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No Life Negotiator - LOST GARDEN

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Colin Hou
[Hard]
  1. the AR7 is painful to play with, especially on jumps like 00:05:568 (4,1). and the OD is too low, to 6 or 7 plz.
  2. 00:52:138 (1,2) - the overlap looks bad
  3. 00:59:812 (1,2,3) - try arrange this to make sure the cymbal sound of finish is either the start or the end circle of the sliders? it sounds not good as in the middle.
  4. 01:01:905 (4,5,6) - also this, try avoid forcing to vocal and lose something other than that.
[Insane]
  1. 00:23:532 (9) - missing clap
  2. 00:42:894 (4) - new combo?
  3. 00:53:359 (6,7,8,9,10,11,12,13,1) - the spacing and the speed change doesn't co-work well, I think they need some balance.
  4. 00:57:022 (7,8,1) - would look much better if you can keep the spacing.
  5. 00:58:416 (3,4,5) - as in the same slow part, keep the spacing like the above ones can make your map looks neat.
  6. 01:00:510 (1,2,3,4,5,6) - same thing in Hard.
  7. 01:03:998 (9,1) - how about make them a whole slider with a reverse, it fits more with the claps imo
  8. spacing changes and anti-jumps seem a bit random here, and mapping mostly to vocals is not good for this song, for my own taste at least.
[Normal]
  1. 00:40:626 (1,2,3,4,5,6) - why suddenly changes the rhythm here
  2. 00:15:684 (4) - better keeping consistency with the former ones, on hitsounds
  3. 00:18:475 (5) - ^
[Easy]
  1. 00:09:579 (2) - move the clap to the note before it. that is 00:09:230 (1)
-End-
Topic Starter
Verlaren

Colin Hou wrote:

[Hard]
  1. the AR7 is painful to play with, especially on jumps like 00:05:568 (4,1). and the OD is too low, to 6 or 7 plz.
  2. 00:52:138 (1,2) - the overlap looks bad
  3. 00:59:812 (1,2,3) - try arrange this to make sure the cymbal sound of finish is either the start or the end circle of the sliders? it sounds not good as in the middle.
  4. 01:01:905 (4,5,6) - also this, try avoid forcing to vocal and lose something other than that.
[Insane]
  1. 00:23:532 (9) - missing clap
  2. 00:42:894 (4) - new combo?
  3. 00:53:359 (6,7,8,9,10,11,12,13,1) - the spacing and the speed change doesn't co-work well, I think they need some balance.
  4. 00:57:022 (7,8,1) - would look much better if you can keep the spacing.
  5. 00:58:416 (3,4,5) - as in the same slow part, keep the spacing like the above ones can make your map looks neat.
  6. 01:00:510 (1,2,3,4,5,6) - same thing in Hard.
  7. 01:03:998 (9,1) - how about make them a whole slider with a reverse, it fits more with the claps imo
  8. spacing changes and anti-jumps seem a bit random here, and mapping mostly to vocals is not good for this song, for my own taste at least.
[Normal]
  1. 00:40:626 (1,2,3,4,5,6) - why suddenly changes the rhythm here
  2. 00:15:684 (4) - better keeping consistency with the former ones, on hitsounds
  3. 00:18:475 (5) - ^
[Easy]
  1. 00:09:579 (2) - move the clap to the note before it. that is 00:09:230 (1)
-End-
True, thank you for helping and for responded on the request. Since i'm tired of asking others BAT who ignore my requests. Really - thank you very much! :)
Megurine Luka
Mod request from my Queue


[G]

*Try to eliminate "Short Ver from your map" which as guidelines said:
Try to refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. If your map is substantially shorter than the length of the track, you can add (Cut ver.) to the title.
Here is the guideline for you to change your title (not sure if it still works, but you can ask a BAT for help):
http://osu.ppy.sh/forum/t/24443?hilit=+change+title

*I suggest you eliminate sliderslide sound. Using silence file

[N]

CS+1
AR-1
00:16:905 (1) - del NC
00:17:254 (3) - NC
00:22:312 (3) - del sliderwhistle sound
00:25:103 (3) - ^
00:35:044 (2) - 1 grid →
00:36:265 (5) - x=448 y=228
00:52:138 (1) - try

00:56:673 (5) - try

01:01:208 (2) - x=376 y=184
01:05:754 (1) - 1 grid ←

[H]

00:13:242 (6) - in order to avoid confusing, NC
00:31:033 (1) - change to another combo color.. I hardly recognize it's a new combo especially there is a spacing misleading (and the new combo should serves as a spacing changing notice). using the arrow beside new combo button to change to another more obvious color
01:45:695 (4) - this spacing is too sudden


[I]

00:15:509 (6) - ctrl+g
00:29:812 (1,2,3,4,5,6) - make a perfect star
00:37:836 (4) - change the whistle on slider end to clap
01:34:533 (3) - ctrl+g
01:38:893 (4) - this spacing is too sudden, make it same with previous
01:44:648 (3) - overlap the head of 2, and put 01:44:823 (1) - to the current position, otherwise the jump is too sudden


Good Luck
Topic Starter
Verlaren

Megurine Luka wrote:

Mod request from my Queue


[G]

*Try to eliminate "Short Ver from your map" which as guidelines said:
Try to refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. If your map is substantially shorter than the length of the track, you can add (Cut ver.) to the title.
Here is the guideline for you to change your title (not sure if it still works, but you can ask a BAT for help):
http://osu.ppy.sh/forum/t/24443?hilit=+change+title

*I suggest you eliminate sliderslide sound. Using silence file

[N]

CS+1
AR-1
00:16:905 (1) - del NC
00:17:254 (3) - NC
00:22:312 (3) - del sliderwhistle sound
00:25:103 (3) - ^
00:35:044 (2) - 1 grid →
00:36:265 (5) - x=448 y=228
00:52:138 (1) - try

00:56:673 (5) - try

01:01:208 (2) - x=376 y=184
01:05:754 (1) - 1 grid ←

[H]

00:13:242 (6) - in order to avoid confusing, NC
00:31:033 (1) - change to another combo color.. I hardly recognize it's a new combo especially there is a spacing misleading (and the new combo should serves as a spacing changing notice). using the arrow beside new combo button to change to another more obvious color
01:45:695 (4) - this spacing is too sudden


[I]

00:15:509 (6) - ctrl+g
00:29:812 (1,2,3,4,5,6) - make a perfect star
00:37:836 (4) - change the whistle on slider end to clap
01:34:533 (3) - ctrl+g
01:38:893 (4) - this spacing is too sudden, make it same with previous
01:44:648 (3) - overlap the head of 2, and put 01:44:823 (1) - to the current position, otherwise the jump is too sudden


Good Luck
ty for mod. Some all fixed.
S e e U
[Insane]
00:25:364 (5) - add circle
00:25:713 (7) - ^ >> http://osu.ppy.sh/ss/781618
00:27:893 (5,6,7) - 5~6/6~7 Add the same circles ^ http://osu.ppy.sh/ss/781620
00:47:428 (5,6,7) - ^
00:51:439 (9) - move this way and 00:51:091 (8,9,10) - add circle ^
Topic Starter
Verlaren

S e e U wrote:

[Insane]
00:25:364 (5) - add circle
00:25:713 (7) - ^ >> http://osu.ppy.sh/ss/781618
00:27:893 (5,6,7) - 5~6/6~7 Add the same circles ^ http://osu.ppy.sh/ss/781620
00:47:428 (5,6,7) - ^
00:51:439 (9) - move this way and 00:51:091 (8,9,10) - add circle ^
ty for mod :)
reigouan
I hardly see anything to mod lol, but ok I'll try.

