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Gojou Kai - Ultimate Truth [Osu|Taiko]

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Fenya

Fenya wrote:

Y el rank cuando? e_e
Ya puueeeeeeeee, póngase las pilas mi daxy e-e
Topic Starter
DaxMasterix

Fenya wrote:

Fenya wrote:

Y el rank cuando? e_e
Ya puueeeeeeeee, póngase las pilas mi daxy e-e
No es facil no tener con quien contar en lo del Rankeo.. :/ Conseguir Mods para almenos una Bubble no es facil y me consta.. Solo.. Espero que alguien le vea.. Pm y Queues nunca funcionan. :c
YTYuyu
well~ let's see what we got here :3. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[mancuso~ <3]
00:03:166 (1,2) - why not do 2 repeats instead of 1 repeat? it should be consistent with the previous slider which had 2 repeats, so i think that players might get thrown off by this pattern IMO.
00:04:725 (1) - remove the whistle at the end. i don't see whistles at the ends of the other sliders in this part of the song o.o.
00:09:400 (2) - ^, this time, it'll be consistent with the last few sliders in the song that doesn't have the whistle.
00:12:127 (3) - it's up to you, but do the same thing here. same reason as above.
00:12:517 (1) - if you remove the whistle at (3), add a whistle at the beginning, but remove it at the end for consistency with the other sliders in this part of the song.
00:14:075 (2) - this time at the beginning.
00:18:751 (1) - i'm feeling a finish at the beginning just because it shows emphasis in the instrumental.
00:25:374 (2) - perhaps you can move this up so that this notes gets blankketed by that curve in the slider? i think doing this will increase the flow during gameplay IMO.
00:33:166 (2,3) - try to add a red point at the middle...not only the flow increases, but the blanket here is obvious and it looks enjoyable to play during gameplay. it should look like this.
00:42:395 (1) - i find that this slider breaks the flow in the whole song because the melody of the piano changes. in this case, i circle should be here to emphasize that note and the slider should be moved up by 1/1 to follow that whole phrase in the piano. this pattern should flow smoother during gameplay.
00:58:724 (1) - omg the look of this loop is amazing o.o
01:01:762 (1) - ^
01:28:576 (3) - i feel that the finish here sounds a bit unfitting with this pattern...i think replacing it for a whistle would work since moderately low and it matches the music.
01:40:201 (1) - i can hear a beat in the drum, so add a whistle to go along with it.
01:55:951 (1) - make this a straight slider. with the previous slider ending with a sharp turn going straight, it flows awkwardly with the curved slider in effect during gameplay IMO.
02:04:576 (1,2,3,4,5) - i think it'd be easier and the transition will look smoother if you move it here instead.

[Normal]
00:17:192 (3,4,1) - i feel that the flow here plays awkwardly because the transition from (3,4) take a shot straight up and with the slider speed, it completely ruins the flow in this part. you should use this code because i feel that this code flows a lot smoother during gameplay IMO.
SPOILER
192,240,18361,1,2,0:0:0
120,336,18751,6,0,B|-24:336,1,120,6|10,0:0|0:0,0:0:0
0,216,19530,2,0,B|120:216,1,120,2|10,0:0|0:0,0:0:0
104,96,20309,5,2,0:0:0
208,40,20699,1,10,0:0:0
328,40,21088,1,2,0:0:0
432,96,21478,1,10,0:0:0
432,216,21868,6,0,B|313:227,1,120,2|10,0:0|0:0,0:0:0
00:43:914 - add a circle here. well yes it's following the piano, but what it really follows is that sound behind the piano if you listen carefully. the sliders follow the same thing as well. that circle will represent that sound in the circle, as if it's giving emphasis in this part.
00:53:028 - ^
01:20:326 (4,5) - the flow is what bothers me the most here because the transition takes a sharp turn going left and it doesn't flow that well during gameplay. i'm thinking that if you adjust (5) to the point it's under (4), and i mean like a blanket, the flow in this part should increase during gameplay.
01:30:076 (2) - do Ctrl+G, but at the same time, point it in the same direction like (1). it should look like this. i think the flow would look smoother during gameplay.

[Lunatic]
00:01:218 (6) - do Ctrl+G. the transition would look a lot smoother here during gameplay. it also looks similar to the next (5,6) if you ask me.
i like this Lunatic. gj :)

[Wmf's Taiko]
01:10:876 (376) - there are no cymbals in this part of the song, so make this a k to go along with it.
01:51:826 (661) - D here instead of a K. the cymbals go back to their original volume like at 01:50:701 (658) - .

