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NERDHEAD ft. Nishino Kana - Brave Heart

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Azure
From your PM~~

[Shy Heart]
  1. 01:07:575 (7) remove finish
  2. 01:17:175 (1) ^
  3. 01:44:775 (3) ^
  4. 01:41:475 (3)
  5. 01:53:175 (1) remove finish
  6. 02:17:175 ^ and green line vol 60%→5%
  7. 02:32:775 (4) I prefer
    and add clap in 02:33:375
  8. 02:41:175 (1) remove finish
  9. 02:45:975 (1) ^
  10. 03:00:375 ^ and green line vol 60%→5%
  11. 03:02:775 green line vol 100%→75%
    finish is too noisy I feel D:
  12. 03:21:975 green line vol 100%→80%
  13. 03:48:375 remove finish and green line vol 90%→5%
  14. 04:02:775 (4) remove finish
  15. 04:12:375 (1) ^
  16. 04:14:775 (3) ^
  17. 04:17:175 (4) ^
  18. 04:23:175 (5) ^
  19. 04:26:775 (4) ^
  20. 04:31:575 (5) ^
  21. 04:36:375 (3) ^
  22. 04:41:175 (3) ^
  23. 04:45:975 (6) 04:47:175 (6) ^
  24. 04:50:775 (3) ^
  25. 04:55:575 (1) ^ and add finish here 04:57:975 (3)
  26. 05:02:775 remove finish and green line vol 55%→5%
[Brave Heart]
  1. 01:31:575 (1,2,3,4) DS?
  2. 01:41:175 (1) remove finish
  3. 01:57:975 (1) ^
  4. 02:00:375 (1) ^
  5. 02:09:975 (1) ^
  6. 02:26:775 (5) ^
  7. 02:37:875 (1) ctrl+G
  8. 02:41:175 (1) ^
  9. 02:48:375 (3) ^
  10. 03:00:375 (1) ^
  11. 03:48:375 ^ and green line vol 80%→5%
  12. 04:14:175 (5) ^
  13. 04:26:775 (5) ^
  14. 05:00:375 (4) ^
  15. 05:02:775 (9) ^
too many finishhhhhh DDD-:
pkhg
Hi :)

Modded as I promised :3

Shy Heart
00:39:375 (2) - Remove the whistle at slider repeat and add it to the slider finish.
01:17:475 (2) - Add whistle at slider end.
01:18:675 (3) - Remove whistle.
01:30:375 (3) - Sound better if you remove the whistle in slider repeat and add whistle in slider start and end :3
01:31:575 (1) - Add whistle at slider end.
02:25:575 (2) - Add whistle.
02:26:775 (4) - Add whistle
02:29:775 (7) - Add clap.
03:03:975 (4) - Remove the finish at slider end and add a whistle.
03:06:075 (6) - Remove whistle
03:06:375 (7) - That finish is too loud. Change it for a whistle.
03:06:975 (1) - Loud finish. Reduce the volume or remove it.
03:09:975 (5) - ^
03:10:875 (6) - ^
03:14:775 (4) - ^
03:15:975 (6) - ^
03:32:775 (1) - Add whistle at slider start.
04:13:575 (2) - Add whistle.
04:20:775 (2) - Add whistle at slider start.
04:58:275 (1) - Remove finish. Keep the whistle.

Brave Heart
00:56:325 (3,5) - Add whistle.
02:22:575 (2,3,4) - That claps doesn' fit. Remove them.
03:00:375 (1) - Remove the clap at slider repeat.
03:37:575 (2,3) - Add whistle.
04:05:775 (2) - Add whistle at slider start.
04:16:875 (7) - Spacing.
04:43:575 (2) - ^
04:44:325 (4) - Remove clap at slider end.

I love this song.
Great map, good luck :)

And if you like i can make a hard diff :3
Topic Starter
Kanari
Thank your for mods ~
The collab diff is already a hard diff, and I don't want to add any more diffs since it's quite a long song.
Thanks for the offer though ~ >w<
Verlaren
Haai~
and let's go!


Shy Heart:
01:07:725 - 01:17:025 - I believe that this pause is meaningless. It would be better if this space will be filled.
02:34:125 - 02:41:025 - ^
01:41:175(2,3) - remove slider(3) and in the place (2) add slider with duration until 01:41:625 and add one reverse. I think it will be much better.


Brave Heart:
00:36:525(2) - remove note.
01:07:575(2) - move to x:300 y:248. So this slider will be symmetrical as 01:08:775(4)
04:19:875(2,3) - move (2) to 04:20:025, and place both of pattern on x:196 y:296
04:57:975(1) - remove NC


Nice map~ Star.
Loneight
Hi~
M4M (or recheck ~?! xD).


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. I feel soft-hitclap is loud so that make music a bit weird, try this, if you can't get it, please contact me

[Shy Heart]

  1. 01:20:775 (3) - NC to make 01:17:175 (1,1) - combo balance or a symmetry 01:19:275 (1,2) -
  2. 01:33:975 (1,2,3) - try to this to be consistent with 04:17:175 - ~ 04:19:575 -
  3. 01:38:775 (1,1) - re 01:38:775 (1) - NC and 01:40:575 (1,2) - swap NC, let there same as 00:29:175 (1,2,3,4,5,6) - 's combo length
  4. 01:48:075 (1) - re NC, reason same as ^
  5. 02:29:775 (7,1) - I hear stress is on 02:29:775 - , so swap NC
  6. 03:22:575 (1,2,3) - I think there should be confused for newbie, because they are 1/2, distance aren't same, try this, just let 03:22:875 (2) - on x:44 y:236,
  7. 03:24:075 (2) - same as ^ on x:108 y:168, also flow wound be much smoother
  8. 04:05:775 (4) - don't stack there, it is confused for newbie, if you want, try to NC it
  9. 04:23:775 (1,2) - try to swap NC, I hear stress is on 04:24:375 (2) - instead of 04:23:775 (1) -
  10. 04:28:575 (1,3) - swap NC, reason is same as ^, also 04:33:375 (1,3) - , 04:42:975 (1,2) - ,
  11. 05:06:375 (3,4) - I feel very weird for there, it dosen't follow anything, if you want to follow vocal, I think it should be this
for some slider, you should consider their length, otherwise, it would make note hard to NC, hope you can avoid this next time :3

[Brave Heart]

  1. Useless green line:
    04:59:475 -


  2. 00:33:375 (1,2) - swap NC, I hear stress is on 00:33:975 (2) - , like 00:38:475 (7,1) -
  3. 00:56:025 (2,3,4) - there is hard to read because 00:56:325 (3) - stack, try to let separate 00:56:325 (3) - instead stack
  4. 01:02:475 (1,2) - swap NC, I think you have known reason (run
  5. 01:43:575 (1,2) - I think there rhythm is contrary, a bit weird for me, try this
  6. 01:46:275 (4,1,1) - swap 01:46:275 (4,1) - NC and re 01:47:775 (1) - NC, i don't know why you NC 01:47:775 (1) - , I think it dosen't confused
  7. 01:56:775 (4) - NC this to make there same as 01:57:975 (1,1) -
  8. 02:18:075 (1) - spacing would be confused for people, try to fix it
  9. 02:34:575 (1) - I think make a symmetry would much better for shape
    152,80,154575,6,0,B|220:104|256:169|256:169|292:104|360:80,2,280,8|8|8,0:0|0:0|0:0,0:0:0:0:
  10. 02:37:875 (1) - don't suddenly use long distance, I only see there use 2.83x distance in diff, also, it is still uncomfortable when play, try to ctrl+G would be much better
  11. 02:48:075 (2,3,4,5,6) - do you want to make a symmetry? if you do, this is not symmetry, try this code
    264,284,168075,1,2,0:0:0:0:
    196,204,168375,1,4,0:0:0:0:
    308,252,168675,1,2,0:0:0:0:
    220,252,168975,1,8,0:0:0:0:
  12. 04:19:575 (1,2,3,4) - don't use jump after speed change, because 04:17:775 (2,3) - distance would make people cofused for 04:19:575 (1,2) -
  13. 04:23:475 - It is weird that there is empty, try to add a note, would be much better
  14. 04:21:675 (1,2) - swap NC, stress is on 04:21:975 (2) - , also 04:23:775 (1,3) - , 04:47:625 (1,3) -
  15. 05:06:375 (6,7) - same as Normal
some slider also use weird for me, and distance is short for play >~<, hope you can adjust next time ~

good luck~ Crystal, I think this is recheck after a long time ?! xD
IamKwaN
[General]
GOOD SONG! lol

[Shy Heart]
AR-1
many back-and-forth notes I wonder if it would be too difficult for a normal diff coz many ppl don't use a transparent until they play hard .__.
01:09:375 (2) - middle node: 148,72 end node:108,44 (perfect blanket)
01:30:375 (3) - 264,176 (straight)
01:56:175 (2) - how about changing it to a straight one?
01:59:175 (5,6) - suggestion
02:00:375 (1) - end at 02:02:475
03:38:775 (1) - start: 340,40 middle: 400,24 end: 436,76
03:39:975 (2) - 348,144
04:05:775 (4) - as a normal, too difficult to stack at the back :3
04:22:875 (4) - 332,220
04:23:175 (5) - 320,272
04:33:975 (3) - seems not symmetric :3
04:40:275 (2) - how about this?
04:54:075 (2) - 256,300
05:05:175 (2) - 200,112
05:07:275 (4) - 196,312

[Brave Heart]
HP-1
00:34:575 (4) - 60,220
01:13:275 - suggestion
01:47:175 (2,3,1,2) - this overlap is not good-looking imo may put 01:48:375 (2) - 412,104
02:59:775 (7) - unsnapped
03:05:175 (4) - ^
03:14:175 (1) - remove NC
03:51:375 (2) - 372,52
03:50:775 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - all these starts at blue tick, all weird imo. i think u should follow the bg music but not the rap..
03:57:975 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^ coz all those drums are on white and red tick..
04:13:725 (4) - replace it with a note on red tick?
I think this problem exists at the part of Reed R Gale
for example 04:40:125 (2)
so I skip his part because of laziness
05:01:275 (6,7,8,9) - unsnapped

That's all :3
Good luck for rank .__.
jyu
Hello~ i'm sorry for not modding earlier >3< suddenly got busy yesterday
mostly suggestions, since your map is already great

[General]

  • prefer if you map this break 02:33:975 - /runs
    and how about adding a kiai fountain here 02:43:575 -

[Shy Heart]

  • 00:29:175 (1,2) - idk about this, it's all up to you, but try not to stack in easiest diff
    00:41:175 (4,5) - only suggestion, but you can rotate them (preferrably -9 if you want) so it won't be all linear
    01:05:775 (4,5,6) - suggestion too, to make it less linear
    01:11:175 (3,4) - same as the first one about stack
    01:17:175 (1) - is kinda hidden by previous slider 01:15:375 (4) - , it kinda affect the performance, imo
    01:17:475 (2,1) - try not to overlap
    01:19:275 (1,2,1) - make it symmetry is better imo, you can copy this slider 01:19:275 (1) - then replace 01:20:775 (1) -
    01:20:775 (1) - 1 1/2 reverse slider doesn't fit the song, imo, you can change the pattern
    01:38:775 (6) - nc, since this is the easiest diff, let's make the combo pattern simple
    if you follow above 01:43:875 (4) - nc
    01:39:675 (7,8) - unstack? i'm afraid beginner can be confused with this
    01:45:375 (1) - i think this slider is still a part of this pattern 01:41:175 (1,2,3,4,5,6) - , so remove nc then add nc 01:45:975 (2) - (big white tick)
    02:00:375 (1) - spinner ends at 02:02:175 - ?
    if you follow above, how about ending the kiai time here 02:02:175 - then start it again at 02:05:175 - to accent the vocal
    02:07:575 (1) - add whistle at slider's head?
    02:05:175 (1,2,3,4) - only suggestion,you can make them less linear
    02:42:975 (1,2,3) - try not to stack in easiest diff
    02:42:975 (1) - remove nc? 02:43:575 (3) - should be nc because long white tick
    02:44:175 (4) - add whistle at slider's reverse arrow? kinda fit the song
    02:45:975 (1) - add whistle?
    02:46:575 (2) - add whistle at slider's end?
    02:48:375 (4) - nc?
    02:57:375 (4) - red point isn't really necessary, though this doesn't affect game performance
    02:57:075 (3) - kinda hidden by previous slider, how about changing the position?
    03:37:575 (4) - add whistle?
    03:39:975 (2) - the square point at slider's head should be 316|260 if you want it to align better with previous slider's blanket
    03:41:175 (1) - well this is a relatively long slider for easiest diff

