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Kalafina - to the beginning (TV Size) [Osu|Taiko]

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Topic Starter
nanda2009
Thanks. updated
tetsutaro
From the people who brought you... wait now isn't this map familiar.

*checks*

Oh I have modded this already. I'll arrange for others to mod then.
/slips in the extra star I promised but forgot
Topic Starter
nanda2009
Oh right.. forgotten about it.

Sorry. :p
-kevincela-
Hey! It's been a long time since I have checked this mapset, and I guess it's time to recheck it!

[Easy]

  1. 00:00:629 (1,2,3) - This is actually a really little thing, nothing mayor: What about rearraging 00:03:766 (3) - to make it symmetrical with 00:00:629 (1) - ? It's a really little thing, though I think it flows really smoothly, as it totally continues 00:00:629 (1) - 's circular flow there! Here's what I have done here, see if you like it!
    SPOILER

    208,352,629,2,0,P|64:288|144:64,1,440,2|2,0:0|0:0,0:0:0:0:
    256,192,2981,1,0,0:0:0:0:
    370,64,3766,2,0,P|448:288|304:352,1,440,2|2,0:0|0:0,0:0:0:0:
  2. 00:24:158 (1,2,3) - Hmm... Why didn't you follow the vocals there? You had a pretty good chance of using a 3/2 repeated slider to follow them, making the whole rhythm there different, as you have done later. It isn't difficult at all to play and it follows quite better the song. :P To avoid ruining your pattern here, you could use a half-wave slider, like in this example I'm showing you now:
    SPOILER

    416,112,24158,5,0,0:0:0:0:
    256,192,24942,2,0,B|307:192|307:192|320:224|360:248|408:240,2,165
    80,216,26903,1,0,0:0:0:0:
  3. 00:30:432 (4) - I guess you have forgot a New Combo there? You have previously used it on 00:24:158 (1) - , and considering that there is a new vocal phrase starting here, adding a New Combo here would make totally sense :D
  4. 00:54:942 (3) - I have a little idea there... Why don't you use a 1/2 slider, instead of just a note after a 3/2 space? It would make much more sense, considering that it follows exactly all the vocals there, plus it will finish nicely the whole pattern and it will make it easier to read as from 00:53:766 (2) to 00:54:942 (3) - there is just a 1/1 space. You could just use a linear 1/2 slider placed at x:480 y:152 to make it work correctly :D
[Normal]

  1. 00:03:766 (4) - Not a big deal, though I'd see this slider better moved down and modified as a wave slider: it would follow quite nicely the descendent flow which starts at 00:03:374 (3) - , and it's quite good to play as well! Plus, it would be good to have a New Combo there as well, as there is a new vocal phrase which ends at 00:05:334 (2) - . Here's what I've done here in the end: see if you like it!
    SPOILER

    264,88,3374,1,0,0:0:0:0:
    336,152,3766,6,0,B|384:176|424:152|424:152|464:128|512:152,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
    264,88,5334,1,2,0:0:0:0:
  2. 00:09:256 - I cannot really see the reason why you are starting this part from a weak beat instead of a strong one, right after the spinner which ends on a strong beat as well. I would actually add a note here to compensate this, starting the whole pattern 1/1 before is a better option than the actual pattern imho! You could add the note at x:336 y:272 to fix that!
  3. 00:26:903 (4) - I guess you forgot a clap here? You have put them in almost all the "strong" parts apart from here, so I guess you should add one here as well to keep the consistency! :p
  4. 00:30:040 (1,2,3,4) - I guess I understand what you are trying to do that, though it seems rather forced and it doesen't really flow that smooth... You should instead try to tweak this pattern using a different one, maybe for example you could make various opposite sliders to continue the flow here, as they really go smooth here! Here's what I have done, again: see if you like it!
    SPOILER

    456,240,30040,6,0,B|464:272|456:304,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
    368,208,30825,2,0,B|360:176|368:144,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
    296,272,31609,2,0,B|304:304|296:336,1,60,0|4,0:0|0:0,0:0:0:0:
    208,304,32197,2,0,B|201:277|209:245,1,60,0|4,0:0|0:0,0:0:0:0:
    256,64,33178,1,2,0:0:0:0:
  5. 01:24:942 (2,3) - One last thing here: seeing how 01:22:981 (1) - goes, wouldn't it be better if you structued the patterns vertically instead of horizontally? It could be a little thing, though it follows 01:22:981 (1) - 's oval flow really better, giving a nice finish to the pattern and the song. Here's an example I've made for you:
    SPOILER

    312,144,84942,2,0,P|312:184|296:224,1,60
    205,203,85530,2,0,P|200:184|200:144,1,60
    256,192,85922,12,0,87687,0:0:0:0:
[Hard]

  1. Huh... HP Drain Rate 10? o.O It is really too much for an Hard diff, even for an Insane one! Please, consider lowering it by at least 2~3 ticks, it really makes no sense having such an high HDR as now.
  2. 00:58:667 (5,6,7) - Just a liiiiiiitle thing here: What about rearraging the pattern to make it a triangular one, instead of a linear one? By placing it correctly, you could have a really nice pattern, avoiding the overlap with 00:57:491 (4) - 's end and following really good 00:57:491 (4) - 's oval flow to 00:59:452 (1) - , so I definitely think it's worth a try. Here's what I have done here: see if you like it!
    SPOILER

    376,360,58667,1,2,0:2:0:0:
    424,296,58864,1,2,0:2:0:0:
    376,232,59060,1,8,0:0:0:0:
  3. 01:11:216 (4,5,6) - Remember that the same applies for this pattern!
    As before, this is a really awesome and clean diff, nice work there once again!
And that's all! I hope I have been helpful, and call me back once you have finished modding! :D
Topic Starter
nanda2009

-kevincela- wrote:

Hey! It's been a long time since I have checked this mapset, and I guess it's time to recheck it!

