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Demetori - Lunar Clock ~ Luna Dial

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Topic Starter
[CSGA]Ar3sgice
This beatmap was submitted using in-game submission on 2012年6月29日星期五 at 07:14:38

Artist: Demetori
Title: Lunar Clock ~ Luna Dial
Source: Touhou
Tags: izayoi sakuya power metal moon c73 Il Mondo dove e finito il Tempo
BPM: 160
Filesize: 6003kb
Play Time: 03:53
Difficulties Available:
  1. AR194 (5 stars, 1112 notes)
  2. Easy (1.26 stars, 196 notes)
  3. Hard (4.88 stars, 518 notes)
  4. Normal (4.26 stars, 347 notes)
Download: Demetori - Lunar Clock ~ Luna Dial
Information: Scores/Beatmap Listing
---------------
54 modders
Gasaiyuno-chan
Yu-Izanagi-12
ertyukjh010
Envi
Crok425
Philippines (just star
nicktoons (cleared old hard without miss, too pro
SkyDevil
miss_master <3
crabovan (2 times sorry ;_;
wmfchris
YunBora
AkiTG
Vass_Bass
Leorda
Jayel
Banana
Breeze ("combobreak for hitsound" too pro
Yasora
Melophobia
Mystica
L_P
DarknessAngel
Snowy Dream (2 times sorry ;_;
those
haha5957
Jacob (tags mod for randomness
TTTTTTTTTTTT
bossandy
LKs
AmamiyaYuko
pimpG
Regou
Kyshiro
Byakugan249 (too pro easy diff modder._. i admire him
AoiX
Scorpiour
frans_niko
Illumined
ykcarrot
dragonxcz
RikiH_
Tenshi-nyan
Atema
-Bakari-
Frostmourne
KersiTyan
Kokatsu
HelloSCV
PandaRoflmao (although can't find
iroseka
Black_Cherry_Ita
qq944364487
-kevincela-


.
Gasaiyuno-chan
Hard
00:00:270 (1,1) - Maybe add finish :O
Yu-Izanagi-12
Hey from my queue
Nice map by the way
Hard< My Favorite :D
HP +1
AR -1
ertyukjh010


Hello :)

[Easy]

SliderTickRate-1 AR-1 HP-1 Too high for Easy
00:28:770 - useless inherited point

[Normal]

00:15:270 (2) - NC
00:16:020 (1) - Remove NC
00:28:770 - useless inherited point
02:04:770 (1) - Don't stack with different colors. Hard to read them for new player I think.
03:10:395 (4) - I suggest move out it. Because it is a group of two note like 03:07:395 (3,4,5,6) and 03:11:895 (3,4,5,6) .

[Hard]

00:28:770 - useless inherited point

That all. :)
Topic Starter
[CSGA]Ar3sgice

Gasaiyuno-chan wrote:

Hard
00:00:270 (1,1) - Maybe add finish :O


其实音效就是用24clap_tool做的所以只有clap

Yu-Izanagi-12 wrote:

Hey from my queue
Nice map by the way
Hard< My Favorite :D
HP +1
AR -1
haha I can understand why AR-1, but some people can't read AR7, and there are streams :D os keeping this as now

ertyukjh010 wrote:



Hello :)

[Easy]

SliderTickRate-1 AR-1 HP-1 Too high for Easy 嗯 忘改了
00:28:770 - useless inherited point

[Normal]

00:15:270 (2) - NC
00:16:020 (1) - Remove NC
00:28:770 - useless inherited point
02:04:770 (1) - Don't stack with different colors. Hard to read them for new player I think. 改了
03:10:395 (4) - I suggest move out it. Because it is a group of two note like 03:07:395 (3,4,5,6) and 03:11:895 (3,4,5,6) . 这个我觉得没关系吧。。

[Hard]

00:28:770 - useless inherited point

That all. :)
Kuria
From modding queue:

General:
Change the AudioLeadIn into 2000 for all diff, i think it was better that way (1996 are seems weird imo)

Easy:
HP/AR/OD -1
I think this map was pretty much fine, just some fix for various sliders.
00:00:270 (1) - make this more curving to down, doesn't look nicely curving imo.
00:10:770 (4) - same as above, more curving to down
01:43:770 (1) - more curving to the top

Normal:
00:15:270 (2) - move it up a bit so it can give flow to previous e slider
00:16:770 (2) - fix the shapes here, make it same as 00:15:270 (2), you can make that by copy paste it :D
00:18:270 (1,2,3,4) - not so good diamond pattern, fix the spacing and make it symmetrical
00:20:520 (6) - move down pinpoint 2 a bit and move up pp 3 a bit so it can make the shape of the slider better.
00:25:020 (2) - i think make this slider the same as the previous one are better
01:34:020 (3) - why not make the endpoint here down instead up? So it can make a better pattern with the previous slider
01:36:270 (5) - make it curving slider like 01:37:770 (1)?
02:29:895 (4) - weird shapes, make it same as 02:28:770 (2)
03:41:895 (1) - make it same as the next slider

Hard:
00:24:270 (8,9) - not a well placed slider here, i suggest that you follow the slider flow on (8) as same as (9) (up a bit for the endpoint)
02:32:895 (1) - make it curved around the next slider


well, i think that what i can find for now^^
good luck
Topic Starter
[CSGA]Ar3sgice

Envi wrote:

From modding queue:

General:
Change the AudioLeadIn into 2000 for all diff, i think it was better that way (1996 are seems weird imo)

Easy:
HP/AR/OD -1 fixed
I think this map was pretty much fine, just some fix for various sliders. fixed
00:00:270 (1) - make this more curving to down, doesn't look nicely curving imo. fixed
00:10:770 (4) - same as above, more curving to down fixed
01:43:770 (1) - more curving to the top fixed

Normal:
00:15:270 (2) - move it up a bit so it can give flow to previous e slider I think it's ok..
00:16:770 (2) - fix the shapes here, make it same as 00:15:270 (2), you can make that by copy paste it :D fixed in some way
00:18:270 (1,2,3,4) - not so good diamond pattern, fix the spacing and make it symmetrical it's not intended to be diamond,z-pattern actually.
00:20:520 (6) - move down pinpoint 2 a bit and move up pp 3 a bit so it can make the shape of the slider better. ok
00:25:020 (2) - i think make this slider the same as the previous one are better no
01:34:020 (3) - why not make the endpoint here down instead up? So it can make a better pattern with the previous slider where to place the next circle then 0.0
01:36:270 (5) - make it curving slider like 01:37:770 (1)? don't like..
02:29:895 (4) - weird shapes, make it same as 02:28:770 (2) ok
03:41:895 (1) - make it same as the next slider ok

Hard:
00:24:270 (8,9) - not a well placed slider here, i suggest that you follow the slider flow on (8) as same as (9) (up a bit for the endpoint) it's smwhow intended 0.0
02:32:895 (1) - make it curved around the next slider ok


well, i think that what i can find for now^^
good luck
thanks for modding :)
Crok425
Okey, you're second on the list from my mod queue. Don't expect much from me btw, but I hope it's helpful.

