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Suzuki Konomi - CHOIR JAIL (TV Size)

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Topic Starter
Nyquill
This beatmap was submitted using in-game submission on June-18-13 at 6:07:04 PM

Artist: Suzuki Konomi
Title: CHOIR JAIL (TV Size)
Source: Tasogare Otome x Amnesia
Tags: Magicphoenix merchat7
BPM: 181
Filesize: 14818kb
Play Time: 01:27
Difficulties Available:
  1. Insane (5 stars, 349 notes)
  2. merchat7's Easy (2.52 stars, 86 notes)
  3. MPX's Hard (4.92 stars, 170 notes)
  4. Normal (4.08 stars, 132 notes)
Download: Suzuki Konomi - CHOIR JAIL (TV Size)
Download: Suzuki Konomi - CHOIR JAIL (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Probably my last map with beziers.

Wait no theres one more, even older than this one.

JUNE 18th: AHURADURADURAHUR
Saya-Honmei_old
good map :)
Magicphoenix
Hey, accepting guest diffs ? =w=

ED : In for the [Hard] then
Topic Starter
Nyquill
Hard/Easy/ if you think you can make a better normal go for it.

Accepting taiko diffs too.
merchat7
Can I try making Easy? Looking at song, seem hard to make a good Easy since I can't just map this with curve and wave sliders, but with red points slider / unique slider arts so give me a couple of days.

if it's too hard for me, I'll tell you.
Topic Starter
Nyquill
yup, go for it
Magicphoenix
still missing hitsounds, will finish them by this week i guess
hope you'll like it

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [MPX's Hard].osu
Magicphoenix
Just the hitsound master delivering his tragedy
Btw, how about moving the Lead-In time to 1 second ?

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [MPX's Hard].osu
merchat7
Where is video :S I prefer mapping with the video as it help with ideas.

I'll wait for your reply on this before I continue mapping.
Topic Starter
Nyquill

merchat7 wrote:

Where is video :S I prefer mapping with the video as it help with ideas.

I'll wait for your reply on this before I continue mapping.
I guess it can't be helped then. I'll try to get the video.

>edit: ... and I'm absolutely terrible with videos. Ripping audio from episodes is fine and easy with foobar but I have no clue what to do for the video.
merchat7
http://puu.sh/uwAJ. 160 offset. I think there is watermark on top right, but too lazy to check whether other sub group has a video without watermark on top right (video was rip from UTW ep 5 video of this anime).

About my diff, sorry for being slow, I was planning to finish it today, but I had no motivation to map at all. I'll try to finish tomorrow hopefully. If not, feel free to make your own Easy.
Topic Starter
Nyquill
I believe that is just the broadcast station. Thank you so much ^^
merchat7
Sorry I have no more time left to work on this today, just 50% done. Well I attach the diff so you atleast see the process. Hitsound is taking a lot of my time for this map so that's why the process is so slow.

Since I manage to do 50%, I can probably finish tomorrow. Really sorry for the big delay, I usually finish guest diff really fast, but I've been busy lately and when I'm not, not in the mood for mapping :S

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [merchat7's Easy].osu
Topic Starter
Nyquill
Take your time mang, this is actually going a lot faster than a lot of my other mapsets.

(I still haven't secured a taiko yet, so ye)
merchat7
Hm, guess I'm done. Check the diff a few time and see no real problems.

A few things I notice. No kudosu
- Can you change Normal audio lead-in to 2000? It's 1996 right now
- Checked the timing points and it seem you kept to 45% volume for most of the song. I think it's better if you reconsider this and make it higher or lower for some parts as for some parts, hitsound feel too quiet for me.

I'll probably star when this get move to pending, but I consider hitsound to be a significant issue so I'll see your reply on this first and don't forget to add me to tags so I remember to check mods for this!

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [merchat7's Easy].osu
Topic Starter
Nyquill
yeah yeah boosted the hitsound volumes to 60% minimum.

