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S-C-U - Nanahoshi

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Total Posts
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Topic Starter
Sync
This beatmap was submitted using in-game submission on Sunday, June 03, 2012 at 5:08:01 PM

Artist: S-C-U
Title: Nanahoshi
Source: jubeat
Tags: copious append dksslqj MMzz
BPM: 166
Filesize: 3054kb
Play Time: 01:22
Difficulties Available:
  1. Advanced (4.91 stars, 236 notes)
  2. Basic (4.04 stars, 116 notes)
  3. Beginner (2.82 stars, 96 notes)
  4. dksslqj's Extreme (5 stars, 471 notes)
  5. Extra (5 stars, 492 notes)
  6. Extreme (5 stars, 477 notes)
  7. MM's Taiko (4.94 stars, 636 notes)
  8. Standard (4.65 stars, 169 notes)
Download: S-C-U - Nanahoshi
Information: Scores/Beatmap Listing
---------------
stupid ladybug

featuring dksslqj's Extreme (this mapset is amazing now) and MMzz's taiko.

Set is finally complete.

OK, removed Extra from the set for now (maybe permanently). It's a cool map but it's just... too much. Oh well! You can find it here: http://puu.sh/wqKM (re-added)

SPOILER
The Extra is hard
aaaaaand extreme is done
holy shit I lost the advanced fuck my life
nevermind I found it~
holy shit the advanced is done
!!! standard is done
!!!! basic is done
!!!!! beginner is done
Akiyama Mizuki
YEAH
KinomiCandy
this is the hardest map i ever played sync

























not
Topic Starter
Sync
I totally didn't even notice the not until I started replying to your post
L_P
good map, really.
me a poor man...
MMzz
Omg this map sucks so hard I'm gonna star it cause I feel bad for you. :(















jkilu<3
ampzz
What a useless guy you are, Sync.
It can't be helped. \:D/

Fun map~
kriers
posting my love for this map here \o/

theowest
pretty kool
Topic Starter
Sync
thx everyone and especially to kriers for making that video ♥♥♥
kriers
IRC mod
22:36 <Sync> : the extra is hard as fuck and I still haven't even fixed it up lol
22:36 <Sync> : by fixing it up I mean making 2 specific parts easier
22:37 <kriers> : extreme was very nice looking
22:37 <kriers> : extra needs some shining up, yeah
22:37 <kriers> : lol I think I know which part
22:37 <kriers> : I hope
22:38 <Sync> : which part do you think it is
22:38 <kriers> : 01:23:789 (1,2,3,4,5,6) - this is the hardest part
22:38 <Sync> : yes
22:38 <Sync> : exactly
22:38 <Sync> : lol
22:38 <Sync> : I already fixed it, didn't submit though
22:38 <kriers> : k
22:38 <kriers> : submit and I'll strive some more :x
22:39 <Sync> : was there any other part you found odd
22:41 <kriers> : nah not playwise
22:46 <kriers> : time to
22:47 *kriers is playing (S-C-U - Nanahoshi)[http://osu.ppy.sh/s/48816] [Extra]
22:47 <kriers> : play until fc again xP
22:51 <kriers> : lol habitual miss
22:51 <Sync> : is that part still too far
22:51 <kriers> : not sure
22:53 <Sync> : if ti makes you feel any better
22:54 <Sync> : lewa had trouble FCing this too
22:54 <Sync> : lol
22:54 <kriers> : the issue
22:54 <kriers> : is the jump before the double
22:54 <kriers> : s
22:54 <kriers> : not the doubles
22:54 <Sync> : let me go take a look
22:54 <kriers> : ok
22:54 <kriers> : hard to make that jump while focusing on the next jump ;p
22:54 <kriers> : makes me have to memorize the distance
22:55 <kriers> : messed up becomes remembering the previous pattern you used
22:55 <kriers> : because*
22:55 <Sync> : what if I change it to something like this
22:55 <Sync> : sec
22:55 <Sync> : http://osu.ppy.sh/ss/295617
22:56 <kriers> : sure why not
22:56 <Sync> : updated
22:57 <kriers> : wups choke
22:59 <kriers> : yeah that works great
22:59 <Sync> : yay
22:59 <kriers> : now FC :x
23:00 <Sync> : I feel bad because this map keeps frustrating people ;_;
23:00 <Sync> : also brb
23:04 <kriers> : http://osu.ppy.sh/ss/295622 stupid miss
23:05 <Sync> : oh wowol
23:05 <Sync> : jesus, so close to SSing
23:05 <Sync> : ;_;
23:14 <kriers> : yess
23:14 <Sync> : did you FC it
23:14 <kriers> : SS
23:14 <Sync> : oh shit
23:14 <Sync> : nice
23:14 <Sync> : wow
23:14 <Sync> : lol
theowest
Since I'm already subscribed I might as well throw in a mod.
Topic Starter
Sync
ok, I lost the advanced (I liked it a lot) so that was a major set back