[General]
Maybe lower the volume to 75 or 70% I hear th custom clap kind of loud.
The slider tick could be 1 instead of 2... but I dunno, it's confusing.

[Easy]
It's kinda hard for me to mod an Easy diff, so maybe I'll mod the hit sounds.
SPOILER
00:28:770 start it with a finisher and end it with a finisher too.
00:31:770 The entire slider can be a finisher.
00:32:895 Only the end of the slider add a finisher.
00:36:270 Only start it with a finisher.
00:37:957 Put a finisher in that end of the slider.
00:42:270 Finisher all the way.
00:46:770 Finisher.
00:47:332 Start and end, put a finisher, not in the middle.
00:49:731 Instead of custom clap, put a finisher... maybe.
01:00:270 Finisher.
01:04:770 ^
01:09:270 Start and end with a finisher.
01:15:832 Finisher.
01:22:770 ^
02:25:020 ^
02:35:895 ^
02:38:707 ^?
02:46:395 ^
02:49:395 ^
02:59:895 Start it with a finisher.
I think that was too much, I'm sorry... I'll put it inside a spoiler box.

[Normal]
This one needs some finishers... do the same things I put on Easy, at least some of 'em.
01:00:270 This spinner for example, put up a finisher.
02:25:020 Finisher.
02:30:645 You could add a circle in there.
02:38:707 That note of the song sounds kind of long, so for me put up a slider and end it in 02:39:082 or if you don't want to, just add a finisher.
02:51:645 Maybe add a slider there and finish it in 02:52:020 OR put a circle in 02:51:645 and put up a slider in 02:52:020 and finish it in 02:52:207.
Done, I think.

[Hard]
00:27:270 Put up a finisher in that spinner. The way the spinner starts, the song makes a loud note, so I think that the spinner should end up in the same way.
00:49:395 Finish that slider with a finisher, it kinda sounds lame without one in the way the song goes.
01:29:520 Do something about that slider and the ones that are like that inside that Kiai mode... I find them weird.
And I don't see anything else.
_____________________

That's as far as I can mod, I'm not very good at it, so sorry if it wasn't helpful, but I really hope it helps. A really cool song, good luck with getting it ranked ^^.
Cygnus
Haven't got any issue with the map. Have some stars! D:
Gasaiyuno-chan
Hello again~

没什么问题,,,
SPOILER
Hard
00:15:270 (1) - NC
00:16:020 (2) - rmove nc
00:17:895 (1) - ^
00:18:270 (13) - NC
00:24:270 (8) - NC
00:38:145 (7) - remove NC

LOKS GOOD~NC建议我是按照节奏的
Topic Starter
[CSGA]Ar3sgice

Crok425 wrote:

Okey, you're second on the list from my mod queue. Don't expect much from me btw, but I hope it's helpful.

[General]
Maybe lower the volume to 75 or 70% I hear th custom clap kind of loud.
The slider tick could be 1 instead of 2... but I dunno, it's confusing.

[Easy]
It's kinda hard for me to mod an Easy diff, so maybe I'll mod the hit sounds.
SPOILER
00:28:770 start it with a finisher and end it with a finisher too.
00:31:770 The entire slider can be a finisher.
00:32:895 Only the end of the slider add a finisher.
00:36:270 Only start it with a finisher.
00:37:957 Put a finisher in that end of the slider.
00:42:270 Finisher all the way.
00:46:770 Finisher.
00:47:332 Start and end, put a finisher, not in the middle.
00:49:731 Instead of custom clap, put a finisher... maybe.
01:00:270 Finisher.
01:04:770 ^
01:09:270 Start and end with a finisher.
01:15:832 Finisher.
01:22:770 ^
02:25:020 ^
02:35:895 ^
02:38:707 ^?
02:46:395 ^
02:49:395 ^
02:59:895 Start it with a finisher.
changed something
I think that was too much, I'm sorry... I'll put it inside a spoiler box.

[Normal]
This one needs some finishers... do the same things I put on Easy, at least some of 'em.
01:00:270 This spinner for example, put up a finisher. no
02:25:020 Finisher. done
02:30:645 You could add a circle in there. no, keep some rest moment.
02:38:707 That note of the song sounds kind of long, so for me put up a slider and end it in 02:39:082 or if you don't want to, just add a finisher. ...no
02:51:645 Maybe add a slider there and finish it in 02:52:020 OR put a circle in 02:51:645 and put up a slider in 02:52:020 and finish it in 02:52:207. it's because the next is 2/3, which may cause some problem here, so have some space.
Done, I think.

[Hard]
00:27:270 Put up a finisher in that spinner. The way the spinner starts, the song makes a loud note, so I think that the spinner should end up in the same way. don't like finish sound here
00:49:395 Finish that slider with a finisher, it kinda sounds lame without one in the way the song goes. added clap
01:29:520 Do something about that slider and the ones that are like that inside that Kiai mode... I find them weird.fine to me
And I don't see anything else.
_____________________

That's as far as I can mod, I'm not very good at it, so sorry if it wasn't helpful, but I really hope it helps. A really cool song, good luck with getting it ranked ^^.
Thanks for modding!

Philippines wrote:

Haven't got any issue with the map. Have some stars! D:
Thanks for stars :D

Gasaiyuno-chan wrote:

Hello again~

没什么问题,,,
SPOILER
Hard
00:15:270 (1) - NC
00:16:020 (2) - rmove nc
00:17:895 (1) - ^
00:18:270 (13) - NC
00:24:270 (8) - NC
00:38:145 (7) - remove NC

LOKS GOOD~NC建议我是按照节奏的
改了几个, 长串后面接nc好奇怪就不改了
LKs
路过

真心别写score-giving这种英语 首先决定了你map基本面向了中国人 但面向中国人还不如写一个送分
Topic Starter
[CSGA]Ar3sgice

LKs wrote:

路过

真心别写score-giving这种英语 首先决定了你map基本面向了中国人 但面向中国人还不如写一个送分
/.\ 随便打点东西嘛...

