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osu! Release (b20120521/22)

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shishi
Thank you and keep up the good work, developers! :D
Sakura

Timekiller wrote:

Actually, I think the main problem is not "practicing" offline (people wanting to have "clean" stats will find their way), but playing over-the-top maps in multiplayer, which can be really fun sometimes, except now the idea of losing about 0.10% overall acc per map would just scare people off from doing that. Why not just add "unranked" checkbox in multiplayer host options? This way people still can have some fun, and "practicing" maps to perfection in MP is too much of a pain for anyone to do that.
Even if you guys played it for fun it should still count, since that play was part of your osu! lives, if people run away from multiplayer rooms because they're scared of losing accuracy they are in their right to do so, but that shows what kind of players they are :roll:

Probably most people complaining about spunout being rankable want to have undeserved flawless scores :(
ziin

Timekiller wrote:

Actually, I think the main problem is not "practicing" offline (people wanting to have "clean" stats will find their way), but playing over-the-top maps in multiplayer, which can be really fun sometimes, except now the idea of losing about 0.10% overall acc per map would just scare people off from doing that. Why not just add "unranked" checkbox in multiplayer host options? This way people still can have some fun, and "practicing" maps to perfection in MP is too much of a pain for anyone to do that.
Just fail. You people annoy me.

If failing counts then I rescind my complaint, but do not issue a new one.
Moonlight
play it on multi... fun, fail if you want, rank if you can, and doesn't adds to Play count unless it was changed already.
Actually, a group of people trying to get S on a same song in multi might be interesting. great motivation.
0x57CB36
Auto is already rankable:

http://osu.ppy.sh/s/49414 see #1
Winshley

peppy wrote:

If you want a "practice" mode, log out. I don't agree with the concept of practicing. If you are trying to hide the fact you have to practice in order to get that awesome score, then you are basically cheating. Practice is nothing to be ashamed of, so just do it online. Or unplug your network cable and be silly.

The reason that I use SpunOut mod is to reduce the amount of my play count that is already very high and I don't like logging myself out anyway. Lemme just make my play count even higher faster this way and get the 50,000 osu! Mode Play Count achievement faster *shot*

At least I think I know the reason why you have to do this.

EDIT: On another note, why not putting SpunOut mod into "Difficulty Decrease" mods category instead of "Special"? It's already a ranked mod anyway~
rockleejkooo

Kert wrote:

Now we can pass AugoEidEs \:D/
Though it's still not cool to do this with SpunOut
But I am tired of throwing away my pen to spin with mouse and still DYING
no, we can't. spunout dies on that spin

Daru wrote:

Phenom wrote:

It's not faking, it's maintaining it good-looking FOR US, ShaggoN-king, osuplayer-kind, etc etc. That excuse about "getting better" is just unfair, not everyone can get better.
"I suck and cannot improve, but wish to have good-looking statistics"

Somehow I feel as though this isn't a productive mindset to have. That's like saying you get bad grades in school, then telling your professor that you can't get better, but you still want A's on your transcript so that it will look nice.

Try telling your professor "Not everyone can get better" after failing a test and still expecting your transcript to be "good-looking".
try with dt something like this http://osu.ppy.sh/s/37313
it's like get #50 in world competition and tell your professor "not everyone can get better"

Sakura wrote:

Probably most people complaining about spunout being rankable want to have undeserved flawless scores :(
people just can play every map nomode on SS. will stats show their real skill?
Topic Starter
peppy
PLAY COUNT TOO HIGH, MUST REDUCE.

My solution: just stop playing. You should be PROUD of a high play count. What, are you trying to hide your osu! addiction or something?
thelewa

peppy wrote:

PLAY COUNT TOO HIGH, MUST REDUCE.

My solution: just stop playing. You should be PROUD of a high play count. What, are you trying to hide your osu! addiction or something?
QFT

I like my big playcount. It tells me and everyone else that I've been practicing hard to get good at this game. That's always better than just lying to myself, trying to have a low playcount to make me seem like some sort of osu! prodigy.
HakuNoKaemi
they're trying to hide their bad scores and justify by saying " And if I can't become better to make this score better ? ". Which is silly because as someone said, is like taking a low grade and saying "I can't make something better..." while obviously not studying.
thelewa
And if you believe that you cannot get better, you will obviously not get better.
Maneuver
Basically my guess is because sometimes someone can achieve very high ranking and score through something like 30 k play count only and PP, ranking scores below#500 while others plays like 60++k times to get the same result or worse. To plus humiliation, the 60++k playcount guy will get laughed by friends who is better than him and plays much less than him.

