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bj.HaLo - G-garden [Osu|Taiko]

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Lizellota
Hi~ Mod from our q ~

I didn't see anything wrong..Very good map, i love so much <3 star for you ampzz <3

Another

Fine ;)

F

Fine ;)

Hypernize
Just suggetions :<
00:17:476 - add finish?
00:19:658 - ^
00:20:067 - ^
00:24:022 - ^
00:24:158 (8) - remove whistle
00:32:749 - remove whistle and add finish
00:43:112 - add clap
00:58:931 - add whistle
01:00:022 - ^
01:00:431 - remove whistle
01:03:294 - add whistle
01:20:885 (4) - remove finish
01:51:294 - add finish
01:53:476 - ^
02:00:022 - ^

Normal

00:06:567 - add whistle
00:08:749 - ^
00:10:112 - add clap
00:21:840 - add finish
00:22:385 (2) - remove finish
00:23:203 (4) - ^
00:23:476 (5) - add finish
00:24:567 - remove finish
00:24:567 - add finish
00:52:385 - ^
00:53:203 (2) - remove finish, add here 00:53:476 (3)
00:54:294 (2) - remove finish, add here 00:54:567 (3)
00:55:385 (2) - remove finish, add here 00:55:658
01:13:112 - add finish

Beginner

Fine ;)
those

popner wrote:

you must add NC to this spinner
I refer you to t/86514.
Topic Starter
ampzz

KersiTyan wrote:

SPOILER
Hi~ Mod from our q ~

I didn't see anything wrong..Very good map, i love so much <3 star for you ampzz <3

Another

Fine ;)

F

Fine ;)

Hypernize
Just suggetions :<
Some of the suggestions I ignored but others were implemented as I was just hitsound mapping some other sections as well without paying much attention to what was actually being changed from this list.

Normal

Up to aston.

Beginner

Fine ;)
Etc.
Akemi_Homura
Hi~ from Modding queue~ :3

  • [General]
  1. Inconsistency in combo colours:
    - [Another] : Combo1 : 84,171,171 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [Beginner] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [F] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [Hypernize] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [Normal] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0

  2. Inconsistency in Kiai Times:
    Click~
    - [Another] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294
    - [Beginner] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294
    - [F] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:700 Kiai #3: Starts on 01:42:575, ends on 01:51:302
    - [Hypernize] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294
    - [Normal] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294

  • [Beginner]
  1. 01:42:567 (1) - remove clap~

  • [Normal]
  1. 00:49:931 (4) - move this note~ (x:160 y:252)
  2. 01:55:658 (1) - imo This jump hard to beginner~ :3
  3. 01:58:385 (5,6,7) - Too close these, remain Distance snap please~

  • [Hypernize]

  1. 02:15:022 (1) - This slider hidden by osu. Player can't recognize that is slider or note.

  • [Another]

  1. 00:15:703 (4) - reverse hidden by score~ move this slider please~
  2. 00:32:749 (1) ~ 00:34:112 (3) - I think this too compact.. ;_;
  3. 00:38:749 (9) - stack with 00:39:703(2)
  4. 00:59:203 (2) - this slider almost hidden~

Nice map~ GL to rank~ :3
Topic Starter
ampzz

Akemi_Homura wrote:

SPOILER
Hi~ from Modding queue~ :3

  • [General]
  1. Inconsistency in combo colours:
    They weren't as I chose the same palette in game for the green shade.
  2. Inconsistency in Kiai Times:
    Corrected.

    [notice]
    • [Beginner]
    1. 01:42:567 (1) - remove clap~
    Done.

  • [Normal]
  1. 00:49:931 (4) - move this note~ (x:160 y:252) Done.
  2. 01:55:658 (1) - imo This jump hard to beginner~ :3 This is not an easy or a normal.
  3. 01:58:385 (5,6,7) - Too close these, remain Distance snap please~ Easily readable reduced snap distance and trains people up on anti-jumps anyhow as this audio section is softer.

  • [Hypernize]

  1. 02:15:022 (1) - This slider hidden by osu. Player can't recognize that is slider or note. Moved.

