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Elisa - Ebullient Future (TV Size)

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Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Jeffro
Poke~
Cyclone
Not complete enough for me to get the offset correctly, but -30 for now based and what is there. BPM is also good.
WyndII
resnap

I like the song and nice map :D
Lesjuh
Something was bugging me at 00:55:368. You should look at it because I think it can be improved.
Besides that everything was very nicely done. Good job :P
mattyu007
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Topic Starter
Jeffro
Bemp, Could't get the map to pending to someone please take a look :)
Topic Starter
Jeffro
Bump Q_Q
Ekaru
Let's see...

Normal:

00:32:19 (6) - move the end point just slightly to the lower right. Just slightly though; just need to make the bottom more noticeable, so you know which way to go. (on some skins it's not noticeable enough)

Hard:

-Rename '(insert name here)'s Insane. It's really an Insane. ;P

01:10:26 (1,1,1,1) - Tone this down.

Can't really judge the rest, but it was kind of fun.
Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Wojjan
This map has been deleted on the request of its creator. It is no longer available.

Download: Elisa - Ebullient Future (TV Size) (Jeffro) [Wojjan's Insane].osu
Topic Starter
Jeffro
That depends on you, it's your difficulty and I like it :)

So do with it what you want :D.
Wojjan
Well, I'll keep it this way, Ekaru seems happy with it! Just use the slightly augmennted version I added in my previous post.
Topic Starter
Jeffro
Did that :) Now we just need a Bat willing to check ;o
Mafiamaster
Try an offset of 770 (Could be wrong.)
Go into the Timing Setup Panel and inherit the two timing sections. Afterwards, make the 15,645 offset into 0.5x for the BPM adjustment. Then resnap to 1/4 for both difficulties.

Normal~
00:38:01 (1,2) - Move these closer to 3. (Just a suggestion, seems readable enough to me at least.)
01:03:77 (6) - I don't know, this kinda sounds better if moved back to 01:03:64.(Just a suggestion)
01:06:77 (4) - This sounds very wierd. (Just a suggestion. Maybe don't make it a reverse slider then shorten it a little, then add a circle somewhere after this slider.) (Circle would be at 01:07:28)

Wojjan's Insane~
00:27:64 (8) - Move this a Grid Level 3 tick to the left. So it forms a perfect triangle.
00:49:98 (5) - Move closer to 6.
01:11:52 (1) - Align with orange combo (1)
01:03:74 (6) - Same thing with Normal. (Just a suggestion)
Topic Starter
Jeffro
Did all of those, ty :)
Derovian
Nice map :P i really like the song :D EF FTW ;)
Wojjan
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Jeffro

Wojjan wrote:

Oop. Piss-off-point on my diff.

01:03:74 (6) - This one should end on the white tick, It's supposed to match the lyrics.

And while I'm at it, are you going to use my set of combo colours? If not, fine by me. If so, you'll find them where they belong!
Oops I feel dumb at that ending on a white tick -,- Corrected.

Using your combo colors now, (Didn't know how you could change them xD, do know it now :D ty)
Jarby
This map has been deleted on the request of its creator. It is no longer available.
Wojjan
This map has been deleted on the request of its creator. It is no longer available.
Al-Azif
Please check the offset for 2 difficulties, make sure they are the same.
And offset 795

Normal:
00:53:50 (3,4) - Sapce farther from the slider (2) that comes before it, by using DS 0.6x
01:03:64 (6) - End this at 01:04:26 - (red tick) , and add one note at 01:04:47 - (white tick)
After that, don't forget fix the spacing.
01:06:74 (4) - End this at 01:06:95 - (white tick)

Wojjan's difficulty:
There are many inconsistencies spacing, try to rework abit by using same distance snap,
for example: 0.8x and 1.6x is a very good combination.

