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The Cab - Angel With A Shotgun

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Total Posts
38
Topic Starter
dkun
This beatmap was submitted using in-game submission on Sunday, May 13, 2012 at 5:26:39 PM

Artist: The Cab
Title: Angel With A Shotgun
Tags: MMzz
BPM: 124
Filesize: 5894kb
Play Time: 03:23
Difficulties Available:
  1. Heaven (2.66 stars, 225 notes)
  2. Heavenly Drums (4.94 stars, 830 notes)
  3. Hell (4.86 stars, 438 notes)
Download: The Cab - Angel With A Shotgun
Information: Scores/Beatmap Listing
---------------
they say before you start a war...
you better know what you're fighting for...
well baby, you're all that I adore.
if love is what you need, a soldier I will be.


be my angel, i'll be your soldier.
no one should ever fight alone.

special thanks to mmzz for his (always) amazing taiko!
aston_old
re-encoded by request:
http://puu.sh/tmoz
yupyup.
Ellonia_old
this map <3
JAKACHAN
Good <3
Milkshake
map is too good \o\
those
Sup deekoon. Saw this map in #taiko or #modhelp, can't remember which it was.

Offset:
I have offset (+16) of yours, at 732. Check this.

[Hell]
Your combos are pretty long.
00:44:280 (7) - Would be best if slider reached red anchor when lyrics go "ting" in "fighting" 00:44:522 - . Otherwise, a rounder curved slider would work better.
01:30:732 (3) - red anchor at "I'm" 01:30:973 - .
01:58:796 (8,9,10) - Reversing rhythm here would fit music better.
03:06:901 - Expected a circle here (not sure if this time is before or after offset change, but do add circle to match drum fill)

Are you looking for a Taiko diff?
Topic Starter
dkun

those wrote:

Sup deekoon. Saw this map in #taiko or #modhelp, can't remember which it was.

Offset:
I have offset (+16) of yours, at 732. Check this. either i'm playing early or you're right. i'll get a second opinion on this.

[Hell]
Your combos are pretty long. yeah, but they go with the verses imho
00:44:280 (7) - Would be best if slider reached red anchor when lyrics go "ting" in "fighting" 00:44:522 - . Otherwise, a rounder curved slider would work better. y
01:30:732 (3) - red anchor at "I'm" 01:30:973 - . y
01:58:796 (8,9,10) - Reversing rhythm here would fit music better. n
03:06:901 - Expected a circle here (not sure if this time is before or after offset change, but do add circle to match drum fill) n

Are you looking for a Taiko diff? no sir, at least not anymore.
Milkshake
posting just because you're moe and needs mods so badly but it's helpless
don't kds lol
00:38:941 - uhh, add more circle-beats? something like this- http://osu.ppy.sh/ss/310521 it follows the rhythm better.
00:54:546-00:54:849 - 1/8 stream really, really fits here. and fits for all of the choruses, but it depends on you XD
01:01:683 -you can make a slider here, from the white line to the red one, then add one more circle-beat on the white line after,
and add one more after (on the red line). my explains are totally fail so screenshot. http://osu.ppy.sh/ss/310528
01:22:248 - add 2 circles here? http://osu.ppy.sh/ss/310531
01:26:119- ^ ( http://osu.ppy.sh/ss/310532 )
03:22:974 - make two sliders instead of these circles? it's kinda boring (something like that- http://osu.ppy.sh/ss/310533 )
ztrot
[IRC modding]
23:44 <ztrot> : 00:32:651 (1,2,3) -
23:45 <ztrot> : 00:50:554 (9) -
23:49 <ztrot> : 00:23:941 (1) - shouldn't this be a gunshot
23:51 <ztrot> : 01:24:425 (8) -
23:56 <ztrot> : 00:36:038 (1) -
23:57 <ztrot> : http://puu.sh/uqOY
23:57 <dkun> : http://osu.ppy.sh/ss/315087
23:58 <ztrot> : 01:06:522 (5) -
00:00 <ztrot> : 02:08:699 (1) - new combo
00:01 <ztrot> : 02:27:812 (1) -
00:03 <ztrot> : 02:31:925 (1) - new combo
00:03 <ztrot> : 02:39:425 (1) - ^
00:04 <ztrot> : 02:41:845 (6) - ^