[Hard]

  • 00:31:575 (6) - move down a bit for symmetry
    00:35:475 (5) - 280|268 ? so it won't be too close with previous circle
    00:36:825 (4) - the flow is kinda hard so i suggest moving it few grids to the right
    00:43:575 (1) - prefer if this spinner ends at 00:45:675 - so the player can continue spinning
    00:56:025 (2,3) - prefer if you unstack them since they represent two notes at different pitch, so it's confusing when the music has different pitch but we click a stack
    01:17:175 - a bit pity not to map this break, but this is only my opinion
    03:52:575 - add a note? there's a loud music at this part
    03:53:625 (1) - how about changing this into a reverse slider? it fits the vocal
    03:58:425 (2,3) - should have the same distance like 03:57:975 (1,2) -
    04:03:075 (1) - this sudden anti-jump feels a bit weird
    04:05:325 (1) - ^
    04:10:425 (2) - prefer if this slider ends at 04:10:575 - like the vocal
    04:12:825 (2) - prefer if this slider ends at 04:12:975 - like the vocal
    04:16:875 (7) - this anti-jump doesn't fit. i suggest to use 1.2x or 1.3x distance snap at this one
    04:33:975 (1) - how about spinner ends at 04:36:075 - ?
    04:43:575 (2) - prefer if you do the normal distance snap at this one
    04:44:025 (3,4) - well this can confuse the player. why not making it stream?
    04:47:625 (1) - remove nc, it's still a part of this pattern 04:45:975 (1,2,3,4,5,6) - , then add nc 04:48:375 (3) -
    05:06:375 (6,7) - how about delete the circle 05:07:275 (7) - then lengthen this slider 05:06:375 (6) - ? it fits the vocal more
i'm sorry if this is a poor mod ;_;
good luck~
Xinely
m4m from pm


  • General
    add "collab" and "collaboration" in tags?


  • Shy
    00:30:375 (3) - whistle in head?
    00:38:775 (1) - change with finish?
    00:47:175 (3) - whistle in head?
    01:00:075 (3) - i think not good to skip the stanza in here, how about http://puu.sh/3A6E5.jpg
    01:11:175 (3) - spacing issue
    01:13:875 (2) - 1 grid left?
    01:33:975 - make volume 70%?
    01:36:975 (2,3) - it's better flow if you placement like http://puu.sh/3A6Te.jpg imo
    01:48:975 (3) - spacing issue also you can placement like http://puu.sh/3A6W0.jpg for better flow
    01:59:175 (5) - spacing issue O_O
    02:09:675 (2) - you could remove this, it's a bad placement and get overlap
    02:13:575 (2) - how nazi, 1 grid down
    02:32:475 (4) - 448,176. have better placement imo
    02:45:975 (1) - nazi again, 1 grid down
    02:54:675 (2) - spacing issue
    03:16:575 (1) - 304,304?
    03:22:575 (1,2,3,1,2) - it's hard to read by newbie imo
    03:26:775 (1) - spacing issue (1,08x)
    04:075 (3,1,2,3) - try http://puu.sh/3A7b0.jpg ?
    04:23:175 (5) - remove finish


  • Brave
    00:31:575 (6) - it's more nice if (4) and (6) not touched together http://puu.sh/3A7la.jpg
    00:375 (5) - try http://puu.sh/3A7nq.jpg ?
    01:135 (2) - 180,356 so can avoid spacing issue 1,27x? xD
    01:34:875 (2) - it's better if you do ctrl+G here
    01:38:775 (1,2) - try this rhythm http://puu.sh/3A7Eo.jpg ?
    01:41:175 (1,2) - try same rhythm as above
    01:44:775 (3) - should be spacing 1,2x?
    02:225 - add note?
    02:48:675 (4) - NC for easier to read?
    02:57:675 (2) - have vocal in stanza, i recommended to not skip it
    03:57:975 (1) - spacing 1,14x lol, just use 1,2 :3
    04:02:175 (6) - ^
    04:32:475 (7) - ctrl+G?

Good Luck~
how shit bug make invalid link, sorry about that >_<
Selisi
Hellow ~this map have been moded many times,I may just find little that need to fixed~
and It's only my personal suggestions,wish it can help you~~
[Shy Heart]
  1. 01:17:175 - Here was overlap,I try a new style here. Do you like it?If not,you can ignore this ;)
http://osu.ppy.sh/ss/864083
http://osu.ppy.sh/ss/864084
  1. 02:05:175 (1) - feel its end at 02:05:625 -
  1. 02:07:575 (1) - here can be mapped better,Try
http://osu.ppy.sh/ss/864101
http://osu.ppy.sh/ss/864109
  1. 02:34:275 - here do not need break~ you may map it~
[Brave Heart]
  1. I feel it was Insane's hit diff(5 star) and normal's jump diff(4 star). Your distance snap and sv a little small, (To tell the truth,you can make it more jump...)you may try to stretched out your notes ;)
  1. This diff was done well
  1. 04:11:775 (6) - I feel it end at 04:11:925 - and add a circle at 04:12:075 -
  1. 04:19:875 (2) - remove this circle.
  1. 04:24:375 (1) - here slider feel it is 1.5 white line time but not 2 white line long.
That's all, good luck~~ ;)
GIDZ
Mutual friend mod :3

General:
~Too many Kiais ><
~Check your combos and see if they are consistent to what u r following or not.
~PLS keep distance snap consistent. Even if not, pls make sure it makes sense.

Shy heart:
~I suggest removing some 1/2 beat circles in Easy diff :3
~00:42:975 (5) - Reverse selection and distance snap it. Better flow.
~01:19:575 - Slider starting here with a NC sounds better to me. Try this --> http://puu.sh/415pj.jpg
~Dun forget to distance snap everything behind.
~01:25:575 (3) - I dun think overlapping this note is good for easy. Just make a normal diamond shape here.
~01:29:175 (1) - Make this parallel to 01:27:975 (3) 's head for better flow. Even though if you distanced the notes, it's just a reminder for better placement.
~ 01:45:375 (4) - Overlaps ><''
~02:06:975 (4) - ^
~02:25:575 (2,4) - It's good to keep organised with overlaps, but I dun think it suits Easy diff too well.
~03:22:575 (1,2,3,1,2) - This might be too hard for Easy.
~03:28:875 (3) - Make this straight and move it to X: 280 Y: 188 for better flow.
~04:05:925 (1) - I highly recommend you NOT to stack sliders in Easy.
~04:07:275 (3,1,2,3) - Move them like this for more tidiness and flow. http://puu.sh/415Wp.jpg
~Distance snap everything else after of course.
~04:24:375 (1) - Reduce this by 1/1 beat and move the slider to the downbeat. The add note on 04:27:375 . It should look like this --> http://puu.sh/416wi.jpg
~Distance :P

Brave Heart:
~I dun really recommend any slider stacks in this song, cuz the music is too slow and those sliders broke my flow a couple of times. :(
~00:41:775 (1,2,3) - Doesn't really follow anything here. Replace it with a 1/2 beat slider instead.
~00:57:075 (6) - Reduce this by 1/4 beat. Just feels better to me.
~Distance.
~01:04:875 (1,2,3) - Why are these in different distance snap? Not consistent with 01:10:575 (2,3,4) .
~01:06:375 (5) - Now it's ok to stack on the tail of 01:05:175 (3) .
~01:13:275 (2,3,4) - Same distance problem.
~02:13:575 (2) - It's slightly overlapping with 02:11:775 (4) . Move it somewhere else so it won't overlap.
~02:54:375 (3,2) - Actually same with these stacking circles, like I mentioned about the sliders. Although circles seem to be much better so it's up to personal opinion on weather this should be unstacked or not.
03:08:175 (2,5) - ^
~03:09:975 (1) - This slider is overlapping with 03:09:375 (5) .
~03:12:675 (1) - Distance error.
~03:21:975 (1) - Blanket 03:22:875 (2) properly and avoid overlap with 03:21:675 (4) .
~03:50:775 (1) - Make end point X: 256 Y: 128 for better flow.
~03:54:075 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - I recommend re-mapping this part, cuz the notes dun really follow anything and it sounds weird. :o
~04:17:475 (1) - Remove NC.
~04:17:775 (2) - NC to emphasis velocity change.
~04:40:125 (2) - Delete this, it doesn't fit. Add 3 circles instead, starting from 04:39:975 .
~04:44:775 - This part sounds weird again :o Try this --> http://puu.sh/418gA.jpg :D
~04:53:475 (2,3,4,5) - Pls space these properly or players will get confused with 1/2 bet notes and 1/4 streams.
~04:56:475 (2,3,4,5) - ^
~05:00:975 (5) - Same as I mentioned about this kind of stacking.

Well, seems like this is all that I could come out with :P Hope this helped though. Overall, not a bad map, but work on some patterns and tidiness of the map. So good luck!~ :)
Topic Starter
Kanari

gideon5504 wrote:

Mutual friend mod :3

General:
~Too many Kiais >< it's not too much, it's fine ~
~Check your combos and see if they are consistent to what u r following or not. owo
~PLS keep distance snap consistent. Even if not, pls make sure it makes sense. owo

Shy heart:
~I suggest removing some 1/2 beat circles in Easy diff :3
~00:42:975 (5) - Reverse selection and distance snap it. Better flow.
~01:19:575 - Slider starting here with a NC sounds better to me. Try this --> http://puu.sh/415pj.jpg quite a gap, i'll leave it
~Dun forget to distance snap everything behind.
~01:25:575 (3) - I dun think overlapping this note is good for easy. Just make a normal diamond shape here. i'll change if someone else says the same
~01:29:175 (1) - Make this parallel to 01:27:975 (3) 's head for better flow. Even though if you distanced the notes, it's just a reminder for better placement. ?
~ 01:45:375 (4) - Overlaps ><'' it's okay =w=
~02:06:975 (4) - ^ ^
~02:25:575 (2,4) - It's good to keep organised with overlaps, but I dun think it suits Easy diff too well. i'll change if someone else says the same
~03:22:575 (1,2,3,1,2) - This might be too hard for Easy. ^
~03:28:875 (3) - Make this straight and move it to X: 280 Y: 188 for better flow. did something a bit different
~04:05:925 (1) - I highly recommend you NOT to stack sliders in Easy. i think it's okay =w=
~04:07:275 (3,1,2,3) - Move them like this for more tidiness and flow. http://puu.sh/415Wp.jpg
~Distance snap everything else after of course.
~04:24:375 (1) - Reduce this by 1/1 beat and move the slider to the downbeat. The add note on 04:27:375 . It should look like this --> http://puu.sh/416wi.jpg if someone else suggests this too then i'll do it ~
~Distance :P

Brave Heart:
~I dun really recommend any slider stacks in this song, cuz the music is too slow and those sliders broke my flow a couple of times. :(
~00:41:775 (1,2,3) - Doesn't really follow anything here. Replace it with a 1/2 beat slider instead. i'd say that it's okay owo
~00:57:075 (6) - Reduce this by 1/4 beat. Just feels better to me. i'll wait for more opinion ~
~Distance.
~01:04:875 (1,2,3) - Why are these in different distance snap? Not consistent with 01:10:575 (2,3,4) .
~01:06:375 (5) - Now it's ok to stack on the tail of 01:05:175 (3) . would look odd, so keep the way it is
~01:13:275 (2,3,4) - Same distance problem.
~02:13:575 (2) - It's slightly overlapping with 02:11:775 (4) . Move it somewhere else so it won't overlap. it's okay =w=
~02:54:375 (3,2) - Actually same with these stacking circles, like I mentioned about the sliders. Although circles seem to be much better so it's up to personal opinion on weather this should be unstacked or not. ^
03:08:175 (2,5) - ^ ^
~03:09:975 (1) - This slider is overlapping with 03:09:375 (5) .
~03:12:675 (1) - Distance error.
~03:21:975 (1) - Blanket 03:22:875 (2) properly and avoid overlap with 03:21:675 (4) . already blanketed
~03:50:775 (1) - Make end point X: 256 Y: 128 for better flow. i don't
~03:54:075 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - I recommend re-mapping this part, cuz the notes dun really follow anything and it sounds weird. :o
~04:17:475 (1) - Remove NC. vocal verse here, no change
~04:17:775 (2) - NC to emphasis velocity change. ^
~04:40:125 (2) - Delete this, it doesn't fit. Add 3 circles instead, starting from 04:39:975. let mapper of this part decide =w=
~04:44:775 - This part sounds weird again :o Try this --> http://puu.sh/418gA.jpg :D
~04:53:475 (2,3,4,5) - Pls space these properly or players will get confused with 1/2 bet notes and 1/4 streams.
~04:56:475 (2,3,4,5) - ^
~05:00:975 (5) - Same as I mentioned about this kind of stacking. i'll wait for more opinions ~

Well, seems like this is all that I could come out with :P Hope this helped though. Overall, not a bad map, but work on some patterns and tidiness of the map. So good luck!~ :)
thank you ~
no answer means changed
787B
Hi there.
Mod requested through forum-pm.