oh well, I updated extra a little bit to make it less shit and dksslqj's awesome extreme difficulty
Topic Starter
Sync
ok lol nevermind I have the advanced again

oh god my diff spread is fucking terrible
excellions
nice map
excellions
cock explosion
ampzz
Hi, I'm Sync and I like to have lots of difficulties.
Topic Starter
Sync
the full set is finally complete
theowest
I'm sorry but you can't have this many difficulties. 6 is the maximum amount of difficulties you can have in one beatmap.
Topic Starter
Sync
It's 8 now, theowest.

"No mapset can have more than 8 total difficulties. Too many difficulties in a mapset become pointless and just makes the set much bigger than it needs to be."

http://osu.ppy.sh/wiki/Ranking_Criteria

also contemplating removing extra... hmm
Makar
IRC Mod~

Nothing important here~
02:08 <Makar8000> : oh god making me mod a 8 diff mapset fuuu
02:09 <Sync> : lol
02:09 <Sync> : it's not even in pending
02:09 <Sync> : plz mod anyways
02:09 <Sync> : =(
02:09 <Makar8000> : lol okay
02:09 <Sync> : it's actually done
02:09 <Makar8000> : IRC mod
02:09 <Makar8000> : yes?
02:09 <Makar8000> : please
02:09 <Makar8000> : yes
02:09 <Makar8000> : okay
02:09 <Makar8000> : leggo
02:09 <Sync> : yes
02:09 <Makar8000> : starting on
02:09 <Makar8000> : beginner
02:09 <Makar8000> : get in editor plzkthx
02:10 <Makar8000> : unless you are already in editor and the status thing is wrong again
02:10 <Sync> : lol
02:10 <Sync> : ok in the editor
02:10 <Makar8000> : k
02:10 <Makar8000> : 00:00:296 (1) -
02:10 <Makar8000> : repeat is on a weird beat that doesnt fit
02:11 <Makar8000> : 00:03:187 - would sound better if the repeat was here
02:11 <Makar8000> : which would mean the slider ends on the downbeat which you hate so lol
02:11 <Makar8000> : dont make it repeat and map after then?
02:12 <Sync> : agreed
02:12 <Makar8000> : js the SV on this is too high for beginner but w/e
02:12 <Sync> : dude
02:12 <Sync> : it's super slow leave me alone
02:12 <Sync> : =(
02:12 <Makar8000> : =(
02:13 <Makar8000> : 00:24:151 (3) - not enough time for newbs to see the second repeat imo
02:14 <Makar8000> : if you want, make it only repeat once but shift it forward and stack a note on it
02:14 <Makar8000> : then stack (1) on the combo that is after it on (2)
02:15 <Sync> : done
02:15 <Sync> : nice suggestion
02:15 <Makar8000> : \:D/
02:15 <Sync> : 00:25:597 (1) - ffff
02:15 <Sync> : makes this too far away
02:15 <Makar8000> : 00:35:717 (3) - same here
02:15 <Sync> : np i got this
02:15 <Makar8000> : stack it on (2) ?
02:15 <Sync> : yes lol
02:16 <Sync> : so many stacks ;_;
02:16 <Makar8000> : o.ob
02:16 <Makar8000> : xD I think its fine
02:16 <Makar8000> : weee copy paste
02:16 <Sync> : done
02:17 <Makar8000> : 00:59:573 (1,2,1,2) - I like this
02:17 <Makar8000> : o.ob
02:17 <Sync> : thx
02:17 <Sync> : ike my copy paste??
02:17 <Makar8000> : ...dont like the copy paste though lmao
02:17 <Makar8000> : you basically
02:18 <Makar8000> : mapped section 1, mapped section 2, copy paste section 2, mapped section 3, copy pasted section 3
02:18 <Sync> : copy and pasted the whole map
02:18 <Sync> : lmaoo0oo
02:18 <Sync> : easy lyf3
02:18 <Makar8000> : xD
02:18 <Makar8000> : k next diff
02:19 <Sync> : before you point it out I removed the whistle at 00:03:187 (3) -
02:19 <Sync> : wtf that soudned horrible
02:19 <Sync> : sounded*
02:19 <Makar8000> : lol
02:19 <Makar8000> : didnt notice
02:19 <Makar8000> : :>
02:19 <Makar8000> : 00:14:753 (1,2,3) - don't like this stack with this AR
02:19 <Sync> : I like it :<
02:19 <Sync> : i was like "wow this looks awesome with low AR"
02:19 <Sync> : ;_;
02:20 <Makar8000> : change to a repeat slider with a note at 00:15:476 ?
02:20 <Makar8000> : lol It can be confused with 1/4 :<
02:21 <Makar8000> : 00:20:536 (1,2,3) - same here
02:21 <Makar8000> : 00:25:597 (1,2,3) - and here... asdf
02:22 <Sync> : DENIED! it'd only be mistooken as 1/4 by players who are at a higher level than the players who the map are