For the ranked and unranked, its like im going to the playground wif friend and being 'ranked' how many times you swinged on the see saw, how many times u rides on the bicycle going through windy road (but still very poor at it), how many circles you jogged (but still slow) and its 'ranked' ur whole life. Unless you don't want to be judged and recorded, you have to go to the playground alone in the midnight (go offline) to run more to get better and can't chat with your friend.

For the unranked is just like play the game using LAN and juz for fun without tracking much of my progress. Just my thought~
thelewa
Well that's a part of life. Some people require more effort to get better at things than other people, but it's still nothing to be ashamed of. If your friends laugh at you for not improving quickly, then they don't seem like very good friends to me.
Winshley

peppy wrote:

PLAY COUNT TOO HIGH, MUST REDUCE.

My solution: just stop playing. You should be PROUD of a high play count. What, are you trying to hide your osu! addiction or something?
To be honest, I actually like high play count (though I'm not really proud of it). It's just that some people just doesn't seems to like it.

Guess I should start being proud of it, eh? Haters gonna hate anyway~ I won't stop playing because I like this game, so I should respect your decision, right? :P
Tsukasa

Winshley wrote:

peppy wrote:

PLAY COUNT TOO HIGH, MUST REDUCE.

My solution: just stop playing. You should be PROUD of a high play count. What, are you trying to hide your osu! addiction or something?
To be honest, I actually like high play count (though I'm not really proud of it). It's just that some people just doesn't seems to like it.

Guess I should start being proud of it, eh? Haters gonna hate anyway~ I won't stop playing because I like this game, so I should respect your decision, right? :P
I still need a higher playcount :/
Colored
do you read what's written here?
holy shi-

GUYS, PLAYCOUNT IS NOT A PROBLEM. FOR MANY PLAYERS PROBLEM IS ACC. THEY DONT WANT LOSE ACC WHEN THEY PLAY IN MP SOMETHING LIKE THIS WITH DT. FFUCK

SPOILER
who said that people must just fail at the end of song for save acc - it's not really funny. IDITE NAHOOJ

Also, PLAYCOUNT STATISTICS - IS NOT STATISTIC WHICH SHOW HOW MANY TIME PLAYER PLAY OSU. ITS JUST SHOW HOW MANY RETRIES HE DOES.
I CAN DO 10 OR MORE RETRIES PER MINUTE. OK? WHEN OTHER PLAYER DO 10 RETRIES PER 30 MINS. OK?

SO PLAYCOUNT STATISTIC - SHIT.
IF IT WAS TIME STATISTICS, I MEAN HOW MANY HOURS AND MINS PLAYER PLAYED SONGS - IT WILL BE MUCH BETTER.
Eyenine

peppy wrote:

PLAY COUNT TOO HIGH, MUST REDUCE.

My solution: just stop playing. You should be PROUD of a high play count. What, are you trying to hide your osu! addiction or something?
Lucky I'm making my play count grow as much as possible... Moar playcounts!!

uljjang wrote:

do you read what's written here?
holy shi-

GUYS, PLAYCOUNT IS NOT A PROBLEM. FOR MANY PLAYERS PROBLEM IS ACC. THEY DONT WANT LOSE ACC WHEN THEY PLAY IN MP SOMETHING LIKE THIS WITH DT. FFUCK

SPOILER
who said that people must just fail at the end of song for save acc - it's not really funny. IDITE NAHOOJ

Also, PLAYCOUNT STATISTICS - IS NOT STATISTIC WHICH SHOW HOW MANY TIME PLAYER PLAY OSU. ITS JUST SHOW HOW MANY RETRIES HE DOES.
I CAN DO 10 OR MORE RETRIES PER MINUTE. OK? WHEN OTHER PLAYER DO 10 RETRIES PER 30 MINS. OK?

SO PLAYCOUNT STATISTIC - SHIT.
IF IT WAS TIME STATISTICS, I MEAN HOW MANY HOURS AND MINS PLAYER PLAYED SONGS - IT WILL BE MUCH BETTER.
What's wrong with losing acc? Losing it means losing your life? One can always retrieve that acc lost when they got better, and the map is always there to give you another chance to beat your record and at the same time taking back the acc lost.