好吧改了
nicktoons
hey, my mod here. It's demetori! love it ^^
[Easy]
It's hard to make easy for demetori =)
Maybe you should use more finish sounds
Though it's supposed to be hardish map:
00:49:582 (4) - add finish?
01:00:270 (1,1) - too hard =/
01:18:270 (1) - maybe it doesn't fit there =/
01:50:520 (2) - 1 tick up? ( think that looks better >.<)
02:11:520 (2) - add finish?
02:32:895 (1) - finish?
02:38:707 (3) - ^
02:43:395 (2) - ^
02:49:395 (1) - ^
This one is fine.
[Normal]
This one is good ^^
This map needs more finish =/
00:25:770 (3) - finish? ( and places like that)
01:28:770 (1) - finish would sound good here
03:04:020 (3,4) - spacing? or not?
02:11:520 (1) - oh look here you got finish! Why other places don't?
as i said this one is good
[Hard]
omg. this should be insane. it has almost all for it, fast dot's, streams etc. Add some jumps and here we go - insane diff. No srsly this is too hard for hard =/ IMHO. Though it's demetori it mustn't be so hard. You should make an easier difficulti and call it hard, shile this must be Insane.
01:07:582 (1,2,3) - a bit confusing for a hard, but fine for insane =/
This one is good also.
I like it, here is your star.
Topic Starter
[CSGA]Ar3sgice

nicktoons wrote:

hey, my mod here. It's demetori! love it ^^
[Easy]
It's hard to make easy for demetori =)
Maybe you should use more finish sounds
Though it's supposed to be hardish map:
00:49:582 (4) - add finish? ok
01:00:270 (1,1) - too hard =/ ok
01:18:270 (1) - maybe it doesn't fit there =/ intentional :D
01:50:520 (2) - 1 tick up? ( think that looks better >.<) that's right >_<
02:11:520 (2) - add finish? ok
02:32:895 (1) - finish? ok
02:38:707 (3) - ^ ok
02:43:395 (2) - ^ no..
02:49:395 (1) - ^ ok
This one is fine.
[Normal]
This one is good ^^
This map needs more finish =/ yes I did all of the claps with 24clap_tool
00:25:770 (3) - finish? ( and places like that) ok ~
01:28:770 (1) - finish would sound good here no I don't like ~
03:04:020 (3,4) - spacing? or not? yes
02:11:520 (1) - oh look here you got finish! Why other places don't? break start :D
as i said this one is good
[Hard]
omg. this should be insane. it has almost all for it, fast dot's, streams etc. Add some jumps and here we go - insane diff. No srsly this is too hard for hard =/ IMHO. Though it's demetori it mustn't be so hard. You should make an easier difficulti and call it hard, shile this must be Insane.
01:07:582 (1,2,3) - a bit confusing for a hard, but fine for insane =/ my bad, fixed that
This one is good also.
I like it, here is your star.
thanks for modding & star ~

it's Hard because "diffs should be consistent", also I can get 900+ combo and 1 random miss on it, it's not so insane imo
nicktoons
thanks for modding & star ~

it's Hard because "diffs should be consistent", also I can get 900+ combo and 1 random miss on it, it's not so insane imo
I cleared it without miss, just saying my oppinion =)
Topic Starter
[CSGA]Ar3sgice

nicktoons wrote:

thanks for modding & star ~

it's Hard because "diffs should be consistent", also I can get 900+ combo and 1 random miss on it, it's not so insane imo
I cleared it without miss, just saying my oppinion =)
so pro \:D/
SkyDevil
Demetori~ :D

First of all: Sakuya is staring into my soul O_O *removes BG*

Easy
00:37:957 - I think it sounds better if you place the slider at 00:37:770 -
02:10:395 - This sounds so weird, do something else with it ><

Normal
02:37:582 - Clap
03:34:395 - New combo? :D

Hard
00:10:020 - Put beneath slider 1 instead of under slider 1
01:22:207 - No new combo
01:29:520 - this slider sounds so random x.x do something else with it x.x
01:43:770 - ^
02:28:957 - this can be a 1/4 slider and at the end a whistle sound
02:30:082 - ^ but then no whistle :D

derpin'
Topic Starter
[CSGA]Ar3sgice

SkyDevil wrote:

Demetori~ :D

First of all: Sakuya is staring into my soul O_O *removes BG* O_O

Easy
00:37:957 - I think it sounds better if you place the slider at 00:37:770 - I think it sounds better if I add clap :D
02:10:395 - This sounds so weird, do something else with it >< just made sone space to avoid 2/3, it's fine for me.

Normal
02:37:582 - Clap fixed :)
03:34:395 - New combo? :D fixed :)

Hard
00:10:020 - Put beneath slider 1 instead of under slider 1 then I can't find good place
01:22:207 - No new combo ok
01:29:520 - this slider sounds so random x.x do something else with it x.x I like this style ~ no change
01:43:770 - ^ I like this style ~
02:28:957 - this can be a 1/4 slider and at the end a whistle sound ok
02:30:082 - ^ but then no whistle :D ok

derpin'
Thanks for modding ~

update tomorrow ~
miss_master_old
Demetori~
Topic Starter
[CSGA]Ar3sgice

miss_master wrote:

Demetori~
hi~
crabovan
Hello.

Hard

00:47:707 (4,5) - move on 1 tile down and 3 tiles left
01:06:270 (5) - move on 2 tiles down
01:13:395 (6) - move on 1 tile up and 6 tiles right
01:21:832 (10) - move on 1 tile up
01:29:520 (3) - I don`t feel the rhytm in this slider
01:34:020 (3) - ^
01:37:395 (3,4) - move on 1 tile down
01:43:770 (1) - I don`t feel the rhytm in this slider
01:51:645 (3) - ^
02:03:457 (5) - add clap in the end
02:04:207 (6) - add clap in the start
02:43:395 (5,6) - move on 1 tile down
03:46:395 (3,4) - do like a 03:44:895 (1)

Normal

01:07:770 (2) - move on 2 tiles up
01:11:332 (5) - move on 3 tiles up
02:09:457 (4) - move on 1 tile up
02:42:457 (2) - move on 1 tile down
02:52:645 (1) - move on 2 tiles right and 1 tile down
03:05:520 (7) - move on 1 tile up

Map and song very good.
Good luck ^_^
Revengexsoyah
i can make a taiko diffie ?
Topic Starter
[CSGA]Ar3sgice

Revengexsoyah wrote:

i can make a taiko diffie ?
Hm, I notice you don't yet have a ranked map.

You can make one, but I may not add it if I think it has too many error.
Dai
I didn't notice it was submited
Topic Starter
[CSGA]Ar3sgice

lufi10 wrote:

I didn't notice it was submited
\:D/
wmfchris
~

[General]
The bg is currently at 640x480, enlarge it or find a larger one.
I think slider tick rate 1 is better, the slidertick sound does not fit the song.

