forum

Saki: Achiga-hen Cast - SquarePanicSerenade (TV Size) [Osu|T

posted
Total Posts
131
show more
Dark Fang
Hi~ Hi~
from challenge queue
Let's mod~

Red : must fix(Unrankable)
Bold : should fix

[General]

Clear~

[249's Easy]

SPOILER
01:21:530 - ~ 01:25:888 - sound is boring~. why don't you stuff hitsound at this time?
Clear~ '3'

[Mythol' Normal]

SPOILER
lol
Clear~ :3

[Vicho's Hard]

SPOILER
00:32:927 (1) - Can you adjust distance? too close by previous notes. maybe some players confusion this note o3o

[Insane]

SPOILER
your hitsound is so amazing <3
00:42:313 (2) - Can you try make to parallel with 00:41:977 - this?
01:14:826 (3,4) - why don't you try make same as 01:14:157 (1,2) - this notes? ;_;

[Taiko DS]

SPOILER
00:17:508 (5,1) - can you try k d?
00:18:849 (5,1) - ^
01:14:323 (2,3,4) - ddk?

'^' perfect map. lol


sry I can't find problem...
your map is perfect ._.

Have a good time :D
YTYuyu
alright just to end this: if you want me to do it, i'll do it. just keep in mind if i do this, i'd feel uncomfortable and it wouldn't feel like a 249 diff at all. i just need a reply from someone to confirm this and i'll do it.
I got a valid reason for this. i hope this is a valid reason: the reason i did this is because i want beginners to keep the 1/1 rhythm. if i add a repeat slider, then they have to hold and then follow the 1/1 rhythm. that might throw off beginners because they might not know when to let go from the repeat slider or when to hit the circle as the repeat slider ends.
Miya
Hmm, ok, after i think about other opinion, i will let go the 249 diff for bubble. Btw, have you fixed any Dark Fang mod? Fixed it first, than call me back.
YTYuyu
hmm alright. no changes because i'd feel uncomfortable if there's the custom claps for this part.
KDS

Dark Fang wrote:

[Taiko DS]

00:17:508 (5,1) - can you try k d? no fix
00:18:849 (5,1) - ^ ^
01:14:323 (2,3,4) - ddk? ^ (01:02:089 (1,1,2,3,4,1,2,1,2,3,1,2,3,1,2,1,2,3,1) - check this sound and pattern)
thxxxx :333
merchat7
Hm, I think before getting recheck, you should wait for the mods from the challenge queue first.

I'll come mod this tomorrow, not sure about shikyu through.

Hi, here's my mod, decide to copy how some mats post their mod

[General]
  1. Your custom hitsounds is much louder than the default whistle and soft-hitnormal which mean with your current volume setting. Whistle is barely audible and soft-hitnormal is practically silenced. I suggest lowering soft-hitclap, soft-hitclap2 and soft-hitwhistle2 by 2-3dBs. If you don't know how, you can use this http://puu.sh/xH6y. The custom hitsound volume are lowered by 2 decibels. After this, please increase the timing points volume by 5-10% so that the default hitsound is more audible. Since all the diffs are made by different mapper, some diff may not need to increase their hitsound volume, some diff may need to be increase by 20% so take this as general advice. If you disagree with this, I would like a good reason for this as the balance between the hitsound is off here (all notes without hitsound sound muted or muffled and all notes with custom clap and whistle, the opposite)
  2. Tick 2 sound good here, especially for Hard & Insane. Easy & Normal may be fine with slider tick (1) as they have a slower slider velocity and because of this, due to how clustered the slider tick will be, may look ugly. However, for the rest, it sound good so I recommend reconsidering this. If you didn't do because of inconsistency in slider ticks between diffs, there is no problem whatsoever with diffs having different slider ticks especially when it's a guest diff.
That's all

[Easy]
  1. Timing points

    1. 00:43:988 - I find it weird that this has higher volume than the previous section because, pay attention to drum here, the drum intensity is much lower here and I feel that the volume should get higher at 00:51:363 instead so I recommend deleting 00:43:988 and adding 50% timing point at 00:51:363.
    2. 01:18:178 - All of your spinner has 50% volume, specifically 00:54:044 (1) & 00:16:502 (1) so I recommend doing it here too. This is not the main reason of course, 60% simply sound too loud so 50% seem better and more consistent with the rest of your beatmap.
    3. 01:26:223 - I recommend lowering the volume of this spinner as some part currently sound loud, specifically 01:27:061 - 01:27:731 and for the same reasons as above. So lower the volume of the whole spinner or just that part I mentioned if you want to try something interesting.
As mention in general, whistle sound too quiet compare to clap here, but you can't do anything about this yet unless the custom hitsund files is changed. However, when they are changed, I recommend increasing volume of all timing points by 10%.
  1. New combos

    1. 00:26:893 (4,1) - I would do new combo on (4) instead of (1). All of your combo here follows vocal perfectly and I find it weird this is the only one that isn't following vocal perfectly. 00:21:865 (1) - new vocal section, 00:24:547 (1) - new vocal section, 00:26:893 (4) - new vocal section, 00:29:575 (1) - new vocal section, see why I find this weird?
  1. Hitsound
    Remember that I'm modding this with reduced volume claps, if you use the current claps, they may sound too loud and you may not want to add it so I recommend checking this once the custsom hitsound get replace.
    1. 00:13:821 (3,4) - Listen to drum sound here, the two hit circles are perfectly following this drum sound, so I recommend doing clap on these two notes. If you find it too loud, just put a timing point to lower the volume for these two notes, be sure to remove whistle.
    2. 00:14:994 (1) - Whistle sound nice at begin to emphasize the vocal, SA ki HO ga RE, capital are places where you should put hitsound and you put it on HO. You can't do anything for RE because it's a spinner, but you can for SA so I recommend doing this. Plus by doing this, it feel more natural to hit the note as it become much easier to listen to the audio feedback (when you hit a note, a hitsound play right? You can barely hear the soft-hitnormal, but whistle, you can hear it quite clearly so when you hit this, you know you've hit it without having to think too much about it so this is why it's nicer for gameplay).
    3. 00:21:865 - 00:41:977 - Clap on the 1st & 3rd white tick sound perfect here (don't put it on places where you put finish). Listen to the bass drum, it's playing every single white tick so putting on 2nd and 4th white tick doesn't matter at all. The reason why I want you to do this is, I hear drums in background, but I do not hear this being represent hitsound wise and it makes me feel like hitsound is too empty here. This'll definitely make it better.
    4. 00:31:754 (3) - Whistle sound good here for me for hihat and emphasizing vocal.
    5. 00:36:614 (4) - I guess I should mention this too to keep consistency with above, whistle at end for same reason as above. However, fine to me if not as I don't really like end of sliders to have whistle in general.
    6. 00:39:295 (4) - ^
    7. 00:43:988 (1,2,3,4,5,6,7) - Better to me if you do clap with different volume instead like 30% for (2), 40% for (3), 30% for (5), 40% for (6) and etc. Not putting hitsound at all really sound off to the drums in music here.
    8. 00:50:022 (2) - Better to me with whistle at end instead. Yes, I'm aware of this being the same hitsound pattern as previous slider, but this one really just sound off. Listen to end of previous slider, you can hear vocal at end. Here, the vocal sing with the bass drum (1/2 earlier), this is why the clap doesn't sound as good anymore. Thus, I suggest whistle instead as the clap is quite a loud sound compare to soft
      whistle.
    9. 00:51:363 (1,2,3,4,5,6) - I would definitely put whistle for how the vocal sings here. I have two choices for you. Either put whistle on every places that doesn't have clap or, do clap > whistle > clap > whistle > clap > whistle. Both sound fine to me although I prefer clap > whistle > clap > whistle. The vocal sing in a really emphasized way here and I find it weird, you do not choose to represent this in anyway with hitsound. All you notes here follow vocal perfectly too. Would be more understandable if they weren't.
    10. 00:57:731 (2) - This sound is very similar to 00:22:871 (2) and where you put whistle in this section. I find it weird you don't have whistle here.
    11. 00:58:066 (3) - I guess put a whistle at end too, but I don't really like hitsound at end of slider, your choice
    12. 00:59:407 (1,2) - ^
    13. 01:07:117 (6) - I would do clap with maybe reduce volume for the vocal here, double (1/1 clap next to each other) clap sound nice here when drum and vocal is like this for me.
    14. 01:07:452 (1,2) - Same as 00:58:066.
    15. 01:11:139 (4) - Guess whistle here for same reason as 00:57:731. Didn't mention for (2) as there was a whistle on (1).
    16. 01:17:173 (3) - ^
    17. 01:17:508 (4) - Maybe do default clap with reduce volume at end.
    18. 01:23:541 (1) - Open hi hat at begin, since we don't have a custom open hi hat sound here, should do finish with reduce volume here.
    19. 01:25:552 (2) - Same as 01:17:508 or use the custom clap but with reduced volume.
As you can see, I find following sound in the music to be important as if you don't, when I hit the note I do not feel like I play that sound in the music (soft-hitnormal is almost inaudible here). The main problem is the lack of clap use to follow bass sound, but I assume this is because of the too loud custom hitsound so I hope you reconsider adding clap at the bass sound after they are replaced with a softer version.
  1. Placement & Rhythm