[Easy]

  1. 00:00:629 (1,2,3) - This is actually a really little thing, nothing mayor: What about rearraging 00:03:766 (3) - to make it symmetrical with 00:00:629 (1) - ? It's a really little thing, though I think it flows really smoothly, as it totally continues 00:00:629 (1) - 's circular flow there! Here's what I have done here, see if you like it! Nice one. But, I guess it'll be better if I put (2) above 80,y. Better flow, imho. done.
    SPOILER

    208,352,629,2,0,P|64:288|144:64,1,440,2|2,0:0|0:0,0:0:0:0:
    256,192,2981,1,0,0:0:0:0:
    370,64,3766,2,0,P|448:288|304:352,1,440,2|2,0:0|0:0,0:0:0:0:
  2. 00:24:158 (1,2,3) - Hmm... Why didn't you follow the vocals there? You had a pretty good chance of using a 3/2 repeated slider to follow them, making the whole rhythm there different, as you have done later. It isn't difficult at all to play and it follows quite better the song. :P To avoid ruining your pattern here, you could use a half-wave slider, like in this example I'm showing you now: It felt really weird when played.
    SPOILER

    416,112,24158,5,0,0:0:0:0:
    256,192,24942,2,0,B|307:192|307:192|320:224|360:248|408:240,2,165
    80,216,26903,1,0,0:0:0:0:
  3. 00:30:432 (4) - I guess you have forgot a New Combo there? You have previously used it on 00:24:158 (1) - , and considering that there is a new vocal phrase starting here, adding a New Combo here would make totally sense :D Argh What an embarassing mistake.
  4. 00:54:942 (3) - I have a little idea there... Why don't you use a 1/2 slider, instead of just a note after a 3/2 space? It would make much more sense, considering that it follows exactly all the vocals there, plus it will finish nicely the whole pattern and it will make it easier to read as from 00:53:766 (2) to 00:54:942 (3) - there is just a 1/1 space. You could just use a linear 1/2 slider placed at x:480 y:152 to make it work correctly :D I thought it's too hard for beginners. And It's ugly when I put it as a slider, Just look at this sldier. Ugh that overlapping.
[Normal]

  1. 00:03:766 (4) - Not a big deal, though I'd see this slider better moved down and modified as a wave slider: it would follow quite nicely the descendent flow which starts at 00:03:374 (3) - , and it's quite good to play as well! Plus, it would be good to have a New Combo there as well, as there is a new vocal phrase which ends at 00:05:334 (2) - . Here's what I've done here in the end: see if you like it! Really neat imo. But I'll keep the symetry, on a different way :>
    SPOILER

    264,88,3374,1,0,0:0:0:0:
    336,152,3766,6,0,B|384:176|424:152|424:152|464:128|512:152,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
    264,88,5334,1,2,0:0:0:0:
  2. 00:09:256 - I cannot really see the reason why you are starting this part from a weak beat instead of a strong one, right after the spinner which ends on a strong beat as well. I would actually add a note here to compensate this, starting the whole pattern 1/1 before is a better option than the actual pattern imho! You could add the note at x:336 y:272 to fix that! I thought the strong beat is at 00:09:648. And It felt weird when I put the start at 00:09:256
  3. 00:26:903 (4) - I guess you forgot a clap here? You have put them in almost all the "strong" parts apart from here, so I guess you should add one here as well to keep the consistency! :p Ugh another embarassing mistake orz
  4. 00:30:040 (1,2,3,4) - I guess I understand what you are trying to do that, though it seems rather forced and it doesen't really flow that smooth... You should instead try to tweak this pattern using a different one, maybe for example you could make various opposite sliders to continue the flow here, as they really go smooth here! Here's what I have done, again: see if you like it! Hmm. Sexy and neat. Done with a bit of tweak.
    SPOILER

    456,240,30040,6,0,B|464:272|456:304,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
    368,208,30825,2,0,B|360:176|368:144,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
    296,272,31609,2,0,B|304:304|296:336,1,60,0|4,0:0|0:0,0:0:0:0:
    208,304,32197,2,0,B|201:277|209:245,1,60,0|4,0:0|0:0,0:0:0:0:
    256,64,33178,1,2,0:0:0:0:
  5. 01:24:942 (2,3) - One last thing here: seeing how 01:22:981 (1) - goes, wouldn't it be better if you structued the patterns vertically instead of horizontally? It could be a little thing, though it follows 01:22:981 (1) - 's oval flow really better, giving a nice finish to the pattern and the song. Here's an example I've made for you: The current one plays better imo.
    SPOILER

    312,144,84942,2,0,P|312:184|296:224,1,60
    205,203,85530,2,0,P|200:184|200:144,1,60
    256,192,85922,12,0,87687,0:0:0:0:
[Hard]

  1. Huh... HP Drain Rate 10? o.O It is really too much for an Hard diff, even for an Insane one! Please, consider lowering it by at least 2~3 ticks, it really makes no sense having such an high HDR as now. Yet another embarassing mistake orz
  2. 00:58:667 (5,6,7) - Just a liiiiiiitle thing here: What about rearraging the pattern to make it a triangular one, instead of a linear one? By placing it correctly, you could have a really nice pattern, avoiding the overlap with 00:57:491 (4) - 's end and following really good 00:57:491 (4) - 's oval flow to 00:59:452 (1) - , so I definitely think it's worth a try. Here's what I have done here: see if you like it! Sexy <3 I love it. instantly fixed
    SPOILER

    376,360,58667,1,2,0:2:0:0:
    424,296,58864,1,2,0:2:0:0:
    376,232,59060,1,8,0:0:0:0:
  3. 01:11:216 (4,5,6) - Remember that the same applies for this pattern! Of course.
    As before, this is a really awesome and clean diff, nice work there once again! Thanks :3
And that's all! I hope I have been helpful, and call me back once you have finished modding! :D ok
tetsutaro
Sorry but all our other modders are busy and cannot mod your map.
Could you please provide another mapset for modding?