And I notices you're trying to use "jumps"
Please look for a 1 beat spacing at the timeline to decide where to put jumps.
Then try mirroring the circles for jumps (Copy, paste, horizontal flip, placement)

00:12:38 (5,6) - The slider overlapped is unrankable. But, If there is a half of it visible, it will be fine.
00:38:86 (1,1,1,1,1,1) - Those spinner end point overlapped, give it at least 1/4 beat space. also, end at (white tick)
Wojjan
Fixed according to JarJar (apart from hitsounds, but that's for later, when all is well.) and Al-Azif. I tried to fix all spacing errors, but the 2.0 limit had me tied up :/

Download: Elisa - Ebullient Future (TV Size) (Jeffro) [Wojjan's Insane].osu
Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
>_> I still say the offset is 770.
Are you sure you don't want to reconsider? :(

What's wrong with the Lead-in time, it says 2 seconds. But I'm not getting a lead in time in the real thing. Strange.. Maybe it's just me -_-

Edit: Ok, now i'm getting the lead in time ;) Np.
Topic Starter
Jeffro
Hmm, I'll leave the offset to a bat, to see what they say :) ty for starring ;o
Al-Azif

Jeffro wrote:

Hmm, I'll leave the offset to a bat, to see what they say :) ty for starring ;o
ok, can i join this beatmap set?
Topic Starter
Jeffro
Sure <3
Al-Azif
Thank you, and here is it :D
Using Mafiamaster's offset @ 770

Rename the difficulty as you see fit~

Download: Elisa - Ebullient Future (TV Size) (Jeffro) [Al's Difficulty].osu
Topic Starter
Jeffro
Thank you I like it :D
Mafiamaster
The video is somewhat slowing down my input during gameplay. It's probably just my computer though.

Here's a 7.4 MB sized avi / xvid. About 6 MB smaller or so than the original. Runs so much smoother than the 13 MB one.
Make the right decision... please?
http://www.megaupload.com/?d=B6ZJUOMB
Al-Azif
sorry, I did fix some of my hitsounds and placement
ohya , and starred

Last update 27-2-2009 0:30 AM (GMT+8)

Download: Elisa - Ebullient Future (TV Size) (Jeffro) [Al's Difficulty].osu
Topic Starter
Jeffro

Mafiamaster wrote:

The video is somewhat slowing down my input during gameplay. It's probably just my computer though.

Here's a 7.4 MB sized avi / xvid. About 6 MB smaller or so than the original. Runs so much smoother than the 13 MB one.
Make the right decision... please?
http://www.megaupload.com/?d=B6ZJUOMB
I had the same problem, though it was my computer too but this one runs smooth :) Ty, uploaded this and Al's Difficulty.
Hara
Wow, not a bad song but the singer sounds a little wrong for this one, anyhow:

All with Grid Level 3 and no Distance Snapping if not stated to be with Distance Snapping.

[Al's Difficulty]
00:08:838 (6) - Moving this and everything up to first spinner 1 grid up looks better angle-wise.
00:21:459 (1,2) - Move these 2 grids to the right.
00:24:770 (4,5,6) - Move these 1/2 (half) a grid to the left, without GS of course.
00:26:425 (1,2,3,4,5,6,7) - Not sure about this shape, at least make it more symmetrical, maybe like this.
00:28:494 (1,2,3) - Move these 1 grid to the right, better angle to 4 that way.
00:30:563 (5,8) - "Opt" - Maybe move the second last (second first for (8)) control point a little down/left (down/right for (8)) to make the end/start of the curvature have a more horizontal approach.
00:36:356 (4,5,6,7,8,9) - Move these down a little without GS to align (4) better horizontally with (3) end point circle (EPC) and (9)'s EPC better with start of next combo.
01:06:976 (5,6,7) - *Opt* - Move these first 1 grid up, then move (5) 1 grid the the right to make angle of them better.

[Wojjan's Insane]
00:54:045 (4,5) - First snap (4) to the grid at (-2,2), then move (5) without GS and align it perfectly below EPC of (4).