[Hard]
01:10:117 (1) - missing a finish at the end? add it because there are cymbals in this part.

and i guess that's it...now i see why there's a MAT/BAT request there...whenever you're done, catch me in-game for a re-check ;)
mancuso_JM_

Byakugan249 wrote:

well~ let's see what we got here :3. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[mancuso~ <3] Hi Byaku :D
00:03:166 (1,2) - why not do 2 repeats instead of 1 repeat? it should be consistent with the previous slider which had 2 repeats, so i think that players might get thrown off by this pattern IMO. I had to rotate a lot of things but ok.
00:04:725 (1) - remove the whistle at the end. i don't see whistles at the ends of the other sliders in this part of the song o.o.
00:09:400 (2) - ^, this time, it'll be consistent with the last few sliders in the song that doesn't have the whistle. Fixed both.
00:12:127 (3) - it's up to you, but do the same thing here. same reason as above. But in this case is acting in the Instrumental,I prefer to mantain this one.
00:12:517 (1) - if you remove the whistle at (3), add a whistle at the beginning, but remove it at the end for consistency with the other sliders in this part of the song. Just removed at the end
00:14:075 (2) - this time at the beginning. Ok
00:18:751 (1) - i'm feeling a finish at the beginning just because it shows emphasis in the instrumental. Agree with you. Added.
00:25:374 (2) - perhaps you can move this up so that this notes gets blankketed by that curve in the slider? i think doing this will increase the flow during gameplay IMO. In my opinion this flow really similar, it doesn't have an increase of flow in my opinion. Btw, my first intention it was not do a blanket here. So, nope.
00:33:166 (2,3) - try to add a red point at the middle...not only the flow increases, but the blanket here is obvious and it looks enjoyable to play during gameplay. it should look like this. Nice. Fixed :3.
00:42:395 (1) - i find that this slider breaks the flow in the whole song because the melody of the piano changes. in this case, i circle should be here to emphasize that note and the slider should be moved up by 1/1 to follow that whole phrase in the piano. this pattern should flow smoother during gameplay. Fixed
00:58:724 (1) - omg the look of this loop is amazing o.o
01:01:762 (1) - ^ Thanks :3
01:28:576 (3) - i feel that the finish here sounds a bit unfitting with this pattern...i think replacing it for a whistle would work since moderately low and it matches the music. Ok, Replaced
01:40:201 (1) - i can hear a beat in the drum, so add a whistle to go along with it. Hmm.. There is a whistle already
01:55:951 (1) - make this a straight slider. with the previous slider ending with a sharp turn going straight, it flows awkwardly with the curved slider in effect during gameplay IMO. I find a correct flow here, since I came from some Curve Sliders before.
02:04:576 (1,2,3,4,5) - i think it'd be easier and the transition will look smoother if you move it here instead. Done

Thanks for this mod Byaku.

Easy
osu file format v10

[General]
AudioFilename: Gojou Kai - Ultimate Truth.mp3
AudioLeadIn: 2000
PreviewTime: 40497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 83326
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ultimate Truth
TitleUnicode:Ultimate Truth
Artist:Gojou Kai
ArtistUnicode:Gojou Kai
Creator:DaxMasterix
Version:Mancuso's Easy
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos
BeatmapID:158314
BeatmapSetID:48656

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png"
//Break Periods
2,37652,39057
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Topic Starter
DaxMasterix

Byakugan249 wrote:

[Normal]
00:17:192 (3,4,1) - i feel that the flow here plays awkwardly because the transition from (3,4) take a shot straight up and with the slider speed, it completely ruins the flow in this part. you should use this code because i feel that this code flows a lot smoother during gameplay IMO.
SPOILER
192,240,18361,1,2,0:0:0
120,336,18751,6,0,B|-24:336,1,120,6|10,0:0|0:0,0:0:0
0,216,19530,2,0,B|120:216,1,120,2|10,0:0|0:0,0:0:0
104,96,20309,5,2,0:0:0
208,40,20699,1,10,0:0:0
328,40,21088,1,2,0:0:0
432,96,21478,1,10,0:0:0
432,216,21868,6,0,B|313:227,1,120,2|10,0:0|0:0,0:0:0
Your Suggestion break my Symmetry.. So I change all. Thanks for the Advice.. Changed.
00:43:914 - add a circle here. well yes it's following the piano, but what it really follows is that sound behind the piano if you listen carefully. the sliders follow the same thing as well. that circle will represent that sound in the circle, as if it's giving emphasis in this part. Added.
00:53:028 - ^ Added.
01:20:326 (4,5) - the flow is what bothers me the most here because the transition takes a sharp turn going left and it doesn't flow that well during gameplay. i'm thinking that if you adjust (5) to the point it's under (4), and i mean like a blanket, the flow in this part should increase during gameplay. Almost Changed. ... I don't understand your point. But I try change it.. xD If you have a image please send me that ;-;
01:30:076 (2) - do Ctrl+G, but at the same time, point it in the same direction like (1). it should look like this. i think the flow would look smoother during gameplay. Changed.

