0.66 exactly. alt + shift to change distance snap more accurately.
00:11:054 (3,1) - At least 0.6 snap.
00:20:861 (3,1) - I don't know why this has to be so close. At least 0.6 snap.
00:24:515 (6) - Use a more symmetrical L-slider. http://puu.sh/Qdh2
00:27:977 (5,1,2,3) - Random transition pattern? It shouldn't abruptly change directions like that in my opinion. Also 1,2,3 is poorly mapped to the beat, switching oddly from vocal to beat. Please move 00:28:938 (3) - 1/2th forward. That's where it needs to be.
00:33:554 (3,1) - Too close.
00:36:631 (5) - Isn't this supposed to be pointing towards the next combo?
00:36:631 (5,1) - use 1.0.
00:46:054 (5) - bad vocal to start a slider on. start it here 00:45:861 - and end it in the same place. That vocal is not worth mapping.
00:50:861 (2) - This should be a mirror of 1 IMO
00:52:015 (4) - finish doesn't sound good on a red tick. I think it sounds better extended to the white tick. Still don't recommend ending with a finish.
00:59:708 (2,3,4) - 0.65 looks better.
01:01:246 (5,6) - 0.7?
01:02:400 (1,2) - 1.0 plays better IMO.
01:04:323 (4,1) - At least 0.6.
01:04:900 (1) - This is crooked.
01:10:092 (5,6,7) - Stack is off. Make it perfect.
01:11:054 (7,1) - Too far of a gap. I suggest reducing to 1.2.
01:18:938 (3) - Move down 1 unit. y should be 320
Hard
Definitely late 2009 to 2010. It has all the symptoms. Unusually close distance snap, notoriously mapping to vocals, sliders that are faster than the distance snap, lots of straight sliders/patterns. It's not entirely wrong, but it's exactly what this mapset is. I am more amused by this mapset because of how its mapped than worried. You should at least avoid overlap and bad flow; those are things from 2010 you should leave out of your beatmap.
00:21:245 (8,1) - At least 0.8. 0.5 may be good for streams, but it doesn't work for gaps. These types of things you should avoid.
00:24:899 (6) - Make symmetrical. http://osu.ppy.sh/ss/397687 Please keep spacing in the screenshot exactly like that. Gaps should be 0.8
00:29:707 (3) - x should be 404
00:32:784 (1,2,3) - Not straight
00:44:130 (2) - This is awkward to hit. Please delete. You can keep the rest of the notes. My reason is the vocal here 00:44:226 -. If you delete and i really recommend you do, you should unstack the triple from the single.
00:45:091 (6,7) - 0.8 would be better.
00:47:303 (2) - Line this up better by moving to x 397 y 62. Fix spacing after as necessary.
01:05:476 (4,5,1) - This is very hard to read. you should turn into a repeat slider, repeating on the blue tick. It wil end where 1 is. Add note here after 01:06:245 -. Highly recommended.
01:07:399 (5,6,1,2,3) - So cluttered....
01:10:668 (9,2) - Could you fix this overlap?
01:23:938 (4) - Move right until square is perfect.
01:25:284 (3,1) - too close.
Conclusion
Less stars, more getting this modded. That's my suggestion.