This is a very long shot, but I think that something like this could be useful. Oftentimes, I play a map which uses 1/3 and it doesn't really "fit" with the music, because the music's rhythm doesn't follow triplet swing exactly. It's often a case that the offbeat sits only a fraction behind strict 1/2 division.
What I thought of was a setting which could let the user customise, say, 1/2 division so that it's swung a little bit, but not as much as using 1/3 for the entire map. It would mean that swung rhythms could be followed much more closely and would prevent the rhythm of some maps sounding a little bit off. Those of you who deal with audio sequencing should know exactly what I'm talking about. I'll try to clarify what I mean if nobody understands my point.
What I thought of was a setting which could let the user customise, say, 1/2 division so that it's swung a little bit, but not as much as using 1/3 for the entire map. It would mean that swung rhythms could be followed much more closely and would prevent the rhythm of some maps sounding a little bit off. Those of you who deal with audio sequencing should know exactly what I'm talking about. I'll try to clarify what I mean if nobody understands my point.