[Lunatic]
00:01:218 (6) - do Ctrl+G. the transition would look a lot smoother here during gameplay. it also looks similar to the next (5,6) if you ask me. Changed.
i like this Lunatic. gj :) Thanks! :)

[Hard]
01:10:117 (1) - missing a finish at the end? add it because there are cymbals in this part. You right. Added.

and i guess that's it...now i see why there's a MAT/BAT request there...whenever you're done, catch me in-game for a re-check ;) Okay :)
Well.. I will update this later =w=)b (Waiting wmf~) ;D
Thanks for the mod very much! >w< .. And thanks for my first StarIcon ;-;
mancuso_JM_
WE NEED YOU, CHRIS!!!! :(
Topic Starter
DaxMasterix
The Changes are updated.. We are still waiting wmf for the respective 'last' changes.. o.o Only that.. where are you ;w; we need you
wmfchris
sry I'm late...
just fix according to the mod thanks
Topic Starter
DaxMasterix
okay oAo Updated. o3o
YTYuyu
ok i should be feeling better right now...re-check~

[Mancuso's Easy]
00:33:946 - add a circle here. whenever i play this diff, something is missing because to me, the flow is ruined with the gaps IMO.
00:34:335 (3) - same reason as above, but this time, add a repeat on the slider.
00:51:509 - here as well. i feel that something is missing to make the flow continue. it's as if the flow suddenly stopped and then it began again. for this one, add a 2/1 slider and delete (2). i can see the blanket, but it'll be consistent with 00:54:547 (1) - since that's a 2/1 slider.
01:05:180 - similar reason as above, but add a circle at the empty spots to show emphasis in the piano.
01:06:319 (4) - a 1/1 slider and a circle fits a lot better since the end of the slider represents the loud note in the piano, indicating that this part either loops all over again, or a new phrase in the piano.
01:21:826 (2) - this slider should be curved a lot more like (3) for a smoother transition to the map.

[Normal]
01:21:076 (5) - the flow should look like this for a smoother transition to the map, or you can flip it like this for a similar feeling to the 1st pattern.

[Wmf's Taiko]
01:14:674 (402,403,404,405) - this should be K K D D because it'll follow the cymbals and drums in this part a lot better. the 3rd and 4th note which are the D's is the part that has no cymbals. the 1st and 2nd note has the cymbals, which is why there are K's.
01:42:076 (594) - make this a k for consistency with the other triplets. this is the only triplet i've seen that has no k in it, which breaks consistency.

and that's all~
Topic Starter
DaxMasterix

Byakugan249 wrote:

ok i should be feeling better right now...re-check~ re-check rlzzzzzzzzzzzzzzzzzz

[Normal]
01:21:076 (5) - the flow should look like this for a smoother transition to the map, or you can flip it like this for a similar feeling to the 1st pattern. Okay now yes.. Totally Fixed.

[Wmf's Taiko]
01:14:674 (402,403,404,405) - this should be K K D D because it'll follow the cymbals and drums in this part a lot better. the 3rd and 4th note which are the D's is the part that has no cymbals. the 1st and 2nd note has the cymbals, which is why there are K's. Fixed.
01:42:076 (594) - make this a k for consistency with the other triplets. this is the only triplet i've seen that has no k in it, which breaks consistency. Fixed.

and that's all~ So awesome... <3
Okay waiting mancuso~ Thanks so much retry Byakugan ;-; <3
mancuso_JM_
Ok, all fixed.. In general I did all in my way

Diff.
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Topic Starter
DaxMasterix
Complety Updated and all fixed =w=
YTYuyu
[Mancuso's Easy]
01:30:451 (1) - a whistle at the end for emphasis in the piano.
02:05:701 (4,5) - do Ctrl+G for these 2 notes. it'll flow a lot smoother during gameplay IMO.

[Normal]
00:16:803 (2,3) - spacing error or intentional? if it's a spacing error, then you should fix it so that the DS is evened out.

[Hard]
00:37:452 (1) - why don't you unstack this like the other kick sliders? the transition in this pattern would continue and the stack shows that the transition stopped all of a sudden.

just this and it should be ready to go (unless i overlook something)
mancuso_JM_
Both things fixed
Thanks again Byaku! :3

