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Beat snap divisor quantisation

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3
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
D33d
This is a very long shot, but I think that something like this could be useful. Oftentimes, I play a map which uses 1/3 and it doesn't really "fit" with the music, because the music's rhythm doesn't follow triplet swing exactly. It's often a case that the offbeat sits only a fraction behind strict 1/2 division.

What I thought of was a setting which could let the user customise, say, 1/2 division so that it's swung a little bit, but not as much as using 1/3 for the entire map. It would mean that swung rhythms could be followed much more closely and would prevent the rhythm of some maps sounding a little bit off. Those of you who deal with audio sequencing should know exactly what I'm talking about. I'll try to clarify what I mean if nobody understands my point.
DerekMcD
http://osu.ppy.sh/forum/t/60480/hilit=divisor
viewtopic.php?p=604838#p604838
viewtopic.php?f=30&t=16703

These are similar. But it was already requested it and it's denied last year.

So it's a duplicate.
Topic Starter
D33d
That's not really what I'm asking, because even 1/12 wouldn't really cater. I was suggesting a way of configuring 1/2 offbeats to be offset very slightly, instead of using a triplet divisor which doesn't always sound accurate to swing rhythms. What I mean is something similar to DAWs, in which it's possible to set different types of swing, so that a parameter could be adjusted between very light swing and heavy shuffle swing (the former would sound close, but not close enough to 1/2 and the latter would sound close, but not close enough to 1/3 or 1/6).
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