[Hard]
HP+1
00:13:020 (2) - to emphasize the accent at the end, consider clap or finish there
00:25:395 (7) - ^
00:25:957 - I feel pretty empty here
01:05:707 (3,4) - [Nazi] down 1 grid lv4
02:11:520 (5) - finish at the beginning
02:52:676 (1,2) - music sounds like 1/4 later, (1~6) may need some finishes

感覺前段(前1分鐘) 節奏可以與音樂多一點配合而不是只靠clap打拍子;slidertick拿掉,要在適當的地方放finish,另外感覺kiai段一堆slider也放的很隨意 可以多點變化

[Normal]
HP3 OD4
00:16:020 (2) - 避免這樣2個reverse tick的1/2 slider (對normal來說不簡單) reduce reverse tick也能比整首弄易一點
00:25:770 (3) - finish at ending
00:38:895 (7,1) - 感覺這個1.5拍的空檔怪怪的
01:23:520 (2) - same as 0:16
02:06:645 (5) - ^
02:40:770 (5,6,7,1) - [Nazi]left 1 grid lv4
02:50:895 - 可考慮用長slider
03:52:770 - 這裡可以繼續用xx xx xx 的節奏
整體上可以多一點變化,同時可以酌量減少1/2 slider令這個難度易一點 0.0

[Easy]
01:00:270 - 可以把spinner弄長一點
02:52:770 - 可以在這裡和02:53:332 - +note
- 有時1拍/1.5拍/2拍的間隔混在一起會對新手造成麻煩 不過這首還可以
- slidertick 真心與這首歌不符 用custom hitsound mute掉吧

只是粗略看了一下 排列可以再改善一下 加油 :3
Topic Starter
[CSGA]Ar3sgice

wmfchris wrote:

~

[General]
The bg is currently at 640x480, enlarge it or find a larger one. ok
I think slider tick rate 1 is better, the slidertick sound does not fit the song. 我觉得tick2比较适合啊... 声音挺好的... 0.0

[Hard]
HP+1 好好的hard难度掉血那么高做什么
00:13:020 (2) - to emphasize the accent at the end, consider clap or finish there added
00:25:395 (7) - ^ ok
00:25:957 - I feel pretty empty here add note
01:05:707 (3,4) - [Nazi] down 1 grid lv4 这里没问题啊...
02:11:520 (5) - finish at the beginning ok
02:52:676 (1,2) - music sounds like 1/4 later, (1~6) may need some finishes sound like 1/3... moved for 1/3 snap

感覺前段(前1分鐘) 節奏可以與音樂多一點配合而不是只靠clap打拍子;slidertick拿掉,要在適當的地方放finish,另外感覺kiai段一堆slider也放的很隨意 可以多點變化 嘛, 再多变化就超分了

[Normal]
HP3 OD4
00:16:020 (2) - 避免這樣2個reverse tick的1/2 slider (對normal來說不簡單) reduce reverse tick也能比整首弄易一點 我的经验: 下一个note在前面对新手也完全readable的 在后面就算了._. 所以这里应该可以的
00:25:770 (3) - finish at ending have?
00:38:895 (7,1) - 感覺這個1.5拍的空檔怪怪的 还好吧
01:23:520 (2) - same as 0:16
02:06:645 (5) - ^
02:40:770 (5,6,7,1) - [Nazi]left 1 grid lv4 only move 7
02:50:895 - 可考慮用長slider 放哪里呢0.0
03:52:770 - 這裡可以繼續用xx xx xx 的節奏 结尾不要太难0.0
整體上可以多一點變化,同時可以酌量減少1/2 slider令這個難度易一點 0.0 嗯...还好吧 都4星了 作为nm还好吧

[Easy]
01:00:270 - 可以把spinner弄長一點 好奇怪._.
02:52:770 - 可以在這裡和02:53:332 - +note 这里是1/3啊...
- 有時1拍/1.5拍/2拍的間隔混在一起會對新手造成麻煩 不過這首還可以
- slidertick 真心與這首歌不符 用custom hitsound mute掉吧 ._. no

只是粗略看了一下 排列可以再改善一下 加油 :3
thx~ update tomorrow :3
YunBora
Easy
00:49:395 (4) - add note
01:11:895 (5,6) - add notes
02:07:770 (1) - renc

Normal
00:18:270 (1,2,3,4) - http://puu.sh/tdyM
00:25:020 (2) - maybe make spinner like 00:24:270 (1) - that
02:04:395 (1) - maybe reNC
03:53:832 (2) - use 1/6 rhytm here

Hard
00:21:270 (5) - nc
00:22:770 (1) - renc
00:41:520 (4,5,6,7) - http://puu.sh/tdAW
Arian_old_1
Hi~
So...
Remove the osb file if you are not gonna use it.
Also, in the hard diff
00:41:520 (4,5,6,7) - are you sure about that kind of placement, and its the only one in the map too :roll:
Anyways cool map :) ~
Topic Starter
[CSGA]Ar3sgice

AkiTG wrote:

Hi~
So...
Remove the osb file if you are not gonna use it.
Also, in the hard diff
00:41:520 (4,5,6,7) - are you sure about that kind of placement, and its the only one in the map too :roll:
Anyways cool map :) ~
fixed ~ lol mistake placed
Arian_old_1
:D ~
waiting for this to get ranked
lol
Vass_Bass
Hi

Easy
00:03:082 - note there
00:25:770 - add green time section with the soft sound
00:27:270 - ^ with the normal sound
00:28:770 (1) - reverse of the slider must be there 00:29:332 -
00:30:270 - note there
01:40:770 (1) - 1 grid down and a bit left
02:14:520 - replace break there
02:29:520 (2) - remove clap
03:46:395 (3) - reverse of the slider must be there 03:46:957 -
00:04:395 (1) - remove reverse

Normal
00:49:582 - remove clap
01:28:395 (5) - remove it and replace 01:27:832 (4) - there 01:28:020
01:30:270 (4,5,6) - replace it like this:
02:14:520 - break there
02:28:395 - soft sounds there or low volume
03:31:395 (5) - nc
03:40:395 (5) - ^

Hard
00:07:020 (2,3,4,5,6) - replace it like this:
00:28:395 - low volume there
00:49:582 - remove clap
01:25:395 - ^
02:14:520 - break

Good luck
Topic Starter
[CSGA]Ar3sgice

Vass_Bass wrote:

Hi

Easy
00:03:082 - note there
00:25:770 - add green time section with the soft sound sounds weird >< no...
00:27:270 - ^ with the normal sound
00:28:770 (1) - reverse of the slider must be there 00:29:332 - ok
00:30:270 - note there
01:40:770 (1) - 1 grid down and a bit left it lines up with previous notes
02:14:520 - replace break there don't like this ..
02:29:520 (2) - remove clap whistle
03:46:395 (3) - reverse of the slider must be there 03:46:957 - don't like
00:04:395 (1) - remove reverse ?

Normal
00:49:582 - remove clap
01:28:395 (5) - remove it and replace 01:27:832 (4) - there 01:28:020 don't like sorry ><
01:30:270 (4,5,6) - replace it like this:
? why??
02:14:520 - break there
02:28:395 - soft sounds there or low volume ok ~
03:31:395 (5) - nc
03:40:395 (5) - ^ this part is 2line/nc so no ><

Hard
00:07:020 (2,3,4,5,6) - replace it like this:
fixed
00:28:395 - low volume there no
00:49:582 - remove clap
01:25:395 - ^ no
02:14:520 - break

Good luck
Thanks for modding :)
Leorda
NI HAO

[Easy]
01:12:082 - Add note here?
02:07:770 (1,1) - I'm expecting that will be an object between this object....
02:28:770 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object)
02:39:645 (1) - Add 1 repeating slider?