    1 hp drain for balanced hp drain across the map, (Normal has 3, Hard has 5, Insane has 7, so if Easy hp drain is 1, this would be balanced).

    1. 00:20:525 (2) - This note isn't following anything! Also the song changes here, (1) & (2,3) are following different sound (one bell, the other drum) so to solve both problem, a repeating slider starting on (2) and ending on (3) would be nicer. A slider to be more forgiving on timing window, repeating slider to represent the drums / increase of intensity in music better (more hitsound playing, I suggest adding clap to the whole repeating slider to emphasize this even more).
    2. 00:33:932 (3) - Looking at the slider shape of (2), I expect a shape more like this http://puu.sh/xHIo. Basically, you curve (2) quite a bit, but you barely curve this slider. I think you should curve both slider by equal amount, this look nicer imo.
    3. 00:57:396 (1,2,3,4) - (1) is very hard to catch because you don't have a note at 00:57:061 plus it's after a spinner. I understand why you don't have a note at 00:57:061 so I suggest making the first note after spinner to be slider instead so this rhythm instead http://puu.sh/xHJI. I think this also fits better because the vocal at 00:58:066 sound more accented than previously so by doing hit circle, you are representing this.
    4. 01:22:201 (2) - same as 00:20:252, but this bother me a lot less.
The lack of use of clap on bass drum sound in music make hitsound empty for me. However, since I've read a reply to a mod post and you said that hit clap was too loud, I hope you put some clap where I mention once the custom hit clap is lowered volume. The map looks fine, the difficulty patterns didn't bother me and looking at how Normal is 4.2 stars, make sense for difficulty spread to me. Just consider the hitsound. Alternatively, if the custom clap wasn't change, you can put one yourself and changing N:C1 or N:C2 to a soft hitsound set so that you don't affect the other diffs and be able to make hitsound better.

[Normal]

  1. Timing points

    1. 00:51:363 - I guess 45% volume here, this part sound louder than the previous parts to me so should be represented by slight increase in volume.
    2. 01:20:860 - 45% volume here too, nicer for me when kiai time has highest volume.
Hm, very minor change, but I think you should still do it as it doesn't take that long to add/adjust volume of timing points and it does follow the song a little better. Some people have really good ears so they may notice these subtle changes.

  1. New combos
No problems

  1. Hitsound
    Remember that I'm modding this with reduced volume claps, if you use the current claps, they may sound too loud and you may not want to add it so I recommend checking this once the custsom hitsound get replace.
    1. 00:11:809 (2) - Follow closed hi hat, I would do whistle at begin
    2. 00:13:150 (4) - ^ + sound nice with vocal.
    3. 00:24:547 (1,2,3) - Go nice with vocal to me to have whistle at the begin of these sliders.
    4. 00:29:910 (1) - Clap at end, since the bass drum play every white tick here, you don't have to put it every 2nd and 4th white tick. It sound like something is missing at the end of this slider and by adding clap, this feeling goes away.
    5. 00:35:273 (1,2,3) - Same as 00:24:547. Also, I do not agree with no whistle on repeat of (3), that's the most accent note to me to be honest so I think whistle on the whole slide is nicer.
    6. 00:38:625 (3,4) - (4) and 00:36:446 (3) sound very similiar, so I think adding whistle on (4) would fit quite well. As for (3), if you follow above suggestion, then for consistency with 00:35:944 (2).
    7. 00:40:301 (1) - Again, similiar concept here, sound of this repeating slider and 00:37:620 (1) is very similar so I think you should add whistle and finish here like it.
    8. 00:41:139 (3) - Listen to the sound at 00:41:474, I can hear a high pitch sound so I think you should put whistle at end. I can also hear this sound at begin + vocal, so I think you should put at begin as well.
    9. 00:42:647 (5) - At repeat for same reason as above
    10. 00:44:323 (2) - I think finish fits better with your current hitsound volume.
    11. 00:45:664 (4) - ^
    12. 00:45:999 (1,2,3,4) - I understand why you want to do this (keeping clap on 2nd and 4th white tick), but like I've mention before, bass drum play on all white ticks so this doesn't matter and here, whistle sound great on the 2nd and 4th tick to follow that bell sound here. So clap at 1st and 3rd white tick for bass sound, and whistle at 2nd and 4th for bell sound.
    13. 00:49:854 (3) - I would do clap at begin and end for bass drum sound, or maybe just whistle.
    14. 00:53:876 (1) - Whistle on this sound nice with vocal.
    15. 00:56:726 - 01:18:178 - Whistle on every 1st and 3rd white tick sound great here (don't put when you have finish or another hitsound for example). I just notice this now, maybe you want to emphasize just the bell sound at 01:02:089 (1,2,3,4) for example so maybe you don't want to do this, but I still recommend doing this. Just when you get to those parts, to increase volume of those section, or just the whistle itself by 5-10% to differentiate it from the others.
    16. 01:06:279 (3) - Clap at end sound good for me. Reason can be found in Easy.
    17. 01:08:625 (3) - Whistle sound good with vocal here.
    18. 01:11:307 (3) - Whistle sound good with vocal here as well (begin & end). Not really sure what the lyric is, but when they say Time & Die, sound quite accented to me so whistle seems good.
    19. 01:17:508 (4) - Lead nicer to the spinner without the whistle at end. The easiest for me to explain this is that, if you were to map the spinner, you would put the finish on the white tick and if you have other hitsound just before that finish, the finish won't be as emphasize and won't have as much as an impact so same concept here.
    20. 01:21:530 (2) - Whistle at begin
Whistle sound really nice with vocal on red ticks here so I think should be used more. Also since your timing point volume is quite low probably due to how loud the clap is, adding more whistle would be nicer for playing as soft-hitnormal is barely audible at current volume. Whistle, althrough quite soft is much easier to hear.

  1. Placement & Rhythm
OD +1 please, Easy has 2, Hard has 6 so this would make it more balance, plus I think current difficulty setting is not good for difficulty jump to Hard and too close to Easy atm.

No problem with placement and rhythm to me, just that I prefer 1.2x distant snap because you use 1/2 rhythm, I felt the notes were too close together whenever you use 1/2 and it felt slightly weird for me. Not a major issue and no need to change anything, this map is nice as is.