Tags added, lead ins are all 1000 ms.
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. looks all fine

merchat7's Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:48:031 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:600 (3) - [suggest] let the slider ball set at turning point on 00:05:849 - . like this↓.
    after

    if you want use this pattern:
    64,320,5600,2,0,B|80:280|56:256|56:256|124:232|132:176,1,180,4|2
  2. 00:18:860 (1) - [arc issue] It's a kinda awkward for me. because it's not a rounded shape↓ .same as 00:20:186 (2,3,4) - etc.
  3. 00:33:943 (2) - [suggest] same as 00:05:600 (3) - issue
    photo

    if you want use this pattern:
    80,136,33943,2,0,B|88:172|64:200|64:200|116:244,1,135,4|4
  4. 01:01:291 (3,1) - It's awkward slider for me ~you can make the layout better~ like 01:05:269 (4) - 01:07:921 (3) - etc.
  5. 01:09:247 (4,5) - [suggest] let (4)'s slider head and turning point's spacing more relationa to 01:10:904 (5) - like ↓
    after

    224,316,69247,2,0,B|248:276|296:264|296:264|296:232|296:168,2,180,4|0|4
    308,352,70904,2,0,B|404:352,2,90,0|8|0

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:29:136 (4,5,2) -
  2. 01:18:860 (6,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:21:843 (7) - 這地方加NC吧 聽起來應該是斷落的開頭...

MPX's Hard



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:29:468 (1,2) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 00:29:965 (2) - I think you can make it layout better. ((e.g: move left 1 grid for 4th node (grid 3)?
  2. 01:02:285 (5,7) - 01:02:617 (6,1) - [nazi] let those full stack for this pattern. please let those full stack. It's can let this pattern look clean.
    photo

    327,99,62285,2,0,B|354:74|366:24,1,80,8|0
    304,172,62617,2,0,B|332:232|324:280|308:312|284:336,1,160,4|0
    226,214,63114,2,0,B|307:187|327:100,1,160,8|0
    381,153,63611,6,0,B|333:156|289:180,1,80
  3. 01:17:700 (1,2) - [notice] It's under the spinner text. It's will cause player confuse. so you should avoid it.

Insane



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:29:136 - 這地方的finish是故意做的嗎?? 可是說實話聽起來並不是很適合耶

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:08:750 (2,3,4) - [suggest] 想辦法把(4)送到中間去吧 不然後面的pattern (00:09:413 (4,6) - )就會有一邊overlaps但是一邊沒有的問題
  2. 00:17:700 (5,6) - [suggest] 這個是否作成對稱會好看些?
  3. 00:34:440 (16,1) - [nazi] 把這個作成stack吧 這地方stack可以讓圖看起來不會那麼粗糙...
  4. 01:23:832 (6) - [suggest]如果說前面的地方你作了NC 那我認為這個點也需要NC.


red is unrankable issue. bule is recommended to fix. Black is just suggestion.

that's all~ good luck~
Nichiyouki


Hi, Nyquill

Your request from our modding queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Change Audio Lead-In to 1500, because I think Audio Lead-In to 1000 is too fast.

merchat7's Easy

  1. 00:25:821 (1) - Move last point to up 3 grids
  2. 01:01:291 (3) - (nazi) Move to left 1 grid
  3. 01:07:258 (2) - Remove finish in slider begin?

Normal

  1. 00:24:164 (1) - Direction of slider is strange. Make to code below is better.
    312,276,24164,6,0,B|364:308|432:296,2,120,0|8|0
  2. 00:29:302 (5) - I feel strange here. Maybe remove a note be better.
  3. 00:34:109 (5) - It's overlap with (3). Player may surprise here.
  4. 00:34:772 (1) - Copy (2), then make to this.
  5. 00:51:843 (4,5) - Move last point of (4) to x:352 y:308, and move (5) to 2 grids be better.
  6. 00:52:672 (6) - Same as 00:34:109 (5)
  7. 00:56:816 (2) - I feel strange as well. change to 1 circle at 00:56:982 be better.
  8. 01:10:573 (3) - Move to up 2 grids. If you're ok, don't forget to fix spacing between (3,4)
  9. 01:21:843 (7) - Add NC

MPX's Hard

  1. 00:00:297 - Add spinner? (Same as Easy diff)
  2. 00:11:899 (4) - Remove finish in slider end
  3. 00:17:866 (5) - Change slider to 2 circles?
  4. 00:52:672 (6) - It isn't likely to match the rhythm. Move slider end at 00:53:004.

Insane

  1. 00:29:136 (8,9,1) - It's spacing to 0.02x. Make (9,1) to stack (0.0x) with slider end of (8)
  2. 00:32:120 (7,1) - Here as well, it's spacing to 0.01x. Make (1) to stack (0.0x) with slider end of (7)
  3. 00:33:280 (11) - Add NC
  4. 00:34:772 (16,1) - Make to stack (0.0x) with slider end of (16)
  5. 00:54:993 - (Timing) Move at 00:55:324 be better.

That's all, that I can find them.