[Normal]
* AR +1 or +2? Your current approach rate is bit slow

01:47:520 (1) - Move to 01:47:332 for following guitar?
02:28:395 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object)


[Hard]
00:27:363 (1) - Silence this spinner?
02:28:020 (1,2,3,4) - This pattern is bit overlapped by spinner-osu and hitbursts. Even I can't follow the pattern while I'm doing testing this map because of spinner-osu and hitbursts


I remember this song in 3 years ago, but it doesn't ranked due to BAT's reason....
Topic Starter
[CSGA]Ar3sgice

Leorda wrote:

NI HAO

[Easy]
01:12:082 - Add note here? ok
02:07:770 (1,1) - I'm expecting that will be an object between this object.... ..? why, spacing is pretty big so I think ok..
02:28:770 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object) ok
02:39:645 (1) - Add 1 repeating slider? .. no


[Normal]
* AR +1 or +2? Your current approach rate is bit slow why.. anyways+1

01:47:520 (1) - Move to 01:47:332 for following guitar? that's weird..
02:28:395 (1) - Overlapped by hitbursts from spinner, it could be hidden for beginners (sometimes beginners are slowly to read object) ok..?


[Hard]
00:27:363 (1) - Silence this spinner? that's not silenced on purpose ..
02:28:020 (1,2,3,4) - This pattern is bit overlapped by spinner-osu and hitbursts. Even I can't follow the pattern while I'm doing testing this map because of spinner-osu and hitbursts The overlapped part is pretty small ... and I don't know where to put it. ...


I remember this song in 3 years ago, but it doesn't ranked due to BAT's reason.... 0.0 that's a long time
Thx for modding ~
Jayel
Hi, from my queue.

[General]
Nothing to see.

[Easy]
00:00:270(1,2,3) - Remove these notes.... since the ones playing Easy are mostly the ones playing this music for the first time.
Maybe most of them might be confused with the rhythm.
02:10:395(1,2) - This pattern does not go quite well with the music... D:

No more.

[Normal]
Nothing to say...

[Hard]
Looks a little bit overmapped, especially those streams...
02:03:270(3,4,5) - It might be hard to go directly to the slider after these kind of 'speed' hits.

Nothing else.
Well.... I like your mapping style, which makes each diff grows harder as time goes. :)

Good luck~~!!
Regou
哇Demetori啊~♪
ˊ_>ˋ
Topic Starter
[CSGA]Ar3sgice

Regou wrote:

哇Demetori啊~♪
ˊ_>ˋ
~ :)
Banana
Hi~ Banana here from forum PM~

general

最后一段kiai结束的地方很奇怪 要我就直接最后结尾结kiai了

没找出什么大问题,借这个标题说点感想
在最简单的难度里 你有些部分基本是跟着电吉他走的,这样做一星难度会让它比五星还难0 0
最难的难度用了很多三次折返的滑条,确实很送分,不过相应的打起来也会有点枯燥,呐,既然是送分向hard..虽然感觉是这样不过应该没啥问题
中间难度其实我觉得kiai段确定下来一个节奏以后一直复制粘贴就好了,现在是节奏俩小节左右就有一次变化,但是原曲变化并没有那么明显,所以有些不合适

hard

00:02:895 (6) - 可以分成开头的圈和一个3/4滑条,跟着貌似是电吉他的音
00:10:770 (4,5) - 白线三连XD (虽然不知道为什么 听起来确实没有红线起手爽)
00:29:520 (5) - ^
00:31:020 (3) - ^
00:32:895 (5) - 这种空一拍的到不如用滑条补上,而且后面也有一些小break,选择几个留着就可以了,目前感觉是这一段被break弄得支离破碎的
00:38:145 (1) - 怎么全是白线三连- -故意的吗
01:43:770 (1) - 这边用3/4折返听着有点奇怪,去掉折返然后加1/2滑条?
01:47:801 (4) - 后面是一个不在重拍结尾的滑条,个人感觉连打放在它后面比较合适

normal

01:11:895 (6) - 像这种前后时间间隔不同的节奏 如果变成这样打起来就会舒服点
02:59:895 (1,2) - 我在前面说的感想,就这段,在kiai开始时用的梗重复了一次后到后来再也没见到,红线note个人感觉还是出现的规律点比较适合这首歌

easy真的没啥可说的 都在感想里了- -
Breeze
[General]

  1. 我觉得combobreak那个音效还不如来用做打击音效, 用在音节的开头感觉挺好的, 也就是大部分的长白线上
  2. 我发现你好像基本没加finish音, 是不喜欢finish音么? 个人看来在KIAI开始和音节开始以及结束的地方加上finish音都是很带感的, 会让整首歌听起来更燃, 比如normal里面01:49:020 (2) - slider开头, 01:49:770 (1) - 和01:52:770 (1) - slider开头, 加上finish后感觉很舒服不是么, 还有很多地方感觉也可以加finish音, 听音乐里重音的部分都可以尝试加加看的
[Hard]

  1. 02:28:020 (1) - slider开头可以加个finish, 而且这里被前面spinner的hitburst挡住了, 玩的时候可能看不出来这个是slider, 最好改改
[Normal]

  1. 02:50:895 (5) - 这个不放得跟02:49:395 (1,3) - 同一直线上么?
其他看不出什么, map整体很整洁, 就是感觉好像节奏略微单调了点, hard里面太多二回转的slider, 个人是比较希望map里面能有更多finish音, 在音效上会更出色, 如果可以的话再尝试一些更多变的节奏自然更好, 嘛, 总体还是蛮不错的
Yasora
yo

Normal
  1. Difficulty Setting: Increase the OD +1? for balanced with the HP Drain.
  2. 00:15:270 (1) - add finish in the slider's beginning? the sound seems better to me
  3. 00:42:270 (1) - ^
  4. 00:44:895 (4) - change this same like as 00:43:207 (2)? when I play it, that's like a trap because I think that has same rhythm -_-
  5. 00:49:395 (5) - add a repeat in here? then, add a finish sound in the end. seems more better instead like this imo
  6. 01:22:020 (5) - add new combo in here, the kiai time is begin in here. then, remove new combo in the next note. also, not bad too if you add the finish sound in the end of slider.
  7. 01:49:770 (1) - add finish
  8. 01:52:770 (1) - ^ but in the beginning
  9. 03:37:395 (5) - add new combo in here
  10. 03:40:395 (5) - ^
Hard
  1. 00:09:270 (1) - add finish in the slider's beginning
  2. 00:15:270 (15) - ^
  3. 00:28:770 (1) - ^
  4. 00:49:395 (5) - same as I mentioned in Normal
  5. 01:15:270 (1) - add finish in the beginning
  6. 01:22:770 (1) - add finish
  7. 01:29:520 (3) - I guess this slider reverse doesn't fit with the song (since in the blue tick too). I'm very suggest you to do this
  8. 01:34:020 (3) - ^
  9. 02:11:520 (5) - should ended this slider in the 02:12:082, more following the guitar sound imo
Nice map
Good luck :3
Melophobia
from my modding queue

