forum

Nanamori-chu * Goraku-bu - 100%Chu~Gakusei (TV Size)

posted
Total Posts
53
Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2012年8月6日 at 17:05:50

Artist: Nanamori-chu * Goraku-bu
Title: 100%Chu~Gakusei (TV Size)
Source: Yuru Yuri
Tags: ending ED Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Shiori Mikami Ootsubo Yuka Tsuda Minami Okubo Rumi YRYR
BPM: 210
Filesize: 9023kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.21 stars, 93 notes)
  2. Hard (5 stars, 294 notes)
  3. Insane (4.9 stars, 342 notes)
  4. Normal (4.13 stars, 130 notes)
  5. Normal+ (4.61 stars, 190 notes)
Download: Nanamori-chu * Goraku-bu - 100%Chu~Gakusei (TV Size)
Download: Nanamori-chu * Goraku-bu - 100%Chu~Gakusei (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
anime「ゆるゆり♪♪」ED「100%ちゅ~学生」

also you can find the OP here : http://osu.ppy.sh/s/52337
Strawberry
;________________________________________________;
popner
求GD H或I都行
Angra
title is correct.
go wcx! XD
Sun Rainbow
我能要一个EASY或者TAIKO吗?
Nymph
快还债
XK2238
Can I make a Taiko diff? o.o

Nvm
Prostosuza
Hi Hi :)
Need nice BG? :3 I prepared two backgrounds for your map ~
If you like, take one ;)


Good luck :3
ts8zs
BeatofIke
Need a video? Here.
http://puu.sh/FBEz
Elly-chan
ahh this song hnngh <3 i wanna map it myself some time~

edit: 666th post FUUUUU
popner
Hi ~

Just suggestions:

[General]
Title貌似应该加个空格100%Chu~ Gakusei (TV Size)

[Beginner]
Fine

[Easy]
00:12:254 (2) - 同Normal,换成00:12:825的一个note?
00:22:539 (4,1) - 这样?http://puu.sh/ITw9

[Normal]
00:12:254 (6) - delete?

[Hard]
01:08:825 (1) - 同Insane

[Insane]
00:12:253 (2) - 这个off有点多,貌似从00:12:182好一些,其他难度也是一样
01:06:539 (1) - NC移到01:06:396 (6) 或 01:06:968 (3)?
01:08:825 (1) - ^ 其他同理

GL~
ZLOdeuka-
Hello~

map is good.

but I do not see anything that would seriously have to change.

Good luck
Amethyst Wolf
來自我的modding queue

[在mod之前]
我不是一個好modder, 所以我的mod未必能幫到你什麼.
如果我句未打了 "?" , 你可以無視揖.
如果我句未打了 "." , 請認真考慮這個建議.
如果我句未打了 (FF), 這表事 "也要注意以後的notes的位置, 比如distance什麼的."

[一般]
- 五個diff? oh...真用心 :)
- 而且用timeline改hitsound... 真的超用心 :D
SPOILER
[Beginner]
- alright

[Easy]
- alright

[Normal]
- alright

[Insane]
- alright

[Hard]
- alright

對不起我MOD不了你的圖- -"
我能做的只有給你射星
加油! Rank! :)
Saten
Here's a video if you want (video offset 1089ms)
http://puu.sh/J3qJ


also, this whistle hitsound sounds better imo :3
http://puu.sh/J3sr
Wreath


hi, WCX :oops:

[Insane]
  1. 00:24:682 (3) - i think better is this http://puu.sh/J5Ts
  2. 00:29:254 (3) - ^
[Hard]
  1. 00:25:968 (3) - placement for 00:25:396 (1) same, so player might be confused with the same rhythm
  2. 00:28:254 (3) - ^
  3. 00:30:539 (3) - ^
[Normal]
  1. amazing! :)
[Easy]
  1. ^
that's all
sry for short mod :?
but i have nothing to say. its well good map :)
thx for request :D
star~☆
good luck :oops:

P/S : we created this map too
if you interest to it, pls opinion ><
Sandpig
Insane