General

  • Looks in order.

Shy Heart

  1. 00:36:375 (5) - Hmm, would be nice if the slider at this specific part was improved just a bit, since the inside curve it's kinda unlinear. This stuff is pretty much notable when making blankets, in this case with 00:35:775 (4) - . It's something pretty easy to do and makes the map more beautiful. Take a look and see for yourself:
  1. 00:46:875 (2,3) - Well, you could have made symmetry here, though ctrl+j and ctrl+g on 00:45:975 (1) - doesn't really work, since it changes automatically its shape. But their placement could've followed that up, placing the circle in the center of the vertical line and then moving 00:47:175 (1) - a bit up as well would make that feeling. Here:
  1. 01:01:575 (5) - You could move this up a bit, the way it overlaps with 01:00:075 (3) - isn't really nice. Also you could do a nice blanket with that slider as well here:
  1. 01:14:175 (3) - Make a reflection with 01:12:375 (1) - here? Could improve the flow a bit:
  1. 01:21:975 (8) - I'd like to see a NC here, considering that 01:17:175 (1,2,3,4,5,6,7,8,9,10) - is too much for this kind of diff.
  1. 01:31:575 (1) - If you came to change what I said on 00:36:375 (5) - you'll probably want to reshape this for the same reason.
  1. 01:38:475 (5) - Move a tiny up, it'll be consistent with the placement you did with 01:39:675 (2,3) -.
  1. 01:50:175 (1) - Spin here doesn't sound right, you should've followed the same pattern like 00:42:975 (5,1) - .
  1. 02:44:175 (2,2) - Hmm, they look a bit diffent from the other sliders before, I suggest you to follow up their shape here, so you can also improve the blanket.
  1. 03:41:175 (1,1) - I really think there could be some stuff between these two, it'll probably keep following up with the song, so it shouldn't be a problem in terms of mapping. Could even so something symmetric, but that's up to you.
  1. 04:48:975 (2) - This section here looks kinda forced to me, would be awesome to change sliders in a more natural way of playing. Notice you'll have to change other sliders as well to fix the spacing, but I think it's worth the change, take a look.

Brave Heart

  1. 00:36:375 (1,2,3,4,5) - Kinda hard to see. Could you make them more clearer? Something like moving (2) a bit down would improve a bit, would also flow better:
  1. 01:03:975 (3) - Do ctrl+g here, will play better.
  1. 01:06:375 (5) - Would be good to move this a bit down, so it won't overlap with 01:05:175 (3) - . Alternatively, you can try rotating the slider downwards, so you can make the pattern consistent here as well:
  1. 01:30:375 (3) - Also do ctrl+g here, like in 01:03:975 (3) -.
  1. 01:34:275 (1,2) - This feels pretty random, mainly because the sudden drop of spacing. Also, move their middles nodes more closer to the center, it'll smooth them up, which would make the blanket nicer:
  1. 01:40:275 (2) - Move where 01:38:475 (5) - is (x:228 y:220), looks more consistent like that.
  1. 02:14:775 (6) - NC here, since the kiai ends.
  1. 02:18:075 (1,2,3) - Better move them a bit more to the left so it won't touch with 02:17:175 (3) - . And yeah, you should still stick with the 1,2x spacing.
  1. 02:21:975 (1,2,3,4) - Think you could make them more curved? I mean, this is pretty much a simple pattern. Here, take a look and see if you agree with me:
  1. 02:37:125 (2,3,4) - You should move all this to the left where the slider 02:34:575 (1) - ends so it also won't overlap with it:
  1. 02:47:475 (8,1,2,3,1,2,3) - Very nazi, I know, but I really like if you move all of this a tiny bit to the left, this way all of them would be aligned to the center of the grid (symmetry). Make sure all of them are highlighted, so you won't have to change the spacing for each one of them:
  1. 02:59:775 (8,9,1) - Spacing here is kinda dizzy. Better keep up with that 1.2x distance as well.
  1. 03:16:575 (1) - You should really move this more closer to the center, since it's a good spot for the spin at 03:17:175 (1) - .
  1. 03:27:975 (3) - Also ctrl+g here to improve flow.
  1. 03:39:975 (3) - This is a cool place for symmetry if you move it to x:388 y:88:
  1. 04:09:975 (1,2,3,4,5,6,7) - This is very confusing to read. Try increasing the spacing from (2) to (3), this way it'll make all those sliders at least more easy to see. I'd say to use 1.5x there.
  1. 04:12:825 (2,3) - Same as above, try increasing the spacing here since their patterns are different from 04:12:375 (1,2) - .
  1. Better change up to 1.2x here, so there won't be a gap between this and the slider before.
Still needs a lot of improvement.
I might do a recheck on this later if you want. Good luck there!
happy623
req via PM

sorry for delay :?

General

  1. You can convert BraveHeart.png to jpeg format in order to reduce the file size
  2. Add Japanese title in Artist also? NERDHEAD feat.西野カナ

Shy Heart

  1. 00:29:175 (1,2) - imo, its better to unstack this 2 combo, newbies may not expect the these notes are stacking together if they are 1st time to play
  2. 01:14:175 (3) - nazi stuff, try to blanket it with 01:15:375 (4) - :
  3. 01:15:375 (4) - try this flow? seems better for me :
  4. 01:21:975 (8) - NC here, its fit for a NC since the melody changed a bit
  5. 02:03:075 (1) - it a bit far from the spinner I guess, maybe put it a little bit right? :
  6. 02:14:775 (1) - hmm, use a whistle instead of finish?
  7. 02:54:675 (2,3,4,1) - just a suggestion, I think they are placed so close and really easy to be pressed wrongly, if I were you, I would put it like this :
  8. 03:41:175 (1) - well I guess this spinner is quite long :? Divide it into 2 spinners instead? The first spinner end at 03:44:775 - , and start a spinner at 03:45:975 again, end at 03:48:375
  9. 04:10:575 (1) - nazi, maybe twist this slider and make the flow better? :

Brave Heart

  • 00:56:625 (4) - NC here to make the notes more readable?
  1. 02:18:075 (1,2,3) - move them 1~2 grid right, dont make them overlap seems better
  2. 03:01:875 (2,3,4,1) - well I think you can make some jumps here, music is going up gradually here, some little jumps are fit imo :D
  3. 03:48:375 - remove this break, you didnt add a break in Shy Heart diff too
  4. 04:26:175 (3) - make the same ds in the tail with 04:26:925 (1,2,3,4) - ?

Good luck :D
RandF
From my queue~

[Shy Heart]
  1. 03:24:075 (2) - move to x:168 y:92 (avoid overlap)
  2. 04:04:575 (3,1) - I prefer not to stack
[Brave Heart]
  1. 00:29:175 (1) - I prefer not to stack
  2. 01:11:175 (5,6) - how about this?
  3. 02:30:225- I prefer to add a note
  4. 02:37:125 (2) - I prefer to delete
  5. 02:53:775 (2) - end at 02:54:075
  6. 02:54:975 (1) - end at 02:55:275
  7. 03:08:775 (4,1) - it is better to avoid overlap
  8. 03:58:875 (3) - I like the following
the dificulty is just right for me~
enjoyable map :D
~Good Luck~
Mei
from your request ;w; poor mod

first check your aimod,there are some kiai problems there (。・∀・)ノ゙

[Brave Heart]

* 00:30:375 (4) - add clap on the tail

* 00:34:425 (2) - in my opinon stack is better or move to 56 y188

* 00:35:475 (5) - i prefer this

* 00:36:375 (1,2,3,4,5) - bad for me, maybe move 3 to x496 y 240, and 4 to x492 y188

* 00:40:425 add note there

* 00:41:175 lyrics start from there, so i suggest no repeat there, maybe change the slider to a note and start a nother slider there

* 00:56:625 (1) - move this to the red line , this rythum i think is better

* 01:44:775 (3) - - i prefer use 1/4 slider and then add notes for this

* 02:04:575 (4) - same there if you follow the vocal

* 02:47:775 (1,3) - switch their place

* 04:28:575 (1,2) - you can do a blanket there

* 04:30:375 (4,5) - ^



[Shy Heart]

seemed fine for me

nice map. good luck :)
XinCrin
<333 I love this song
Rakuen
Hi!

Sorry for wrong mod recently orz ...

From PM request :)

If you accept GD send a forum PM to me :3

[General]
01:34:275 - Preview time suits here better

[Shy Heart]
00:30:375 (3) - Make it same shape with 00:33:375 (1) - but Ctrl+H (mirror)
01:35:475 (2,3) - This stack is bad, remove them, it suits the song too :)
^ or put a circle here 01:35:775 -
02:54:075 (1,2,3,4,1) - A little confuse here, put more longer sliders
03:09:675 (4) - Remove
03:22:575 (1,2,3) - Hard for newbies to hit, don't overlap (1) and (3)
03:23:775 (1,2,3) - ^
03:24:375 (3) - Reduce 1 reverse
03:50:775 (1) - Remove (to prevent newbies to miss)
04:04:575 (3) - Make this slider stop at 04:05:175 - and remove 04:05:775 (1,2,3) -
04:19:575 (1) - Too edged IMO, try to put nearer to middle
04:27:075 (2,3) - Replace with 2 circles which placed 04:27:375 - and 04:27:975 - to prevent newbies to miss sliders after a long slide
04:30:375 - Whistle
04:30:675 (2) - Remove


[Brave Heart]
Consider a small remap? I think you can make it better since it's 2 years ago map already
for KIAI time you can try 1.1x or 1.2x SV to rise a a little
00:36:825 (4,5) - Strange overlap and stack :3
00:34:425 (2,3) - Make the rhythm same as 00:29:775 (2,3,4) -
00:41:625 - A circle here and remove 00:41:925 (2) - , it suits more with the pattern
00:42:975 (5) - Extend slider to 00:43:575 - and start spinning
00:45:975 (1) - Prefer to remove this spinner and map something here
00:55:575 (1,2,3,1,2,3,4) - Don't like this part, feels a little strange. Try to change to more sliders or remove it
00:56:625 (1,2,3) - This stack is not nice :3
01:01:725 - Circle here
01:29:175 (1) - Copy and paste to 01:30:375 (3) - so they look more like twins
01:42:675 (2,3) - Move them to 01:42:525 - , remove whistle for 01:42:675 (2) - and add whistle for 01:42:825 (3) -
01:46:275 (1) - Remove whistle
01:46:425 (2) - Whistle here
01:47:475 - Remove whistle and whistle here 01:47:625 (5) -
01:56:475 (2,3) - Same likely above, blue tick whistle instead of red tick
01:57:675 (2,3) - ^ and remove whistle for 01:57:975 -
01:59:025 (3) - Whislte here
02:06:375 (1,2,3) - Bad overlap here
02:54:225 - Whistle here or it's strange
02:55:425 - ^
02:58:575 (5) - Whistle
02:59:475 - ^
03:21:975 (1) - Spacing is strange, no need to care about random stack here, and make it same with 03:23:175 (3) -
03:24:075 (4) - It's better to stack with 03:21:075 (2) -
03:55:725 (1,2) - Out of beat
03:56:625 (4,5) - ^
03:57:825 - Add circle
03:58:875 (3) - Flow breaker :3
04:17:775 (2) - 0.75x SV suits better IMO, 0.5 is too slow for hard
04:53:475 (2,3,4,5) - Jumps for these circles will be better
04:57:975 (5) - Stack with 04:57:375 (4) -
lupcha
Hey! ( ´ ▽ ` )ノ Mod via forum pm owo!

