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Demetori - Lunar Clock ~ Luna Dial

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Regou
From Clanned modding queue
[AR194]
HP+1, OD+1
00:37:395 (3,4) - 老實說不喜歡這種搭法, 00:37:957 (4)有點被蓋住了不好看
01:23:520 (5) - 這個note這樣放不順手
01:32:145 (2) - 1 grid left + 1 grid up
01:36:082 (8,9,1) - 這裡spacing是怎麼了...有點flow-killing的感覺,而且一點都不好看
01:38:520 (5,6,7,8) - ^
01:46:770 (1,2,3,4) - 別用slider,全放note,BPM160這麼慢....16 note stream不難吧
01:49:395 (1,2,3) - ^
02:08:426 (4,5,6,7,8,1) - Spacing...
02:08:895 (1,2,3,4) - Spacing 大一點,容易miss呢~
02:09:457 (1,2,3,4) - ^
02:27:270 (1,2,3,1,2,3) - 鬼畜1/3排列 www
02:28:207 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 婆婆風,這種難讀的note還是避免吧
02:41:895 (6) - 1 grid up?
02:52:645 (1,2,3,4,5,6) - 不整齊
03:11:895 (1,2) - 又來了o.o
03:13:395 (1,2) - ^
...爲什麽不乾脆搭在一起...
03:19:207 (10,11,1) - 又是Spcaing了...很confusing的說,看起來像1/6 note
03:26:332 (6,7,8) - 這3個note離03:26:145 (5) 遠一點吧
03:52:582 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 略嫌不整齊

[Hard]
嗚,真心求舊Hard diff
00:34:395 (3,1) - 感覺spacing應該要大一點的...
00:36:270 (1,2,3,4,5,6,7) - ^
不多挑了,你最好整張run一次o.o
00:49:395 (3) - 在後面加Finish怎麼樣?
01:58:770 (1,2,3,4) - 我一整個囧了...Hard diff怎麼會有那麼簡單的排列...
02:01:770 (1,2,3,4) - ^
02:04:770 (1,2,3,4) - ^
02:58:395 (5,6) - Down 1 grid + 1 grid right?

這難度太多像01:58:770 (1,2,3,4)的排列了...以前的難度剛好呢

[Easy]
00:07:770 (1,2) - 目測好像沒有包圍好吧
01:47:520 (2) - 1 grid right
02:37:582 (2) - 尾巴放Finish?
02:38:707 ~ 02:41:895 - 感覺有點空,加點什麽的吧

[Opinion]
感覺嘛...Lunatic很鬼畜www
老實說我真的比較喜歡舊的Hard diff,現在排列很普通...沒什麼新意:<
Finish略少,不夠多...
嗯...加油吧:3
Topic Starter
[CSGA]Ar3sgice

Regou wrote:

From Clanned modding queue
[AR194]
HP+1, OD+1
00:37:395 (3,4) - 老實說不喜歡這種搭法, 00:37:957 (4)有點被蓋住了不好看 改了一下
01:23:520 (5) - 這個note這樣放不順手 还好吧我打着挺顺...
01:32:145 (2) - 1 grid left + 1 grid up 我故意的lol 那样没有叠起的感觉了
01:36:082 (8,9,1) - 這裡spacing是怎麼了...有點flow-killing的感覺,而且一點都不好看 /.\ 因为音乐里中间的音感觉小一点就摆近些 变速串flow的话还好吧
01:38:520 (5,6,7,8) - ^ 我这个一直都摆不好233
01:46:770 (1,2,3,4) - 別用slider,全放note,BPM160這麼慢....16 note stream不難吧 这...这个嘛...
01:49:395 (1,2,3) - ^
02:08:426 (4,5,6,7,8,1) - Spacing...
02:08:895 (1,2,3,4) - Spacing 大一點,容易miss呢~ 这个也是故意的, 感觉和音乐挺合拍就这么放了lol
02:09:457 (1,2,3,4) - ^
02:27:270 (1,2,3,1,2,3) - 鬼畜1/3排列 www
02:28:207 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 婆婆風,這種難讀的note還是避免吧 QAQ 02:49:582 (4,5,6,7,8,9,10,1,2,3) - 这才是婆婆黑好吗
02:41:895 (6) - 1 grid up?
02:52:645 (1,2,3,4,5,6) - 不整齊 会吗/.\
03:11:895 (1,2) - 又來了o.o
03:13:395 (1,2) - ^
...爲什麽不乾脆搭在一起...
03:19:207 (10,11,1) - 又是Spcaing了...很confusing的說,看起來像1/6 note 这个还好吧, 都写了是160bpm, 1/6就是240了, 应该不会误解的
03:26:332 (6,7,8) - 這3個note離03:26:145 (5) 遠一點吧
03:52:582 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 略嫌不整齊 会吗。。。

[Hard]
嗚,真心求舊Hard diff 嗯, 我把1/4都删了, 好像有点过lol 我在加回去一点
00:34:395 (3,1) - 感覺spacing應該要大一點的... 有大一点啊/.\
00:36:270 (1,2,3,4,5,6,7) - ^
不多挑了,你最好整張run一次o.o
00:49:395 (3) - 在後面加Finish怎麼樣? ok
01:58:770 (1,2,3,4) - 我一整個囧了...Hard diff怎麼會有那麼簡單的排列... 好 我去改难233
02:01:770 (1,2,3,4) - ^
02:04:770 (1,2,3,4) - ^
02:58:395 (5,6) - Down 1 grid + 1 grid right? k

這難度太多像01:58:770 (1,2,3,4)的排列了...以前的難度剛好呢 嗯那我再加几个串好了

[Easy]
00:07:770 (1,2) - 目測好像沒有包圍好吧 这个还是算了/.\
01:47:520 (2) - 1 grid right
02:37:582 (2) - 尾巴放Finish?
02:38:707 ~ 02:41:895 - 感覺有點空,加點什麽的吧 EZ diff 没关系吧/.\

[Opinion]
感覺嘛...Lunatic很鬼畜www
老實說我真的比較喜歡舊的Hard diff,現在排列很普通...沒什麼新意:<
Finish略少,不夠多...
嗯...加油吧:3
Thanks for modding :)
Kyshiro
Request from Kyshiro's Side Queue

Stuff marked with ''**'' are personal opinions.

General:

  • Add 6 to the offset (Make it 276) If you're not sure about it, get someone to perform a timing check
AR194:(How about renaming it to Manipulation? Referring to Sakuya's ability of Time Manipulation (Source)

  • 00:02:520 (10) - Not completely under (9) (Is this on purpose?)
    Suggestion: 00:06:832 (1,2,3,4,5) - To make it a bit varying try this combo instead: http://puu.sh/C3uc
    00:23:520 (7) - **This slider is a bit unfitting, how about http://puu.sh/C3vi (Forms a blanket over (4)'s end
    00:26:520 (7) - 3 grids to the left?
    00:29:332 (2) - Move this 2 grid to the right so it goes 100% underneath the end of (1)
    00:30:270 (4,5) - Copy 00:28:770 (1,2) - to this place and press CTRL+H
    01:29:145 (2) - Why don't you put it like this for a better flow? http://puu.sh/C3zf
    02:18:082 (2,3,4) - A bit more to the right so it doesn't collide with (1)
    02:27:645 (1) - Dat jump

    The following hitsound adjustment sounds better to me:
    02:50:520 (10) - Remove Whistle
    02:50:894 (2) - Remove whistle

    03:21:738 (2) - Feels better if you remove this note, and give some spacing between the current (1) and (3)
Hard:

  • AR+1?
    HP+1?
    00:40:020 (3) - Add 1 repeat
    01:26:520 (5) - Missing clap on slider head
    02:12:270 It kinda kills the song to skip the solo D: Maybe you should consider mapping this part
    02:46:020 (1) - If this slider was Horizontally flipped it'd flow way better (There's also no use in using so many anchors, 3 would suffice, a start, center and endpoint)
    03:09:645 (2) - Place this at x:148 y:138 to keep the distances symmetric here
    03:11:895 (1) - Kinda random big jump for a hard
    03:14:145 (4) - Move this to x:88 y:300 to keep the distance symmetric
    After this it's so monotone D: You should think of some varying patterns
Normal:

  • 00:00:270 (1) - This would look so much better if it was symmetric: http://puu.sh/C3Na
    01:52:770 (1) - Copy 01:50:895 (3) - to this place and CTRL+H it
Normal:

  • **There are many hitsound suggestions here, which sound way better to me**
    00:04:770 (2) - There's no point in using so many anchors, it'll only make it look bad, try this: http://puu.sh/C3QI (Make sure the last one is in the center of the end point)
    00:08:520 (2) - ^
    00:24:270 (1) - ^ I'll stop mentioning them now, you know what I mean.
    00:31:770 (1) - Add clap on end
    00:32:895 (2) - Add clap on start
    00:33:832 (3) - Add clap
    00:34:770 (4) - Add clap on repeat and end
    00:36:270 (1) - ^
    00:42:270 (1) - Add clap on end
    00:43:770 (2) - Add clap
    01:12:645 (1) - Add clap on end
    01:19:395 (3) - Add clap
    02:09:457 (3) - New players will definately miss this one, how about making a slider out of (2,3)?
    02:31:020 (1) - Anchor..
    02:35:895 (1) - Clap on end
    02:37:582 (2) - ^
    02:44:895 (5) - Clap on repeat
    02:43:020 (3) - Clap on end
That's it, For any questions, contact me in game :3

~Kyshiro
Topic Starter
[CSGA]Ar3sgice

Kyshiro wrote:

Request from Kyshiro's Side Queue

Stuff marked with ''**'' are personal opinions.