I don't know if I should say this, but... I feel sorry for those who can't "kill" their accuracy even for a little bit.
Drafura
Yeah playcount stat is a useless stat you're right, but the accuarcy stat is useless too dude. I still suggest removing these useless stats, since we have pp sys now. Oh and seriously great job for the chan tabs :)
Winshley
I believe uljjang was putting sarcastic remarks, and he/she agrees that Accuracy and Play Count statistics are useless.

Though yeah... LOLCAPS! /sarcasm
Nyu_old2
Autopilot and Relax changes mean nothing to me.

There are absolutely no benefits I see from making spun out rankable. The only reason I could see as to why this happened is people using it so that nothing gets counted on their profile. Even then I don't get why you would care in the first place. A LOT of people used spunout to play ridiculous stuff that they know they're going to get a 40-50% on and that's not an accurate reflection overall of how good they are, or they had some other reason. Now you're basically telling them no, if they want to enjoy really hard maps then they have to suffer a huge accuracy loss? And yes, because I know someone is going to comment on this, accuracy to some people actually means something.

I'm hard pressed to believe that if you have an accuracy of 97% that you would not have a problem going out and getting a bunch of 40%'s on songs, massively decreasing your overall accuracy.

Of course they can always go offline. But you're just making everyone's lives harder for no reason. And even you know the ratio of people that use it for fun/practicing is much larger than the amount of people that would use it because.. they can't spin 3 times a second?
Colored

LifestreamEyenine wrote:

What's wrong with losing acc? Losing it means losing your life?
OF COURSE - YEEEESSSSSSSS!! WTF DUDE?!!

- 0.1% FROM MY OVERAL ACC = - 1 MONTH FROM MY LIFE, CUZ I FEEL SO BAD FOR A MONTH.
Eyenine

uljjang wrote:

LifestreamEyenine wrote:

What's wrong with losing acc? Losing it means losing your life?
OF COURSE - YEEEESSSSSSSS!! WTF DUDE?!!

- 0.1% FROM MY OVERAL ACC = - 1 MONTH FROM MY LIFE, CUZ I FEEL SO BAD FOR A MONTH.
With what you just said, I can't stop saluting on your i-... nvm

Losing a percent or two from your overall accuracy will leave yourself a challenge and also motivation to improve better. But if you only care about accuracy, have fun, lots and lots of fun.
Colored
OH SERIOUS? OKAY.
BeatofIke
I could care less about play count and accuracy. Just the spunout being rankable.
TenDesires_old

Nyu wrote:

I'm hard pressed to believe that if you have an accuracy of 97% that you would not have a problem going out and getting a bunch of 40%'s on songs, massively decreasing your overall accuracy.
Oh please. Someone already pointed out that accuracy calculation will change.
thelewa

Nyu wrote:

I'm hard pressed to believe that if you have an accuracy of 97% that you would not have a problem going out and getting a bunch of 40%'s on songs, massively decreasing your overall accuracy.


Do you want me to get some more of these?

My overall accuracy is 98.51% and I still don't care about it. I doubt that someone with only 97% acc would be against lowering their accuracy.
Drafura


That's why I love so much CtB :D
Anzo
Spunout mod suggestions (please don't kill me T_T)

- multiplier stay at 1.00x (0.9x is good but it affects your score, not just the spinners)
- SPM must not so awfully slow (you'll get a 100 sometimes in a short spinner at <300SPM, but such things are rare)
- since the multiplier will be 1.0x, it must not include spinners' score (+100 for each revolution, +1100 after clearing) in your gameplay score, just the score of the hit + additional score for combo (a.k.a treating the whole spinner as a single hit circle)

peppy wrote:

PLAY COUNT TOO HIGH, MUST REDUCE.