02:22 <Sync> : made for anyways (and they are n00bs xdddd)
02:22 <Makar8000> : 00:32:645 (3,4,5) - definitely here because the stack starts on the red tick and that kinda plays weird
02:22 <Sync> : lol god dammit
02:22 <Sync> : hold on
02:22 <Makar8000> : asdf okay
02:22 <Makar8000> : I understand for those but the one that starts on the redtick needs to go imo
02:23 <Makar8000> : it just... plays weird
02:23 <Makar8000> : even if you know what it is
02:23 <Sync> : what should I do then :<
02:24 <Makar8000> : 00:32:103 (2) - change to a circle, add a 1/2 repeat slider on the next white tick (00:32:464), then
02:24 <Makar8000> : then slider I guess
02:24 <Makar8000> : lemme see how it plays one sec
02:25 <Makar8000> : oh just noticed how it was before broke spacing
02:26 <Makar8000> : and the way I suggested plays better imo
02:26 <Sync> : what
02:26 <Sync> : oh
02:26 <Makar8000> : asdf here http://puu.sh/v0Dk
02:27 <Sync> : oh
02:27 <Sync> : how did you lay it out
02:27 <Sync> : i'm playing with it
02:27 <Makar8000> : uhh
02:27 <Sync> : but it's like "eeeeeew" but yeah the beatplacement makes sense (the way you suggested)
02:27 <Makar8000> : I didnt try to make it look good
02:27 <Makar8000> : I guess thats the hard part xD
02:28 <Makar8000> : http://puu.sh/v0DO this is what I did but dunno if like
02:29 <Sync> : ok i did something like that
02:29 <Makar8000> : okee
02:29 <Makar8000> : next
02:29 <Makar8000> : 00:33:729 (1) -
02:29 <Makar8000> : again, not enough time to see the second repeat
02:30 <Makar8000> : I suggest circle then 1/2 repeat slider that is stacked
02:30 <Sync> : sec testing with default skin (the thing you suggested)
02:30 <Sync> : it might cover the hitcircle
02:30 <Makar8000> : o
02:32 <Sync> : ok i can I guess
02:32 <Makar8000> : \o/
02:32 <Makar8000> : 00:39:693 (5,6) - better as a repeat slider imo
02:33 <Makar8000> : 00:49:091 (2,3) - hitburst on (2) blocks the second repeat :<
02:34 <Makar8000> : even if its visible afterwards I dont really recommend it
02:34 <Makar8000> : its nice to be able to see that second repeat before hitting the first repeat
02:34 <Sync> : it does?
02:35 <Makar8000> : for about half the time, yes
02:35 <Makar8000> : I'd say rankable but still shouldnt be done imo
02:35 <Makar8000> : brb switching to default skin
02:36 <Makar8000> : yeah nevermind I guess its fine
02:36 <Makar8000> : should be enough time
02:36 <Sync> : i kind of agree with you but it's 4 stars/not the easiest difficulty
02:36 <Sync> : so I *think* it should be fine
02:36 <Makar8000> : k well
02:36 <Makar8000> : 00:53:609 (2,3,4,5) -
02:36 <Sync> : if another person points it out (I hate when people say this btw, im a hypocrite lol) i'll change
02:37 <Makar8000> : this definitely isnt rankable asdf
02:37 <Sync> : ffff
02:37 <Sync> : ok easy fix
02:37 <Makar8000> : repeat is fully blocked
02:37 <Makar8000> : xD
02:37 <Makar8000> : just dont stack
02:37 <Makar8000> : ye
02:37 <Makar8000> : put out on the side like this http://puu.sh/v0GI
02:38 <Makar8000> : 00:56:681 (1,2) - same here
02:38 <Sync> : yeah thats what i did lol
02:38 <Makar8000> : jeez you like hiding repeat
02:38 <Makar8000> : :<
02:38 <Sync> : i blame AR3
02:38 <Sync> : ;_;
02:38 <Makar8000> : xD
02:38 <Sync> : makes the hitbursts stay there for SOOOOOO LONG
02:38 <Makar8000> : didnt know AR affected how long the hitbursts are there
02:39 <Makar8000> : 01:01:741 (2) - again, not enough time to see the second repeat blahbalh
02:39 <Makar8000> : 01:13:307 (2) - same mr. copy paste
02:39 <Makar8000> : k thats all for this diff
02:39 <Makar8000> : tell me when I can move on
02:40 <Makar8000> : I love how this post has kudosu p/1516467
02:41 <Makar8000> : lol'd
02:41 <Sync> : lol
02:44 <Sync> : standard now?
02:44 <Makar8000> : k
02:45 <Makar8000> : 00:05:717 (4,1,2) - stacks like this (changes in timing) make it hard to Hidden sightread :<
02:45 <Makar8000> : or at least confusing
02:45 <Makar8000> : suggestion is to move 00:06:079 (1,2) - somewhere else