General:

  • Add 6 to the offset (Make it 276) If you're not sure about it, get someone to perform a timing check
AR194:

  • 00:02:520 (10) - Not completely under (9) (Is this on purpose?) Manual stacking to avoid (9) not completely under (8) in playtime :3
    Suggestion: 00:06:832 (1,2,3,4,5) - To make it a bit varying try this combo instead: http://puu.sh/C3uc dunno, hard to arrange lol keep this for now
    00:23:520 (7) - **This slider is a bit unfitting, how about http://puu.sh/C3vi (Forms a blanket over (4)'s end good
    00:26:520 (7) - 3 grids to the left? it's on purpose to fit the turning in the music :3
    00:29:332 (2) - Move this 2 grid to the right so it goes 100% underneath the end of (1) that's not I want lol
    00:30:270 (4,5) - Copy 00:28:770 (1,2) - to this place and press CTRL+H ^ there is a fade-in heavy beat(whatever it's called orz) in music~
    01:29:145 (2) - Why don't you put it like this for a better flow? http://puu.sh/C3zf because I don't know where to put this ;_;
    02:18:082 (2,3,4) - A bit more to the right so it doesn't collide with (1) good.
    02:27:645 (1) - Dat jump lol, dat jump.

    The following hitsound adjustment sounds better to me:
    02:50:520 (10) - Remove Whistle good.
    02:50:894 (2) - Remove whistle good.

    03:21:738 (2) - Feels better if you remove this note, and give some spacing between the current (1) and (3) ok.
Hard:

  • AR+1? hmm why it's just a hard diff
    HP+1? map is a bit long so hp should be kind of lower.
    00:40:020 (3) - Add 1 repeat I cut 00:41:520 (4) - instead.
    01:26:520 (5) - Missing clap on slider head ok
    02:12:270 It kinda kills the song to skip the solo D: Maybe you should consider mapping this part needs some break lol
    02:46:020 (1) - If this slider was Horizontally flipped it'd flow way better (There's also no use in using so many anchors, 3 would suffice, a start, center and endpoint) don't like 3 point long sliders sorry ;_;
    03:09:645 (2) - Place this at x:148 y:138 to keep the distances symmetric here ok
    03:11:895 (1) - Kinda random big jump for a hard lol my mistake
    03:14:145 (4) - Move this to x:88 y:300 to keep the distance symmetric ok
    After this it's so monotone D: You should think of some varying patterns I think too ;_;
Normal:

  • 00:00:270 (1) - This would look so much better if it was symmetric: http://puu.sh/C3Na ;_; changed something
    01:52:770 (1) - Copy 01:50:895 (3) - to this place and CTRL+H it lol don't like that
Normal:

  • **There are many hitsound suggestions here, which sound way better to me**
    00:04:770 (2) - There's no point in using so many anchors, it'll only make it look bad, try this: http://puu.sh/C3QI (Make sure the last one is in the center of the end point) ;_; I kind of like longer slider more anchors
    00:08:520 (2) - ^
    00:24:270 (1) - ^ I'll stop mentioning them now, you know what I mean.
    00:31:770 (1) - Add clap on end
    00:32:895 (2) - Add clap on start
    00:33:832 (3) - Add clap
    00:34:770 (4) - Add clap on repeat and end
    00:36:270 (1) - ^
    00:42:270 (1) - Add clap on end
    00:43:770 (2) - Add clap
    01:12:645 (1) - Add clap on end
    01:19:395 (3) - Add clap
    02:09:457 (3) - New players will definately miss this one, how about making a slider out of (2,3)? I made (3) 2/1,,,
    02:31:020 (1) - Anchor..
    02:35:895 (1) - Clap on end
    02:37:582 (2) - ^
    02:44:895 (5) - Clap on repeat
    02:43:020 (3) - Clap on end hmm, fixed most of the hitsounds.
That's it, For any questions, contact me in game :3

~Kyshiro
Thanks for modding :3
crabovan
Hello, I from my queue
This is my second mod for you (first mod)

General
All fine

Hard

00:04:020 (2,3,4) - replace this with symmetry about axis X
00:05:520 (1,2,3) - ^^^
00:15:270 (5) - add nc
00:16:020 (1) - delete nc
00:27:270 - delete note and add slider to 00:28:395 with 0.5x velocity
00:29:145 (2,3) - little unsymmetry (0.01x)
00:30:645 (2,3) - ^^
00:36:270 (1,1) - replace with symmetry about axis Y
00:47:145 (3,4,5,6) - ^^^
01:00:270 (1) - add soft whistle
01:03:270 (1,2) - little unsymmetry (0.01x)
01:09:645 (2,3,6,7) - replace with symmetry about axis X
01:15:270 (1,2) - little unsymmetry (0.01x)
01:20:145 (2,3,4,5) - replace with symmetry about axis X
01:23:707 (4) - change to 1/4x stream
01:29:895 (4) - ^
01:35:707 (4,5) - ^
01:49:957 (2) - add nc
01:49:395 (1) - delete nc
02:44:895 (2,3,4) - remake this sladers with curves
03:00:832 (6) - change to 1/4x stream

Older version of map I liked more.

Normal

00:13:957 (1) - remake into NORMAL slider with 0.75x velocity
00:42:270 (1,3,1) - - little strange sliders
02:51:270 - 02:52:395 - maybe better fill this gap?
03:46:395 (3,4,5,6,1,2) - replace with symmetry about axis X
03:48:270 (2,3,4) - remake this sladers with curves

Catch 2 stars from me :3
Topic Starter
[CSGA]Ar3sgice

crabovan wrote:

Hello, I from my queue
This is my second mod for you (first mod)

General
All fine

Hard

00:04:020 (2,3,4) - replace this with symmetry about axis X
00:05:520 (1,2,3) - ^^^
00:15:270 (5) - add nc
00:16:020 (1) - delete nc
00:27:270 - delete note and add slider to 00:28:395 with 0.5x velocity
00:29:145 (2,3) - little unsymmetry (0.01x)
00:30:645 (2,3) - ^^
00:36:270 (1,1) - replace with symmetry about axis Y
00:47:145 (3,4,5,6) - ^^^
01:00:270 (1) - add soft whistle
01:03:270 (1,2) - little unsymmetry (0.01x)
01:09:645 (2,3,6,7) - replace with symmetry about axis X
01:15:270 (1,2) - little unsymmetry (0.01x)
01:20:145 (2,3,4,5) - replace with symmetry about axis X
01:23:707 (4) - change to 1/4x stream fix
01:29:895 (4) - ^
01:35:707 (4,5) - ^ fix
01:49:957 (2) - add nc
01:49:395 (1) - delete nc
02:44:895 (2,3,4) - remake this sladers with curves
03:00:832 (6) - change to 1/4x stream fix

Older version of map I liked more. want to make proper Hard difficulty sorry ^^b

Normal

00:13:957 (1) - remake into NORMAL slider with 0.75x velocity no
00:42:270 (1,3,1) - - little strange sliders
02:51:270 - 02:52:395 - maybe better fill this gap?
03:46:395 (3,4,5,6,1,2) - replace with symmetry about axis X
03:48:270 (2,3,4) - remake this sladers with curves don't like at this plaace sorry

Catch 2 stars from me :3
Thanks for mod :3

It has a problem, can't give kudos, may be fixed soon lol
YTYuyu
Alright let's get started. Mod requested on my queue. i see from your other mod replies that you take the easy route and say no. when you read over my mod, i don't want that. if you ignore any of my suggestions, please give a reason why you ignored it. i did all this to help you, and i want you to return the favor. it'll make me a better modder in the future if you give me a reason why you ignored it.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the timing is a bit too early. it should be 260(-10). i testplayed this and it plays perfectly.

[Easy]
Try to reach around 2 stars. the diff gap between easy and normal is big.
Maybe you can increase the AR and OD by 1. i think it'll flow a lot smoother to the song.
00:03:645 - add a circle here to start the rhythm.
00:04:770 (2) - Unstack this because beginners might hit this too early. they might get nervous and might hit it too early or late.
00:08:520 (2) - add a finish at the end. if you listen carefully, you'll hear the sound of the whistles.
00:12:270 (1) - similar as above.
00:16:020 (2) - make this a NC. the sliders is following the keyboard and the guitar starts here again.
00:18:270 (1) - same as 00:08:520 but at the beginning.
00:22:770 (2,3) - same as 00:04:770.
00:36:270 (1) - i don't like the overlap on this. it really bothers me during gameplay. face it vertically so that it wont be a bother for me.
00:49:582 (4) - replace this for a 1/2 slider starting 1 tick back. it'll play nicely with the guitar.
01:02:895 (1,2) - same as 00:04:770.
01:04:770 (1,2) - replace this for a slider. hitting (2) would be hard for beginners since it's at the red tick, and add finishes at both ends. if you ignore this, then add finishes at the circles to match the cymbals in the song.
01:10:957 (3,4,5) - this rhythm might throw off beginners because of the rhythm it's taking. i suggest that you replace 2 of the 3 notes for a slider to make it slightly easier for beginners to play.
01:15:832 (2) - replace this for a slider and end it till 01:16:395. it follows the guitar and that's where the drum hit.
01:39:645 - since you have a repeat planted at the middle, add a circle here for consistency purposes with the notes.
01:40:770 (1,2,3) - replace this for a 1/1 slider. it'll make a nice circle to slider pattern.
01:42:645 - add a circle here to keep the pattern going.
01:47:520 (2) - add a finish with the clap to match the cymbals, or you can replace the clap for a finish. same reason.
02:04:770 (1,2,3,4) - make a shape out of this. for example, you can make a diamond out of these 4 circles.
02:38:895 - add a spinner here and end it till 02:41:145 to follow the long pause in the guitar.
02:53:895 (2) - make this a NC. as you see, (1)'s rhythm is uneven as it follows the guitar. The reason i want you to do this is because the guitar goes back to its original rhythm.
you're using too many 1/1 repeat and 2/1 sliders. if you can add 3/1 sliders maybe even 4/1 sliders, i think it'll be a fun diff. there's too many 1/1 gaps and that's why i mentioned that you should add 3 or 4/1 sliders, and add more finishes. you missed several finishes that goes with the cymbals with the song. go back to the song and add more finishes to match the cymbals.

