[Beginner]
00:26:749 (1,2,3) - the consistent rhythm starts getting monotonous by here...its boring
00:39:294 - there is absolutely no reason for there to be kiai here
01:05:476 (1,2,3,4) - this just feels awkward with the switch from one trail of sound to a different
01:22:931 - again, there isnt anything super special about the music to make this kiai
02:00:022 (1) - line this up with 4
02:03:840 (3) - line this up with 2
[Normal]
00:06:567 (1) - starts too soon after the spinner for a normal
00:13:112 (1) - ^
00:39:294 - ok your idea of when to use kiai is all kinds of horrible. There really isn't ANY place in this song for a good kiai AND THAT IS OKAY.
01:00:022 (2) - line this up with 1
01:03:294 (1) - too soon after a spinner
01:07:658 (1) - ^
01:12:022 (1) - ^
01:42:567 - see, THIS is a good place for a kiai. put it at the START of a section.
[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.
[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
[Hypernize]
same Kiai issue as before
00:39:294 (1,2,3,4,5,6,7) - this whole combo looks kinda messy
00:43:112 (5,6,1) - between the jump and the overlap you've managed to completely fail any purpose this jump might have...it doesn't follow the music and it doesn't keep 1 from being hidden
00:59:749 (9,1) - messy overlap
01:02:749 (3,4,1) - ^
01:30:567 (3,6) - 6 is pretty hidden
01:41:476 (1) - horrible jump
This map severely fails the spread test...I can pass Normal with a pretty decent score and itll be a looooong time before I can ever even think of playing this. Either add a middling difficulty (maybe in place of Taikocalypse since you have 8) or reduce the difficulty of this map.
[Another]
00:00:022 (1,2,3,4,5,6) - this overlap is horrible, unnecessary, and pretty thoroughly hides the notes. This must be fixed.
00:02:203 (1,2,3,4,1,2,3) - extremely messy overlap
00:09:703 (1) - note is too soon after spinner (min. of 1 full beat)
00:27:158 (5,7) - messy overlap
00:32:612 (7,3,4,1,2,3,4,1,2) -
http://puu.sh/AQrF I need eye bleach now
00:39:703 (2) - at least stack this under 5
I think you have a severe problem with this map that you have so many notes down that its difficult to find a portion of the screen in which to place the next one that DOESN'T hide it, let alone achieving this without a jump. In other words, your map is a horribly overmapped cluster that should not exist. I'm not even going to bother commenting on the rest of this difficulty because it's just that bad.
[F]
00:04:658 (1,2,3,4) - you know players are going to kill you because of this right?
00:23:476 (1,2,3,4,5) - ^
00:29:203 (3,1,3,5,1,2,3,4,5) - very hard to read
00:42:840 (2) - these are just not parallel enough to make me twitch without being not parallel enough to look like it was intentional
01:14:340 (2) - this is kinda slow out of nowhere
01:39:294 (1,2,3,1,2,3) - messy
01:44:476 (2,3,1,2,3) - ^
01:47:203 (3) - almost entirely hidden
01:54:158 (5) - line this up with 3
I was extremely relieved to find that this map was not nearly as bad as the previous difficulty would lead me to expect.
This map needs a lot of work, the spread from N to I is horrible, and there are at least 2 difficulties (Taikocalypse and Another) that might need to be entirely remapped. Good luck!
Edit: First off I would like to point out that my condemnation and points about the Taiko maps come directly from asking two of my friends who play Taiko for their help in modding this. It is not my skill, only my words.
Second,
this from the Taiko ranking criteria indicates that a lead-in time is necessary for Taiko maps, whereas neither Taiko map actually has a lead-in that contains music.