Good luck~
Topic Starter
Nyquill

nich95 wrote:

[*]01:10:573 (3) - Move to up 2 grids. If you're ok, don't forget to fix spacing between (3,4) rather have this stay
only thing out of everything that I did not do.

As for lead ins err................. maybe I'll do it later.
merchat7
spboxer3
SPOILER

spboxer3 wrote:

merchat7's Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:48:031 -
    Done
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:600 (3) - [suggest] let the slider ball set at turning point on 00:05:849 - . like this↓. I use it, thanks
  2. 00:18:860 (1) - [arc issue] It's a kinda awkward for me. because it's not a rounded shape↓ .same as 00:20:186 (2,3,4) - etc. This is fine as I do not want to make a perfect slider here, I want to intentionally make it imperfect. Try to add some points to make this idea more clear.
  3. 00:33:943 (2) - [suggest] same as 00:05:600 (3) - issue I think my slider shape is fine here
  4. 01:01:291 (3,1) - It's awkward slider for me ~you can make the layout better~ like 01:05:269 (4) - 01:07:921 (3) - etc. Change a bit
  5. 01:09:247 (4,5) - [suggest] let (4)'s slider head and turning point's spacing more relationa to 01:10:904 (5) - like ↓ Prefer current slider shape

nich95
SPOILER

nich95 wrote:

General

  1. Change Audio Lead-In to 1500, because I think Audio Lead-In to 1000 is too fast. Normal wasn't changed so no change from me

merchat7's Easy

  1. 00:25:821 (1) - Move last point to up 3 grids Done and did some adjustment.
  2. 01:01:291 (3) - (nazi) Move to left 1 grid Hm, maybe I move it due to changes in earlier mod, but spacing become worse so keeping it as is. If you want me to do this to line up with (2) a bit better, I don't really want to line up stuff perfectly and want to leave stuff unsymmetrical or slightly off for these parts.
  3. 01:07:258 (2) - Remove finish in slider begin? Sound in music here make me feel like this need finish so keeping for now
Ty for mods

@Nyquill
Just update the map so I know there are new mods and I'll come check the mods when I have time.

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [merchat7's Easy].osu
Cygnus
  • Easy
  1. 00:50:683 (1) - This slider really looks strange. How bout a curve slider instead?

  2. Bump your HP Drain +1.

  • Normal
  1. 00:02:948 (1,2) - Try to fix the curve of this slider.

  2. I suggest you try to fix all those weird slider to slider overlaps you got there. They don't look good. Not really a huge problem, but trying to avoid would help this map on getting ranked asap.

  • Hard
  1. 00:10:573 (1) - Remove new combo. Then put a new combo on the next note.

  2. 00:12:562 (1) - Remove new combo too for this part.

  3. 00:13:722 - You're missing a note here I believe. Put a new combo here if you do.

  4. 00:13:888 (4) - If in case you won't add a note, new combo here.

  5. 00:28:805 (6) - This slider can still be improved imo. Try to fix the blanket please.

  6. 00:33:611 (1,2) - I don't really see a good reason for a slowdown on this point.

  7. 00:37:424 (4) - Try to do a grid snap by moving this a lil bit.

  8. Btw, this one is missing a 2nd kiai. Add a kiai on 01:06:595 and end it on 01:19:855 so that the kiai is consistent in all other diffs.

  9. I'd bump OD, AR, and HP by -1. :O

  • Insane
  1. 00:25:987 - I highly suggest you add a note here.

  2. 00:44:716 (6,7,8,9,10,11,12,13) - This stream is spaced tightly. D: Please try to widen the space a bit. Use .2 or .3 Distance Snap.

  3. 00:59:965 (1,2,3,4,1) - I don't really see any good reason for an antijump here. Please make a new one.
Magicphoenix
spb
SPOILER

MPX's Hard



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:29:468 (1,2) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 00:29:965 (2) - I think you can make it layout better. ((e.g: move left 1 grid for 4th node (grid 3)? Fixed it kinda...I think
  2. 01:02:285 (5,7) - 01:02:617 (6,1) - [nazi] let those full stack for this pattern. please let those full stack. It's can let this pattern look clean. Nope, looks cool the way it is !
    photo

    327,99,62285,2,0,B|354:74|366:24,1,80,8|0
    304,172,62617,2,0,B|332:232|324:280|308:312|284:336,1,160,4|0
    226,214,63114,2,0,B|307:187|327:100,1,160,8|0
    381,153,63611,6,0,B|333:156|289:180,1,80
  3. 01:17:700 (1,2) - [notice] It's under the spinner text. It's will cause player confuse. so you should avoid it. fixed

nich
SPOILER

MPX's Hard

  1. 00:00:297 - Add spinner? (Same as Easy diff) Instead added whole patterns
  2. 00:11:899 (4) - Remove finish in slider end ok
  3. 00:17:866 (5) - Change slider to 2 circles? nope
  4. 00:52:672 (6) - It isn't likely to match the rhythm. Move slider end at 00:53:004. Fits well enough IMO

Philippines
SPOILER
  • Hard
  1. 00:10:573 (1) - Remove new combo. Then put a new combo on the next note.