00:24:682 (3) - 这种还是建议直接1/1拖过去再叠,3/4姑且不说不太好打,好像和节奏也不搭边……
00:29:254 (3) - ^


Hard

00:03:254 (3,4,1) - 感觉排列上好像衔接不太好,我觉得3个都叠起来就行O.o
00:22:539 (3,1) - 这两个的距离还是拉大点好,毕竟是AR8


Normal

话说虽然用slidertick加音效也是个办法,但是感觉很多地方明明可以放到circle上的就没必要加tick音,毕竟从打击感来说tick上的重音确实会有点怪(比如00:37:539 (2))

估计也没法改了


Easy

这个diff更是- - 音效和排列完全脱节了


Beginner

果然这个也是……


所以说tick音这个东西我觉得用法主要还是加一些轻的音效起到一点点缀的作用,实在不得已的时候加clap什么的来填充下(比如3/4的repeatslider里面这种不太好回避的,一般来说跟鼓的话都不会有这种情况),大规模使用的话打击感会特别差……(没打的地方比打的地方音效都重)
Lissette
Hi~

[Hard]
AR -1
00:10:968 (3) - feels better if you unstack this note
00:36:968 (2) - remove note? maybe convert into a slider with 1
00:46:539 (4) - unpredictable jump, imo
01:05:396 - to 01:13:396 - It wouldn't be a bad a idea changing your combo pattern to follow the vocals here, for example.... 01:06:539 (1) - remove new combo, 01:06:968 (2) - new combo, 01:07:682 (1) - remove new combo, 01:08:111 (2) - new combo, 01:08:825 (1) - remove new combo, etc.... looks better, imo

[Insane]
00:24:682 (3) - extend until next white tick and remove 00:24:968 (4) - then stack next notes under the slider end point
00:29:254 (3) - same
00:35:111 (3,4) - this doesn't fit, feels weird while playing it longer slider till 4, and remove 4, adding a note at 00:35:539 -
01:05:396 - to 01:13:396 - same suggestion as Hard with the combos here
01:07:825 (2) - remove note, kills the flow D:
01:10:111 (2) - ^
01:12:396 (2) - ^
when i modded Hard didn't this diff existed, I kinda like Hard diff better, this one is a bit over-mapped ><

[Normal]
00:37:539 (2) - this doesn't fit, maybe if you remove this slider, and add a reverse to 00:36:825 (1) -

[Easy]
00:36:825 (1,2) - i don't like how this sounds, can you find another way to do it?
add at least one spinner to vary scores?

[Beginner]
00:02:539 (2) - I don't like where the slider ends, but cant find a better place ><
I thought this was going to be easier than this ><
Kayano
General
标题改成 Nanamori-chu * Goraku-bu - 100% Chu~ Gakusei (TV Size) 如何
说实话我相当不喜欢slidertick加音效..虽然自己做图的时候也干过...
Easy
Fine
要说这Beginner和Easy这两个难度有什么不舒服的地方..那果然还是音效
Normal
00:37:539 (2,3) 这个地方把条点改成点条吧
Hard
AR7?
00:03:254 (3,4,1) 这三个note要不然叠在一起要不然3-4-1连直线
键鼠党表示跳图打不过 其他就没得说了
Insane
虽 但
01:06:396 (6,1,2) 这个白线放的NC去掉吧
01:06:968 (3) NC
01:08:682 (6,1,2) 01:09:254 (3) 同上
Topic Starter
wcx19911123
Lissette

Lissette wrote:

Hi~

[Hard]
AR -1
AR8 seems fine to this diff, there're lots of jumps
00:10:968 (3) - feels better if you unstack this note
I think it's fine..
00:36:968 (2) - remove note? maybe convert into a slider with 1
this notes all follow vocal here, so it's fine imo
00:46:539 (4) - unpredictable jump, imo
here has a kinda high vocal, so I add a jump here
01:05:396 - to 01:13:396 - It wouldn't be a bad a idea changing your combo pattern to follow the vocals here, for example.... 01:06:539 (1) - remove new combo, 01:06:968 (2) - new combo, 01:07:682 (1) - remove new combo, 01:08:111 (2) - new combo, 01:08:825 (1) - remove new combo, etc.... looks better, imo
ok, all newcomo fixed