General

  1. The volume suggestions were made while modding Hard, but they can be applied to the Normal Diff, too. ~
  2. 02:15:075 (2) - 02:19:575 (1) - maybe decrease the volume here to ~ 60% since the background music goes kinda quiet and yeah, I think the 100% used in the Kiai time is a bit too loud for this part.
  3. 02:19:575 (1) - you could decrease the volume here further, to ~ 40% for example because her voice gets really quiet and I think it would be a nice effect. ~
  4. 02:21:975 (1) - the volume here could be ~ 70%?
  5. 02:23:175 (3) - and 80% here? I think it sounds nice to make the sliders slowly a bit louder.
  6. Everything else looks fine! And like I said, the map itself is already pretty good so I'll just throw some suggestions at you. ~

Shy Heart

  1. 00:37:275 (6) - super nazi: move it a tiny bit to the left so that it's in a straight line with (5).
  2. 01:00:375 (3) – I would shorten this slider and move it to the big white tick since you can hear a loud sound in the music then. owo
  3. 01:19:575 (5) - ^
Nicely mapped! :3

Brave Heart

  1. And here comes the huge load of suggestions!
  2. 00:35:175 (4,5) - doesn't really reflect the music here that good. I would suggest to change the rhythm like in the picture.
  3. 00:56:625 (1) - I would remove this note since here's not really any sound ...
  4. 00:57:075 (3) - ... and shorten this slider to the white tick, move it to the next tick in the timeline and add a note here instead. Below is a picture for clarification. ~
  5. 00:59:775 (3) - hmm, I think it would be nice if the player could hit the downbeat that's currently on the repeat. Here's a suggestion for this part, you'd have to do a different pattern tho since it would ruin your symmetry so feel free to ignore this. ~
  6. 01:12:075 (1) - I would try to do something different here so that the downbeat can be hit, would play better imo. You could leave the slider shape and just make it a bit shorter and add a note at the former slider start.
  7. 01:44:775 (3) - you already have three other slider like this in the beginning of this chorus, maybe change it like this to have a bit more variety? Would fit better imo.
  8. 01:50:175 (1) - again, I think it would be better to map this a bit differently so that the downbeat can be hit. Suggestion in the picture (you could also lengthen the long slider to the blue tick if you want).
  9. 01:52:875 (4) - change this into a short slider + circle?
  10. 02:04:575 (4) - suggestion is in the picture. ~
  11. 02:11:775 (4) - I would try to emphaszie the downbeat again. Make the second note a long slider or just one circle, I think both sound good.
  12. 02:26:775 (5) - you could lengthen this slider to the blue tick.
  13. 02:32:775 (3) - suggestion! (ノ´ー`)ノ
  14. 02:49:875 (1) - I would let the spinner end at 02:50:775. owo Or just make a long slider ... idk, but I think you could map 02:51:075 - 02:52:575 normally!
  15. 02:56:775 (6) - change into a short slider? Fits better imo.
  16. 03:02:775 (5) - maybe change this into a slider (end it at 03:03:225), but the circle is fine as well. ~
  17. 03:11:175 (3) - suggestion! (ノ´ー`)ノ
  18. 03:21:675 (4,1) - how about stacking (1) with (3) to avoid the overlap?
  19. 03:36:075 (3) - maybe add a short slider here.
  20. 03:51:825 (3) - 03:53:175 (6) - hmm, this part doesn't feel that good to me. Maybe change it like in the picture, I think it fits more.
  21. 03:54:075 (2) - 03:55:875 (2) - I think another rhythm would sound better here.
  22. 04:00:075 (1) - suggestion! (ノ´ー`)ノ
  23. 04:01:875 (10) - add a note here ...
  24. 04:02:025 (10) - ... and remove this one!
  25. 04:26:175 (3) - I would shorten this slider to the red tick and add a note at 04:26:775.
  26. 04:28:575 (1) - suggestion! (ノ´ー`)ノ
  27. 04:30:375 (4) - you could lengthen this slider to the blue tick.
  28. 04:30:975 (5) - suggestion! (ノ´ー`)ノ Shorten the slider to the blue tick and add a note at 04:31:575 (6)?
  29. 04:40:875 (4) - ^ change this slider into two circles?
  30. 04:45:525 (5) - move this slider to 04:45:375 and lengthen it to the red tick? Sounds better imo.
  31. 04:45:975 (1) - add a repeat maybe? Sounds so empty here.
The Diff is really nicely mapped and there's nothing really to point out, but I think hitting the downbeat more often would give more impact and improve the map a bit more. Of course, it's totally up to you if you like some of the suggestions or want to keep it as it is, there's nothing wrong with how it's now! And sorry for not explaining every suggestion, but this ^ was more or less my reason behind them all.

Good luck! (`・ω・´)
LexiaLovesU

In game mod
[Shy Heart]
13:34 LexiaLovesU: ill start now
13:35 xXCrystalMoonAnimeXx: i still prefer in thread D:
13:35 LexiaLovesU: its gonne be in tread baka
13:36 xXCrystalMoonAnimeXx: owo
13:36 xXCrystalMoonAnimeXx: baka owo
13:39 LexiaLovesU: 01:23:175(3) i think it sound better if repeat was on the red tick
13:45 LexiaLovesU: 01:33:975(1) try to mirror the slider before it
13:47 LexiaLovesU: 01:38:775(1) slider is a bit ugly try this
13:47 LexiaLovesU: ill give screnn shot after
13:48 LexiaLovesU: 01:42:375(2) make this slider perfectly straight
13:51 LexiaLovesU: 01:56:775(3) make this go upward like so
13:51 LexiaLovesU: ill send screen shot
13:52 xXCrystalMoonAnimeXx: alright owo
13:55 LexiaLovesU: 02:44:175(2) the slider is a bit ugly try this
13:55 LexiaLovesU: opps again =_=
13:59 LexiaLovesU: 02:46:575(2) ^
14:01 LexiaLovesU: there is screnn shot of these
14:05 LexiaLovesU: 02:48:375(1) slider is a bit ugly
14:10 LexiaLovesU: 04:00:975(3) make the middle point got farther out
14:11 LexiaLovesU: 04:15:975(4) a bit ugly
14:17 LexiaLovesU: 04:27:075(1,2) the arangement looks weird try this
14:20 LexiaLovesU: 04:33:975(3) try to make the points match on each side
14:21 LexiaLovesU: 04:38:775(1) i dont like this slider
14:21 LexiaLovesU: 04:41:175 ^
14:23 LexiaLovesU: 04:43:575(2,4) make these sliders go out ward
14:27 LexiaLovesU: 04:56:775(3) make this go out ward
14:27 LexiaLovesU: that is all for shy heart'
14:27 LexiaLovesU: nice diff
14:27 LexiaLovesU: i usually get alot longer mods
14:54 LexiaLovesU: i cant find anything won O.O
14:54 LexiaLovesU: wrong*
14:55 xXCrystalMoonAnimeXx: owo
14:56 LexiaLovesU: amazing job
15:01 xXCrystalMoonAnimeXx: haha xD
15:01 xXCrystalMoonAnimeXx: thank you ~
YTYuyu
try to keep this map alive D:, i don't wanna see this in the grave when i mod it orz ;w;
smallboat
Hi,xXCrystalMoonAnimeXx. Forum PM mod req.(Bad English.)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Preview time is not consistent,fix it. Please.

[Shy Heart]

Overall is good,but this difficulty to distinguish is hard,
if it is easy,I feel that short slider use a lot,reduce it?


01:39:675 (2,3) - 02:54:675 (2,3,4,1) - 03:22:575 (1,2,3) -
[Brave Heart] AR+1 OD+1 ?

00:34:425 (3) - Suggest stack,read hard.
01:17:175 (1) - (432|48)?
03:27:975 (3) - (260|128),good pattern.
03:41:175 (1) - I think this spinner so long,suggest place note and slider?
04:42:975 (1) - Can be symmetry with 04:41:775 (8) ?

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
YTYuyu
double posting because i can :P

ok here i go :D. note that i started modding this before smallboat posted.

Bold: Unrankable/must fix.
Red: Should be fixed.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[General]
your preview times must be the same for consistency in the diffs. inconsistent preview times are unrankable.

[Shy Heart]
00:30:375 (3,4,5,6) - personally, i find that this pattern feels too straightforward, and it doesn't give that much of a "spark" to the song, so i feel that if you do something like this, it'll be a fun pattern to follow for beginners as it gives off a smooth pattern to follow as an introduction during gameplay IMO.
00:36:075 - perhaps you can add a circle here because it follows the vocals, and it'll be consistent with 00:34:875 (2,3) - since it follows the same pattern in the combo, or since the vocals are the same, i suggest that you use a 1/2 slider instead. basically remove 00:35:775 (4) - and add a 1/2 slider in its place because the vocals follow the same word, so it'll show that it's connected.
00:37:275 (6) - for this one, i think it should be 2 circles because this time, the vocals follow different phrases in this part, so 2 circles would be more appropriate in this part during gameplay IMO.
00:38:175 (7,1) - maybe a 1/1 slider to follow the BGM? i feel that this will follow the BGM nicely as it sets up for the next notes during gameplay IMO.
00:43:575 (1) - ik you can add notes for this. the spinner doesn't exactly fit with this part since the BGM and vocals are still going. for this one, you should replace this for 2 1/1 sliders because by doing this, you'll follow the vocals mainly, and it keeps the flow steady throughout the map during gameplay.
00:45:975 (1,3) - i feel that these wave sliders can be a lot nicer than these. the arcs make the slider lack in the flow, so it feels a bit uncomfortable to follow during gameplay. for this one, you should do something like this to both (1) and (3) because if you do this, i feel that the flow would feel a lot smoother and steady during gameplay.
00:57:975 (1,2,3) - ahh this time it doesn't flow to the vocals properly, so it feels too weak and uncomfortable to follow during gameplay. for this one you should replace this for a pattern i provided in the box. it'll flow smoother to the vocals and more properly during gameplay.
SPOILER
184,214,57975,6,0,P|223:190|292:190,1,110,4|8,0:0|0:0,0:0:0:0:
384,236,59175,2,0,L|460:236,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
323,327,60375,2,0,P|284:351|215:351,1,110,2|8,0:0|0:0,0:0:0:0:
129,292,61575,2,0,L|53:292,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
01:04:575 (2,3,4,5,6) - i highly suggest that you try something like this in the box in order to flow to the music more properly during gameplay.
SPOILER
293,241,64875,2,0,B|293:318,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
331,202,65775,1,8,0:0:0:0:
286,101,66375,2,0,P|228:101|167:128,1,110
152,268,67575,6,0,P|48:212|40:116,1,220,4|2,0:0|0:0,0:0:0:0:
01:17:475 (2) - replace this for a 1/2 repeat slider because i feel that by doing this, it'll follow the vocals more accurately during gameplay IMO.
01:19:275 (5,6,7) - this part feels off and it doesn't follow the vocals accurately. if you wanna follow the vocals, then you should replace this for a 1/1 slider, followed by 2 circles and a 1/2 slider like this.
01:38:775 (1) - same as 00:45:975, but make it like this instead, or something similar to that, but be sure that the wave points are symmetrical.
01:47:175 (3,1) - perhaps you can extend (3) by 1/4 so that it'll follow the vocals properly? ofc you need to delete (1) if you do this.
01:50:175 (1) - same as 00:43:575, but this time replace this for a 1/1 slider, followed by a circle and another 1/1 slider. same reason as 01:19:275.
02:00:375 (1) - ^
02:03:075 (1) - i highly suggest that you replace this for a circle because it'll be easier for beginners to follow and read during gameplay since it ends at a 1/1 tick and not at a 1/2 tick, making the flow a bit odd to follow IMO.
02:48:375 (1) - same as 00:45:975.
02:56:175 (2) - ^
03:17:175 (1,1) - same as 00:43:975, also this is the easiest diff, so a 1/1 gap like this would be tough for beginners as they need more time than this to recover after the spinner during gameplay. if you wanna keep the spinner, than extend it till 03:19:575, while keeping a 1/1 gap. it should look like this if you don't understand.
03:29:475 (1) - same as 00:43:575. note that you can come up with your own rhythm in this since you should get the idea.
03:41:175 (1) - ^. this one has so many openings for notes since the rap part is the main focus in this.
04:00:975 (3) - i think you're missing a whistle at the end, so for this one, add a whistle at the end for emphasis in the piano.
04:04:575 (3) - same as 00:45:975.
04:15:975 (4) - ^
04:24:375 (1) - this slider doesn't seem to fit with the vocals in this since it doesn't flow as smooth as it looks during gameplay. for this one reduce this slider by 2/1 and add a circle and a 1/1 slider on the 1/1 ticks so that it'll follow the vocals properly during gameplay.
04:33:975 (3) - this slider looks asymmetrical, so try to find a try to make this slider symmetrical so that it'll flow a lot smoother during gameplay.
04:38:775 (1,3) - same as 00:45:975.
04:58:275 (1) - remove the finish on this slider because it sounds too distracting and it throw off the sense of flow during gameplay. also players might think that it ends here IMO.


