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Hatsune Miku - Cotton Candy

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Topic Starter
pandaikon

Hitomi May wrote:

Привет!) -халло :)
[Общее]
00:42:550 - вот на такой звук было было бы круто поставить нормал хитсаунд, или клап -хмм.. я не хочу исползовать нормал хиты на этой мапе. звучит как-то неприятно, для меня, ат лист. звук софтбита и так негромкии, и эта части мапы звучит как бит сама по себе. но, вероятно я всё таки поменяю так как ты сказал, просто подумаю немножко, лол
Я старалась особо не придираться к твоим трём дифам, но расположение объектов можно было бы сделать более "систематичным" что ли -не знаю, просто длинная карта, и становится скучно если все похоже.

[Изи]

00:03:750 (1) - зачем тебе 4 "зажима" на слайде Оо Вроде у него форма простая, ну да ладно, это мои придирки) -первый раз изи делаю, вот и запутался XD
00:07:750 (3) - сделай так, поровнее будет. И старайся делать большинство слайдов так, в смысле ровно -оке~
00:32:950 (1) - может скопировать предыдущий слайд и отразить по вертикали и горизонтали? -да
00:37:550 (5) - как нибудь так было бы красивее :< -поменял
Но в приииинципе, наверное можешь оставить так как у тебя
00:57:150 (4) - сделай проще. Передвинь слайд на тик назад и добавь круг -сделано
01:27:950 (3) - пусть слайд огибает круг -оке
01:30:150 (6) - всё таки наверное стоит добавить -передвинул слайдер, так лучше
01:38:950 (4) - будет лучше: -да
Хотя опять же, смотри как хочешь
01:41:550 (4) - продли до следующего белого тика
01:43:150 (1) - ^ -сделано
02:26:150 (5) - дальше подвинь
03:38:150 (1) - ^ -оке

[Нормал]

охохо, используй снап -я вроде использовал
01:01:150 (1) - передвинь его на большой белый тик, а на его месте бывшем поставь круг -передвинул
02:00:950 (4) - можно было бы и симметрию относительно у сделать.. То есть поставить как второй круг -это как? ну, я поставил конец первого слайдера на 4-ыи бит
02:48:150 (2) - ниже его, как в предыдущий раз -лол, не заметил
03:31:550 (1) - снова, передвинь на белый тик его.. И вообще старайся не начинать особо с красных -понял ^.^

[Хард]

02:37:350 (11) - ноту сюда -добавил
02:40:250 (8,9) - втф, почему такое расстояние -так снап определил такое расстояние
И вообще перепроверь дистанцию на этом куске ==

[Insane]

Realy good diff! I can't found any serious mistakes :3

Найс карта)
Удачи-тханкс!
спасибо за моддинг, он оказался полезным :)
senaya
pandaikon speaks russian, nowai :D
Topic Starter
pandaikon

senaya wrote:

pandaikon speaks russian, nowai :D
yeswai
Well, I can speek it freely. (only typing takes some bit of time D: )
ertyukjh010


Hello, :)

[Easy]

HP2 AR2 OD2 pls
00:52:550 (3) - Don't overlap. Sliders part of the was blocked. New player can't see it.
03:02:150 (4) - Please use the same distance from the change will make the new players can not read, so you must follow the same distance

[Normal]

AR+1 easier to read
00:10:550 (2) - Don't stack at slider's end, it will affect new players to judge
00:13:350 (2) - Wrong distance

[Hard]

AR-1?
Add more Clap like Winber1's Insane..... http://puu.sh/q20x

[Winber1's Insane]

Fine

That all
Topic Starter
pandaikon

ertyukjh010 wrote:



Hello, :) hi~~

[Easy]

HP2 AR2 OD2 pls -okai~
00:52:550 (3) - Don't overlap. Sliders part of the was blocked. New player can't see it. -fixed that a bit
03:02:150 (4) - Please use the same distance from the change will make the new players can not read, so you must follow the same distance -fixed that also

[Normal]

AR+1 easier to read -okai~
00:10:550 (2) - Don't stack at slider's end, it will affect new players to judge -well, i didn't think that would trouble them, lol. changed
00:13:350 (2) - Wrong distance -i tried to keep it simetric, but ohwell.

[Hard]

AR-1? -but i don't wanna~~~. . . to be serious, i think it's easier/more fun with AR 8
Add more Clap like Winber1's Insane..... http://puu.sh/q20x -thank you for this simple explanation :) will have to think a bit if to insert claps or follow Hitomi May's advice (of inserting normal hitclaps)


That all
Get a kudosu for AR/HP/OD thing~
Thank you :)
winber1
I HAVE FINALLY MODDED IT :D!! (LOL)

sorry for the really long mod. I actually didn't finish cuz i was getting tired when i got to the easy difficulty.
Anyways, don't be afraid D: a lot of it are suggestions. Just slowly make your way through it i guess lol :P

Hard

In general, I personally do not like stacking so many notes. Stacks can work out really well and are awesome sometimes. However, you have a lot of stacks that just seem like they are stacked because you couldn't think of a pattern or something (i don't know the reason), but in my opinion if you could change those stacks into other patterns, it would make the map more interesting.

Here are some stacks that I think could be improved (by unstacking). Just my opinion tho.

SPOILER
00:05:550 (6,7) -
00:12:950 (2,3) -
00:14:950 (7) - this stack is fine (but if you decide to map this break as I stated in the mod below, I would unstack this)
00:21:750 (6,7,8) -
00:24:350 (1,2,3,4) -
00:42:150 (1,2,3,4,5) -
00:53:150 (5) -
01:11:950 (3,4) -
01:17:550 (3,4) -
01:40:750 (4,5) -
01:41:750 (8,9,10) -
01:50:350 (3,4) -
02:23:950 (1,2) -
02:58:550 (7,8,9) -
03:04:950 (7,8,9) -
03:22:150 (2,3) -
03:42:750 (4,5) -

00:05:950 (7) - i'm naziing but this note is not perfectly stacked (you can perfectly stack this by either deleting the note and remaking it again, or you can change distance snapping to 0.0x and turn off grid snap)
00:08:550 (5,6) - more naziing. move it up and right a little? http://puu.sh/rNfS so that combo 3 4 and 5 make a sort of triangle.
00:14:950 - it would be awesome if you mapped this imo :D
00:26:950 (3,4) - I don't think this jump is necessary, nor do i think it fits. Not a huge problem tho.
00:41:350 (2,3) - I would silence the e nd of the two sliders (you can look at my diff)
00:57:950 (1) - move this note to 00:57:750 - and remove combo (then rearrange spacing). THen add a new combo to 00:58:150 (2) -
01:06:150 - add a note and start the new combo here, not 01:06:550 (1) -
01:18:950 - would be nice if you could map this :3
01:23:750 - add note with finish
01:27:750 (3) - remove note and rearrange spacing
02:08:350 (1) - move note to 02:08:150 - and rearrange spacing. similar to 00:57:950 (1) -
02:14:950 (2,3) - I would not make this jump.
02:16:550 - add note
02:27:750 (2,3,4) - space equally.
02:31:350 (1,2) - use the original spacing for these two notes
02:33:550 (7,8) - the overlaps look a little weird. perhaps you could put them on the other side http://puu.sh/rNoP
02:36:650 (7,9) - I would remove these notes. the blue ticks don't fit very well and are unexpected.
02:40:250 (8,9) - ^ this is just unexpected. You should use the red tick.
02:49:150 (6,7) - http://puu.sh/rNpX this is better
02:53:350 (8) - remove this note and extend 02:52:950 (7) - by one repeat and add a note at 02:52:950 (7) - (this is to follow the pattern earlier)
03:36:550 - add note


Normal

00:03:750 (1,2) - http://puu.sh/rNsY this could work better
00:11:550 (4) - sounds awkward http://puu.sh/rNuq ?
00:32:150 (5) - i'd unstack
00:41:150 (3) - add new combo?
00:56:350 (4) - this is off from the vocals a little bit. There are many ways to fix it. this could be one http://puu.sh/rNwN (and here's the continuation http://puu.sh/rNwS)
00:57:950 (1,2) - if you didn't change the above, you should not stack notes like this. this is usually confusing for beginners, and there isn't a need for a stack like this here anyways.
01:01:350 (2,3) - spacing
01:08:350 (2,3,4) - the stacking can confuse beginners because the stacks are different rhythmically. I would unstack these notes.
01:34:350 (3) - i'd unstack
02:08:950 (2) - ^
02:20:950 - would sound better if a note was here
02:25:950 (5,6) - i don't like the stacks very much :/
03:22:150 (2,3) - would be better like this http://puu.sh/rNzU so that the sliders start on the strong beat
03:30:750 (5,1) - spacing
03:32:750 (2) - move the end of the slider up like this http://puu.sh/rNAo so that it doens't touch combo 3?
03:44:350 (1,2) - unstack
03:46:750 (5) - ^

