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SYNC.ART'S ft. Sakaue Nachi - Green Grass Garden

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Topic Starter
Shiro

Kurai wrote:

Bien comme je te l'avais promis, voilà un p'tit mod ~ !

[General]
  1. La taiko d'omega n'a pas le bon preview point. Elle a "56544" au lieu de "56545" erf et ça arrive à MOI en plus ;_;
[Easy]
  1. 00:34:944 (3) - J'aime pas ce slider, je trouve que ajouter une note à 00:35:287 sonne trop superflu. De plus ce serait plus logique de faire quelque chose similaire à 00:27:744 (1,2,3,4) vu que ces deux patterns suivent la même chose. Le but de cette note est de varier un peu, sinon du 2/1 constant c'est pas super marrant.
  2. 00:37:344 (1,2) - On s'attend plus logiquement à avoir un whistle à la fin de (1) que au début de (2). J'ai oublié
  3. 00:57:744 (2) - Je verrais bien un p'ti whistle sur le reverse. fine by me
  4. 01:00:316 - Dans tout 00:57:744 (2,3,4,5) tu as suivi les vocals et subitement tu arrêtes ici, ça rend assez bizarre et ça risque aussi de déranger le joueur. Vaut mieux quand même mettre quelque chose ici. Non, les vocals s'arrêtent ici, donc le slider est là pour combler. Je reprends les vocals juste après en plus.
  5. 01:04:087 (3) - Décale le 1/2 plus tôt, ça sonne mieux. k
  6. 01:46:944 (3) - Tu essayes de suivre la batterie et les vocals en même temps là. Le problème c'est que si tu suis la batterie, le joueur s'attend à avoir quelque chose à 01:47:287 ce qui n'est pas le cas vu que tu suis aussi le "a~" des vocals. Cependant tu le suis mal vu que ce "a~" commence à 01:47:116. Ça fait un gros mélange de bli qui est pas super agréable à jouer. En fait, ce rhythm, c'est les vocals simplifiées. Ca reste intuitif, surtout pour une Easy, où on s'attend pas aux rythmes compliqués des vocals.
  7. 02:16:944 (4) - Sachant que tu n'as vraiment suivi les vocals avec 02:15:401 (3), ça fait étrange de subitement les suiovre avec ce cercle. Décale le 1/2 plus tard ? ah, ça c'est une erreur de ma part, j'avais fait le même timepattern avant avec cette note 1/2 plus tard
  8. 02:28:773 (2) - Même si c'est un peu nazi, stack le correctement (oui c'est du pixel près là xD). Ma map est pleine de pixelnazi patterns, donc bon xD
  9. 02:39:401 (1,2,3,4,5) - Je pense que tu pourrais faire un plus joli pattern ici, on dirait que t'en avais marre et que tu l'as fait à l'arrache. En fait non... 2,3,4 font un triangle, et 2,4,5 aussi
[Normal]
  1. 00:46:944 (1,2,3) - Mh, tu pourrais pas faire un truc un peu plus joli ? >w< C'est symétrique et tout. C'est beau. =(
  2. 00:58:259 (4) - Ce cercle sonne trop tôt. Ce serait préférable de faire quelque chose comme çà : J'en ai besoin pour le clap... J'ai changé le pattern, on va voir ce que ça donne
  3. 01:14:201 (4) - Comme tu as suivis les vocals précédemment, tu devrais le faire avec la fin dui slider aussi. i.e. le réduire de 1/2 et d'ajuster ce qui suit.
  4. 02:10:944 (5) - Je trouve cette note superflu, envisage de la supprimer peut-être ? Non, elle est là pour le clap
  5. 02:35:116 (4,5) - Les deux claps consécutifs à la fin font redondant. Perso je supprimerais celui du slider (et je mettrais p'tet même un whistle aussi, mais bon à toi de voir). Not changing. Le histounding est consistant avec les autres diffs, comme ça.
[Hard]
  1. 02:55:859 (1,2,1,2,1,2,1,2) - Perso j'inverserais les cercles et les sliders comme ça (mais bon c'est juste moi) : Je vois pourquoi, mais ce pattern est assez technique, donc je voulais le rendre plus gentil en mettant des sliders pour les jumps
  2. 02:56:545 (2) - La fin est pas correctement snappé.
  3. 02:57:059 (2) - ^
  4. 02:57:573 (2) - ^ ces trucs ne sont pas des sliders... o.o T'as pensé à remettre mon pattern ?
[Lunatic]
  1. 01:11:288 (4) - Essaye de ne pas le coller autant avec 01:10:774 (2). Il est suffisamment loin. Le but c'est qu'il "colle" puisqu'il blanket.
[Omegaflo's Inner Oni]
  1. 00:21:472 (2) - Pas correctement snappé.
  2. 00:21:644 (4) - ^
  3. 00:21:815 (6) - ^
  4. 00:21:987 (8) - ^ deleted
:3
mici
popner
I like the song and the map. Take my star and RANK it!
Natteke
AGGGHH my eyes

