I thought it would be nice if osu! had an option for the host to set in a multiplayer game to decide whether after a player fails if his score can still go up. I myself don't think that a player's score should still be able to go up after they've failed (but still allow them to play of course). Since I know not everyone would agree with me, I thought simply an option for the host to set would be the best thing to do. Not to mention that if the idea in my topic here is implemented, then there wouldn't even be a problem spectating since you don't have to worry about playing if the option is turned on. The only reason I thought of this is because I noticed in other music games your score stays the same after you fail a song, regardless of how many notes you hit afterwards. Of course, osu! does not have to be like every other rhythm game, but an extra option doesn't hurt