  2. 00:12:562 (1) - Remove new combo too for this part. Changed the whole New Combo pattern in general

  3. 00:13:722 - You're missing a note here I believe. Put a new combo here if you do. No I'm not lol

  4. 00:13:888 (4) - If in case you won't add a note, new combo here. Did I tihnk...

  5. 00:28:805 (6) - This slider can still be improved imo. Try to fix the blanket please. Good enough for me

  6. 00:33:611 (1,2) - I don't really see a good reason for a slowdown on this point. Obviously to emphasize that phase

  7. 00:37:424 (4) - Try to do a grid snap by moving this a lil bit.

  8. Btw, this one is missing a 2nd kiai. Add a kiai on 01:06:595 and end it on 01:19:855 so that the kiai is consistent in all other diffs. errr okay, did it a little different though

  9. I'd bump OD, AR, and HP by -1. :O -1 HP only

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [MPX's Hard].osu
merchat7
@Philippines
Listen to guitar, that's why I want that slider shape and hp drain, look at Normal's hp drain and you should see why.

Ty for mod
Topic Starter
Nyquill

Philippines wrote:

[*]00:59:965 (1,2,3,4,1) - I don't really see any good reason for an antijump here. Please make a new one. er, I was hoping people would notice the anti-jumps on the piano lol.
OnosakiHito
Hey Nyquill, may I make a Taiko guest diff. for you?
(Tbh, I mapped it allready - http://www.twitch.tv/onosakihito/b/319395531)

If you want also an easier Taiko diff. please tell me. I would be pleased to make it for you.
Kryptogram
Hi Nyquill

General

  1. Nothing

merchat7's Easy


  1. 00:18:197 (4) - Add whistle at the end
  2. 00:25:821 (1) - Remove NC add it in the next note 00:26:816 (1)
  3. 00:28:473 (1) - Remove NC add it in the xnext note 00:29:136 (1)
  4. 00:55:987 (1) - Add clap at the end
  5. 00:57:313 (2) - Remove clap at the begin, add it at the end
  6. 00:58:639 (3) - ^
  7. 01:01:291 (3) - Add clap at the end
  8. 01:02:617 (1) - Remove clap at the begin, add it at the end
  9. 01:14:219 (4) - Add clap

Normal

  1. AR - 1
  2. 00:02:948 (1) - Add finish at the begin
  3. 00:16:540 (1) - Add clap
  4. 00:16:871 (2) - Add clap at the end
  5. 01:20:849 (5) - Add whistle

MPX's Hard

  1. 01:05:932 (3) - Add clap at the begin
  2. 01:09:247 (1) - Add clap in the reverse arrow

Insane

  1. OD + 1
  2. 00:00:297 (1) - Add whistle
  3. 00:00:628 (3) - ^
  4. 00:01:291 (5) - ^
  5. 00:01:954 (7) - ^
  6. 00:02:285 (8) - Add clap at the end
  7. 00:02:617 (9) - ^
  8. 00:02:927 (x) - Unnsnaped inherited section snap it to 00:02:948 (x)
  9. 00:15:628 (3) - Add whistle
  10. 00:15:794 (5) - ^ it sound werid without it

Nice mapset and streams :D

Good Luck ! And Star !
MMzz
  • [Insane]
    ________________________

    First off, I think you may want to turn up the hit volume in the very beginning, like the first combo. That synth noise is so loud I can barely head the hitsounds, but after that where the vocals are the main focus I can hear it fine. (Maybe use Normal hits like MPX did in the hard.)

    00:03:777 (2) - I don't like how you have to jump into 2, It's very easy to misread that note and think it comes a few ticks later because of the vocals. (how she is saying wa-ta-shi on every other white tick.) So maybe put this note down with normal space to the end of the slider, and then you jump into 3. To me it makes a lot more sense. http://puu.sh/xdpV

    00:06:761 (2) - Reverse this slider maybe? The jump right now is fine, but it felt a lot better to have to jump to 3, rather than that really long jump to 2.