Easy

00:21:150 (2,3) - this is really hard for a beginner to read. It will work bette as a slider. you could even do this http://puu.sh/rNBA (and then rearrange some spacing
00:22:950 (1,2,3) - same as above. it's just hard to read for beginners http://puu.sh/rNCD could work better
00:29:350 (1,2,3) - ^ same thing
00:35:750 (1,2,3) - ^
00:49:950 (3,4) - spacing

i'm a little tired lol. but basically it's the same things throughout. Just try not to use so many hitcircles with varying rhythms and make sure the spacing is correct

Hope this helps.

good luck with rank :3
Topic Starter
pandaikon

winber1 wrote:

I HAVE FINALLY MODDED IT :D!! (LOL) -OMFG YEAH!

sorry for the really long mod. I actually didn't finish cuz i was getting tired when i got to the easy difficulty.
Anyways, don't be afraid D: a lot of it are suggestions. Just slowly make your way through it i guess lol :P -longer=better :)

Hard

In general, I personally do not like stacking so many notes. Stacks can work out really well and are awesome sometimes. However, you have a lot of stacks that just seem like they are stacked because you couldn't think of a pattern or something (i don't know the reason), but in my opinion if you could change those stacks into other patterns, it would make the map more interesting.
lack of experience, sorry
Here are some stacks that I think could be improved (by unstacking). Just my opinion tho.

SPOILER
00:05:550 (6,7) - i would like to keep that one XD
00:12:950 (2,3) - unstacked
00:14:950 (7) - this stack is fine (but if you decide to map this break as I stated in the mod below, I would unstack this) -mapped
00:21:750 (6,7,8) - changed
00:24:350 (1,2,3,4) - same as previous
00:42:150 (1,2,3,4,5) - unstacked 2 & 3
00:53:150 (5) - yeah
01:11:950 (3,4) - done
01:17:550 (3,4) - also done
01:40:750 (4,5) - unstacked
01:41:750 (8,9,10) - fixed
01:50:350 (3,4) - it looks uglier without a stack, imo
02:23:950 (1,2) - unstacked
02:58:550 (7,8,9) - done
03:04:950 (7,8,9) - same as above
03:22:150 (2,3) - okai
03:42:750 (4,5) - -fixed

00:05:950 (7) - i'm naziing but this note is not perfectly stacked (you can perfectly stack this by either deleting the note and remaking it again, or you can change distance snapping to 0.0x and turn off grid snap) -thanks for the tips :) , fixed
00:08:550 (5,6) - more naziing. move it up and right a little? http://puu.sh/rNfS so that combo 3 4 and 5 make a sort of triangle. -okai~
00:14:950 - it would be awesome if you mapped this imo :D -gave it a shot XD
00:26:950 (3,4) - I don't think this jump is necessary, nor do i think it fits. Not a huge problem tho. -removed the jump
00:41:350 (2,3) - I would silence the end of the two sliders (you can look at my diff) -silenced
00:57:950 (1) - move this note to 00:57:750 - and remove combo (then rearrange spacing). THen add a new combo to 00:58:150 (2) -
01:06:150 - add a note and start the new combo here, not 01:06:550 (1) - -done
01:18:950 - would be nice if you could map this :3 -mapped :), but hope it won't be too tiresome for the player
01:23:750 - add note with finish -added
01:27:750 (3) - remove note and rearrange spacing -done
02:08:350 (1) - move note to 02:08:150 - and rearrange spacing. similar to 00:57:950 (1) - -fixed~
02:14:950 (2,3) - I would not make this jump. -got it
02:16:550 - add note -added
02:27:750 (2,3,4) - space equally. -done
02:31:350 (1,2) - use the original spacing for these two notes -oke
02:33:550 (7,8) - the overlaps look a little weird. perhaps you could put them on the other side http://puu.sh/rNoP -moved them there
02:36:650 (7,9) - I would remove these notes. the blue ticks don't fit very well and are unexpected. -okay
02:40:250 (8,9) - ^ this is just unexpected. You should use the red tick. -understood :)
02:49:150 (6,7) - http://puu.sh/rNpX this is better -indeed
02:53:350 (8) - remove this note and extend 02:52:950 (7) - by one repeat and add a note at 02:52:950 (7) - (this is to follow the pattern earlier) -kinda confused, if i extend it by one repeat, where should I put the other note? there rests the slider.
03:36:550 - add note -okai~


Normal

00:03:750 (1,2) - http://puu.sh/rNsY this could work better -yes it does :)
00:11:550 (4) - sounds awkward http://puu.sh/rNuq ? -okai
00:32:150 (5) - i'd unstack -unstacked
00:41:150 (3) - add new combo? -yes
00:56:350 (4) - this is off from the vocals a little bit. There are many ways to fix it. this could be one http://puu.sh/rNwN (and here's the continuation http://puu.sh/rNwS) -fixed :)
00:57:950 (1,2) - if you didn't change the above, you should not stack notes like this. this is usually confusing for beginners, and there isn't a need for a stack like this here anyways. -changed the above, but will keep that in mind
01:01:350 (2,3) - spacing -fixed
01:08:350 (2,3,4) - the stacking can confuse beginners because the stacks are different rhythmically. I would unstack these notes. -done
01:34:350 (3) - i'd unstack -ok
02:08:950 (2) - ^ -done as well
02:20:950 - would sound better if a note was here -added a note there
02:25:950 (5,6) - i don't like the stacks very much :/ -okay
03:22:150 (2,3) - would be better like this http://puu.sh/rNzU so that the sliders start on the strong beat -changed
03:30:750 (5,1) - spacing -fixed
03:32:750 (2) - move the end of the slider up like this http://puu.sh/rNAo so that it doens't touch combo 3? -moved
03:44:350 (1,2) - unstack -done
03:46:750 (5) - ^ -also

Easy

00:21:150 (2,3) - this is really hard for a beginner to read. It will work better as a slider. you could even do this http://puu.sh/rNBA (and then rearrange some spacing -okai~
00:22:950 (1,2,3) - same as above. it's just hard to read for beginners http://puu.sh/rNCD could work better -changed
00:29:350 (1,2,3) - ^ same thing
00:35:750 (1,2,3) - ^ -both fixed
00:49:950 (3,4) - spacing -done with that

i'm a little tired lol. but basically it's the same things throughout. Just try not to use so many hitcircles with varying rhythms and make sure the spacing is correct -okai~~

Hope this helps. A lot :)

good luck with rank :3 thanks :D
Just two words: WINBER MOE
winber1
I also forgot to tell you... you're going to need a break in your "Hard" difficulty. The map shouldn't run for almost 4 minutes without a break. You could use the break I used in my difficulty, or you can use try a break at 02:56:550. Or something else.
Topic Starter
pandaikon

winber1 wrote:

I also forgot to tell you... you're going to need a break in your "Hard" difficulty. The map shouldn't run for almost 4 minutes without a break. You could use the break I used in my difficulty, or you can use try a break at 02:56:550. Or something else.
I used one of the brakes in your difficulty, thanks :)
Tony

pandaikon wrote:

senaya wrote:

pandaikon speaks russian, nowai :D
yeswai
Well, I can speek it freely. (only typing takes some bit of time D: )
sper ca vorbesti si romana :D
Topic Starter
pandaikon

Tony wrote:

sper ca vorbesti si romana :D
desigur. româna e limba mea maternă, de fapt :)
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
"vocaloid" can be found in the string "vocaloid2", which is a tag. Remove the tag "vocaloid".
You should do some research and find the person who made this song, and use him/her as the source.

[Easy]
03:32:750 (3) - This slider is hidden under 03:30:550 (5) - and its hitburst, and may be really confusing to newer players.

[Normal]
02:06:350 (3,4) - Don't stack (4) to (3). You haven't done so before, and you shouldn't start now since it doesn't really fit.
02:12:750 (3,4) - Same here.

[Hard]
03:35:550 (4) - This slider is a bit sloppy. Fix it up a bit?