[Easy]
  1. These are sliders that I think they are in weird shape. But it's ok if they look nice to you. 00:22:486 (3) - 01:09:940 (2) - 01:12:381 (2) - 01:19:707 - 01:23:195 (2) - 01:23:195 (2) - 01:34:009 (3)
  2. Nothing much with Easy dif, 'cus it should be easy right? So you mainly follow the "strong beat" only. Let's see if we can do something more interesting in other difs.
[Normal]
  1. This dif is semi-hard I think. So let's say it's Hard. Or how about lowering HP drain rate and Overall difficulties?
  2. 00:05:394 - this one should start at 00:05:219 - following the guitar sound.
  3. 00:20:044 - I like the sound here, an S-shaped slider would be nice.
  4. Weird shape sliders: 00:21:440 (2) - 00:21:440 (2) -
  5. Replace this with a Forward&Backward slider, synching with "tokidoki" in the lyric.
  6. 00:26:672 - This one should start at 00:26:846 - and end at 00:27:544 - following "anata wa"
  7. 00:34:521 - I love this part where notes follow the melody. It's more interesting than just following strong beats.
  8. This one should be in general but I'd put it here. About combo color, how about alternating them? I mean: blue-ish color, then red-ish color, then blue-ish... and so on. (Sorry I'm suck at explaining lol)
[Hard]
  1. Don't know what's wrong but it says Hard dif has more star rate (4.88) than Insane (4.81) lol
  2. Huge jump: 00:41:672 (5,6) - 00:47:777 (5,6) - 01:26:160 (3,4) -
  3. Meanwhile there're a lot overlapping notes that should be a jump, like these 00:44:114 (4)- 00:54:580 (1) - I think space between notes should follow time space so that players would get a hint how to tap/click.
Topic Starter
Verlaren

reigouan wrote:

I hardly see anything to mod lol, but ok I'll try.

[Easy]
  1. These are sliders that I think they are in weird shape. But it's ok if they look nice to you. 00:22:486 (3) - 01:09:940 (2) - 01:12:381 (2) - 01:19:707 - 01:23:195 (2) - 01:23:195 (2) - 01:34:009 (3)
  2. Nothing much with Easy dif, 'cus it should be easy right? So you mainly follow the "strong beat" only. Let's see if we can do something more interesting in other difs.
[Normal]
  1. This dif is semi-hard I think. So let's say it's Hard. Or how about lowering HP drain rate and Overall difficulties?
  2. 00:05:394 - this one should start at 00:05:219 - following the guitar sound.
  3. 00:20:044 - I like the sound here, an S-shaped slider would be nice.
  4. Weird shape sliders: 00:21:440 (2) - 00:21:440 (2) -
  5. Replace this with a Forward&Backward slider, synching with "tokidoki" in the lyric.
  6. 00:26:672 - This one should start at 00:26:846 - and end at 00:27:544 - following "anata wa"
  7. 00:34:521 - I love this part where notes follow the melody. It's more interesting than just following strong beats.
  8. This one should be in general but I'd put it here. About combo color, how about alternating them? I mean: blue-ish color, then red-ish color, then blue-ish... and so on. (Sorry I'm suck at explaining lol)
[Hard]
  1. Don't know what's wrong but it says Hard dif has more star rate (4.88) than Insane (4.81) lol
  2. Huge jump: 00:41:672 (5,6) - 00:47:777 (5,6) - 01:26:160 (3,4) -
  3. Meanwhile there're a lot overlapping notes that should be a jump, like these 00:44:114 (4)- 00:54:580 (1) - I think space between notes should follow time space so that players would get a hint how to tap/click.
Thank you for mod :D
Frostmourne
Easy
This easy is way too hard, you can remove some notes also your hitsounding is quite inconsistent.
If you don't fix anything about my hitsounds mods, please tell me so why you don't fix with a reason. :(
00:09:579 (2) - clap tail and whistle head
00:12:370 (3) - whistle head along with tail
00:13:591 (5) - clap tail and whistle head
00:14:463 (1) - whistle tail (remove clap) and whistle+finish on head
00:17:254 (1) - remove only whistle on the tail (clap still exists)
00:18:300 (2) - clap
00:19:695 (1) - remove 25% from this point or you must raise the volume over 60% because it sounds really strange on the point before the next phrase.
It should run(sound) steadily not just go down dramatically like this.
also add a whistle on this one too.
00:09:579 (2) - whistle with finish.
00:23:532 (4) - remove whistle on head and add clap instead.
00:29:463 (4) - remove clap
00:29:811 (1) - clap instead of whistle
00:43:765 (1) - This note sounds weird, move it start on 00:43:416 (1) - and fix spacing like this
00:44:463 (2) - move tail left 1 grid for better gap between the next note
00:46:556 (1) - clap tail
00:47:602 (2) - remove clap head , add clap tail instead (remove whistle on tail too)
00:48:300 (3) - remove clap only head
00:48:997 (1) - remove whistle head and add clap instead
00:56:673 (3) - add finish along with whistle on the 3rd point (the end of slider at 00:57:370)
00:57:719 (4) - whistle , remove clap and also start new combo here and remove new combo at 00:58:068 (1) - to follow the phrase and vocal accordingly.
00:58:766 (2) - remove clap on head and add whistle on tail (clap actually starts on the slidertick of this slider)
00:59:463 (3) - clap on head also with on tail like you added
01:08:021 (3) - clap to go along with 01:10:812 (3) -
01:08:544 (1) - clap tail instead of whistle (remove whistle)
01:09:940 (2) - whistle on head instead of clap.
01:11:335 (1) - whistle instead of clap on the tail
01:23:195 (2) - whistle tail instead of clap
01:24:242 (3) - change to clap on the head
01:25:986 (2) - clap tail
01:31:218 (3) - whistle tail
01:32:962 (1) - clap head instead of whistle
01:36:102 (1) - whistle instead of clap on head (finish+whistle is what I expect)
01:36:800 (2) - whistle
01:37:148 (3) - clap tail instead of whistle
01:41:684 (4) - whistle
01:42:381 (2) - whistle
01:42:730 (3) - whistle tail
01:44:125 (1) - whistle tail (finish+whistle)
01:44:823 (2) - whistle tail instead of clap

I will summarize the idea. :!:
- add whistle when you use finish. Most of the time, it works.
- add clap only
But it can work without on that point. You just have to listen to it carefully like these notes, they work correctly when the song does sound.
00:56:673 (3) - 00:59:463 (3) -
- You should full fill "bass" sound from your whistle , I don't expect you to add throughout the whole song, but I suggest you add only in these intervals.
00:09:230 - 00:21:091 and 01:30:521 - end

Ask me for a recheck again after you use these hitsound ideas I mentioned above to apply fixing on Normal,Hard and Insane. :)
I see other diffs are well-made, I will mod them after you are done fixing these hitsound on Easy and improve hitsounds on Normal,Hard and Insane.
Topic Starter
Verlaren
Thank you very much. And of course all fixed. I hope I did not miss anything.

Normal and Insane remapped.
lolcubes
I have rechecked the timing again just in case, and small adjustments should be made. My timing setup wasn't as reliable before and the timing was done in a rush, but now I had some time to check it in a more reliable manner.

I have made some small offset adjustments, and included the missing red lines (they will be in red):

3645
8877
21086
65754
90505
101640

Use the above offsets instead of your current ones (the last one needs to be added, others need adjustment)

Since I was doing all of this in the Insane diff, I have to comment on some things.

[General]
  1. Timing: Refer to the above offset values, they should be correct.
  2. Skin: The spinner circle doesn't have a visible center. While it does have it in the picture, it's alpha is too low and it cannot get noticed during gameplay because of the spinner background picture. You need to make it clearly visible, else it's unrankable.
[Insane]
  1. Hitsounding: Too many finishes in general. You don't need to express every measure with a finish. Finish is a nice sound to use, for example, every 4 measures in songs like this (since they are guaranteed to have a cymbal crash there, kinda). Try not to overuse finishes like you did at the beginning. This doesn't mean you should use it every 4 measures, but use it for something important, rather than just downbeats.