    00:13:059 (7) - Pull this up more so the jump is even?

    I don't want to touch the rest of the map cause it's so good/pretty ;^;. Nothing wrong as far as I see.


  • [MPX's Hard]
    ________________________

    00:07:258 (1) - remove new combo and add combo to 00:08:252 (3) - then remove new combo on 00:09:247 (1) - .
    00:38:915 (6,1) - remove combo from 1 then add to 6. To keep the combo pattern like you had previous.
    01:03:611 (1,2) - ^ swap combos and stuff
    01:14:385 (1,2) - ^
    01:22:589 (1,1) - Make the spinners like Nyquill did in the normal? Where the first one ends at 01:24:827, then the next starts at 01:25:158?

    Good beat placement, could only find those weird combo moments.

  • [Normal]
    ________________________

    00:16:540 (1) - I couldn't catch this note until I played it a second time. With the way the song is going that note is rather confusing. Consider adding something more oriented to the song.

Easy looks fine to me.

Good mapset <3
merchat7

[Te][Amo] wrote:


merchat7's Easy


  1. 00:18:197 (4) - Add whistle at the end Done
  2. 00:25:821 (1) - Remove NC add it in the next note 00:26:816 (1) I don't follow stanza for new combo, but vocal
  3. 00:28:473 (1) - Remove NC add it in the xnext note 00:29:136 (1) ^
  4. 00:55:987 (1) - Add clap at the end Look at what I'm doing with hitsound here, I want hitsound only at the begin of the sliders here.
  5. 00:57:313 (2) - Remove clap at the begin, add it at the end ^
  6. 00:58:639 (3) - ^ ^
  7. 01:01:291 (3) - Add clap at the end ^, since clap won't be on the 2nd / 4th white tick either way, I did this as emphasizing the end of the sliders feel weird to me gameplay wise most of the time and if I want to put hitsound at the end of a slider, I should probably reconsider my rhythm.
  8. 01:02:617 (1) - Remove clap at the begin, add it at the end ^
  9. 01:14:219 (4) - Add clap Done
Thanks for mod!

Download: Konomi Suzuki - CHOIR JAIL (TV Size) (Nyquill) [merchat7's Easy].osu
Topic Starter
Nyquill
I can not remember what I fixed derp.
Aurele
Hi, here's my mod from my Modding Queue.

[merchat7's Easy]

Test Play

  • for this one, you have two option :
  1. 00:19:523 - Add a clap here, it sounds better with the Song itself.
  2. 00:20:849 - ^
  3. 00:21:512 - If you do these two clap here ^ Delete this one and add it at the end of the slider to keep the consistency.
  4. 00:22:838 - Same as ^
    And...
  5. As I see on 00:55:987 , add a clap on 00:18:860 & 00:20:186 - It will also keep the consistency with the two slider after.

[Normal]

This difficulty is more Harder than a Normal Diff.
Test Play

[MPX's Hard]

I love this Difficulty, the only thing I hate, it's the AR. Make it for AR7, please.
Test Play
  1. The AR. (AR7)
  2. 00:13:225 (6) - When playing, this slider seems really close to the other Slider (5). Can you move the slider for x:132 y:128?
  3. 01:27:479 - Delete the Finish and put a Clap instead, also for 01:27:810 : Delete the clap & add a finish instead. It's better because it ends the song. '-'
merchat7
@Gabe
The clap here is a snare sound and in the music, this is on the 2nd and 4th white tick. I have no notes there so I couldn't put snare at the proper places so I decide to go for emphasizing the slider begin instead.
As for 00:18:860 (1,2) & 00:21:512 (3,4). Pay close attention to 00:21:512. The song change intensity (get more intense) so I represent this by not putting clap on the previous slider but on the two sliders afterward to represent this.

Ty for mod!
Fiya
Sorry it took so long, but here it is. A little overmapped in the beginning, but ya know what? It works. :P

http://puu.sh/ygvD <--Diff and BG here since I don't know if can add attachments to posts anymore...
Magicphoenix
:)
You forgot to kd Philippine's mod
http://puu.sh/ykuL <- updated diff
Topic Starter
Nyquill

Magicphoenix wrote:

:)
You forgot to kd Philippine's mod
http://puu.sh/ykuL <- updated diff
Christ I did that?