If you still need a recheck here we can arrange for that outside the queue
(not using your slot, but not as comprehensive)
Topic Starter
nanda2009

tetsutaro wrote:

Sorry but all our other modders are busy and cannot mod your map.
Could you please provide another mapset for modding?

If you still need a recheck here we can arrange for that outside the queue
(not using your slot, but not as comprehensive)
Another mapset? Well, I have one right now. I'll PM it

As for the re-check you talking about. If you're not busy, then I like to do it. I'm in need of some taiko check, anyway :3 Thanks
tetsutaro
OK A quick check then

[Futsuu] Perceived difficulty rating: 5* Futsuu
:idea: More consistency at Go-go time perhaps.

[Muzukashii] Perceived difficulty rating: 7* Muzukashii, could be 7* Oni
00:06:903 ~ 00:08:472 - Go easy on here if you want to keep in the Muzukashii range. Consider monochrome clusters like d___k__ddd_k_dd
mingmichael
hey nanda :3 here the mods that you requested to me o/
btw pake indonesia aja ya, biar lebih oke wkwkw

[General]
  • sumpah dan jujur, gua turut prihatin sama smua taiko modder disini yang terlalu malas untuk ngemod dan hanya mau kudosu aja ;w; dan hanya mau ngemod simple, cepet, dan mau enaknya aja. banyakkkkk banget kesalahan di smua diff taiko lu, dan nyaris unrankable juga. oke, gua akan rombak smuanya biar diff map lu bisa jadi rankable. JUJUR BANGET, sayang banget padahal standard lu uda tergolong oke dan bagus tapi jadi kurang bagus karena taiko ;w;

    sumpah tetsutaro ngemod apaan coba-_- itu mah smua generalnya doank, kaga meratiin pattern dll. emang dasar, dia ngemod slalu simple
[Futsuu]
  • 1. terlalu banyakkkkkkk not gede Q___Q bisa unrankable lho, soalnya not gede di futsuu lumayan terbatas dan ga gitu boleh sering kepake
    2. HP drain sama OD ganti ke 4, 5 itu mayoritas buat muzukashii sama oni ;w;
    3. futsuu diff jangan terlalu banyak gunain 1/2beat snap divisor not (pengecualian kalo bpmnya pelan). kalo ga percaya, maen taiko no tatsujin. peraturan2 di taiko pada osu itu pake peraturannya taiko no tatsujin
  1. 00:04:942 (10) - ganti ke kat. soalnya itu kalo lu denger not yang disini tuh punya intonasi nada yang sama kayak 00:03:766 (8,9) - . coba lu dengerin baek2 lagi. kalo lu pake don di 00:04:942 (10) - , otomatis tuh suaranya jadi nurun ==> k k d, sedangkan dilagunya ini di 00:03:766 (8,9,10) - punya nada yang sama o.o
  2. 00:14:158 (11) - buangggg, penjelasan sama kayak 00:23:374 (33) -
  3. 00:14:746 (13) - ganti ke not kecil
  4. 00:19:256 (21) - ganti ke not kecil
  5. delete 00:23:374 (33) - . 3not lumayan susah buat futsuu o.o dan juga kalo TERPAKSA mau pake 3not gitu, harus not yang sama. sepanjang masa gua maen taiko no tatsujin dan map2 di OSU, smua not futsuu kaga ada yang pake 3not gitu. maksimal aja 2. jadinya, sebaiknya buang not ituu biar jadi 2not aja
  6. 00:26:707 (41) - buang, penjelasan sama kayak atas ^
  7. 00:27:295 (45) - ganti ke not kecil
  8. 00:29:648 (49) - buanggg
  9. 00:31:805 (57,58) - ganti ke not kecil
  10. 00:36:511 (61) - buang
  11. 00:39:648 (67) - buangg
  12. 00:42:785 (73) - ^
  13. 00:46:119 (80) - ganti ke not kecil. gua tau lu kasih not gede disini buat apa. tapi kalo diliat, ini buat diff FUTSUU jadi susah ;w;
  14. 00:49:060 (86) - deleteeeee
  15. 00:52:393 (101) - ganti ke not kecil. kalo ini, sebelomnya lu kasih 2not 1/2beat snap divisor. 3not 1/2beat snap divisor aja uda lumayan susah buat futsuu, dan ini lu tambahin not gede di akhirannya o,o jelas2 mempersulit. mending lu ganti ke not kecil atau buang 00:52:197 (100) - kalo lu tetep mau ada not gede
  16. 00:52:981 (101,102,103,104) - ganti ke not kecil smua. ini bener2 unrankable kalo lu ngikutin suara finish dari lagunya.
    ganti ke not kecil 01:08:864 (124) - . kurangin bener2 not gedenyaaa
  17. 01:21:413 (159) - not kecil
  18. 01:25:138 (167) - ^
[Muzukashii]
  • uda pernah dibilang dah perasaan, muzukashii GA BOLEH PAKE TRIPLET BERBEDA kayak ddk kkd kdd dkk kdk ataupun kdk. WAJIB SAMA, kayak ddd atau kkk. kalo lu ga ganti, yowes ga bakal ke ranked karena hal ini._.
    oke, gua kasih saran buat smua triplet yang lu pake =3=
  1. 00:04:942 (14) - ganti ke kat, penjelasan sama persis kayak futsuu
  2. 00:07:295 (2,3,4,5,6,7,8,9) - jujur, ini aneh banget..... coba ini dah http://puu.sh/3zfx0.jpg
  3. buanggg 00:08:766 (11) -
  4. 00:09:452 (14,15,16) - ganti ke k k d. k itu yang gua kasih itu buat suara biola yang termasuk tinggi suaranya dibandingkan d disana. coba deh lu dengerin lagi setelah lu ganti juga
  5. 00:10:334 (18) - buangg
  6. 00:11:119 (21) - buang
  7. 00:26:805 (38) - buang
  8. 00:32:981 (59,60,61) - kkk
  9. 00:34:648 (67) - buanggggg
  10. 00:37:785 (77) - ^
  11. 00:40:922 (87) - ^
  12. 00:42:197 (91) - tambahin don disini terus ganti 00:42:001 (90) - ke kat. itu smua gua ganti buat ngikutin suara vokal. lebih bagus hasilnya juga~
  13. 00:45:530 (7,8,9) - ganti ke kkk terus kalo lu ganti ini, tambahin don di 00:45:923 (10) -
  14. 00:47:197 (15) - delete
  15. 00:50:334 (25) - deleteee
  16. 00:53:472 (5) - ^
  17. 00:55:138 (12) - kasih not gede
  18. 00:57:785 (21) - buanggg
  19. 00:58:962 (27) - ^
  20. pindahin 01:00:922 (34) - ke 01:00:138 (30) -
  21. buang 01:02:099 (40) - atau lu boleh pindahin itu ke 01:01:903 (39) -
  22. 01:04:059 (49) - buangg
  23. 01:05:236 (54) - ^
  24. 01:10:334 (73,79) - buangggg
  25. pindahin 01:13:471 (86) - ke 01:12:687 (82) -
  26. buang 01:14:648 (92) - atau lu pindahin ke 01:14:452 (91) -
  27. 01:16:608 (101,107) - buanggg
oke gua harap ini bakal sangat bermanfaat banget buat lu.
gua bakal cek lagi taiko elu kalo nanti lu uda updated lagi (y) just send PM via game if you have updated it
Topic Starter
nanda2009