[Hard]

  1. Timing points

    1. 00:16:502 - Since this part isn't in kiai, I would prefer slightly lower volume here to reflect this.
    2. 00:20:692 - Don't understand why you did 40% from 65%, way too low imo. I suggest atleast 50% for this. Even 50% still feel too soft so even higher is better for me.
    3. 00:21:446 - ^, so either remove this timing point and have 50% on this as well or change to 60% volume and remove the next timing point.I prefer 60% to represent this whistle more as it's the loudest bell sound here.
    4. 00:43:318 - 40% / 50% volume here, drum becomes less intense here, imo, you should represent this with lower volume.
    5. 00:51:363 - Add a timing point with 50% / 55 % timing point here depending on what you did on above. Song become intense again, especially with how vocal sing here.
    6. 01:20:944 - Same as 00:16:502. My best suggestion is to change the volume of 00:11:139 to 70% so that every part in kiai has same volume and then do 65% for 01:20:944 and leave 00:16:502 as is.
I highly recommend following 00:20:692, the rest is just suggestion although I hope you consider them.
  1. New combos
Maybe I can mention some stuff, but new combo pattern work fine with your pattern and make sense to the music enough.

  1. Hitsound

    1. 00:13:150 (7) - Would like whistle here for vocal and hit circle.
    2. 00:16:670 (1) - There is bell sound at end so add whistle.
    3. 00:17:843 (1) - ^
    4. 00:19:184 (1) - ^
    5. 00:20:189 (4) - ^ at begin, to be honest I prefer if you follow just bell or just drum, whistle + clap doesn't good to me, but like this doesn't sound good either as I can hear two bell sounds and I find it weird one of the bell sound doesn't have whistle.
    6. 00:21:865 - 00:42:983 - You can definitely put whistle here. I'll just mention a few so you have some ideas.
    7. 00:22:368 (3) - Whistle
    8. 00:23:206 (7,8) - Whistle at begin of both
    9. 00:24:547 (1) - Whistle at begin and end
    10. 00:25:720 (3,5) - Whistle at begin of both
    11. 00:27:228 (1) - Whistle at begin and end
    12. 00:28:569 (5,6) - ^, alternative: Whistle at end of (4) and don't put on begin of (5).
    13. 00:29:910 (2) - Whistle at begin
    14. 00:30:580 (3) - Whistle at begin and end
    15. 00:31:754 (6) - Whistle at begin and the song repeats so most can be apply again.
    16. 00:43:988 (2) - Finish with reduce volume at end sound better to me than whistle.
    17. 00:45:329 (2) - ^
    18. 00:47:005 (4) - Since I've seen you put clap and whistle together before, I would add whistle here
    19. 00:47:675 (3,4) - ^ Begin of (3), end of (4)
    20. 00:49:687 (4) - ^ Begin
    21. 00:54:212 (2,3,4,6) - Whistle on the red ticks sound really good here, helps emphasize this part more as this part is quite emphasized music-wise.
    22. 00:56:726 - 01:18:178 - Whistle on every 1st and 3rd white tick sound great here, same suggestion given to the other diffs. Look at this note 00:58:737 (5), really feel like a whistle should be at begin, atleast for me. There are lot of other notes like this.
00:21:865 - 00:42:983 & 00:56:726 - 01:18:178 are highly recommended to follow, the rest is just suggestions.

  1. Placement & Rhythm

    1. 00:11:977 (2,3,4) - Prefer if you do repeating slider like 00:13:318 (1).
    2. 00:26:809 (6,7) - Prefer short slider instead, compressed stream doesn't feel that nice here and not for a Hard either especially when there is another stream just a few ticks away (this make me feel like saying do ar 8).
    3. 00:49:184 (2) - Even if you're following drum, this pause just feel weird as the sound on the white tick is more porminient than the drums imo. I can hear the vocal more clearly than the bass drum sound. Since you want to focus on the drum, I suggest slider instead starting here and ending on the white ticks. You're still focusing on drums, but you have atleast something to follow the music on the white tick.
    4. 00:53:374 (5,6,7) - Please snap these notes to higher spacing. 0.6x slider velocity > 1.0x and a 2.0x jump afterward. Current spacing doesn't lead up to this well at all.
Don't like 0.6x slowdown much, the apporach rate already feel too slow and with the slider velocity slowdown, it feel even more slow, but I really like the feel of the part at the 2nd kiai time. Really well done there. Well, just personal preference thing, the map is fine like this for rank.

[Insane]

  1. Timing points

    1. 00:20:692 - If you use the custom hitsound I give you, this should definitely be increased in volume.
    2. 00:21:530 - I recommend starting the 60% timing point here, 40% is too low for this bell sound.
    3. 00:43:318 - 40% / 50% volume here, drum becomes less intense here, imo, you should represent this with lower volume. Same suggestion as Hard.
    4. 00:51:363 - Add a timing point with 50% / 55 % timing point here depending on what you did on above. Song become intense again, especially with how vocal sing here. Same suggestion as Hard.
    5. 00:53:876 - This spinner sound better to me at 50% volume.
      You use 65% at 00:11:139 so I recommend you do the same for all timing points after and with 01:20:944.
  1. New combos
I'm not sure what you're following with your new combo, but it works fine with your pattern.

  1. Hitsound

    1. 00:11:809 (3) - Really cannot agree with this finish, whistle would work better. There is no cymbal in background here and vocal, while it is accented, it isn't accented that much for such a loud finish. If you really want to keep this finish, lower the volume of this finish, but whistle would sound best imo.
    2. 00:12:815 (2) - ^ Same reason here, whistle would fit on the repeat for hi hat than finish.
    3. 00:13:821 (1) - There is nothing playing in the music on the repeat here so remove the whistle on the repeat.
    4. 00:16:502 (1,2) - This applies for the entire section (all similar rhythm here). If you want to keep on the end of (1), put clap at begin of (2) to follow bass drum. If not, remove whistle from end of (1) and put on (2). This fits better with your rhythm as you have a hitsound on all slider begins. If you find the clap too loud, this is why I suggest lowering the volume of the custom hitsound.
    5. 00:21:865 - 00:42:983 - Whistle placement, read Hard, I think some of the suggestion can apply here. If not, read Normal for this part as well.
    6. 00:24:212 (5) - I guess I can understand your finish logic here, but it sound too loud, I suggest lowering the volume of this finish.
    7. 00:26:893 (3) - ^
    8. 00:28:904 (3) - I do not understand why finish for the bass drum here, should be clap.
    9. 00:34:938 (4) - Same as 00:24:212. I also find it weird you put clap with finish here, but not at previous section, exact same sound at both places.
    10. 00:37:620 (1) - ^ and no clap here :S, I think clap is a mistake on above then
    11. 00:40:301 (3) - ^
    12. 00:42:983 (5) - ^ Clap again :S I think whistle would sound nicer actually for bell.
    13. 00:44:994 (6) - Whistle at begin
    14. 00:48:011 (5) - Whistle at begin maybe? Also I suggest another whistle pattern in Vicho's Hard, maybe take a look at that (follow the bell sound here).
    15. 00:49:351 (2) - Would put whistle at begin if you do not follow bell sound for whistle.
    16. 00:50:189 (4,5) - Whistle at begin of both slider regardless of whether you follow bell sound or not.
    17. 00:53:374 (3) - If you want a finish, I would put on the next red tick but since you decide to start spinner, you can't. I find just clap work better here.
    18. 00:53:876 (1) - Don't put finish here or you lose the emphasize on the finish of 00:56:726 (1), do just a whistle instead. When you use lot of finish, it sort of become like a whistle, the whole point of using it to emphasize notes starts to go away so I suggest doing this instead.
    19. 00:58:737 (5) - There is no drum on the blue tick so don't put clap on it.
    20. 01:01:251 (2) - Whistle at begin
    21. 01:03:765 (4) - The finish sound too loud compare to the sound you're following, lower the volume of this finish.
    22. 01:09:547 (4) - No sound here, so don't put clap.
    23. 01:09:798 (6) - Same thing about the finish as before, clap alone sound fine to be honest.
    24. 01:11:139 (4) - Whistle to compensate for the missing clap for bass sound here.
    25. 01:15:497 (1,4) - Your custom whistle sound fine, finish just make the hitsound too loud.
    26. 01:18:849 (1,2,1) - No clap > whistle > clap > whistle alternation here? Clap on the white ticks, whistle on the red ticks.
    27. 01:20:525 (5) - Whistle on 2nd repeat.
    28. 01:23:541 (2) - Look at 00:13:821 (1), inconsistency. Would prefer just whistle here.
    29. 01:24:714 (1) - Remove finish, same reason as 01:15:497.
Well, notice quite a few inconsistency, but they don't really ruin the map. My problem is the finish, imo, follow Hard/Normal finish pattern and everything is fine for me. Also got confused when I start seeing whistle + clap + finish when you didn't do anything like this before. The best word to describe is overkill for hitsound. If you are keen on keeping the finish, I hope that you'll reduce the volume of the finish by a bit. Sorry if hitsound mod was a little lazy, hitsound mod is quite tiring and I believe the stuff I mention for other diffs can apply here, but the main thing to consider is finish.