This map is so bad it made me feel sick, like physically sick :(

why did you do this to me, odaril?

why?
NoHitter
Sorry it took so long.

[General]
The kiai sections in all diffs except omegaflo's Inner Oni is 1ms late (not on exact downbeat).
^ Similar note, the timing sections that change the slider speeds (02:56:373 -> 02:58:601) are also late.

I can also hear some hitsounds inconsistencies on all diffs, example:
02:42:144 (1) - The should be a finish here. I can hear cymbals in the song.

[omegaflo's Inner Oni]
02:03:573 () - Kiai section should be at 02:03:744 (downbeat)

That's all. The mapping itself is great.
Topic Starter
Shiro

NoHitter wrote:

Sorry it took so long.

[General]
The kiai sections in all diffs except omegaflo's Inner Oni is 1ms late (not on exact downbeat).
^ Similar note, the timing sections that change the slider speeds (02:56:373 -> 02:58:601) are also late. augh

I can also hear some hitsounds inconsistencies on all diffs, example:
02:42:144 (1) - The should be a finish here. I can hear cymbals in the song. I chose to ignore the finishes when I was mapping to the guitar, because I only wanted to highlight the guitar's rhythm, while the finishes would emphasize the drums.

[omegaflo's Inner Oni]
02:03:573 () - Kiai section should be at 02:03:744 (downbeat) Fixed for him I guess

That's all. The mapping itself is great. Thanks
Thanks~
NoHitter
Fixed some unsnapped sliders due to the timing sections being moved.
Added one spinner on Normal.

Bubbled. Good luck!
Charles445
Easy
  1. Tickrate 1. This difficulty focuses mostly around white ticks, so having Tickrate 2 is unfitting.
  2. 00:48:316 (4) - Short multiple repeat sliders like this can be very hard to read for beginners. The second repeat is hard to see and most beginners won't be looking out for them. Consider splitting this into two sliders.
  3. 01:31:173 (4) - This is just a tiny bit unsnapped (2ms, AIMod doesn't pick it up.) just move it around on the timeline and it'll fix itself.
  4. 01:32:543 (6) - Same with this unsnapped one. You can see it snap correctly if you look hard enough when you move it.
  5. 01:55:516 (1) - Same issue with short multiple repeat sliders.
Normal
  1. AR +1
Hard
  1. 01:32:716 (2) - This slider is a little unsnapped (2ms). You can fix it by dragging it on the timeline.
  2. 02:39:915 (2) - This slider is also a little unsnapped. Do the same here.
Taiko Oni
  1. HP 5 or 6, 7 is quite rough.
omegaflo's Inner Oni
  1. 00:39:231 (134,135,136,137) - Why 1/6 here? Doesn't really fit.
  2. 00:40:260 (142,143,144,145) - Same here, these are the only times 1/6 is used.
Insane

