In it's current state, the qualified section has basically become known as the "maps that are probably going to be ranked in a week or so" category, which has a very underwhelming charisma to it. At the same time, the amount of maps that are hitting the qualified section is only increasing. When we see a map with a questionable element going for rank during the modding process, a common argument from the mapper might be "Well we'll see how this (questionable element) plays out in qualified and make a decision if it's really a problem."
A cute little description of the qualified category on the old website reads:
The temporary leaderboard qualified gives us might provide some competition or incentive to play the map, sure, but it's common to see a lot of players wait until these maps get ranked in order to play them for pp or for a permanent leaderboard. Really not enough incentive when it comes to give feedback. Right now I feel like its not uncommon to see a map get through qualified with less than 50 plays on the top diff for a really niche map. Here's a snapshot of some qualified leaderboards as of 11/30:
51 passes on top diff, no dq, ranked in 2 days.
23 passes on top diff, was qualified for another 2 before dq, ranked in two days.
Less than 50 passes on top diff and much less on the others, dq for ~1 day early in qualified, ranked tomorrow.
It's not to say these are bad maps either, but nobody is playing them.
With that being said, I think the qualified section can use some adjustments to persuade players to more actively play them. After asking around some top 1k players, I gathered the top three reasons that players are motivated to play something is due to leaderboards, song choices, and fun mapping styles. Some things I think can appeal to that:
Proposals
1) Display first place ranks on qualified maps on player profiles
I don't think I know a player that doesn't like having another juicy number 1 score to add to their collection, especially if its unsnipable (Hello sniping drama). This can be displayed as a completely new statistic like this.
This can probably be modified to only be displayed if the map didn't get dqed, because a number 1 score on a map with a leaderboard for 2 days doesn't say too much.
2) Snapshot the qualified leaderboards right before the map transitions to ranked status
Appeals more broadly to leaderboard farmers in general, and can even make leaderboard scores more accessible to players who can't top 50 a map of the same ranked difficulty level. Can look like this on the webpage, I don't think this needs to be integrated into the client.
3) Sort by genre in osu! direct
Really as simple as it sounds, helps players narrow down to their taste in music a little more. This is a bit separate from the first two proposals, but it helps our purpose so yeah why not
The talked about "subscribe to a mapper" proposal would also help this case, but that's its own proposal already.
A cute little description of the qualified category on the old website reads:
This category is recommended for people who:
- Want to play cutting-edge maps.
- Want to help keep map quality top-notch! (make sure to leave your feedback)
The temporary leaderboard qualified gives us might provide some competition or incentive to play the map, sure, but it's common to see a lot of players wait until these maps get ranked in order to play them for pp or for a permanent leaderboard. Really not enough incentive when it comes to give feedback. Right now I feel like its not uncommon to see a map get through qualified with less than 50 plays on the top diff for a really niche map. Here's a snapshot of some qualified leaderboards as of 11/30:
51 passes on top diff, no dq, ranked in 2 days.
23 passes on top diff, was qualified for another 2 before dq, ranked in two days.
Less than 50 passes on top diff and much less on the others, dq for ~1 day early in qualified, ranked tomorrow.
It's not to say these are bad maps either, but nobody is playing them.
With that being said, I think the qualified section can use some adjustments to persuade players to more actively play them. After asking around some top 1k players, I gathered the top three reasons that players are motivated to play something is due to leaderboards, song choices, and fun mapping styles. Some things I think can appeal to that:
Proposals
1) Display first place ranks on qualified maps on player profiles
I don't think I know a player that doesn't like having another juicy number 1 score to add to their collection, especially if its unsnipable (Hello sniping drama). This can be displayed as a completely new statistic like this.
This can probably be modified to only be displayed if the map didn't get dqed, because a number 1 score on a map with a leaderboard for 2 days doesn't say too much.
2) Snapshot the qualified leaderboards right before the map transitions to ranked status
Appeals more broadly to leaderboard farmers in general, and can even make leaderboard scores more accessible to players who can't top 50 a map of the same ranked difficulty level. Can look like this on the webpage, I don't think this needs to be integrated into the client.
3) Sort by genre in osu! direct
Really as simple as it sounds, helps players narrow down to their taste in music a little more. This is a bit separate from the first two proposals, but it helps our purpose so yeah why not
The talked about "subscribe to a mapper" proposal would also help this case, but that's its own proposal already.