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84,128,22257,1,2,0:0:0
256,80,23037,1,2,0:0:0
344,80,23426,6,0,B|432:120|396:224|396:224|496:224,1,270,0|2,0:0|0:0,0:0:0
316,196,25374,1,2,0:0:0
256,28,26153,1,2,0:0:0
184,80,26543,2,0,B|96:120|132:224|132:224|32:224,1,270,0|2,0:0|0:0,0:0:0
84,308,28101,6,0,B|172:308|172:308|216:340|256:356|296:340|340:308|340:308|428:308,1,360,4|0,0:0|0:0,0:0:0
256,252,30439,1,0,0:0:0
84,200,31218,6,0,B|172:200|172:200|216:168|256:152|296:168|340:200|340:200|428:200,1,360
428,108,33166,2,0,B|380:108|380:108|340:76,1,90,2|0,0:0|0:0,0:0:0
256,68,33946,1,2,0:0:0
164,81,34335,2,0,B|132:108|132:108|84:108,2,90
256,68,35504,2,0,B|256:252,2,180,2|2|2,0:0|0:0|0:0,0:0:0
340,36,37452,5,4,0:0:0
108,152,40497,6,0,B|160:76|256:56|256:56|352:76|404:152,1,360,4|0,0:0|0:0,0:0:0
480,196,42395,1,2,2:0:0
404,240,42775,6,0,B|352:316|256:336|256:336|160:316|108:240,2,360,0|0|2,0:0|0:0|0:0,0:0:0
344,172,46193,1,0,0:0:0
256,172,46572,2,0,P|172:160|135:80,1,180
199,16,47712,2,0,P|283:28|319:107,1,180,2|0,0:0|0:0,0:0:0
436,352,49610,6,0,B|436:260|436:260|368:208|368:208|432:144|432:144|432:52,1,360,4|0,0:0|0:0,0:0:0
340,52,51509,2,0,P|256:84|256:84|172:52,1,180,2|2,0:0|0:0,0:0:0
76,52,52648,2,0,B|76:144|76:144|140:208|140:208|72:260|72:260|72:352,1,360,0|0,0:0|0:0,0:0:0
160,336,54547,6,0,B|348:336,1,180,0|0,0:0|0:0,0:0:0
348,248,55686,1,2,0:0:0
432,280,56066,2,0,B|432:100,2,180,2|0|2,0:0|0:0|0:0,0:0:0
172,244,58724,6,0,B|216:288|260:292|260:292|312:296|332:380|256:420|184:380|200:296|252:292|252:292|296:288|340:244,1,450,4|0,0:0|0:0,0:0:0
256,196,61003,1,0,0:0:0
256,196,61383,1,2,0:0:0
172,156,61762,6,0,B|216:112|260:108|260:108|312:104|332:20|256:-20|184:20|200:104|252:108|252:108|296:112|340:156,1,450,0|0,0:0|0:0,0:0:0
400,88,64041,2,0,B|448:173|408:261,1,180,2|0,0:0|0:0,0:0:0
344,324,65180,2,0,P|256:340|168:324,1,180,2|0,0:0|0:0,0:0:0
103,280,66319,2,0,B|63:192|112:108,2,180,2|0|4,0:0|0:0|0:0,0:0:0
192,268,68218,6,0,P|238:190,1,90,0|2,0:0|0:0,0:0:0
288,116,68978,2,0,B|372:172|456:115,1,180,4|0,0:0|0:0,0:0:0
388,56,70117,2,0,B|303:0|219:55,1,180,4|0,0:0|0:0,0:0:0
288,116,71256,2,0,B|204:172|120:115,1,180,4|0,0:0|0:0,0:0:0
72,192,72395,5,4,0:0:0
152,236,72775,2,0,B|215:299,1,90,2|2,0:0|0:0,0:0:0
256,380,73534,1,4,0:0:0
300,300,73914,2,0,B|363:236,1,90,2|2,0:0|0:0,0:0:0
440,192,74674,1,4,0:0:0
363,147,75053,2,0,B|300:84,2,90,2|2|2,0:0|0:0|0:0,0:0:0
144,312,76951,6,0,B|144:240|72:240|72:152,1,180,4|2,0:0|0:0,0:0:0
140,92,78076,2,0,B|184:152|256:172|328:152|372:92,1,270
440,152,79576,2,0,B|440:240|368:240|368:312,2,180,2|0|0,0:0|0:0|0:0,0:0:0
352,144,81451,5,4,0:0:0
264,168,81826,2,0,B|300:208|266:249,1,90,0|2,0:0|0:0,0:0:0
180,236,82576,2,0,B|144:196|178:154,2,90,2|0|2,0:0|0:0|0:0,0:0:0
120,304,83701,2,0,B|59:259|51:187|63:115|128:71,1,270,2|2,0:0|0:0,0:0:0
396,72,85951,6,0,B|460:116|472:188|464:260|404:304,1,270,4|0,0:0|0:0,0:0:0
348,232,87451,2,0,B|384:192|349:150,2,90,2|2|0,0:0|0:0|0:0,0:0:0
256,224,88576,2,0,B|256:359,2,135,2|2|0,0:0|0:0|0:0,0:0:0
168,244,90076,1,0,0:0:0
96,304,90451,6,0,B|35:259|27:187|39:115|103:71,1,270,2|0,0:0|0:0,0:0:0
168,136,91951,2,0,B|256:176|344:136,1,180,0|2,0:0|0:0,0:0:0
348,228,93076,2,0,B|348:318,1,90,0|2,0:0|0:0,0:0:0
256,316,93826,1,2,0:0:0
168,316,94201,2,0,B|168:226,1,90,0|2,0:0|0:0,0:0:0
256,200,94951,5,4,0:0:0
192,136,95326,2,0,B|196:88|255:59|316:88|320:136,1,180,0|2,0:0|0:0,0:0:0
256,200,96451,1,2,0:0:0
319,266,96826,2,0,B|316:312|255:340|196:312|192:264,1,180,2|2,0:0|0:0,0:0:0
100,268,97951,6,0,B|52:183|96:95,1,180
184,104,99076,1,2,0:0:0
256,160,99451,1,2,0:0:0
328,104,99826,1,2,0:0:0
416,96,100201,6,0,B|459:183|411:268,1,180,2|2,0:0|0:0,0:0:0
348,204,101326,2,0,B|284:236|256:300|256:300|228:236|164:204,1,270,2|2,0:0|0:0,0:0:0
256,172,102826,1,4,0:0:0
20,304,103951,6,0,B|96:356|188:367,1,180,4|2,0:0|0:0,0:0:0
256,312,105076,1,2,0:0:0
328,368,105451,2,0,B|420:356|496:304,1,180,2|2,0:0|0:0,0:0:0
480,216,106576,1,2,0:0:0
404,264,106951,6,0,B|308:252|296:140,1,180
256,60,108076,1,0,0:0:0
216,140,108451,2,0,B|204:253|108:265,1,180,4|0,0:0|0:0,0:0:0
100,176,109576,2,0,B|32:108,2,90,4|2|2,0:0|0:0|0:0,0:0:0
136,92,110701,5,4,0:0:0
212,44,111076,1,4,0:0:0
300,44,111451,1,4,0:0:0
376,92,111826,1,2,0:0:0
256,228,112576,6,0,B|256:324,1,90,2|4,0:0|0:0,0:0:0
344,340,113326,6,0,B|344:292|369:254,1,90,0|2,0:0|0:0,0:0:0
456,272,114076,2,0,B|456:224|430:186,1,90,2|2,0:0|0:0,0:0:0
340,172,114826,2,0,B|320:120|256:120|256:120|256:36,1,180,0|2,0:0|0:0,0:0:0
164,44,115951,6,0,B|164:92|138:129,1,90,2|2,0:0|0:0,0:0:0
64,76,116701,2,0,B|38:113|38:161,1,90,0|2,0:0|0:0,0:0:0
104,224,117451,6,0,B|196:256|196:364,1,180,4|0,0:0|0:0,0:0:0
108,324,118576,2,0,B|268:220,1,180,2|0,0:0|0:0,0:0:0
332,172,119701,1,2,0:0:0
484,72,120451,2,0,B|536:140|480:192|480:192|536:244|486:315,1,270,2|2,0:0|0:0,0:0:0
416,260,121951,5,4,0:0:0
342,206,122326,2,0,B|191:107,1,180,2|2,0:0|0:0,0:0:0
276,76,123451,2,0,B|276:184|184:216,1,180,2|0,0:0|0:0,0:0:0
132,288,124576,5,2,0:0:0
172,368,124951,1,2,0:0:0
84,368,125326,1,2,0:0:0
44,288,125701,1,2,0:0:0
0,368,126076,1,0,0:0:0
256,192,126451,12,0,130904,0:0:0
Topic Starter
DaxMasterix