[Winber1's Insane]
01:17:950 - Expected circle here before spinner.
02:28:350 - Here too.
03:23:550 (1) - I'm not too sure about these. You're more than likely better off by using x2.0 sv sliders that go across the screen rather than bunched up like this.

Good luck :3
Topic Starter
pandaikon

those wrote:

From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. -I'll do that later, the bookmarks might come in handy
"vocaloid" can be found in the string "vocaloid2", which is a tag. Remove the tag "vocaloid". -done
You should do some research and find the person who made this song, and use him/her as the source. -ok

[Easy]
03:32:750 (3) - This slider is hidden under 03:30:550 (5) - and its hitburst, and may be really confusing to newer players. -well, i made it less confusing

[Normal]
02:06:350 (3,4) - Don't stack (4) to (3). You haven't done so before, and you shouldn't start now since it doesn't really fit.
02:12:750 (3,4) - Same here. -fixed both

[Hard]
03:35:550 (4) - This slider is a bit sloppy. Fix it up a bit? -yes

Good luck :3 -thank you :)
Thanks for the mod~
winber1
to be honest, I kinda like it better with out the notes before the spinner :/

In response to the crumpled sliders, I obviously think they fit (since I'm using them), and so do some other people. I would like to keep them, but perhaps maybe some more input may change my mind. For now, nothing changed, but the mod is greatly appreciated!
riffy
yo~

Можно я по русски, да :|

[General]
Easy/Normal а не коротковаты ли брэйки? За такое время никто не умрет можно бы и убрать их :|

[Insane]
AR +1 for madness!
00:12:350 (4,1) - stack
00:17:150 (3,5) - "stack" it better
00:46:950 (4) - curve a bit more
00:56:550 (6) - new combo

[Easyl]
00:03:750 (1) - пусть обводит (2) получше
00:05:950 (3,3) - оверлап
00:08:950 (4) - чуть сильнее погни
00:12:150 (4) - запутает новичка
00:14:950 (4) - ^
00:19:950 (1) - дистанция
00:37:550 (4) - конец слайдера отогни
00:45:750 (2,4) - некрасиво
пересечения пугают новичков

[Normal]
если не строго, то вроде ок

[Hard]
быстроват, много пересечений.

~~~~~~~~~~~~~~~~~

Все нормально. Просто туда сюда ноты подвигаем для красоты :D
Topic Starter
pandaikon

-Bakari- wrote:

yo~ -hai~~

Можно я по русски, да :| можно нужно :)

[General]
Easy/Normal а не коротковаты ли брэйки? За такое время никто не умрет можно бы и убрать их :| неа. пусть будут, лонгмап же

[Easy]
00:03:750 (1) - пусть обводит (2) получше -оке
00:05:950 (3,3) - оверлап -сделано
00:08:950 (4) - чуть сильнее погни -погнул немножко
00:12:150 (4) - запутает новичка
00:14:950 (4) - ^ -исправил
00:19:950 (1) - дистанция -алсо исправил
00:37:550 (4) - конец слайдера отогни -отогнул
00:45:750 (2,4) - некрасиво -поменял расположения нот
пересечения пугают новичков - D:

[Normal]
если не строго, то вроде ок -ура~~

[Hard]
быстроват, много пересечений. -быстрее = веселее

~~~~~~~~~~~~~~~~~

Все нормально. Просто туда сюда ноты подвигаем для красоты :D -будет сделано :)
спасибо за мод, приятно же :)
winber1
Very small changes, I actually didn't change the stacks or new combos cuz that is how I want them. However, I did change one small thing to fix a pattern in my diff.

I did not change it to AR 9 either because I don't think it fits as well, despite the fact I do love AR 9. AR9 also makes double timing a lot harder D:

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
[CSGA]Ar3sgice
Hi, pandaikon :) Just random modding because of your request at #modreqs ~

the name of the song reminds me of some game XD

Easy

  1. 00:19:950 (1) - better not use kick sliders (>=2 reverse) in easy diffs.
  2. ..kind of same in normal
Normal

  1. 00:10:950 (3) - move to the left? looks better.
  2. o.o I think in this diff notes are too crowded in middle, you can move some to the outside part actually...
Hard

  1. 00:13:950 (6) - this slider is not symmetrical o.o
  2. 00:19:150 (7,8) - how about moving to x:200 y:44? it looks better imo.
  3. 01:01:150 (1,2,3,4) - this part looks crowded with the slider, you should move them down a little.
  4. 01:13:750 (8) - add note here for the drum in music.
  5. 01:47:950 (1) - New combo? looks better in this way.
  6. 01:52:150 (3,1) - the 1/4 spacing is different, pretty confusing imo.
  7. 02:10:150 (5) - same shape with 4? looks better.
  8. 02:10:750 (6) - move curved
  9. 02:30:450 - add note?
Winber1

  1. 01:03:350 (8) - better place this at x:188 y:248 or somewhere like that ...
  2. 01:44:150 (1) - jump back..?
  3. 01:46:550 (3) - make this spacing larger, it's better to play imo.
  4. 03:00:550 (2) - make this curved ? (add a sliderpoint at x:344 y:340 about that) fits song better.
  5. 03:24:550 (1) - ._. what
I think W1's diff is very well made ~ You should look at his diff and try to learn from him ~

Good luck on ranking :D
Topic Starter
pandaikon

[CSGA]Ar3sgice wrote:

Hi, pandaikon :) Just random modding because of your request at #modreqs ~ -thanks :)

Easy

  1. 00:19:950 (1) - better not use kick sliders (>=2 reverse) in easy diffs. -okai, changed that
  2. ..kind of same in normal
Normal

  1. 00:10:950 (3) - move to the left? looks better. -moved
  2. o.o I think in this diff notes are too crowded in middle, you can move some to the outside part actually... -corrected the shape of some sliders and tried to do so
Hard

  1. 00:13:950 (6) - this slider is not symmetrical o.o -i tried to make it symmetrical, lol
  2. 00:19:150 (7,8) - how about moving to x:200 y:44? it looks better imo. -moved
  3. 01:01:150 (1,2,3,4) - this part looks crowded with the slider, you should move them down a little. -lowered
  4. 01:13:750 (8) - add note here for the drum in music. -added
  5. 01:47:950 (1) - New combo? looks better in this way. -don't think so, there is a pause in her sentence or so. at least it's awkward with a new combo there
  6. 01:52:150 (3,1) - the 1/4 spacing is different, pretty confusing imo. -it's a hard after all, and there are streams used, so i guess it's ok.
  7. 02:10:150 (5) - same shape with 4? looks better. -changed the shape of the 4th one
  8. 02:10:750 (6) - move curved -ok
  9. 02:30:450 - add note? -added
Good luck on ranking :D -thanks :)
thanks for the random mod :D
cmn_891127
Hi,pandaikon
from my queue~

[Easy]
  1. 00:10:150 (1,2) - move 2 grid right
  2. 01:32:150 (3,1) - the distance is a little far
  3. 03:43:350 (5,1) - ^
[Normal]
  1. 01:26:950 (1) - end at 01:27:350
  2. 01:34:750 (4) - remove reverse, and add a note at 01:35:350
  3. 02:11:550 (1,2) - Ctrl+R
  4. 02:26:750 (7,1) - ^
  5. 02:29:350 (3,1) - remove the the break, because of the play-warningarrow.png
  6. 03:30:750 (5) - end at 03:31:350 or add a note
[Hard]
  1. 00:56:350 (5,6,7) - overlap
  2. 03:01:150 (6,9) - why note put the tail of (9) on the (6)
  3. 03:13:750 (4,7) - ^
[Insane]
I like this diff, but the three Kiai times are so similar...
  1. 00:33:550 (2,3,5,6,7,8,9) - Square
  2. 03:20:150 (4) - like this
winber1
fixed a little bit. sorry being a little lazy these days so not really saying what i fixed.