mingmichael wrote:

hey nanda :3 here the mods that you requested to me o/
btw pake indonesia aja ya, biar lebih oke wkwkw

[General]
  • sumpah dan jujur, gua turut prihatin sama smua taiko modder disini yang terlalu malas untuk ngemod dan hanya mau kudosu aja ;w; dan hanya mau ngemod simple, cepet, dan mau enaknya aja. banyakkkkk banget kesalahan di smua diff taiko lu, dan nyaris unrankable juga. oke, gua akan rombak smuanya biar diff map lu bisa jadi rankable. JUJUR BANGET, sayang banget padahal standard lu uda tergolong oke dan bagus tapi jadi kurang bagus karena taiko ;w; Maklumlah mas. Saya n00b :<

    sumpah tetsutaro ngemod apaan coba-_- itu mah smua generalnya doank, kaga meratiin pattern dll. emang dasar, dia ngemod slalu simple lol kan dia tulis kalau dia cuma quick check
[Futsuu]
  • 1. terlalu banyakkkkkkk not gede Q___Q bisa unrankable lho, soalnya not gede di futsuu lumayan terbatas dan ga gitu boleh sering kepake noted
    2. HP drain sama OD ganti ke 4, 5 itu mayoritas buat muzukashii sama oni ;w;
    3. futsuu diff jangan terlalu banyak gunain 1/2beat snap divisor not (pengecualian kalo bpmnya pelan). kalo ga percaya, maen taiko no tatsujin. peraturan2 di taiko pada osu itu pake peraturannya taiko no tatsujin noted
  1. 00:04:942 (10) - ganti ke kat. soalnya itu kalo lu denger not yang disini tuh punya intonasi nada yang sama kayak 00:03:766 (8,9) - . coba lu dengerin baek2 lagi. kalo lu pake don di 00:04:942 (10) - , otomatis tuh suaranya jadi nurun ==> k k d, sedangkan dilagunya ini di 00:03:766 (8,9,10) - punya nada yang sama o.o iya juga sih. fixed
  2. tambahin kat di 00:35:727 (64) - deh. itu buat sedikit mempersulit di diff muzukashii :p dan juga, gua kasih kat disana buat ngikutin suara vokalnya juga I'lll tell you my little secret. It's a Futsuu! :O dan saya ga mau bikin 2 diff muzukashii di satu mapset
  3. 00:14:158 (11) - buangggg, penjelasan sama kayak 00:23:374 (33) - sure.
  4. 00:14:746 (13) - ganti ke not kecil fixed.
  5. 00:19:256 (21) - ganti ke not kecil ^
  6. delete 00:23:374 (33) - . 3not lumayan susah buat futsuu o.o dan juga kalo TERPAKSA mau pake 3not gitu, harus not yang sama. sepanjang masa gua maen taiko no tatsujin dan map2 di OSU, smua not futsuu kaga ada yang pake 3not gitu. maksimal aja 2. jadinya, sebaiknya buang not ituu biar jadi 2not aja
  7. 00:26:707 (41) - buang, penjelasan sama kayak atas ^
  8. 00:27:295 (45) - ganti ke not kecil
  9. 00:29:648 (49) - buanggg
  10. 00:31:805 (57,58) - ganti ke not kecil
  11. 00:36:511 (61) - buang
  12. 00:39:648 (67) - buangg
  13. 00:42:785 (73) - ^
  14. 00:46:119 (80) - ganti ke not kecil. gua tau lu kasih not gede disini buat apa. tapi kalo diliat, ini buat diff FUTSUU jadi susah ;w; Benar juga. Tapi beda dengan bigdon di 00:31:805 (57,58), dimana jika diubah jadi don biasa gak akan mengubah feel saat gameplaynya. Yang ini cukup penting awal verse baru dan untuk meningkatkan susana gameplay. but oh well :>
  15. 00:49:060 (86) - deleteeeee
  16. 00:52:393 (101) - ganti ke not kecil. kalo ini, sebelomnya lu kasih 2not 1/2beat snap divisor. 3not 1/2beat snap divisor aja uda lumayan susah buat futsuu, dan ini lu tambahin not gede di akhirannya o,o jelas2 mempersulit. mending lu ganti ke not kecil atau buang 00:52:197 (100) - kalo lu tetep mau ada not gede Sure. (100) deleted