Byakugan249 wrote:

[Mancuso's Easy]
01:30:451 (1) - a whistle at the end for emphasis in the piano.
02:05:701 (4,5) - do Ctrl+G for these 2 notes. it'll flow a lot smoother during gameplay IMO. All fixed. Thanks for Mancuso~

[Normal]
00:16:803 (2,3) - spacing error or intentional? if it's a spacing error, then you should fix it so that the DS is evened out. Fixed.

[Hard]
00:37:452 (1) - why don't you unstack this like the other kick sliders? the transition in this pattern would continue and the stack shows that the transition stopped all of a sudden. Sorry.. can't change this.. Its because.. unstacked looks ugly.. any place looks ugly.. and isn't a ''patternbreak''.. The pattern begin in that position and ends in that position.
Sorry for bad english... But I think this object don't have any problem in that place :33


just this and it should be ready to go (unless i overlook something) awgud.. XD very veryvery Thanks for the reremod.!>w<
Okay all fixed except the ussue in the Hard diff.~ =w= Thanks retry.. Byakugan-sama.

Updated!~
YTYuyu
before i bubble this map, the spacing in normal bothers me the most. idk if you're trying to go for a .8 DS, .9 DS ot a 1.0 DS. it looks a bit confusing during gameplay for me.
Topic Starter
DaxMasterix

Byakugan249 wrote:

before i bubble this map, the spacing in normal bothers me the most. idk if you're trying to go for a .8 DS, .9 DS ot a 1.0 DS. it looks a bit confusing during gameplay for me.
Well.. yeah.. the map wasn't mapped in a varianze of DS.. was mapped in a ''Basic Symmetry'' with a mirror effect.. So.. Like the first part.. the map begin with a DS of 1,0.. But this DS isn't perfect.. This first DS have a varianze of ''0,95 - 1,1'' I think.. After of that, I reduce the DS in 0,95 for make a better symmetry. after of that.. return to 1,0 .. Etc.. and etc.. So.. the map was mapped 100% in a form of Symmetry and not in a form of DS... Yeah.. for the modders and people who like test or edit the maps before playing.. looks rare.. because is a ''normal''.. and for usual players (who only play, and new players who like play normals..).. Don't import much.. and works better for the practice of the DS.. like.. Jumps.. But these changes of SD aren't jumps..
Sorry for my bad english >_< XDDD
And if you see my maps.. all are mapped with the ''mirror effect''. Including the insane of this map.. ewe)b :P
YTYuyu
ahh i see D:. alright then here you go~