[Insane]
00:24:682 (3) - extend until next white tick and remove 00:24:968 (4) - then stack next notes under the slider end point
I'm following the same vocal using same objects here, here's "la la la" in vocal, so I use circle on every beat. seems not too hard to read and play, so I think it's fine o.o
00:29:254 (3) - same ^
00:35:111 (3,4) - this doesn't fit, feels weird while playing it longer slider till 4, and remove 4, adding a note at 00:35:539 -
I'm following vocal here, 00:35:325 - here has "no" in vocal, so I use a 3/4 slider to follow it, it's not too hard to read/play imo
01:05:396 - to 01:13:396 - same suggestion as Hard with the combos here
fixed
01:07:825 (2) - remove note, kills the flow D:
this is following the "s" in the word "yes", seems fine imo o.o
01:10:111 (2) - ^ ^
01:12:396 (2) - ^ ^
when i modded Hard didn't this diff existed, I kinda like Hard diff better, this one is a bit over-mapped ><
oops, this diffs is fine imo, Hard diff is kinda hard as a usual Hard diff, so I make the Insane a bit harder than a usual one o.o

[Normal]
00:37:539 (2) - this doesn't fit, maybe if you remove this slider, and add a reverse to 00:36:825 (1) -
this slider is following the vocal "no" at 00:37:539 - , it's fine imo

[Easy]
00:36:825 (1,2) - i don't like how this sounds, can you find another way to do it?
this is fine imo, my objects are always following vocal and the claps are following drums, not confusing imo
add at least one spinner to vary scores?
I had tried to add spinner, but seems there isn't a good place to add it, or the spinner is too short to play as an Easy diff.. orz

[Beginner]
00:02:539 (2) - I don't like where the slider ends, but cant find a better place ><
the end is following "a~" in the vocal o.o/
I thought this was going to be easier than this >< oops
thanks for modding

also, fixed some other stuffs and added video
Chiramin
:)
wmfchris
[Insane]
00:03:468 - the vocal starts here, so red (4) sounds odd to me, just delete it and start the slider eariler. Also it gives a "starting eariler than expected" feeling which fits the coming rhythm.
00:52:254 (5) - rotate clockwisely so that it's clearer

[Easy]
Sometimes the slidertick beating isn't very regular due to vocal placement, then they don't sound very well, like 01:06:968 - , it sounds even better without the slidertick clap, etc.

In overall sounds good.
10nya
Sorry about my lateness ;____________;
Star for mod from n y a -'s queue

[General]
  • nothing c:
[Beginner]

Slider shape, circle position~
  • - 00:10:825 (1): Move this to x136 y208 ?
Rhythms~
  • - 00:43:968 (3): Add whistle to the slider head ?
[Easy]

Slider shape, circle position~
  • - 00:36:825 (1): 2nd slider anchor point, 1 grid to left?
    - 00:37:539 (2): ^ 1 grid to right?
    - 01:25:682 (3): make the slider 2nd anchor point to x196 y64?

Rhythms~
  • - 00:43:968 (4): Whistle on the slider head?
    - 01:24:254 : NC? since the vocal start at there

[Normal]

Slider shape, circle position~
  • - 00:17:968 (2): make the 2nd slider anchor point to x392 y208 ?
    - 01:04:825 (6): 2nd anchor point 1 grid to left?

Rhythms~
  • nothing

[Insane]


Slider shape, circle position~
  • nothing


Rhythms~
  • - 00:12:254 (2): whistle on the slider head?
    - 00:12:539 (3): whistle?
    - 00:31:396 (2): add finish?
    - 00:31:539 (3): finish on the slider head?
    - 00:44:254 (2): whistle?