[General]
difficulty gap between Easy and Normal is too huge, you may have to make Easy harder :<

BPM:160 offset: 152895
add this timing section to adjust downbeats

[Easy]
01:05:895 - add note here? it fits alot and rhythm will be better imo
01:16:395 - ^
01:22:770 (1) - add finish
01:34:770 (1) - ^
02:42:457 - add note
02:59:895 (1) - add finish
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Normal]
01:22:020 (5) - add finish at the end
01:34:770 (1) - add finish
02:59:895 (1) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Hard]
00:27:363 (1) - mute this spinner's end
01:22:770 (1) - add finish
01:34:770 (1) - ^
02:59:895 (3) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

good luck!
Mystica
here comes my mod

[Easy]
00:01:395 - (3)的clap移到這來
00:08:520 (2) - 拉正點
00:34:770 (1,2) - 太貼了不好看
02:35:895 (1,2,3,1,2,3) - 略坑新手的distance

[Normal]
00:24:270 (1,2) - 考慮下這兩個拉法?
00:28:770 (1,2) - 不好看
01:34:770 (1) - 從這裡開始又可以做一定變化
02:51:551 - 不覺得很空么
頭面感覺節奏略單一了

[Hard]
00:09:270 (1,2) - 疊到下面感覺不怎麼樣拉開比較好
01:29:520 (3) - 這節奏感破壞的
後面沒細看不過應該沒啥問題

Good map
L_P
hello

HARD
00:01:395 (1) - finish? 无三不成理

00:02:895 (6) - tail finish

00:08:895 (9) - finish

00:12:270 (1) - first head finish

00:15:270 (15) - head finish

00:17:895 (2) - finish

好多finish 慢慢check

好吧 本来想说不modhitsound了 哪里知道 没东西好mod了
说真的, 加些finish吧

normal也一样

00:00:270 (1) - finish

easy 00:00:270 (1) - finish

orz
star 一个吧
DarknessAngel
request from All map will be modded ~ :)

由於亂接GD的老毛病又犯了,於是我很華麗地拖了點時間...OAQ
不好意思... orz

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Hard

  1. 01:00:270 (1) - 這轉盤結束點不好,所以你才會用靜音吧 ? 而且加上後面的銜接過於急促而導致違和
    所以還不如把01:01:770 (1)換成一個note在01:02:145,然後spinner結束在01:01:770
    這樣打起來舒服多了(話說記得刪綠線啊)
  2. 02:53:145 (3,4,5,6) - 這3個間距對我來說不太好
    IMO,我會對他們的間距做跟02:52:895 (2,3)一樣的處理方式[/color]
  3. 我個人不喜歡2次折返的1/2 slider,因為他多少破壞了點flow,而且有一點無聊 (因為浪費了做其他變化的好機會)
  4. 這首有好多地方能加finish耶lol,建議你試著加上一些,豐富一下音效。
    看01:22:770 (1) - 這裡加finish非常有必要,因為是kai time啊,這樣會有強調效果,比原來的有震撼力
    還有01:58:770 (1)的頭上,明顯有鑼聲出現的地方,也加一下
    如果音效沒啥變化,打Taiko會無聊的lol
  5. 因為這首只有一個5星難度,所以儘管是Hard,做出個weaken Insane是允許的,你的節奏複雜(因為很多連打:p),如果再加上更多跳躍會更合我的口味。像這kai time 的00:28:770 (1,1,2,3,4)跟01:24:270 (1,2,3,4),不就是剛好能high一下的地方麼 ? :p
  6. 最後再補一句,我覺得沒做Insane好可惜啊 !!! 這首...這首很好發揮啊OAQ,這...我非常想做這Ins,可是你會等滿久orz...感覺你大概不會接受- -

Normal



  • 關於finish我還是幫一下好了lol,不想做更動那黑色字就全部無視吧 (可我真心覺得加上會好很多)
    但紫色的字還是要看一下喔 ~
  1. 00:09:270 (1) - 頭上
  2. 00:12:270 (1) - ^
  3. 00:15:270 (1) - ^
  4. 00:18:270 (1) - 加
  5. 00:22:770 (2) - 第2個折返
  6. 00:25:770 (3) - 頭
  7. 00:28:770 (1) - ^
  8. 00:31:770 (1,2) - (1)的頭和(2)
  9. 00:33:270 (1,2) - ^
  10. 00:36:270 (1,2,4,5) - 所有長條的頭上,還有那個(4)
  11. 00:38:895 (6) - 尾部
  12. 00:42:270 (1) - 頭和尾
  13. 00:43:770 (3) - 頭
  14. 00:46:770 (1) - 頭
  15. 00:49:395 (5) - 尾部換成finish。話說00:49:020 (4,5)這stack會讓新手confused,因為00:48:270 (3,4)的節奏轉換
    導致不易判斷stack的點擊時機,還是把它們分開點好
  16. 01:00:270 (1) - 加上
  17. 01:03:270 (1) - 頭
  18. 01:04:770 (2,3) - (2)的頭和(3)
  19. 01:06:270 (1) - 頭
  20. 01:09:270 (1,2) - (1)的頭和(2)
    不能全列出來...(會太多啊OAQ),後面試著自己加加看
  21. 02:51:645 - 這段空白出現得挺奇怪,音樂還在進行中呢,最好的辦法就是加個1/2的一次折返slider

Easy

  1. 02:52:770 跟02:53:145 - 個別加個note,突然沒節奏很怪的lol


good map & good luck ~ xD
S.T.A.R !!!
:)
Topic Starter
[CSGA]Ar3sgice

Banana wrote:

Hi~ Banana here from forum PM~

general

最后一段kiai结束的地方很奇怪 要我就直接最后结尾结kiai了

没找出什么大问题,借这个标题说点感想
在最简单的难度里 你有些部分基本是跟着电吉他走的,这样做一星难度会让它比五星还难0 0
最难的难度用了很多三次折返的滑条,确实很送分,不过相应的打起来也会有点枯燥,呐,既然是送分向hard..虽然感觉是这样不过应该没啥问题
中间难度其实我觉得kiai段确定下来一个节奏以后一直复制粘贴就好了,现在是节奏俩小节左右就有一次变化,但是原曲变化并没有那么明显,所以有些不合适

hard

00:02:895 (6) - 可以分成开头的圈和一个3/4滑条,跟着貌似是电吉他的音 好奇怪那样...
00:10:770 (4,5) - 白线三连XD (虽然不知道为什么 听起来确实没有红线起手爽) 白线三连还好吧0.0
00:29:520 (5) - ^
00:31:020 (3) - ^
00:32:895 (5) - 这种空一拍的到不如用滑条补上,而且后面也有一些小break,选择几个留着就可以了,目前感觉是这一段被break弄得支离破碎的
00:38:145 (1) - 怎么全是白线三连- -故意的吗
01:43:770 (1) - 这边用3/4折返听着有点奇怪,去掉折返然后加1/2滑条? 可以让玩家放松下
01:47:801 (4) - 后面是一个不在重拍结尾的滑条,个人感觉连打放在它后面比较合适 改了下

normal

01:11:895 (6) - 像这种前后时间间隔不同的节奏 如果变成这样打起来就会舒服点
02:59:895 (1,2) - 我在前面说的感想,就这段,在kiai开始时用的梗重复了一次后到后来再也没见到,红线note个人感觉还是出现的规律点比较适合这首歌 =_=不想改了

easy真的没啥可说的 都在感想里了- -

Breeze wrote:

