the "Auto" mod should have an "more human like" option...
I'm sure somebody else already writed something like this...
I'm sure somebody else already writed something like this...
abraker wrote:
???
Sounds like those kind of maps would be too hard for a human to 100% at the time because nobody 100%. Almost as if the only other thing that could 100% is a machine at that time. But that's just too crazy of a concept, right?SpeckyYT wrote:
But in hard maps they can't do 100% tho....
If I understand correctly he wants something like machine learning in playing osu!? Or is it not?abraker wrote:
sarcasm aside, don't expect a bot to act out plays like a human until a human has proved to be able to act out plays that achieve the same acc the bot can. But at that point, why have a bot that can act out plays like a human if there is a human doing it?SpeckyYT wrote:
But in hard maps they can't do 100% tho....
he wants machine learning for the autoplay, which is pointless in terms of seeing a bot playthanhbinhlab wrote:
If I understand correctly he wants something like machine learning in playing osu!? Or is it not?
thanhbinhlab wrote:
abraker wrote:
SpeckyYT wrote:
But in hard maps they can't do 100% tho....
sarcasm aside, don't expect a bot to act out plays like a human until a human has proved to be able to act out plays that achieve the same acc the bot can. But at that point, why have a bot that can act out plays like a human if there is a human doing it?
If I understand correctly he wants something like machine learning in playing osu!? Or is it not?
Ok now I *really* want to see what happens when you train a bot on your replay data and give it tag4 after.SpeckyYT wrote:
Machine Learning would be nice, you play than the bot plays like you!
Kiwyi wrote:
I agree with this actually. Take the spinners in auto. it goes in strait line instead of an actual circle, when they actually move normally with the slider thing. Also when there's a pause in the game play, the cursor slowly moves the the next beat even though its not even there yet.
Why does that matter?SpeckyYT wrote:
Kiwyi wrote:
I agree with this actually. Take the spinners in auto. it goes in strait line instead of an actual circle, when they actually move normally with the slider thing. Also when there's a pause in the game play, the cursor slowly moves the the next beat even though its not even there yet.
This is what I meant.....