[Hard]

Slider shape, circle position~
  • - 00:20:825 (1): move this to x344 y88? since its too close to the previous circle

Rhythms~
  • - 00:33:896: remove the circle? this is too hard for hard player D: for me tough
    - 01:18:396: add clap?

thats all I can find :D
Good luck >w<
meiikyuu

sorry if late ~ feel free to ignore whatever u don't like xD

Beginner
  1. 00:39:111 (1) - one grid up to line up with 00:37:968 (2) - ? not a big problem tho
looks fine to me

Normal
  1. 00:28:825 (3) - a little nazi, but not perfectly even/symmetry to me, maybe you can copy and flip 00:26:539 (3) - and get rid of the reverse
  2. 01:04:254 (4) - NC?
Hard
  1. 01:21:682 (2,3) - maybe u can stack these like you did with 00:10:825 (2,3) -
  2. 00:44:825 (1,2) - turn to 1/2 slider? either way works though i guess
Insane
  1. 00:07:968 (6) - one grid up to line up with 4
  2. 00:54:396 (2) - one grid down, neater appearance
sry if not much >< i didn't see any big problems xD hope it gets ranked soon
Topic Starter
wcx19911123
updated
thanks for modding
Lissette
Re-check

[Hard]
00:12:254 (2,3) - these two sliders are totally off, if you play it on 50% you will notice, this makes it awkward to play, not sure if you have to move to prev blue tick (happens in the other diffs too)
01:05:396 (1,2) - 1 remove new combo, 2 add new combo, so is like the next combos
01:23:111 (2,3) - same as 00:12:254 (2,3) -

[Insane]
00:52:254 (5) - i don't remember this being like this, this slider is kinda hidden by previous hit bursts, it also doesn't fit the map style, imo
00:35:111 (3,4) - of you following the vocals then shouldn't be a note (in this case start of the slider) here 00:35:396 -

[Normal]
00:36:825 (1,2,3) - if you following the voice here, plz shorten 1 until 00:37:111 - and add a note at 00:37:254 -

I'm kinda worry about the spreed here since you have the easiest (Beginner) with 2.17 star difficulty then the next is Easy with 4.09 which is a big jump imo, I was going to suggest to lighten the Easy a bit, but then will be far from your actual Normal, that feels like a light hard to me, so I dont know, poke me in-game to see what do you think about it.

no kudosu
Topic Starter
wcx19911123
Lissette

Lissette wrote:

[Hard]
00:12:254 (2,3) - these two sliders are totally off, if you play it on 50% you will notice, this makes it awkward to play, not sure if you have to move to prev blue tick (happens in the other diffs too)
here sounds not too off imo, when I play it on 25% and listening carefully, I feel it's kinda off. but this's fine imo, here only has less than 10ms deviation, it's fine when playing(also if move it to blue line, it'll be totally vocal off..)
01:05:396 (1,2) - 1 remove new combo, 2 add new combo, so is like the next combos
fixed
01:23:111 (2,3) - same as 00:12:254 (2,3) - explained the reason above

[Insane]
00:52:254 (5) - i don't remember this being like this, this slider is kinda hidden by previous hit bursts, it also doesn't fit the map style, imo
uh.. I never changed this pattern before. also, in fact this is easy to read the pattern as this Insane diff, AR9 helps a lot
00:35:111 (3,4) - of you following the vocals then shouldn't be a note (in this case start of the slider) here 00:35:396 -
I use a 3/4 slider and 1/2 slider here to follow both vocal and drums. 00:35:396 - here hasn't vocal but drums, that's what I'm following

[Normal]
00:36:825 (1,2,3) - if you following the voice here, plz shorten 1 until 00:37:111 - and add a note at 00:37:254 -
cuz slider 2 doesn't start at downbeat(to follow vocal), so it's kinda hard to read/play if change slider1 into a 1/1 slider and a circle 1/2 after it imo

I'm kinda worry about the spreed here since you have the easiest (Beginner) with 2.17 star difficulty then the next is Easy with 4.09 which is a big jump imo, I was going to suggest to lighten the Easy a bit, but then will be far from your actual Normal, that feels like a light hard to me, so I dont know, poke me in-game to see what do you think about it.
I think the spared is fine, maybe the diffs name are not too appropriate. it's not a big deal imo, cuz the Beginner has 0.3m scores and Easy has 0.8m scores, not a score jump and the pattern in Easy isn't much harder than Beginner
thanks for recheck
updated
Regou
拖這麼久我就不敢再ignore 1 diff了=A=
From CLANNED modding queue

不要這麼坑爹好嗎Easy都做四星QAQ

[General]
歌的BPM高,可以把難度名都改下了
Beginner<Easy<Normal<Hard<Insane

Easy<Normal<Hard<Insane<Extra

Offset改244試試

[Insane]
00:22:539 (3) - 做成這樣就是覺得不太好看啊...不如就乾脆減速吧 D:
00:45:254 (5,6,1) - 排列怪怪的,不順手
00:55:396 (2,3,4,5) - ^

[Hard]
00:23:682 (3,4) - 往右放吧...沒那麼confusing
00:25:968 (3,4) - 嗯,這個往下放
00:26:396 (3,4) 反正都是copy排列....你懂得
00:30:539 (3,4) - ...