Sorry Phillippines
wakita1127
dad
Fiya
^ What.

[General]
- Add enough lead-in that easy and normal don't start in the middle of an approach circle.
- fix 320 kbps mp3
- 00:18:860 - I think a kiai should be added here since it's the same as the ending and you have a kiai there. (Plus I did it in my diff wwww)

[merchat7's Easy]
- Generally 00:35:600 (2,3,1) - This kind of pattern is too hard for an easy since it's a little akward to play right after all the 1/1 and 2/1 sliders that you have going before that section.
- I find it silly that this diff has almost as many finish notes as my taiko lol.

00:11:899 (2) - You could probably move this somewhere that it's start wouldn't be overlapped by 00:09:910 (3)
00:34:440 - remove finish and add whistle
00:50:683 (1) - This slider looked kinda wierd to me since it's the only 1/1 slider that has the start and end overlapping, you may want to make it more like 00:07:589 (1) - as it's a similarily formed slider.
00:55:324 - Put a inherited section here with normal hitsound at ~70-75% hitsound volume, and remove whistle on spinner.
01:09:247 (4) - new combo?
01:20:683 (2) - remove whistle on the repeat

Not bad, although it plays more like a normal with low difficulty settings than an actual easy :P

[Normal]
- The sv in this diff is kinda fast for a normal, but it works pretty well

00:02:617 (5) - Move this note down two grid and left one. /nazi the curve looks better (Grid size 3 btw)
00:24:164 (1) - Add a louder, normal hitsound-finish to the start of this slider?
00:38:915 (3) - move this slider one grid left to get rid of overlap with the previous slider.
00:51:015 (1) - New combo?
00:51:015 (1,2) - Add regular soft-hitwhistles on these notes, not the custom ones.
00:51:678 - Add inherited section here to return to custom sounds if you did the above.
00:59:965 (1) - New combo?
01:12:893 (2) - Move this down 4 grids
01:13:225 (3) - Two hit combo feels wierd there plus having those overlapping sliders different combo colors looks bad, so remove new combo here and add it at 01:14:219 (1)
01:20:352 (4) - add regular soft-hitwhistle on start of slider.
01:21:015 (6) - add regular soft-hitwihstle to both start and end of slider
01:22:838 (1) - make this spinner end with a soft-hitnormal only, the random snare hitsound feels wierd.

Atm this is my favorite diff out of the set :)

[MPX's Hard]
- OD -1 so that it's not the same as the insane

00:00:297 - The hitsounds from here to the first inherited section are very quiet, add ~15% to the red timing section
00:02:285 (7) - Might want to remove repeat from this slider then add another 1/1 slider at 00:02:617 like this http://puu.sh/ABkb because not having any notes at 00:02:783 just feels really akward when playing.
00:07:589 (1) - Move this slider to the right 3 grids at grid size 3 to remove overlap with the previous one.
00:13:888 (1,2,3,4,5) - This combo plays very oddly since it isn't following the very obvious guitar accents, you may want to change it so that it does follow them.
00:16:374 (1,2,3,4,5,6) - The soft-hitclaps in this combo sound kinda off since they weren't used before this and they are very loud comparatively to most of the hitsounds.
00:45:048 (3) - Ctrl+r this slider?
00:55:987 (1) - Those are some messed up slider anchors lol, why don't you just use a red anchor in the center of the slider like this http://puu.sh/ABiO
00:58:971 (1) - New combo?
01:11:567 (1,2,3) - This jump doesn't play very well, instead of just going straight up try something like this http://puu.sh/ABmb
01:11:899 (3,4,5) - Space these sliders a little more, such small amounts of overlap like that look bad.
01:19:855 (1,2,3,4,5) - Again with the soft-hitclaps, they just sound off.

[Insane]
- The spacing between circles is too small for the sv imo since the song is so fast paced for it's bpm.

00:10:904 (1) - Turn this slider into just a circle so that there is no sound on the following red tick.
00:17:700 (5,6) - It would be cooler if these two notes were off center like this http://puu.sh/ABsa, all I did was move the entire combo down a couple grids then the last note up double what I moved it down.
00:29:634 (2) - I 100 this note a lot because of the severity of the jump, might want to tone it down a little.
00:34:109 (2,3,4,5,6) - This stream and slider aren't in a line or obviously not in one, which feels kinda wierd to me although it doesn't affect playing.
00:55:324 (1) - I love the way these slider ticks sorta 'countdown' to the kiai start.
01:12:727 - Starting from here to the end of the kiai it's almost like you just lost the flow entirely, I would suggest just remapping that section almost entirely.