Basically I tighten up some sliders and made a few new combos
Topic Starter
dkun
thanks ztrot~~~~

:oops:
Nadina120
another excellent map dkun :)
Agka
what a long session of searching
15:39 <Agkaemon> : um, dkun, why the new combo 02:11:845 (1) - in [Hell]?
15:39 <dkun> : "you are all that I adore"
15:40 <dkun> : my nc's are based on lyrics
15:40 <Agkaemon> : ahh.
15:41 <Agkaemon> : so if they are 02:14:264 (1,1) - how does this stack up to your previous NCs?
15:42 <Agkaemon> : if around 02:22:490 - you don't add a new combo?
15:42 <dkun> : "ohhhhh"
15:42 <Agkaemon> : and it's pretty much the same?
15:42 <dkun> : check the spacing difference
15:42 <dkun> : and the amount of beats I place down
15:43 <Agkaemon> : oh, then how about adding a beat at 02:16:441 - and removing nc frmo 02:16:683 (1) - for consistency?
15:44 <dkun> : if I added a beat there, then the whole combo would have to change
15:44 <dkun> : and it'd look just like the next combo
15:44 <dkun> : flow is consistent, don't you agree?
15:44 <Agkaemon> : it is
15:45 <Agkaemon> : it's a non gameplay issue
15:45 <Agkaemon> : there's hardly GAMEPLAY issues at all ;p
15:45 <dkun> : then my flow shouldn't need to change for simple numbers :p
15:46 <Agkaemon> : well, I fail at finding mistakes. :D
15:46 <dkun> : you'd be surprised when ztrot pointed out a mistake I did
15:46 <dkun> : "woah what the fuck are you serious?"
15:46 <Agkaemon> : hmm?
15:47 <dkun> : he found a combo that I thought I checked
15:47 <dkun> : for symmetry, that is
15:47 <dkun> : it was totally off
15:47 <Agkaemon> : that sounds absolutely hard to find
15:48 <Agkaemon> : waaaaait
15:48 <dkun> : it's easy to find when the rest of the map is symmiflow
15:48 <dkun> : :p
15:48 <Agkaemon> : 01:50:554 (2) - does this count as off the field?
15:48 <dkun> : when something looks off, it's pretty obvious
15:48 <dkun> : time and combo don't match
15:48 <Agkaemon> : not noticeable in game but obvious in the editor
15:48 <dkun> : at least for my version
15:48 <dkun> : oh heaven
15:48 <dkun> : hold on
15:48 <Agkaemon> : .. aa [Heaven]
15:49 <dkun> : off the field?
15:49 <Agkaemon> : slightly
15:49 <Agkaemon> : not noticeable ingame
15:49 <Agkaemon> : also 01:56:845 (7,1) - swap combo?
15:49 <dkun> : off the field is okay
15:49 <dkun> : as long as you can snap to it
15:49 <dkun> : :p
15:49 <dkun> : no on 7,1; notice how the slider direction changes
15:49 <dkun> : upon new combo
15:50 <Agkaemon> : well the movement at that point seems clockwise then back to counterclockwise, am I right?
15:51 <dkun> : but instead of veritical, it goes horizontal
15:51 <Agkaemon> : that's too subtle
15:51 <Agkaemon> : for a player imo
15:51 <dkun> : since when do players start looking at combos in the middle of playing
15:51 <dkun> : everything combo related is subtle
15:51 <Agkaemon> : when they try to keep up hp up
15:52 <Agkaemon> : on situations of "oh fuck the drain the drain the drain"
15:52 <dkun> : this map's top 40 is going to be DT HD HR FL
15:52 <dkun> : which is what I meant for it to be
15:52 <dkun> : look at the drain rate
15:52 <dkun> : hp isn't an issue
15:52 <Agkaemon> : how about for a newbie?
15:52 <dkun> : the map is well rounded for both EN players
15:52 <Agkaemon> : also 02:51:280 (1) - lands on red beats as an additional observation
15:53 <dkun> : meant to be
15:53 <Agkaemon> : shorten it to the white beat?
15:53 <dkun> : for what reason
15:53 <Agkaemon> : as in 02:52:490 -
15:54 <Agkaemon> : sounds better and gives a slightly bigger margin for adjusting the cursor
15:54 <Agkaemon> : imo
15:54 <dkun> : k, done
15:55 <Agkaemon> : 03:23:941 (1) - and adding a finish hitsound perhaps?
15:55 <dkun> : nah; when he goes "TONIGHTTTTT"
15:55 <dkun> : his voice fades out
15:55 <Agkaemon> : and that's all I can try to notice before going nazi
15:55 <Agkaemon> : yeah that's the reason of the question mark. :p
15:55 <dkun> : post a log of this on thread, i'll kds

