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Hatsune Miku - Cotton Candy

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Total Posts
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Topic Starter
pandaikon
This beatmap was submitted using in-game submission on Tuesday, August 14, 2012 at 9:47:35 PM

Artist: Hatsune Miku
Title: Cotton Candy
Source: uno
Tags: winber1 IOSYS vocaloid2 Rokujo Hitoma no Dance Hall
BPM: 150
Filesize: 6647kb
Play Time: 03:49
Difficulties Available:
  1. Easy (2.28 stars, 265 notes)
  2. Hard (4.89 stars, 552 notes)
  3. Normal (3.77 stars, 311 notes)
  4. Winber1's Insane (5 stars, 713 notes)
Download: Hatsune Miku - Cotton Candy
Information: Scores/Beatmap Listing
---------------
i have a dream, to rank this map someday D:
winber1
i got this done quite fast lol. \:D/

hope you like it~~

good luck with the mapset. i'll mod it soon :3

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
kurohana
Mod Request from My Queue ✿

-General-

resnap timing sections (kiai time is off, please fix that >.<) delete .osb file and full submit
maybe cut this song? the end isn't mapped (u can use this if you want http://puu.sh/nnVD )

-Easy-

01:09:150 (3) - cover under 01:06:550 (1) (don't forget to fix spacing)
01:35:750 (5,6) - spacing

-Normal-

01:04:350 (1,2) - spacing
01:04:950 (2,1) - overlap
01:42:150 (6,2) - cover?
02:06:350 (3,4) - cover completely
02:15:550 (2,1) - overlap
02:19:550 (3,1) - cover completely
03:09:350 (1,2) - cover the ends completely

-Hard-

00:24:350 (6) - new combo
00:49:350 (5,6) - spacing
03:39:550 (6,7,8) - overlap

-Wiber1's Insane-

00:49:950 (6) - new combo
02:00:350 (8) - new combo
02:02:150 (1,2,3) - silence like 01:51:550 (1,2,3) this?
03:17:150 (8) - new combo

sweet song, good luck with it ^^
Topic Starter
pandaikon

kurohana wrote:

Mod Request from My Queue ✿

-General-

resnap timing sections (kiai time is off, please fix that >.<) delete .osb file and full submit -done
maybe cut this song? the end isn't mapped (u can use this if you want http://puu.sh/nnVD )-will think about it,anyways thanks for the mp3 :D

-Easy-

01:09:150 (3) - cover under 01:06:550 (1) (don't forget to fix spacing)-done
01:35:750 (5,6) - spacing-done

-Normal-

01:04:350 (1,2) - spacing-done
01:04:950 (2,1) - overlap-done
01:42:150 (6,2) - cover? -cover
02:06:350 (3,4) - cover completely-done
02:15:550 (2,1) - overlap-done
02:19:550 (3,1) - cover completely-done
03:09:350 (1,2) - cover the ends completely-done

-Hard-

00:24:350 (6) - new combo-done
00:49:350 (5,6) - spacing-done
03:39:550 (6,7,8) - overlap-done

sweet song, good luck with it ^^ thanks :)
Also thanks for your useful mod :)
Shohei Ohtani
NOTE: I'm doing this on about 4 hours of sleep and 6 hours of work, so I'm probably going to be tired.

Overall:
I'm going to find out how iosys is relevant to the song, I hope.

Insane:
I hate a good portion of your jumps. Instead of finding each one and telling you the same thing, I'll tell you this. Jumps are meant to go with the music. Right now, you're patternjumping, putting jumps in for the sake of making a pattern. Sometimes, this is ok, but the way you're doing it, a lot of times it's just wtf.
01:18:950 - I hate it when people mention this too, but the timing point isn't snapped :>

Hard:
Your hitsounds are very lacking. Add more of them :>.
00:03:750 (1) - Add finish at beginning of slider
00:05:950 (7) - Unsymmetrical D:
00:42:150 (1) - Add finish
02:28:350 (5) - Not moe!