mancuso_JM_
FINALLY!!! :D
GoGoGo Dax! :3
Topic Starter
DaxMasterix
YEY! Thanks >w< ;w; and dat yuyuko xDDD .. huging.. the ghost?Okay ._.
Thanks byakugan :33
those
Tip: do not sacrifice spacing for symmetry. It is achievable to have both.
Topic Starter
DaxMasterix
Because the spacing is a part of the symmetry too.. I know that.. xD
I Will try make my maps 100% Perfect in Spacing the next time.. only for Easy/Beginner and Normals.. xD And maybe.. hards.
Thanks for the tip~
Mercurial
Gratz Dax.
Topic Starter
DaxMasterix

Mercurial wrote:

Gratz Dax.
;~;
DarkDunskin
Taiko Mod request by p2n! (trolololo)

[Wmf's Taiko]
  1. 00:09:400 (40) - Add Finish.
  2. 00:18:653 (93,94) - Delete (93), add Finish on (94).
  3. 00:37:322 (227,228,229) - Delete (227,228), add Finish on (229). Makes everything easier to get and keeps consistent with the Finish pattern hurray!
  4. 00:54:167 (280) - Remove Finish doesn't fit here.
  5. 01:16:572 (409,410,411,412,413,414,415) - I'd suggest you to change this to: 1/6 (kkkk) 1/4 D
  6. 01:49:576 (645,646) - Add Finish on (645), delete (646).
  7. 01:52:826 (665,666,667) - Delete (665,666), add Finish on (667). That would make me happy~
Just cosmetical Issues, ignore if you disagree.
Though I'd like very much to see these long 1/6 streams disappear.

I'm so glad to play such a high-quality Taiko again after modding so many nonsense T-T
Very well!!!
p3n
[Mancuso's Easy]
oh you~
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
(the w-sliders look suspicous...but I'll let it slip this time ;) )



[Normal]
OD-1 and AR+1 seem to be more appropriate here. The higher AR also keeps some break combos from displaying into the previous ones making it less irritating for less experienced players.

I don't know why you have problems with keeping a 1,00x spacing with a maximum variance of 0,1x that goes down to 0,90x as you need this for some patterns. There are some places where the spacing is visibly different and that will confuse many players (difference from 1,14x to 0,80x is just way too big). Took me about 15min to place the same symmetry patterns with 1,00x spacing in the whole map so you could've done the same I guess...

00:20:309 (1,2,3,4,1) - you don't have to sacrifice symmetry here. It is no problem to keep the 1,00x spacing up with the pattern you used, just rearrange the red combo and Ctrl+G on 00:21:868 (1) - : http://osu.ppy.sh/ss/556299
00:23:426 (1,2,3,4,1) - same goes for this combo, just place the same pattern in 1,00x
00:28:101 (1,2,3,4,1,2,3,4) - same, just place it in 1,00x and copypasta-horizontal-flipz0r it around a bit~ http://osu.ppy.sh/ss/556325
...the list goes on...that is why I contacted you on IRC. I'll check what you kept and what not. As long as the spread is not too big in a short time (read: noticable while playing) it should be fine.

00:34:140 (4) - add whistle to make the triplet audible
00:35:699 (4) - ^same
00:35:699 (4) - ^
00:37:257 (7) - ^
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
01:10:117 (1,2) - this is not a very good object choice for this difficulty. I recommend changing it to one repeat slider to match the difficulty of this map (also keeps the spacing in line): http://osu.ppy.sh/ss/556332
02:09:451 (1) - spinner ending is unsnapped



[Lunatic]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
00:43:534 (3,1,2) - start this NC on (2), right now the combo would indicate something like a hold or jump when the stack is a connection of 1/2 notes instead (very confusing).
00:52:838 (1,2) - ^same
01:01:952 (1,2) - ^same
01:15:623 (2) - add a whistle here. It is not in the song but if you intend to map the triplet this way it should be audible in some way or else it wont make much sense for most players.
01:29:513 (6) - don't stack this. It completely kills the flow of the jump patterns you established before. I suggest something like this because it just plays so much better (the transition into the next combo/phrase with the 2+ jump after this works great): http://osu.ppy.sh/ss/556368
01:34:576 (3) - missed whistle on ending



[Hard]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378

looking good~



Suggestions on hitsounds for 'Hard' and 'Lunatic'
Try them and see if you like it - they affect playability of the map that is why I point them out here. They are a quality issue for me but if you don't like them you can skip them. The timings are for Lunatic. If you check the 1/2 notes of 'Hard' you can apply them as well.