[Brave Heart]
00:30:075 (3) - maybe you can unstack this so that it'll be more fun to follow for players during gameplay?
00:33:975 (2) - how about a whistle on this note for emphasis in the piano?
00:36:375 (1,2,3) - replace this for a 1/2 slider. it's the only way to make this any easier, and to follow the ocals properly during gameplay.
00:38:775 (1) - same as 00:45:975 on shy heart.
00:42:375 (3) - ^
00:45:975 (1) - for this one, you should do something like [url]http://puu.sh/5qz4I.jpg]this[/url] to follow the vocals and BGM properly during gameplay, also since this is the hardest diff, i feel that this pattern seems more appropriate as well during gameplay. if you want to keep the spinner, then replace the finish for a whistle because the finish is too distracting to follow during gameplay.
00:55:575 (1,2,3,1,2,3,4) - you can do a better pattern than this because i feel that this one can be tough to follow for players during gameplay, so for this one, use the pattern in the box to flow properly and smoothly during gameplay.
SPOILER
55,48,55575,6,0,P|47:81|66:132,1,70,2|0,0:0|0:0,0:0:0:0:
85,153,56025,2,0,L|153:206,1,70,2|2,0:0|0:0,0:0:0:0:
276,140,56775,1,2,0:0:0:0:
288,237,57075,2,0,L|324:281,5,35,0|2|0|2|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
01:12:075 (1) - replace this for a circle and a 1/1 slider because it'll follow the music more properly and more accurately during gameplay.
01:17:175 (1) - perhaps you can unstack this so that it'll be more readable and easier to follow during gameplay?
01:34:875 (2,3) - i highly suggest that you replace this for 2 circles followed by a kick slider that ends at 01:36:225 - so that you'll follow the music more properly and it'll look more fun to follow as well during gameplay.
01:43:575 (1,2) - i feel that doing this would follow the vocals more accurately during gameplay IMO.
01:44:775 (3) - this doesn't look fun to follow for players during gameplay, so for this one, you can do 2 choices: replace this for a circle followed by a kick slider that ends till 01:45:975 - to follow the BGM , or replace this for a circle, but this time, replace it for a 1/2 repeat slider to follow the vocals.
01:47:775 (6) - this pattern can look a lot neater if you move it up. the overlap makes this part look bad during gameplay.
02:15:075 (2) - if you're following the piano, then this breaks the sense of flow since it doesn't follow the piano. for this one, you should replace this for a slider that ends till 02:15:675 to follow the vocals, or you can follow the piano by adding a slider at the 1/4 tick and ending at the next 1/4 tick, followed by a circle at the 1/2 tick.
02:27:375 (1) - this can be neater and smoother to follow if you align this circle to the end of the previous slider during gameplay.
02:31:125 (5) - delete this circle because you're not following anything in the BGM.
02:37:425 (3) - i highly suggest that you replace this for 2 circles so that it'd be easier to follow during gameplay.
02:53:775 (2) - reduce this by 1/4 because where you end it doesn't follow anything in the BGM.
02:54:975 (1) - do the same thing for consistency, but this time, add a circle at the 1/4 tick since it follows the beat in the BGM.
03:59:175 (5,1) - keep your spacing consistent here. in this case, extend it to 1.4 for consistency with the current spacing used.
04:07:425 (4) - same as 02:31:125.
04:16:425 - i can feel a circle on this part because it follows that beat in the BGM, so i suggest that you add it because of that purpose.
04:18:675 (3) - i really think that you can replace this for a kick slider to follow the BGM, and it'll be more fun to follow for players during gameplay.
04:44:475 (5) - replace this for a circle and a 1/2 slider to follow the vocals properly and accurately during gameplay.
05:06:375 (6) - replace the finish for a whistle at the end since i really feel that it sounds too distracting to follow during gameplay.

and that's pretty much it. you need to work on your rhythm selections and a bit on the placement before this can get bubbled. GL and don't give up on the map owo.
THS
i love the song~
gogogo
Rakuen
Why no let me do a GD T_T

Btw you can change anything in the collab anytime cuz I only map a small part >w<

Thanks and I really love the song!
music life
like the song :D n the beatmap looks good
IamKwaN
Please rank this ;__;
Mao
Nice Song. M4M Req~

General
  1. Activate Widescreen Support for Breave Hart difficulty since it has got a storyboard.
  2. These difficulty names aren't allowed anymore. You have to be able to read the difficulty out of the name. So just rename Shy Heart to "Normal" and Brave Heart to "Collab-Hard" or something like this ^^

Shy Heart
  1. 01:06:375 (4) - 0,04 away from your normal DS. Consider to fix that
  2. 02:03:975 (2) - To big DS variety
  3. 02:07:575 (1) - Make symmetrical
  4. 02:09:975 (1) - ^
  5. 02:34:575 (1) - Use rotated version from 02:36:375 (3) -
  6. 02:39:976 (3) - ^
  7. 02:44:175 (2,1,2) - Blankets
  8. 02:43:575 (1) - DS 0,80? Wasn't your DS 1,00? Don't vary DS in Normals/Easies since it's hard to read for newbies
  9. 04:04:575 (3,1) - No stack please, could confuse newbies
  10. 04:24:375 (1) - Symmetry
  11. 04:33:975 (3) - ^

Brave Heart

  • xXCrystalMoonAnimeXx
  1. 00:37:275 (5) - Not properly stacked with the end of 00:36:825 (4) -
  2. 00:39:675 (2,3) - Blanket
  3. 00:41:775 (1,2,3) - Distances could be constant here :/
  4. 00:42:375 (3,4) - You usually used DS 1,40 for stuff like this. Why did you use 1,99 here?
  5. 01:05:175 (3) - I'd suggest remaking this slider with the new algorithm to get a better blanket with 01:06:075 (4) -
  6. 01:14:775 (1) - ^
  7. 01:15:375 (2,3,4) - Not properly stacked
  8. 02:37:875 (1,2,3) - Remake these sliders with new algorithm and fix these blankets
  9. 02:43:575 (1,2) - ^
  10. 03:21:975 (1,2,3) - Fix these blankets or at least use a x/y flipped version of 1 instead of 3 :<
  11. 03:27:975 (3) - Remove the repeat and a dd a circle at 03:29:175 to emphasize the big white tick
  12. 04:28:575 (1) - http://puu.sh/7mntc.jpg Would fit better to emphasize the big white tick
  13. 04:30:975 (5) - ^

    Sun Rainbow
  14. 01:40:275 (2,3,4) - Constant distances between them :c
  15. 01:41:175 (1) - Suggestion: move a bit left?
  16. 01:48:375 (7) - How about blanket with 01:47:175 (4) -
  17. 02:03:825 (2,3) - Consistent spacing? (Not going to list them all, since I don't know if it's on purpose)
  18. 03:07:575 (1,2) - Not stacked properly
  19. 03:08:775 (4,5) - ^
  20. 03:09:975 (1,2,3) - Fix blanket with new slider algorithm
  21. 03:12:675 (1,2,3,4) - Why is this no perfect square? :c

    Rakuen
  22. 04:14:175 (1) - Remove NC
  23. 04:17:775 (2,3) - Sliders don't fit the music. These sliders fit for harder songs but this song is so calm and soft imo
  24. 04:40:575 (5) - http://puu.sh/7mntc.jpg Would fit better to emphasize the big white tick
  25. 04:41:775 (8) - http://puu.sh/7mnz1.jpg to emphasize 04:42:375 better.
  26. 04:42:975 (1) - ^
Autumn
From req

Normal

  1. 00:41:175 (4,5) - Make parallel sliders:
  2. 00:43:575 (6) - Red point up 1 grid
  3. 04:24:375 (1) - It's not symmetric..try this code:
    96,188,264375,6,0,P|255:61|416:188,1,440,4|2,0:0|0:0,0:0:0:0:

Hard collab

  1. 02:11:775 (4) - bend to blank 02:13:275 (1) -
  2. 02:18:975 (4) - Adjust to blank 02:19:575 (1) - ?
  3. 03:09:975 (1,3) - Adjust the shape to blank 03:10:875 (2) -
  4. 04:24:375 (1,3) - Adjust the shape to blank 04:25:875 (2) -

That's all. GL~
Star for 西野カナ :)
guineaQ
I was just striding by in #modreq and decided to give my two cents cause i <3 Nishino Kana

I haven't found any major problems that you should fix but here are my ^^ two cents

Normal
01:50:175 (1) - Instead of starting the spinner at 01:50 mark, it could be better to add two more notes at
01:49:875 (6) and 01:50:175 (7) and shift the beginning of spinner to 01:50:775. Since she sings the phrase 'believe' starting from 01:50:175 mark
and the pitch swings up at 01:50:775 which fits better with the spinner.

02:14:775 (1) - I would make the spinner shorter and add more notes/sliders and remove the break part since she is still singing.
But it doesn't really kill the feels and rhythm so I think it's totally optional.

02:57:975 (1) - Same as the above one. Also optional

03:17:175 (1) - Again. I think this one is kinda too long of a spinner with all the singing going on

03:41:175 (1) - There's a lot more singing going on here and I think the spinner here is too long tbh.

03:48:975 (1,2) - You can add two notes here to match the rhythm, kinda too empty here.

03:50:775 (1) - The break here seems unnecessary (I still can't spell this ffs) with all the singing going on.

04:17:475 (1) - This is where spinner should be used. There is singing, but BGM goes silent.

04:58:275 (1) - It's ok, but not ok, it is ok but not ok...I think you put the spinners on right place but for longer than needed.

Everything else like sliders and note placements were <3. This turned out to be a longer list than i expected :S

Hard Collab
00:43:575 (1) - WHY U LUV SPINNERZ SO MUCH?! Well if it's your style, I'm not going to judge, but I
think we can put more pretty stuffs other than two spinners in a row here with all the singing.

01:17:175 (1) - Do we really need this long break here with all the singing still going on? I mean it's not even quiet singing.

03:41:175 (1) - Drives me nuts :( Such long spinner, wow, much spinning. We already have enough spinners, make it about only 2 ticks long and you can add more notes and sliders.

Less issues that comes jumping at me at the Hard Collab :D

Excellent work so far and I wish you get ranked :D

If it's hard to read PM me and I'll fix it.
Topic Starter
Kanari

guineaQ wrote:

I was just striding by in #modreq and decided to give my two cents cause i <3 Nishino Kana

I haven't found any major problems that you should fix but here are my ^^ two cents

Normal
01:50:175 (1) - Instead of starting the spinner at 01:50 mark, it could be better to add two more notes at
01:49:875 (6) and 01:50:175 (7) and shift the beginning of spinner to 01:50:775. Since she sings the phrase 'believe' starting from 01:50:175 mark
and the pitch swings up at 01:50:775 which fits better with the spinner. i think if i did this, the spinner would be a bit too short owo

02:14:775 (1) - I would make the spinner shorter and add more notes/sliders and remove the break part since she is still singing.
But it doesn't really kill the feels and rhythm so I think it's totally optional. same as above ~

02:57:975 (1) - Same as the above one. Also optional ^

03:17:175 (1) - Again. I think this one is kinda too long of a spinner with all the singing going on i placed spinners in parts like this if you noticed xD

03:41:175 (1) - There's a lot more singing going on here and I think the spinner here is too long tbh. follows Kana's vocalizing ~

03:48:975 (1,2) - You can add two notes here to match the rhythm, kinda too empty here. i think it's fine with one note here owo

03:50:775 (1) - The break here seems unnecessary (I still can't spell this ffs) with all the singing going on. the song is a bit long, so i though i'd put in a break

04:17:475 (1) - This is where spinner should be used. There is singing, but BGM goes silent.

04:58:275 (1) - It's ok, but not ok, it is ok but not ok...I think you put the spinners on right place but for longer than needed. owo i don't know what to say about this xD

Everything else like sliders and note placements were <3. This turned out to be a longer list than i expected :S thank you ~

Hard Collab
00:43:575 (1) - WHY U LUV SPINNERZ SO MUCH?! Well if it's your style, I'm not going to judge, but I
think we can put more pretty stuffs other than two spinners in a row here with all the singing. i pretty much put spinners on all parts of the chorus

01:17:175 (1) - Do we really need this long break here with all the singing still going on? I mean it's not even quiet singing. i noticed how i never put in any break for this diff xD so i placed i there

03:41:175 (1) - Drives me nuts :( Such long spinner, wow, much spinning. We already have enough spinners, make it about only 2 ticks long and you can add more notes and sliders. D:

Less issues that comes jumping at me at the Hard Collab :D

Excellent work so far and I wish you get ranked :D

If it's hard to read PM me and I'll fix it.
sorry i denied everything D:
if they get pointed out again i'll shorten/remove them, but i like them at the moment owo
thank you for your time ~
Rakuen
My collab part update:

http://puu.sh/7GfUa.osu (full file)

Thanks
-Teina-
Hey~ Rakuen-san and Kanari-san

From forum PM.