[CSGA]Ar3sgice wrote:

~ You should look at his diff and try to learn from him ~
you know, i kinda don't really like blatant comments like this (but i don't hate you for saying it, i just feel it isn't the right thing to say). I feel it's really demoralizing to newer mappers (or something). pandikon just keep mapping, you're doing great! :3

also senaya will get mad at me if you give up D:

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
Topic Starter
pandaikon

cmn_891127 wrote:

Hi,pandaikon
from my queue~ ~~~

[Easy]
  1. 00:10:150 (1,2) - move 2 grid right -why? it starts to overlap with the slider
  2. 01:32:150 (3,1) - the distance is a little far -fixed
  3. 03:43:350 (5,1) - ^ -also fixed
[Normal]
  1. 01:26:950 (1) - end at 01:27:350 -that sounds a lot better, thanks :)
  2. 01:34:750 (4) - remove reverse, and add a note at 01:35:350 -done
  3. 02:11:550 (1,2) - Ctrl+R
  4. 02:26:750 (7,1) - ^ -both done
  5. 02:29:350 (3,1) - remove the the break, because of the play-warningarrow.png -ok
  6. 03:30:750 (5) - end at 03:31:350 or add a note -extended the slider

[Hard]
  1. 00:56:350 (5,6,7) - overlap -fixed
  2. 03:01:150 (6,9) - why note put the tail of (9) on the (6)
  3. 03:13:750 (4,7) - ^ -both yes :)
damn good mod, especially with those ctrl+r things XD
thanks~~

winber1 wrote:

[CSGA]Ar3sgice wrote:

~ You should look at his diff and try to learn from him ~
you know, i kinda don't really like blatant comments like this (but i don't hate you for saying it, i just feel it isn't the right thing to say). I feel it's really demoralizing to newer mappers (or something). pandikon just keep mapping, you're doing great! :3

also senaya will get mad at me if you give up D:
i didn't feel demoralized or planned to give up, lol. i actually came to understand better some things by glancing at your map :3
thanks :)
I also lol'd pretty hard @ the last sentence XD
senaya
I'm watching you both 8-)
Cygnus
  • Easy
  1. 00:31:350 (1,2) - These notes are overlapping, avoid this one. Make sure you maintain the spacing to avoid this kind of problems.

  2. 00:37:550 - Move 3rd point one grid left for a better blanket effect. (:

  3. 01:03:550 (3) - This note is overlapping with the next slider, I think the overlap is okay as long as it doesn't cover up the slider start of the next slider.

  4. 01:27:950 (3) - Move 2nd point two grids down.

  5. 01:37:750 (2,4) - Little overlap. :O

  6. 02:14:750 (1) - Move two grids left to maintain spacing.

  7. 02:17:350 (2) - One grid right to maintain spacing.

  8. 03:20:350 - Add a spinner here and make it end on 03:22:150.

  9. Bump your Approach Rate +1.

  • Normal
  1. 01:06:550 (1) - I don't think there's a need for a new combo here.

  2. Everything seems fine, but if you could avoid some overlaps, it would be better. Also, try mapping the whole area in your next maps in the future, you haven't used most of the spaces on this diff. http://puu.sh/wDRl.

  3. Bump HP Drain +2, then AR and HP +1.

  • Hard
  1. 01:13:150 (7,8,1) - Fix the spacing please. Make them consistent.

  2. Seems fine.
Topic Starter
pandaikon

Philippines wrote:

  • Easy
  1. 00:31:350 (1,2) - These notes are overlapping, avoid this one. Make sure you maintain the spacing to avoid this kind of problems. -moved a little bit

  2. 00:37:550 - Move 3rd point one grid left for a better blanket effect. (: -okai~

  3. 01:03:550 (3) - This note is overlapping with the next slider, I think the overlap is okay as long as it doesn't cover up the slider start of the next slider. -moved the slider a bit

  4. 01:27:950 (3) - Move 2nd point two grids down. -ok

  5. 01:37:750 (2,4) - Little overlap. :O -fixed

  6. 02:14:750 (1) - Move two grids left to maintain spacing. -ok

  7. 02:17:350 (2) - One grid right to maintain spacing. -also ok

  8. 03:20:350 - Add a spinner here and make it end on 03:22:150. -added :)

  9. Bump your Approach Rate +1. -bumped

  • Normal
  1. 01:06:550 (1) - I don't think there's a need for a new combo here. -removed the combo

  2. Everything seems fine, but if you could avoid some overlaps, it would be better. Also, try mapping the whole area in your next maps in the future, you haven't used most of the spaces on this diff. http://puu.sh/wDRl. -got it. welp, it was my first try, lol. thanks for the advice :3

  3. Bump HP Drain +2, then AR and HP +1. -bumped only hp drain, AR and OD being ok

  • Hard
  1. 01:13:150 (7,8,1) - Fix the spacing please. Make them consistent. -done

  2. Seems fine. -yayay~~
thanks for the modding, and happy birthday :3
Tony
8-)
YTYuyu
Alright let's see what I can find. Found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Rokujo Hitoma no Dance Hall' because that's the name of the album it's in.

[Easy]
00:03:750 (1) - add a finish at the beginning to match the sound of the cymbals.
00:13:750 (3) - do Ctrl+J. if you ask me the path looks hard for beginners as they have to start moving down from the slider. doing Ctrl"J would make it straightforward and the path would be easier for beginners.
00:18:550 - add a circle to follow vocals, or to make it easier, remove (4,5) and add a 1/1 repeat slider.
00:29:350 (1) - same as 00:03:750.
00:31:350 (3,4) - just a minor spacing error. it's up to you if you want to fix it or not.
00:35:750 (1) - same as 00:03:750.
00:42:150 (1) - ^
01:02:550 (2,3) - hmm this might get in the way because the end of (2) is overlapping (3). i suggest moving (3)'s 2nd point down. in other words "Ctrl+J" to make a nice blanket around (2). it should be like this.
01:07:750 (1) - same as 00:03:750.
01:32:150 (3) - same as 01:02:550 but do Ctrl+H.
01:36:750 (1) - end this till 01:37:350 to follow the long pause accurately.
01:39:750 (1) - either replace the whistle for a finish or add a finish with the whistle to match the cymbals.
01:52:550 (3) - same as 00:03:750 but to match the vocals, and try to make it like this. it'll flow a lot smoother and it'll make a nice blanket for the next note.
01:55:750 (1) - move this away from the slider. that overlap looks bad during gameplay.
02:24:550 (2) - same as 01:52:550 but to match that sound.
02:26:150 (5) - same as 00:03:750.
02:27:750 (1) - ^
02:28:150 (2) - same as above but at the end.
03:02:150 (4) - re-position this slider because since the hitburst is covering this slider's end, it might throw off beginners as they can't find the slider's end.
03:19:350 (2) - the overlap looks bad, so move this away from (3).
03:20:350 (1) - add a finish on this spinner to match the cymbals.
03:36:950 (1,2,3) - add finishes on each circle. same reason as above.
03:42:150 (3) - same as 03:02:150 but it's because the overlap looks bad during gameplay.
03:44:550 (1) - same as 02:24:550.
03:45:350 (3) - same as 03:42:150.
03:46:150 (4) - same as 02:24:550.
03:47:750 (2) - ^
not bad for your 1st diff, but let me give you a few tips: Don't just follow the vocals, follow the instrumental as well. if you follow vocals only, the patterns would be hard for beginners as they'll most likely mess up. add more hitsounds and keep them consistent. basically if you want to make this a fun diff for beginners, add hitsounds at every 2nd and 4th downbeat. in other words the white ticks. if you keep that rhythm, it'll sound a lot nicer during gameplay. i highly suggest that you add more claps for this diff because i think they fit with the song. i can see potential in this diff because ik it'll be a fun diff.

