looking at this again, i guess there's some weird glossary stuff that might need to be addressed.
so we have all these terms:
first weird thing is that we use "overlap" before that term gets defined, which is kinda lol
secondly, glossary already uses "directly overlap" while we're using "overlap perfectly" so we should prob make those consistent (i vote for perfect over direct)
thirdly, stack's definition just talks about things in the same spot on the grid, which doesn't rly make it clear that it's referring to the arrange caused by osu's automated offsetting of placement, which is a bit weird since everything involving that definition assumes that's been made clear.
fourthly, should we have a definition of perfect overlap? it gets used a lot now..
i dk
i tried wrote:
- Stack: Two or more hit objects placed in the same spot on the grid, causing an automated offsetting of placement.
- Overlap: Hit objects touching each other where they do not stack.
- Perfect overlap: Hit objects placed in the same spot on the grid that do not stack.
- Stack leniency: A setting used to determine if hit objects stack or perfectly overlap each other. Increasing its value will cause hit objects to stack at longer time intervals.