    Also usually claps contain snare drum samples, you didn't use them on correct ticks. You will almost never find a snare drum located on the 3rd white tick in a measure, there is already on the 2nd and 4th like it usually is in rock music.

    I also noticed you didn't use soft whistle a lot because of your custom whistle which was used for another drum sound. Sometimes, you could swap to the default soft set just to have that whistle, it's very nice.
  2. 00:22:311 (6) - This plays poorly because you change the spacing too much in your combo, and you hide the note behind an already existing note. I can't suggest a better placement without reworking how this whole pattern plays, so think of something more consistent.
  3. 00:23:184 (3,4,5) - While unstable spacing is allowed, this probably shouldn't be. The spacing here is flow breaking and doesn't really match the music either. I would suggest to think of a more even-spaced pattern. Also the sliders 1 and 2 don't need to be that far from each other, they are easy to hit but it doesn't seem right to have them that far.
  4. 00:27:718 (5,1,2,3) - I really don't like how this pattern plays. The flow from the circle to the sliders is reversed so sharply that it just doesn't feel well, especially because there is a huge jump involved, and the sliders are stacked so low motion movement is required. I strongly suggest you modify the pattern in a way so it doesn't make the sliders point like they are currently, but rather somewhere towards the bottom right, and if possible not stacked.
  5. 00:31:032 (1,2) - Notes like these could really use a soft whistle. Swap to a default soft sampleset to use a default soft whistle, it brings flavor and is nice.
  6. 00:32:253 (1,2,3) - This is just meh. Extending sliders can be a nice touch to add a flavor to your map, but overusing them like this is just wrong if you ask me. It's cool to sometimes create something unique, but you are using this all the time, and the music just does not go that way.

    I would suggest to think of another pattern using the regular 1/2 sliders, and if you really want to extend sliders so much (i don't understand why, but eh some people love it), try to make it only once per section and in a way it doesn't hinder gameplay (overly extended sliders hurt the gameplay because you need to hold for longer than necessary if you compare it to the music).

    This suggestion affects all sliders that are made like this (except for maybe those in the chorus, they are ok I think).
  7. 00:46:032 (11,1) - I am highlighting this pattern here just to tell you that it's awesome. Things like this, if used in moderation work quite well.
  8. 01:07:847 - You have a slider here, however, if you listen to the music, that tick is not very important. To create more variety in your map, you can have a 1/1 slider starting on 01:07:672 - and ending on 01:08:021, to match the vocals better, you can even swap to soft sampleset to apply an occasional whistle to the spots where vocals feel heavy, it would be a very nice touch. This affects most, if not all similar spots in the chorus (01:10:463, 01:13:254, etc) . I know it's a bit of work involved, but if you're willing to put some effort into this, I believe the map would be much better.
  9. 01:15:521 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Since these mostly follow the drums, I believe the soft sample set is too weak to express them. Maybe lower the volume and swap to normal?
  10. 01:26:509 (1) - Because of a huge explosion in the music, a normal sample set with a finish would fit better in my opinion.
I didn't really check other diffs just yet because I am hard-pressed for time (as you already know hehe), however this should fix the major problems (timing, spinner skin) and fix the design issues in your Insane I guess. There are some more issues, like hitsounding (I could provide you with everything lol), but I chose not to write a huge post on that just yet, because you may figure it out on your own just from my hitsounding summary above.

Have fun, I might take a look at other diffs some other time once I get back fully (and obviously recheck this one), and sorry for providing a slightly dodgy timing before, lol.
Topic Starter
Verlaren

lolcubes wrote:

I have rechecked the timing again just in case, and small adjustments should be made. My timing setup wasn't as reliable before and the timing was done in a rush, but now I had some time to check it in a more reliable manner.

I have made some small offset adjustments, and included the missing red lines (they will be in red):

3645
8877
21086
65754
90505
101640

Use the above offsets instead of your current ones (the last one needs to be added, others need adjustment)

Since I was doing all of this in the Insane diff, I have to comment on some things.

[General]
  1. Timing: Refer to the above offset values, they should be correct.
  2. Skin: The spinner circle doesn't have a visible center. While it does have it in the picture, it's alpha is too low and it cannot get noticed during gameplay because of the spinner background picture. You need to make it clearly visible, else it's unrankable. - I'm fix it tomorrow.
[Insane]
  1. Hitsounding: Too many finishes in general. You don't need to express every measure with a finish. Finish is a nice sound to use, for example, every 4 measures in songs like this (since they are guaranteed to have a cymbal crash there, kinda). Try not to overuse finishes like you did at the beginning. This doesn't mean you should use it every 4 measures, but use it for something important, rather than just downbeats.

    Also usually claps contain snare drum samples, you didn't use them on correct ticks. You will almost never find a snare drum located on the 3rd white tick in a measure, there is already on the 2nd and 4th like it usually is in rock music.

    I also noticed you didn't use soft whistle a lot because of your custom whistle which was used for another drum sound. Sometimes, you could swap to the default soft set just to have that whistle, it's very nice.
  2. 00:22:311 (6) - This plays poorly because you change the spacing too much in your combo, and you hide the note behind an already existing note. I can't suggest a better placement without reworking how this whole pattern plays, so think of something more consistent.
  3. 00:23:184 (3,4,5) - While unstable spacing is allowed, this probably shouldn't be. The spacing here is flow breaking and doesn't really match the music either. I would suggest to think of a more even-spaced pattern. Also the sliders 1 and 2 don't need to be that far from each other, they are easy to hit but it doesn't seem right to have them that far.
  4. 00:27:718 (5,1,2,3) - I really don't like how this pattern plays. The flow from the circle to the sliders is reversed so sharply that it just doesn't feel well, especially because there is a huge jump involved, and the sliders are stacked so low motion movement is required. I strongly suggest you modify the pattern in a way so it doesn't make the sliders point like they are currently, but rather somewhere towards the bottom right, and if possible not stacked.
  5. 00:31:032 (1,2) - Notes like these could really use a soft whistle. Swap to a default soft sampleset to use a default soft whistle, it brings flavor and is nice.
  6. 00:32:253 (1,2,3) - This is just meh. Extending sliders can be a nice touch to add a flavor to your map, but overusing them like this is just wrong if you ask me. It's cool to sometimes create something unique, but you are using this all the time, and the music just does not go that way.

    I would suggest to think of another pattern using the regular 1/2 sliders, and if you really want to extend sliders so much (i don't understand why, but eh some people love it), try to make it only once per section and in a way it doesn't hinder gameplay (overly extended sliders hurt the gameplay because you need to hold for longer than necessary if you compare it to the music).

    This suggestion affects all sliders that are made like this (except for maybe those in the chorus, they are ok I think).
  7. 00:46:032 (11,1) - I am highlighting this pattern here just to tell you that it's awesome. Things like this, if used in moderation work quite well.
  8. 01:07:847 - You have a slider here, however, if you listen to the music, that tick is not very important. To create more variety in your map, you can have a 1/1 slider starting on 01:07:672 - and ending on 01:08:021, to match the vocals better, you can even swap to soft sampleset to apply an occasional whistle to the spots where vocals feel heavy, it would be a very nice touch. This affects most, if not all similar spots in the chorus (01:10:463, 01:13:254, etc) . I know it's a bit of work involved, but if you're willing to put some effort into this, I believe the map would be much better.
  9. 01:15:521 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Since these mostly follow the drums, I believe the soft sample set is too weak to express them. Maybe lower the volume and swap to normal? - No, because it sounds disgusting.
  10. 01:26:509 (1) - Because of a huge explosion in the music, a normal sample set with a finish would fit better in my opinion.
I didn't really check other diffs just yet because I am hard-pressed for time (as you already know hehe), however this should fix the major problems (timing, spinner skin) and fix the design issues in your Insane I guess. There are some more issues, like hitsounding (I could provide you with everything lol), but I chose not to write a huge post on that just yet, because you may figure it out on your own just from my hitsounding summary above.