[Normal]
HP drain or OD -1

[Easy]
01:28:254 (3) - 把slider tick silence掉

[Beginner]
嗯,挑不出東西;___;我渣渣modder

Good luck!!! :3
Leorda
Hi there

[Beginner]
00:43:968 (3) - New combo?
00:52:539 - Add note here?


[Easy]
00:03:254 - Add note with whistle?


[Normal]
00:43:968 (6) - New combo?
00:48:396 (5) - Move 1 grid left for allign the pattern? (nazi)
00:57:968 (6) - ^


[Insane]
* This star rating is low than Hard diff!!!


That's all I got....
kanpakyin
[General]
  1. I had tested the timing again and feel that yours one is too late, so I tested a new one for you. Offset: 243 I got 3ms late when I used this offset.
  2. As Regou said, you can rename the difficulties' name. It is quite weird because of beginner''.
[Beginner]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD or HP +1 to fit the overall difficulty setting.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:14:825 (1,2,1,2) - I had seen that you used this pattern at the beginning of this diff, I would suggest changing it to another pattern so it will be more fun.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:43:968 (3) - I would suggest a whistle at the beginning of the slider due to high pitch part.
    2. 01:07:254 (x) - Remove the slidertick sound please, I feel weird of that here.
    3. 01:08:825 (3) - ^
    4. 01:11:111 (3) - ^
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:17:968 (2,3,1) - I would align the end of (2)- ,(3)- and the beginning of (1)- if I were you. The intention of doing this is going to make it more mellifluent and sure, Maintaining the flow.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:07:254 (x) - Remove the slidertick sound please, I feel weird of that here.
    2. 01:08:825 (3) - ^
    3. 01:11:111 (3) - ^
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:111 (x) - I feel like a note here because the entire part are following the vocal, so a note here can make it more consistent.
    2. 00:42:682 (5) - I don't recommend such slider in normal diff, it is pretty confused for some recruit. As we know some recruit will play normal diff. Therefore, consider their ability. A normal diff shouldn't be confused.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:254 (4,5,6,7) - I would add a whistle on (4)- and (6)- if I were you because the pitch of (4.6)- are higher than (5.7)- ,so place the whistle like this can show a cool effect during gameplay.
    2. 00:20:825 (4,5,6,7) - ^
    3. 01:27:111 (4,5,6,7) - ^
[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR-1 please.After my testing, I an read the map in AR7, so it is perfectly fine.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:40:254 (1) - I feel like jump here since this hard is a jumpy hard, so it doesn't matter if you add a jump here. As I heard, the scale is going upward and the accent, so a jump here can impress the player and more fun. A small jump is enough.
    2. 00:41:396 (1) - ^
    3. 00:42:539 (1) - ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:254 (1,2,3,4) - Same as normal.
    2. 00:20:825 (1,2,3,4) - ^
    3. 01:27:111 (1,2,3,4) - ^
[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. I would swap OD setting and HP setting if I were you. OD8 HP7.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:24:968 (4,5,6,1) - I prefer a jump here because 'la la la' is a staccato which make a jump-like feeling.
    2. 00:29:539 (4,5,6,1) - ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:08:825 (3) - How about a whistle at the beginning of the slider?
    2. 00:16:253 (1,2,3,4) - Same as normal
    3. 01:27:111 (1,2,3,4) - ^
Topic Starter
wcx19911123
kanpakyin

kanpakyin wrote:

