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SYNC.ART'S ft. Sakaue Nachi - Green Grass Garden

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Charles445
Easy
  1. Tickrate 1. This difficulty focuses mostly around white ticks, so having Tickrate 2 is unfitting.
  2. 00:48:316 (4) - Short multiple repeat sliders like this can be very hard to read for beginners. The second repeat is hard to see and most beginners won't be looking out for them. Consider splitting this into two sliders.
  3. 01:31:173 (4) - This is just a tiny bit unsnapped (2ms, AIMod doesn't pick it up.) just move it around on the timeline and it'll fix itself.
  4. 01:32:543 (6) - Same with this unsnapped one. You can see it snap correctly if you look hard enough when you move it.
  5. 01:55:516 (1) - Same issue with short multiple repeat sliders.
Normal
  1. AR +1
Hard
  1. 01:32:716 (2) - This slider is a little unsnapped (2ms). You can fix it by dragging it on the timeline.
  2. 02:39:915 (2) - This slider is also a little unsnapped. Do the same here.
Taiko Oni
  1. HP 5 or 6, 7 is quite rough.
omegaflo's Inner Oni
  1. 00:39:231 (134,135,136,137) - Why 1/6 here? Doesn't really fit.
  2. 00:40:260 (142,143,144,145) - Same here, these are the only times 1/6 is used.
Insane

  • Nice diff, but some of the 1/2 stacks need modification. At first glance most look like streams. Most are not stacked in the traditional down and to the right fashion, so it's easy to mess up.
    All stacks I point out should be changed to look like this one 00:32:545 (5,6) or just be stacked on the same coordinates.
  1. 00:30:488 (1,2) - Stack
  2. 00:45:231 (4,5) - Stack
  3. 00:54:145 (3,4) - Stack
  4. 01:39:745 (5,6) - Stack
Yeah, that should be it. BTW about the 2 ms unsnapped things, it's not a serious concern because there's effectively no way to know of its existence without external programs and doesn't change gameplay at all. It happens often in maps and you don't have to fix them.
Topic Starter
Shiro

Charles445 wrote:

Easy
  1. Tickrate 1. This difficulty focuses mostly around white ticks, so having Tickrate 2 is unfitting. Can't do that. Tick rate 2 is needed because it fits the song, is consistent, and without it sliders like 00:26:373 (4) - would be ugly. I also use the ticks as hitsounds like 00:48:316 (4) -
  2. 00:48:316 (4) - Short multiple repeat sliders like this can be very hard to read for beginners. The second repeat is hard to see and most beginners won't be looking out for them. Consider splitting this into two sliders. Changed into a long slider.
  3. 01:31:173 (4) - This is just a tiny bit unsnapped (2ms, AIMod doesn't pick it up.) just move it around on the timeline and it'll fix itself.
  4. 01:32:543 (6) - Same with this unsnapped one. You can see it snap correctly if you look hard enough when you move it.
    I don't understand how these happen
  5. 01:55:516 (1) - Same issue with short multiple repeat sliders. Same as above
Normal
  1. AR +1 Huh... I'd rather not. AR is fine for a Normal (and the diff is a bit harder than it should be), I don't want to make it harder.
Hard
  1. 01:32:716 (2) - This slider is a little unsnapped (2ms). You can fix it by dragging it on the timeline.
  2. 02:39:915 (2) - This slider is also a little unsnapped. Do the same here.
    how do these happen
Taiko Oni
  1. HP 5 or 6, 7 is quite rough. 6 it is... But it's a pretty easy oni, I don't think 7 was that bad
omegaflo's Inner Oni
  1. 00:39:231 (134,135,136,137) - Why 1/6 here? Doesn't really fit. changed for ddk
  2. 00:40:260 (142,143,144,145) - Same here, these are the only times 1/6 is used. Changed for ddk
Insane

  • Nice diff, but some of the 1/2 stacks need modification. At first glance most look like streams. Most are not stacked in the traditional down and to the right fashion, so it's easy to mess up.
    All stacks I point out should be changed to look like this one 00:32:545 (5,6) or just be stacked on the same coordinates.
  1. 00:30:488 (1,2) - Stack
  2. 00:45:231 (4,5) - Stack
  3. 00:54:145 (3,4) - Stack
  4. 01:39:745 (5,6) - Stack
    k
Yeah, that should be it. BTW about the 2 ms unsnapped things, it's not a serious concern because there's effectively no way to know of its existence without external programs and doesn't change gameplay at all. It happens often in maps and you don't have to fix them.
Thanks for the mod.
Charles445
Yes, this is good.
Kurai
Why this map wasn't ranked yet ?
Agnes
lol welp

Grats, Odaril~
popner
Finally get this ranked. Gratz, Odaril \:D/
ertyukjh010
Congratulations Odaril ~

Good song and good jump map :)
Suzully
Wow your Touhou map! Congrats!
Noob Man
Bravo Moedaril <3<3
Low
Congratulations!

:D
Loctav
Congratulations Odaril-dono ♥
LunarSakuya
Love this song! Nice! xD
Juuryoushin
mother of god, grats AHOdaril
Meowcenaries
grats!
Realazy
hax
Cyril Scarlet
weeeeEEE
No_Gu
Congrats!I really like this song
-Athena-
Congratulations YOOO!!!
Awesome map and I gave the last star :D~
AIR315
Congratz~
Rendez-Vous
This Map's Hard Rock Mode is very exciting ! :)
sospk0011
Lunatic diff can only C Rank on No mode
Nararino_
This was my favorite map in 2015 :B
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