Normal:
This suffers from sometimes having the most wtf sounding patterns, especially in the beginning. Low-key the normal is pretty hard
00:14:950 - You should just like, not have a break here. It's so short :>
01:20:550 - Drag the break over so it starts right here :>
01:46:150 (1) - Add finish at beginning of slider.

Easy:
00:36:750 (3) - Spacing is uneven.
01:17:350 (2) - Move this so it doesn't overlap
01:20:550 - Drag the break over so it starts right here :>
02:21:350 (1) - Boring pattern, and make it not overlap :>

Meh.
Topic Starter
pandaikon

CDFA wrote:

NOTE: I'm doing this on about 4 hours of sleep and 6 hours of work, so I'm probably going to be tired.-thank you that you took the trouble to mod this even if you were tired :)

Overall:
I'm going to find out how iosys is relevant to the song, I hope. http://mikudb.com/4743/rokujou-hitoma-no-dance-hall/ - check this :)

Hard:
Your hitsounds are very lacking. Add more of them :>.-added some claps
00:03:750 (1) - Add finish at beginning of slider-done
00:05:950 (7) - Unsymmetrical D:-fixed
00:42:150 (1) - Add finish-done
02:28:350 (5) - Not moe!-moed XD

Normal:
This suffers from sometimes having the most wtf sounding patterns, especially in the beginning. Low-key the normal is pretty hard
00:14:950 - You should just like, not have a break here. It's so short :>-removed
01:20:550 - Drag the break over so it starts right here :>-done
01:46:150 (1) - Add finish at beginning of slider.-done

Easy:
00:36:750 (3) - Spacing is uneven.-fixed
01:17:350 (2) - Move this so it doesn't overlap-moved
01:20:550 - Drag the break over so it starts right here :>-done
02:21:350 (1) - Boring pattern, and make it not overlap :>-done

Meh.-indeed
Thanks for your modding, it was very helpful :)
winber1
@kurohana: I fixed the silencing issue. Totally forgot to place those in some reason lol. however, i decided to keep the new combos

@CDFA: fyi, pretty much all kiai times are not snapped. I just took the difficulty from pandaikon so kinda forgot to remind him/change it. Secondly, your of hate of these jumps are just personal opinion. I am assuming you also hate sumisola's map, as that is the first thing that comes to mind when I hear you complain lol. I find sticking to the same spacing all the time is getting extremely boring (and also usually quite easy, depending on how large the equal spacing is), for me as a player, and also as well as for me as a mapper. From the maps I've made, I've realized many things about at least what I like about maps.

Anyways, final point is that I'm very very aware of what I'm doing, and if you truly hate it, I can't do anything about it.



And finally, pandaikon, could you add my name to the tags?
thanks :3

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
Topic Starter
pandaikon
Sorry for those unsnapped kiai times, kinda slipped past me >.<
also added your name to the tags :)
spboxer3
from >>Aoi's Video & Mod Service<<

[general]


  • Settings
    (For the setting/general issue.)
  1. suggest used same combo colorsin all diff.

[Easy]


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 02:30:950 - break start at here.
  2. unused green line:
    01:07:750 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 00:07:750 (3,4) -
  2. 00:08:950 (4,2) -
  3. 00:26:550 (1,3) -
  4. 00:58:550 (2,4) -
  5. 01:03:150 (3,4) -
  6. 01:37:750 (2,4) -
  7. 01:38:950 (4,1) -
  8. 01:56:150 (2,3) -
  9. 02:57:350 (3,5) -
  10. 03:14:550 (5,1) -
  11. 03:40:150 (3,2) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:19:950 (1,3) - awkward pattern~you can make the layout better~
  2. 00:47:750 (5,1,2) - uneven spacing.
  3. 00:50:550 (4,5,1,2,3) - a messy pattern. because look↓ It's too cover. but looks not have regularity
  4. 02:13:950 (4,1,2) - awkward pattern~you can make the layout better~
  5. 03:05:350 (4,1,2,3) - uneven spacing.
  6. 03:29:750 (3,4,5) - ^
  7. 03:42:150 (3,4,5) - ^
  8. 03:49:150 - add spinner and finish at 03:50:950 - ?