Blue : Recommended to fix
Black : suggestion

[General]
  1. Tap : Remove 'collab' . We can find it if we enter the 'collab' in the keywords.
     
  2. Artist is garbled
     
  3. A low of break in the 'Hard Callab' after 01:26:775 -.
     
  4. Offset : 00:00:375 - :arrow: 00:00:975 - The longer while line should be main vocal in the beat.

Hard Collab

  • Kanari-san~ ( 00:29:175 - )
  1. 00:34:275 - add note? I think that your map should be keep 2/4 or 4/4 bits because it is more tender to match your song. (special place you can use other bit~)
  2. 00:55:575 (1) - Do you like this pattern? ↓
  3. 01:44:775 (3) - is more strong than 01:43:575 (1,2) - .I think it make a jump or cross as well.

     
    Sun Rainbow -san ( 01:34:275 - )
  4. 02:06:375 (1,2) - This is too fast in the rhythm ,IMO.
     
    Kanari-san~ ( 02:24:975 - )
  5. 02:48:675 (1,2) - compose a slider as well ? The 02:49:275 (3) - is strange now.
     
    Sun Rainbow -san ( 02:53:175 - )
  6. 03:00:375 (1) - remove the rebound? It is can outstanding the rhythm (fast) in the kiai time . If you fix thsi, plaese add note at 03:01:575 -
     
    Kanari-san~ ( 03:21:975 - )
  7. 03:33:675 - do you like this rtythm ?
  8. 03:41:175 - delete this green line. It is repeated.
     
    Rakueni-san~ ( 03:50:775 - )
  9. 04:01:875 (4) - 反彈多了好似太奇怪 覺得很快 可以試試下面這個.
  10. 04:13:275 (6) - NC
  11. 04:14:175 (1) - remove NC
  12. 04:19:275 (4) - 你可以刪了這個 也可以不刪喔~ 如果上面的 太陽彩虹san 改了 你可以考慮一下.
     
    Kanari-san~ ( 04:19:575 - )
  13. NP
     
    Rakueni-san~ ( 04:38:775 - )
  14. 處理一下NC問題 有點奇怪...
  15. 04:50:025 (4,5,6,7,8) - 會不會對HARD有點難? 整首多只有這裡是長的連打.
  16. 04:56:025 (2) - 改為2/4 的slider 而且開始於 04:55:875 -
     
    Kanari-san~ ( 04:59:475 - )
  17. 04:59:475 (1,2) - Why you made a jump here. This part only have a jump here. It is strange fo rme.

Normal
  1. 00:34:875 (2) - remove ? It is no reason to triple here.
  2. 01:17:475 (2) - remove rebound? You made a lot of note on 4/4 bits. But it is special you are made note at 01:18:075 - .
  3. 01:33:975 (1) - ( slider ) please take care it. You are different with 04:17:775 - ( break time ) and 03:00:375 - .( spinner )
  4. 01:47:775 - there have a loudly vocal but you are not have a note here. Also ,it is different with 01:56:775 (3) - .
  5. 01:48:675 - add note. I do not think it is separate (in the rhythm).
  6. 01:55:425 - delete green line
  7. 01:55:575 - ^
  8. 02:00:075 (6) - remove ? same with 01:49:875 - .
  9. 02:03:975 (2) - loudly vocal at 02:04:575 - .Can you add note here?
  10. 03:02:775 - delete green line
  11. 03:50:775 - ^
  12. 04:36:975 - add note.

Nice song~
Good luck...~^o^~
Natsu
Hi

General:

  1. Inconsistency in Kiai Times, maybe is a mistake, but I think for an error you removed the kiai time in 03:21:975 - (Hard diff)
  2. Swap combo colour 2 and 3? since they are pretty similar is better to have: pink - white - pink - yellow
  3. Remove ¨collab¨ from tags, since you can fin this with the ¨collaboration¨ one already
  4. Just looking at your wallpaper and I believe the white combo colour can be an issue, since you can't see it in the white parts in the BG, consider to remove this combo colour
  5. Your timing is ok at it is
Hard:

  1. 00:33:375 (1) - nazi, move this to x: 256, Just to be in the center of the grid look a bit better with your symmetric
  2. 00:36:525 remove this circle, It doesn't follow the vocal line or some prominent sound in the music, I feel is better if you remove it to bring more emphasis to the vocals in 00:36:375 (1) - 00:36:675 (3) - 00:36:825 (4) -
  3. 00:36:825 (4,5) - nazi, stack this properly
  4. 00:40:425 (4,5) - add a slider instead? a slider will follow the vocals better and will be consistent with what you did in 00:36:825 (4) -
  5. 00:41:775 (1) - remove NC and add it in 00:40:875 (6) - , since 00:40:875 (6) - is where the vocals change, make more sense to me have the new combo in 00:40:875 (6) - than in 00:41:775 (1) -
  6. 00:55:575 make this slider a single circle, since the slider doesn't fit the music, trumpets? a single circle will do a better work taking in consideration the music in 00:55:875 is not prominent as the one in 00:56:325
  7. 01:11:175 (5,6) - Maybe move 6 a bit? the connection between 5 and 6 is not nice now and feel a bit forced in game, maybe try to rearrange the slider in this way:
  8. 01:12:675 (2) - the rhythm here is not nice use a triplet or a 1/4 repeat slider? since the music and vocals at 01:12:825 are really prominent and need to be mapped properly, for better emphasis with the music
  9. 01:27:975 (1) - remove NC, since it is pretty unnecessary and doesn't follow your pattern or the music, is better if you remove it IMO
  10. 01:50:175 (1,2) - this rhythm doesn't fit the song consider to change this for two 1/2 sliders and a circle, since ending sliders in strong beats as 01:50:775 - and 01:51:375 doesn't represent the song, that beats with the strong sound in the music require a click actions for better gameplay, try this instead:
  11. 01:52:875 (5) - similar as above, the beat at 01:53:175 need a click action due to the prominent sound in it, also that's the place where your NC should be, try this instead:
  12. 02:04:575 (4) - something similar is happening here too, the strong beat in 02:05:175 should be mapped as a circle or slider head to represent the music better, try this:
  13. 02:05:175 if you follow my previous suggestion the NC should be in 02:05:175 but not in 02:06:375 (1) - for consistency with the music and with your combo pattern
  14. 02:07:275 (3) - similar as 02:04:575 -, the beat in 02:07:575 should be mapped as a circle or slider head
  15. 02:13:275 (1,2,3,4,5,1,2) - nice pattern, but maybe do you want it to look more symmetrical? if yes try to move it to the center of the grid
  16. 02:19:575 (1) - the repeat of this slider is not following nothing in the music if you notice the repeat sound a lot better if it land in 02:19:875 -, try this instead:
  17. 02:24:375 (5) - Add drum sampleset? It fit pretty nice the music at this point IMO
  18. 02:45:975 (5,6,7,8,1,2,3,1,2,3) - your comboing look a bit inconsistent here, try this: 02:45:975 (5) - add NC, 02:47:775 (1) - remove NC, 02:48:375 add NC, 02:48:675 remove NC, In this way they will be more consistent with the music
  19. 02:54:975 (1,2) - swap NC, for consistency with the music and your combo pattern
  20. 02:57:675 (2) - similar to 01:52:875 - when you end sliders in strong beats you're not fiting the music and at the same time in some cases you are breaking your combo pattern, try this instead:
  21. 03:11:175 (3) - similar as above, for this case remove the repeat of 03:11:175 (3) - and add a circle, like this:
  22. 03:14:175 (1,2) - swap NC, for consistency with your combo pattern, also remove the NC from 03:16:575 too
  23. 03:20:775 remove this NC too, It is really unnecessary and doesn't fit nothing in the song
  24. 03:33:675 also remove NC from here too it is unnecessary and your symmetric pattern will look better without it
  25. 03:54:975 (7) - similar to to 01:52:875 -, try to don't end sliders in stanzas, since stanzas are the point where the music change and that beats need click'able actions to fit the song better
  26. 03:57:375 same as above
  27. 04:01:875 (4) - if you are mapping all the 1/4 rhythm here, I guess you should map the beat at 04:02:625 for consistency
  28. 04:11:025 (2,3,4,5) - this rhythm doesn't fit the song, since they should be triplets to fit the music and the vocals line correctly, try this:
  29. 04:16:575 (4) - same as 03:54:975
  30. 04:26:175 (3) - similar as above
  31. 04:28:575 (1) - ^
  32. 04:48:375 (1,2) - mmm maybe just my opinion but this flow not nice, since 2 is placed in a really not nice place, making the cursor movement really forced, but maybe just me
GL nice map and sweet song <3 really long song desu :)
Topic Starter
Kanari

tellertheworld wrote:

Hey~ Rakuen-san and Kanari-san hellooo ~

From forum PM.

Blue : Recommended to fix
Black : suggestion

[General]
  1. Tap : Remove 'collab' . We can find it if we enter the 'collab' in the keywords.
     
  2. Artist is garbled
     
  3. A low of break in the 'Hard Callab' after 01:26:775 -. ?
     
  4. Offset : 00:00:375 - :arrow: 00:00:975 - The longer while line should be main vocal in the beat. maybe, but the down beat is at 00:00:375
Hard Collab

  • Kanari-san~ ( 00:29:175 - )
  1. 00:34:275 - add note? I think that your map should be keep 2/4 or 4/4 bits because it is more tender to match your song. (special place you can use other bit~) i like it like this owo
  2. 00:55:575 (1) - Do you like this pattern? ↓ i think it's a bit odd since the triple starts at the blue tick
  3. 01:44:775 (3) - is more strong than 01:43:575 (1,2) - .I think it make a jump or cross as well. i like the current flow of it owo the next few objects after the slider make a kind of circle-flow ~

     
    Sun Rainbow -san ( 01:34:275 - )
  4. 02:06:375 (1,2) - This is too fast in the rhythm ,IMO.
     
    Kanari-san~ ( 02:24:975 - )
  5. 02:48:675 (1,2) - compose a slider as well ? The 02:49:275 (3) - is strange now. i think it is okay o:
     
    Sun Rainbow -san ( 02:53:175 - )
  6. 03:00:375 (1) - remove the rebound? It is can outstanding the rhythm (fast) in the kiai time . If you fix thsi, plaese add note at 03:01:575 -
     
    Kanari-san~ ( 03:21:975 - )
  7. 03:33:675 - do you like this rtythm ?
  8. 03:41:175 - delete this green line. It is repeated. nope, it ends the kiai
     
    Rakueni-san~ ( 03:50:775 - )
  9. 04:01:875 (4) - 反彈多了好似太奇怪 覺得很快 可以試試下面這個.
  10. 04:13:275 (6) - NC
  11. 04:14:175 (1) - remove NC
  12. 04:19:275 (4) - 你可以刪了這個 也可以不刪喔~ 如果上面的 太陽彩虹san 改了 你可以考慮一下.
     
    Kanari-san~ ( 04:19:575 - )
  13. NP
     
    Rakueni-san~ ( 04:38:775 - )
  14. 處理一下NC問題 有點奇怪...
  15. 04:50:025 (4,5,6,7,8) - 會不會對HARD有點難? 整首多只有這裡是長的連打.
  16. 04:56:025 (2) - 改為2/4 的slider 而且開始於 04:55:875 -
     
    Kanari-san~ ( 04:59:475 - )
  17. 04:59:475 (1,2) - Why you made a jump here. This part only have a jump here. It is strange fo rme.