[Normal]
00:04:907 (2) - First, if you could move the red and yellow combo following the blue 1 grid down that would be awesome, then move from this, (2) of blue combo, up to and including the yellow combo slightly down without GS to align (2) better with EPC of (1) in blue combo.
00:17:735 (2) - Moving this slightly up and right without GS looks better to me, so it becomes a consistent angle from (2) into (3)'s starting angle.
00:19:804 (4) - Moving this 1-2 "ticks" to the left without GS looks a little better.
00:25:597 (9) - First move the 3 last control points of this slider 1 grid to the left and then move the second and third control points 1 more grid to the left and finish it off with snapping it to (8) with 0.4x distance snap.
00:55:390 (1,6) - Move these two of the same combo about 2 "ticks" to the right without GS to align them better with (2) and (5).
00:59:528 (2,3,4,5,6) - Move these about 1-2 tick to the left without GS to align (6)'s EPC better with (7)'s start.
*Dilemma Found*
01:07:597 (6) - Start by moving the first control point of this 1 grid down.
01:07:597 (6-yellow) - Move this and up to including yellow combo 1 grid to the right.
01:07:597 (6,1,2) - Move these to the right without GS to align (2)'s EPC better with (3) vertically.
01:08:425 (1,2) - Move these 1 grid up.
*Dilemma Fixed*
01:11:942 (1) - Move this about 2 "ticks" without GS to the right to align it's EPC better with (2).
01:13:597 (2) - Move the last control point of the slider 2 grids down to better approximate the angle of it in correspondence to (3).
01:14:425 (3) - Move this 1 grid up.
01:14:838 (4) - Move this 4 grids up and 1 grid right.
01:15:252 (5) - Move this 3 grids up and 2 grids left.

(The last 4 circle changes really does well with the slowing down of the last part of song and the fix in angles makes me come.)
Topic Starter
Jeffro

Hara wrote:

Wow, not a bad song but the singer sounds a little wrong for this one, anyhow:

All with Grid Level 3 and no Distance Snapping if not stated to be with Distance Snapping.

[Al's Difficulty]
00:08:838 (6) - Moving this and everything up to first spinner 1 grid up looks better angle-wise.
00:21:459 (1,2) - Move these 2 grids to the right.
00:24:770 (4,5,6) - Move these 1/2 (half) a grid to the left, without GS of course.
00:26:425 (1,2,3,4,5,6,7) - Not sure about this shape, at least make it more symmetrical, maybe like this.
00:28:494 (1,2,3) - Move these 1 grid to the right, better angle to 4 that way.
00:30:563 (5,8) - "Opt" - Maybe move the second last (second first for (8)) control point a little down/left (down/right for (8)) to make the end/start of the curvature have a more horizontal approach.
00:36:356 (4,5,6,7,8,9) - Move these down a little without GS to align (4) better horizontally with (3) end point circle (EPC) and (9)'s EPC better with start of next combo.
01:06:976 (5,6,7) - *Opt* - Move these first 1 grid up, then move (5) 1 grid the the right to make angle of them better.

[Wojjan's Insane]
00:54:045 (4,5) - First snap (4) to the grid at (-2,2), then move (5) without GS and align it perfectly below EPC of (4).

[Normal]
00:04:907 (2) - First, if you could move the red and yellow combo following the blue 1 grid down that would be awesome, then move from this, (2) of blue combo, up to and including the yellow combo slightly down without GS to align (2) better with EPC of (1) in blue combo.
00:17:735 (2) - Moving this slightly up and right without GS looks better to me, so it becomes a consistent angle from (2) into (3)'s starting angle.
00:19:804 (4) - Moving this 1-2 "ticks" to the left without GS looks a little better.
00:25:597 (9) - First move the 3 last control points of this slider 1 grid to the left and then move the second and third control points 1 more grid to the left and finish it off with snapping it to (8) with 0.4x distance snap.
00:55:390 (1,6) - Move these two of the same combo about 2 "ticks" to the right without GS to align them better with (2) and (5).
00:59:528 (2,3,4,5,6) - Move these about 1-2 tick to the left without GS to align (6)'s EPC better with (7)'s start.
*Dilemma Found*
01:07:597 (6) - Start by moving the first control point of this 1 grid down.
01:07:597 (6-yellow) - Move this and up to including yellow combo 1 grid to the right.
01:07:597 (6,1,2) - Move these to the right without GS to align (2)'s EPC better with (3) vertically.
01:08:425 (1,2) - Move these 1 grid up.
*Dilemma Fixed*
01:11:942 (1) - Move this about 2 "ticks" without GS to the right to align it's EPC better with (2).
01:13:597 (2) - Move the last control point of the slider 2 grids down to better approximate the angle of it in correspondence to (3).
01:14:425 (3) - Move this 1 grid up.
01:14:838 (4) - Move this 4 grids up and 1 grid right.
01:15:252 (5) - Move this 3 grids up and 2 grids left.