  17. 00:52:981 (101,102,103,104) - ganti ke not kecil smua. ini bener2 unrankable kalo lu ngikutin suara finish dari lagunya
    ganti ke not kecil fixed.
  18. 01:08:864 (124) - . kurangin bener2 not gedenyaaa Sure
  19. 01:21:413 (159) - not kecil k
  20. 01:25:138 (167) - ^ k
[Muzukashii]
  • uda pernah dibilang dah perasaan, muzukashii GA BOLEH PAKE TRIPLET BERBEDA kayak ddk kkd kdd dkk kdk ataupun kdk. WAJIB SAMA, kayak ddd atau kkk. kalo lu ga ganti, yowes ga bakal ke ranked karena hal ini._. Saya malah baru tahu ada peraturan seperti ini lol
    oke, gua kasih saran buat smua triplet yang lu pake =3=
  1. 00:04:942 (14) - ganti ke kat, penjelasan sama persis kayak futsuu k
  2. 00:07:295 (2,3,4,5,6,7,8,9) - jujur, ini aneh banget..... coba ini dah http://puu.sh/3zfx0.jpg itu ngikut ketukan drum di lagunya. Fixed with a bit of tweak
  3. buanggg 00:08:766 (11) - k
  4. 00:09:452 (14,15,16) - ganti ke k k d. k itu yang gua kasih itu buat suara biola yang termasuk tinggi suaranya dibandingkan d disana. coba deh lu dengerin lagi setelah lu ganti juga lebih cocok k d k imo
  5. 00:10:334 (18) - buangg
  6. 00:11:119 (21) - buang
  7. 00:26:805 (38) - buang
  8. 00:32:981 (59,60,61) - kkk
  9. 00:34:648 (67) - buanggggg
  10. 00:37:785 (77) - ^
  11. 00:40:922 (87) - ^
  12. 00:42:197 (91) - tambahin don disini terus ganti 00:42:001 (90) - ke kat. itu smua gua ganti buat ngikutin suara vokal. lebih bagus hasilnya juga~
  13. 00:45:530 (7,8,9) - ganti ke kkk terus kalo lu ganti ini, tambahin don di 00:45:923 (10) -
  14. 00:47:197 (15) - delete
  15. 00:50:334 (25) - deleteee
  16. 00:53:472 (5) - ^
  17. 00:55:138 (12) - kasih not gede
  18. 00:57:785 (21) - buanggg
  19. 00:58:962 (27) - ^
  20. pindahin 01:00:922 (34) - ke 01:00:138 (30) -
  21. buang 01:02:099 (40) - atau lu boleh pindahin itu ke 01:01:903 (39) -
  22. 01:04:059 (49) - buangg
  23. 01:05:236 (54) - ^
  24. 01:10:334 (73,79) - buangggg
  25. pindahin 01:13:471 (86) - ke 01:12:687 (82) -
  26. buang 01:14:648 (92) - atau lu pindahin ke 01:14:452 (91) -
  27. 01:16:608 (101,107) - buanggg
oke gua harap ini bakal sangat bermanfaat banget buat lu.
gua bakal cek lagi taiko elu kalo nanti lu uda updated lagi (y) just send PM via game if you have updated it

hampir semua di fix. :O

tetsutaro wrote:

OK A quick check then

[Futsuu] Perceived difficulty rating: 5* Futsuu
:idea: More consistency at Go-go time perhaps. imho. The current patterns are quite consistent already

[Muzukashii] Perceived difficulty rating: 7* Muzukashii, could be 7* Oni
00:06:903 ~ 00:08:472 - Go easy on here if you want to keep in the Muzukashii range. Consider monochrome clusters like d___k__ddd_k_dd Done with a bit of tweak
updated. Also. I accidentally give kd for tetsutaro to this post..

tetsutaro wrote:

Sorry but all our other modders are busy and cannot mod your map.
Could you please provide another mapset for modding?

If you still need a recheck here we can arrange for that outside the queue
(not using your slot, but not as comprehensive)
..instead of his/her mod post. sorry.
YTYuyu
yo here's your mod from my random queue.