Normal
  1. 00:34:875 (2) - remove ? It is no reason to triple here.
  2. 01:17:475 (2) - remove rebound? You made a lot of note on 4/4 bits. But it is special you are made note at 01:18:075 - . it seems okay owo
  3. 01:33:975 (1) - ( slider ) please take care it. You are different with 04:17:775 - ( break time ) and 03:00:375 - .( spinner ) ^
  4. 01:47:775 - there have a loudly vocal but you are not have a note here. Also ,it is different with 01:56:775 (3) - . ^
  5. 01:48:675 - add note. I do not think it is separate (in the rhythm). the previous notes seems full already so i'll leave it
  6. 01:55:425 - delete green line nope, kiai end
  7. 01:55:575 - ^ kiai start
  8. 02:00:075 (6) - remove ? same with 01:49:875 - . feels empty if i remove it
  9. 02:03:975 (2) - loudly vocal at 02:04:575 - .Can you add note here? many notes are similar to what you're suggesting already so i think it's okay
  10. 03:02:775 - delete green line kiai start
  11. 03:50:775 - ^
  12. 04:36:975 - add note.

Nice song~
Good luck...~^o^~
thank you ~

Natsu wrote:

Hi haii ~

General:

  1. Inconsistency in Kiai Times, maybe is a mistake, but I think for an error you removed the kiai time in 03:21:975 - (Hard diff)
  2. Swap combo colour 2 and 3? since they are pretty similar is better to have: pink - white - pink - yellow
  3. Remove ¨collab¨ from tags, since you can fin this with the ¨collaboration¨ one already
  4. Just looking at your wallpaper and I believe the white combo colour can be an issue, since you can't see it in the white parts in the BG, consider to remove this combo colour
  5. Your timing is ok at it is
Hard:

  1. 00:33:375 (1) - nazi, move this to x: 256, Just to be in the center of the grid look a bit better with your symmetric
  2. 00:36:525 remove this circle, It doesn't follow the vocal line or some prominent sound in the music, I feel is better if you remove it to bring more emphasis to the vocals in 00:36:375 (1) - 00:36:675 (3) - 00:36:825 (4) - i'll remove if someone else says the same owo
  3. 00:36:825 (4,5) - nazi, stack this properly help me D:
  4. 00:40:425 (4,5) - add a slider instead? a slider will follow the vocals better and will be consistent with what you did in 00:36:825 (4) -
  5. 00:41:775 (1) - remove NC and add it in 00:40:875 (6) - , since 00:40:875 (6) - is where the vocals change, make more sense to me have the new combo in 00:40:875 (6) - than in 00:41:775 (1) -
  6. 00:55:575 make this slider a single circle, since the slider doesn't fit the music, trumpets? a single circle will do a better work taking in consideration the music in 00:55:875 is not prominent as the one in 00:56:325 ;w; everyone has many suggestions to map this part, i don't know what to do @@
  7. 01:11:175 (5,6) - Maybe move 6 a bit? the connection between 5 and 6 is not nice now and feel a bit forced in game, maybe try to rearrange the slider in this way:
  8. 01:12:675 (2) - the rhythm here is not nice use a triplet or a 1/4 repeat slider? since the music and vocals at 01:12:825 are really prominent and need to be mapped properly, for better emphasis with the music
  9. 01:27:975 (1) - remove NC, since it is pretty unnecessary and doesn't follow your pattern or the music, is better if you remove it IMO
  10. 01:50:175 (1,2) - this rhythm doesn't fit the song consider to change this for two 1/2 sliders and a circle, since ending sliders in strong beats as 01:50:775 - and 01:51:375 doesn't represent the song, that beats with the strong sound in the music require a click actions for better gameplay, try this instead:
  11. 01:52:875 (5) - similar as above, the beat at 01:53:175 need a click action due to the prominent sound in it, also that's the place where your NC should be, try this instead:
  12. 02:04:575 (4) - something similar is happening here too, the strong beat in 02:05:175 should be mapped as a circle or slider head to represent the music better, try this:
  13. 02:05:175 if you follow my previous suggestion the NC should be in 02:05:175 but not in 02:06:375 (1) - for consistency with the music and with your combo pattern
  14. 02:07:275 (3) - similar as 02:04:575 -, the beat in 02:07:575 should be mapped as a circle or slider head
  15. 02:13:275 (1,2,3,4,5,1,2) - nice pattern, but maybe do you want it to look more symmetrical? if yes try to move it to the center of the grid
  16. 02:19:575 (1) - the repeat of this slider is not following nothing in the music if you notice the repeat sound a lot better if it land in 02:19:875 -, try this instead:
  17. 02:24:375 (5) - Add drum sampleset? It fit pretty nice the music at this point IMO ?
  18. 02:45:975 (5,6,7,8,1,2,3,1,2,3) - your comboing look a bit inconsistent here, try this: 02:45:975 (5) - add NC, 02:47:775 (1) - remove NC, 02:48:375 add NC, 02:48:675 remove NC, In this way they will be more consistent with the music
  19. 02:54:975 (1,2) - swap NC, for consistency with the music and your combo pattern
  20. 02:57:675 (2) - similar to 01:52:875 - when you end sliders in strong beats you're not fiting the music and at the same time in some cases you are breaking your combo pattern, try this instead:
  21. 03:11:175 (3) - similar as above, for this case remove the repeat of 03:11:175 (3) - and add a circle, like this:
  22. 03:14:175 (1,2) - swap NC, for consistency with your combo pattern, also remove the NC from 03:16:575 too
  23. 03:20:775 remove this NC too, It is really unnecessary and doesn't fit nothing in the song
  24. 03:33:675 also remove NC from here too it is unnecessary and your symmetric pattern will look better without it
  25. 03:54:975 (7) - similar to to 01:52:875 -, try to don't end sliders in stanzas, since stanzas are the point where the music change and that beats need click'able actions to fit the song better
  26. 03:57:375 same as above
  27. 04:01:875 (4) - if you are mapping all the 1/4 rhythm here, I guess you should map the beat at 04:02:625 for consistency
  28. 04:11:025 (2,3,4,5) - this rhythm doesn't fit the song, since they should be triplets to fit the music and the vocals line correctly, try this:
  29. 04:16:575 (4) - same as 03:54:975
  30. 04:26:175 (3) - similar as above
  31. 04:28:575 (1) - ^ i think i'll just leave this one owo
  32. 04:48:375 (1,2) - mmm maybe just my opinion but this flow not nice, since 2 is placed in a really not nice place, making the cursor movement really forced, but maybe just me
GL nice map and sweet song <3 really long song desu :)
thank you >w<

unanswered means fixed/changed or not my part to do
toybot
ok let's go bakanari

[Normal]
00:43:575 (6) - I feel this should be NC'd, one for the start of a new measure, and two it feels right >w<
00:45:375 (7) - and also missing a clap here
01:20:475 (5) - maybe move this just a bit northwest to make more of a curved feeling when playing that pattern?
01:22:875 (2) - you should probably move this a bit down while keeping distance, its current placement makes an unnecessary extra direction to flow
01:27:375 (2) - maybe curve this slider a bit? like
01:29:175 (1) - replace finish with whistle, too strong of a sound
01:38:775 (1) - add whistle to head?
01:45:375 (4,1,2,3) - make these more straight throughout, like
01:50:175 (1) - shorten this spinner by 1/1 beat, want to give the player time to move all the way up the screen where the next note is
02:42:975 (3,4,1) - i dont know, maybe change it to a reverse slider?, the displacement looks a bit uncomfortable
03:41:175 (1) - SHORTEN PLS this will completely tire out a normal player, so much, especially the avalanche of like 5 spinners before it
04:00:975 (3) - blanket better?
04:04:575 (3) - maybe shorten this by 1/2 beat so that it lands on a white tick, the extra length doesn't feel right, and the suggestion sounds better
04:10:275 (5,1) - swap NC
05:06:375 (3) - this is supposed to end on the blue tick before it, or maybe rearrange that whole pattern? doesnt seem fitting for an ending imo

[Hard Collab]
01:17:175 (1) - might be confusing on ar7? suggest you place it somewhere else
01:56:775 (1) - make this more straight pls
02:06:075 (2,3,4,5,6) - this whole thing doesn't look good at all... this looks a bit better imo; (5) blankets the next slider
02:15:075 (2) - how about make this follow the rhythm instead? it's like this:
02:29:775 (1) - move this away from the slider, bit confusing.. place it somewhere around x176 y324
02:48:675 (2,3) - these ;; might be confused for a 1/4 rhythm, so i suggest putting them in the same places that 02:47:475 (4,5) - are, and moving the (6) on top of the (1), like
or something idk lol
03:12:375 (5) - NC? add finish to the head when you do so
03:41:175 (1) - this spinner also so long ;;;;;;;;;;;;;;;;;
04:00:375 (1) - finish on head?
04:01:875 (4) - shorten this to only 3 beats, then add a circle ontop of the next slider?
04:05:175 (6) - add NC, new measure
04:21:675 (5) - move this down so that it's level with (4)
04:24:375 (1,2,3) - blanket better? plus (1) looks so weird next to that circle :o
04:45:675 (9) - NC this and remove NC from (1), it'll make that pattern a lot less confusing
04:50:025 (4) - delete this, so that itll give time to prepare for that stream, even though its easy xD
04:57:225 (5,6,7) - use distance snap for this. (6) looks a lot more covered by (5) btw, so maybe rearrange to this?
05:00:375 (4) - remove finish, too strong
05:04:875 (1,2,3,4,5,6) - hmm, i really didnt like this pattern much also as an end, as it doesnt follow the highlighted rhythm. try this?

this pattern goes like

good luck on ranking this map! nishino kana is such a beautiful singer >/////<
Rakuen
My part:

http://puu.sh/9bAo5/af824d0c5a.osu

Just a suggestion ummm....consider remapping the whole diff? >_> ...
Churcheell
Hi hi!

Hard Collab

I suggest AR 7.5 and HP 5.5
01:55:575 - Make this part of the previous combo
01:56:475 - This feel like a really weird pattern for the combos, i think the slider should end the combo here
01:57:675 - ^
01:58:875 - ^^
02:00:075 - ^^^
02:07:575 - NC here
02:09:525 - Two circles here don't feel right to me, suggest you line them up with the slider OR curve them towards the next objects
02:27:375 - Overlap here, shift that circle to the left a bit
02:58:875 - Overlap i don't really like, space out these two back sliders a bit
04:57:825 - Spacing for this slider doesn't quite match the previous two sliders
05:06:375 - End spinner here?

Thanks!

~Churcheell
xxdeathx
i'm gonna try modding this per your request, but this seems to have been through a lot of mods already...

you also know you can ask jonathanlfj for a BAT mod because this map is more than 6 months old and has more than +50 star priority.

[Normal]
  1. 01:56:775 (3,4) - blanket these
  2. 02:43:575 (1,2) - improve blanket
  3. 02:46:575 (2) - after fixing ^, copy/paste and flip horizontally for this
  4. 03:21:975 (1,1) - don't need two new combos here
[Hard]
  1. HP -1, OD -1
  2. 00:34:425 (3,4) - i'm not a fan of this pattern, i'd rather stack them or make them farther apart
  3. 01:02:475 (9,1) - improve blanket, it's too far in the middle
  4. 01:17:175 (1) - i highly recommend not stacking this on 01:16:575 (6) - because too hard to read
  5. 01:29:175 (1,2,3) - check your blanketing again, use the approach circle to help like http://puu.sh/akfTM/8891f5566a.png
  6. 02:08:775 (8,9,10) - 9 and 10 shouldn't be lower
  7. 02:29:775 (1) - stacking this a 1/2 beat before three 1/4 beats is confusing
  8. 02:31:275 (5,6,1) - move (1) a little higher to line up properly
  9. 03:14:175 (6) - this slider is a little curvier than the rest
  10. 03:21:675 (5,1) - improve blanket
  11. 03:26:475 (8,1) - 03:27:675 (2,3) - ^
  12. 04:24:375 (1,2) - 04:25:875 (2,3) - ^
  13. 04:45:075 (6,7,8,9,10,1) - don't overlap them like that, too hard to read
  14. 04:59:775 (2) - move one grid to the right to make 04:59:475 (1,2,3) - symmetrical
  15. how come you don't map the last part?
Map still has a few technical things to iron out before pushing for rank. I don't know about the overall structure, since the song is quite slow, but I think you might need to work on that too.
Topic Starter
Kanari

xxdeathx wrote:

i'm gonna try modding this per your request, but this seems to have been through a lot of mods already...

you also know you can ask jonathanlfj for a BAT mod because this map is more than 6 months old and has more than +50 star priority. alright, thank you owo