[list][Another]

[*]00:15:703 (4) - reverse hidden by score~ move this slider please~ Barely covered it and was readable, changed regardless.[/box]
[*]00:32:749 (1) ~ 00:34:112 (3) - I think this too compact.. ;_; I am not going to increase the spacing on this section as it would make it nearly impossible for mouse players to constantly click whilst moving in this combo area.
[*]00:38:749 (9) - stack with 00:39:703(2) This would do nothing but block 2's start with a hitburst later on, so no.
[*]00:59:203 (2) - this slider almost hidden~ Readable as is.

Nice map~ GL to rank~ :3
Thanks for mod.
Yuukari-Banteki
[Beginner]
00:26:749 (1,2,3) - the consistent rhythm starts getting monotonous by here...its boring
00:39:294 - there is absolutely no reason for there to be kiai here
01:05:476 (1,2,3,4) - this just feels awkward with the switch from one trail of sound to a different
01:22:931 - again, there isnt anything super special about the music to make this kiai
02:00:022 (1) - line this up with 4
02:03:840 (3) - line this up with 2

[Normal]
00:06:567 (1) - starts too soon after the spinner for a normal
00:13:112 (1) - ^
00:39:294 - ok your idea of when to use kiai is all kinds of horrible. There really isn't ANY place in this song for a good kiai AND THAT IS OKAY.
01:00:022 (2) - line this up with 1
01:03:294 (1) - too soon after a spinner
01:07:658 (1) - ^
01:12:022 (1) - ^
01:42:567 - see, THIS is a good place for a kiai. put it at the START of a section.

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.

[Hypernize]
same Kiai issue as before
00:39:294 (1,2,3,4,5,6,7) - this whole combo looks kinda messy
00:43:112 (5,6,1) - between the jump and the overlap you've managed to completely fail any purpose this jump might have...it doesn't follow the music and it doesn't keep 1 from being hidden
00:59:749 (9,1) - messy overlap
01:02:749 (3,4,1) - ^
01:30:567 (3,6) - 6 is pretty hidden
01:41:476 (1) - horrible jump
This map severely fails the spread test...I can pass Normal with a pretty decent score and itll be a looooong time before I can ever even think of playing this. Either add a middling difficulty (maybe in place of Taikocalypse since you have 8) or reduce the difficulty of this map.

[Another]
00:00:022 (1,2,3,4,5,6) - this overlap is horrible, unnecessary, and pretty thoroughly hides the notes. This must be fixed.
00:02:203 (1,2,3,4,1,2,3) - extremely messy overlap
00:09:703 (1) - note is too soon after spinner (min. of 1 full beat)
00:27:158 (5,7) - messy overlap
00:32:612 (7,3,4,1,2,3,4,1,2) - http://puu.sh/AQrF I need eye bleach now
00:39:703 (2) - at least stack this under 5
I think you have a severe problem with this map that you have so many notes down that its difficult to find a portion of the screen in which to place the next one that DOESN'T hide it, let alone achieving this without a jump. In other words, your map is a horribly overmapped cluster that should not exist. I'm not even going to bother commenting on the rest of this difficulty because it's just that bad.

[F]
00:04:658 (1,2,3,4) - you know players are going to kill you because of this right?
00:23:476 (1,2,3,4,5) - ^
00:29:203 (3,1,3,5,1,2,3,4,5) - very hard to read
00:42:840 (2) - these are just not parallel enough to make me twitch without being not parallel enough to look like it was intentional
01:14:340 (2) - this is kinda slow out of nowhere
01:39:294 (1,2,3,1,2,3) - messy
01:44:476 (2,3,1,2,3) - ^
01:47:203 (3) - almost entirely hidden
01:54:158 (5) - line this up with 3
I was extremely relieved to find that this map was not nearly as bad as the previous difficulty would lead me to expect.


This map needs a lot of work, the spread from N to I is horrible, and there are at least 2 difficulties (Taikocalypse and Another) that might need to be entirely remapped. Good luck!

