Hi! Random Modding :3[General:]
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Tags: I don't Know if it is really necesary
Catch the Beat and
CTB in tags. I did a comparison between Taiko difficulties and CTB difficulties, in general maps with Taiko Diff. don't have a tag as
Taiko (you can only see that on Taiko mapsets only), after this comparison and because CTB difficulties are being recognized you can delete it from all difficulties
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Combo Colours: In a mapset, I always prefer to see at least 3 combo Colours. On my personal point of view, it is very repetitve with just 2 Combo Colours
[Normal:]
• 00:22:087 (1,2,3,4): You always follow a constant Rhythm and Hitsounding. You can maybe break that, adding some Soft Whistle on this Notes to follow the piano properly. Playing with the hitsounding, you should add Soft Whistles in (1,3).
• 01:25:967 (3): Sincerely I don't like how it plays this Slider in 1/1 with 2 Repetitions, it is not following the music properly, at least the last repetition. Like you did in Hard you could add a Slider in some place to make a variety in the Score, so try this Rhythm, will fit better with the song
• 01:41:918 (1,2,3,4): To follow your constant hitsounding, to be consistent you should add a Finish in (1) and a Clap in (3) to follow the music properly. If you feel a bit high, you could reduce the Volume in this pattern.
[Hard:]
• 00:22:087 (1,2,3,4): Same as Normal.
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Another suggestion to these Notes: The distance between these Notes looks high to be an antijump. I feel better if you reduce the Spacing between these Notes using Distance Snap 0,2x Instead.
• 00:27:151 (2,3): I don't feel really necesary an Increase of Spacing between these Slider, plays odd in my opinion. This pattern looks more fluent if the little jump it is between (3,1) instead
• 00:34:454 (1): After a lot of 1/2 patterns, this 1/4 plays bad, it is preety intuitive to catch it. Will play better if you move this Note 1/4 back (to 00:34:357) to keep the 1/2 pattern and keep the Notes in 1/4 to slow sections (like you did at the beginning and the end of the map)
• 01:09:023 (4,5,1,2,3): I would like to see (5,3) at the same position, because looks neater in my opinion, try increasing the Spacing and doing something like this: (The symetry is not really necesary here)
SPOILER148,344,69023,1,0,0:0:0
256,364,69218,1,4,0:0:0
432,280,69607,5,8,0:0:0
352,352,69802,1,0,0:0:0
256,364,69997,1,0,0:0:0
• 01:18:176 (8,1): The change in the music appear in (8) in my opinion, so would be better if you swap the Combo placement here
• 01:39:989 (1,2,3,4): Same as 00:22:087
[Starry's Catch The Truth:]
• The diff. name will look more 'esthetic' if you replace it to Starry's Catch
the Truth
• 00:23:256 - 00:24:424: I can't let you to follow this hitsounding here, really. Your hitsounds follow the drums especially and in this place the drums are silent. You
must find another hitsounding to this section since your constant hitsounding is not following anything in this part.
• 00:35:915 (x): You could add a Note here, since start a 'New section' of the song, a bit quicklier than before
• 00:36:304 (x): (^)
• 00:37:375 (2): The Overmap is not good in any way, I think that it is the same in CTB difficulties. So, remove this Note please
• 00:39:323 (2): (^)
• 01:11:656 (4): (^)
-Well, I'm not a CTB modder, but this diff looks preety fun All these difficulties looks preety well, but you could make a better variety in the hitsounding trying to follow the piano and not just the drums.
Anyways, I enjoyed all these difficulties . So, Call me back in-game (well, could be by forums if you can't see me online ) for a recheck when you are done looking through my mod!