My solution: just stop playing. You should be PROUD of a high play count. What, are you trying to hide your osu! addiction or something?
YEAH! Be proud of it, but still needs higher playcount.
ampzz
If you're after the king of lowering their own accuracy go and check out oWingz.
hanyeqingfeng
Personally I think 0.9x is perfect because anyone experienced span + note style (such as Eph's Bad apple normal) and made a miss.
And high speed mouses are hard to control.
That's too embarrass I think.
Timekiller

Sakura wrote:

Even if you guys played it for fun it should still count, since that play was part of your osu! lives, if people run away from multiplayer rooms because they're scared of losing accuracy they are in their right to do so, but that shows what kind of players they are :roll:
Sigh. I'm not scared of losing accuracy, I consider 50% a challenge to improve in future - but I'm talking about players joining a hi-diff match is even less likely that way than it was before. Well, whatever, those groups playing passable stuff with Spunout x Nofail annoyed me anyway, since mods don't show at selection tabs, so to hell with them and spunout alike :3
HakuNoKaemi
well. you usually shouldn't use "NoFail+SpunOut" in combination, maybe if during multi-player the combos didn't fade to gray when you lose....
And what's bad in making a bad score and challenging it to fix it?
Maybe younger player need to know that they should challenge themselves.
Timekiller

HakuNoKaemi wrote:

well. you usually shouldn't use "NoFail+SpunOut" in combination, maybe if during multi-player the combos didn't fade to gray when you lose....
AFAIK, that was the reason. No graying out (I admit, it can be REALLY annoying on map with custom skins) + unranked, with almost no impact on gameplay.
Noob Man

anzo-nii wrote:

- multiplier stay at 1.00x (0.9x is good but it affects your score, not just the spinners)
No. Spunout makes the map easier, so it's only logical to have a slight disadvantage. u__u'

Also, I agree with your third remark. Spunout shouldn't give bonus points since it's not you who are spinning. u_u'


Overall I don't see the problem of Spunout being rankable. :/ But people are always complaining whenever there's something new...
Daru

rockleejkooo wrote:

try with dt something like this http://osu.ppy.sh/s/37313
it's like get #50 in world competition and tell your professor "not everyone can get better"
You're completely misunderstanding the point I made and the post I was responding to.

The post I was responding to said that he would like to use spunout to play difficult maps without getting the score ranked, thus decreasing his accuracy. He said that it's unfair to say "just improve" because"not everyone can get better". #50 on that map is already 100% - of course you can't get better accuracy than that.

He wants to have nice stats, which corresponds to the absolute grading scale - anyone can get 100% (on non-WiW type maps) if they work at it hard enough.

By the way, I dunno about you, but I'd be pretty darn proud of #50 in the world.
Phenomz
Okay, now everyone's idea is the "professor" thing... lmao, can't you say anything else?

Straight to the point, NOPE, it would be like having an incomplete job and deliver it "TO THE PROFESSOR". Why would I do that if I can work on and do it better? And give "the professor" the BEST grades and just practice in my home? POV... Lewa, I even asked osuplayer to get a shitty accuracy on a map, and he just did it lol. Look at your rank, that doesn't hurt at all..
rockleejkooo

Daru wrote:

By the way, I dunno about you, but I'd be pretty darn proud of #50 in the world.
but even if dt 1000x harder than nomod, dt with, for example, 10 misses and B won't even be #50. there will be shitty SS with nomod.
what's the point to rank it when you can't even jump to top50?
that's why people play for themselves without ranking that shitty score.
Matty
Fair dos. I'll accept this. Making spunout ranked will probably remove a lot of cock-sizing faggotry.
It's almost as bad as K:D ratios in CoD.
thelewa

Phenom wrote:

POV... Lewa, I even asked osuplayer to get a shitty accuracy on a map, and he just did it lol. Look at your rank, that doesn't hurt at all..
I fail to understand the point of this message
Phenomz

thelewa wrote:

Phenom wrote:

POV... Lewa, I even asked osuplayer to get a shitty accuracy on a map, and he just did it lol. Look at your rank, that doesn't hurt at all..
I fail to understand the point of this message
You're not the kind of person to talk about accuracy and how does it affect a player.
HakuNoKaemi

Phenom wrote:

Okay, now everyone's idea is the "professor" thing... lmao, can't you say anything else?

Straight to the point, NOPE, it would be like having an incomplete job and deliver it "TO THE PROFESSOR". Why would I do that if I can work on and do it better? And give "the professor" the BEST grades and just practice in my home? POV... Lewa, I even asked osuplayer to get a shitty accuracy on a map, and he just did it lol. Look at your rank, that doesn't hurt at all..
If your professor ask you to work on something and give you a present to retry... why you don't use it? You will seem so smart to him, in using months to complete a task? No. certainly not.
So what's bad in losing accuracy if you can recover it? Accuracy and rank the few first try certainly isn't important the few first try, as you can certainly do better after time.
For you, why osuplayer accepted to get shitty accuracy? because players have the possibility to get a better accuracy in maps. AH, and peppy upgrading the accuracy calculation with a pp like algorithm.