02:46 <Sync> : i thought the same thing but honestly it's it's pretty damn readable and considering the difficulty level it's not
02:46 <Sync> : wroth messing up the pattern imop
02:46 <Sync> : imo*
02:46 <Makar8000> : mmk
02:47 <Makar8000> : 00:56:681 (1,2) - k you know already what to do about this
02:48 <Makar8000> : nothing really to point out in this diff so ill move on when you are ready
02:49 <Sync> : hmm...
02:49 <Sync> : it's hidden like 75% of the time
02:49 <Sync> : fffff
02:49 <Sync> : fuck
02:49 <Sync> : fucking combo bursts
02:49 <Makar8000> : change it :IIII
02:49 <Sync> : ;_________;
02:49 <Sync> : I LIKE IT SO MUCH ;_;
02:49 <Sync> : ok fine
02:49 <Sync> : FINE
02:49 <Makar8000> : =)
02:51 <Sync> : changed =(
02:51 <Makar8000> : c:!
02:51 <Sync> : ok advanced
02:52 <Makar8000> : 01:08:428 (2,3) - timing of these is too hard to predict imo
02:53 <Sync> : agreed, but what should I do instead?
02:53 <Makar8000> : not really sure
02:53 <Makar8000> : hmmm
02:53 <Sync> : lol
02:55 <Makar8000> : http://osu.ppy.sh/ss/317553 timing pattern like this maybe?
02:56 <Sync> : would be more predictable but it sounds like shit :<
02:57 <Makar8000> : :<
02:57 <Makar8000> : it doesnt sound bad to me
02:57 <Makar8000> : waaay better to play too
02:58 <Sync> : hmm
02:58 <Makar8000> : btw I also suggest a triple here 01:09:512 - so you could do something like this
02:58 <Makar8000> : http://osu.ppy.sh/ss/317556
02:58 <Sync> : changed btw
02:59 <Makar8000> : 01:16:018 (6,7,8,9,10) - are you purposely increasing the spacing here
03:00 <Makar8000> : 01:19:994 (2,3) - same suggest here as before btw
03:00 <Makar8000> : and thats all
03:00 <Makar8000> : when you are ready ill move on
03:01 <Sync> : not going to make that in a triplet for the sake of difficulty etc
03:02 <Sync> : and the one at 1:16
03:02 <Sync> : no lol, fixed
03:02 <Makar8000> : mmk
03:02 <Makar8000> : for Extreme then
03:02 <Makar8000> : 00:27:042 (8) - NC here or on (9)
03:03 <Sync> : done
03:03 <Makar8000> : these combos get pretty long
03:04 <Makar8000> : maybe consider going over it yourself and maybe add some NCs later
03:04 <Sync> : i actually need to organize the combos in a better way :< the long ones are the correct ones
03:04 <Sync> : the combos aren't cohesive
03:04 <Sync> : believe it or not it's harder than you think on a song like this
03:04 <Sync> : lol
03:05 <Sync> : ignore combos
03:05 <Sync> : will fix them myself
03:05 <Makar8000> : okay then xD
03:05 <Makar8000> : 00:40:235 (11,12) - big jump is big
03:05 <Sync> : I LOVE IT
03:05 <Makar8000> : okay :<
03:06 <Sync> : STOP OPPRESSING ME MARK
03:06 <Sync> : RACIST
03:06 <Makar8000> : awefajowiejf
03:06 <Makar8000> : 00:46:018 (1,2,3) - dat spacing
03:06 <Sync> : amazing right
03:06 <Makar8000> : xD okay
03:06 <Makar8000> : I dont like 1/4 spaced so high though :<
03:06 <Makar8000> : unnless its like
03:07 <Sync> : you'll love extreme then~
03:07 <Makar8000> : a stream jump
03:07 <Makar8000> : you mean extra *
03:07 <Makar8000> : o.o
03:07 <Sync> : extra*
03:07 <Sync> : ya
03:07 <Makar8000> : 00:57:946 (5,6,7) - *cries*
03:07 <Sync> : it's so fun :<
03:07 <Sync> : lol @ my combos omg
03:08 <Sync> : i completely forgot about how slapped-on they were until now
03:08 <Makar8000> : lol well I love the Kiai on this diff
03:08 <Makar8000> : anyways moving on
03:08 <Sync> : extra?
03:08 <Makar8000> : mhm
03:09 <Sync> : same thing about combos
03:09 <Sync> : btw
03:09 <Makar8000> : 00:29:211 (1,2,3) - yeah I don't mind it if the spacing is big on stuff like this
03:09 <Sync> : but do point out everything else
03:09 <Makar8000> : tis fun
03:10 <Makar8000> : 00:46:018 (1,2,3) - :<
03:10 <Sync> : ~~~~
03:10 <Makar8000> : 00:57:946 (9,10,11) - ;w;
03:10 <Sync> : that one is the best one
03:10 <Sync> : so fun
03:11 <Makar8000> : k once again Kiai is fun and nothing to point out I guess
03:11 <Makar8000> : end of mod
03:11 <Makar8000> : woo
03:11 <Sync> : woo
theowest
holy shit, when did this happen?