Bold: Unrankable/must fix.
Red: you should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Easy]
00:26:511 (3) - i think you can delete this note so that it'd be easier for beginners and since 00:24:550 doesn't have a circle as well, so it'll be consistent in the pattern during gameplay IMO.
01:20:628 (2) - for this one, remove this circle, and start 1/1 back. in 01:20:236, add a circle followed by a 1/1 slider because i find it more fun and more flowy to follow in the vocals, and i feel that something is missing here to fit that part during gameplay.
01:24:158 (3) - maybe you can move this up so that it'd be blanketing (1), and it follows that high note in the BGM, so moving it up like this would represent that high note in the BGM IMO.
01:26:118 (1) - i think that this spinner should start 1/2 back and extend by 1/2 to show emphasis in the BGM since there's a hold in this part.

[Normal]
00:05:727 (1) - same as 01:26:118 on easy.
00:54:354 - i think you can add a circle here since the vocals pick up and i find it more fun to follow for players during gameplay IMO.
00:54:354 - maybe a NC here because this part focuses on the drums only? i find that it makes more sense if you do this IMO.

[Futsuu]
00:19:844 (22,23) - i feel that these 2 notes should be switched to dk because the 1st note has drums whereas the 2nd note doesn't and that 2nd note focuses on the BGM in that part.
00:23:178 (32) - i feel that this note is unncecssary, so i think you should remove it for that purpose.
00:23:962 - this will only apply if you remove the note at the suggestion above; i can hear drums in this part, so i highly suggest that you add a d on this part to follow the drums in the BGM during gameplay.
00:29:452 (51) - same as 00:23:178 for consistency.
00:30:236 - same as 00:23:962 ^.
00:59:452 (113) - i think that this note should be a D for consistency with 00:56:315 (106) - since the vocal pitch is the same from what i hear.
01:02:589 (119) - ^
01:05:726 (125) - ^
01:12:001 (140) - ^
01:15:138 (146) - ^
01:18:275 (152) - ^

[Muzu]
00:33:570 (63) - D here to show emphasis in the cymbals in the BGM.

[Hard]
00:05:334 (6) - how about a stack on (3) instead of (4) to make a triangular pattern instead of going back and forth to make it more fun for players during gameplay.

and that's it. i can re-check this, but idk if kevin will re-check this at the same time. i'll see if i can talk to him about it and i'll let you know what he says. in the meantime GL and don't give up on this map.
Topic Starter
nanda2009
\:>/

Byakugan249 wrote:

yo here's your mod from my random queue.

Bold: Unrankable/must fix.
Red: you should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Easy]
00:26:511 (3) - i think you can delete this note so that it'd be easier for beginners and since 00:24:550 doesn't have a circle as well, so it'll be consistent in the pattern during gameplay IMO. It feels empty there without it
01:20:628 (2) - for this one, remove this circle, and start 1/1 back. in 01:20:236, add a circle followed by a 1/1 slider because i find it more fun and more flowy to follow in the vocals, and i feel that something is missing here to fit that part during gameplay. You're right. added
01:24:158 (3) - maybe you can move this up so that it'd be blanketing (1), and it follows that high note in the BGM, so moving it up like this would represent that high note in the BGM IMO. It doesn't look like blanketing to me :/ But, yeah there's a high violin sound there
01:26:118 (1) - i think that this spinner should start 1/2 back and extend by 1/2 to show emphasis in the BGM since there's a hold in this part. Okay.

[Normal]
00:05:727 (1) - same as 01:26:118 on easy.
00:54:354 - i think you can add a circle here since the vocals pick up and i find it more fun to follow for players during gameplay IMO. It's not that hard, so It's worth a try.
00:54:354 - maybe a NC here because this part focuses on the drums only? i find that it makes more sense if you do this IMO. I can't find a reason to NC that.

[Futsuu]
00:19:844 (22,23) - i feel that these 2 notes should be switched to dk because the 1st note has drums whereas the 2nd note doesn't and that 2nd note focuses on the BGM in that part. sure. fixed
00:23:178 (32) - i feel that this note is unncecssary, so i think you should remove it for that purpose. It follows a vocal there.
00:23:962 - this will only apply if you remove the note at the suggestion above; i can hear drums in this part, so i highly suggest that you add a d on this part to follow the drums in the BGM during gameplay. How could I didn't hear the drum sound before orz. fixed
00:29:452 (51) - same as 00:23:178 for consistency. same as before
00:30:236 - same as 00:23:962 ^. same as before
00:59:452 (113) - i think that this note should be a D for consistency with 00:56:315 (106) - since the vocal pitch is the same from what i hear. Yes. It'll be good for the consistency. But, if you hear it carefully. There's no cymbal sound or finish-related sound there.
01:02:589 (119) - ^
01:05:726 (125) - ^
01:12:001 (140) - ^
01:15:138 (146) - ^
01:18:275 (152) - ^

[Muzu]
00:33:570 (63) - D here to show emphasis in the cymbals in the BGM. right

[Hard]
00:05:334 (6) - how about a stack on (3) instead of (4) to make a triangular pattern instead of going back and forth to make it more fun for players during gameplay. Sure. It also gives an emphasis to the high choir vocal.

and that's it. i can re-check this, but idk if kevin will re-check this at the same time. i'll see if i can talk to him about it and i'll let you know what he says. in the meantime GL and don't give up on this map. I won't lol
mancuso_JM_
Hi! I was looking something to mod. And I saw that, I really enjoyed this map when I moded it in other mapset, so I'll give it a try.

|Standard|

[General:]