[Normal]
The settings look like if it were in an easy diff. Increase the HP by 1 and OD by 2. these settings would be perfect for a normal diff.
00:00:270 (1) - to make it fun in the beginning, remove all repeats and add another 1/1 slider to where the 2nd repeat and the end is.
00:06:270 (1) - to make it interesting, replace this for a 3/1 slider. maybe even a 4/1 slider.
00:40:020 (2) - *nazi* go 1 grid up at the end point to straighten this slider.
01:02:145 (1) - this note is too far near the middle. players might have a tough time getting to this note in time.
01:55:770 (1) - remove the finish at the end. it sounds weird and i find it unfitting with this part.
02:01:395 (1) - add a finish on the repeat to match the cymbals in the song.
02:29:895 (4) - remove the whistle. it ruins the consistency in whistles.
02:52:645 (1) - this kind of rhythm would make players let go at the middle of the kick slider because the rhythm is uneven making the players feel uncomfortable. try to do something easier than this because this looks hard for players to clear.
same comment as easy.

[Hard]
same as normal about the diff settings, but increase the HP by 2 and the OD by 1.
00:29:145 (2) - to make it fun, do Ctrl+R for a smoother flow in the jump.
01:25:770 (1,2,3,4) - idk about you but this confuses me. going back and forth with this kind of rhythm will throw me off during gameplay. to make it less confusing, re-arrange these notes to form a shape. i think it'll be funner than the current pattern.
01:29:145 (2) - same as 00:29:145.
01:30:645 (2) - ^
01:58:395 (7) - align this to (5) and make this a curved slider lik e 95,6) for a smoother flow. the straight slider breaks the flow during gameplay.
03:00:270 (4) - same as 00:29:145.
03:41:895 (4) - make this a NC. the instrumental changes from here.
03:43:770 (2) - same as 00:29:145.
03:45:270 (2) - ^
same comment as easy, and there's too many 1/2 kick sliders. if you do that too many times, it'll look boring for players to do. rearrange them to something else so that the pattern would look fun for players to do.

[AR194]
why is the diff name "AR194"? i don't see a resemblance to the name. since this is a touhou map, re-name the diff to "Lunatic".
00:32:332 (2) - Do Ctrl+R. Since this is going for app, doing this will give a nice challenge for players.
01:38:520 (5,6,7,8,9,10,11,12) - keep the spacing even for this stream. it'll make players feel uncomfortable when they move their mouse/tablet.
01:49:395 (1,2) - remove the NC for (1). the instrumental is still going from this kick slider. (2) should be a NC because that's when the instrumental changes in the song.
03:20:520 (5,6) - space out these notes for a nice challenge for players. it should look like this.
03:28:770 (2) - Ctrl+R to make it fun for players?
03:42:270 (2) - ^
03:44:145 (3) - ^
same comment as easy about the finishes, and the patterns can be better, but overall this diff isn't bad.

I guess that's it. GL :D
Topic Starter
[CSGA]Ar3sgice

Byakugan249 wrote:

Alright let's get started. Mod requested on my queue. i see from your other mod replies that you take the easy route and say no. when you read over my mod, i don't want that. if you ignore any of my suggestions, please give a reason why you ignored it. i did all this to help you, and i want you to return the favor. it'll make me a better modder in the future if you give me a reason why you ignored it.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the timing is a bit too early. it should be 260(-10). i testplayed this and it plays perfectly. well don't want to change timing for now, because,,,, you can look at Kyshiro's mod and he says +6,,, I don't know who is right ^^b

[Easy]
Try to reach around 2 stars. the diff gap between easy and normal is big. ok~ will try
Maybe you can increase the AR and OD by 1. i think it'll flow a lot smoother to the song. well I think that's a bit fast, it's an Easy diff, don't want diff settings too high.
00:03:645 - add a circle here to start the rhythm. k
00:04:770 (2) - Unstack this because beginners might hit this too early. they might get nervous and might hit it too early or late. k
00:08:520 (2) - add a finish at the end. if you listen carefully, you'll hear the sound of the whistles. k
00:12:270 (1) - similar as above. k
00:16:020 (2) - make this a NC. the sliders is following the keyboard and the guitar starts here again. k
00:18:270 (1) - same as 00:08:520 but at the beginning. k
00:22:770 (2,3) - same as 00:04:770. well I don't think at this rhythm they will :p
00:36:270 (1) - i don't like the overlap on this. it really bothers me during gameplay. face it vertically so that it wont be a bother for me. seems no way around :<
00:49:582 (4) - replace this for a 1/2 slider starting 1 tick back. it'll play nicely with the guitar. k
01:02:895 (1,2) - same as 00:04:770. k
01:04:770 (1,2) - replace this for a slider. hitting (2) would be hard for beginners since it's at the red tick, and add finishes at both ends. if you ignore this, then add finishes at the circles to match the cymbals in the song. nice lol
01:10:957 (3,4,5) - this rhythm might throw off beginners because of the rhythm it's taking. i suggest that you replace 2 of the 3 notes for a slider to make it slightly easier for beginners to play. made slider afterwards~
01:15:832 (2) - replace this for a slider and end it till 01:16:395. it follows the guitar and that's where the drum hit. k
01:39:645 - since you have a repeat planted at the middle, add a circle here for consistency purposes with the notes. ~
01:40:770 (1,2,3) - replace this for a 1/1 slider. it'll make a nice circle to slider pattern. k
01:42:645 - add a circle here to keep the pattern going. k
01:47:520 (2) - add a finish with the clap to match the cymbals, or you can replace the clap for a finish. same reason. k
02:04:770 (1,2,3,4) - make a shape out of this. for example, you can make a diamond out of these 4 circles. k
02:38:895 - add a spinner here and end it till 02:41:145 to follow the long pause in the guitar. good
02:53:895 (2) - make this a NC. as you see, (1)'s rhythm is uneven as it follows the guitar. The reason i want you to do this is because the guitar goes back to its original rhythm. you're right lol
you're using too many 1/1 repeat and 2/1 sliders. if you can add 3/1 sliders maybe even 4/1 sliders, i think it'll be a fun diff. there's too many 1/1 gaps and that's why i mentioned that you should add 3 or 4/1 sliders, and add more finishes. you missed several finishes that goes with the cymbals with the song. go back to the song and add more finishes to match the cymbals. ^^b don'k know where fits 3/1 or 4/1

[Normal]
The settings look like if it were in an easy diff. Increase the HP by 1 and OD by 2. these settings would be perfect for a normal diff. increased od by 1~
00:00:270 (1) - to make it fun in the beginning, remove all repeats and add another 1/1 slider to where the 2nd repeat and the end is. sorry wanna keep sliding inside :<
00:06:270 (1) - to make it interesting, replace this for a 3/1 slider. maybe even a 4/1 slider. ;_; covers too much of the screen
00:40:020 (2) - *nazi* go 1 grid up at the end point to straighten this slider. k~
01:02:145 (1) - this note is too far near the middle. players might have a tough time getting to this note in time. spin big circles? ok then~
01:55:770 (1) - remove the finish at the end. it sounds weird and i find it unfitting with this part. k
02:01:395 (1) - add a finish on the repeat to match the cymbals in the song. k
02:29:895 (4) - remove the whistle. it ruins the consistency in whistles. k
02:52:645 (1) - this kind of rhythm would make players let go at the middle of the kick slider because the rhythm is uneven making the players feel uncomfortable. try to do something easier than this because this looks hard for players to clear. I think it's easy enough because can't think of things easier o.o 1/3 -> 1/2 rhythm is always hard, and I added NC next circle, maybe it can warn players
same comment as easy.

[Hard]
same as normal about the diff settings, but increase the HP by 2 and the OD by 1. hp7 hard? no ._.
00:29:145 (2) - to make it fun, do Ctrl+R for a smoother flow in the jump. next flows weird then...
01:25:770 (1,2,3,4) - idk about you but this confuses me. going back and forth with this kind of rhythm will throw me off during gameplay. to make it less confusing, re-arrange these notes to form a shape. i think it'll be funner than the current pattern. well I think this fits the music which goes back and forth too
01:29:145 (2) - same as 00:29:145. same as 00:29:145 ;_;
01:30:645 (2) - ^
01:58:395 (7) - align this to (5) and make this a curved slider lik e 95,6) for a smoother flow. the straight slider breaks the flow during gameplay. k~
03:00:270 (4) - same as 00:29:145.
03:41:895 (4) - make this a NC. the instrumental changes from here. ok~
03:43:770 (2) - same as 00:29:145. changed this part lol
03:45:270 (2) - ^
same comment as easy, and there's too many 1/2 kick sliders. if you do that too many times, it'll look boring for players to do. rearrange them to something else so that the pattern would look fun for players to do. ~

[AR194]
why is the diff name "AR194"? i don't see a resemblance to the name. since this is a touhou map, re-name the diff to "Lunatic". If I name it "Lunatic", itll kind of be confusing as an approval diff. Needs a better name, anyways
00:32:332 (2) - Do Ctrl+R. Since this is going for app, doing this will give a nice challenge for players. I like my flow lol
01:38:520 (5,6,7,8,9,10,11,12) - keep the spacing even for this stream. it'll make players feel uncomfortable when they move their mouse/tablet. it's intentional as music goes faster(?)
01:49:395 (1,2) - remove the NC for (1). the instrumental is still going from this kick slider. (2) should be a NC because that's when the instrumental changes in the song. k
03:20:520 (5,6) - space out these notes for a nice challenge for players. it should look like this. sorry don't like that style - -b
03:28:770 (2) - Ctrl+R to make it fun for players? sure~
03:42:270 (2) - ^ ~
03:44:145 (3) - ^ ~
same comment as easy about the finishes, and the patterns can be better, but overall this diff isn't bad.