I'm actually extremely glad to hear this.
Topic Starter
Sync
yeah it's a good thing

it happened a few months ago
theowest
lol, when did you become a MAT?
Low
Yo, Sync. Just a quick skim through.

General

  1. Add "dksslqj" and "MMzz" to the tags.
  2. Make the AudioLeadIn the same on dksslqj's Extreme as in every other difficulty.
  3. dksslqj's Extreme is missing a preview point.
  4. The source "Jubeat" shouldn't be capitalized.
  5. The combo colors and start of the kiai time on dksslqj's Extreme are different from the other difficulties. Consider fixing this.
Beginner

  1. I believe that the circle size is unrankable due to manually editing the .osu file to get CS 2. Make it CS 3, please.
MM's Taiko

  1. 01:00:297 (1) - Unsnapped circle.
    01:07:797 (1) - ^
    01:15:297 (1) - ^
    01:22:797 (1) - ^
Topic Starter
Sync

Jacob wrote:

Yo, Sync. Just a quick skim through.

General

  1. Add "dksslqj" and "MMzz" to the tags.
  2. Make the AudioLeadIn the same on dksslqj's Extreme as in every other difficulty.
  3. dksslqj's Extreme is missing a preview point.
  4. The source "Jubeat" shouldn't be capitalized.
  5. The combo colors and start of the kiai time on dksslqj's Extreme are different from the other difficulties. Consider fixing this.
Beginner

  1. I believe that the circle size is unrankable due to manually editing the .osu file to get CS 2. Make it CS 3, please. It's rankable now!
MM's Taiko

  1. 01:00:297 (1) - Unsnapped circle.
    01:07:797 (1) - ^
    01:15:297 (1) - ^
    01:22:797 (1) - ^
did everything else

thanks


theowest wrote:

lol, when did you become a MAT?
last night lol
Kogure
Hi there, grats for MAT
I'm here for a quick random mod.

[General]
Dont enable countdown in all diffs since it will never be used (not a mayor problem but k.)

[Beginner]
Consider that stacking notes may be difficult for new players, but thats just imo.

[Basic]
Maybe AR: +1?
Its looks better and since the notes are a little close, it makes the map less confusing.

[Advanced]
01:21:259 (1) - IMPORTANT: There are two notes on this place, which makes this unrankable, please fix this.

And i dont have problem with the rest
Pretty solid map, and its a nice song :D
Best of luck for you ranking it
theowest
why am i subscribed to this
Topic Starter
Sync
cuz
theowest
cuz i like u?


yea

:oops:
friendok53

theowest wrote:

cuz i like u?


yea

:oops:
DarkDunskin
[General]
- Certainly sooner or later someone would Nazi this, so I do what must been done: Set Audio LeadIn manually to 2000ms in .osu-file.

[Beginner]
- 00:05:717 (4) - Crosses Score-/Lifebar, not so well on Easy/Normal diffs.
- 00:11:138 (5,6) - ^

Very well, loved how you did the sliders at the Beginning~

[Basic]
- 01:15:476 (3,4,5) - I could swear this is not total parallel, try moving the sliderend of 3 1~2 grids to the left.
- 01:21:259 (3) - Better add a Finish here instead of a Whistle.