It's nice how consistent you are and how well you justify everything in the map. <:
Roddie
IRC modding for this map.

Chatlog
14:57 <Roddie> : yea, I feel bad about not being part of your collab
14:57 <dkun> : nah, it's cool
14:57 <Roddie> : so, link me the map and I'll mod it
14:57 <Roddie> : oh you sure?
14:57 <dkun> : lolwhat
14:57 <dkun> : i've been looking for a MAT all day
14:57 <Roddie> : link it
14:57 <dkun> : gl hf finding anything
14:57 *dkun is listening to (The Cab - Angel With A Shotgun)[http://osu.ppy.sh/s/50133]
14:58 <Roddie> : sure, I'll take a look
14:58 <Roddie> : awesome song
14:59 <dkun> : :DT
15:00 <Roddie> : okay
15:02 <Roddie> : want to do irc modding?
15:02 <dkun> : sure
15:02 <Roddie> : okay
15:03 <Roddie> : 00:39:425 (1)-
15:03 <Roddie> : this sounds like there should be a finish here
15:03 <Roddie> : it would sound nice that way
15:03 <dkun> : the end does use a finish though
15:03 <dkun> : wait I take that back
15:04 <dkun> : oh wait it does yeah
15:04 <dkun> : I mainly used my 2 customs + normal hs
15:04 <Roddie> : very well
15:04 <Roddie> : 00:47:167-
15:04 <Roddie> : A new combo would be best here
15:05 <dkun> : done
15:05 <Roddie> : 00:57:812-
15:05 <Roddie> : here as well perhaps?
15:05 <dkun> : it goes with the lyrics
15:05 <dkun> : so no on that one
15:06 <Roddie> : alright
15:06 <Roddie> : 01:18:135 (7)-
15:06 <Roddie> : a finish here would sound nice
15:06 <Roddie> : and its fitting too
15:07 <Roddie> : well imo at least
15:07 <dkun> : that is a (7) for you?
15:07 <dkun> : 01:18:135 (13) -
15:07 <dkun> : also, done
15:07 <Roddie> : we're on heaven
15:07 <dkun> : oh wtf
15:07 <dkun> : LOL FUCK
15:07 <dkun> : let me look back
15:08 <Roddie> : which is the easiest diff, man
15:08 <dkun> : heaven, but I thought it was hell, hold on
15:08 <dkun> : i'll look through and go back
15:08 <Roddie> : nope
15:08 <Roddie> : I look through each diff from easiest to hardest
15:08 <dkun> : ok, i've done everything
15:08 <dkun> : that you've asked so far
15:08 <dkun> : silly me
15:08 <Roddie> : its cool
15:09 <Roddie> : 01:25:877 (9)-
15:09 <dkun> : finish?
15:09 <Roddie> : pretty much the same reason as 01:18:135
15:09 <Roddie> : yes
15:09 <dkun> : done
15:09 <Roddie> : 01:33:619 (1)-
15:10 <Roddie> : same on this one
15:10 <dkun> : a finish drowns out my custom clap
15:10 <dkun> : so n
15:11 <Roddie> : k
15:15 <Roddie> : 03:01:683 (12)-
15:15 <Roddie> : add a clap on the end perhaps?
15:15 <dkun> : nice catch, done
15:16 <Roddie> : 03:15:232 (5)-
15:17 <Roddie> : A clap here as well?
15:17 <dkun> : applied
15:17 <Roddie> : time for hell
15:17 <Roddie> : lol
15:17 <dkun> : you make that sound like this is hell
15:17 <dkun> : lol jkjk
15:17 <dkun> : hahah
15:17 <Roddie> : oh wow lol
15:18 <Roddie> : oh dkun, you're funny
15:18 <dkun> : oh jeez rofl
15:18 <Roddie> : ?
15:18 <Roddie> : wait...
15:18 <dkun> : sup
15:18 <Roddie> : wow
15:18 <Roddie> : stupid diff star rating
15:19 <dkun> : oh, I got that cleared with a few BAT's
15:19 <Roddie> : doesn't know what its talking about
15:19 <dkun> : they said it was fine
15:19 <Roddie> : yea, it does that
15:19 <dkun> : yeah
15:19 <dkun> : E/I, more like N/H
15:19 <dkun> : >___<_<_>_>_<>
15:19 <Roddie> : fair enough
15:19 <Roddie> : well go through hell anyway
15:19 <dkun> : gotta go through hell to mod a map ehhhh???
15:19 <Roddie> : the diff
15:20 <dkun> : ahah okay okay
15:20 <dkun> : sorry bad joke
15:20 <Roddie> : I know
