JAKACHAN wrote:
reuben2011 wrote:
@JAKACHAN: Remember, that 100's give 1/3 the accuracy addition compared to 300's, 50's give 1/6, and misses give 0. Missing intentionally is going to cause your accuracy to go down, it's in one's best interest to at least attempt to hit every note.
That wasn't my point. My point was that you can't call the system shit just because it doesn't rely 100% on accuracy. I was explaining how if it did rely 100% on accuracy then if you accidentally miss a single circle but FC the rest of the song you would end up getting a better score than someone who FC'd the entire song but didn't get above 98% which would be stupid.
I personally find a single miss with zero 100's much more impressive than a sloppy fc.
dunku wrote:
RaneFire wrote:
Accuracy is rhythm. Player B had worse rhythm, he just managed to keep his combo.
Player A had better rhythm, but missed 1 note, probably due to his cursor position, not his rhythm.
Well having said that I'd vote player B for the OP. Since the end result scores are fairly close, there's obviously a weighting towards the score result, but it's probably less than linear, as opposed to being multiplied like the combo-scoring. And this is only to help determine PP anyway, player A still has a better result. PP =/= score.
And really guys use your heads, no player is going to achieve 99% on every map and break their combo halfway evrytim. Unless they don't care, so
yeah it's a rhythm game, but there' other aspects of this specefic game that people should consider than just how on beat you are. That way. imo, you can judge performance better.
You need to think about it, what is accuracy really? it's the time you simultaneous tap your keyboard/tablet at the moment of the beat in correct response, depending on how late or early you are, you get either 50/100/300
but then there's a game called Osu, that makes you apply youself to do extreme jumps, and super fast tapping(that acquires inhuman skills imo) see Renard/Cookiezi/white wolf
my point is, accuracy isn't all that, you still have to do those crazy jumps with speed to stay on rhythm in order to get good accuracy. its like cause and effect, and i think that's more important than accuracy. but in all fairness the more perfect you do those said things, the more score you should get
peppy actually has it set up right, cause i know i can beat a person by comboingmore wit 88 acc than a person who had 58 combo with 94%
I don't understand the point you're trying to make. You're are just mentioning general patterns (jumps and stream), when the current topic is accuracy vs combo.
I know some people value being able to combo a song, and I honestly wouldn't mind a small bonus points for racking up combos, but osu takes combo-scoring to a whole new level by making score bonuses grow
exponentially as your combo grows. When I play mp and the host chooses score as the win condition, if I'm the first person to lose my combo, often I'll just stop playing and quit because it's not even worth finishing the song if I can't catch up even if I SS the rest of the song.
And as long as the win condition is on "score", I refuse to join any osu-related tournament. In tournaments I play in (such as Flash Flash Revolution or StepMania tourneys) scoring is always based off a raw-based scoring system where each judgement (perfect/good/average/miss or in osu's case: 300/100/50/x) is given a weight that determines your score.
Another example to leave off on:
Player A gets a miss in the middle of the song and gets 0 100's and 50's
Player B get a miss 2/3rds into the song and gets 0 100's and 0 50's
We all know that Player B will get more points because of combo-scoring. However, can we both agree that both player A and player B are at around the same skill level? I know the game is combo-based when it comes to scores on maps, so I'll just have to live with it, but I'm trying to get back to the topic of pp and I would think player A and player B should get similiar amounts of pp for said song, I wouldn't object against player B getting a
slightly higher amount as a small combo bonus though.