The only and only thing I can say about the update, is that there were more requested features.
Ah, next update, no graying out combocolour while dying on multi.
Noob Man
All the comparisons about the professor are stupid. This is a videogame, not school or work. ><
Phenomz

HakuNoKaemi wrote:

Phenom wrote:

Okay, now everyone's idea is the "professor" thing... lmao, can't you say anything else?

Straight to the point, NOPE, it would be like having an incomplete job and deliver it "TO THE PROFESSOR". Why would I do that if I can work on and do it better? And give "the professor" the BEST grades and just practice in my home? POV... Lewa, I even asked osuplayer to get a shitty accuracy on a map, and he just did it lol. Look at your rank, that doesn't hurt at all..
If your professor ask you to work on something and give you a present to retry... why you don't use it? You will seem so smart to him, in using months to complete a task? No. certainly not.
So what's bad in losing accuracy if you can recover it? Accuracy and rank the few first try certainly isn't important the few first try, as you can certainly do better after time.
For you, why osuplayer accepted to get shitty accuracy? because players have the possibility to get a better accuracy in maps. AH, and peppy upgrading the accuracy calculation with a pp like algorithm.

The only and only thing I can say about the update, is that there were more requested features.
Ah, next update, no graying out combocolour while dying on multi.
NO, was because at that point his accuracy is definitely unbreakable, and he's already skilled enough to practically SS anything...

More of the "professor" thingy
On the other hand, last post of "professor" I answer, you'll never have to use that option to retry if you never give him a bad grade. If he gives me an operation of 2+2 and in my home I solve it and, for example, I get 3,5; that would be a "CLOSE ENOUGH", but I'd never give that to my professor, if some day I get "better at math" I'd give him the correct result that I wanted to give, but IF I JUST CAN'T DO IT I keep trying and comparing my final results with.. anyone.

I'm officially out of this thread, SpunOut "idea" was just useless and pointless. I hope peppy shows the degree of game-developer he is, if he doesn't, shame on him. That's just all, good luck with this, "Osu! fail is just a build away."

Peace ~
S4suk3

thelewa wrote:

I don't SS everything I want to :(

Nevertheless I still can't understand the point of faking your own overall accuracy by not submitting scores in hard maps. Once you get better in the game you'll be able to fix those scores and your overall accuracy will improve.

this +++100000000000000000000000000000000

i agree with you on that point.
TenDesires_old

Noob Man wrote:

All the comparisons about the professor are stupid. This is a videogame, not school or work. ><
The professor thing is an analogy, because we need analogies to get some people to understand things in life.
Noob Man
No. It doesn't make any sense. The only thing you need to say is "stop bickering over a detail on a game". The main point here is that it won't destroy your "osu! life" if you lose your accuracy, anyway now that we have pp it's even less important than before.
Seriously, why so much passionate debate about the rankability of a videogame mod. It's not like if we were lacking of option not to have score added or accuracy taken in account. u___u'
Soaprman
How do you guys think SpunOut feels? Must feel pretty bad learning all this time it's been loved for something it isn't.
thelewa

Soaprman wrote:

How do you guys think SpunOut feels? Must feel pretty bad learning all this time it's been loved for something it isn't.
It must be the worst feeling ever. SpunOut's feelings are never considered, and I think it's getting a bit depressing.

SpunOut might do something horrible because of us.
Sakura
Hey guys, remember this is a game, you're supposed to play it and have fun, not complain about the fact that your accuracy/score/rank/playcount will be recorded, if it does so what? will that make you have less fun playing the song?.

Worst case scenario just log out or play it in test mode in editor if it's that big of a deal for you.

Now can we please stop being negative about the stuff that's happening and show some positivism?
TenDesires_old

Noob Man wrote:

No. It doesn't make any sense. The only thing you need to say is "stop bickering over a detail on a game". The main point here is that it won't destroy your "osu! life" if you lose your accuracy
We're not talking about that with the professor. We're trying to explain that using SpunOut or any other trick that doesn't get your score ranked is some kind of a way to cheat.
Topic Starter
peppy
Thanks for ruining this thread :).
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