15:20 <Roddie> : i figured it had to turn out to be a joke somehow
15:20 <Roddie> : lol
15:20 <dkun> : :p
15:22 <Roddie> : 00:31:683 (9)-
15:22 <Roddie> : A finish sounds fitting here
15:22 <dkun> : done
15:25 <Roddie> : 01:00:957 (x)-
15:25 <Roddie> : how about a triple note here?
15:26 <dkun> : hmm, I would personally say no
15:26 <Roddie> : something like this
15:26 <Roddie> : http://puu.sh/uzNr
15:26 <Roddie> : oh okay
15:27 <dkun> : just looking from how it sounds
15:27 <dkun> : it makes me cringe
15:27 <dkun> : :(
15:27 <Roddie> : I thought it would sound excellent because of how good the rhythm was
15:27 <Roddie> : but okay
15:29 <Roddie> : 01:02:288 (x)-
15:30 <Roddie> : add at least 4 notes to form a stacked stream. It actually sounds very fitting for a diff like this. here is a screenshot
15:30 <Roddie> : http://puu.sh/uzPy
15:30 <dkun> : but the diff overall doesn't use streams in general
15:30 <Roddie> : oh
15:30 <Roddie> : okay
15:30 <dkun> : I made emphasis on that with the increased use of sliders
15:30 <dkun> : there's only one stream that's 4+ notes
15:31 <dkun> : the rest are triples
15:31 <Roddie> : okay
15:31 <dkun> : tl;dr I HATE STREAMS
15:31 <dkun> : hahah.
15:31 <Roddie> : but its not that bad for this bpm
15:31 <Roddie> : its only 124
15:31 <dkun> : yeah, but I would rather other people have an easier time with sliders on DT and such
15:32 <dkun> : emphasis on symmiflow
15:32 <Roddie> : alright then
15:42 <Roddie> : sorry
15:42 <Roddie> : i was side tracked
15:42 <dkun> : np
15:50 <dkun> : is there anything else, or are you still being side tracked?
15:50 <Roddie> : sorry...
15:50 <dkun> : nothing to be sorry about
15:52 <Roddie> : 01:25:877 (11)-
15:52 <Roddie> : A finish sounds fitting here
15:52 <dkun> : added
15:52 <Roddie> : 01:33:619 (1)-
15:52 <Roddie> : here as well perhaps?
15:52 <dkun> : I would guess 01:34:586 (4) - too then?
15:52 <dkun> : but yeah, added
15:53 <dkun> : or wait no, not on (4)
15:53 <dkun> : :p
15:54 <Roddie> : okay
16:04 <dkun> : mm, tell me when we can finish this then
16:04 <Roddie> : sorry
16:04 <Roddie> : there is a party going on
16:04 <Roddie> : at my house
16:05 <dkun> : haha, it's no problem. whenever you're available.
16:06 <Roddie> : 02:56:361 (5)-
16:06 <Roddie> : consider adding a clap here
16:07 <dkun> : added
16:08 <Roddie> : time for earth
16:08 <dkun> : it's taiko
16:08 <dkun> : oni level
16:08 <Roddie> : it is?
16:08 <Roddie> : oh
16:08 <Roddie> : never knew that
16:08 <dkun> : yeah, i've gotten it checked out by a few taiko people
16:08 <dkun> : it's solid
16:08 <Roddie> : okay
16:09 <Roddie> : but I'm still going to check it anyway ofc
16:09 <dkun> : ofc, no problem
16:16 <Roddie> : looks really good man
16:16 <dkun> : mitten's guest
16:16 <dkun> : only from the best :p
16:16 <Roddie> : i like how the 1/6 notes are used
16:16 <Roddie> : and good
16:16 <Roddie> : MMzz is a good taiko mapper
16:16 <dkun> : imho he's the best for english
16:16 <Roddie> : lol
16:16 <dkun> : and one of the only ones willing to map english songs for taiko
16:16 <dkun> : haha.
16:17 <Roddie> : going to do final touches
16:17 <Roddie> : give me a sec
16:17 <dkun> : sure
16:24 <Roddie> : on heaven
16:24 <Roddie> : 02:52:974 (1)-
16:24 <Roddie> : a new combo is missing after the spinner
16:24 <dkun> : done
16:25 <Roddie> : on hell
16:25 <Roddie> : 02:14:264 (1)-
16:25 <Roddie> : same thing here
16:25 <dkun> : done
16:25 <Roddie> : and you're all set