Fix that kiai :(


2 and a half hours to mod 4 1 minute and 27 second diffs... >.>
merchat7
Fiya
SPOILER

Fiya wrote:

[merchat7's Easy]
- Generally 00:35:600 (2,3,1) - This kind of pattern is too hard for an easy since it's a little akward to play right after all the 1/1 and 2/1 sliders that you have going before that section. As you can see, unlike the previous section, there is guitar here and that is what I chose to follow. I don't agree with whole diff-wide consistency since it's boring and here, the guitar is the most prominent instrument in this section to me. I tend to map with a different style each section unless I'm lazy and I focus on the prominent sound, even if the rhythm can sometime be weird. Also big reason why I map with mainly sliders since I rarely keep to a consistent rhythm in Easy.
- I find it silly that this diff has almost as many finish notes as my taiko lol.

00:11:899 (2) - You could probably move this somewhere that it's start wouldn't be overlapped by 00:09:910 (3) I don't see a problem with this except for slightly easier reading due to hit burst not covering, but you have more than a second to react, plus sliders so I do not think this need to be change. I doubt while you're holding your mouse/keyboard to play the slider, you're not looking for where you need to hit next. My main reason is that I find the current position, perfect with song feel.
00:34:440 - remove finish and add whistle There is cymbal sound in music here.
00:50:683 (1) - This slider looked kinda wierd to me since it's the only 1/1 slider that has the start and end overlapping, you may want to make it more like 00:07:589 (1) - as it's a similarily formed slider. Made the begin and end not overlap.
00:55:324 - Put a inherited section here with normal hitsound at ~70-75% hitsound volume, and remove whistle on spinner. Listen to the drum sound at the end of this spinner in music, sound just like the custom whistle to me.
01:09:247 (4) - new combo? Want to keep consistency with 00:05:600 (3) - 00:58:639 (3) -
01:20:683 (2) - remove whistle on the repeat I use whistle to follow piano here and there is piano playing on the repeat. You may notice that begin of (1) doesn't have piano, but whistle can be use to follow a lot of things and I soimetime use it to accent vocal, which is the case here.

Not bad, although it plays more like a normal with low difficulty settings than an actual easy :P Pretty intentional, once I saw that normal was 4.2 stars and saw the 1/2s in it, I know I could make my map like this without any problems. Why did I map some part like a Normal? Easier hitsounding. To be honest, I tend to use lot of 2/1 rhythm in my Easy, but I was quite worried about the 1/2 in normal and difficulty spread so I decide to use more 1/1s.

Remember to consider difficulty spread. A typical Easy may not always fit with the spread of a mapset. Same goes for any other diffs.
Hope my reply help your future mods

Ty for mod, I'll leave general changes to Nyquill. http://puu.sh/AE5I
Topic Starter
Nyquill
A little note: Combos are mostly placed where new measures start, as it is supposed to be.

MP3 will be replaced ehhhhhhhhhhhhhhh when I re rip it. This is actually labled 320 but its a 192 encode.
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Point: 00:50:900
    Tags are not the same in each difficulty...
    ...also, if you want to, add "dusk maiden opening".
    Audio Lead-In: 2
    You should make another Easy difficulty; the current one is kinda too "hard" for being the easier difficulty, it looks like a Normal disguised by an Easy to my eyes.

[merchat7's Easy]

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:09:910 (3) - Start this slider at 00:10:241 (white tick). Add a circle at 00:09:910 (white tick).

[Normal]

  • HP Drain Rate: 4 (or 5)
    00:19:026 (1) - End this spinner at 00:22:838 (white tick). Add a circle at 00:23:501 (white tick) and another one at 00:23:832 (white tick).
    01:22:838 (1,1) - Delete the second spinner. Start the first spinner at 01:22:672 (red tick) and end it at 01:27:810 (white tick).

[MPX's Hard]

  • 01:20:020 (2) - Delete this slider. Add a circle here and another circle at 01:20:186 (white tick).
    01:22:589 (1,1) - Delete the second spinner. End the first spinner at 01:27:479 (white tick).

