there have been multiple instances of confusion caused by this lowdiff rule:
so uh here's a quick rewrite to iterate from:
this rule puts too much emphasis on the stack leniency setting, and not on whether there are perfect 1/1 stacks, which has lead to people suggesting to change the stack leniency setting even though it doesn't change anything in the difficulty. it also doesn't take into account how sliders have different stacking properties since it doesn't explicitly require all 1/1 stacks to stack. it needs a rewrite.rule wrote:
If stacks are used, Stack Leniency must be set high enough for 1/1 hit objects to stack. Directly overlapping hit objects cause reading problems for new players.
so uh here's a quick rewrite to iterate from:
this would apply to easy, normal, and hard (with hard being 1/2 hit objects obs)better rule wrote:
All stacked 1/1 hit objects must not perfectly overlap. Perfectly overlapping hit objects cause reading problems for new players.