(The last 4 circle changes really does well with the slowing down of the last part of song and the fix in angles makes me come.)

Fixed Normal, (Waiting for Wojjan and Al-Azif <3)
Hara
Here's a star for now, and why aren't you fixing their diffs?

I thought that was standard after receiving them?
Topic Starter
Jeffro
Yes but its still their difficulty, I'm sure that Al-Azif want's to decide what to change and stuff because its their style beatmap :)
Al-Azif
>Hara
Thanks , those minor details fixed
Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Metroid
Normal

Big note: Put your inherit timing sections like 1 stanza, 1/2, or 1/8 if it's a quick change to soft/normal/custom/volume
from the next beat that will be different due to the offsets - this is so if someone were to hit the beat early it will still sound different due to the Inherit offsets.

00:05:735(3) - Extend the slider to the white tick, making it 1 stanza(from white to white) long.
00:06:356(4) - Either mode the starting of the slider under the end of 3 or move it to be correct with spacing.
00:08:425 - Add a beat here?
00:14:354 - Add mini break - also put your offset that turns to soft here.
00:19:688 - Not spaced correctly
00:37:716 - move that 3rd/last normal offset here.
00:38:01(1) - Make the 1 touch the 2 like how 2 is touching 3.
00:45:879 - Move that spinner here and extend it to were it originally ended.
00:56:218 - Can you make the end of 1 be slightly touching 2 please?

Wojjan's Insane

2nd offset - Move it to be 1/8th from the 1 slider.
00:31:804(5) - Move this down a little cause it's not spaced correctly.
00:35:528(3) Same as ^
3rd offset - Move it 1/8 from the note.
00:35:528(3) - This is not spaced correctly from 2

Al's Difficulty - Put every inheriting offset 1/8 before the note they're placed at.
00:03:045(8) - Make it slightly touch the end of 7 like the whole combo, also do this with 9.
00:33:045(12) - Make it slightly touch 11
00:55:986(2) - and 3 are a little to far apart. - Note this for some parts later.
Hara

Metroid wrote:

[Normal]
00:05:735(3) - Extend the slider to the white tick, making it 1 stanza(from white to white) long. - This change would sound awful.
00:06:356(4) - Either mode the starting of the slider under the end of 3 or move it to be correct with spacing. - It's basically correct if you don't change above.
00:19:688 - Not spaced correctly. - There is nothing at 688, but 804 is spaced half a grid wrong but looks better symmetrical.
00:56:218 - Can you make the end of 1 be slightly touching 2 please? - Yes, moving (2,3,4,5,6) half or 3/4 of a grid down would look better.

[Al's Difficulty]
00:03:045(8) - Make it slightly touch the end of 7 like the whole combo, also do this with 9. - Moving (8) 1 grid to the right fixes this.
00:33:045(12) - Make it slightly touch 11. - Seeing as (10) and (11) isn't touching he would either have to move (12) a little down and then move (12) and (11) down a little together or just let it be.
00:55:986(2) - and 3 are a little to far apart. - Note this for some parts later. - No it's not, from the last spinner and all the way to the end the spacing is consistent 1.0x spacing.
Feedback on Feedback... Geez.
Al-Azif
guys, thanks for take a time to mod these, but seriously I guess most of player,
even me can't notices what did I changed in my difficulty.

like this one ,"00:55:986(2) - and 3 are a little to far apart. - Note this for some parts later"
just a half level 3 grid spacing fix,

I don't think people will notice there a minor inconsistency spacing between
00:55:39 (1,2,3,4) during playing this.

anyway, I just fix this one at this time.
otherwise no changes made, thanks to Jeffro, keep uploading this
download.php?id=5368

Put every inheriting offset 1/8 before the note they're placed at.
I guess you must hear some error hitsounds by hitting too much 100 hits.
also I don't think it's unrankable if I don't change this.