  1. Placement & Rhythm

    1. 00:11:809 (3) - Mention again as the hitsound affect gameplay here for me. Recommend whistle over finish. When I see this finish, I expected a jump and not a note snap to this distant snap.
    2. 00:23:206 (1) - Current pattern doesn't lead to the jump well imo, try this http://puu.sh/xJlO
    3. 00:24:882 (3,1,3) - Better gameplay wise to remove whistle from the end to just focus on vocal.
    4. 00:34:435 (1,2,3,4) - I dislike how you didn't do jump here like 00:23:709 (2,3,4,5)
    5. 00:39:463 (10) - Play better to me if this were to be a jump as well.I hope you will consider this to flavor gameplay and not keeping your pattern as I notice 00:40:133 (2) is stacked at end. Try this maybe http://puu.sh/xJoL
    6. 00:40:301 (3) - As mention, when I hear this finish, I expected a bigger jump, please do clap or do jump on this.
    7. 00:57:731 (1) - Keep to the jump here, weird to go back to normal spacing again when the song is still continuing to be more intense. Hm, just an idea, try this http://puu.sh/xJqU
    8. 00:58:569 (4) - Increase spacing of this note if you do above.
    9. 01:00:748 (1) - Why end this slider on a blue tick, ending on white tick and having hit circle is much better for me hitsound wise. Since hitsound affect gameplay for me, this part plays a lot better when this is done.
    10. 01:24:547 (5) - Don't like this spacing much, feel better to me as a jump.
Try the map a few time, no real problems, the only thing holding this diff back imo is the hitsound.

Well that's my mod. Two issues. Easy hitsound sound too empty due to not following bass drum with clap & finish logic in Insane is weird to me. Also occasionally some weird clap and whistle doesn't always compliment the patterns well. Lastly, you should definitely consider reducing volume for the custom hitsound, Easy hitsound cannot be fix without doing this. I won't say too much as this is for challenge queue. However, if you reply to this mod / try to fix the stuff I mention, I'll give a higher score for this beatmap. Also, don't assume that because I give a long mod, your map is bad, I could give a long mod and really like your beatmap.

Good luck! Question about my mod is welcome and I don't mind rechecking just for maps in the challenge queue.

Edit: Probably some grammar mistake and mistyped word, sorry, really tired, mod like this take a really long time.
Topic Starter
Abe Nana

merchat7 wrote:

Hm, I think before getting recheck, you should wait for the mods from the challenge queue first.

I'll come mod this tomorrow, not sure about shikyu through.

Hi, here's my mod, decide to copy how some mats post their mod

[General]
  1. Your custom hitsounds is much louder than the default whistle and soft-hitnormal which mean with your current volume setting. Whistle is barely audible and soft-hitnormal is practically silenced. I suggest lowering soft-hitclap, soft-hitclap2 and soft-hitwhistle2 by 2-3dBs. If you don't know how, you can use this http://puu.sh/xH6y. The custom hitsound volume are lowered by 2 decibels. After this, please increase the timing points volume by 5-10% so that the default hitsound is more audible. Since all the diffs are made by different mapper, some diff may not need to increase their hitsound volume, some diff may need to be increase by 20% so take this as general advice. If you disagree with this, I would like a good reason for this as the balance between the hitsound is off here (all notes without hitsound sound muted or muffled and all notes with custom clap and whistle, the opposite)
  2. Tick 2 sound good here, especially for Hard & Insane. Easy & Normal may be fine with slider tick (1) as they have a slower slider velocity and because of this, due to how clustered the slider tick will be, may look ugly. However, for the rest, it sound good so I recommend reconsidering this. If you didn't do because of inconsistency in slider ticks between diffs, there is no problem whatsoever with diffs having different slider ticks especially when it's a guest diff.
That's all

well. changed custom hitsound file.

[Insane]

  1. Timing points

    1. 00:20:692 - If you use the custom hitsound I give you, this should definitely be increased in volume.
    2. 00:21:530 - I recommend starting the 60% timing point here, 40% is too low for this bell sound.
    3. 00:43:318 - 40% / 50% volume here, drum becomes less intense here, imo, you should represent this with lower volume. Same suggestion as Hard.
    4. 00:51:363 - Add a timing point with 50% / 55 % timing point here depending on what you did on above. Song become intense again, especially with how vocal sing here. Same suggestion as Hard.
    5. 00:53:876 - This spinner sound better to me at 50% volume. done
      You use 65% at 00:11:139 so I recommend you do the same for all timing points after and with 01:20:944.
  1. New combos
I'm not sure what you're following with your new combo, but it works fine with your pattern.