I guess that's it. GL :D
Thanks very much!~
AoiX
喵~APP难度自动无视
全难度STR=1

[hard]
AR+1
00:35:520 (4) - remove it
01:22:770 - 其实这段开始的变奏可以把滑条速度适当提高的啦,这样会比较有效果

其实挑不出什么啊,就设这选曲我实在是不感冒
Topic Starter
[CSGA]Ar3sgice

AoiX wrote:

喵~APP难度自动无视
全难度STR=1 我觉得2合适啊

[hard]
AR+1 AR7多好>_> HRDT方便
00:35:520 (4) - remove it
01:22:770 - 其实这段开始的变奏可以把滑条速度适当提高的啦,这样会比较有效果

其实挑不出什么啊,就设这选曲我实在是不感冒
stress
Scorpiour
Hi there ~~ m4m

[General]
  1. Zun to tags
  2. Easy和Normal难度感觉并不适合用STR2,建议降低到1
  3. AlwaysShowPlayfield: 1 这个没专门用途就去掉吧,没必要凭空占用SB Load,防删BG也不是这么玩的…………
[Easy]
  1. 00:42:270 (1) - 感觉这个加次折返会更好点?
  2. 排版和节奏本身并没有什么可说的,但是我觉得……整个diff有一种很牵强的感觉……恩……怎么说呢……应该说这曲子其实很不适合把难度做到这么低,然后为了做一个Easy而硬生生的把节奏拉下来之后导致各种违和……其实要我说既然已经Lunatic for app了。。干脆就保留一个Lunatic难度都可以呢……

    如果一定要做Easy的话,我觉得难度在3星左右应该就足够了……这个实在是。。1.25。。太低了……
[Normal]
  1. 00:16:020 (2) - 建议拆成2个slider
  2. 00:49:395 (5) - 向前移动到红线并且加一个折返?感觉会好听点
  3. 01:27:832 (4) - 感觉节奏上有点别扭。。。建议删掉,然后在01:28:020 - 放个note试试?
  4. 01:37:770 (1) - 这个折返的感觉是没有压在鼓点上。。。建议用2个1/1slider
  5. 01:42:270 (4) - ^
[Hard]
  1. 00:39:457 (1,2,3,1,2) - 这里的节奏调整建议~
  2. 01:12:457 (1,2,3,4,5,1) - 和上面类似的节奏建议
  3. 01:28:207 (4,5) - 这里的三连感觉应该在红线上呢
  4. 01:43:770 (1,2,3,4) - 真的不好听……
  5. 01:52:395 (1,2,3) - 这里感觉倒是可以放个五连,因为有音乐支撑
  6. 没有什么大的问题。。不过Kiai段的节奏和排列感觉太过单调(前后都是一样)。。。。恩。。怎么说呢。。如果可以的话还是想办法弄的多变一些?
[AR194]
  1. 00:30:082 - 要是我的话会在这里加进三连……
  2. 00:35:895 (3,4,5) - 这里建议把三连做到后面红线上……
  3. 01:38:613 (6) - 感觉删掉的话节奏会更舒服
  4. 01:43:770 (1,2,3) - 这个这个。。1/3感觉没有理由啊…………
  5. 01:46:395 - 从这里开始的一大段stream其实只有一个建议—— 一直朝一个方向绕而且缺少变化的话其实挺无聊的………………
  6. 02:52:645 (1,2,3,4,5,6) - 求大跳……
  7. 02:55:207 - 建议从这里开始stream
  8. 03:17:145 (3) - 这个1/8也是感觉没理由……建议就白线上一个note干干净净的就正好
  9. 03:19:207 (10,11,1) - 这里突然变间距看起来好别扭…………
  10. 03:27:645 (5) - 这里依然是建议就改用一个note在白线上
  11. 03:29:145 (3) - ^
差不多就这些了呢~~加油的说
Topic Starter
[CSGA]Ar3sgice

Scorpiour wrote:

Hi there ~~ m4m

[General]
  1. Zun to tags no
  2. Easy和Normal难度感觉并不适合用STR2,建议降低到1 嗯.. 一样比较好吧 normal我也觉得2好
  3. AlwaysShowPlayfield: 1 这个没专门用途就去掉吧,没必要凭空占用SB Load,防删BG也不是这么玩的………… 那是啥= = 我也不知道为什么会有, 删了
[Easy]
  1. 00:42:270 (1) - 感觉这个加次折返会更好点?加了个圈
  2. 排版和节奏本身并没有什么可说的,但是我觉得……整个diff有一种很牵强的感觉……恩……怎么说呢……应该说这曲子其实很不适合把难度做到这么低,然后为了做一个Easy而硬生生的把节奏拉下来之后导致各种违和……其实要我说既然已经Lunatic for app了。。干脆就保留一个Lunatic难度都可以呢……

    如果一定要做Easy的话,我觉得难度在3星左右应该就足够了……这个实在是。。1.25。。太低了……
stress... 星数不好控制啊, 想做简单难度, 结果就太简单了

[Normal]
  1. 00:16:020 (2) - 建议拆成2个slider no
  2. 00:49:395 (5) - 向前移动到红线并且加一个折返?感觉会好听点 不喜欢那个节奏lol
  3. 01:27:832 (4) - 感觉节奏上有点别扭。。。建议删掉,然后在01:28:020 - 放个note试试?...不太好吧
  4. 01:37:770 (1) - 这个折返的感觉是没有压在鼓点上。。。建议用2个1/1slider
  5. 01:42:270 (4) - ^ 这里倒是有鼓点, 算了
[Hard]
  1. 00:39:457 (1,2,3,1,2) - 这里的节奏调整建议~ - -干嘛用一样的不好玩了就
  2. 01:12:457 (1,2,3,4,5,1) - 和上面类似的节奏建议
  3. 01:28:207 (4,5) - 这里的三连感觉应该在红线上呢 会吗/.\
  4. 01:43:770 (1,2,3,4) - 真的不好听…… 有1/3还不放太不够意思了
  5. 01:52:395 (1,2,3) - 这里感觉倒是可以放个五连,因为有音乐支撑 stress
  6. 没有什么大的问题。。不过Kiai段的节奏和排列感觉太过单调(前后都是一样)。。。。恩。。怎么说呢。。如果可以的话还是想办法弄的多变一些?嗯, 不过再说吧lol
[AR194]
  1. 00:30:082 - 要是我的话会在这里加进三连…… 这都加 节操呢
  2. 00:35:895 (3,4,5) - 这里建议把三连做到后面红线上…… no._.
  3. 01:38:613 (6) - 感觉删掉的话节奏会更舒服 k
  4. 01:43:770 (1,2,3) - 这个这个。。1/3感觉没有理由啊…………
  5. 01:46:395 - 从这里开始的一大段stream其实只有一个建议—— 一直朝一个方向绕而且缺少变化的话其实挺无聊的……………… 明明都在改变方向转!! /stress
  6. 02:52:645 (1,2,3,4,5,6) - 求大跳…… 这节奏跳下去不舒服lol
  7. 02:55:207 - 建议从这里开始stream no... 什么心态...
  8. 03:17:145 (3) - 这个1/8也是感觉没理由……建议就白线上一个note干干净净的就正好 ._.是1/6, 听25%就知道了 ...不过我也觉得有没什么好点的梗代替一下, 确实有点不顺
  9. 03:19:207 (10,11,1) - 这里突然变间距看起来好别扭………… /.\那也是跟音乐变速啦
  10. 03:27:645 (5) - 这里依然是建议就改用一个note在白线上
  11. 03:29:145 (3) - ^
差不多就这些了呢~~加油的说


thanks for modding :)
Niko-nyan
here my mod (sorry for late :( )

Normal
CS +1 *
AR -1 *
02:11:504 (1) NC? why?

Hard
AR too fast -1 *
01:01:395 spinner to near with slider please fix
02:27:082 ^

AR194
HP+1 *
02:27:082 spinner to near with hit circle please fix

*suggestion :D
Topic Starter
[CSGA]Ar3sgice

frans_niko wrote:

here my mod (sorry for late :( )

Normal
CS +1 *
AR -1 * no
02:11:504 (1) NC? why? ok removed

Hard
AR too fast -1 * ok
01:01:395 spinner to near with slider please fix I don't think it a problem you can stop spinning earlier
02:27:082 ^ ^

AR194
HP+1 *
02:27:082 spinner to near with hit circle please fix I don't think it a problem you can stop spinning earlier

*suggestion :D
Thanks for modding anyways :)
Niko-nyan
but many people cannot earlier because to like spinning T_T

edit: it will unrankable maybe
edit2: Loli Cjj said to me that people cannot get the ryhtme if the spinner to near with the hit circle / slider
Topic Starter
[CSGA]Ar3sgice

frans_niko wrote:

but many people cannot earlier because to like spinning T_T
well compared to spinning, prople would rather get no combobreak imo, lol

and this thing in hard/insane diffs are not unrankable, you can see some ranked maps (orz there are many, idk)

see this map (randomly selected lol) http://osu.ppy.sh/s/47690

edit2: then she is wrong too, unless you do this in Easy/Normal and spinner is very short
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
AR+1
00:36:270 (1) - 感觉上跟前面那个换个形状比较好 毕竟背景音乐也有所变化
01:20:895 (1) - ^
00:49:582 (4) - delete clap
01:47:520 (2) - delete finish
01:57:270 (1) - delete newcombo
02:08:895 (2,3) - 都往后推2格(timing)
02:25:020 (1) - finish


[AR194]
HD+1?
00:02:520 (10) - not stack completely?
01:32:145 (2) - ^
03:12:270 (2) - ^
03:13:770 (2) - ^
01:36:082 (8,9,1) - spacig error
03:19:207 (10,11,1) - ^
03:08:520 (6) - seems like hidden
--------------------------------------------------
其他两个diff没问题
Wonderful Mapset
Topic Starter
[CSGA]Ar3sgice

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
AR+1 no...
00:36:270 (1) - 感觉上跟前面那个换个形状比较好 毕竟背景音乐也有所变化
01:20:895 (1) - ^ 不会摆了放弃...
00:49:582 (4) - delete clap no...
01:47:520 (2) - delete finish k
01:57:270 (1) - delete newcombo k
02:08:895 (2,3) - 都往后推2格(timing) 不好- -
02:25:020 (1) - finish k


[AR194]
HD+1? it'll make hp drain too much when no stream
00:02:520 (10) - not stack completely?
01:32:145 (2) - ^
03:12:270 (2) - ^
03:13:770 (2) - ^故意的, 自动叠的不自然
01:36:082 (8,9,1) - spacig error
03:19:207 (10,11,1) - ^ 变速串而已
03:08:520 (6) - seems like hidden 还好吧
--------------------------------------------------
其他两个diff没问题
Wonderful Mapset
thanks for modding :)
Topic Starter
[CSGA]Ar3sgice
好数了一下 现在有38个mods

来看看能不能攒到53个

路过的都看下modder list, 没mod过的都来帮个忙啊

233
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Still allowing single difficulty for approval?
  2. Gonna write it here first. Seems your claps aren't placed regularly, ignore parts of my clap mod if you've your own thought.