[Normal]
I think increasing the OD and AR by 1 would be perfect for a normal diff like this. the settings look similar to the easy diff.
00:03:750 (1) - same as easy.
00:16:550 (1,2,3,4,5) - idk about this combo. i highly suggest that you re-arrange this pattern because it looks messy. For example the hitburst from (1) is covering the repeat arrow from (5).
00:19:950 (1) - move this away from the repeat slider. the overlap looks bad during gameplay.
00:29:350 (1) - add a finish at the beginning to match that sound.
00:33:350 (2) - to make it straight forward, align this to (1). if you do this, fix the spacing from there.
00:35:750 (1) - same as 00:03:750.
00:48:550 (1) - replace the whistle for a finish. same reason as 00:03:750.
00:58:950 (3) - align this below (2). the overlap looks bad during gameplay.
01:06:550 (3) - replace the whistles for finishes. same reason as 00:03:750.
01:26:950 (1,2) - the spacing is inconsistent. it's at 1.09 and the default DS as at 1.00.
01:27:550 (2,3,4) - hmm i think players might find this pattern confusing. even i find it confusing because of where the notes are. i highly suggest that you re-arrange this pattern so that it'd be easier for players to read.
01:48:550 (4) - part of the repeat arrow is covering the hitburst and that might be an unrankable issue. move this slider so that the repeat arrow is fully visible for players to see.
02:14:750 (1,2) - personally i'm not a fan of this pattern. if you're trying to make a blanket. that isn't now you do it. for me, a nice blanket is when a slider is around a note, but there's has to be a small gap so that it'd flow a lot smoother. i highly suggest that you re-arrange this pattern. a pattern like this would play weird during gameplay.
02:16:950 (1) - same as 01:06:550.
02:21:350 (1) - i don't like where this note is placed. it's under the slider and when i played this, i felt uncomfortable because of that. move this somewhere else to avoid the bad overlap under the slider.
02:26:150 (5) - same as 00:03:750.
02:29:350 (3) - ^
03:22:150 (2) - since this is a normal diff, you need to space this slider out. it's ok to do something like this in a hard or insane diff, but for a normal it's not. the repeat arrow is being covered by the hitburst. doing this isn't unrankable but not recommended for normal diffs.
03:23:950 - i find this break unnecessary so i suggest that you remove it.
03:25:350 (1,2) - how about replacing this for a 1/2 kick slider to follow vocals?
03:36:950 (1) - same as 01:06:750.
03:42:150 (3,4) - add another repeat on (3) and reduce (4) by 1/2 to follow vocals accurately.
not bad. just fix the overlaps, add more hitsounds like the finishes, and add/replace notes to follow instrumental.

[Hard]
00:03:750 (1) - you got the finish down, but why is it at the slider body? remove it because that might be distracting for future modders.
00:16:550 (1) - add a finish at the beginning to match the cymbals.
00:20:350 (2) - i don't mind seeing jumps like this, but what bothers me the most is the overlap. it might get in the way for other players IMO. so move this between (1,3). there should be a gap between these 2 notes.
01:06:550 (1,2,3) - same as normal.
01:14:150 (2) - same as 00:16:550.
01:15:550 (7) - same as above but at the end.
01:37:350 (3) - try to make it point in the opposite direction of (2). it'll flow a lot smoother during gameplay.
01:39:750 (1) - same as 00:16:550 but to match that sound.
01:58:950 (1) - same as 00:16:550.
02:15:150 (3) - try Ctrl+H. it'll make a nice blanket for the previous note.
02:16:950 (1,2,3) - same as 01:06:550.
02:30:150 (3,4,5,6,7) - to make it easier, replace this for a 1/4 kick slider.
03:23:750 - maybe add a spinner and end it til 03:24:950 to follow the instrumental?
03:31:350 - add a circle to follow the drums?
03:36:950 (1,2,3) - same as 01:06:550.
same comment as normal.

[Winber1's Insane]
00:52:550 (3) - personally i don't like to see overlaps like this on any diff. i suggest moving it beside the slider so that it'd stack on the slider's end on (4). it'd look easier and fully visible for players to see.
01:05:950 (1,2,3,4,5,6,7,8,9,10,11,12,13) - add finishes at (5,9,13) to match the cymbals.
01:14:950 (3) - IMO i find this pattern too easy for players to clear, so i suggest doing Ctrl+R to make a nice jump and possibly to make it fun for players.
01:40:150 (3) - maybe you can stack this on (4) so that it's form a triangle from (1-3).
02:16:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
02:25:350 (3) - same as 01:14:950.
02:59:750 (1) - you forgot a whistle at the end. add it to keep the consistency in whistles.
03:36:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
03:46:150 (7) - either replace the whistle for a finish, or add a finish with the whistle to match the cymbals.
nice diff you got here.

I guess that's it. GL :D
Topic Starter
pandaikon

Byakugan249 wrote:

Alright let's see what I can find. Found this on #modreqs. -yay~~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Rokujo Hitoma no Dance Hall' because that's the name of the album it's in. -ok

[Easy]
00:03:750 (1) - add a finish at the beginning to match the sound of the cymbals. -added
00:13:750 (3) - do Ctrl+J. if you ask me the path looks hard for beginners as they have to start moving down from the slider. doing Ctrl"J would make it straightforward and the path would be easier for beginners. -done
00:18:550 - add a circle to follow vocals, or to make it easier, remove (4,5) and add a 1/1 repeat slider. -added such a slider
00:29:350 (1) - same as 00:03:750. -added the hitsound
00:31:350 (3,4) - just a minor spacing error. it's up to you if you want to fix it or not. -i fixed it
00:35:750 (1) - same as 00:03:750.
00:42:150 (1) - ^ -both done
01:02:550 (2,3) - hmm this might get in the way because the end of (2) is overlapping (3). i suggest moving (3)'s 2nd point down. in other words "Ctrl+J" to make a nice blanket around (2). it should be like this. -ok~
01:07:750 (1) - same as 00:03:750. -ok
01:32:150 (3) - same as 01:02:550 but do Ctrl+H. -done
01:36:750 (1) - end this till 01:37:350 to follow the long pause accurately. -ended like so
01:39:750 (1) - either replace the whistle for a finish or add a finish with the whistle to match the cymbals. -removed the whistle and added a finish
01:52:550 (3) - same as 00:03:750 but to match the vocals, and try to make it like this. it'll flow a lot smoother and it'll make a nice blanket for the next note. -done. also changed the start of the following slider for a better rythm
01:55:750 (1) - move this away from the slider. that overlap looks bad during gameplay. -okai~
02:24:550 (2) - same as 01:52:550 but to match that sound. -changed the first slider
02:26:150 (5) - same as 00:03:750.
02:27:750 (1) - ^ -a finish to these notes sounds odd. didn't add
02:28:150 (2) - same as above but at the end. -here is ok~
03:02:150 (4) - re-position this slider because since the hitburst is covering this slider's end, it might throw off beginners as they can't find the slider's end. -hope the changes i've done won't
03:19:350 (2) - the overlap looks bad, so move this away from (3). -moved
03:20:350 (1) - add a finish on this spinner to match the cymbals. -ok
03:36:950 (1,2,3) - add finishes on each circle. same reason as above. -no. the finish there just doesn't fit
03:42:150 (3) - same as 03:02:150 but it's because the overlap looks bad during gameplay. -fixed
03:44:550 (1) - same as 02:24:550. -just removed the whistle
03:45:350 (3) - same as 03:42:150. -fixed
03:46:150 (4) - same as 02:24:550. -fixed
03:47:750 (2) - ^ -seems ok to me
not bad for your 1st diff, but let me give you a few tips: Don't just follow the vocals, follow the instrumental as well. if you follow vocals only, the patterns would be hard for beginners as they'll most likely mess up. add more hitsounds and keep them consistent. basically if you want to make this a fun diff for beginners, add hitsounds at every 2nd and 4th downbeat. in other words the white ticks. if you keep that rhythm, it'll sound a lot nicer during gameplay. i highly suggest that you add more claps for this diff because i think they fit with the song. i can see potential in this diff because ik it'll be a fun diff. -thanks for the tips, also will be thinking of adding those claps. but only in this diff if so