01:21:076 (2) - add whistle to ending (even if it is not in the song) to make a nice transition into the next phrase?
01:25:763 (4) - ^
01:30:076 (2) - ^
01:39:076 (4) - ^
01:43:576 (3) - ^
02:01:576 (3) - add whistle to ending
02:06:076 (3) - ^

Lunatic only:
02:00:451 (3,4,5,6) - add all whistles to make the stream audible
02:04:951 (3,4,5,6) - ^





I had Dunskin check the Taiko again because I couldn't find anything. Have a star in the meantime and lets see if we can get this done ;)
Topic Starter
DaxMasterix

p3n wrote:

[Mancuso's Easy]
oh you~
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378
(the w-sliders look suspicous...but I'll let it slip this time ;) )



[Normal]
OD-1 and AR+1 seem to be more appropriate here. The higher AR also keeps some break combos from displaying into the previous ones making it less irritating for less experienced players. Changed.

I don't know why you have problems with keeping a 1,00x spacing with a maximum variance of 0,1x that goes down to 0,90x as you need this for some patterns. There are some places where the spacing is visibly different and that will confuse many players (difference from 1,14x to 0,80x is just way too big). Took me about 15min to place the same symmetry patterns with 1,00x spacing in the whole map so you could've done the same I guess... .w. I have problems with The Distances .w.

00:20:309 (1,2,3,4,1) - you don't have to sacrifice symmetry here. It is no problem to keep the 1,00x spacing up with the pattern you used, just rearrange the red combo and Ctrl+G on 00:21:868 (1) - : http://osu.ppy.sh/ss/556299 Yep.. Changed.
00:23:426 (1,2,3,4,1) - same goes for this combo, just place the same pattern in 1,00x (^)
00:28:101 (1,2,3,4,1,2,3,4) - same, just place it in 1,00x and copypasta-horizontal-flipz0r it around a bit~ http://osu.ppy.sh/ss/556325
...the list goes on...that is why I contacted you on IRC. I'll check what you kept and what not. As long as the spread is not too big in a short time (read: noticable while playing) it should be fine. kk .w.

00:34:140 (4) - add whistle to make the triplet audible
00:35:699 (4) - ^same
00:35:699 (4) - ^
00:37:257 (7) - ^ Hitsounds Added.
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378 I can't exactly to that second.. But I can move it.. so Moved.
01:10:117 (1,2) - this is not a very good object choice for this difficulty. I recommend changing it to one repeat slider to match the difficulty of this map (also keeps the spacing in line): http://osu.ppy.sh/ss/556332 Changed.
02:09:451 (1) - spinner ending is unsnapped Dude'.. The song is Cutted.. The original song is Cutted.. I can't fix it.. So.. the end of this Slider is in 1/8 of the end.. I can't fix it..



[Lunatic]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378 Moved.
00:43:534 (3,1,2) - start this NC on (2), right now the combo would indicate something like a hold or jump when the stack is a connection of 1/2 notes instead (very confusing).
00:52:838 (1,2) - ^same
01:01:952 (1,2) - ^same (^) All Added
01:15:623 (2) - add a whistle here. It is not in the song but if you intend to map the triplet this way it should be audible in some way or else it wont make much sense for most players. Added.
01:29:513 (6) - don't stack this. It completely kills the flow of the jump patterns you established before. I suggest something like this because it just plays so much better (the transition into the next combo/phrase with the 2+ jump after this works great): http://osu.ppy.sh/ss/556368 Fixed.
01:34:576 (3) - missed whistle on ending Oh.. Added.



[Hard]
00:39:351 - drag the break ending to this point to match the new offset early: go into the new timing use 1/8 snapping and drag the break ending http://osu.ppy.sh/ss/556378 I don't know why I can move the Break to this point.. And in the diff of Normal I can't.. HUH Moved.

looking good~



Suggestions on hitsounds for 'Hard' and 'Lunatic'
Try them and see if you like it - they affect playability of the map that is why I point them out here. They are a quality issue for me but if you don't like them you can skip them. The timings are for Lunatic. If you check the 1/2 notes of 'Hard' you can apply them as well.

01:21:076 (2) - add whistle to ending (even if it is not in the song) to make a nice transition into the next phrase?
01:25:763 (4) - ^
01:30:076 (2) - ^
01:39:076 (4) - ^
01:43:576 (3) - ^
02:01:576 (3) - add whistle to ending
02:06:076 (3) - ^ all Hitsounds Added.

Lunatic only:
02:00:451 (3,4,5,6) - add all whistles to make the stream audible No thanks o3o
02:04:951 (3,4,5,6) - ^ (^)





I had Dunskin check the Taiko again because I couldn't find anything. Have a star in the meantime and lets see if we can get this done ;) omgomgomgomgomg OMG Well.. xD Thanks for that

Okay! Thanks for the mod.. =w= Only waiting wmfChris =w=)b But....

Dude'

In the Diffs [Normal] & [Easy] I can't move the Break Ending to 00:39:351 ... In Easy only until 00:39:059 and in Normal only until 00:39:303 ... Maybe is for the AR.. So.. I need help with this..you're bat.. Maybe you know what happend here.. xD
Thanks for the mod! >w<
VERYVERYVERVERYVERYVERYVERYVERYVERYVERYVERVERYVERYVERYVERVERY APRRECIATED ;_;
p3n
Moving the break in easy and normal is not possible because of the AR but that is no real problem imo. The unsnapped spinner was not snapped to any beatsnap divisor (the 1/8 snapping of all the other spinners is fine - and now the last one is also snapped correctly).