Have fun, I might take a look at other diffs some other time once I get back fully (and obviously recheck this one), and sorry for providing a slightly dodgy timing before, lol.
thank you for check. No comments=fixed. I hope that you and Frostmourne return soon to recheck the map.
p.s. Hope I did not miss anything from your recommendations.
RikiH_
m4m

Insane

00:10:621 (2,3,4,5,6) - This is bettr, maybe, just swap 2 and 5, like this:
00:25:620 (2) - Ctrl+g? Else, the slow is broken by these stacked sliders... I don't know how to explain, sorry
00:32:859 (2,3) - Okay, it's an insane and spacing doesn't count too much but this is really odd, make the same spacing you put between 00:32:248 (1,2)
00:47:772 (7) - Ctrl+g here for the same reason. Well, use ctrl+g on all patterns like this, except this 00:44:981 (7) because with ctrl+g it flows worse
01:03:033 (1) - Clap?
01:22:323 (10) - 76|320 for a better flow
01:24:940 (5) - Like this for a better flow!
01:32:423 (3,5) - Swap these notes, the patern will become more cool
01:44:779 (2,3) - The same I said here: 00:32:859 (2,3)

Hard

00:08:179 (3,4,5,6) - Much, much better like this
00:26:667 (6,1) - Make a proper blanket
00:46:899 (3) - Maybe this flows better, try it
00:57:016 (1,2) - Stack these objects properly
01:02:946 (1) - Add a clap?
01:31:551 (3) - Clap at the beginning please
01:46:872 (4) - 137|72 This is the correct spacing

Normal

00:27:016 (2) - Clap at the beginning
01:02:946 (1) - Clap
There is unconsistency with NCs, I suggest you to remove this NC 01:35:563 (1) and this 01:41:144 (1) Since you didn't add them in the other parts (Like 01:38:353 (5) or 01:43:907 (6) )

Easy

What the hell with claps here?

00:14:458 (1,2,3,4) - Remove clap from slider's end and add clap on 2,3 and 4
00:23:527 (4) - Clap at the beginning
00:24:923 (3) - ^
00:31:725 (4) - Add a finish in the end?
00:43:411 (1,2) - Claps at the end!
00:58:760 (1,2) - Clap at the end of (1), Clap at the beginning and at the end of (2)
01:32:249 (5) - Clap at thhe beginning
01:32:946 (1) - ^
01:44:779 (2) - Clap at the beginning, not at the end
01:47:134 (1) - This should start 1/4 later imo

______________________________

Don't give up, good luck :P
Topic Starter
Verlaren

RikiH_ wrote:

m4m

Insane

00:10:621 (2,3,4,5,6) - This is bettr, maybe, just swap 2 and 5, like this:
00:25:620 (2) - Ctrl+g? Else, the slow is broken by these stacked sliders... I don't know how to explain, sorry
00:32:859 (2,3) - Okay, it's an insane and spacing doesn't count too much but this is really odd, make the same spacing you put between 00:32:248 (1,2)
00:47:772 (7) - Ctrl+g here for the same reason. Well, use ctrl+g on all patterns like this, except this 00:44:981 (7) because with ctrl+g it flows worse
01:03:033 (1) - Clap?
01:22:323 (10) - 76|320 for a better flow
01:24:940 (5) - Like this for a better flow!
01:32:423 (3,5) - Swap these notes, the patern will become more cool
01:44:779 (2,3) - The same I said here: 00:32:859 (2,3)

Hard

00:08:179 (3,4,5,6) - Much, much better like this
00:26:667 (6,1) - Make a proper blanket
00:46:899 (3) - Maybe this flows better, try it
00:57:016 (1,2) - Stack these objects properly
01:02:946 (1) - Add a clap?
01:31:551 (3) - Clap at the beginning please
01:46:872 (4) - 137|72 This is the correct spacing

Normal

00:27:016 (2) - Clap at the beginning
01:02:946 (1) - Clap
There is unconsistency with NCs, I suggest you to remove this NC 01:35:563 (1) and this 01:41:144 (1) Since you didn't add them in the other parts (Like 01:38:353 (5) or 01:43:907 (6) )

Easy

What the hell with claps here?

00:14:458 (1,2,3,4) - Remove clap from slider's end and add clap on 2,3 and 4
00:23:527 (4) - Clap at the beginning
00:24:923 (3) - ^
00:31:725 (4) - Add a finish in the end?
00:43:411 (1,2) - Claps at the end!
00:58:760 (1,2) - Clap at the end of (1), Clap at the beginning and at the end of (2)
01:32:249 (5) - Clap at thhe beginning
01:32:946 (1) - ^
01:44:779 (2) - Clap at the beginning, not at the end
01:47:134 (1) - This should start 1/4 later imo

______________________________

Don't give up, good luck :P
Thank you for mod. Most were fixed.

Please redownload beatmap.
Changes:
  1. new spinner-circle
kiri09
from m4m

Easy
Slider Tick Rate : 1
AR-1, OD-1?
00:55:272 (1) - slider (last point 00:55:970)
01:47:134 (1) - start 01:47:221 (last point 01:52:453)


Normal
good


Hard
00:54:051 (6) - my idea http://osu.ppy.sh/ss/796428
01:08:021 (7,8) - not clear, (7) move to 01:07:847 or add notes
01:29:649 (1) - start 01:29:474?
01:46:523 (3) - I suggest to : http://osu.ppy.sh/ss/796437


insane
00:10:621 (2,3,4,5,6) - you made star? : (2) x:400 y:344, (3) x:464 y:192, (4) x:320 y272 (5) x:488 y:288 (6)x:360 y:184
00:19:516 (1) - NC?
00:33:644 (1) - NC (like a before)
00:36:435 (6) - ^
00:44:633 (6) - NC
00:47:424 (6) - ^
00:50:214 (6) - ^
01:10:463 - add notes
01:16:567 (10) - NC, 01:16:916 (1) - remove NC, 01:17:265 (1) - NC



Good map and Good song!!
Good luck~
Topic Starter
Verlaren

kiri09 wrote:

from m4m

Easy
Slider Tick Rate : 1
AR-1, OD-1?
00:55:272 (1) - slider (last point 00:55:970)
01:47:134 (1) - start 01:47:221 (last point 01:52:453)


Normal
good


Hard
00:54:051 (6) - my idea http://osu.ppy.sh/ss/796428
01:08:021 (7,8) - not clear, (7) move to 01:07:847 or add notes
01:29:649 (1) - start 01:29:474?
01:46:523 (3) - I suggest to : http://osu.ppy.sh/ss/796437


insane
00:10:621 (2,3,4,5,6) - you made star? : (2) x:400 y:344, (3) x:464 y:192, (4) x:320 y272 (5) x:488 y:288 (6)x:360 y:184
00:19:516 (1) - NC?
00:33:644 (1) - NC (like a before)
00:36:435 (6) - ^
00:44:633 (6) - NC
00:47:424 (6) - ^
00:50:214 (6) - ^
01:10:463 - add notes
01:16:567 (10) - NC, 01:16:916 (1) - remove NC, 01:17:265 (1) - NC



Good map and Good song!!
Good luck~
ty for mod
popner
M4M

[Easy]
00:31:724 (4,1) - a long slider here instead will be better imo(from 00:31:724 to 00:32:248). 1/2 rhythm will cause difficulty in easy diff.
01:27:730 (4) - for the same reason as above, a single note is better.