Let's point out somewhat call major problems. If never notice those shit during playing that mean okaying.
Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
CheeseWarlock
-10 ms to offsets. And add a preview point, maybe 47932? Remember to add it for all difficulties. And while you're at it, change the source tags. Don't use the video encoder, use the name of the anime this comes from. ef - a tale of melodies, it looks like?

[Normal]
00:50:01 (4) - Moving this note back 1/4 would play better even if it doesn't go with the vocals, I think.
00:25:58 (9) - 1/2 beat longer.

[Al's Difficulty]
00:59:52 (3,4) - This jump is pretty random, and big. But fun. I'd like to see either more jumps in the end section, or for these notes to move just a bit closer together.
01:16:08 (2) - 1/2 beat shorter.

[Wojjan's Insane]
I find the smooth sliders throughout this map to be a lot nicer than the linear ones.
00:02:42 (5) - Ugly.
00:23:52 (1,2,3,4,5,6) - Clean up the spacing.
00:38:01 (1,2,1) - Space these three just a BIT closer.
00:50:01 (6) - Same deal as in Normal.
00:52:08 (3) - Ugly.
00:59:52 (2) - Ugly.
01:03:66 (6) - Ugly.
01:16:90 (1,2) - Ugly.
Wojjan
Big problem: I'm currently in a difficult situation to remap and/or fix things, so I'm giving Jeffro the right to fix those for me until 30/02/09 (yes, European notation) at about 19:00

Thanks and all, and sorry I can't be of help ATM
Al-Azif
omg some bpm changes are screw up

changes made in :
-10ms offset @ 760
00:59:32 (1,2,3,4) - Jumps.
01:00:35 - 0.5x BPM set.
01:16:08 - 0.5x BPM set. and fit the music

Download: Elisa - Ebullient Future (TV Size) (Jeffro) [Al's Difficulty].osu
Topic Starter
Jeffro
Put them all in and fixed all errors.
Mogsy
Normal:
-00:06:34 (4) - Make this symmetrical. It seems like the endpoint of this and the starting points of 4 and 1 should all line up.
-00:32:20 (5) - Make this symmetrical. At this angle, it just doesn't look right.
-01:00:34 (6,7) - Timeline lengths of these should be reversed. Edit the sliders to fit the new lengths.
-01:02:00 (2) - Extend by 1/4 a beat.
-01:11:93 (1) - It really seems like this type of slider should be symmetrical, but feel free to contest it.

Wojjan's Insane:
-00:13:17 (6) - I'd say that this would look better if it were the same exact slider as 5 but horizontally flipped.
-01:03:65 (6) - I feel like this should be shortened by 1/2 a beat.
-01:21:86 (1) - Maybe put a inherit timing section where this ends and change to soft hitsounds? Then add a whistle?

Al's Difficulty:
-00:06:96 (1) - Remove the New Combo mark; it's still a part of the previous phrase.
-00:07:38 (4) - Add a New Combo mark, it's a new phrase.
-00:10:27 (1) - Remove the New Combo mark; it's still a part of the previous phrase.
-00:10:69 (4) - Add a New Combo mark, it's a new phrase.

Now, if you feel like the cosmetic changes shouldn't be made, let me know and why you think they shouldn't be made. Still, I like how this turned out. Starred.
Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Mogsy
Sorry, nazimod time.
Normal:
-00:06:34 (4) - Line up the start/endpoints of 4 and the starting point of 1 while keeping it symmetrical. Doing this is a lot harder than it should be, sorry.

Wojjan's Insane:
-00:18:96 (5) - the fact that this is so close to being symmetrical makes it more obvious that it isn't, please fix it.
-00:19:79 (6) - I personally don't like how it looks, could be because of the curve at the top. This is an optional fix.

Other than that, it looks/plays fine IMO. Bubble when you fix.

EDORT: Bubbled.
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