[Normal]
I think increasing the OD and AR by 1 would be perfect for a normal diff like this. the settings look similar to the easy diff. -oh, ok
00:03:750 (1) - same as easy. -done
00:16:550 (1,2,3,4,5) - idk about this combo. i highly suggest that you re-arrange this pattern because it looks messy. For example the hitburst from (1) is covering the repeat arrow from (5). -rearranged
00:19:950 (1) - move this away from the repeat slider. the overlap looks bad during gameplay. -hope now it's ok
00:29:350 (1) - add a finish at the beginning to match that sound. -added
00:33:350 (2) - to make it straight forward, align this to (1). if you do this, fix the spacing from there. -done
00:35:750 (1) - same as 00:03:750. -ok
00:48:550 (1) - replace the whistle for a finish. same reason as 00:03:750. -nope, sounds strange
00:58:950 (3) - align this below (2). the overlap looks bad during gameplay. -had to change a good part of the map because of that XD
01:06:550 (3) - replace the whistles for finishes. same reason as 00:03:750. -no finishes there, they don't fit
01:26:950 (1,2) - the spacing is inconsistent. it's at 1.09 and the default DS as at 1.00.
01:27:550 (2,3,4) - hmm i think players might find this pattern confusing. even i find it confusing because of where the notes are. i highly suggest that you re-arrange this pattern so that it'd be easier for players to read. -fixed
01:48:550 (4) - part of the repeat arrow is covering the hitburst and that might be an unrankable issue. move this slider so that the repeat arrow is fully visible for players to see. -fixed that as well
02:14:750 (1,2) - personally i'm not a fan of this pattern. if you're trying to make a blanket. that isn't now you do it. for me, a nice blanket is when a slider is around a note, but there's has to be a small gap so that it'd flow a lot smoother. i highly suggest that you re-arrange this pattern. a pattern like this would play weird during gameplay. -changed it a little bit
02:16:950 (1) - same as 01:06:550. -nope :)
02:21:350 (1) - i don't like where this note is placed. it's under the slider and when i played this, i felt uncomfortable because of that. move this somewhere else to avoid the bad overlap under the slider. -changed that
02:26:150 (5) - same as 00:03:750.
02:29:350 (3) - ^ -both no
03:22:150 (2) - since this is a normal diff, you need to space this slider out. it's ok to do something like this in a hard or insane diff, but for a normal it's not. the repeat arrow is being covered by the hitburst. doing this isn't unrankable but not recommended for normal diffs. -spaced it
03:23:950 - i find this break unnecessary so i suggest that you remove it. -removed
03:25:350 (1,2) - how about replacing this for a 1/2 kick slider to follow vocals? -dunno, i'm ok with two notes there
03:36:950 (1) - same as 01:06:750. -nope
03:42:150 (3,4) - add another repeat on (3) and reduce (4) by 1/2 to follow vocals accurately. -done and also improved the following patterns
not bad. just fix the overlaps, add more hitsounds like the finishes, and add/replace notes to follow instrumental. -i am sorry for such a normal D:

[Hard]
00:03:750 (1) - you got the finish down, but why is it at the slider body? remove it because that might be distracting for future modders. -my fail :3
00:16:550 (1) - add a finish at the beginning to match the cymbals. -okai~
00:20:350 (2) - i don't mind seeing jumps like this, but what bothers me the most is the overlap. it might get in the way for other players IMO. so move this between (1,3). there should be a gap between these 2 notes. -removed the overlap
01:06:550 (1,2,3) - same as normal. -nope
01:14:150 (2) - same as 00:16:550.
01:15:550 (7) - same as above but at the end. -both no. i don't like the sound of it
01:37:350 (3) - try to make it point in the opposite direction of (2). it'll flow a lot smoother during gameplay. -yes it does :3
01:39:750 (1) - same as 00:16:550 but to match that sound. -how do i match to that sound?
01:58:950 (1) - same as 00:16:550. -added
02:15:150 (3) - try Ctrl+H. it'll make a nice blanket for the previous note. -but it will look bad for the next slider. i just moved te 2nd note
02:16:950 (1,2,3) - same as 01:06:550. -nope :3
02:30:150 (3,4,5,6,7) - to make it easier, replace this for a 1/4 kick slider. -left 2 notes and added a 1/4 kick slider with one repeat
03:23:750 - maybe add a spinner and end it til 03:24:950 to follow the instrumental? -added, but hope this won't tire the players
03:31:350 - add a circle to follow the drums? -sure
03:36:950 (1,2,3) - same as 01:06:550. -same nope XD
same comment as normal.


I guess that's it. GL :D-thanks :)
damn, what a long mod XD that's actually good :3
i just don't like those finishes in kiai, that's all, lol
thanks for the modding!
winber1

Byakugan249 wrote:

[Winber1's Insane]
00:52:550 (3) - personally i don't like to see overlaps like this on any diff. i suggest moving it beside the slider so that it'd stack on the slider's end on (4). it'd look easier and fully visible for players to see. i think it's fine
01:05:950 (1,2,3,4,5,6,7,8,9,10,11,12,13) - add finishes at (5,9,13) to match the cymbals. k, fixed this on the other parts too
01:14:950 (3) - IMO i find this pattern too easy for players to clear, so i suggest doing Ctrl+R to make a nice jump and possibly to make it fun for players. i don't like too easy as a reason. I could say the same thing for stacks, it's really just too easy so I shouldn't stack anything. This is pretty much the same thing. Having whole sections being too easy I can agree as a legitimate reason (cuz that would make the map flow weird) but just one small pattern like this, I don't think makes sense to say that. Also i like the patter anyways.
01:40:150 (3) - maybe you can stack this on (4) so that it's form a triangle from (1-3).i didn't do what you said but i did something else
02:16:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
02:25:350 (3) - same as 01:14:950.
02:59:750 (1) - you forgot a whistle at the end. add it to keep the consistency in whistles. k
03:36:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
03:46:150 (7) - either replace the whistle for a finish, or add a finish with the whistle to match the cymbals.k
nice diff you got here.
Thanks for mod!

... ummm i don't even know how to add my files to my posts anymore... ...

._.

here's a puush file lol http://puu.sh/ynaM
Phish_old
hey some random suggestions from #modreq

General:
>I suggest you make the combo colours a little bit lighter :3 fits better to the background http://puu.sh/yoTf
>I also think your mapset has a lack of hitsounds, you just added a few random whistles x.x you think you could add claps? i think in the second part of the song there are many good places to add claps /o/

[Easy]

00:43:350 - why this gap? I would rather fill it... even if its an easy diff :)
00:46:150 (3) - adjust to 00:45:750 (2) -
00:47:750 (5) - adjust to 00:48:550 (1) -
01:03:550 (3) - adjust to the sliderend from 01:02:550 (2) -
01:06:550 - why this gap in kiai time? I think this is overuse of inherting sections (counts for all difficultys ofc)
01:51:750 (1) - too close on 01:52:150 (2) -
01:56:550 (3) - adjust to 01:56:150 (2) - and then correct spacing
02:06:350 (2) - too close on 02:06:750 (3) -
02:21:350 (1) - adjust to 02:22:550 (2) - (iz not perfect :p)
02:23:950 (1,2,3) - hard to read for an easy diff orz better move (2) a little bit under slider end from (1)
03:16:550 (3) - bend slider in other direction, slider touches (2) *nazi*
03:19:350 (2) - should'nt touch end of 03:18:150 (5) -
03:26:550 (2,3) - too clooseee (3) one grid to right side :pp
03:36:950 - same here, kiai time gap, lololol, don't understand
03:39:350 (2) - too close on (1)

[Normal]

00:05:550 (3) - wtf that slider structure :'D http://puu.sh/yoVL delete 1 white point on sliderend ^^
00:05:950 (4) - this slider also http://puu.sh/yoXa o_o whats wrong with your sliderstructures... better make new slider here (there are more strange sliderstructures in your map, but i wont comment that anymore in my mod, just take a look over the whole map~)
00:24:350 (3) - adjust slider to 00:23:950 (2) -
01:04:950 - add note here and start 01:04:950 (2) - on 01:05:150 - ... (it fits better to music and i also dont like this big uber long banana slider things...)
01:33:350 (1) - you could move that one more up and more left, then it would be adjusted to end of slider 01:32:550 (4) -
02:58:950 (5) - adjust to 02:58:550 (4) -
03:22:150 (2,3) - i personally hate short and fast sliders with more than 1 reverse arrow, i always release after first reverse arrow (if you know what i mean)
03:39:550 (4,5) - too much overlapping for a normal diff pls?