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:24:350 (3,5) -
  2. 01:32:550 (4,1) -
  3. 02:02:550 (2,4) -
  4. 03:27:550 (5,1) -
  5. 03:45:350 (3,4) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:49:350 (3,4,5) - awkward slider pattern.
  2. 01:27:550 (2,4) - let (4)'s slider tail full stack on (2).
  3. 02:57:350 (2,3,4,5) - a messy pattern.
  4. 03:06:950 (3,4,5) - look awkward pattern.
  5. 03:49:350 - same as Easy. I suggest add spinner at this way

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:07:750 (3,5) -
  2. 01:00:350 (9,2) -
  3. 01:29:150 (8,9) -
  4. 01:52:750 (2,4) -
  5. 02:00:350 (6,7) -
  6. 02:10:750 (7,2) -
  7. 02:52:750 (6,7) -
  8. 03:04:750 (6,9) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:46:750 (6,7,8) - a bit awkward pattern. maybe try to use this↓


    104,184,46750,2,0,B|200:160|280:176,1,170,0|8
    360,192,47350,2,0,B|310:268,1,85
    264,336,47750,2,0,B|360:360|440:344,1,170,0|8
  2. 01:08:350 (2,5) - Umm... you can make it stack~ It's looks like a bit depart off.
  3. 01:32:150 (8,1) - ^
  4. 01:37:750 (4,8) - ^
  5. 02:54:950 (4,5,6,7) - uneven spacing
  6. 03:48:350 (1) - suggest end at 03:49:150 - and add spinner at 03:49:350 - end at 03:50:950 -

[Winber1's Insane]



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    [list:bbba9]00:22:150 (3) - touch HP Bar. please avoid it
  1. 00:53:350 (1) - remove this NC. it's useless NC for this away.
  2. 03:23:550 (1,1,2,1) - www awesome pattern :P


red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~ good luck
Topic Starter
pandaikon

spboxer3 wrote:

from >>Aoi's Video & Mod Service<<

[general]


  • Settings
    (For the setting/general issue.)
  1. suggest used same combo colorsin all diff. fixed

[Easy]


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 02:30:950 - break start at here.-moved
  2. unused green line:
    01:07:750 -
    removed
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 00:07:750 (3,4) - -done
  2. 00:08:950 (4,2) - done
  3. 00:26:550 (1,3) - done
  4. 00:58:550 (2,4) - done
  5. 01:03:150 (3,4) - done
  6. 01:37:750 (2,4) - done
  7. 01:38:950 (4,1) - done
  8. 01:56:150 (2,3) - done
  9. 02:57:350 (3,5) - done
  10. 03:14:550 (5,1) - done
  11. 03:40:150 (3,2) - done
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:19:950 (1,3) - awkward pattern~you can make the layout better~ changed the pattern a little
  2. 00:47:750 (5,1,2) - uneven spacing. fixed
  3. 00:50:550 (4,5,1,2,3) - a messy pattern. because look↓ It's too cover. but looks not have regularity fixed that a bit
  4. 02:13:950 (4,1,2) - awkward pattern~you can make the layout better~ fixed
  5. 03:05:350 (4,1,2,3) - uneven spacing.fixed
  6. 03:29:750 (3,4,5) - ^ fixed
  7. 03:42:150 (3,4,5) - ^ fixed
  8. 03:49:150 - add spinner and finish at 03:50:950 - ? yes, that looks better