  • Nice diff, but some of the 1/2 stacks need modification. At first glance most look like streams. Most are not stacked in the traditional down and to the right fashion, so it's easy to mess up.
    All stacks I point out should be changed to look like this one 00:32:545 (5,6) or just be stacked on the same coordinates.
  1. 00:30:488 (1,2) - Stack
  2. 00:45:231 (4,5) - Stack
  3. 00:54:145 (3,4) - Stack
  4. 01:39:745 (5,6) - Stack
Yeah, that should be it. BTW about the 2 ms unsnapped things, it's not a serious concern because there's effectively no way to know of its existence without external programs and doesn't change gameplay at all. It happens often in maps and you don't have to fix them.
Topic Starter
Shiro

Charles445 wrote:

Easy
  1. Tickrate 1. This difficulty focuses mostly around white ticks, so having Tickrate 2 is unfitting. Can't do that. Tick rate 2 is needed because it fits the song, is consistent, and without it sliders like 00:26:373 (4) - would be ugly. I also use the ticks as hitsounds like 00:48:316 (4) -
  2. 00:48:316 (4) - Short multiple repeat sliders like this can be very hard to read for beginners. The second repeat is hard to see and most beginners won't be looking out for them. Consider splitting this into two sliders. Changed into a long slider.
  3. 01:31:173 (4) - This is just a tiny bit unsnapped (2ms, AIMod doesn't pick it up.) just move it around on the timeline and it'll fix itself.
  4. 01:32:543 (6) - Same with this unsnapped one. You can see it snap correctly if you look hard enough when you move it.
    I don't understand how these happen
  5. 01:55:516 (1) - Same issue with short multiple repeat sliders. Same as above
Normal
  1. AR +1 Huh... I'd rather not. AR is fine for a Normal (and the diff is a bit harder than it should be), I don't want to make it harder.
Hard
  1. 01:32:716 (2) - This slider is a little unsnapped (2ms). You can fix it by dragging it on the timeline.
  2. 02:39:915 (2) - This slider is also a little unsnapped. Do the same here.
    how do these happen
Taiko Oni
  1. HP 5 or 6, 7 is quite rough. 6 it is... But it's a pretty easy oni, I don't think 7 was that bad
omegaflo's Inner Oni
  1. 00:39:231 (134,135,136,137) - Why 1/6 here? Doesn't really fit. changed for ddk
  2. 00:40:260 (142,143,144,145) - Same here, these are the only times 1/6 is used. Changed for ddk
Insane

  • Nice diff, but some of the 1/2 stacks need modification. At first glance most look like streams. Most are not stacked in the traditional down and to the right fashion, so it's easy to mess up.
    All stacks I point out should be changed to look like this one 00:32:545 (5,6) or just be stacked on the same coordinates.
  1. 00:30:488 (1,2) - Stack
  2. 00:45:231 (4,5) - Stack
  3. 00:54:145 (3,4) - Stack
  4. 01:39:745 (5,6) - Stack
    k
Yeah, that should be it. BTW about the 2 ms unsnapped things, it's not a serious concern because there's effectively no way to know of its existence without external programs and doesn't change gameplay at all. It happens often in maps and you don't have to fix them.
Thanks for the mod.
Charles445
Yes, this is good.
Kurai
Why this map wasn't ranked yet ?
Agnes
lol welp

Grats, Odaril~
popner
Finally get this ranked. Gratz, Odaril \:D/
ertyukjh010
Congratulations Odaril ~

Good song and good jump map :)
Suzully
Wow your Touhou map! Congrats!
Noob Man
Bravo Moedaril <3<3
Low
Congratulations!

:D
Loctav
Congratulations Odaril-dono ♥
LunarSakuya
Love this song! Nice! xD
Juuryoushin
mother of god, grats AHOdaril
Meowcenaries
grats!
Realazy
hax
Cyril Scarlet
weeeeEEE
No_Gu
Congrats!I really like this song
-Athena-
Congratulations YOOO!!!
Awesome map and I gave the last star :D~
AIR315
Congratz~
Rendez-Vous
This Map's Hard Rock Mode is very exciting ! :)
sospk0011
Lunatic diff can only C Rank on No mode
Nararino_
This was my favorite map in 2015 :B
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