[General]

  1. 我觉得combobreak那个音效还不如来用做打击音效, 用在音节的开头感觉挺好的, 也就是大部分的长白线上 瞎了...
  2. 我发现你好像基本没加finish音, 是不喜欢finish音么? 个人看来在KIAI开始和音节开始以及结束的地方加上finish音都是很带感的, 会让整首歌听起来更燃, 比如normal里面01:49:020 (2) - slider开头, 01:49:770 (1) - 和01:52:770 (1) - slider开头, 加上finish后感觉很舒服不是么, 还有很多地方感觉也可以加finish音, 听音乐里重音的部分都可以尝试加加看的
[Hard]

  1. 02:28:020 (1) - slider开头可以加个finish, 而且这里被前面spinner的hitburst挡住了, 玩的时候可能看不出来这个是slider, 最好改改 改了
[Normal]

  1. 02:50:895 (5) - 这个不放得跟02:49:395 (1,3) - 同一直线上么? 三角形来着, 好像还是一条线好看
其他看不出什么, map整体很整洁, 就是感觉好像节奏略微单调了点, hard里面太多二回转的slider, 个人是比较希望map里面能有更多finish音, 在音效上会更出色, 如果可以的话再尝试一些更多变的节奏自然更好, 嘛, 总体还是蛮不错的

Yasora wrote:

yo

Normal
  1. Difficulty Setting: Increase the OD +1? for balanced with the HP Drain. that'll just make it harder o.o
  2. 00:15:270 (1) - add finish in the slider's beginning? the sound seems better to me added~
  3. 00:42:270 (1) - ^ added~
  4. 00:44:895 (4) - change this same like as 00:43:207 (2)? when I play it, that's like a trap because I think that has same rhythm -_- ok~
  5. 00:49:395 (5) - add a repeat in here? then, add a finish sound in the end. seems more better instead like this imo o.o i like this
  6. 01:22:020 (5) - add new combo in here, the kiai time is begin in here. then, remove new combo in the next note. also, not bad too if you add the finish sound in the end of slider. ok~
  7. 01:49:770 (1) - add finish ok~
  8. 01:52:770 (1) - ^ but in the beginning
  9. 03:37:395 (5) - add new combo in here no because this part is all 8/1 nc
  10. 03:40:395 (5) - ^
Hard
  1. 00:09:270 (1) - add finish in the slider's beginning added finishes~
  2. 00:15:270 (15) - ^
  3. 00:28:770 (1) - ^
  4. 00:49:395 (5) - same as I mentioned in Normal
  5. 01:15:270 (1) - add finish in the beginning
  6. 01:22:770 (1) - add finish
  7. 01:29:520 (3) - I guess this slider reverse doesn't fit with the song (since in the blue tick too). I'm very suggest you to do this
  8. 01:34:020 (3) - ^ no, that's for players to have a rest~
  9. 02:11:520 (5) - should ended this slider in the 02:12:082, more following the guitar sound imo ok~
Nice map
Good luck :3

Melophobia wrote:

from my modding queue

[General]
difficulty gap between Easy and Normal is too huge, you may have to make Easy harder :< ^^

BPM:160 offset: 152895 ok ~
add this timing section to adjust downbeats

[Easy]
01:05:895 - add note here? it fits alot and rhythm will be better imo added slider o.o
01:16:395 - ^
01:22:770 (1) - add finish added all finishes
01:34:770 (1) - ^
02:42:457 - add note
02:59:895 (1) - add finish
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Normal]
01:22:020 (5) - add finish at the end
01:34:770 (1) - add finish
02:59:895 (1) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

[Hard]
00:27:363 (1) - mute this spinner's end
01:22:770 (1) - add finish
01:34:770 (1) - ^
02:59:895 (3) - ^
03:11:895 (1) - ^
03:23:895 (1) - ^
03:35:895 (1) - ^

good luck!

Mystica wrote:

here comes my mod

[Easy]
00:01:395 - (3)的clap移到這來
00:08:520 (2) - 拉正點
00:34:770 (1,2) - 太貼了不好看 0.0
02:35:895 (1,2,3,1,2,3) - 略坑新手的distance 都是3/2还好吧

[Normal]
00:24:270 (1,2) - 考慮下這兩個拉法? 做一样么 算了0.0
00:28:770 (1,2) - 不好看 改了下
01:34:770 (1) - 從這裡開始又可以做一定變化
02:51:551 - 不覺得很空么 还好吧, 伪break而已
頭面感覺節奏略單一了

[Hard]
00:09:270 (1,2) - 疊到下面感覺不怎麼樣拉開比較好
01:29:520 (3) - 這節奏感破壞的 o.o
後面沒細看不過應該沒啥問題

Good map

L_P wrote:

hello

HARD
00:01:395 (1) - finish? 无三不成理 good

00:02:895 (6) - tail finish good

00:08:895 (9) - finish good

00:12:270 (1) - first head finish good

00:15:270 (15) - head finish

00:17:895 (2) - finish 这个就算了

好多finish 慢慢check

好吧 本来想说不modhitsound了 哪里知道 没东西好mod了
说真的, 加些finish吧

normal也一样

00:00:270 (1) - finish

easy 00:00:270 (1) - finish

orz
star 一个吧 thanks :)

DarknessAngel wrote:

由於亂接GD的老毛病又犯了,於是我很華麗地拖了點時間...OAQ
不好意思... orz =_=我也慢了
  1. 01:00:270 (1) - 這轉盤結束點不好,所以你才會用靜音吧 ? 而且加上後面的銜接過於急促而導致違和
    所以還不如把01:01:770 (1)換成一個note在01:02:145,然後spinner結束在01:01:770
    這樣打起來舒服多了(話說記得刪綠線啊)
    = = 喜欢那种打击感, 转盘转完就不转了啊
  2. 02:53:145 (3,4,5,6) - 這3個間距對我來說不太好
    IMO,我會對他們的間距做跟02:52:895 (2,3)一樣的處理方式[/color] 1/3的话, 还好吧= =
  3. 我個人不喜歡2次折返的1/2 slider,因為他多少破壞了點flow,而且有一點無聊 (因為浪費了做其他變化的好機會)
  4. 這首有好多地方能加finish耶lol,建議你試著加上一些,豐富一下音效。
    看01:22:770 (1) - 這裡加finish非常有必要,因為是kai time啊,這樣會有強調效果,比原來的有震撼力
    還有01:58:770 (1)的頭上,明顯有鑼聲出現的地方,也加一下
    如果音效沒啥變化,打Taiko會無聊的lol
    嗯加了些finish, taiko什么的叫777做个图算了= = 因为我不会打啊, 这方面无力
  5. 因為這首只有一個5星難度,所以儘管是Hard,做出個weaken Insane是允許的,你的節奏複雜(因為很多連打:p),如果再加上更多跳躍會更合我的口味。像這kai time 的00:28:770 (1,1,2,3,4)跟01:24:270 (1,2,3,4),不就是剛好能high一下的地方麼 ? :p
  6. 最後再補一句,我覺得沒做Insane好可惜啊 !!! 這首...這首很好發揮啊OAQ,這...我非常想做這Ins,可是你會等滿久orz...感覺你大概不會接受- - 其实没做Ins是因为超分了0.0 现在改了app rule如果可以超1800w我也会做一个出来的o.o 最近没时间啊 6.7 you know o.o