Spacing in normal is much better now.

Only waiting for an answer from wmfchris now...
wmfchris

DarkDunskin wrote:

Taiko Mod request by p2n! (trolololo)

[Wmf's Taiko]
  1. 00:09:400 (40) - Add Finish.
  2. 00:18:653 (93,94) - Delete (93), add Finish on (94). I used to ride pattern consideration over finishing. It's a good suggestion and if I could place finish over 1/4 this is absolutely a suitable position for it.
  3. 00:37:322 (227,228,229) - Delete (227,228), add Finish on (229). Makes everything easier to get and keeps consistent with the Finish pattern hurray! ^
  4. 00:54:167 (280) - Remove Finish doesn't fit here.
  5. 01:16:572 (409,410,411,412,413,414,415) - I'd suggest you to change this to: 1/6 (kkkk) 1/4 D I listened to the music again it sounds like 1/6 xxx x x so I changed to <- and added finish.
  6. 01:49:576 (645,646) - Add Finish on (645), delete (646).
  7. 01:52:826 (665,666,667) - Delete (665,666), add Finish on (667). That would make me happy~
Just cosmetical Issues, ignore if you disagree.
Though I'd like very much to see these long 1/6 streams disappear.

I'm so glad to play such a high-quality Taiko again after modding so many nonsense T-T
Very well!!!

SPOILER
osu file format v11

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Title:Ultimate Truth
TitleUnicode:
Artist:Gojou Kai
ArtistUnicode:
Creator:DaxMasterix
Version:Wmf's Taiko
Source:Touhou
Tags:youmu konpaku SYNC.ART'S Secret Seven Perfect Cherry Blossom zun wmfchris mancusojuanmattos
BeatmapID:151075
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256,192,126638,12,0,130857,0:0:0
Topic Starter
DaxMasterix
Okay! Updated! We are ready now =w=)b
p3n
Last few changes I missed in my first post (my bad):


[Hard]
00:52:647 (6) - better start the NC here to indicate the 1/2 distance to the following slider instead of having the same combo over the 1/1 break with the 1/2 note being the start of the new combo
01:01:762 (6) - ^same here
01:10:117 (1) - remove NC here because this whole part feels like it is meant to be one (for the build up and it fits the combo setting in Lunatic - normal/easy being an exception to increase readability for less experienced players)



no kd for this
Topic Starter
DaxMasterix

p3n wrote:

Last few changes I missed in my first post (my bad):


[Hard]
00:52:647 (6) - better start the NC here to indicate the 1/2 distance to the following slider instead of having the same combo over the 1/1 break with the 1/2 note being the start of the new combo
01:01:762 (6) - ^same here
01:10:117 (1) - remove NC here because this whole part feels like it is meant to be one (for the build up and it fits the combo setting in Lunatic - normal/easy being an exception to increase readability for less experienced players)



no kd for this
All fixed.. adasdas =w=)b And I think you forgot 00:43:534 (6) ... So fixed too~
p3n
(v°_°)>
Pereira006
Heeeey !!!! :)

Congratz !!!! PRO DAX !!!
Cloudchaser
Gratz! bonito mapa *3*
apjfkapso
Deif
Ya tardabas mucho en rankear esto <3
YTYuyu
yay look at that it got ranked \o/.

congratz on the rank ;)
Verdisphena
wena :3/
Satellite
congratz~~~
Aurele
oh, i thought it was already ranked..

Congratulation then! :D
Topic Starter
DaxMasterix
omg Thanks to all ;-;.. Specially to wmfchris, mancusojuanmattos, byakugan, p3n, and all who modded this ^^)/ Thanks for the support >w< <3
Heatherfield
If really remapping in Honor of Al-Azif's, why rank?
Pereira006

Heatherfield wrote:

If really remapping in Honor of Al-Azif's, why rank?
Version mapper is different the Al-azif's mapper.
Any version mapper can remap this song, just don't try 100% copy.

anyway this map still great
mancuso_JM_
Finally Ranked!!
Congratulations!! :D
Nyan-Zapo
gratz dax to ranked :3
TeruTeru
(人-∀-)。o.゚。*・★Congratulations on rank!!!★・*。゚o。(-∀-人)
❤❤❤
LunarSakuya
hey finally congrats!! :D
Mercurial
Finalmente se te dió, felicitaciones.
tsuka
the map itself not bad , but it's far away compared to Al's one

whatever rhythm , graph or hitsounds

pls stop to remapping the map of the gojou kai's unless you get the enough mapping skill

it's a best way in Honor of them
MMzz
[Taiko]
01:16:572 (408,409,410,411,412) - uhhhh? care to explain why this is unsnapped? It's not on the song's beat at all.
This needs to be fixed.
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