  1. Hitsound

    1. 00:11:809 (3) - Really cannot agree with this finish, whistle would work better. There is no cymbal in background here and vocal, while it is accented, it isn't accented that much for such a loud finish. If you really want to keep this finish, lower the volume of this finish, but whistle would sound best imo. fixed
    2. 00:12:815 (2) - ^ Same reason here, whistle would fit on the repeat for hi hat than finish.
    3. 00:13:821 (1) - There is nothing playing in the music on the repeat here so remove the whistle on the repeat. fixed
    4. 00:16:502 (1,2) - This applies for the entire section (all similar rhythm here). If you want to keep on the end of (1), put clap at begin of (2) to follow bass drum. If not, remove whistle from end of (1) and put on (2). This fits better with your rhythm as you have a hitsound on all slider begins. If you find the clap too loud, this is why I suggest lowering the volume of the custom hitsound.
    5. 00:21:865 - 00:42:983 - Whistle placement, read Hard, I think some of the suggestion can apply here. If not, read Normal for this part as well.
    6. 00:24:212 (5) - I guess I can understand your finish logic here, but it sound too loud, I suggest lowering the volume of this finish.
    7. 00:26:893 (3) - ^
    8. 00:28:904 (3) - I do not understand why finish for the bass drum here, should be clap.
    9. 00:34:938 (4) - Same as 00:24:212. I also find it weird you put clap with finish here, but not at previous section, exact same sound at both places.
    10. 00:37:620 (1) - ^ and no clap here :S, I think clap is a mistake on above then fixed
    11. 00:40:301 (3) - ^ ^
    12. 00:42:983 (5) - ^ Clap again :S I think whistle would sound nicer actually for bell. ^
    13. 00:44:994 (6) - Whistle at begin
    14. 00:48:011 (5) - Whistle at begin maybe? Also I suggest another whistle pattern in Vicho's Hard, maybe take a look at that (follow the bell sound here).
    15. 00:49:351 (2) - Would put whistle at begin if you do not follow bell sound for whistle.
    16. 00:50:189 (4,5) - Whistle at begin of both slider regardless of whether you follow bell sound or not.
    17. 00:53:374 (3) - If you want a finish, I would put on the next red tick but since you decide to start spinner, you can't. I find just clap work better here.
    18. 00:53:876 (1) - Don't put finish here or you lose the emphasize on the finish of 00:56:726 (1), do just a whistle instead. When you use lot of finish, it sort of become like a whistle, the whole point of using it to emphasize notes starts to go away so I suggest doing this instead. fixed
    19. 00:58:737 (5) - There is no drum on the blue tick so don't put clap on it.
    20. 01:01:251 (2) - Whistle at begin
    21. 01:03:765 (4) - The finish sound too loud compare to the sound you're following, lower the volume of this finish.
    22. 01:09:547 (4) - No sound here, so don't put clap. fixed
    23. 01:09:798 (6) - Same thing about the finish as before, clap alone sound fine to be honest.
    24. 01:11:139 (4) - Whistle to compensate for the missing clap for bass sound here. added clap
    25. 01:15:497 (1,4) - Your custom whistle sound fine, finish just make the hitsound too loud.
    26. 01:18:849 (1,2,1) - No clap > whistle > clap > whistle alternation here? Clap on the white ticks, whistle on the red ticks.
    27. 01:20:525 (5) - Whistle on 2nd repeat.
    28. 01:23:541 (2) - Look at 00:13:821 (1), inconsistency. Would prefer just whistle here.
    29. 01:24:714 (1) - Remove finish, same reason as 01:15:497.
Well, notice quite a few inconsistency, but they don't really ruin the map. My problem is the finish, imo, follow Hard/Normal finish pattern and everything is fine for me. Also got confused when I start seeing whistle + clap + finish when you didn't do anything like this before. The best word to describe is overkill for hitsound. If you are keen on keeping the finish, I hope that you'll reduce the volume of the finish by a bit. Sorry if hitsound mod was a little lazy, hitsound mod is quite tiring and I believe the stuff I mention for other diffs can apply here, but the main thing to consider is finish.

  1. Placement & Rhythm

    1. 00:11:809 (3) - Mention again as the hitsound affect gameplay here for me. Recommend whistle over finish. When I see this finish, I expected a jump and not a note snap to this distant snap.
    2. 00:23:206 (1) - Current pattern doesn't lead to the jump well imo, try this http://puu.sh/xJlO
    3. 00:24:882 (3,1,3) - Better gameplay wise to remove whistle from the end to just focus on vocal.
    4. 00:34:435 (1,2,3,4) - I dislike how you didn't do jump here like 00:23:709 (2,3,4,5)
    5. 00:39:463 (10) - Play better to me if this were to be a jump as well.I hope you will consider this to flavor gameplay and not keeping your pattern as I notice 00:40:133 (2) is stacked at end. Try this maybe http://puu.sh/xJoL
    6. 00:40:301 (3) - As mention, when I hear this finish, I expected a bigger jump, please do clap or do jump on this.
    7. 00:57:731 (1) - Keep to the jump here, weird to go back to normal spacing again when the song is still continuing to be more intense. Hm, just an idea, try this http://puu.sh/xJqU
    8. 00:58:569 (4) - Increase spacing of this note if you do above.
    9. 01:00:748 (1) - Why end this slider on a blue tick, ending on white tick and having hit circle is much better for me hitsound wise. Since hitsound affect gameplay for me, this part plays a lot better when this is done. changed
    10. 01:24:547 (5) - Don't like this spacing much, feel better to me as a jump.
Try the map a few time, no real problems, the only thing holding this diff back imo is the hitsound.

Well that's my mod. Two issues. Easy hitsound sound too empty due to not following bass drum with clap & finish logic in Insane is weird to me. Also occasionally some weird clap and whistle doesn't always compliment the patterns well. Lastly, you should definitely consider reducing volume for the custom hitsound, Easy hitsound cannot be fix without doing this. I won't say too much as this is for challenge queue. However, if you reply to this mod / try to fix the stuff I mention, I'll give a higher score for this beatmap. Also, don't assume that because I give a long mod, your map is bad, I could give a long mod and really like your beatmap.

Good luck! Question about my mod is welcome and I don't mind rechecking just for maps in the challenge queue.

Edit: Probably some grammar mistake and mistyped word, sorry, really tired, mod like this take a really long time.

after reducing the clap drum sound it feels much better

thank your for your long time(8 hours? xD) effort modding however no changes other than blue text.

and yellow text is half changes
Topic Starter
Abe Nana
we are need to RE DL ,,Ծ‸Ծ,,
YTYuyu

merchat7 wrote:

Hm, I think before getting recheck, you should wait for the mods from the challenge queue first.

I'll come mod this tomorrow, not sure about shikyu through.

Hi, here's my mod, decide to copy how some mats post their mod



[Easy]
  1. Timing points

    1. 00:43:988 - I find it weird that this has higher volume than the previous section because, pay attention to drum here, the drum intensity is much lower here and I feel that the volume should get higher at 00:51:363 instead so I recommend deleting 00:43:988 and adding 50% timing point at 00:51:363. aww it sounds too loud. i think it'd be better if i delete it.
    2. 01:18:178 - All of your spinner has 50% volume, specifically 00:54:044 (1) & 00:16:502 (1) so I recommend doing it here too. This is not the main reason of course, 60% simply sound too loud so 50% seem better and more consistent with the rest of your beatmap. hmm idk. 50% seems a bit to quiet for me. i'm gonna have to think about this.
    3. 01:26:223 - I recommend lowering the volume of this spinner as some part currently sound loud, specifically 01:27:061 - 01:27:731 and for the same reasons as above. So lower the volume of the whole spinner or just that part I mentioned if you want to try something interesting. sorry no. if something like the guitar fades i'd do it, but if i do this here on a song like this, it'd feel weird for me and i'd feel uncomfortable if i do this.
As mention in general, whistle sound too quiet compare to clap here, but you can't do anything about this yet unless the custom hitsund files is changed. However, when they are changed, I recommend increasing volume of all timing points by 10%. i disagree. the whistles sound perfect for me.
  1. New combos