Easy
  1. Red line notes for Easy x_x..
00:33:832 - Lack of a support from music, move it to 00:34:020 - for a more suitable rhythm for Easy
01:42:645 (4) - Obvious unequal spacing
02:10:395 - Rhythm's pattern suggestion
02:59:895 - Why not finish while kiai starts D:?

Normal
  1. O_O 500m scores for Normal!!
01:03:270 (1) - Though a downbeat here, switch the new combo to 01:04:770 (4) -
01:31:020 (6) - Move to save level with 01:30:270 (4) -

Hard
  1. D: Missing claps here and there!
00:10:770 (4) - Can't actually read as a double reverse silder.. :| Rhythm are inconsistency with previous part too. Suggest to remove one reverse (Repair clap for it, too)
00:19:020 (3) - Aww I hate these ;_; Players can't read where you like to place such sliders. It's confusing.
00:40:020 (3,1,2) - Example, ^their pattern don't even have any difference. But rhythm is. So that's how these sliders misleading how do we read your pattern.
01:03:832 (2) - Better not to stack it. Check 00:29:145 (2,3) - , you used to stack for 1/1 rhythm. But current one is 1/2. Once again, it may cause the same issue as previous line. Try this pattern?
01:23:707 (4) - , 01:24:082 - Feel like missing claps, or adding claps like 01:35:707 (4,5,6) -
01:40:395 - Clap
02:28:770 (4) - , 02:30:082 (5) - Both adding whistles at the end
02:36:270 (2,3) - , 02:36:832 (4,5) - , 02:37:395 (6,7) - Ctrl+R (For switching hitsounds' position)
02:46:770 (2,3) - , 02:47:332 (4,5) - , 02:47:895 (6,7) - ^
03:04:207 - Missing clap
03:29:520 - Clap?
03:36:832 - Missing clap
03:46:207 - ^

And once again. I hate those double reverse sliders ;_;

AR194
  1. Quite nonsence with 4000m scores for first half of your map, as your rhythm aren't placed frequently (Except streams part). Plus sliderticks are soooo noisy x_x
  2. Everything were great before your last kiai comes lol XD
00:01:957 (7) - Delete clap, sounds unnecessary with two 1/4 claps.
00:06:645 - Clap
00:14:332 (4) - Remove clap, 00:14:520 (6) - Clap, 00:14:801 (9) - Remove clap, 00:14:895 (10) - Clap
00:17:895 - Obvious sounds from music, add a clap here
00:22:395 - ^
00:26:613 (8,9) - Switch claps, 00:26:989 (12) - Remove clap
01:22:301 (2,4) - Remove clap, too harsh for whole stream's clap (For first half of kiai only)
01:23:801 (7) - ^
01:26:801 (5,7) - ^
01:29:988 (7) - O_O eh, why no claps here.
01:31:395 (5) - ^
01:34:582 (7) - Seems fine to add a clap here too
01:40:582 (7) - ^
01:48:082 - Clap
01:49:207 (9) - ^
01:49:395 (11) - Why not starting a new combo here :D?

I may give up modding claps for streams part, hahahaha.

02:13:770 (1,2,3,4,5,6,7,8) - Ahhhhmyears! Lower volume for this stream! Please!
02:55:395 (1,2,3,4,5,6,7,8,9,10) - No claps here?

Then, Good Luck! 39th mod post here!
Topic Starter
[CSGA]Ar3sgice

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Still allowing single difficulty for approval? don't know haha
  2. Gonna write it here first. Seems your claps aren't placed regularly, ignore parts of my clap mod if you've your own thought.

Easy
  1. Red line notes for Easy x_x..
00:33:832 - Lack of a support from music, move it to 00:34:020 - for a more suitable rhythm for Easy sounds weird to me...
01:42:645 (4) - Obvious unequal spacing ok
02:10:395 - Rhythm's pattern suggestion ;_; can't see
02:59:895 - Why not finish while kiai starts D:? ok

Normal
  1. O_O 500m scores for Normal!!
01:03:270 (1) - Though a downbeat here, switch the new combo to 01:04:770 (4) - ok~
01:31:020 (6) - Move to save level with 01:30:270 (4) - duno...

Hard
  1. D: Missing claps here and there!
00:10:770 (4) - Can't actually read as a double reverse silder.. :| Rhythm are inconsistency with previous part too. Suggest to remove one reverse (Repair clap for it, too)
00:19:020 (3) - Aww I hate these ;_; Players can't read where you like to place such sliders. It's confusing.
00:40:020 (3,1,2) - Example, ^their pattern don't even have any difference. But rhythm is. So that's how these sliders misleading how do we read your pattern. o.o changed something like these
01:03:832 (2) - Better not to stack it. Check 00:29:145 (2,3) - , you used to stack for 1/1 rhythm. But current one is 1/2. Once again, it may cause the same issue as previous line. Try this pattern?
01:23:707 (4) - , 01:24:082 - Feel like missing claps, or adding claps like 01:35:707 (4,5,6) - ok
01:40:395 - Clap ok
02:28:770 (4) - , 02:30:082 (5) - Both adding whistles at the end hmm no...
02:36:270 (2,3) - , 02:36:832 (4,5) - , 02:37:395 (6,7) - Ctrl+R (For switching hitsounds' position) I think it's fine o.o
02:46:770 (2,3) - , 02:47:332 (4,5) - , 02:47:895 (6,7) - ^
03:04:207 - Missing clap
03:29:520 - Clap?
03:36:832 - Missing clap
03:46:207 - ^

And once again. I hate those double reverse sliders ;_; orz

AR194
  1. Quite nonsence with 4000m scores for first half of your map, as your rhythm aren't placed frequently (Except streams part). Plus sliderticks are soooo noisy x_x
  2. Everything were great before your last kiai comes lol XD
00:01:957 (7) - Delete clap, sounds unnecessary with two 1/4 claps.
00:06:645 - Clap
00:14:332 (4) - Remove clap, 00:14:520 (6) - Clap, 00:14:801 (9) - Remove clap, 00:14:895 (10) - Clap
00:17:895 - Obvious sounds from music, add a clap here
00:22:395 - ^
00:26:613 (8,9) - Switch claps, 00:26:989 (12) - Remove clap
01:22:301 (2,4) - Remove clap, too harsh for whole stream's clap (For first half of kiai only)
01:23:801 (7) - ^
01:26:801 (5,7) - ^
01:29:988 (7) - O_O eh, why no claps here.
01:31:395 (5) - ^
01:34:582 (7) - Seems fine to add a clap here too
01:40:582 (7) - ^
01:48:082 - Clap
01:49:207 (9) - ^
01:49:395 (11) - Why not starting a new combo here :D?

I may give up modding claps for streams part, hahahaha.

02:13:770 (1,2,3,4,5,6,7,8) - Ahhhhmyears! Lower volume for this stream! Please!
02:55:395 (1,2,3,4,5,6,7,8,9,10) - No claps here? fixed most of the claps XD

Then, Good Luck! 39th mod post here!
Thanks very much!~ :)
Sure
OK, it's Demetori 8-)


[AR194]
AR+185
01:06:832 (2,3) - I feel music is still moving on, make them to non-stacked? For example : http://osu.ppy.sh/ss/353245
01:36:176 (9) - that spacing doesn't look tidy
02:27:645 (1) - Since you chose 3 circles for triplet, if you chose a slider for triplet, I won't point its huge spacing. But spacing 3.81x is harsh in this case imo. Maybe change their{02:27:270 (1,2,3,1,2,3)} formation?
03:19:301 (11) - that spacing doesn't look tidy

Great job


[Hard]
01:42:270 (6) - NC

Nothing else


[Normal]
00:19:020 (3,4,5) - Perhap 2 grids up
00:49:395 (5) - You forgot to add finish to its end
01:55:770 (1,2) - Try this code
Code and Screenshot
400,208,115770,6,0,B|372:180|372:180|372:44|372:44|344:16,2,210,4|0|8
480,128,117270,2,0,B|452:100|452:100|316:100|316:100|288:72,2,210,0|0|8
03:15:270 (2,3,4) - Make them more separated
Position and Screenshot
2 - x:384 y:240
3 - x:472 y:308
4 - x:364 y:332
03:25:395 (5) - Maybe 1 grid down
03:41:895 (1) - Make its shape same with 03:42:645 (2) ?