[Hard]

00:49:350 (5) - adjust with 00:49:950 (6) -
00:57:150 (7) - adjust to 00:56:950 (6) -
01:51:750 (2,3) - different spacing then 01:52:150 (3,1) - , kinda confusing...
02:22:750 (7) - adjust to 02:22:550 (6) -
02:57:950 (6) - adjust to sliderend from slider 02:57:350 (5) -

[Winber1's Insane]

Hey winber :D I thought you wanted your "w" as a lowercase letter ^^
01:34:750 (6) - bend in other direction?
01:46:750 (4) - lululul slider out of osu window
03:23:550 (1,2,1) - srsly? xD

can't find something else - too perfect


YES this is sexy mapset! like dat :)
Topic Starter
pandaikon

Phish wrote:

hey some random suggestions from #modreq -ohyay~

General:
>I suggest you make the combo colours a little bit lighter :3 fits better to the background http://puu.sh/yoTf -will think
>I also think your mapset has a lack of hitsounds, you just added a few random whistles x.x you think you could add claps? i think in the second part of the song there are many good places to add claps /o/ -added claps in normal. won't add in hard, and i wish to know how can I go about easy with claps

[Easy]

00:43:350 - why this gap? I would rather fill it... even if its an easy diff :) -okai, filled it in
00:46:150 (3) - adjust to 00:45:750 (2) -
00:47:750 (5) - adjust to 00:48:550 (1) - -both done
01:03:550 (3) - adjust to the sliderend from 01:02:550 (2) - -adjusted
01:06:550 - why this gap in kiai time? I think this is overuse of inherting sections (counts for all difficultys ofc) -why? because that part is sort of a pause between the 2 parts of the chorus
01:51:750 (1) - too close on 01:52:150 (2) - -fixed
01:56:550 (3) - adjust to 01:56:150 (2) - and then correct spacing -there is no need in that
02:06:350 (2) - too close on 02:06:750 (3) - -ok
02:21:350 (1) - adjust to 02:22:550 (2) - (iz not perfect :p) -fixed as well
02:23:950 (1,2,3) - hard to read for an easy diff orz better move (2) a little bit under slider end from (1) - i dunno, i think that will be harder for newbies
03:16:550 (3) - bend slider in other direction, slider touches (2) *nazi* -okai
03:19:350 (2) - should'nt touch end of 03:18:150 (5) - -done
03:26:550 (2,3) - too clooseee (3) one grid to right side :pp -oke
03:36:950 - same here, kiai time gap, lololol, don't understand
03:39:350 (2) - too close on (1) -fixed

[Normal]

00:05:550 (3) - wtf that slider structure :'D http://puu.sh/yoVL delete 1 white point on sliderend ^^ -fixed
00:05:950 (4) - this slider also http://puu.sh/yoXa o_o whats wrong with your sliderstructures... better make new slider here (there are more strange sliderstructures in your map, but i wont comment that anymore in my mod, just take a look over the whole map~) -every time i look over the normal, i try to fix those D:
00:24:350 (3) - adjust slider to 00:23:950 (2) - -ok
01:04:950 - add note here and start 01:04:950 (2) - on 01:05:150 - ... (it fits better to music and i also dont like this big uber long banana slider things...) -ok, changed
01:33:350 (1) - you could move that one more up and more left, then it would be adjusted to end of slider 01:32:550 (4) - -okai
02:58:950 (5) - adjust to 02:58:550 (4) - -done
03:22:150 (2,3) - i personally hate short and fast sliders with more than 1 reverse arrow, i always release after first reverse arrow (if you know what i mean) -i understand, however that remains unchanged
03:39:550 (4,5) - too much overlapping for a normal diff pls? -okai, changed that

[Hard]

00:49:350 (5) - adjust with 00:49:950 (6) -
00:57:150 (7) - adjust to 00:56:950 (6) - -both done
01:51:750 (2,3) - different spacing then 01:52:150 (3,1) - , kinda confusing... -fixed the 3,1 spacing
02:22:750 (7) - adjust to 02:22:550 (6) -
02:57:950 (6) - adjust to sliderend from slider 02:57:350 (5) - -both done



YES this is sexy mapset! like dat :) -thanks XD
thanks for the mod :)
lebron2_old
This is nice song ;) I didn't know. It's lucky that I knew this song today :)
And background picture is also good!


SPOILER
my mod
but This may confuse you. :?
If you will like this, I will make more mod... :|

offset 2140
Normal

00:08:150 - slider's reverse end is here (hitclap)
00:09:550 -(hitclap)
00:09:750 - add circle (hitclap)


00:09:950 (1) - transfer this slider to 00:10:150
00:11:550 (4) - transfer this slider to 00:11:750

00:12:550 (1) - remove this slider
00:12:750 - add slider 00:12:950 reverse 00:13:150 end

00:13:350 (2) - this slider's end is 00:14:550
00:13:350 (2)(hitclap)

00:56:150 reverse 00:56:350 end
00:56:350 (4) -remove this slider
00:56:750 - add circle
00:56:950 - add slider to 00:57:750

01:00:950 - add circle(hitclap)
01:01:150 (1) - remove this circle
01:03:350 - add circle
01:04:150 - add circle(hitclap)
Thanks! :D
Topic Starter
pandaikon
ok, so I changed a lot from easy and normal, made the chorus sound better.
Added claps for the 1st and 3rd chorus, making stuff a little bit interesting (i hope)

leborn2: didn't change the offset, will think about it.
since most of the mod was about removing and adding some notes in a way i didn't really got, i didn't made any changes.
you can make more if you want, but try looking after errors in mapping, not changing the patterns.

thanks for the cheer :3
Birdy
Hi from #modreqs, just some silly hitsound suggestions~
By the way I use "^" for "same as above" because of laziness :3

00:16:550 (1) - Add finish in Easy and Normal diffs?
00:42:150 (1) - ^
00:48:550 (1) - Add whistle in Easy and Hard?
01:07:750 (1) - Add finish in Normal and Hard?
01:39:750 (1) - ^
01:52:550 (1) - Add finish in Normal?
02:05:350 (1) - Add finish in Easy, Normal and Hard?
02:18:150 (1) - ^
02:56:550 (1) - ^

Bye~
Topic Starter
pandaikon

Static Noise Bird wrote:

Hi from #modreqs, just some silly hitsound suggestions~ -that is more than welcome :)
By the way I use "^" for "same as above" because of laziness :3 -everybody does

00:16:550 (1) - Add finish in Easy and Normal diffs? -yea
00:42:150 (1) - ^ - ^
00:48:550 (1) - Add whistle in Easy and Hard? -ok
01:07:750 (1) - Add finish in Normal and Hard? -sure, why not
01:39:750 (1) - ^ - ^
01:52:550 (1) - Add finish in Normal? -oke
02:05:350 (1) - Add finish in Easy, Normal and Hard? -nope
02:18:150 (1) - ^ -ok
02:56:550 (1) - ^ -aand agian ok

Bye~
thanks for the help with the hitsounds :D
winber1
http://puu.sh/AAnJ

sorry for not responding.

@Phish: I only wanted my name lower case for more informal things. Some reason for Titles or names, I like it capital letters. If you are just referring to me in the forums or just putting my name in the tags, i'd rather have to lower case. I'm weird, but it's ok. Deal with it >:( anyways, sorry for not responding.
Topic Starter
pandaikon
updated.

winber1 wrote:

sorry for not responding.
don't worry about that, lol
x847606653
Hi._.
Umm,just some suggestions

02:56:550 - decrease 20% volume

Easy
AR-1 OD-1
00:07:750 (3) - 3rd point(244.168)4th point(284.128)?
00:10:150 (1) - move to (172.40)?
00:10:950 - add a note?
00:54:950 (1) - add finishi at start?
01:32:150 (3) - overlap.It's not fit in Easy
01:46:150 (1) - add finish?
02:05:350 (1) - add finish at start?
02:09:350 - add note?
02:11:550 (1) - move to 02:11:750 - ?
02:24:550 (2) - space
02:56:550 (1) - remove finish?
03:25:350 (1) - add finish at start?
03:38:150 (1) - add fiinish at start?

Normal
00:07:750 (3) - had better not use two reversed slider in normal?
00:13:350 (2) - the slider....umm,please make it symmetrical http://puu.sh/AOUo
00:24:350 (3) - move to (440.140),and 2nd point (436.40) 3rd point (336.16)?
00:38:550 (5) - stack with the end of 00:37:550 (4) - ?
00:54:150 (5) - remove clap?
00:56:350 (4) - ^
02:04:550 (5) - ^
03:11:350 (4) - remove whistle?
03:25:350 (1) - add finish?

Hard
AR-1
00:35:750 (1) - add finish at start?
00:54:150 (9) - remove clap at end?
00:54:950 (1) - add finish at start?
00:59:350 (4) - remove red point?
02:05:350 (1) - add finish at start?