    1. 00:26:893 (4,1) - I would do new combo on (4) instead of (1). All of your combo here follows vocal perfectly and I find it weird this is the only one that isn't following vocal perfectly. 00:21:865 (1) - new vocal section, 00:24:547 (1) - new vocal section, 00:26:893 (4) - new vocal section, 00:29:575 (1) - new vocal section, see why I find this weird? alright just to keep it consistent.
  1. Hitsound
    Remember that I'm modding this with reduced volume claps, if you use the current claps, they may sound too loud and you may not want to add it so I recommend checking this once the custsom hitsound get replace.
    1. 00:13:821 (3,4) - Listen to drum sound here, the two hit circles are perfectly following this drum sound, so I recommend doing clap on these two notes. If you find it too loud, just put a timing point to lower the volume for these two notes, be sure to remove whistle. no because i focus on consistency more than the song. if i do that, it wouldn't fit my mapping style at all and it wouldn't feel like i made the diff at all.
    2. 00:14:994 (1) - Whistle sound nice at begin to emphasize the vocal, SA ki HO ga RE, capital are places where you should put hitsound and you put it on HO. You can't do anything for RE because it's a spinner, but you can for SA so I recommend doing this. Plus by doing this, it feel more natural to hit the note as it become much easier to listen to the audio feedback (when you hit a note, a hitsound play right? You can barely hear the soft-hitnormal, but whistle, you can hear it quite clearly so when you hit this, you know you've hit it without having to think too much about it so this is why it's nicer for gameplay). again i focus on consistency more than the song.
    3. 00:21:865 - 00:41:977 - Clap on the 1st & 3rd white tick sound perfect here (don't put it on places where you put finish). Listen to the bass drum, it's playing every single white tick so putting on 2nd and 4th white tick doesn't matter at all. The reason why I want you to do this is, I hear drums in background, but I do not hear this being represent hitsound wise and it makes me feel like hitsound is too empty here. This'll definitely make it better. i did it at the 1st part but not at the 2nd part. the whistles are already there and i don't want the claps to interfere with the whistles at all.
    4. 00:31:754 (3) - Whistle sound good here for me for hihat and emphasizing vocal. hmm i guess it'll work.
    5. 00:36:614 (4) - I guess I should mention this too to keep consistency with above, whistle at end for same reason as above. However, fine to me if not as I don't really like end of sliders to have whistle in general. yea i'm not gonna do it. same as 00:14:994.
    6. 00:39:295 (4) - ^ ^
    7. 00:43:988 (1,2,3,4,5,6,7) - Better to me if you do clap with different volume instead like 30% for (2), 40% for (3), 30% for (5), 40% for (6) and etc. Not putting hitsound at all really sound off to the drums in music here. sure i guess it won't hurt.
    8. 00:50:022 (2) - Better to me with whistle at end instead. Yes, I'm aware of this being the same hitsound pattern as previous slider, but this one really just sound off. Listen to end of previous slider, you can hear vocal at end. Here, the vocal sing with the bass drum (1/2 earlier), this is why the clap doesn't sound as good anymore. Thus, I suggest whistle instead as the clap is quite a loud sound compare to soft whistle. again read 00:14:994.
    9. 00:51:363 (1,2,3,4,5,6) - I would definitely put whistle for how the vocal sings here. I have two choices for you. Either put whistle on every places that doesn't have clap or, do clap > whistle > clap > whistle > clap > whistle. Both sound fine to me although I prefer clap > whistle > clap > whistle. The vocal sing in a really emphasized way here and I find it weird, you do not choose to represent this in anyway with hitsound. All you notes here follow vocal perfectly too. Would be more understandable if they weren't. i'm sorry but doing that sounds weird to me. i'm not used to adding consecutive hitsounds because it doesn't sound that good for me.
    10. 00:57:731 (2) - This sound is very similar to 00:22:871 (2) and where you put whistle in this section. I find it weird you don't have whistle here. well that's because the vocal tone changes. if you listen to 00:22:871, the vocals are a bit low. when you reach here, the tone of the vocals start to rise.
    11. 00:58:066 (3) - I guess put a whistle at end too, but I don't really like hitsound at end of slider, your choice same as 00:36:614.
    12. 00:59:407 (1,2) - ^ ^
    13. 01:07:117 (6) - I would do clap with maybe reduce volume for the vocal here, double (1/1 clap next to each other) clap sound nice here when drum and vocal is like this for me. same as 00:14:994.
    14. 01:07:452 (1,2) - Same as 00:58:066. and same as 00:36:614.
    15. 01:11:139 (4) - Guess whistle here for same reason as 00:57:731. Didn't mention for (2) as there was a whistle on (1). same as 00:57:731.
    16. 01:17:173 (3) - ^ ^
    17. 01:17:508 (4) - Maybe do default clap with reduce volume at end. no because i find the default clap unfitting to this.
    18. 01:23:541 (1) - Open hi hat at begin, since we don't have a custom open hi hat sound here, should do finish with reduce volume here.
    19. 01:25:552 (2) - Same as 01:17:508 or use the custom clap but with reduced volume. yea i remember someone saying something like this. alright add and reduced the volume to 50%
As you can see, I find following sound in the music to be important as if you don't, when I hit the note I do not feel like I play that sound in the music (soft-hitnormal is almost inaudible here). The main problem is the lack of clap use to follow bass sound, but I assume this is because of the too loud custom hitsound so I hope you reconsider adding clap at the bass sound after they are replaced with a softer version.
  1. Placement & Rhythm

    1 hp drain for balanced hp drain across the map, (Normal has 3, Hard has 5, Insane has 7, so if Easy hp drain is 1, this would be balanced). sorry no. i want to keep my HP and OD even.

    1. 00:20:525 (2) - This note isn't following anything! Also the song changes here, (1) & (2,3) are following different sound (one bell, the other drum) so to solve both problem, a repeating slider starting on (2) and ending on (3) would be nicer. A slider to be more forgiving on timing window, repeating slider to represent the drums / increase of intensity in music better (more hitsound playing, I suggest adding clap to the whole repeating slider to emphasize this even more). that's true but i added a circle here because i want this to be a starting point for the instrumental. in other words the starting point for the drums.
    2. 00:33:932 (3) - Looking at the slider shape of (2), I expect a shape more like this http://puu.sh/xHIo. Basically, you curve (2) quite a bit, but you barely curve this slider. I think you should curve both slider by equal amount, this look nicer imo. oh no for this one i focus on flow more than how it looks. if i raise the 2nd point, the flow would feel weird for me.
    3. 00:57:396 (1,2,3,4) - (1) is very hard to catch because you don't have a note at 00:57:061 plus it's after a spinner. I understand why you don't have a note at 00:57:061 so I suggest making the first note after spinner to be slider instead so this rhythm instead http://puu.sh/xHJI. I think this also fits better because the vocal at 00:58:066 sound more accented than previously so by doing hit circle, you are representing this. alright. the circle would be too hard for beginners as they have to click or tap. doing a slider would easier as they have to hold.
    4. 01:22:201 (2) - same as 00:20:252, but this bother me a lot less. hmm i added this to follow vocals. yes ik it's supposed to be at the red tick, but i added it here so that it'd be easier for beginners to hit.
The lack of use of clap on bass drum sound in music make hitsound empty for me. However, since I've read a reply to a mod post and you said that hit clap was too loud, I hope you put some clap where I mention once the custom hit clap is lowered volume. The map looks fine, the difficulty patterns didn't bother me and looking at how Normal is 4.2 stars, make sense for difficulty spread to me. Just consider the hitsound. Alternatively, if the custom clap wasn't change, you can put one yourself and changing N:C1 or N:C2 to a soft hitsound set so that you don't affect the other diffs and be able to make hitsound better.
oh my this took a while :o . ty for the mod merchat-sama ;)

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [249's Easy].osu
Mythol

merchat7 wrote:

00:56:726 - 01:18:178 - Whistle on every 1st and 3rd white tick sound great here (don't put when you have finish or another hitsound for example). I just notice this now, maybe you want to emphasize just the bell sound at 01:02:089 (1,2,3,4) for example so maybe you don't want to do this, but I still recommend doing this. Just when you get to those parts, to increase volume of those section, or just the whistle itself by 5-10% to differentiate it from the others.
Fixed everything but this.
thanks merchat7~
:)

Download: Saki Achiga-hen Cast - SquarePanicSerenade (TV Size) (-Chata-) [Mythol's Normal].osu
shikyu
Sorry for waiting, from challenge queue~

[249's Easy]
00:27:564 (2) - add whistle to keep consistency with others
00:28:234 (4) - ^ at end of slider

[Mythol's Normal]
Fine~

[Taiko DS]
00:26:223 (5) - better with k

[Vicho's Hard]
Fine~

[Insane]
00:12:815 (2) - why finish? it doesn't seems any cymbal or louder sound from before
00:49:854 (3) - remove clap, piano sound start at 00:50:022

That's all I think, hope it useful~
Topic Starter
Abe Nana
well.

thanks
YTYuyu

shikyu wrote:

Sorry for waiting, from challenge queue~

[249's Easy]
00:27:564 (2) - add whistle to keep consistency with others
00:28:234 (4) - ^ at end of slider
all ignored because it'll ruin the whistle pattern i'm following. for this part i want the whistle to be at every 4th downbeat. it'll represent an introduction to the claps. since the claps are in play, i think that there's no need for the whistles to be at every 2nd and 4th downbeat since there's sliders that'll ruin the whistle pattern and i'm not talking about the sliderticks. yes they sound like whistles, but i'd like to hear the whistle hitsound. personally i think that it sounds a lot nicer than the slidertick.