[Easy]
00:36:270 (1) - To avoid overlap with previous slider, change it like this? http://puu.sh/DLpG
00:49:395 (4) - Add finish to its end


Should have my star, great mapset. ;)
Topic Starter
[CSGA]Ar3sgice
:arrow:

ykcarrot wrote:

OK, it's Demetori 8-)


[AR194]
AR+185
01:06:832 (2,3) - I feel music is still moving on, make them to non-stacked? For example : http://osu.ppy.sh/ss/353245 oh sure
01:36:176 (9) - that spacing doesn't look tidy well that's intentional
02:27:645 (1) - Since you chose 3 circles for triplet, if you chose a slider for triplet, I won't point its huge spacing. But spacing 3.81x is harsh in this case imo. Maybe change their{02:27:270 (1,2,3,1,2,3)} formation? well, for 1/3 I think that spacing is ok, 120 bpm many people can single tap lol
03:19:301 (11) - that spacing doesn't look tidy

Great job


[Hard]
01:42:270 (6) - NC ok~

Nothing else


[Normal]
00:19:020 (3,4,5) - Perhap 2 grids up ok
00:49:395 (5) - You forgot to add finish to its end ok
01:55:770 (1,2) - Try this code weird imo..
Code and Screenshot
400,208,115770,6,0,B|372:180|372:180|372:44|372:44|344:16,2,210,4|0|8
480,128,117270,2,0,B|452:100|452:100|316:100|316:100|288:72,2,210,0|0|8
03:15:270 (2,3,4) - Make them more separated ok
Position and Screenshot
2 - x:384 y:240
3 - x:472 y:308
4 - x:364 y:332
03:25:395 (5) - Maybe 1 grid down ok
03:41:895 (1) - Make its shape same with 03:42:645 (2) ? no lol


[Easy]
00:36:270 (1) - To avoid overlap with previous slider, change it like this? http://puu.sh/DLpG ok~
00:49:395 (4) - Add finish to its end ok~


Should have my star, great mapset. ;)
Thanks :)
Wafu
M4M

[Easy]

00:07:770 (1,2) - Don't stack it. (confusing for new players)
00:22:770 (2,3) - ^
01:30:270 (3,4) - http://puu.sh/DOyZ This slider instead of notes.
02:05:520 (2) - Note is overlaped by 02:03:270 (2)
02:10:395 (1,2) - Fits bad.
02:35:895 (1,2) - Use same sliders.
02:53:895 (1) - Finish is very loud! Consider adding green points: Offset 173707 (50% volume);Offset 174082 (80% volume).
03:17:895 (1,2) - http://puu.sh/DOKC Don't use linear sliders so often.

[Normal]

00:36:270 (1,2,3,4) - Very confusing for new players. Try this http://puu.sh/DOOw
01:34:020 (3) - CTRL+J
01:42:270 (4,1,2) - http://puu.sh/DORJ
02:30:645 - Note here.

Easy and Normal are very hard for new players I think.

[Hard]

01:04:770 (1,2,3,4,5) - http://puu.sh/DPdE
01:46:770 (1) - Move 3rd point at x:180 y:268
02:10:020 (2) - Remove NC
Don't make so much linear sliders, it's ugly.

[AR194]

00:02:520 (10) - Stack?
00:16:770 (5) - Map is very fast, so this kills flow.
00:20:520 (8) - http://puu.sh/DPp2
00:26:520 (1) - NC x:216 y:192
00:26:613 (2) - x:184 y:168
00:26:707 (3,4,5,6,7,8,9) - start at x:151 y:150
00:27:270 (9) - Try this slider http://puu.sh/DPvz Green points: Offset 27270 (60% Volume;Slider Velocity 0,5)
Offset 28113 (30% Volume;Slider Velocity 0,5)
Offset 28301 (60% Volume;Slider Velocity 1)
00:45:457 - Note here. (+NC)
00:45:551 - ^ (Without NC)
00:45:645 (1) - Remove NC if you follow ^
02:28:020 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - Bad pattern.
02:59:801 (1) - Remove NC
03:00:082 (3) - NC
03:53:238 (1,2,3,4,5,6,7) - http://puu.sh/DPJ4 Try some stuff at the end.
Topic Starter
[CSGA]Ar3sgice

dragonxcz wrote:

M4M

[Easy]

00:07:770 (1,2) - Don't stack it. (confusing for new players) I think stacking is ok~
00:22:770 (2,3) - ^
01:30:270 (3,4) - http://puu.sh/DOyZ This slider instead of notes. good~
02:05:520 (2) - Note is overlaped by 02:03:270 (2) that's fine o.o
02:10:395 (1,2) - Fits bad. i think that's fine..
02:35:895 (1,2) - Use same sliders.?
02:53:895 (1) - Finish is very loud! Consider adding green points: Offset 173707 (50% volume);Offset 174082 (80% volume). ok~
03:17:895 (1,2) - http://puu.sh/DOKC Don't use linear sliders so often. ok~

[Normal]

00:36:270 (1,2,3,4) - Very confusing for new players. Try this http://puu.sh/DOOw no... o.o
01:34:020 (3) - CTRL+J
01:42:270 (4,1,2) - http://puu.sh/DORJ fixed
02:30:645 - Note here. ok

Easy and Normal are very hard for new players I think.

[Hard]

01:04:770 (1,2,3,4,5) - http://puu.sh/DPdE
01:46:770 (1) - Move 3rd point at x:180 y:268
02:10:020 (2) - Remove NC
Don't make so much linear sliders, it's ugly.

[AR194]

00:02:520 (10) - Stack?
00:16:770 (5) - Map is very fast, so this kills flow.
00:20:520 (8) - http://puu.sh/DPp2 fixed
00:26:520 (1) - NC x:216 y:192
00:26:613 (2) - x:184 y:168
00:26:707 (3,4,5,6,7,8,9) - start at x:151 y:150
00:27:270 (9) - Try this slider http://puu.sh/DPvz Green points: Offset 27270 (60% Volume;Slider Velocity 0,5) fixed
Offset 28113 (30% Volume;Slider Velocity 0,5)
Offset 28301 (60% Volume;Slider Velocity 1)
00:45:457 - Note here. (+NC)
00:45:551 - ^ (Without NC)
00:45:645 (1) - Remove NC if you follow ^
02:28:020 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - Bad pattern. orz
02:59:801 (1) - Remove NC
03:00:082 (3) - NC
03:53:238 (1,2,3,4,5,6,7) - http://puu.sh/DPJ4 Try some stuff at the end. fixed
thanks for modding~ :)
RikiH_
Hi from my queue o/

General

The map is so noisyyyy @.@ Please decrease the volume!

Easy and Normal are fine!

Hard

02:02:520 (2) - 1 grid down, 3 grid right
02:11:520 (4) - I don't like this slider's shape... can you change it? (It's just a suggestion)

AR194

00:02:520 (10) - Don't stack with 00:02:145 (9) please, I retried the map a lot of times and I missed it all the times :°
01:36:082 (8,9) - Why different spacing?
02:28:020 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - This part is very confusing :(

Sorry for shit modding but this map is very good, why isn't it approved yet?
Check out my map if you want t/87094

Byee :3
Topic Starter
[CSGA]Ar3sgice

RikiH_ wrote:

Hi from my queue o/

General

The map is so noisyyyy @.@ Please decrease the volume!

Easy and Normal are fine!

Hard

02:02:520 (2) - 1 grid down, 3 grid right ok~
02:11:520 (4) - I don't like this slider's shape... can you change it? (It's just a suggestion) I like lol

AR194

00:02:520 (10) - Don't stack with 00:02:145 (9) please, I retried the map a lot of times and I missed it all the times :° well I can clear it without miss lol
01:36:082 (8,9) - Why different spacing? it's intentional ;D
02:28:020 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - This part is very confusing :( well I tried to make it something else, can't find good pattern that fits orz

Sorry for shit modding but this map is very good, why isn't it approved yet? well I can't find MATs, nowadays many MATs afk, like sp3, DJPop orz
Check out my map if you want t/87094

Byee :3
Thanks for modding :3 gonna check your map
Tenshi-nyan
Brace yourself, long long hitsound mod coming in.

First of all,

General
Add those hitsounds. They work perfect with this kind of music. http://puu.sh/ExnE
Reduce the slider-tick to 1. It really sounds annoying. Or at least mute the sound.

AR194
Note that I do this mod with the above mentioned hitsounds.

00:01:582 (3) - add clap
00:01:863 (6) - remove clap
00:02:145 (9) - add finish
00:03:738 (2) - remove clap
00:04:020 (5) - add clap
00:04:770 (7) - ^
00:05:520 (3) - ^
00:05:895 (4) - remove clap from end
00:06:270 (5) - add clap
00:07:020 (3) - ^
00:07:770 (5) - ^
00:08:988 (2) - remove clap
00:09:270 (5) - add clap
00:10:020 (6) - ^
00:10:770 (3) - ^
00:11:895 (6) - add finish
00:12:270 (1) - add finish and clap
00:13:020 (4) - add clap
00:16:770 (5) - ^
00:17:520 (6) - finish to end
00:18:270 (3) - clap + finish
00:18:645 (4) - clap to end
00:19:770 (7) - clap
00:20:520 (8) - ^
00:21:270 (1) - ^
00:22:770 (4) - ^
00:23:520 (7) - ^
00:24:270 (3) - ^
00:25:863 - add a note here.
00:26:520 (7,8,9,10,11,12,13,14) - wrong. very wrong. remove everything from 8-14 and listen VERY closely to the music. Do you notice the 1/3 pattern? I noticed that at 100% speed! This must be fixed. Take this as reference. http://puu.sh/Exts
00:28:770 (1) - finish
00:32:332 (2) - ^
00:33:270 (1) - ^
00:36:832 (2) - ^
00:39:082 (6) - ^
00:36:832 (2) - remove clap
00:37:395 (3) - add clap to start, remove from end, add finish to end.
00:37:957 (4) - remove clap from end
00:39:082 (6) - remove clap
00:42:832 (4) - finish
00:46:770 (1) - finish
00:46:863 (2) - remove clap
00:47:145 (5) - add clap
00:47:332 (6) - remove clap, add finish
00:47:520 (1) - clap
00:48:082 (5) - ^
00:48:832 (3) - ^
00:49:207 (4) - finish + clap
00:49:395 (6) - remove clap from start