• I dislike your combo colours (well, they are the default colours :P) because they don't fit at all with the background nor the video. I tried other colours, give it a try at this please:
[Colours]
Combo1 : 94,94,255
Combo2 : 154,78,78
Combo3 : 255,74,74
Combo4 : 166,166,166

[Easy:]

• 00:05:727 (Spin) - Move this Spinner 1/2 back, because follow the vocals closer. Since the spinner is really long, this doesn't represent any complexity in the pattern
• 00:40:236 (2,4) - *Nazi* I think that if you make the curves at the slider ends more pronunceable, this pattern will look more esthethic I think. Try something like that
Screenshoot + Code

224,240,40236,2,8,B|312:240|312:240|368:280|436:248,1,220,2|8,0:2|0:0,0:0:0:0:
504,192,41413,1,0,0:0:0:0:
436,136,41805,2,8,B|368:104|312:144|312:144|224:144,1,220,2|8,0:2|0:0,0:0:0:0:

• 00:44:550 (1,2,3,4,1) - Looking this 153 in the BPM, I think 5 notes in 1/1 is a bit complex in this diff. Try to mix some of the notes with some sliders.
• 00:53:766 (3) - What about adding a Whistle (normal) at the slider end? to make the whistle pattern more consecutive
• 01:27:687 (T) - Don't use 5% here, the music doesn't disappear completely, so this is a bad usage of that. Increase the volume in this green line till 25%

- Hmm.. Maybe you abused a lot with finishes in the kiai section. But other than that, everything looks good in my way :)

[Normal:]

• 00:12:393 (2) - I don't like how it sounds this note over this on beat. Instead I think you should place two notes (or use some slider instead) over the offbeats in 00:12:197 - and 00:12:589 -.
• 00:42:981 (1,2) - Swap the combo placement between these objects, because fits better with the music
• 00:55:530 (6) - Hmm.. I'd add a new combo here, the music change is really notable here
• 01:27:687 (T) - Same as Easy, about increasing the volume here till 25%

- Nice one in general! :)

[Hard:]

Settings:
--> Reduce the HP Drain Rate and Overall Difficulty by tick to make the spread more balanced (HP, OD-1)

- Nothing to point out in the mapping, but just wondering why the copy/paste in the kiai section for a really short song :P

|Taiko|

[General:]

• The word ''taiko'' in both difficulties, is irrelevant nowadays, because we have a lot of icons representing that both diffs. are taiko. If you want, you can add taiko in tags, so we can find the full set typing 'taiko' in-game.

[Taiko Futsuu:]

Settings:
--> Actually, your settings are unrankable, because they are really low for this difficulty. Increase the HP Drain Rate and Overall difficulty in 1 tick to make this rankable (HP, OD+1)

• 00:33:178 (x) - The distance between (56,57) is a bit high, so I recommend you to add a don here to make this pattern more constant
• 00:34:354 (58) - Follow much better drums and vocals if you move this note 1/2 back, in addition it gives a better effect
• 00:36:707 (64) - Use a big don here, to make a pattern with big objects. Just a big note in (58) plays really random, believe me
• 00:46:119 (86) - For consistency with 00:33:570 (58) - this note should be a big don
• 00:46:903 (87) - As I said before, move this object 1/2 back for a better transition and effect.
• 00:52:393 (101,105,108) - Use big notes in these notes, it provides an excellent pattern with big objects
• 01:22:981 (166) - Add a finish in this note, to make your big notes patterns more constant.
• 01:24:942 (171) - Use a kat instead here, sounds better in my opinion and is not a hard thing in this diff.
• 01:25:530 (x) - And.. Add a don here for a better flow

[Taiko Muzukashii:]

• 00:53:766 (7) - As I said in Futsuu, use a big object here to make a constant pattern with finishers
• 00:55:530 (13) - You can maybe extend this slider in 1/2, so this drumroll can cover better the instrumental

- Oh.. I liked both taiko diffs. They are simple but goes fine with the music.

Ok, That's all.
In general this map is ready to go, but I see that Kevin were going to recheck this my map in the first side (it looks like Byaku wanted to recheck it too :P)
Anyway, if you want my recheck feel free to call me back (if Kevin decide to recheck the whole of the mapset, anyway, I can approved both taiko diffs. with the taiko icon), just tell me if you want that too :P
Good Luck with this project!
Topic Starter
nanda2009
minaminamina

mancuso_JM_ wrote:

Hi! I was looking something to mod. And I saw that, I really enjoyed this map when I moded it in other mapset, so I'll give it a try. Yay my mapset is enjoyable

|Standard|

[General:]

• I dislike your combo colours (well, they are the default colours :P) because they don't fit at all with the background nor the video. I tried other colours, give it a try at this please:
[Colours]
Combo1 : 94,94,255
Combo2 : 154,78,78
Combo3 : 255,74,74
Combo4 : 166,166,166

[Easy:]

• 00:05:727 (Spin) - Move this Spinner 1/2 back, because follow the vocals closer. Since the spinner is really long, this doesn't represent any complexity in the pattern There's no difference for me imo. I'll keep the current one.
• 00:40:236 (2,4) - *Nazi* I think that if you make the curves at the slider ends more pronunceable, this pattern will look more esthethic I think. Try something like that It's already pronounceable enough. The body near the tail of the slider is already pointed up.
Screenshoot + Code

224,240,40236,2,8,B|312:240|312:240|368:280|436:248,1,220,2|8,0:2|0:0,0:0:0:0:
504,192,41413,1,0,0:0:0:0:
436,136,41805,2,8,B|368:104|312:144|312:144|224:144,1,220,2|8,0:2|0:0,0:0:0:0:

