Thanks very much!~Byakugan249 wrote:
Alright let's get started. Mod requested on my queue. i see from your other mod replies that you take the easy route and say no. when you read over my mod, i don't want that. if you ignore any of my suggestions, please give a reason why you ignored it. i did all this to help you, and i want you to return the favor. it'll make me a better modder in the future if you give me a reason why you ignored it.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
the timing is a bit too early. it should be 260(-10). i testplayed this and it plays perfectly. well don't want to change timing for now, because,,,, you can look at Kyshiro's mod and he says +6,,, I don't know who is right ^^b
[Easy]
Try to reach around 2 stars. the diff gap between easy and normal is big. ok~ will try
Maybe you can increase the AR and OD by 1. i think it'll flow a lot smoother to the song. well I think that's a bit fast, it's an Easy diff, don't want diff settings too high.
00:03:645 - add a circle here to start the rhythm. k
00:04:770 (2) - Unstack this because beginners might hit this too early. they might get nervous and might hit it too early or late. k
00:08:520 (2) - add a finish at the end. if you listen carefully, you'll hear the sound of the whistles. k
00:12:270 (1) - similar as above. k
00:16:020 (2) - make this a NC. the sliders is following the keyboard and the guitar starts here again. k
00:18:270 (1) - same as 00:08:520 but at the beginning. k
00:22:770 (2,3) - same as 00:04:770. well I don't think at this rhythm they will :p
00:36:270 (1) - i don't like the overlap on this. it really bothers me during gameplay. face it vertically so that it wont be a bother for me. seems no way around :<
00:49:582 (4) - replace this for a 1/2 slider starting 1 tick back. it'll play nicely with the guitar. k
01:02:895 (1,2) - same as 00:04:770. k
01:04:770 (1,2) - replace this for a slider. hitting (2) would be hard for beginners since it's at the red tick, and add finishes at both ends. if you ignore this, then add finishes at the circles to match the cymbals in the song. nice lol
01:10:957 (3,4,5) - this rhythm might throw off beginners because of the rhythm it's taking. i suggest that you replace 2 of the 3 notes for a slider to make it slightly easier for beginners to play. made slider afterwards~
01:15:832 (2) - replace this for a slider and end it till 01:16:395. it follows the guitar and that's where the drum hit. k
01:39:645 - since you have a repeat planted at the middle, add a circle here for consistency purposes with the notes. ~
01:40:770 (1,2,3) - replace this for a 1/1 slider. it'll make a nice circle to slider pattern. k
01:42:645 - add a circle here to keep the pattern going. k
01:47:520 (2) - add a finish with the clap to match the cymbals, or you can replace the clap for a finish. same reason. k
02:04:770 (1,2,3,4) - make a shape out of this. for example, you can make a diamond out of these 4 circles. k
02:38:895 - add a spinner here and end it till 02:41:145 to follow the long pause in the guitar. good
02:53:895 (2) - make this a NC. as you see, (1)'s rhythm is uneven as it follows the guitar. The reason i want you to do this is because the guitar goes back to its original rhythm. you're right lol
you're using too many 1/1 repeat and 2/1 sliders. if you can add 3/1 sliders maybe even 4/1 sliders, i think it'll be a fun diff. there's too many 1/1 gaps and that's why i mentioned that you should add 3 or 4/1 sliders, and add more finishes. you missed several finishes that goes with the cymbals with the song. go back to the song and add more finishes to match the cymbals. ^^b don'k know where fits 3/1 or 4/1
[Normal]
The settings look like if it were in an easy diff. Increase the HP by 1 and OD by 2. these settings would be perfect for a normal diff. increased od by 1~
00:00:270 (1) - to make it fun in the beginning, remove all repeats and add another 1/1 slider to where the 2nd repeat and the end is. sorry wanna keep sliding inside :<
00:06:270 (1) - to make it interesting, replace this for a 3/1 slider. maybe even a 4/1 slider. ;_; covers too much of the screen
00:40:020 (2) - *nazi* go 1 grid up at the end point to straighten this slider. k~
01:02:145 (1) - this note is too far near the middle. players might have a tough time getting to this note in time.spin big circles?ok then~
01:55:770 (1) - remove the finish at the end. it sounds weird and i find it unfitting with this part. k
02:01:395 (1) - add a finish on the repeat to match the cymbals in the song. k
02:29:895 (4) - remove the whistle. it ruins the consistency in whistles. k
02:52:645 (1) - this kind of rhythm would make players let go at the middle of the kick slider because the rhythm is uneven making the players feel uncomfortable. try to do something easier than this because this looks hard for players to clear. I think it's easy enough because can't think of things easier o.o 1/3 -> 1/2 rhythm is always hard, and I added NC next circle, maybe it can warn players
same comment as easy.
[Hard]
same as normal about the diff settings, but increase the HP by 2 and the OD by 1. hp7 hard? no ._.
00:29:145 (2) - to make it fun, do Ctrl+R for a smoother flow in the jump. next flows weird then...
01:25:770 (1,2,3,4) - idk about you but this confuses me. going back and forth with this kind of rhythm will throw me off during gameplay. to make it less confusing, re-arrange these notes to form a shape. i think it'll be funner than the current pattern. well I think this fits the music which goes back and forth too
01:29:145 (2) - same as 00:29:145. same as 00:29:145 ;_;
01:30:645 (2) - ^
01:58:395 (7) - align this to (5) and make this a curved slider lik e 95,6) for a smoother flow. the straight slider breaks the flow during gameplay. k~
03:00:270 (4) - same as 00:29:145.
03:41:895 (4) - make this a NC. the instrumental changes from here. ok~
03:43:770 (2) - same as 00:29:145. changed this part lol
03:45:270 (2) - ^
same comment as easy, and there's too many 1/2 kick sliders. if you do that too many times, it'll look boring for players to do. rearrange them to something else so that the pattern would look fun for players to do. ~
[AR194]
why is the diff name "AR194"? i don't see a resemblance to the name. since this is a touhou map, re-name the diff to "Lunatic". If I name it "Lunatic", itll kind of be confusing as an approval diff. Needs a better name, anyways
00:32:332 (2) - Do Ctrl+R. Since this is going for app, doing this will give a nice challenge for players. I like my flow lol
01:38:520 (5,6,7,8,9,10,11,12) - keep the spacing even for this stream. it'll make players feel uncomfortable when they move their mouse/tablet. it's intentional as music goes faster(?)
01:49:395 (1,2) - remove the NC for (1). the instrumental is still going from this kick slider. (2) should be a NC because that's when the instrumental changes in the song. k
03:20:520 (5,6) - space out these notes for a nice challenge for players. it should look like this. sorry don't like that style - -b
03:28:770 (2) - Ctrl+R to make it fun for players? sure~
03:42:270 (2) - ^ ~
03:44:145 (3) - ^ ~
same comment as easy about the finishes, and the patterns can be better, but overall this diff isn't bad.
I guess that's it. GL