Hello there!
After a recent situation involving a certain one of my maps, I've realised a strange case with one of the rules for Platters, which is made to restrict difficulty on platters, yet actually can result in them being harder, due to the work-around being rankable, and feeling fine for platter level, whereas the easier alternative, whilst definitely seen as fine for platter level, breaks a part of the current ranking criteria.
The RC currently reads as follows:
As you can see, the issue with this is that whilst the movement becomes higher, because there's still the same reaction speed between the original movement and the note 1/1 after, yet a distance (which can actually be higher) from the note becomes rankable because a note was added, meaning a higher snapped dash is required, rather than the basic dash after the HDash that could be used if not for this rule.
My suggestion would be to change it to say as follows:
To summarise, this proposed change fixes a rule that, whilst intended to make the gap between salads and platters smaller, can actually make it bigger in some cases by restricting usage of easier alternatives to possible patterns.
After a recent situation involving a certain one of my maps, I've realised a strange case with one of the rules for Platters, which is made to restrict difficulty on platters, yet actually can result in them being harder, due to the work-around being rankable, and feeling fine for platter level, whereas the easier alternative, whilst definitely seen as fine for platter level, breaks a part of the current ranking criteria.
The RC currently reads as follows:
However, a big issue in this comes from that part of the movement after the HDash to be walkable. The reason why this is an issue, is because in a specific case, where a HDash is followed by a basic dash (in this example, in a song between 120-240bpm), one fix that can be used is to make a 1/2 slider instead of a circle, so that instead of having a HDash followed by a basic dash, there is a HDash followed by a 1/2 slider (Which can still be antiflow), followed by a 1/2 dash (which is higher snapped in this difficulty).Ranking Criteria wrote:
Basic hyperdashes may be used in conjunction with antiflow patterns. If used, the spacing must not exceed a distance snap of 1.2x the trigger distance and the movement after the hyperdash must be walkable.
As you can see, the issue with this is that whilst the movement becomes higher, because there's still the same reaction speed between the original movement and the note 1/1 after, yet a distance (which can actually be higher) from the note becomes rankable because a note was added, meaning a higher snapped dash is required, rather than the basic dash after the HDash that could be used if not for this rule.
My suggestion would be to change it to say as follows:
This wording change would allow the use of a basic dash after a basic HDash, which would allow for easier movements than one of the current best work arounds for this rule, which is supposed to make platter difficulties easier. Whilst bigger 1/1 dashes would obviously be difficult to hit for a platter player after a HDash, I feel this could easily be under the BNs discretion without being used to make difficulties exceed expected difficulty level for a platter, as with many other usages of dashes after HDashes in higher difficulties.Ranking Criteria wrote:
Basic hyperdashes may be used in conjunction with antiflow patterns. If used, the spacing must not exceed a distance snap of 1.2x the trigger distance andthe movement after the hyperdashhigher-snapped movements after the hyperdash must be walkable.
To summarise, this proposed change fixes a rule that, whilst intended to make the gap between salads and platters smaller, can actually make it bigger in some cases by restricting usage of easier alternatives to possible patterns.