[Standard]
-00:30:476 (4,5,1) - (1) Crosses Lifebar again, if you'd fix the spacing between 4 and 5 you could solve two problems at once.
I don't think these kind of minijumps are necessary here, but what do I know -.-
- 01:08:609 (2) - Crossing stuff, move it down a few grids~
- 01:20:175 (2) - ^

[Advanced]
- 01:22:344 (4) - Beautiful~ Shape totally fits to the song.

Just positive Comments to this diff, looks good.

[dksslqs Extreme] & [Extreme]
So hard I can't even pley them -.-
Looks properly in the Editor though~

[MM's Taiko]

- Personally I'd prefer OD 5~
- 00:59:212 (1,1,1,1,1) - dkkkd doesn't feel well here, better use kkddk. (I would use kkd D here, since the finish sound has a higher priority imo.)
- 01:11:140 (1) - Delete previous Note and add Finish D on that one?
- 01:16:923 (1) - Delete following Note and add Finish D on thiatone?
- 01:18:369 (1) - ^
- 01:19:815 (1) - ^
- 01:20:537 (1) - ^
- 01:21:260 (1) - Delete previous Note and add Finish D on thiat one and 01:21:531 (1) - and 01:21:803 (1) - ?
- 01:22:706 (1) - Delete surrounding Notes and add Finish D on that one?

Almost flawless, it was very fun~
As you can see these are almost suggestions except the bolded one you should really consider to change.

-------------------------------------------------------------------------------------------------------------------------------------

Looking through all these Diffs makes me believe this Map is almost ranked o.0
The Hitsoundset you were using is well chosen as well.
Don't how to improve this map further, good luck o.0
Low
IRC mod.

SPOILER
0:46 <Jacob> : But I have beginner's mod done already
10:46 <Jacob> : so you should go to it
10:46 <Jacob> : in editor
10:47 <Jacob> : 00:00:296 (1) - Finish on the beginning of this slider. It's pretty obvious as to why~
10:47 <Sync> : done
10:47 <Jacob> : 00:14:753 (1) - This slider and all of them like it are asymmetrical and odd looking. I'm not a slider guru, so
10:47 <Jacob> : pleeeaaase fix these.
10:47 <Jacob> : really
10:47 <Jacob> : they're ugly
10:48 <Sync> : IT WAS SUPPOSED TO BE WOBBLY AND FUN ;_;
10:48 <Sync> : ok, changing
10:48 <Jacob> : IT'S NOT
10:48 <Jacob> : 00:36:079 (4) - Claps belong on the beginning and the end of this slider to follow your pattern.
10:48 <Jacob> : 01:02:103 (2) - A clap should be here.
10:48 <Jacob> : 01:04:994 (2) - ^
10:48 <Jacob> : 01:13:669 (2) - ^
10:48 <Jacob> : 01:16:560 (2) - ^
10:49 <Jacob> : And do you want to hear NC mods?
10:49 <Sync> : yes
10:49 <Jacob> : aight
10:50 <Jacob> : 01:08:247 (3) - NC should be here for consistency
10:50 <Jacob> : 01:19:813 (3) - and heere
10:50 <Jacob> : and that's it for beginner
10:50 <Sync> : (still fixing the sliders btw, will respond to it when I get to them
10:50 <Sync> : (
10:50 <Jacob> : yup
10:50 <Sync> : (still fixing the sliders btw, will respond to it when I get to them)
10:50 <Jacob> : wat
10:51 <Jacob> : !savelog
10:51 <Jacob> : wrong command
10:55 <Sync> : ugh
10:55 <Sync> : working with CS2
10:55 <Sync> : is soooooooooo hard
10:55 <Jacob> : teehee
10:55 <Jacob> : I used cs3 on my F.I map
10:55 <Jacob> : for another
10:55 <Jacob> : and charles did for extra
10:56 <Jacob> : basic has lots of sloppy patterns on nanahoshi
10:56 <Jacob> : BUT THAT'S OKAY
10:57 <Jacob> : and basic mod - 00:08:609 (3) - Whistle for consistency
10:57 <Jacob> : 00:27:042 (3) - Remove the clap on the reverse, doesn't follow any pattern and sounds odd
10:57 <Jacob> : that's it
10:57 <Sync> : ok
10:57 <Sync> : finally the fucking sliders
10:57 <Jacob> : lemme see
10:58 <Sync> : did everything on beginner
11:01 <Sync> : did everything on basic
11:02 <Jacob> : standard -
11:03 <Jacob> : The last spinner
11:03 <Jacob> : Why doesn't it end where all of the others dooo
11:03 <Sync> : oh forgot to change that
11:03 <Sync> : thx for reminding me
11:03 <Sync> : same with advanced iirc
11:04 <Jacob> : Advanced -
11:05 <Jacob> : 00:48:368 (9) - hitburst of this covers up the slider track of 00:49:452 (3) - and makes it hard to read
11:06 <Jacob> : also put a NC where anti-jumps are
11:06 <Jacob> : at the start of them
11:08 <Sync> : wait
11:08 <Sync> : I don't understrand the hitburst part
11:08 <Sync> : how does 00:48:368 (4) - cover up00:49:452 (1) -
11:08 <Jacob> : on advanced
11:08 <Jacob> : not standard
11:08 <Sync> : oh shit
11:09 <Jacob> : Extreme - 00:40:235 (11,12) - y u anti-jump, if you insist on keeping it put a NC on (11)
11:11 <Sync> : did that combo burst suggestion thing
11:11 <Sync> : lol wtf
11:11 <Sync> : see
11:11 <Sync> : my map
11:11 <Jacob> : wuut
11:11 <Sync> : is HAUNTED
11:11 <Sync> : I ~never~ aligned it like that
11:11 <Sync> : (12)
11:11 <Sync> : on extreme
11:11 <Sync> : ffff
11:12 <Jacob> : :O
11:12 <Jacob> : and that's all I have to say.
11:12 <Jacob> : Good map
11:12 <Sync> : ok thx for the mod
Topic Starter
Sync