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:24:350 (3,5) - done
  2. 01:32:550 (4,1) - done
  3. 02:02:550 (2,4) - done
  4. 03:27:550 (5,1) - done
  5. 03:45:350 (3,4) - done
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:49:350 (3,4,5) - awkward slider pattern. fixed
  2. 01:27:550 (2,4) - let (4)'s slider tail full stack on (2). stacked on (2)'s tail
  3. 02:57:350 (2,3,4,5) - a messy pattern. done
  4. 03:06:950 (3,4,5) - look awkward pattern.looks fine for me
  5. 03:49:350 - same as Easy. I suggest add spinner at this way yes

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:07:750 (3,5) - done
  2. 01:00:350 (9,2) - done
  3. 01:29:150 (8,9) - done
  4. 01:52:750 (2,4) - done
  5. 02:00:350 (6,7) - done
  6. 02:10:750 (7,2) - done
  7. 02:52:750 (6,7) - done
  8. 03:04:750 (6,9) - done
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:46:750 (6,7,8) - a bit awkward pattern. maybe try to use this↓used it, thanks :)


    104,184,46750,2,0,B|200:160|280:176,1,170,0|8
    360,192,47350,2,0,B|310:268,1,85
    264,336,47750,2,0,B|360:360|440:344,1,170,0|8
  2. 01:08:350 (2,5) - Umm... you can make it stack~ It's looks like a bit depart off.fixed
  3. 01:32:150 (8,1) - ^ fixed
  4. 01:37:750 (4,8) - ^ fixed
  5. 02:54:950 (4,5,6,7) - uneven spacing fixed
  6. 03:48:350 (1) - suggest end at 03:49:150 - and add spinner at 03:49:350 - end at 03:50:950 - done

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~ good luck thanks~
Thanks for the mod :)
Stefan
The BG. <3
GiNa
From #modreqs ^-^

[General]
-Remove “hatsune miku” from Tags, because it is in the Artist already
-Add “vocaloid2” to Tags
-You can take off “Letterbox during breaks” if you want (song setup -> Storyboarding)

[Easy]
00:07:750 (3) – overlaps with 00:08:950 (4). To fix this, use Grid Level 4, then move 00:08:950 (4) - to x:228 y:60
00:10:150 (1) – x:160 y:16
00:10:550 (2) – x:92 y:56
00:13:950 (3) – wrong, move this to 00:13:750 –
00:14:950 – add a note, also add finish if you want
00:22:950 (1) – move this to somewhere else, not all the beginners can handle this kind of pattern
00:49:950 (3,4) – change them to a slider
00:53:550 (4,5) – ^
01:02:550 (2,3) – ^, try to avoid pattern like this if possible
01:07:750 (1,2) – ^
-There are more after, maybe change some of them
01:17:750 (3) – don’t follow vocal completely, make this longer, which ends at 01:18:950, and add finish to the end of the slider
-I would say some of the notes on the red tick sound off
02:28:150 (2) – same as 01:17:750 (3), but don’t add finish
03:00:550 (3,4,5) – change them to a repeat slider
03:49:150 (1) – add finish

[Normal]
00:05:950 (4) – maybe don’t stack this, it’s weird if you stack it
00:14:950 – add a note, and add finish
00:39:150 (1) – move to x:228 y:100 and change the direction: http://osu.ppy.sh/ss/292688
00:56:350 (4) – spacing is wrong, move to x:300 y:116
01:17:950 (4) – #1 end this at 01:18:950, and add finish to the end of the slider #2 add a circle at 01:18:950, and add finish to the circle. I personally suggest you use #2 since this is a normal.
02:29:350 – same as 01:17:950 (4), but don’t add finish
02:31:350 (1,2,3) – center looks better, http://osu.ppy.sh/ss/292689
02:34:550 (1,2,3) – ^
02:58:550 (4) – don’t stack
03:49:350 (1) – finish

[Hard]
-This is a Hard, not Insane, your setting is like an insane diff, so AR -1, OD -2, and HP-2
-Hitsounds are weird, keep them consistent please
00:08:950 (7) – clap
00:14:950 – add a note, and add finish
01:18:950 – same as Normal
02:29:350 – ^
02:53:350 (8) – stack this one under the end of 02:52:950 (7), but not beginning
03:48:350 (1) – I think this spinner is too short, map this instead of a spinner
03:49:350 (1) - finish