[Normal]
00:13:935 (1) - remove NC to keep consistency.
01:24:416 (5,1) - try to avoid the overlap here.
01:35:562 (1) - same as 00:13:935 (1)

[Hard]
00:06:261 (1) - the downbeat(long white tick) is on the reverse point, so all of the following sliders (00:06:261 (1,2,1,2)) are starting at red tick, and this causes a slip of beat.
00:11:144 (1,2) - try to use copy and ctrl+h j to make them symmetric.
00:54:575 (1) - the shape is weird. I think simply using a round shape is better.
00:57:017 (1,2,3,4) - make the spacing same as 00:54:575 (1,2,3,4)? Their rhythm is same.
01:47:221 (1) - same as Insane

[Insane]
00:08:877 to 00:19:516 - I don't really like the rhythm this part is mapped in. 00:10:097 (5,1) - if they are combined into a 1/1 slider, the rhythm here will makes more sense. Same to 00:12:714 (5,1,2) , 00:15:679 (5,6) and 00:18:295 (4,1).
00:16:551 (1,2,3,4,1) - you can make the star better by using polygon tool in compose menu.
00:27:540 (4,5,1) - the flow here is really weird. You can read this if you don't know how to make up flow.
00:52:133 (2,3,4,5,6) - same as 00:16:551 (1,2,3,4,1)
01:22:149 (9,10,1) - spacing?
01:26:509 (1) - better to change a color here to make the anti-jump more conspicuous. And the spacing between the notes should be same.
01:30:505 to 01:41:640 - same rhythm suggestion as 00:08:877 to 00:19:516.
01:47:221 (1) - I think you'd better to move the start of the spinner to 01:47:308 and add a note at 01:47:221 so that the stream is complete.

Not bad as a first map. GL~
Leorda
Hello~

[General]
* Your spinner-clear looks LQ that makes ugly to look. Consider to make it another image of spinner-clear


[Easy]
00:12:365 (3,4,5) - Feels confusing because players sometimes doesn't expected that (4) and (5) are snap at white tick due the pattern is always placed 1/1. I know you try to follow the organ on the song, but due to low volume organ sound makes players hard to hear it and that makes misclick on this object
00:58:760 (1) - Why new combo here? It doesn't changing the vocal part
01:00:504 (2) - Rotate 90" clockwise because having place at top-left with curve from top to bottom can be a bit break the flow. Consider to do it?


[Normal]
00:24:225 (2) - It should be clap instead whistle
00:29:458 (1) - Rotate 180" clockwise (ctrl+> x2), since previous pattern is a curve pattern. Having an off-path from previous pattern can be break a flow
00:49:341 (2) - Clap at head slider? You probably forgot
01:06:800 (2) - It should be clap instead whistle at head slider
01:14:474 (2) - ^
01:19:707 (1) - Add finish?


[Hard]
01:17:265 (1) - Clap should at head slider due to head slider is snap at upbeat
01:18:660 (5,6) - I feels confusing of this pattern. Because (6) have a small spacing from (5), players would be expect that (6) is snap on red tick. Try to fix the spacing to preventing a confusion of this pattern. But, it just suggestion, anyway
01:33:295 (1) - Clap at tail slider? You probably forgot
01:42:687 (3) - Clap?


Good luck~
KokoroStudiox3
[Hard]
00:36:086 (3) - x256 y256
01:29:649 (1) - Unsnapped slider (end).
nice *.*
Topic Starter
Verlaren

popner wrote:

M4M

[Easy]
00:31:724 (4,1) - a long slider here instead will be better imo(from 00:31:724 to 00:32:248). 1/2 rhythm will cause difficulty in easy diff.
01:27:730 (4) - for the same reason as above, a single note is better.

[Normal]
00:13:935 (1) - remove NC to keep consistency.
01:24:416 (5,1) - try to avoid the overlap here.
01:35:562 (1) - same as 00:13:935 (1)

[Hard]
00:06:261 (1) - the downbeat(long white tick) is on the reverse point, so all of the following sliders (00:06:261 (1,2,1,2)) are starting at red tick, and this causes a slip of beat.
00:11:144 (1,2) - try to use copy and ctrl+h j to make them symmetric.
00:54:575 (1) - the shape is weird. I think simply using a round shape is better.
00:57:017 (1,2,3,4) - make the spacing same as 00:54:575 (1,2,3,4)? Their rhythm is same.
01:47:221 (1) - same as Insane

[Insane]
00:08:877 to 00:19:516 - I don't really like the rhythm this part is mapped in. 00:10:097 (5,1) - if they are combined into a 1/1 slider, the rhythm here will makes more sense. Same to 00:12:714 (5,1,2) , 00:15:679 (5,6) and 00:18:295 (4,1).
00:16:551 (1,2,3,4,1) - you can make the star better by using polygon tool in compose menu.
00:27:540 (4,5,1) - the flow here is really weird. You can read this if you don't know how to make up flow.
00:52:133 (2,3,4,5,6) - same as 00:16:551 (1,2,3,4,1)
01:22:149 (9,10,1) - spacing?
01:26:509 (1) - better to change a color here to make the anti-jump more conspicuous. And the spacing between the notes should be same.
01:30:505 to 01:41:640 - same rhythm suggestion as 00:08:877 to 00:19:516.
01:47:221 (1) - I think you'd better to move the start of the spinner to 01:47:308 and add a note at 01:47:221 so that the stream is complete.

Not bad as a first map. GL~ ty

Leorda wrote:

Hello~ Hi Hi!

[General]
* Your spinner-clear looks LQ that makes ugly to look. Consider to make it another image of spinner-clear - this a gross mistake? if it is not a mistake, at the moment i am keep this spinner-clear


[Easy]
00:12:365 (3,4,5) - Feels confusing because players sometimes doesn't expected that (4) and (5) are snap at white tick due the pattern is always placed 1/1. I know you try to follow the organ on the song, but due to low volume organ sound makes players hard to hear it and that makes misclick on this object
00:58:760 (1) - Why new combo here? It doesn't changing the vocal part - all right here; sry no changes
01:00:504 (2) - Rotate 90" clockwise because having place at top-left with curve from top to bottom can be a bit break the flow. Consider to do it?


[Normal]
00:24:225 (2) - It should be clap instead whistle
00:29:458 (1) - Rotate 180" clockwise (ctrl+> x2), since previous pattern is a curve pattern. Having an off-path from previous pattern can be break a flow
00:49:341 (2) - Clap at head slider? You probably forgot
01:06:800 (2) - It should be clap instead whistle at head slider
01:14:474 (2) - ^
01:19:707 (1) - Add finish?


[Hard]
01:17:265 (1) - Clap should at head slider due to head slider is snap at upbeat
01:18:660 (5,6) - I feels confusing of this pattern. Because (6) have a small spacing from (5), players would be expect that (6) is snap on red tick. Try to fix the spacing to preventing a confusion of this pattern. But, it just suggestion, anyway
01:33:295 (1) - Clap at tail slider? You probably forgot
01:42:687 (3) - Clap?


Good luck~

eLtigreXXx wrote:

[Hard]
00:36:086 (3) - x256 y256
01:29:649 (1) - Unsnapped slider (end). - this slider is snaped. because at the end begins a new timepoint
nice *.*
Thank you very much for mod :)
All fixed & Updated.
Yuukari-Banteki
[Easy]
A little on the harder side of easy but I am impressed by your ability to gloss over complicated patterns in the music.

[Normal]
very well done. clean and predictable without being repetitive.