That's all I think, hope it useful~
no changes made but ty for the mod.
Topic Starter
Abe Nana
Finish all preparations
Miya
Recheck again

249's Easy
  1. 00:32:592 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Where your 2/1 clap goes? In this rythim 00:21:865 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3) - it has consistant 2/1 rythim that good to hear. But suddenly missing when passing that point. This is doesn't consistant because the rythim of the song still same.
Mythol's Normal
  1. 00:29:910 (1) - The clap at this slider end is really breaking your clap consistencies. You should remove that.
  2. 00:44:659 (3) - How about a clap on this slider start to follow your clap at 00:45:999 (1) - ?
Vicho's Hard
  1. 00:55:385 (1,2) - The volume is too low. Can you raise it up by 10%?
Insane
  1. 00:28:904 (3) - You should remove the the finish at this slider start. It really break your finish consistencies.
  2. 00:53:793 (4) - Remove the finish. Doesn't fit at all with the song.
Just some hitsound mod. >.<
Topic Starter
Abe Nana

Miya wrote:

Recheck again

Insane
  1. 00:28:904 (3) - You should remove the the finish at this slider start. It really break your finish consistencies. done : l
  2. 00:53:793 (4) - Remove the finish. Doesn't fit at all with the song.not yet nope. I think, it so very fit for lyrics. 'GOOOOOOOO!!!!!'
Just some hitsound mod. >.<
KDS

shikyu wrote:

[Taiko DS]
00:26:223 (5) - better with k Good. fix :3
thx x3

http://puu.sh/yxhg
Mythol

Miya wrote:

Recheck again

Mythol's Normal
  1. 00:29:910 (1) - The clap at this slider end is really breaking your clap consistencies. You should remove that. ok
  2. 00:44:659 (3) - How about a clap on this slider start to follow your clap at 00:45:999 (1) - ? ok, also changed 00:43:318 (1) start to clap + whistle. please check if its ok~
Just some hitsound mod. >.<
thx~
can't find upload button??? :o
http://puu.sh/yxVD
YTYuyu

Miya wrote:

Recheck again

249's Easy
  1. 00:32:592 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Where your 2/1 clap goes? In this rythim if you notice the whistles are at the 1st and 3rd downbeat. if i add both the clap and whistle, then i'd find it unfitting to the song since i'm focusing on consistency on this part, but i added claps at every 1st downbeat to follow the piano.
    00:21:865 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3) - it has consistant 2/1 rythim that good to hear. But suddenly missing when passing that point. This is doesn't consistant because the rythim of the song still same. that may be true but if you remove it and listen carefully, you'll hear the sound of the drums. the claps cover the sound of the drums.

Just some hitsound mod. >.<
ty for the mod Miya-chan :3 here you go.
Topic Starter
Abe Nana
(´・ω・`)Vicho-...
Miya
Mythol's Normal
  1. 00:29:910 (1) - There's still a clap hitsound at this slider end that break the consistencies. You said ok, are you miss this one?
>.<
Mythol
sorry im baka :(
Topic Starter
Abe Nana
help me
Miya
How many times i have recheck this map? lol

After a long recheck, here's my bubble :3
Topic Starter
Abe Nana
I am baka =A=
Mythol
\o/
YTYuyu
Hurray gogo rank :P
Andrea
[Mythol's Normal]

00:56:726 (1) - Way too soon after spinner.
01:20:860 (1) - ^

[Taiko DS]

00:56:055 (1,1) - There's something really wrong on this spinner.

[Vicho's Hard]

00:32:173 (7,1) - I don't like this anti-jump.

[Insane]

00:53:374 (3,4) - Sounds really weird.
01:14:826 (3,4) - Make them jumpy like you did with the previous 2 sliders? Much better imo.
Sekai
gogo Chata Rank >w<
Topic Starter
Abe Nana
fixed '~'...

and waiting KDS '~'
Topic Starter
Abe Nana
jobs done
KDS
GO GO
Andrea
[Insane]

00:53:374 (3,4) - Same as before, sounds weird.
Topic Starter
Abe Nana
'~' fixed
Quilt
Go!!
Andrea
Looks much better now.

Re-Bubbled~
Mythol
ehhhhh???????? ;_;
Topic Starter
Abe Nana
he just isn't in his best mood. I'm fine
Andrea
Sorry but I want someone else to double-check the map before seeing it ranked.
Miya
Aw too bad Chata
Good luck in finding another BAT to check this map >.<
YTYuyu
aww almost...at least you got your bubble back :D
Topic Starter
Abe Nana
あ、そう?
Andrea
I don't get it, only because I rebubbled your map instead of ranking it you put this in your userpage...


Kind of silly, isn't it?
YTYuyu
orz you hate him o.o?
Topic Starter
Abe Nana
yes
Miya
2 months of bubble, and still no BAT check yet ._.
Here some stars to give you on the first page =3=
This is just too awful.
Garven
Hm...

[General]
Tick rate 2 fits this song best

[Easy]
00:13:821 (3) - New combo
00:14:994 (1) - Remove new combo
00:19:854 (1) - Way too soon after a spinner for an Easy. At this BPM, I'd give around 4 beats.
00:20:525 (2) - This beat doesn't make sense considering the pause in the song.
00:57:396 (1) - Way too soon after a spinner for an Easy.
01:21:530 (1) - ^

In general sticking to so many 1/1 rhythms at this BPM makes it feel more like a Normal than an Easy. I'd recommend you simplify rhythms a bit.

[Normal]
00:56:726 (1) - This first part of the kiai is kind of boring compared to the second part. It's all just 1/1.

[Taiko]
Reduce the volume a bit. That's waaay loud.

[Hard]
In general, the triple 1/4 rhythms aren't really in the music at all. I recommend you remove them. Adding so much extra rhythm, especially to a hard difficulty, seems like you're trying too hard to make it difficult instead of fit the song.
00:11:977 (2,3,4) - Not really a fan of the triple rhythm here considering the music, but why not make it a slider like 00:13:318 (1) - ?
00:49:184 (2,3) - This played really awkwardly since you suddenly switch from following the vocals strongly to the percussion, then you switch right back to the vocal emphasis again. Keep it a little more consistent please.
01:13:150 (2,3) - If you have a jump here, add ones at 01:13:988 (5,1) - , 01:14:659 (3,4) - , and 01:15:329 (6,1) -
01:24:379 (6) - Uh. Make it longer or just a circle please.
01:27:899 (4) - Just use circles. You lose the emphasis of the two drum hits when you just hold down on a slider.

[Insane]
00:15:832 (4) - If you choose to not add tick rate 2, you have to change this slider's velocity.
00:15:832 (4,1) - Should increase the spacing a little more here. Felt way too close.
01:02:089 (1,2,3,4,5,6) - This pattern is pretty messy. Can you clean it up a bit so that there isn't as much overlapping?
01:06:782 (3,4,5,6) - The emphasis of your repeat sliders are in the wrong place. The way the progression grouping works in in sets of 4, and you have it divided into 3s starting on the wrong beat (not to mention it's overmapped). Basically set up your repeats in even numbers of hits starting on white ticks.
01:27:899 (2) - Just use circles. You lose the emphasis of the two drum hits when you just hold down on a slider.
YTYuyu

Garven wrote:

Hm...