Edit: First off I would like to point out that my condemnation and points about the Taiko maps come directly from asking two of my friends who play Taiko for their help in modding this. It is not my skill, only my words.
Second, this from the Taiko ranking criteria indicates that a lead-in time is necessary for Taiko maps, whereas neither Taiko map actually has a lead-in that contains music.
NatsumeRin
00:32:749 (1) - btw, in another, this is really wrong but not because any of the words mentioned ^^ you probably know the music in this part is a "3 in a group" pattern, so why not just organize your circles (messy overlap lol) in that way?

no kud.
Loctav

Saturos-fangirl wrote:

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds. what the. This is ridiculous. The finishes fit pretty well, they play fluently and they fit the music. Anyways, you missed to point up ways to fix it. There is nothing I would change on this diff.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
Don't advise a remap, if you have no clue or no skill to mod this. I am pretty fine with the diff, it plays pretty fluent, I am just a bit rusty to fc this.
Let me interfere. Even if this is not my mapset nor I am the mapper, let me tell you, that this is no mod but a statement of personal taste.

Btw: first try.

If you are not capable of modding it proper, call someone else who is capable to do so. Leaving comments from someone else or without any apparant objection and reason, quit it. seriously.
Kurai

Saturos-fangirl wrote:

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
I'm sorry but you are completely wrong, both taiko diffs are really well made and fun to play. Everything follows the music correctly and they're not even overmapped. It's not because it is very challenging and fast that it is bad. If you think this way, you just need to revise your taiko standards.
Also what do you mean by finish streams ? There isn't any actually..
Fiya

Kurai wrote:

Saturos-fangirl wrote:

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
I'm sorry but you are completely wrong, both taiko diffs are really well made and fun to play. Everything follows the music correctly and they're not even overmapped. It's not because it is very challenging and fast that it is bad. If you think this way, you just need to revise your taiko standards.
Also what do you mean by finish streams ? There isn't any actually..
There is one long 1/2 section of finishes in my diff, something like K D K D K D K D K - K - K D D, I'm assuming that is the type of pattern being refered too by finish streams.

And SFG, if you look at most of my diffs you'll realize that about half of them use finishes almost to excess because I love to play them. I try really hard to get them to flow well, and I always ask #taiko to test them once I finish making my taikos. I've almost never had complaints about the way I use finishes, other than that they can be extremely difficult for players who are still newer to taiko.

And I can't add more lead-in time without asking ampzz to put some on the mp3.
[Luanny]
Okay, some suggestions.
aka you don't need to follow everything

[Taiko Oni]
00:19:522 (38) - I think k here fits better

00:28:658 (38,39,40,41,42,43,44,45,46,47,48,49) - I don't like what you did with the finishes here. It's not bad and it fits well but could be better
I suggest: k d K d k d K D K k d D. as I said it's not wrong the way it is, I just think it can be made better (I also found it funnier to play with less finishes)

00:47:885 (55) - k here so it gets in harmony with what you did here 00:39:158 (47) and fits better

00:52:249 (36,37) - k D?

00:53:612 (47) - d here as you did here: 00:50:340 (19). fits better, gets consistent and more intuitive.

00:55:931 (67) - K here before the 1/4 triplet is a bit confusing and sounds a little weird. I suggest change to k.

00:58:317 - maybe add a d here? o_o sounds better for me and less confusing.
Finishing a triplet, 1 note in a 1/2 beat and then one single note in a 1/4 beat is a little weird.
It's totally correcd with the background drums but adding 1 note here will not affect it and is better to play, imo.

01:00:294 (20,21,22,23,24,25) - Well, I coudn't get what you tried to do here
Better if you move 01:00:703 (24,25) to a 1/4 beat before (aka 01:00:635 (24,25) ) and add a d here 01:00:840

01:00:976 (27) - k here.

01:02:953 (41) - d here? Actually k fits here as well, but d sounds better for my ears and for my fingers.
Also add a k here 01:03:022. It's more for playability reasons.

01:07:317 (10) - The same as 01:02:953 (41) also add a d before and a k after

01:09:294 (21) - k

01:10:249 (28) - delete it? it's not really necessary and gets consistent with the next patterns if you delete it.