[Winber1’s Insane]
Good :3
Topic Starter
pandaikon

GiNa wrote:

From #modreqs ^-^ -yay~~~

[General]
-Remove “hatsune miku” from Tags, because it is in the Artist already -done
-Add “vocaloid2” to Tags -done
-You can take off “Letterbox during breaks” if you want (song setup -> Storyboarding) -let it be there for now :)

[Easy]
00:07:750 (3) – overlaps with 00:08:950 (4). To fix this, use Grid Level 4, then move 00:08:950 (4) - to x:228 y:60 -fixed
00:10:150 (1) – x:160 y:16 -^
00:10:550 (2) – x:92 y:56 -^
00:13:950 (3) – wrong, move this to 00:13:750 –
00:14:950 – add a note, also add finish if you want -done
00:22:950 (1) – move this to somewhere else, not all the beginners can handle this kind of pattern -okay
00:49:950 (3,4) – change them to a slider -done
00:53:550 (4,5) – ^ -done
01:02:550 (2,3) – ^, try to avoid pattern like this if possible -okay
01:07:750 (1,2) – ^ -done
-There are more after, maybe change some of them
01:17:750 (3) – don’t follow vocal completely, make this longer, which ends at 01:18:950, and add finish to the end of the slider -added finish and made it longer
-I would say some of the notes on the red tick sound off
02:28:150 (2) – same as 01:17:750 (3), but don’t add finish -done
03:00:550 (3,4,5) – change them to a repeat slider -done
03:49:150 (1) – add finish -done

[Normal]
00:05:950 (4) – maybe don’t stack this, it’s weird if you stack it -okay
00:14:950 – add a note, and add finish -done
00:39:150 (1) – move to x:228 y:100 and change the direction: http://osu.ppy.sh/ss/292688 -done
00:56:350 (4) – spacing is wrong, move to x:300 y:116 -fixed
01:17:950 (4) – #1 end this at 01:18:950, and add finish to the end of the slider #2 add a circle at 01:18:950, and add finish to the circle. I personally suggest you use #2 since this is a normal. -I've chose #2, it's better that way :)
02:29:350 – same as 01:17:950 (4), but don’t add finish -done
02:31:350 (1,2,3) – center looks better, http://osu.ppy.sh/ss/292689 -done
02:34:550 (1,2,3) – ^ -done
02:58:550 (4) – don’t stack -okay
03:49:350 (1) – finish -done

[Hard]
-This is a Hard, not Insane, your setting is like an insane diff, so AR -1, OD -2, and HP-2 -HP-2, OD-2, AR-unchanged
-Hitsounds are weird, keep them consistent please -I fail hard at hitsounds, removed all the claps except 2 or 3
00:08:950 (7) – clap -removed the claps
00:14:950 – add a note, and add finish -done
01:18:950 – same as Normal -yeah
02:29:350 – ^ -done
02:53:350 (8) – stack this one under the end of 02:52:950 (7), but not beginning -done
03:48:350 (1) – I think this spinner is too short, map this instead of a spinner -okai
03:49:350 (1) - finish -done

[Winber1’s Insane]
Good :3
thanks for the useful mod, receive cake please :)
winber1
I only fixed that one part with the slider touching the HP bar. I kept the combo though.

Sorry for being a lazy ass >_>. I was also supposed to give you a mod, except, as i stated already, I am a lazy ass. hopefully i will get some motivation to do something someday lol.

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
Hitomi May
Привет!)