[Easy]
00:13:821 (3) - New combo no the melody in this combo is the same.
00:14:994 (1) - Remove new combo no this is where the lyrics change in this part of the song.
00:19:854 (1) - Way too soon after a spinner for an Easy. At this BPM, I'd give around 4 beats. no i feel that it plays awkwardly during gameplay. and i left a 1/1 gap so i feel that beginners have time to recover for the next note.
00:20:525 (2) - This beat doesn't make sense considering the pause in the song. yea you do have a point. removed.
00:57:396 (1) - Way too soon after a spinner for an Easy. same as 00:19:854. but if it really bothers you, i mapped this part instead.
01:21:530 (1) - ^ ^

In general sticking to so many 1/1 rhythms at this BPM makes it feel more like a Normal than an Easy. I'd recommend you simplify rhythms a bit. ok only a bit. if i make it too simple, then i feel that the diff would be too boring and not that exciting for beginners. i wanna put challenges for beginners as well to make it interesting.
ty for the mod :D. i like a slider tick rate of 2, but i'll leave it up to the creator.
SPOILER
osu file format v9

[General]
AudioFilename: haaaaa.mp3
AudioLeadIn: 0
PreviewTime: 56720
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:SquarePanicSerenade (TV Size)
Artist:Saki: Achiga-hen Cast
Creator:-Chata-
Version:249's Easy
Source:Saki: Achiga-hen - episode of side-A
Tags:ending chimu ruschuto KDS Mythol Vicho-Kun Byakugan249 Yuuki Aoi Touyama Nao Hanazawa Kana Uchiyama Yumi MAKO

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2683388.jpg"
Video,9299,"do.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8458,335.195530726257,4,2,1,50,1,0
21865,-100,4,2,1,40,0,0
44659,-100,4,2,1,30,0,0
45329,-100,4,2,1,40,0,0
45999,-100,4,2,1,30,0,0
46670,-100,4,2,1,40,0,0
47340,-100,4,2,1,30,0,0
48011,-100,4,2,1,40,0,0
56726,-100,4,2,1,60,0,1
56809,-100,4,2,1,60,0,0
67452,-100,4,2,1,60,0,1
67536,-100,4,2,1,60,0,0
80860,-100,4,2,1,60,0,1
80944,-100,4,2,1,70,0,0
83541,-100,4,2,1,50,0,0
83625,-100,4,2,1,70,0,0
86223,-100,4,2,2,70,0,0
88569,-100,4,2,1,70,0,1
88653,-100,4,2,1,70,0,0


[Colours]
Combo1 : 47,47,255
Combo2 : 255,128,0
Combo3 : 255,0,0
Combo4 : 17,255,77

[HitObjects]
192,112,11139,2,0,B|192:188|224:272,2,160,4|2|0
340,52,13150,1,2
492,104,13821,1,0
408,240,14491,1,2
288,260,14994,6,0,B|236:280|152:256,1,120,0|0
108,208,15832,2,0,B|76:164|88:108,1,80,2|0
256,192,16502,12,0,19184
348,244,19854,5,2
88,60,21195,1,2
168,60,21530,1,0
248,60,21865,6,0,B|332:60|416:120,1,160,4|8
376,184,22871,1,2
400,260,23206,2,0,B|332:296|232:296,1,160,8|8
168,272,24212,1,2
100,228,24547,6,0,B|56:153|96:73,1,160,8|8
164,36,25552,1,2
232,76,25888,2,0,B|312:116|408:76,1,160,8|8
464,104,26893,6,0,B|464:139|440:179,1,80,2|4
380,232,27564,1,0
312,276,27899,1,8
240,308,28234,2,0,B|168:352|68:332,1,160,2|2
36,272,29240,1,8
40,192,29575,5,2
92,132,29910,2,0,B|132:60|236:32,2,160,8|8|8
188,204,31754,2,0,B|224:152|292:136,1,120,2|2
336,200,32592,5,4
376,268,32927,2,0,B|468:268|488:164,1,160,2|2
448,104,33932,2,0,B|372:84|280:104,2,160,8|0|8
412,176,35608,5,2
368,244,35944,1,0
296,276,36279,1,2
224,312,36614,2,0,B|176:352|108:348,1,120,8|0
12,280,37620,6,0,B|0:232|16:188,1,80,2|12
72,148,38290,1,2
132,96,38625,2,0,B|164:67|220:68,1,80,8|2
240,140,39295,2,0,B|296:164|372:140,1,120,8|2
376,264,40301,5,2
300,284,40636,2,0,B|264:300|216:300,1,80,12|2
144,296,41307,2,0,B|100:292|60:276,1,80,8|2
108,208,41977,2,0,B|208:248|228:216|228:148|188:108|144:148|144:216|156:248|272:208,1,320,8|4
424,208,43988,5,8
308,316,44659,1,8
148,316,45329,1,8
32,208,45999,1,8
148,100,46670,1,8
308,100,47340,1,8
428,208,48011,1,8
312,320,48681,6,0,B|232:356|136:316,1,160,2|8
156,164,50022,2,0,B|232:196|312:160,1,160,2|8
452,80,51363,6,0,B|376:44|288:80,1,160,8|8
156,164,52703,2,0,B|116:244|176:340,1,160,8|8
300,232,54044,1,8
301,75,54714,1,8
455,68,55385,6,0,B|371:36|288:80,1,160,8|8
233,116,56390,1,8
156,96,56726,1,4
72,232,57396,6,0,B|112:240|160:228,1,80,8|0
232,216,58066,1,0
312,212,58401,1,0
380,168,58737,1,8
256,68,59407,6,0,B|220:40|160:40,1,80
112,80,60078,2,0,B|112:128|136:184,1,80,8|0
176,220,60748,2,0,B|256:252|360:212,1,160,0|8
476,152,62089,6,0,B|495:189|487:229,1,80,2|0
440,296,62759,2,0,B|401:309|361:293,1,80,10|0
312,232,63430,2,0,B|300:184|316:152,1,80,2|0
392,128,64100,1,10
232,128,64770,5,2
156,152,65106,1,0
120,224,65441,1,8
116,304,65776,1,0
176,356,66111,2,0,B|220:372|268:348,2,80,2|0|8
212,284,67117,1,0
292,284,67452,6,0,B|328:304|392:304,1,80,4|0
448,296,68122,2,0,B|488:276|500:216,1,80,8|0
492,156,68793,2,0,B|448:84|348:52,1,160,0|8
216,108,70133,5,2
152,156,70469,1,0
116,228,70804,1,8
152,300,71139,1,0
216,348,71474,2,0,B|300:364|372:332,1,160,2|8
436,184,72815,6,0,B|476:108|444:28,1,160,2|10
284,28,74156,2,0,B|252:108|292:184,1,160,2|10
184,300,75497,6,0,B|144:304|84:284,1,80,2|0
56,228,76167,2,0,B|16:168|44:104,1,120,0|2
144,48,77173,1,0
200,104,77508,2,0,B|240:128|292:112,1,80,10|2
256,192,78178,12,4,80860
168,272,81530,5,2
328,272,82201,1,0
440,156,82871,1,2
292,96,83541,6,0,B|344:32|448:32,2,160,4|2|0
220,240,85552,2,0,B|188:272|116:264,1,80,2|0
256,192,86223,12,4,88569
KDS
Mythol

Garven wrote:

[Normal]
00:56:726 (1) - This first part of the kiai is kind of boring compared to the second part. It's all just 1/1.
I keep 1/1 unless there's something that would fit better in normal diffs D:
but I did change one slider+note into a longer repeat.. 01:00:748 (3) hope it doesn't seem so repetitive now~~
http://puu.sh/10t1d
and I'll leave tick rate to -Chata- :>
Topic Starter
Abe Nana
take a Garven's mod. updated.

I'll not give up on this beatmap.

maybe
Please sign in to reply.

New reply