DarkDunskin wrote:

[General]
- Certainly sooner or later someone would Nazi this, so I do what must been done: Set Audio LeadIn manually to 2000ms in .osu-file.

[Beginner]
- 00:05:717 (4) - Crosses Score-/Lifebar, not so well on Easy/Normal diffs. it doesn't using default skin :<
- 00:11:138 (5,6) - ^

Very well, loved how you did the sliders at the Beginning~

[Basic]
- 01:15:476 (3,4,5) - I could swear this is not total parallel, try moving the sliderend of 3 1~2 grids to the left. done
- 01:21:259 (3) - Better add a Finish here instead of a Whistle. I can see why you'd suggest that; however, there is no cymbal/crashing sound

[Standard]
-00:30:476 (4,5,1) - (1) Crosses Lifebar again, if you'd fix the spacing between 4 and 5 you could solve two problems at once.
I don't think these kind of minijumps are necessary here, but what do I know -.- done
- 01:08:609 (2) - Crossing stuff, move it down a few grids~ done
- 01:20:175 (2) - ^

[Advanced]
- 01:22:344 (4) - Beautiful~ Shape totally fits to the song. thanks

Just positive Comments to this diff, looks good.

[dksslqs Extreme] & [Extreme]
So hard I can't even pley them -.-
Looks properly in the Editor though~

[MM's Taiko]

- Personally I'd prefer OD 5~
- 00:59:212 (1,1,1,1,1) - dkkkd doesn't feel well here, better use kkddk. (I would use kkd D here, since the finish sound has a higher priority imo.)
- 01:11:140 (1) - Delete previous Note and add Finish D on that one?
- 01:16:923 (1) - Delete following Note and add Finish D on thiatone?
- 01:18:369 (1) - ^
- 01:19:815 (1) - ^
- 01:20:537 (1) - ^
- 01:21:260 (1) - Delete previous Note and add Finish D on thiat one and 01:21:531 (1) - and 01:21:803 (1) - ?
- 01:22:706 (1) - Delete surrounding Notes and add Finish D on that one?

Almost flawless, it was very fun~
As you can see these are almost suggestions except the bolded one you should really consider to change.

-------------------------------------------------------------------------------------------------------------------------------------

Looking through all these Diffs makes me believe this Map is almost ranked o.0
The Hitsoundset you were using is well chosen as well.
Don't how to improve this map further, good luck o.0
thanks for the mod, I appreciate it
Low
Potofu
good map!
Nyquill
Dat ladybug.

You will want AR +1 on basic. Starting to get hard to read.


[dksslqj's Extreme]
00:44:211 (2,3) - I'm thinking that this as a note 1/2 slider note would be better to empathize the synth. Not really sure why, but to me it brings it out more.
01:29:934 (1,2,3,4,5) - IMO, having the stream like http://puu.sh/ytzt would be REALLY nice for flow. But the next stream you'll have to figure something out because of what you have with 01:30:476 (6,7,8,9,10,11). Perhaps here you can do something like http://puu.sh/ytAj to compensate.