Insame
Nice

That's all I can find.Good lucky._.
Topic Starter
pandaikon

x847606653 wrote:

Hi._. -yo~
Umm,just some suggestions

02:56:550 - decrease 20% volume -since I left the finish, no

Easy
AR-1 OD-1 -done
00:07:750 (3) - 3rd point(244.168)4th point(284.128)? -sure
00:10:150 (1) - move to (172.40)? -made a blanket right there
00:10:950 - add a note? -ok
00:54:950 (1) - add finishi at start? -ohwell, guess i'll add it
01:32:150 (3) - overlap.It's not fit in Easy -fixed
01:46:150 (1) - add finish? -added
02:05:350 (1) - add finish at start? -also added
02:09:350 - add note? -added a slider to make things easier
02:11:550 (1) - move to 02:11:750 - ? -no, as it's not following the vocals in the chorus
02:24:550 (2) - space -fixed
02:56:550 (1) - remove finish? -no
03:25:350 (1) - add finish at start?
03:38:150 (1) - add fiinish at start? -both added

Normal
00:07:750 (3) - had better not use two reversed slider in normal? -is it that hard? unchanged.
00:13:350 (2) - the slider....umm,please make it symmetrical http://puu.sh/AOUo-fixed
00:24:350 (3) - move to (440.140),and 2nd point (436.40) 3rd point (336.16)? -ok
00:38:550 (5) - stack with the end of 00:37:550 (4) - ? -as far as I see, that was stacked, lol
00:54:150 (5) - remove clap? -no
00:56:350 (4) - ^ -yes
02:04:550 (5) - ^ -no
03:11:350 (4) - remove whistle? -removed
03:25:350 (1) - add finish? -added

Hard
AR-1 -ohwell, i guess it doesn't hurt, changed at last
00:35:750 (1) - add finish at start? -ok
00:54:150 (9) - remove clap at end? -no
00:54:950 (1) - add finish at start? -added
00:59:350 (4) - remove red point? -lol, that was random. removed
02:05:350 (1) - add finish at start? -added

That's all I can find.Good lucky._. -thanks
that was useful, thank you~~
zeroclover
Insane

  1. 00:20:550 (5,6) - ctrl + r then (7) stack to (5) , more readable and jump
  2. 00:47:550 (5) - move far from (6) slider'sbody
  3. 00:52:550 (3) - hmm
  4. 02:09:950 (5,6) - ctrl+r
  5. 03:23:550 (1,2,1) - hmm not acceptable slider slide points, try make zig zag but w/o burai things
Hard

  1. less whistle :(
  2. 01:05:150 (3) - rotate by 60 degress use selection centre
  3. 02:02:550 (2) - move far from (10) hit burst
  4. 03:36:550 (5) - why here
  5. make your pattern more beautifull(stacking or placing) w/o distance snap :)
Normal

  1. 00:13:350 (2,3) - why not end slider at (3)?
  2. 00:38:550 (5) - dont stack
  3. 01:17:750 (3,4,5) - :(
  4. 02:01:350 (5) - dont stack
  5. 03:11:350 (4) - bad place, too close to (2) end slider
  6. i call this normal ++
Easy

  1. kinda hard to follow ryhtm

IOSYS circle , vocal by hatsune
nice
goodluck
Topic Starter
pandaikon

zeroclover wrote:

Hard

  1. less whistle :( -D:
  2. 01:05:150 (3) - rotate by 60 degress use selection centre -done
  3. 02:02:550 (2) - move far from (10) hit burst -moved
  4. 03:36:550 (5) - why here -i don't wanna make the slider longer and i like how this and the following notes go on together
  5. make your pattern more beautifull(stacking or placing) w/o distance snap :) -i'll keep that in mind, thanks :D
Normal

  1. 00:13:350 (2,3) - why not end slider at (3)? -? isn't that slider ended at (3)?
  2. 00:38:550 (5) - dont stack -ok
  3. 01:17:750 (3,4,5) - :( -fixed
  4. 02:01:350 (5) - dont stack -ok
  5. 03:11:350 (4) - bad place, too close to (2) end slider -moved a little bit away from there
  6. i call this normal ++
Easy

  1. kinda hard to follow ryhtm -it was even harder, lol

IOSYS circle , vocal by hatsune
nice
goodluck
thank you~
that was a good mod :)
Flower
iroseka's mod from tha queue
I like Hatsune Miku, some kind//

[Easy]
No big problems... but I feel weird sometimes because some of the notes are not on the white line... hard for newbies
02:15:350 (2) - DS

[Normal]
AR->4
No major problems... but suggest use more claps
02:29:350 (3) - Finish

[Hard]
03:36:550 (5) - DS

[Insane]
No problems...
00:08:550 (1,2,3,4) - I just don't the jump here XD
Topic Starter
pandaikon

iroseka wrote:

iroseka's mod from tha queue
I like Hatsune Miku, some kind// -yay~

[Easy]
No big problems... but I feel weird sometimes because some of the notes are not on the white line... hard for newbies -i'm ok with that. i hope.
02:15:350 (2) - DS -fixed

[Normal]
AR->4 - AR=4
No major problems... but suggest use more claps -okai
02:29:350 (3) - Finish -added

[Hard]
03:36:550 (5) - DS -fixed as well
that was fast, lol
thanks for pointing out those errors~
winber1
fixed a few things. sorry a little lazy to post what i did.

http://puu.sh/BVsw

iroseka wrote:

[Insane]
No problems...
00:08:550 (1,2,3,4) - I just don't the jump here XD
hey, you're just like me... forgetting to type certain words in your sentences :o
Akemi_Homura
Hi~ From #modreqs~

  • [General]

    Fine~ :3

  • [Easy]

    00:39:145 (1) - move this note 00:38:945
    00:39:345 - add note
    00:49:945 (3) - this slider start 00:49:745, end 00:50:545
    01:03:345 (3) - add clap~
    01:04:145 (3) - ^
    01:06:545 (1) - remove whistle, add finish~
    01:31:545 (2) - move this note 01:31:345
    01:31:745 - add note~ :3
    01:50:745 (2) - move 01:50:545
    01:50:945 - add note here~

  • [Normal]

    00:19:745 - add note~
    00:33:345 (2) - make this slider curve~
    01:03:545 (6) - I think not overlap with (5) is better to play~
    01:30:145 - add note~
    01:48:545 (4) - DS (too far from (3))

  • [Hard]

    00:45:745 (2) - overlap perfectly with 00:44:945 (8)

  • [Insane]

    Fine~

Generally, Mapset is nice~
but I feel Easy,Normal is little empty~ :3
GL to your map~
Topic Starter
pandaikon

Akemi_Homura wrote:

Hi~ From #modreqs~ -hooray :)

  • [General]

    Fine~ :3 -yay~

  • [Easy]

    00:39:145 (1) - move this note 00:38:945 -moved
    00:39:345 - add note -added
    00:49:945 (3) - this slider start 00:49:745, end 00:50:545 -ok
    01:03:345 (3) - add clap~ -added
    01:04:145 (3) - ^ -no, sounds weird
    01:06:545 (1) - remove whistle, add finish~ -ok
    01:31:545 (2) - move this note 01:31:345 -done
    01:31:745 - add note~ :3 -okai
    01:50:745 (2) - move 01:50:545 -moved
    01:50:945 - add note here~ -added

  • [Normal]

    00:19:745 - add note~ -added
    00:33:345 (2) - make this slider curve~ -made
    01:03:545 (6) - I think not overlap with (5) is better to play~ -'kai
    01:30:145 - add note~ -done
    01:48:545 (4) - DS (too far from (3)) -fixed

  • [Hard]

    00:45:745 (2) - overlap perfectly with 00:44:945 (8) -fixed~

Generally, Mapset is nice~
but I feel Easy,Normal is little empty~ :3 -i'll improve on that :D
GL to your map~ -thanks~
thank you, that mod was nice :3
winber1
http://puu.sh/Djpa

made a few fixes and changes on my own accord. I just found a few little errors and stuff.
Topic Starter
pandaikon
Awesome!

I'll update it as soon as I will be able to, sorry D:
Hope the link will be up 'till then >.<

Edit:
updated.

followed winber's example and made things a little bit prettier
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
Окей пришел модить , а буду дарить звезды :D
Есть несколько предложений для инсейна :

[Winber1's Insane]

00:06:545 (2) - add circle after this?
01:50:745 (9) -
?
02:17:745 (13) - add circle after this?
03:04:345 (4) - something like this ?

Надеюсь хоть чем нибудь помог :D
P.S. Если помог , не надо давать мне кд , лучше помодь это : http://osu.ppy.sh/s/54225 :)
P.S.2. Удачи с картой!
winber1
Well this is awkward. two of the pictures aren't there. I did not add any circles, though.

I'm really sorry for not responding to this.

Hope you can continue this map :x
gogo pandaikon
Topic Starter
pandaikon
yay, winber responded :D

i took a while figuring out if it's possible to rank this, now that most of the maps have 30+ sp
i'll keep on gathering mods until i'll hit that sp priority, i guess.

it's me who should be sorry for taking so long to ranking this.

thanks, i'll do my best ~
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