01:14:067 (52) - If you listen with attention it's pretty better with k. The background asks for it.

01:14:340 (2) - d? For what I could listen about the background, finish here isn't really necessary

01:15:158 (4) - ^ and for all the other times you did that before kiai time

01:23:885 (5) - d?

01:24:158 - I miss a d here and it gets consistent with 01:26:340 (17)

01:26:885 (20) - better d here

01:28:522 - Same as 01:24:158, add d here

01:29:067 (31,32) - k K is too much for my ears o_o. change to d k

01:31:590 (50,51) - kd sounds better

01:35:885 (27) - d

01:36:294 (29) - ^

01:36:703 (31,32) - d K

01:38:203 (46) - K fits well, as you did on previous patterns

01:38:476 (47) - d

01:38:885 (49) - ^

01:39:840 - I miss a d here

01:42:022 (73) - D here gets consistent with 01:41:476 (68)

01:45:158 (18) - d

01:53:749 (16) - k. I see no reason to place a finish here

01:55:931 (35) - ^

02:04:385 (26) - D

02:06:772 - add a d here?

02:06:976 (42) - k

---------------------------------------------------------

wow it was long o_o
I'll take a look in Taikocalypse later and edit this post

Good luck with this map, good work you did there, Fiya :3

edit: here we go...

[Taikocalypse]

I couldn't find nothing to "fix", really, but I'll throw some opinions here

00:05:408 (41) - d

00:06:021 (44) - K

00:09:567 (64) - k

00:15:158 (113) - d

00:15:294 (114) - K

00:17:203 (132,133) - k k

00:34:862 (283) - d

00:42:976 (337) - d

00:43:522 (340,341,342) - kkd

00:46:658 (358) - k

01:08:203 (542,543,544,545) - I feel like there's a void at 01:08:476 D: I suggest d d k  d

01:09:158 - d here?

01:16:112 (599) - k

and that's all o3o
Fiya

[Luanny PhNyx] wrote:

Okay, some suggestions.
aka you don't need to follow everything

[Taiko Oni]
00:19:522 (38) - I think k here fits better Sure

00:28:658 (38,39,40,41,42,43,44,45,46,47,48,49) - I don't like what you did with the finishes here. It's not bad and it fits well but could be better
I suggest: k d K d k d K D K k d D. as I said it's not wrong the way it is, I just think it can be made better (I also found it funnier to play with less finishes) I'm thinking of remapping that entire finish section really... for now just removed the third don finish, since I don't want that half of the pattern to have non-finish notes.

00:47:885 (55) - k here so it gets in harmony with what you did here 00:39:158 (47) and fits better Sure

00:52:249 (36,37) - k D? Bit kat plays better around that much kkkkd imo.

00:53:612 (47) - d here as you did here: 00:50:340 (19). fits better, gets consistent and more intuitive. No, the pitch on that note is much higher than the last time.

00:55:931 (67) - K here before the 1/4 triplet is a bit confusing and sounds a little weird. I suggest change to k. The cymbol hit on that note is pretty loud, kept finish.

00:58:317 - maybe add a d here? o_o sounds better for me and less confusing. Wouldn't all that would do is make the triple a quintuple though? Imo doesn't really make it easier or play better.
Finishing a triplet, 1 note in a 1/2 beat and then one single note in a 1/4 beat is a little weird. It is kinda wierd, which is why I mapped it that way at first, now it just frustrates me getting random 100's right there when playing. Changed all of the off-beat 1/4th in this section to easier to read patterns
It's totally correcd with the background drums but adding 1 note here will not affect it and is better to play, imo.

01:00:294 (20,21,22,23,24,25) - Well, I coudn't get what you tried to do here lol it's been changed
Better if you move 01:00:703 (24,25) to a 1/4 beat before (aka 01:00:635 (24,25) ) and add a d here 01:00:840

01:00:976 (27) - k here. don plays better with the new patterns.