[Hard]
00:31:028 (1,2,3) - this feels claustrophobic when your spacing is so open everywhere else
00:55:621 (2,3,4,5) - if you are going to use this spacing, you should use it for more than one phrase. it just feels out of place with the next two combos being normally spaced and this being so close
01:29:649 (1) - nice lol
01:05:754 (1,2,3,4,5,6,7,8) - this combo should be an analogue to 01:17:265 (1,2,3,4,5,6); in other words, you should try to make your spacing patterns the same between the two combos because they fulfill the same purpose in the song and you've already done it with the combos following them (if you need me to explain this further shoot me a pm in chat)

[Insane]
00:07:831 (2) - this should be the new combo to follow the guitar pattern and the pattern you already set up
00:10:621 (2,3,4,5,6) - it feels like you just threw this in for the purpose of having a star combo because some of the notes are mapped to a different section of the music than the others. If you are mapping some notes to your clap pattern and some of them to the melody, forcing the player to view them all as a coherent stream doesn't work because they aren't.
00:16:551 (1,2,3,4,1) - this is exactly what that ^ isn't
Juuuust so you know, a lot of your 1/2 beat sliders in this intro section are unnecessary and feel like overmapping. You can keep them if you want but imo they are detracting from your map.
00:22:481 (1) - yeah like these and it looks like they're continuing into your body too
00:25:970 (3) - niggley thing, this note isn't quite stacked
00:39:924 (8) - if you could line this up so that its parallel to 6,7 that'd be great. or at least line it up with 9. it'll flow a lot better.
00:44:110 (3) - if you stack this under fading 5 instead of fading 4, it'll break your spacing less. At least it will be equidistant between the two notes surrounding it.
00:44:982 (7,8) - not quite stacked again
00:47:772 (7) - ^
00:50:563 (7,8) - ^
01:10:463 - there's a really strong note of the melody here but you haven't mapped anything to it at all even though you mapped the weaker notes surrounding it. Moving both 2 and 3 forward by half a beat would work much better.
01:23:544 (4,1) - these look like they're supposed to be paired sliders but they don't parse as a pair. Try either curving them both by the same amount or making them parallel
01:32:249 (2,3,4,5,6) - another incoherent star pattern like 00:10:621 (2,3,4,5,6)
so yeah a couple of issues with your flow and some overmapping but overall a pretty good map, I'm highly impressed by your lower difficulties.
Topic Starter
Verlaren

Saturos-fangirl wrote:

[Easy]
A little on the harder side of easy but I am impressed by your ability to gloss over complicated patterns in the music.

[Normal]
very well done. clean and predictable without being repetitive.

[Hard]
00:31:028 (1,2,3) - this feels claustrophobic when your spacing is so open everywhere else
00:55:621 (2,3,4,5) - if you are going to use this spacing, you should use it for more than one phrase. it just feels out of place with the next two combos being normally spaced and this being so close
01:29:649 (1) - nice lol
01:05:754 (1,2,3,4,5,6,7,8) - this combo should be an analogue to 01:17:265 (1,2,3,4,5,6); in other words, you should try to make your spacing patterns the same between the two combos because they fulfill the same purpose in the song and you've already done it with the combos following them (if you need me to explain this further shoot me a pm in chat)

[Insane]
00:07:831 (2) - this should be the new combo to follow the guitar pattern and the pattern you already set up
00:10:621 (2,3,4,5,6) - it feels like you just threw this in for the purpose of having a star combo because some of the notes are mapped to a different section of the music than the others. If you are mapping some notes to your clap pattern and some of them to the melody, forcing the player to view them all as a coherent stream doesn't work because they aren't.
00:16:551 (1,2,3,4,1) - this is exactly what that ^ isn't
Juuuust so you know, a lot of your 1/2 beat sliders in this intro section are unnecessary and feel like overmapping. You can keep them if you want but imo they are detracting from your map.
00:22:481 (1) - yeah like these and it looks like they're continuing into your body too
00:25:970 (3) - niggley thing, this note isn't quite stacked
00:39:924 (8) - if you could line this up so that its parallel to 6,7 that'd be great. or at least line it up with 9. it'll flow a lot better.
00:44:110 (3) - if you stack this under fading 5 instead of fading 4, it'll break your spacing less. At least it will be equidistant between the two notes surrounding it.
00:44:982 (7,8) - not quite stacked again
00:47:772 (7) - ^
00:50:563 (7,8) - ^
01:10:463 - there's a really strong note of the melody here but you haven't mapped anything to it at all even though you mapped the weaker notes surrounding it. Moving both 2 and 3 forward by half a beat would work much better.
01:23:544 (4,1) - these look like they're supposed to be paired sliders but they don't parse as a pair. Try either curving them both by the same amount or making them parallel
01:32:249 (2,3,4,5,6) - another incoherent star pattern like 00:10:621 (2,3,4,5,6)
so yeah a couple of issues with your flow and some overmapping but overall a pretty good map, I'm highly impressed by your lower difficulties.
Thank you very much, Saturos-fangirl. I'm flattered by your praise. I made ​​a change from most of your advice, thank you.
Smoothie
Heya~
M4M from my modding queue

[General]
The easiest diff in your mapset must be below 3,00 stars in order to get ranked.

[Insane]
00:22:306 (6,1) - Plays a bit weird imo. How about removing 00:22:306 (6) and add a reverse on 00:22:481 (1) - instead?
00:41:319 (3) - Ctrl+G for a better flow~
01:01:551 (5,6,7,8,9) - Mh... how about this? Plays better imo. http://puu.sh/3dIcG
01:03:034 (1) - Spinner should end at 01:05:388
01:07:847 - Add note for a better flow
01:10:637 (2) - Move to 01:10:463 and add a note at 01:10:986
01:12:905 - add note
01:15:870 (4,5,6) - make a repeater instead?

[Hard]
00:04:691 (1) - Remove this note and add a repeater on 00:04:865 (3) -
00:14:284 (2) - Move to x:312 y:16
00:21:086 (4,1,2) - How about this? Plays better imo. http://puu.sh/3dJ1Z.jpg
00:40:447 (2) - Move to x:256 y:184
01:02:946 (1) - Same as a i mentioned on insane.
01:16:393 (6) - Add repeat and stack 01:16:916 (7) on 01:16:219 (5)

[Normal]
00:58:062 (2) - Move to x:256 y:104
00:58:411 (3) - Move to x:344 y:56 ... don't forget to adjust your upcoming slider if you moved them.

[Easy]
00:23:527 (4,1) - How about this? http://puu.sh/3dJ8C.jpg
01:07:149 (2) - That slider looks a bit ugly imo :c
01:15:695 (3) - How about this shape? http://puu.sh/3dJex.jpg
01:22:498 - Add note

That's all
good luck! :)
Topic Starter
Verlaren

Smoothie wrote:

Heya~ Hi~
M4M from my modding queue

[General]
The easiest diff in your mapset must be below 3,00 stars in order to get ranked. - the threshold for the easy difficulty is 3.25. Pls read ranking criteria or ask BAT.