[Hard]
  1. HP -1, OD -1 i'd say it's already low enough
  2. 00:34:425 (3,4) - i'm not a fan of this pattern, i'd rather stack them or make them farther apart will do if it gets pointed out again
  3. 01:02:475 (9,1) - improve blanket, it's too far in the middle i think it's okay, it's still nicely curved
  4. 02:08:775 (8,9,10) - 9 and 10 shouldn't be lower ? do you have an older version of the diff perhaps? xD
  5. 02:29:775 (1) - stacking this a 1/2 beat before three 1/4 beats is confusing i think it's okay owo but will change if mentioned again
  6. 03:14:175 (6) - this slider is a little curvier than the rest
  7. 03:21:675 (5,1) - improve blanket it's fine o3o
  8. 03:26:475 (8,1) - 03:27:675 (2,3) - ^ ^
  9. 04:24:375 (1,2) - 04:25:875 (2,3) - ^ ^
  10. 04:59:775 (2) - move one grid to the right to make 04:59:475 (1,2,3) - symmetrical
  11. how come you don't map the last part? ah, you didn't update the diff
Map still has a few technical things to iron out before pushing for rank. I don't know about the overall structure, since the song is quite slow, but I think you might need to work on that too.

thanks for modding~
beeboy123
Pro Irc Mod \o/
Kyouren
Yo!
Sorry for late~



[General]

  • Add "Beginning of The End" in tags (because This name album NERDHEAD)
[Normal]

  • AR +1 and OD +1
    01:45:975 (2) - x:296 y:244
    01:47:175 (3) - x:188 y:280
    01:48:375 (4) - x:264 y:284
    01:48:975 (5) - x:416 y:312
[Hard]

  • Add "Display epilepsy warning" (you have SB Names)
    Slider Tick Rate, i think is good is 2~
    Nothing and Perfect~
    if okay, add circle in 02:29:775
Sorry if my mod is bad~
Good Luck~
Seijiro
Alright, let's go down to business :3

[General]

  1. Since you have a SB it is recommended to enable Widescreen Support (only for Collab diff, since is the only one with SB)

[Hard Collab]

  1. 00:37:275 (5) - Stack this slider properly
  2. 01:02:775 (1) - I think a Finish HS should work fine on this slider's start
  3. 02:21:975 (1) - Maybe remove Finish HS from this slider. There isn't any strong verse starting there nor an instrument that makes it intended imo
  4. 02:29:175 (5) - Add a finish here. You did it here 02:32:775 (3) , having the same time space and rhythm, why at this point you didn't?
  5. 02:48:375 (1) - I think Finish sounds better than just a Whistle here
  6. 02:54:375 (3) - Stack it properly
  7. 02:55:575 (1) - Same ^
  8. 03:08:175 (2) - Same ^
  9. 03:09:375 (5) - Same ^
  10. 03:41:175 (1) - I think it's too long. Make it finish at 03:42:975 . Add a note at 03:43:275 . Add a spinner 03:43:575 - 03:45:675 . Add a spinner 03:45:975 - 03:48:375
  11. 03:50:775 (1) - Better a Finish HS instead of Whistle
  12. 04:00:075 (6) - Stack this note properly
  13. 04:00:375 (1) - Add Finish to slider's start
  14. 04:09:975 (1) - Same ^
  15. 05:00:975 (5) - Stack this note properly

[Normal]

I was about to mod HS but I can see that the problem (imo) is that you have some parts with good Finish HS, and others in which they are pretty much absent. I think you should find an average between these two (the same goes for the Hard diff too, but it's less notable)

That's all from me :3
Nice song. Go rank it ;)
THS
mod training~

Normal
01:45:975 (1) - make this slider longer until
01:46:575 (2) - remove this slider and add 1 circle at 01:46:875
add spinner at 04:17:475 until 04:18:975 imo
04:38:775 (1) - x 384?
04:38:775 (1) - x 188?

Hard collab
add circle on 00:45:675 ?
- ^ 01:13:125
- ^ 01:14:025
- ^ 01:45:825
- ^ 01:53:025
- 02:22:575 (2) - backtrack this slider into 02:22:425 and add one circle at 02:22:875
- 02:23:775 (5) - ^ into 02:23:625 and ^ at 02:24:075
- add 3 circles from 03:31:875 until 03:32:175
- ^ some jumpy circles at 03:36:075 (imo)
- add one circle 04:36:075
- ^ 04:38:475

goodluck and happybirthday baka \:D/
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ General]

Your BG was lower than 1024*768 so I edited it a bit with these changes . .

- Re-sized to 1024*768
- Add a little smoothness to the BG
- Increased the Photo Quality ( only a bit )
- Compressed the file space from 928 KB to 457 KB
- Right-Click then Save Image As . . . Hope you like it :)



[ Normal]
01:26:175 (4) - Move ( x:474 y:68 )

01:27:375 (2) - ^

01:27:975 (3) - Move ( x:492 y:128 )

01:39:675 (2) - Move ( x:236 y:212 )

02:07:575 (1) - Extend the slider end to 02:09:675

02:41:175 (1) - Remove NC

02:42:975 (3) - Apply NC

02:42:975 (3) - Remove NC

02:52:575 (4) - Apply Blanket?

03:02:475 (2) - Add a note

03:02:775 (1) - Change to Slider then end here 03:03:075

03:08:775 (3) - How about doing it like this



03:27:975 (2) - Apply Blanket?

04:45:975 (6) - Maybe like this?



04:53:175 (1) - Apply Blanket?

04:55:575 (1) - ^

05:06:375 (3) - Fix the slider, like this maybe



05:07:275 (4) - Move ( x:248 y:192 )

[ Hard Collab]
How about changing this to Collab instead of Hard Collab?

00:34:575 (4) - Apply Blanket?

01:26:775 (1) - Maybe like this?



01:29:175 (1) - Stack properly ( x:256 y:208 )

01:34:875 (2) - Move ( x:184 y:264 )

02:08:775 (3) - Apply Blanket

03:03:375 (2) - Improve your Blanket

03:05:175 (4) - ^

03:05:175 (4) - Ctrl + G?

03:05:175 (4) - Too Far, use DS on this part

05:07:275 (7) - Use a 1/3 Snap Divisor then Snap it here 05:07:175

Nice Song and Good Map, I like it :) . . . Good Luck~
Xiaolin
Mod as request ~
[Normal]
  1. 00:45:975 (1,2,3) - How about you make it like this?
  1. 01:12:375 (1) - Copy this and paste it at 01:14:175 (3) for sym
  2. 01:15:375 (4) - NC ?
  3. 01:19:575 (4) - Copy this and paste it at 01:20:775 (6) for sym
  4. 01:50:175 (1) - This spinner should be at 01:50:775 and end at 01:52:575 because the long thing she says starts here
  5. 02:54:075 (1,2,3,4,1) - I find this a really weird shape, use something like this:
  1. 03:22:575 (2,3,4) - I find this shape looks weird, try to move (4) to x:56 y:200 to make the shape better
  2. 03:27:975 (2) - Make the slider more curvy for a good rhythm ?
  3. 03:29:475 (1) - This spinner feels wrong, it should be at 03:29:775 and end at 03:31:575
  4. 04:15:975 (4) - I honestly didn't like the slider shape, please make it like this:
  1. Some slider shapes can be improved, but good diff ~ !
[Hard Collab]
  1. 00:36:825 (4,5) - Remove stack and make blanket ?
Good map and nice song ~ !

Good luck
Nekomata
NM from queue.

bold - recommended
italic - optional, personal taste

Normal
No major issues here. :)
  1. 05:06:375 (3) - shorten by 1/4 and repeat, remove 05:07:275 (4)
Hard Collab
Overall nice diff and beat rhythm.
  1. 02:23:175 (4,5) - change position on timeline and reposition as necessary http://puu.sh/b1qyX.png
    This beat placement does not line up with vocals. Unless if you are mapping something else that I didn't hear.
  2. 05:06:375 (6) - repeat slider, remove 05:07:275 (7)
Nice song :)
Aka
could you reply to last modders please? i'd like to do a mod after seeing what have you fixed and what not, your point of view on some parts
Topic Starter
Kanari

Lapis Aoki wrote:

Mod as request ~
[Normal]
  1. 00:45:975 (1,2,3) - How about you make it like this? not much different from how it is now o3o
  1. 01:12:375 (1) - Copy this and paste it at 01:14:175 (3) for sym
  2. 01:15:375 (4) - NC ?
  3. 01:19:575 (4) - Copy this and paste it at 01:20:775 (6) for sym
  4. 01:50:175 (1) - This spinner should be at 01:50:775 and end at 01:52:575 because the long thing she says starts here wanted the spinner to be a bit longer but will change if pointed out again
  5. 02:54:075 (1,2,3,4,1) - I find this a really weird shape, use something like this:
  1. 03:22:575 (2,3,4) - I find this shape looks weird, try to move (4) to x:56 y:200 to make the shape better i think it's okay o: i wanted to do a triangle
  2. 03:27:975 (2) - Make the slider more curvy for a good rhythm ?
  3. 03:29:475 (1) - This spinner feels wrong, it should be at 03:29:775 and end at 03:31:575 same reason as before
  4. 04:15:975 (4) - I honestly didn't like the slider shape, please make it like this: changed it, but not like you suggested
  1. Some slider shapes can be improved, but good diff ~ !
[Hard Collab]
  1. 00:36:825 (4,5) - Remove stack and make blanket ? i like it like this actually o: but will wait to hear more opinions
Good map and nice song ~ ! thanks o3o

Good luck
no answer means applied

did everything Nekomata said
Pho
Random mod inc.~ /o/

[General]
  1. Do you really had to put your old name into the tags )xXCrystalMoonAnimeXx)?
  2. You may need a custom hitsound for these beats (e.g. at 02:26:775 (5,2,3) - ). Mind going on search for some in LKs' hitsound library?
[Normal]
  1. 00:47:175 (3) - I'd prefer a whistle HS here, Finish HS is too loud and doesn't fit in here imo.
  2. 01:02:775 (1) - Add some whistle HS on the sliderstart.
  3. 01:18:375 (3) - whistle HS
    [*}01:27:975 - delete whistle HS, set it on the backsliders end at 01:26:775 (1) - if you want.
  4. 01:30:375 (3,1) - Check the blanket again, it should be like this: http://puu.sh/bpikS/76aa5481e3.jpg
  5. 01:37:575 - whistle HS here
  6. 02:07:575 (1,1) - I'm pretty sure these are not blanketed yet. Use the following positions for the 02:07:575 (1) - :
    1st anchor: 144, 248 |2nd anchor: 256,144 | 3rd anchor: 360, 248
  7. 03:17:175 (1) - This slider is just too long for a normal imo. If you want to hold the long nodes, add a longer slider after the spin: https://osu.ppy.sh/ss/2011702 (sry, that slider end isn't formed correctly ._.)
  8. 03:41:175 (1) - This one's too long as well, mind stopping it at 03:45:975 - already? You had to fill the gap after the spin anyway.
  9. 04:21:975 (3) - Did you forgot whistle here?
  10. 04:30:975 (3,4,1) - not sure if you want to blanket here but you can try if you want.
[Hard]
  1. 02:49:275 (4) - This sounds bad to me as the slider ends on a hard beat. swap it with 2 circles and make a pentageon shape maybe?
  2. 03:09:975 (1,2,3) - Not properly blanketed yet.
  3. 03:26:475 (8,1,2,3) - ^
  4. 05:06:375 (6) - I'm not really sure whether the backslider is viable here or not... the instrument ends on 05:07:125 - while the vocals last till 05:07:275 - :o
I may have a clue now where your name got its origin. :D
Okay song, good maps. Get some polishment from the BATs now and good luck for the ranks. Baka is out! o/

Greetings,
paseli
Topic Starter
Kanari
laptop fan died. won't get my laptop back until a month later perhaps ; _ ; will get back to this map when i can
Rirakusu
Hi, here's my mod :) Great map in overall, not much things I would like to say...

[Normal]
01:06:375 (4,1) - I suggest you make it a really perfect flow. See screenshot as I don't know how to explain. Blue arrow is previous flow. Red arrow is the one I made.

01:14:175 (3) - Move this a little right to achieve the perfect flow in the previous suggestion.

03:32:175 - Add a circle?

04:02:175 (4) - Curve this more to perfect the blanket for 04:03:375 (1)

04:15:975 (4) - Curve at the white tick. It will fit the music better.

04:19:575 (1,2,3) - Not sure if you want blankets, but if yes, fix these.

[Collab Hard]

A quick suggestion - you can increase SV during Kiai. It really fits! Warning: Remap required.

02:31:575 (1) - Move this a little higher to achieve perfect flow (see the first suggestion for Normal)

03:41:175 (1) - (Thinking if you should replace this with some other notes/map according to the male vocal)

Done! Feedback please, thanks!
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