01:02:953 (41) - d here? Actually k fits here as well, but d sounds better for my ears and for my fingers. Previously yes, with new patterns no, srry changing them in the middle of a mod lol
Also add a k here 01:03:022. It's more for playability reasons. ^

01:07:317 (10) - The same as 01:02:953 (41) also add a d before and a k after ^

01:09:294 (21) - k d sounds better with the music even though k plays a little better.

01:10:249 (28) - delete it? it's not really necessary and gets consistent with the next patterns if you delete it. Is ment to be a contrast since it's the last repitition of that pattern

01:14:067 (52) - If you listen with attention it's pretty better with k. The background asks for it. d flows into the finishes more easily though imo

01:14:340 (2) - d? For what I could listen about the background, finish here isn't really necessary I'm listening to the very loud that every instrument is playing here, it feels unfulfilled to have that much space after a note that isn't a finish anyway

01:15:158 (4) - ^ and for all the other times you did that before kiai time ^

01:23:885 (5) - d? Normally I would agree, but I'm not exactly mapping the drum here. I'm using the strings for my accent pattern to make the kiai somewhat different from the rest of the song since it can't really be as dense.

01:24:158 - I miss a d here and it gets consistent with 01:26:340 (17) It's a 2 stanza pattern not 1 so it shouldn't be consistent with 17 anyway

01:26:885 (20) - better d here Same as I said for 01:23:885 (5)

01:28:522 - Same as 01:24:158, add d here Same as 01:24:158 lol

01:29:067 (31,32) - k K is too much for my ears o_o. change to d k What? I can barely hear the hitsounds over the song lol.

01:31:590 (50,51) - kd sounds better The stream ends on an accent so I want it to end in k.

01:35:885 (27) - d Flipped the two finishes after it instead cuz kkkkd d just sounds wierd right there to me, but yes it does play a little off with k when the finish after it is K

01:36:294 (29) - ^

01:36:703 (31,32) - d K Actually changed to K d ddk so that it flows into the stream better

01:38:203 (46) - K fits well, as you did on previous patterns Made it the same as previous.

01:38:476 (47) - d ^

01:38:885 (49) - ^ ^

01:39:840 - I miss a d here That space is intentionally blank to give a small rest before the next pattern

01:42:022 (73) - D here gets consistent with 01:41:476 (68) D here would make the pattern exceptionally harder, and then I would want to play K at the pattern end as well which I can't place cuz there is a stream there.

01:45:158 (18) - d Done

01:53:749 (16) - k. I see no reason to place a finish here There's a pretty blatant finish sound there imo

01:55:931 (35) - ^ ^

02:04:385 (26) - D There is no sound there to indicate finish

02:06:772 - add a d here? Yes, flows much better

02:06:976 (42) - k There is no sound here other than tom's and bass drum so no.

---------------------------------------------------------

wow it was long o_o
I'll take a look in Taikocalypse later and edit this post

Good luck with this map, good work you did there, Fiya :3 lol ty
http://puu.sh/CAgh
Topic Starter
ampzz
We got this.
fartownik

graveyard
Metro
I know this map because of this video:



Great map.

Go for ranking!
Topic Starter
ampzz
If this map reached 25 favourites I'll bother to revive it and likely remap an entirely new [Another] difficulty.
galvenize
yessu
Topic Starter
ampzz
G-garden's revival is more or less my one year anniversary of mapping so I might as well make it mean something.
With this revival I'll be bringing about a new Beginner, Standard, Hard and Another difficulties to coincide with the fresh .mp3 file I have for this mapset so to anyone who has downloaded this before please download it again as the quality is ridiculously better in comparison to what it had.

New/more coherent offset placed as well as the Hyper and F difficulties already resnapped to the corresponding offset change.

Taiko difficulties will be removed completely unless people want them to come back.
OnosakiHito
Posting the link to the Taiko diff., so Taiko player can download it already: http://puu.sh/3wlPy.zip
It is also an update, so you can use it as well.
WingSilent
Is this map still on going ? Since i see it into the pending Forums.
Kethsar
ampzz is kind of banned now, so unfortunately no, the map is not being worked on anymore. RIP ampzz, you will be missed.
Frc
COME ON MAN WHY HAD YOU BEEN BANNED THIS MAP IS SO AWESOME
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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