[Insane]
00:22:306 (6,1) - Plays a bit weird imo. How about removing 00:22:306 (6) and add a reverse on 00:22:481 (1) - instead? - sry nope, because 00:22:481(1) placed on downbeat.
00:41:319 (3) - Ctrl+G for a better flow~ - I'm sorry, but the opposite is disturbed flow
01:01:551 (5,6,7,8,9) - Mh... how about this? Plays better imo. http://puu.sh/3dIcG - hmm, nice idea; fixed
01:03:034 (1) - Spinner should end at 01:05:388 - i'm keep my variant, because I make my maps under the party of musical instruments and not under vocal parts
01:07:847 - Add note for a better flow - at this point the silence, sry nope
01:10:637 (2) - Move to 01:10:463 and add a note at 01:10:986 - ^
01:12:905 - add note - ^
01:15:870 (4,5,6) - make a repeater instead? - nope

[Hard]
00:04:691 (1) - Remove this note and add a repeater on 00:04:865 (3) - nope, sry
00:14:284 (2) - Move to x:312 y:16 - fixed
00:21:086 (4,1,2) - How about this? Plays better imo. http://puu.sh/3dJ1Z.jpg - nope, sry
00:40:447 (2) - Move to x:256 y:184 - fixed
01:02:946 (1) - Same as a i mentioned on insane. - nope, sry
01:16:393 (6) - Add repeat and stack 01:16:916 (7) on 01:16:219 (5) - nope, sry

[Normal]
00:58:062 (2) - Move to x:256 y:104 - fixed
00:58:411 (3) - Move to x:344 y:56 ... don't forget to adjust your upcoming slider if you moved them. - fixed

[Easy]
00:23:527 (4,1) - How about this? http://puu.sh/3dJ8C.jpg - mmm, i don't like this rhytm shape
01:07:149 (2) - That slider looks a bit ugly imo :c - lol, this is a nice slider shape)
01:15:695 (3) - How about this shape? http://puu.sh/3dJex.jpg - fixed
01:22:498 - Add note - fixed

That's all
good luck! :)
Thank you for mod.
Topic Starter
Verlaren

Smoothie wrote:

Heya~ Hi~
M4M from my modding queue

[General]
The easiest diff in your mapset must be below 3,00 stars in order to get ranked. - the threshold for the easy difficulty is 3.25. Pls read ranking criteria or ask BAT.

[Insane]
00:22:306 (6,1) - Plays a bit weird imo. How about removing 00:22:306 (6) and add a reverse on 00:22:481 (1) - instead? - sry nope, because 00:22:481(1) placed on downbeat.
00:41:319 (3) - Ctrl+G for a better flow~ - I'm sorry, but the opposite is disturbed flow
01:01:551 (5,6,7,8,9) - Mh... how about this? Plays better imo. http://puu.sh/3dIcG - hmm, nice idea; fixed
01:03:034 (1) - Spinner should end at 01:05:388 - i'm keep my variant, because I make my maps under the party of musical instruments and not under vocal parts
01:07:847 - Add note for a better flow - at this point the silence, sry nope
01:10:637 (2) - Move to 01:10:463 and add a note at 01:10:986 - ^
01:12:905 - add note - ^
01:15:870 (4,5,6) - make a repeater instead? - nope

[Hard]
00:04:691 (1) - Remove this note and add a repeater on 00:04:865 (3) - nope, sry
00:14:284 (2) - Move to x:312 y:16 - fixed
00:21:086 (4,1,2) - How about this? Plays better imo. http://puu.sh/3dJ1Z.jpg - nope, sry
00:40:447 (2) - Move to x:256 y:184 - fixed
01:02:946 (1) - Same as a i mentioned on insane. - nope, sry
01:16:393 (6) - Add repeat and stack 01:16:916 (7) on 01:16:219 (5) - nope, sry

[Normal]
00:58:062 (2) - Move to x:256 y:104 - fixed
00:58:411 (3) - Move to x:344 y:56 ... don't forget to adjust your upcoming slider if you moved them. - fixed

[Easy]
00:23:527 (4,1) - How about this? http://puu.sh/3dJ8C.jpg - mmm, i don't like this rhytm shape
01:07:149 (2) - That slider looks a bit ugly imo :c - lol, this is a nice slider shape)
01:15:695 (3) - How about this shape? http://puu.sh/3dJex.jpg - fixed
01:22:498 - Add note - fixed

That's all
good luck! :)
Thank you for mod.
Chloe
lol, I think the modding marathon maybe made you generates the sentiment of be agitated impulse, so take my stars here since I'm busy irl
Konei
Idk if it's really the official source, but in correct german, the source should be something like: "Akkord: nächste Phase"

Like I said, it could also be that the company screwed it up lol.
Topic Starter
Verlaren

Chloe wrote:

lol, I think the modding marathon maybe made you generates the sentiment of be agitated impulse, so take my stars here since I'm busy irl
Thank you Chloe~

Konei wrote:

Idk if it's really the official source, but in correct german, the source should be something like: "Akkord: nächste Phase"

Like I said, it could also be that the company screwed it up lol.
Maybe.
Kinomi
star for no reason

I think you have done all you can do

hope it ranked soon
poplean
hi from #modreqs

Easy
01:35:737 (5) - NC

Normal
no problem for me

Hard
00:56:668 (5) - NC

Insane
same as normal

nice beatmap
Topic Starter
Verlaren
baldrace thank you very much for stars~

@poplean ty for mod.
Natsu
I was playing this for fun today you improve alot this is really fun shooting a star here

Hope this get ranked soon
CXu
That remap makes me sad ;_;
Topic Starter
Verlaren

Natsu wrote:

I was playing this for fun today you improve alot this is really fun shooting a star here

Hope this get ranked soon
thank you?

CXu wrote:

That remap makes me sad ;_;
Why?

P.S. Don't worry i'm keep old version. If you want i can give you her.
CXu
Because the remap is much more generic than your old version xP I mean, it's not that your new version is bad or anything, but it plays too similar to most other maps, it's not as interesting imo.
If you still have the old version, I'd love to get a link to it!
Topic Starter
Verlaren
Unfortunately, I was forced to make remap two difficulties, though me did not want of this. I added a link to the previous version of the map in the description. You can download it here.
Irreversible
little suggestions
19:51 Irreversible: hi :)
19:51 Irreversible: available for a quick IRC mod?
19:52 Verlaren: hi)
19:52 Verlaren: yea
19:52 Verlaren: ty
19:53 Irreversible: :D!
19:53 *Irreversible is editing [http://osu.ppy.sh/b/158474 No Life Negotiator - LOST GARDEN (Short Ver.) [Insane]]
19:54 Irreversible: the map is really good already
19:54 Irreversible: i don't know what's going wrong
19:54 Verlaren: ty
19:54 Irreversible: 00:04:168 (4,5) - this jump
19:54 Irreversible: its the hardest one of the map
19:55 Irreversible: hmm
19:55 Verlaren: i'll keep this jump, just for fun. Because i like this shape)
19:55 Irreversible: why don't you make
19:56 Irreversible: ctrl + g
19:56 Irreversible: do both?
19:56 Irreversible: it stays the same and it's a bit easier
19:56 Irreversible: and it's great too! it has a nice flow then
19:57 Irreversible: it would be cool if you did that
19:58 Verlaren: if make ctrl+g, then the flow is disturbed, this is another reason
19:58 Irreversible: ?
19:58 Irreversible: no it's not o.o like you don't have to mark both
19:59 Irreversible: just one
19:59 Irreversible: ctrl + g
19:59 Irreversible: the other one
19:59 Irreversible: ctrl + g
19:59 Irreversible: http://puu.sh/3fDYh.jpg like this
20:01 Irreversible: so this is a no? :D
20:01 Verlaren: something easy to play this moment :D
20:01 Irreversible: ? xD
20:02 Irreversible: well it's jut
20:02 Irreversible: just
20:02 Verlaren: no, sry. I'm keep my variant
20:02 Irreversible: i think the jump is too hard for at the beginning
20:02 Irreversible: okay ^^
20:02 Verlaren: at the moment)
20:03 Irreversible: 00:33:993 (7) - stack the end with 00:32:597 (2) - (slider start?)
20:04 Irreversible: and try this:00:34:691 (9) - x: 80 y:224 00:34:865 (10) - x: 56 y: 328
20:04 Verlaren: okay, fixed
20:04 Irreversible: i say this, because
20:04 Irreversible: it looks better if 9 isn't so near to slider start of 8
20:04 Irreversible: it looks better
20:04 Irreversible: it will get harder, but yeah xD
20:06 Irreversible: 01:03:034 (1) - maybe add a finish as well? o:
20:07 Verlaren: sonly when on head
20:08 Irreversible: ?
20:08 Verlaren: finish only on spinner's head
20:08 Irreversible: oh
20:08 Irreversible: oki
20:08 Irreversible: did you fix this with 9 and 10?
20:09 Verlaren: Yes, but a little differently)
20:09 Irreversible: oki
20:09 Irreversible: cool!
20:09 Irreversible: 01:10:637 (2) -
20:10 Irreversible: this antijump is just too heavy
20:10 Irreversible: http://puu.sh/3fEmp.jpg try this maybe?
20:11 Verlaren: hmm
20:11 Irreversible: you have to give the player a chance
20:11 Irreversible: to see that there is a little break you created there
20:11 Verlaren: sry, at the moment i keep my variant
20:11 Irreversible: okay sure
20:12 Irreversible: that's it :P
20:12 Irreversible: wait
20:12 Irreversible: 01:43:733 (8,9,10) -
20:12 Irreversible: make it the same like before, do you remember?
20:12 Verlaren: okay
20:13 Verlaren: one moment''
20:13 Irreversible: sure
20:15 Verlaren: done
20:19 Irreversible: that's it
20:19 Irreversible: i like the other maps :)
20:19 Irreversible: thanks!
20:19 Verlaren: ty !