[Extreme]
00:15:295 (4,5,6,7,8) - Ctrl - J and put it back in place?
00:30:295 (6,7,8,9) - Ctrl - R 9, and have 6,7,8 something like this. http://puu.sh/yteR. See if you like that better. In my opinion this flow is <3
00:31:380 (1,2,3) - Have these in a similar fashion as ^
00:41:139 (4) - There is no opposing curved slider here so cosmetically this looks weird. Why not have a straight slider parallel to 00:40:777 (3) instead?
01:27:223 (4,5,6) - Ctrl-H and placed back in place would look pro.
01:28:488 (1,2,3,4,5,6,7,8) - er, hard to explain so http://puu.sh/yttq. Basically 1 2 is at top right, 3 4 is going upwards at bottom left, 5 6 is going downwards at bottom right, and 7 8 is going upwards at top left. IMO This will play better/flow better.
01:29:934 (1,2,3,4,5,6,7,8) - Yeah, dont forget to move 34 and 56 apart as they are now next to each other.


[Extra]
00:13:579 (3,4) - This MAY be hard to find under the hitbursts of 00:12:946 (9,10).
00:15:295 (4,5,6,7,8) - Ctrl-R and then move (9) closer? http://puu.sh/ytiO
00:16:018 (1,2,3,4,5,6,7,8,9) - I would have these triples Ctrl-R'd as well, but thats just me. This plays fairly well as well and you have mostly inwards triple note streams so for consistency it may be better just to leave it as is.
Topic Starter
Sync

Nyquill wrote:

Dat ladybug.

You will want AR +1 on basic. Starting to get hard to read. yes


[dksslqj's Extreme]
00:44:211 (2,3) - I'm thinking that this as a note 1/2 slider note would be better to empathize the synth. Not really sure why, but to me it brings it out more.
01:29:934 (1,2,3,4,5) - IMO, having the stream like http://puu.sh/ytzt would be REALLY nice for flow. But the next stream you'll have to figure something out because of what you have with 01:30:476 (6,7,8,9,10,11). Perhaps here you can do something like http://puu.sh/ytAj to compensate.


[Extreme]
00:15:295 (4,5,6,7,8) - Ctrl - J and put it back in place? done
00:30:295 (6,7,8,9) - Ctrl - R 9, and have 6,7,8 something like this. http://puu.sh/yteR. See if you like that better. In my opinion this flow is <3 done
00:31:380 (1,2,3) - Have these in a similar fashion as ^ yes
00:41:139 (4) - There is no opposing curved slider here so cosmetically this looks weird. Why not have a straight slider parallel to 00:40:777 (3) instead? done
01:27:223 (4,5,6) - Ctrl-H and placed back in place would look pro. yeah, did this and moved the rest of the pattern around
01:28:488 (1,2,3,4,5,6,7,8) - er, hard to explain so http://puu.sh/yttq. Basically 1 2 is at top right, 3 4 is going upwards at bottom left, 5 6 is going downwards at bottom right, and 7 8 is going upwards at top left. IMO This will play better/flow better. did this, pretty cool
01:29:934 (1,2,3,4,5,6,7,8) - Yeah, dont forget to move 34 and 56 apart as they are now next to each other. actually kept this the same for some difference. I think it plays pretty well


[Extra]
00:13:579 (3,4) - This MAY be hard to find under the hitbursts of 00:12:946 (9,10). Checked it and I think it's fine considering the difficulty of the map
00:15:295 (4,5,6,7,8) - Ctrl-R and then move (9) closer? http://puu.sh/ytiO wow, nice suggestion. done
00:16:018 (1,2,3,4,5,6,7,8,9) - I would have these triples Ctrl-R'd as well, but thats just me. This plays fairly well as well and you have mostly inwards triple note streams so for consistency it may be better just to leave it as is. yeah, going to leave it as it is because of the nature of the flow
Thanks for the helpful mod!
Nakagawa-Kanon

Nyquill wrote:

[dksslqj's Extreme]
00:44:211 (2,3) - I'm thinking that this as a note 1/2 slider note would be better to empathize the synth. Not really sure why, but to me it brings it out more.
01:29:934 (1,2,3,4,5) - IMO, having the stream like http://puu.sh/ytzt would be REALLY nice for flow. But the next stream you'll have to figure something out because of what you have with 01:30:476 (6,7,8,9,10,11). Perhaps here you can do something like http://puu.sh/ytAj to compensate.
no fixed :D
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