- the next part is a repitation so fix that yourself -

01:22:207 (1,2,3,4,5,6,1) - remove the claps.
01:23:801 (7) - ^
01:23:895 (8) - ^
01:24:082 (10) - add clap
01:25:301 (7) - remove clap
01:26:801 (5,6,7,9) - remove claps
01:28:395 (5,6) - ^
01:28:582 (7) - add clap + finish
01:29:895 (6,7) - remove claps
01:30:082 (8) - add clap
01:31:395 (5) - remove clap
01:32:801 (5,6,7,9) - remove claps
01:34:020 (3) - remove clap from start, add clap and finish to end
01:34:395 (5,6) - remove claps
01:34:582 (7) - add clap + finish
01:35:801 (5,6,7,9) - remove claps
01:35:988 (7,8,9) - what's with the spacing?
01:38:801 (7,8,9,11) - remove claps
01:40:020 (3) - add finish to end
01:40:582 (7) - add clap + finish
01:41:895 (6,7) - remove claps
01:42:082 (8) - add clap
01:43:207 (4,7) - add finishes.
01:43:770 (1,2,3) - remove claps from start, add to end.
01:44:988 (5) - remove clap
01:45:270 (1) - add clap
01:45:832 (3) - add clap to start
01:46:020 (4,5) - remove claps
01:46:488 (7) - ^


Ahh, I've had enough. Check the rest for yourself.
TiP: listen to the music in the editor at 25% speed and listen closely to the beat. Remove all claps you added which are not present in the music and add claps to places you missed out. Do this for ALL diffs.

This map should not be ranked before you sort out your hitsounds.
Topic Starter
[CSGA]Ar3sgice
@Tenshi-nyan:

about that hitsound pack: yea great hitsounds, I added clap and finish, hitnormal is too quiet imo ;_;

00:26:520 (7,8,9,10,11,12,13,14) - ... I listened in 25% and it'sl right? o.o

00:25:863 - more like two notes :3

00:22:770 (4) - I didn't add claps to spots like this slider's head, because it sounds as a relatively low part (than sliderend) in music, to provide distinction, I think no clap is better.

01:32:801 (5,6,7,9) - WHY REMOVE THIS

01:35:988 (7,8,9) - intentional slowdown stream

yea I looked through the claps :3 fixed most things except above.

Tenshi-nyan wrote:

This map should not be ranked before you sort out your hitsounds. no, this won't get ranked, not just because I can't find bubble, I'm bored with this song now. when it reaches 53 mods, I'll set to +53 and let it go graveyard.
also, this is my last intention to rank my map, I have 14 maps unsubmitted already, so I'll most likely upload and let it die after now.

update tomorrow (remember full submit)
Atema
Hi ! From my modding queue (liked the song so even if the draining time was a bit long i decided to have a look ;) ) ! :)

Easy

Nothing to say !

Normal

- AR 4 ?

00:16:020 (2) - Maybe could you remove a reverse and add a circle under the end of the slider instead ? Imo it would fit more a Normal, and here it's quite unexpected as all previous small sliders only had one reverse ^^
00:46:770 (1) - Same here, and there are few more in the map that you will see if you wanna follow this suggestion :) Though, I have to say that the ones in the Kiai time were more expected and did fit well the map ^^

Hard

00:30:082 (4) - Maybe follow the distance snap for this one ?
This diff is just perfect !

AR194

Couldn't find anything wrong !


Well good luck, starred ! :)
Topic Starter
[CSGA]Ar3sgice

Atema wrote:

Hi ! From my modding queue (liked the song so even if the draining time was a bit long i decided to have a look ;) ) ! :)

Easy

Nothing to say !

Normal

- AR 4 ? lol ok

00:16:020 (2) - Maybe could you remove a reverse and add a circle under the end of the slider instead ? Imo it would fit more a Normal, and here it's quite unexpected as all previous small sliders only had one reverse ^^ That's fine ^^
00:46:770 (1) - Same here, and there are few more in the map that you will see if you wanna follow this suggestion :) Though, I have to say that the ones in the Kiai time were more expected and did fit well the map ^^ ok~

Hard

00:30:082 (4) - Maybe follow the distance snap for this one ? lol ok
This diff is just perfect !

AR194

Couldn't find anything wrong !


Well good luck, starred ! :)
Thanks for modding & star!
riffy
o.o

hi there. as requested in my queue

[General]
whistles for kiai time!
make(rename) to Normal/Hard/Insane/Lunatic(AR194) mapset


[Easy]
00:13:020 (2) - do not skip big white line. add reverse on this slider or make longer. it's up to you.
00:32:895 (2) - nazi
00:33:832 (3) - wouldn't be really hard for easy. so try this http://puu.sh/EIsP
00:43:770 (3) - change into slider?
02:03:270 (2,2) - overlap
03:11:895 (1) - http://puu.sh/EIwj

[Normal]
more feels like Hard :/
00:28:770 (1) - make better blanket slider for (2)'s start?
00:34:770 (4,1) - nazi
00:38:895 (6) - add reverse
00:48:270 (3) - ^
00:49:395 (5) - ^
01:07:770 (2) - nazi: central point: 1 grid left
01:11:895 (6) - add reverse
01:34:020 (3,3) - overlap
you have only two crossing sliders. adn it isn't looks reallly good maybe avoid crossing them?

[Hard]
AR +1
00:00:832 (1,1) - don't overuse new combos.
00:29:145 (2,3) - hard to read/play
00:30:645 (2,3) - ^
01:05:332 (2,3) - nazi
02:28:207 (2) - i really hate this stack here. so confusing :<
02:37:957 (2) - nazi