[General]
  1. I had tested the timing again and feel that yours one is too late, so I tested a new one for you. Offset: 243 I got 3ms late when I used this offset.
    changed offset to 248, I think it's best offset now
  2. As Regou said, you can rename the difficulties' name. It is quite weird because of beginner''.
    diff name changed: Beginner>Easy, Easy>Normal, Normal>Normal+, also fixed difficulty setting deal to diff name changed
[Beginner]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD or HP +1 to fit the overall difficulty setting.
      fixed
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:14:825 (1,2,1,2) - I had seen that you used this pattern at the beginning of this diff, I would suggest changing it to another pattern so it will be more fun.
      it's fine imo, also it won't be confusing for newbies, cuz same part using same patterns
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:43:968 (3) - I would suggest a whistle at the beginning of the slider due to high pitch part.
      sound kinda odd to me if add whistle here, so I keep for now
    2. 01:07:254 (x) - Remove the slidertick sound please, I feel weird of that here.
      volume down a bit now, it's fine now imo
    3. 01:08:825 (3) - ^ ^
    4. 01:11:111 (3) - ^ ^
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:17:968 (2,3,1) - I would align the end of (2)- ,(3)- and the beginning of (1)- if I were you. The intention of doing this is going to make it more mellifluent and sure, Maintaining the flow.
      I think arc here is much better, cuz the sliders here are all arc, also it's the same to read as straight patterns
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:07:254 (x) - Remove the slidertick sound please, I feel weird of that here.
      volume down a bit now, it's fine now imo
    2. 01:08:825 (3) - ^ ^
    3. 01:11:111 (3) - ^ ^
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:111 (x) - I feel like a note here because the entire part are following the vocal, so a note here can make it more consistent.
      I'm following only durms here, it'll be too hard to play if add new circle to follow the vocal here imo
    2. 00:42:682 (5) - I don't recommend such slider in normal diff, it is pretty confused for some recruit. As we know some recruit will play normal diff. Therefore, consider their ability. A normal diff shouldn't be confused.
      this slider is totally readble imo, it doesn't cover itself. also the diff is Normal+ now, so I think it's fine
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:254 (4,5,6,7) - I would add a whistle on (4)- and (6)- if I were you because the pitch of (4.6)- are higher than (5.7)- ,so place the whistle like this can show a cool effect during gameplay.
      sound kinda odd to me if add whistles here, so I keep them for now
    2. 00:20:825 (4,5,6,7) - ^ ^
    3. 01:27:111 (4,5,6,7) - ^ ^
[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR-1 please.After my testing, I an read the map in AR7, so it is perfectly fine.
      I think AR7 is kinda low to this diff. the BPM is more than 200, and the diff design is nearly a usual Insane, so I think AR8 is fine
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:40:254 (1) - I feel like jump here since this hard is a jumpy hard, so it doesn't matter if you add a jump here. As I heard, the scale is going upward and the accent, so a jump here can impress the player and more fun. A small jump is enough.
      nice idea, fixed patterns here
    2. 00:41:396 (1) - ^ ^
    3. 00:42:539 (1) - ^ ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:254 (1,2,3,4) - Same as normal.
      I still feel kinda odd if add whistles o.o so keep for now
    2. 00:20:825 (1,2,3,4) - ^ ^
    3. 01:27:111 (1,2,3,4) - ^ ^
[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. I would swap OD setting and HP setting if I were you. OD8 HP7.
      I think HD8 with OD7 is fine, though HD8 is high, but with OD7 and many newcombo in this diff, it's not hard now
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:24:968 (4,5,6,1) - I prefer a jump here because 'la la la' is a staccato which make a jump-like feeling.
      a jump here isn't bad idea, but before it here's a 4/3 slider, if changing spacing it'll kinda hard to read the patterns, so I keep this for now
    2. 00:29:539 (4,5,6,1) - ^ ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:08:825 (3) - How about a whistle at the beginning of the slider?
      sound not bad, added
    2. 00:16:253 (1,2,3,4) - Same as normal
      same here ;_;
    3. 01:27:111 (1,2,3,4) - ^ ^
thakns for modding
also I fixed some other stuffs
updated
kanpakyin
Bubbled!
wmfchris
wcx19911123 @ 1000pc.us
好人一生平安
bossandy
ww
[CSGA]Ar3sgice
长喜好
Snowy Dream
wcx19911123@163.com
我去发传单
show more
Please sign in to reply.

New reply