Now that has been taking care of, your map is all set.

So... bubbled!
ztrot
[overall]
fast map faster bubble but no real issues and seeing as this is on the 1st page I have no problems taking it out ;D

[concerns]

as stated in #modhelp the taiko should have some sort of drum name in it.

make sure to give credit to mmzz in the op if you don't want to add his name in the diff.

I would of liked to see a 3rd diff but because the insaneish is pretty tame I have no problems ranking this as is so just make sure to make changes to the diff name.

can rank after changes.
Topic Starter
dkun
upupupdated
ztrot
[My personal thoughts]
are you sure your dkun this is really well made? :p
hitsounds were nice map flow was good song choice was stellar lol vector BG is lol all and all I'd give this a 8.5/10 and I could see myself playing this more than once ranked~

let the rage begin.
Nyquill
Grats dkun, good use of hitsounds here.
Topic Starter
dkun
trying out a new mapping style worked. aww yeeeee.

thanks to the people that helped with hitsounds and the nitpicky things with flow. :)
Makar
Congrats dkun
MMzz
big yeah
Haruka_old
Congrats~
[Yue]
Congrats!~
Meowcenaries
awesome map dkun! grats
meiikyuu
^^ yay
Frostmourne
Good song and map xD

Congratz ! :D
AIR315
Congratz~
Mercurial

ztrot wrote:

let the rage begin.

nope.avi
those
Okay rank in a week
Mercurial

those wrote:

Okay rank in a week
I'm going to say that... but you know, the community and stuff.

ztrot's signature wrote:

As of 4/30/12 I will not be handling new accounts on vent nor modding maps or taking requests.
Topic Starter
dkun
Hi iMercurial, are you angry? Because you know, he's only ranked like 10 maps in the last two days!

Rank in a week? Okay, mod it and tell me if you find anything wrong that's not nazi. Thanks. Or you know what, try mapping better! I dare you.

Please, stir up more drama and hate because you know, you can't pull the same thing.
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