just some little suggestions, irc mod :) take my star as well!
Topic Starter
Verlaren

Irreversible wrote:

little suggestions
19:51 Irreversible: hi :)
19:51 Irreversible: available for a quick IRC mod?
19:52 Verlaren: hi)
19:52 Verlaren: yea
19:52 Verlaren: ty
19:53 Irreversible: :D!
19:53 *Irreversible is editing [http://osu.ppy.sh/b/158474 No Life Negotiator - LOST GARDEN (Short Ver.) [Insane]]
19:54 Irreversible: the map is really good already
19:54 Irreversible: i don't know what's going wrong
19:54 Verlaren: ty
19:54 Irreversible: 00:04:168 (4,5) - this jump
19:54 Irreversible: its the hardest one of the map
19:55 Irreversible: hmm
19:55 Verlaren: i'll keep this jump, just for fun. Because i like this shape)
19:55 Irreversible: why don't you make
19:56 Irreversible: ctrl + g
19:56 Irreversible: do both?
19:56 Irreversible: it stays the same and it's a bit easier
19:56 Irreversible: and it's great too! it has a nice flow then
19:57 Irreversible: it would be cool if you did that
19:58 Verlaren: if make ctrl+g, then the flow is disturbed, this is another reason
19:58 Irreversible: ?
19:58 Irreversible: no it's not o.o like you don't have to mark both
19:59 Irreversible: just one
19:59 Irreversible: ctrl + g
19:59 Irreversible: the other one
19:59 Irreversible: ctrl + g
19:59 Irreversible: http://puu.sh/3fDYh.jpg like this
20:01 Irreversible: so this is a no? :D
20:01 Verlaren: something easy to play this moment :D
20:01 Irreversible: ? xD
20:02 Irreversible: well it's jut
20:02 Irreversible: just
20:02 Verlaren: no, sry. I'm keep my variant
20:02 Irreversible: i think the jump is too hard for at the beginning
20:02 Irreversible: okay ^^
20:02 Verlaren: at the moment)
20:03 Irreversible: 00:33:993 (7) - stack the end with 00:32:597 (2) - (slider start?)
20:04 Irreversible: and try this:00:34:691 (9) - x: 80 y:224 00:34:865 (10) - x: 56 y: 328
20:04 Verlaren: okay, fixed
20:04 Irreversible: i say this, because
20:04 Irreversible: it looks better if 9 isn't so near to slider start of 8
20:04 Irreversible: it looks better
20:04 Irreversible: it will get harder, but yeah xD
20:06 Irreversible: 01:03:034 (1) - maybe add a finish as well? o:
20:07 Verlaren: sonly when on head
20:08 Irreversible: ?
20:08 Verlaren: finish only on spinner's head
20:08 Irreversible: oh
20:08 Irreversible: oki
20:08 Irreversible: did you fix this with 9 and 10?
20:09 Verlaren: Yes, but a little differently)
20:09 Irreversible: oki
20:09 Irreversible: cool!
20:09 Irreversible: 01:10:637 (2) -
20:10 Irreversible: this antijump is just too heavy
20:10 Irreversible: http://puu.sh/3fEmp.jpg try this maybe?
20:11 Verlaren: hmm
20:11 Irreversible: you have to give the player a chance
20:11 Irreversible: to see that there is a little break you created there
20:11 Verlaren: sry, at the moment i keep my variant
20:11 Irreversible: okay sure
20:12 Irreversible: that's it :P
20:12 Irreversible: wait
20:12 Irreversible: 01:43:733 (8,9,10) -
20:12 Irreversible: make it the same like before, do you remember?
20:12 Verlaren: okay
20:13 Verlaren: one moment''
20:13 Irreversible: sure
20:15 Verlaren: done
20:19 Irreversible: that's it
20:19 Irreversible: i like the other maps :)
20:19 Irreversible: thanks!
20:19 Verlaren: ty !

just some little suggestions, irc mod :) take my star as well!
Thanks for mod and star.
Frostmourne
General
- You have to tick out for letterbox during breaks since you already have a video.

Easy
00:57:714 (4) - NC
00:58:760 (3) - remove NC

Normal
some hitsounds still inconsistent but what i got after playing it once was I am ok with it.

Hard
00:54:051 (6) - I do think you can remove a repeat from this slider once (only blue tick at 00:54:487) so that it will help player read easier when the starting point of slider 00:54:574 (1) - matches with it.
01:35:562 (1) - remove NC
01:36:434 (9) - NC
01:38:353 (1) - remove NC
01:39:225 (7) - NC
01:43:908 (6,7) - try this since this spacing is quite confusing due to stacking here. I suggest you move to somewhere like this screenshot shows to make it read easier.

Insane
01:07:847 (4) - I suggest you add a note here on 01:08:021 (5) - 's head to make it play more smooth
01:10:463 (2) - ^ but maybe either on 01:09:940 (1) - 's head or 01:10:637 (3) - your choice ! :P
01:12:905 (2) - ^ like this?
01:18:312 (5) - NC as 01:23:893 (1) - does
01:46:175 (4) - finish head with whistle ?
Check hitsounds again as it is told in (Clap)
I suggest you lower Music down and raise Effect up in option to hear them clear which is clap, which is bass to compare and place it accordingly (only Insane).

call me back after this, no kudosu
Topic Starter
Verlaren
Frostmourne's check

Frostmourne wrote:

General
- You have to tick out for letterbox during breaks since you already have a video.

Easy
00:57:714 (4) - NC
00:58:760 (3) - remove NC

Normal
some hitsounds still inconsistent but what i got after playing it once was I am ok with it.

Hard
00:54:051 (6) - I do think you can remove a repeat from this slider once (only blue tick at 00:54:487) so that it will help player read easier when the starting point of slider 00:54:574 (1) - matches with it.
01:35:562 (1) - remove NC
01:36:434 (9) - NC
01:38:353 (1) - remove NC
01:39:225 (7) - NC
01:43:908 (6,7) - try this since this spacing is quite confusing due to stacking here. I suggest you move to somewhere like this screenshot shows to make it read easier.

Insane
01:07:847 (4) - I suggest you add a note here on 01:08:021 (5) - 's head to make it play more smooth
01:10:463 (2) - ^ but maybe either on 01:09:940 (1) - 's head or 01:10:637 (3) - your choice ! :P
01:12:905 (2) - ^ like this?
01:18:312 (5) - NC as 01:23:893 (1) - does
01:46:175 (4) - finish head with whistle ?
Check hitsounds again as it is told in (Clap)
I suggest you lower Music down and raise Effect up in option to hear them clear which is clap, which is bass to compare and place it accordingly (only Insane).

call me back after this, no kudosu
Thank you, all fixed.
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