• 00:44:550 (1,2,3,4,1) - Looking this 153 in the BPM, I think 5 notes in 1/1 is a bit complex in this diff. Try to mix some of the notes with some sliders. I guess an arc replacing (1,2,3) would do.
• 00:53:766 (3) - What about adding a Whistle (normal) at the slider end? to make the whistle pattern more consecutive Sure.
• 01:27:687 (T) - Don't use 5% here, the music doesn't disappear completely, so this is a bad usage of that. Increase the volume in this green line till 25% okay

- Hmm.. Maybe you abused a lot with finishes in the kiai section. But other than that, everything looks good in my way :) Finishes are really good with this song. Especially on the kiai section

[Normal:]

• 00:12:393 (2) - I don't like how it sounds this note over this on beat. Instead I think you should place two notes (or use some slider instead) over the offbeats in 00:12:197 - and 00:12:589 -. What a confusing pattern.
• 00:42:981 (1,2) - Swap the combo placement between these objects, because fits better with the music Sure
• 00:55:530 (6) - Hmm.. I'd add a new combo here, the music change is really notable here Okay.
• 01:27:687 (T) - Same as Easy, about increasing the volume here till 25% Srue,

- Nice one in general! :) yay

[Hard:]

Settings:
--> Reduce the HP Drain Rate and Overall Difficulty by tick to make the spread more balanced (HP, OD-1) I think it's already balanced enough.

- Nothing to point out in the mapping, but just wondering why the copy/paste in the kiai section for a really short song :P Because the sounds between both section at kiai are almost identical.

|Taiko|

[General:]

• The word ''taiko'' in both difficulties, is irrelevant nowadays, because we have a lot of icons representing that both diffs. are taiko. If you want, you can add taiko in tags, so we can find the full set typing 'taiko' in-game. I don't really get it. Added 'taiko' in tags. Should I delete word "Taiko" from the difficulties?

[Taiko Futsuu:]

Settings:
--> Actually, your settings are unrankable, because they are really low for this difficulty. Increase the HP Drain Rate and Overall difficulty in 1 tick to make this rankable (HP, OD+1) Sure.

• 00:33:178 (x) - The distance between (56,57) is a bit high, so I recommend you to add a don here to make this pattern more constant You're right :O, added
• 00:34:354 (58) - Follow much better drums and vocals if you move this note 1/2 back, in addition it gives a better effect Sure. applied to 00:46:903 (88) as well
• 00:36:707 (64) - Use a big don here, to make a pattern with big objects. Just a big note in (58) plays really random, believe me But, It'll be difficult to play . _ . Especially for people who don't know they can hit big don with one button
• 00:46:119 (86) - For consistency with 00:33:570 (58) - this note should be a big don Okay.
• 00:46:903 (87) - As I said before, move this object 1/2 back for a better transition and effect. Yeah.
• 00:52:393 (101,105,108) - Use big notes in these notes, it provides an excellent pattern with big objects I agree about (101), but not for (105,108) because they're near a note by 1/2
• 01:22:981 (166) - Add a finish in this note, to make your big notes patterns more constant. I don't think it'll make it constant. I'll keep it
• 01:24:942 (171) - Use a kat instead here, sounds better in my opinion and is not a hard thing in this diff. Sure
• 01:25:530 (x) - And.. Add a don here for a better flow Sure.

[Taiko Muzukashii:]

• 00:53:766 (7) - As I said in Futsuu, use a big object here to make a constant pattern with finishers Done with a bit of tweak to follow the vocal (And it goes back to the early version one :<)
• 00:55:530 (13) - You can maybe extend this slider in 1/2, so this drumroll can cover better the instrumental But it's too close to 00:56:315 (14)

- Oh.. I liked both taiko diffs. They are simple but goes fine with the music. Yay

]Ok, That's all.
In general this map is ready to go, but I see that Kevin were going to recheck this my map in the first side (it looks like Byaku wanted to recheck it too :P)
Anyway, if you want my recheck feel free to call me back (if Kevin decide to recheck the whole of the mapset, anyway, I can approved both taiko diffs. with the taiko icon), just tell me if you want that too :P I'll wait for kevincela's recheck. If he confirmed that he won't recheck the mapset, I'll call Byakugan249 and you, if you're not busy, of course. I'm okay with you approving taiko diff, Anyway, Should I PM them?
Good Luck with this project!
Thanks.
mancuso_JM_
It looks like kevin is going to recheck your map tomorrow :D
After to talk to him and a little recheck in both taiko diffs. I'm ready to approve both of them..
So, Good Luck with the bubble! :)
-kevincela-
I've just rechecked this map, and I think it is ready to go.

Bubbled!

As I said before you have got a really clean and nice mapset with a really smooth flow, good job! And sorry for my big delay :U
Kurai
No Taiko Oni difficulty ? That's sad, the song has potential for one. :/
mingmichael
finally bubbled nanda!!! :D :D :D
go go go go rankk~ /o/
NoHitter
Conflict of interest
Ranked!
Nyquill

NoHitter wrote:

Conflict of interest
Wat hav u don i keel u

Yeah no oni ;_;
69653863
Cool. Congratulations!
Stefan
I think it has a good reason why Muzukashii is the highest Taiko Diff here. And I understand it fully if it's that reason. Congrats for the rank!
mingmichael
nanda~!!
omg RANKED!
congratsssssss :D
Satellite
congratz :)
Topic Starter
nanda2009
\:3/ howay
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