Normal



  • 關於finish我還是幫一下好了lol,不想做更動那黑色字就全部無視吧 (可我真心覺得加上會好很多)
    但紫色的字還是要看一下喔 ~
  1. 00:09:270 (1) - 頭上
  2. 00:12:270 (1) - ^
  3. 00:15:270 (1) - ^
  4. 00:18:270 (1) - 加
  5. 00:22:770 (2) - 第2個折返
  6. 00:25:770 (3) - 頭
  7. 00:28:770 (1) - ^
  8. 00:31:770 (1,2) - (1)的頭和(2)
  9. 00:33:270 (1,2) - ^
  10. 00:36:270 (1,2,4,5) - 所有長條的頭上,還有那個(4)
  11. 00:38:895 (6) - 尾部
  12. 00:42:270 (1) - 頭和尾
  13. 00:43:770 (3) - 頭
  14. 00:46:770 (1) - 頭
  15. 00:49:395 (5) - 尾部換成finish。話說00:49:020 (4,5)這stack會讓新手confused,因為00:48:270 (3,4)的節奏轉換
    導致不易判斷stack的點擊時機,還是把它們分開點好
  16. 01:00:270 (1) - 加上
  17. 01:03:270 (1) - 頭
  18. 01:04:770 (2,3) - (2)的頭和(3)
  19. 01:06:270 (1) - 頭
  20. 01:09:270 (1,2) - (1)的頭和(2)
    不能全列出來...(會太多啊OAQ),後面試著自己加加看
  21. 02:51:645 - 這段空白出現得挺奇怪,音樂還在進行中呢,最好的辦法就是加個1/2的一次折返slider finish改了一些o.o

Easy

  1. 02:52:770 跟02:53:145 - 個別加個note,突然沒節奏很怪的lol 1/3不想加了o.o

good map & good luck ~ xD
S.T.A.R !!!
:)
Thanks everyone for mods and stars ~
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Easy]
00:15:270 (1) - finish?
01:00:270 (1) - too short..try to start at 00:58:770
02:09:270 (2) - add a note
02:10:020 (3) - ^
02:52:582 (4) - add a slider(start at this time, end at 02:53:145)

[Normal]
00:49:020 (5) - 改成这样
02:52:645 (1) - 分成2个slider

[Hard]
HP+1?
00:13:770 (3) - 虽然这样没问题 不过最好这里放个note 连贯些
00:25:770 (8) - 上面改了这个也改
--------------------------------------------------
整体不错0.0
Topic Starter
[CSGA]Ar3sgice

Snowy Dream wrote:

Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Easy]
00:15:270 (1) - finish? no
01:00:270 (1) - too short..try to start at 00:58:770 no
02:09:270 (2) - add a note ok
02:10:020 (3) - ^
02:52:582 (4) - add a slider(start at this time, end at 02:53:145) good.

[Normal]
00:49:020 (5) - 改成这样
don't like sorry
02:52:645 (1) - 分成2个slider 不想加1/3而已

[Hard]
HP+1?
00:13:770 (3) - 虽然这样没问题 不过最好这里放个note 连贯些 连贯但是不好打啊
00:25:770 (8) - 上面改了这个也改
--------------------------------------------------
整体不错0.0
thanks for modding ^^ :)
those
From .:Let those mod those maps:.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. These points below are just some pointers.
[Hard]
  1. HP feels way too low. I suggest you increase it to 7. Reason being if you manage you get 5 or so 50s on 00:13:957 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -, you still will not have failed at HP5. This has been tested.
  2. You need a timing point at 02:11:520 - at 4/4 metronome, and
  3. Also a timing point at 02:31:020 - at 5/4 metronome. This is to increase Taiko readability, since you don't have a Taiko diff. You need to apply these Timing points to all diffs.
  4. Generally, your choice of 5-stream, 1/2 sliders, 1/2 double kickback sliders, 3/4 kickback sliders, and 1/1 sliders appear to be random. It seems like you don't have a systematic way to decide which set of objects you are going to be using, which is understandable because this music does not have any real significant differences in the parts that are meant to be similar (to the common ear).
    1. For example: after 00:04:020 (4,5,6,1,2) - why do you have 00:07:770 (3,4,5,6,7,8,9,10) - in a different pattern? Is it just random mapping?
    2. Another example: why is 00:15:270 (15) - a 1/1 slider, and why don't you have another 1/1 slider until 00:23:520 (5) - ? Oh, and 00:15:270 (15) - New combo here instead of 00:16:020 (1) - .
  5. As you can see, I have not been able to make out a specific pattern you may have been using, so a lot of your map seems very random and not very well structured.
  6. After I look through all this I notice your score is borderline 18 million. Is this why you are undermapping some parts, just to get it under rankable score? If so, it would be much better to cut this mp3 short and fully map the shorter section instead of just using filler objects to bring your score up to 18 million.
  7. 01:29:520 (3) - Nothing suggests that there should be a 3/4 kickback slider here, when the music is clearly repeating 01:23:520 (5,6,7,8,9,10) - .
  8. 02:46:020 (1) - Your 1/1 sliders have always started on the downbeat. In this case, your 1/1 slider should start at 02:46:395 - .
  9. 02:52:582 (1,2,3,4,5,6) - This is really hard to read. You should maintain the 1.00x spacing you've been using.
  10. 03:11:895 (1) - Then starting here we have the same problem again: you start not to regulate your objects.
    1. 03:12:645 (2) - Should clearly be a 5-stream.
    2. 03:26:895 (1,2) - Where are these 1/1 sliders coming from? The music doesn't suggest this at all.
Taking a quick look at the other two diffs, I would say that your Normal is the diff that's most ready, but that's still subject to simple things like combo mods (for example, 02:04:770 (2) - New combo here instead of 02:04:395 (1) - ). If it was up to me I would see to that the random sections in Hard got remapped to match the music the most, instead of just sliders and other objects everywhere to fill the gap where all the music "sounds the same". All the best.
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