[Insane]

  • 01:16:540 (6) - Add a "New Combo".
    01:24:993 (7) - ^
    01:26:484 (16) - ^
Magicphoenix
http://puu.sh/CTa1
only used a few of Fiya's suggestions
merchat7

xxheroxx wrote:

[merchat7's Easy]

  • HP Drain Rate: 3
    Overall Difficulty: 3 Both settings currently balanced with Normal, will change if something in Normal is changed.
    00:09:910 (3) - Start this slider at 00:10:241 (white tick). Add a circle at 00:09:910 (white tick). I'll leave this for now. I'm following vocal and the vocal is on the red ticks so I just do one long slider for simplicity sake and represent it with slider shape. If my easy is really too hard then I shouldn't really be making it more harder.
Thanks for mod!
Topic Starter
Nyquill
bumping to say this is priority for me now

tags all fixed
Jenny
Everyone gets their maps ranked faster than meeeeeeeee~
meiikyuu

request from Makar ~

merchat7's Easy
00:25:821 (1) - remove new combo, and new combo on the next note
00:28:473 (1) - remove NC, add NC on 00:29:468 (3) -
00:31:125 (1) - remove NC, and NC on the next note
for all the mods above, the reason to me is that you seem to be starting a new combo on the note before a new line of the lyrics start, so maybe it is better to new combo at the start of new vocal section..~ but, it's your choice in the end xD

Normal
00:08:252 (6) - NC here, and then remove on next note
00:57:313 (3) - this looks kind of awkward, the way it's touching 2 and all.. xD perhaps make a bigger curve?
00:59:965 (4) - nazi ,one grid to the right to form a straight line with 2 and 3

MPX's Hard
00:00:794 (3,6) - a little nazi, these 2 sliders are not stacked perfectly
00:07:589 (1) - remove NC here and NC on the next note, b/c new vocal section starts on that next note
00:24:661 (2) - how about making a neater blanket here?

Insane
00:30:462 (5) - it would look a little neater if you stack this note on 00:29:136 (8) -

nice diffs., love the song, gl :>
Magicphoenix
x3 meiikyuu mod
http://puu.sh/IgbO
LunarSakuya
hnng this anime

General

merchat7's Easy
00:02:948 (1) - The normal hitsound at the end of these sliders sound kinda off? Maybe just use soft set for this whole part
00:31:125 (1) - Start a note at 00:31:457 instead, leaves room for vocals and noob players

Normal
00:06:595 (1) - Delete NC, put NC on 00:07:589 (4) - instead
00:12:230 (1) - ^, kinda useless maybe
00:18:197 (5) - Finish at end
00:19:026 (1) - End spinner at the end of vocals?
00:56:816 (2) - A single note at the white tick might be easier
00:59:799 (3,4) - Use a slider instead, more flow with vocals imo
01:01:291 (1) - Finish at beginning

MPX's Hard
00:18:529 (6) - Delete Finish, sounds kinda funny in a quiet part
00:40:076 (1,2,3) - Try to make the spacing more equal since they're in the same combo
01:12:396 (4) - Ctrl + R? to go into 01:13:722 (6) - better, and then maybe NC 01:11:899 (3) -

Insane
00:30:628 (6) - maybe make a better blanket over (4) if you feel like it
00:34:772 (1) - Finish
00:50:352 (6) - Ctrl + R flows nicer imo, you have smallish spacing between 00:49:357 (4,5) - , so I thought make it kinda of the same between 00:50:352 (6,1) -
01:06:098 (3,5,7) - Finishes sound overwhelming..to me
01:27:810 (17) - Pull this out a little to match the stream's spacing lol

Like this song, good luck
merchat7
@meiikyuu
Yep, I see what you mean, change all, but for last as I don't want 1 note combos.

@LunarSakuya
00:02:948 (1) - Hmm, sound fine to me, the normal hitsound is on the second and fourth white ticks which is perfect for a clap rhythm which I wanted to do here. If you don't agree with doing clap pattern here, pay attention to the instrument on the 2nd and 4th white tick, I definitely hear a clap pattern in the music there (very noticeable on the end of (2))
00:31:125 (1) - Even if I map this part easier, I consider the piano that plays here more prominent than the vocal at the next white tick and would still keep a note / hitobject here.

Ty for mods! http://puu.sh/J0q0
Magicphoenix
http://puu.sh/J0Ja
Fixed the 1st sug of Lunar and some other stuff own my own accord
Topic Starter
Nyquill

LunarSakuya wrote:

00:59:799 (3,4) - Use a slider instead, more flow with vocals imo personally wanted the pentagon hitbursts to come out better. Will think a little more about this I guess.
Everything else was done accordingly.
Haruka_old
>finally comes to mod taiko
>taiko doesn't exist

okay I've finished my mod
kds plz

need a star for your other map ;_;
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