[AR194]
od -1 impossiburu to play streams now
wow. so crazy.
looks clear

~~~~~~~

that's a nice map u have here, gl~
Frostmourne
M4M here ~~~~

Easy
00:42:270 (1) - why don't finish at the start ? same 00:46:770 (1) -
01:04:770 (1) - also ^ and 01:09:270 (2) -
01:11:895 (5) - at the end either ^
okay , lazy to mod hitsound , I'm sorry -_-''
You should find and add some hitsounds a bit more at the position which is the background music actually sounds off.
01:16:770 (3) - straight slider is not cute , try to make them curved
01:46:770 (1,2,3) - actually, the rhythm should be like this http://osu.ppy.sh/ss/356619 , move (2) back 1/2 beat and shorten it also
02:09:457 (3) - I would make 1/2 slider here instead of your current note
02:10:020 (4) - add note here
03:29:895 (1) - I personally feel odd from this linear slider again, try making curved them ?

Normal
00:00:270 (1) - add new combo
00:42:270 (1) - curve a bit like this so this will match up with (2) and make it better flow
00:47:707 (2) - what about this slider's tail?
01:47:332 (1) - again, as mentioned in easy diff , move back 1/2 beat but do not increase or decrease length of slider for this
02:29:895 (4) - whistle at the end doesn't fit imo , add it at the start instead also add 02:30:645 (5) - here either

Hard
02:01:582 (10,1) - unexpected jump here , try to reduce the range a bit
03:02:145 (3) - move to x:384 y:84 , there is no reason to make it jump here
03:44:895 (1,2) - this jump is too huge for this point, compared to other position like here

AR194
wow approval diff. If I were you, I would remove this diff as well cuz it's so difficult to make an approval diff in ranked map set in these day.
00:27:270 (15) - this slider must end at 00:28:207 , the current you are using is doesn't hit any sound in the background. also please end this slider with soft hitsound instead cuz it's a bit odd sound at the end here.
02:27:270 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - prepare to get downvote from these notes I bet. Try to make slider or something else which makes it easier to read and hit ? , 2009 mapping is not appropriate in these day I think.
02:49:113 (8) - I will add note it whether I can find a good way or not to place note because It sounds really obviously. so you should consider it once~
03:34:676 (4,5) - this distance is very hard to stream it, reduce them a bit~
03:38:145 (1) - ctrl+r please cuz it's near edge of screen so people will determine to hit at repeated point instead of the current

Overall is ok , you should improve your some missing hitsound more ,the rest about note or position I think it's fine

Good luck for Ranking !
Topic Starter
[CSGA]Ar3sgice

Frostmourne wrote:

wow approval diff. If I were you, I would remove this diff as well cuz it's so difficult to make an approval diff in ranked map set in these day.
no

I don't even care about ranked or not now

I don't map for rank, I map for song

even if it can't be ranked, having a totally undermapped [Hard] as the highest diff (so it doesn't go over the score limit) it totally wrong

I'd rather map a Lunatic diff and let it grave

ranking is 99.98% less important as mapping to music

ok checking other mods now

edit:

Frostmourne wrote:

- -'' okay , sorry for mention like that.
I just care modder a bit that waste their time to help your map for ranking. they also include me want to see this map to be ranked one day so. Then please don't let it to grave is better though :cry:
"become mat and bubble my map plz"

well i also wasted a lot of stars, that's quite fair. 233
Frostmourne

[CSGA]Ar3sgice wrote:

Frostmourne wrote:

wow approval diff. If I were you, I would remove this diff as well cuz it's so difficult to make an approval diff in ranked map set in these day.
no

I don't even care about ranked or not now

I don't map for rank, I map for song

even if it can't be ranked, having a totally undermapped [Hard] as the highest diff (so it doesn't go over the score limit) it totally wrong

I'd rather map a Lunatic diff and let it grave

ranking is 99.98% less important as mapping to music

ok checking other mods now
- -'' okay , sorry for mention like that.
I just care modder a bit that waste their time to help your map for ranking. they also include me want to see this map to be ranked one day so. Then please don't let it to grave is better though :cry:
Lizellota
Hi ~ from my q

[AR194]

00:08:520 - remove finish
00:09:270 - add finish
00:12:270 - ^
00:13:582 - remove finish
00:17:988 - add note here
00:18:270 - add finish
00:20:145 - ^
00:20:895 - ^
00:25:395 - ^
00:25:582 - remove finish
00:28:770 - add finish
00:32:332 - ^
00:33:270 - ^
00:36:832 - ^
00:39:082 (6) - ^
00:42:832 - ^
01:04:770 - ^
01:05:332 - ^

[Hard]

00:49:395 - add finish
00:49:582 - remove finish
02:32:895 - add finish
03:05:613 - add note here
03:35:145 - remove finish
03:35:895 - add finish

[Normal]

00:49:395 - add finish
00:49:582 - remove finish
01:01:770 - add finish

[Easy]

Fine

Nice map, good luck ~
Kokatsu
M4M from my queue :)

Close to perfection, only nazishit I found, only give KDS if you really think this is helpful

[Easy]
02:35:895 (1,2) - Same shape for them pls ;)
02:56:895 (2,3) - ^ + flip

[Normal]
00:00:270 (1) - maybe this?
SPOILER

1: 160|220
2: 264|264
3:368|216
00:25:770 (3) - a friend of mine had problems ranking this kind of sliders, just want to mention :)
00:28:770 (1,2) - same shape for them pls
01:33:270 (2,3) - ^
01:55:770 (1,2) - ^
02:08:895 (3,4,5) - the time inbetween them might be hard to read for a newbie, set NC so that reading becomes easier

[Hard]
02:11:520 (4) - SV change here is hard to read, maybe NC to make clear there is a change?

[AR194]
Maybe swap the 1/6 sliders you use for 1/8? the 1/6 thing bugs me since it doesn't follow the music. :/
00:28:770 (1,2) - would look better if 1 would end properly in 2
00:30:270 (4,5) - same here
02:22:020 (1,2,3,4) - would look nice if you could rotate 2-4 each by- 5° summing up (so 2 by -5°, 3 by -10° and 4 by -15°)
02:28:957 (1,2,3,1,2,3,4,1,2,3) - uhm, i guess the 1/4 don't follow the music directly and I personally find them quiet irritateing
03:19:207 (10,11,1) - remove NC from 1, NC at 10?
03:47:145 (1,2,3,4,5,6,7,8,9) - go for something more circle-like? (ctrl+shift+d)

That's all, good luck :)
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
Easy
looks fine :D

Normal
01:40:770 (1) - add finish start of slider
01:46:770 (4) - add finish

Hard
01:26:895 (6) - remove this slider and add 3 notes here?
01:38:895 (4) - ^
02:10:020 (1) - delete NC?

AR194
00:02:051 (8,9) - unstack is your purpose?
01:36:176 (9,1) - Check distance
01:42:176 (9) - add note?
02:09:832 (1) - how about distance 1.13?
02:10:207 (3) - NC?
02:19:770 (11) - NC
03:13:395 (1,2) - how about stack?

lol Nice song~~~
good luck! star~
PandaRoflmao
I think your map is perfect, sorry but I can't do anything :P
Flower
iroseka's mod from tha queue
做成这样也快泡了吧……实在没法鸡蛋里挑骨头了,要说有的话,那就是这图还是不能Rank,至少最终难度必须App因为爆分了

[General Sound]
Kiai部分做的很精彩,但是其他部分尤其是就有点单调甚至是很吵以至于让我想起了风神少女这个渣图。建议Hard难度把第一个section的音量调低10。194难度的61676section也最好调到70 本来不是很吵 这一来打击音盖过曲子了
Whistle完全没用过,嘛虽然不是很难理解这玩意难用……至少在某些部分点缀一下会比较舒服,比方说最后一个note什么的。

[Levels]

Easy
声音好奇怪……应该在短白线放的clap却放在长白线 建议还是用其他几个图的梗 如果滑条或者note的这两拍都在长白线,就干脆不要放声音了嘛
建议重新下声音

Normal
00:49:020 (4) - clap?

Hard
00:26:520 (3) - 滑条头用clap?
00:40:020 (3) - 少了一个clap,以此类推……我觉得这个梗略奇怪
01:29:895 (4) - 改成三连?
01:34:395 (3) - ^
03:05:520 (4,5) - ^
03:23:520 (5,6) - ^



AR194
00:41:332 (4,5,6) - Stack很丑 试试手工堆叠(DS=0.2之类的)
00:46:770 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 在全部白线上加上clap会听起来比较脑残有气势。最后一个音可以用section增大音量
01:14:520 (4) - 去掉clap试试?
01:21:832 (4) - clap?
01:26:988 (7) - 去掉clap试试?
01:32:707 (4) - ^
01:35:707 (4) - ^
01:37:301 (5) - Clap?
01:41:707 (4) - 去掉clap?
01:43:301 (5) - Clap?
106770 和 134520 - 建议改成63%。

yaya wrote:

let me listen to the music ok ?
not only " papapaapapapapapaa"
02:28:020 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3) - 其实我看不清这个……还不如用一些小跳来回遮挡什么的
02:30:457 (4) - 这边加个用whistle的Note?
02:46:395 (1,2,3,4,5,1,2,3,4,5) - 我不知道怎么修改……听起来怪怪的 可能是本来就不在节奏上
364,172,166395,5,12
368,136,166488,1,8
372,100,166582,1,0
388,68,166676,1,0
408,40,166770,1,0
104,40,166957,5,4
124,68,167051,1,8
140,100,167145,1,8
144,136,167239,1,0
148,172,167332,1,0
03:03:832 (4,5,6,7,8,9) - 或许这样改声音?
344,124,183832,1,8
336,88,183926,1,0
348,56,184020,1,0
376,36,184113,1,8
412,36,184207,1,8
440,60,184301,1,0
03:19:207 (10,11,1) - 这种突然变DS的情况会不会有点丑……
BCI
hi there
mod time via my queue

[General]
delete .osb file and fullsubmit?

[Easy]
00:14:520 (1) - tell me a good reason why NC here
00:49:020 (3,4) - delete this and add a slider, imo its will be much better and easier to play beginners
01:11:520 (4,5) - ^
02:40:957 - up volume to 15%, 5% is unrank maybe.

[Normal]
AR-1
pretty clean here but you use many sliders with 2 repeats. it's so boring, but rankable, and i don't want to force you remap

[Hard]
OD-1 for better diff spread?
00:48:832 (1,2,3) - don't like this pattern D: use this or smf similar? => http://puu.sh/FfcW i think this will be more funny to play
01:03:270 (1,2) - check this stack, looks bad when I play this
01:51:270 (6) - NC?
i see here timing section with 5% volume, maybe fix this in the same way as Easy?

[AR194]
why you don't rename this to Lunatic/Extra (Stage)? more pretty and players (who bad read full info of the map lol) will be know - this is approved diff
also pretty clean here.

don't give kd for this useless mod~ /me runs
[Mahua]
orz 前几个实在没话说了 很好 不过hard ar+1我觉得会好一些
主要在AR194了
01:46:770 这条绿线音效我改为s后觉得好听了…… 可以试试
02:28:020 这块的ds你想表达什么? 0.0
1.33这蛋疼的ds……
03:23:895 这条绿线我觉得可以把vol设为70%~75%
很好的map0.0
-kevincela-
Hi!

[Easy]

  1. 00:23:520 (3) - Instead of stacking,why don't you put this at x:412 y:328? It will create a nice pattern and the flow would be nicer!
  2. 00:32:895 (2) - I sugest you to allign this with 00:31:770 (1) - ,by moving it 2 grids down
  3. 01:20:895 (1) - Move the new combo to 01:19:770 (4) -
  4. 02:53:895 (1) - 3 grids up to make the blanket with 02:52:582 (1) - better?
[Normal]

  1. 00:04:395 (1) - Move the new combo to 00:03:457 (3) - ? I personally think this suits better with the music's rhythm here
  2. 00:19:020 (3) - Because of the position of 00:19:395 (4) - i suggest you to move this 1-2 grids up to make 00:18:270 (1,2,3,4) - a better diamond-shaped pattern
  3. 02:09:457 (4) - New combo here to emphatize the "change" of rhythm?
[Hard]

  1. 00:07:582 (2) - Put this at the perfect center? I know you are using the distance snap here,but it would be definitely better to put this note there.
  2. 00:36:645 (2,3) - Put them at x:152 y:92 to make them equidistant to 00:36:270 (1,4) - ?
  3. 00:47:707 (5,6) - 1 grid down to allign these notes with 00:47:332 (4) -
  4. 01:49:395 (1) - Move the new combo to 01:49:957 (2) -
  5. 02:43:395 (5) - New combo here
[AR194]

  1. 00:36:832 (2) - CTRL+R to make the dropoff with 00:36:270 (1,2) - better?
  2. 02:36:457 (2) - ^
And that's it. Good luck with your map ^^
wonders
为啥要改ar⑨呢,ar8不是挺好的 :)
Foreverends

[CSGA]Ar3sgice wrote:

enough, go grave now
真的嗎oAo
我還想為這圖做個gd的說 :(
wonders
挖出来rank了吧,感觉你留的那张rank不能代表你的图啊
Topic Starter
[CSGA]Ar3sgice

angelfix wrote:

挖出来rank了吧,感觉你留的那张rank不能代表你的图啊
0,0 传不了图啊, 而且没空

代表我的图有radio free zerg就可以了:3
miss_master_old

angelfix wrote:

感觉你留的那张rank不能代表你的图啊
同感
SkyDevil

[CSGA]Ar3sgice wrote:

"become mat and bubble my map plz"
I like how this prediction about FrostMourne turned real
Topic Starter
[CSGA]Ar3sgice

SkyDevil wrote:

[CSGA]Ar3sgice wrote:

"become mat and bubble my map plz"
I like how this prediction about FrostMourne turned real
SkyDevil become mat and nuke my map
SkyDevil

[CSGA]Ar3sgice wrote:

SkyDevil become mat and nuke my map
(/ > w < )/
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