[Общее]
00:42:550 - вот на такой звук было было бы круто поставить нормал хитсаунд, или клап
Я старалась особо не придираться к твоим трём дифам, но расположение объектов можно было бы сделать более "систематичным" что ли

[Изи]

00:03:750 (1) - зачем тебе 4 "зажима" на слайде Оо Вроде у него форма простая, ну да ладно, это мои придирки)
00:07:750 (3) - сделай так, поровнее будет. И старайся делать большинство слайдов так, в смысле ровно
SPOILER
[/spilerbox]
00:32:950 (1) - может скопировать предыдущий слайд и отразить по вертикали и горизонтали?
00:37:550 (5) - как нибудь так было бы красивее :<
[spoilerbox]
Но в приииинципе, наверное можешь оставить так как у тебя
00:57:150 (4) - сделай проще. Передвинь слайд на тик назад и добавь круг
01:27:950 (3) - пусть слайд огибает круг
01:30:150 (6) - всё таки наверное стоит добавить
01:38:950 (4) - будет лучше:
Хотя опять же, смотри как хочешь
01:41:550 (4) - продли до следующего белого тика
01:43:150 (1) - ^
02:26:150 (5) - дальше подвинь
03:38:150 (1) - ^

[Нормал]

охохо, используй снап
01:01:150 (1) - передвинь его на большой белый тик, а на его месте бывшем поставь круг
02:00:950 (4) - можно было бы и симметрию относительно у сделать.. То есть поставить как второй круг
02:48:150 (2) - ниже его, как в предыдущий раз
03:31:550 (1) - снова, передвинь на белый тик его.. И вообще старайся не начинать особо с красных

[Хард]

02:37:350 (11) - ноту сюда
02:40:250 (8,9) - втф, почему такое расстояние
И вообще перепроверь дистанцию на этом куске ==

[Insane]

Realy good diff! I can't found any serious mistakes :3

Найс карта)
Удачи
Topic Starter
pandaikon

Hitomi May wrote:

Привет!) -халло :)
[Общее]
00:42:550 - вот на такой звук было было бы круто поставить нормал хитсаунд, или клап -хмм.. я не хочу исползовать нормал хиты на этой мапе. звучит как-то неприятно, для меня, ат лист. звук софтбита и так негромкии, и эта части мапы звучит как бит сама по себе. но, вероятно я всё таки поменяю так как ты сказал, просто подумаю немножко, лол
Я старалась особо не придираться к твоим трём дифам, но расположение объектов можно было бы сделать более "систематичным" что ли -не знаю, просто длинная карта, и становится скучно если все похоже.

[Изи]

00:03:750 (1) - зачем тебе 4 "зажима" на слайде Оо Вроде у него форма простая, ну да ладно, это мои придирки) -первый раз изи делаю, вот и запутался XD
00:07:750 (3) - сделай так, поровнее будет. И старайся делать большинство слайдов так, в смысле ровно -оке~
00:32:950 (1) - может скопировать предыдущий слайд и отразить по вертикали и горизонтали? -да
00:37:550 (5) - как нибудь так было бы красивее :< -поменял
Но в приииинципе, наверное можешь оставить так как у тебя
00:57:150 (4) - сделай проще. Передвинь слайд на тик назад и добавь круг -сделано
01:27:950 (3) - пусть слайд огибает круг -оке
01:30:150 (6) - всё таки наверное стоит добавить -передвинул слайдер, так лучше
01:38:950 (4) - будет лучше: -да
Хотя опять же, смотри как хочешь
01:41:550 (4) - продли до следующего белого тика
01:43:150 (1) - ^ -сделано
02:26:150 (5) - дальше подвинь
03:38:150 (1) - ^ -оке

[Нормал]

охохо, используй снап -я вроде использовал
01:01:150 (1) - передвинь его на большой белый тик, а на его месте бывшем поставь круг -передвинул
02:00:950 (4) - можно было бы и симметрию относительно у сделать.. То есть поставить как второй круг -это как? ну, я поставил конец первого слайдера на 4-ыи бит
02:48:150 (2) - ниже его, как в предыдущий раз -лол, не заметил
03:31:550 (1) - снова, передвинь на белый тик его.. И вообще старайся не начинать особо с красных -понял ^.^

[Хард]

02:37:350 (11) - ноту сюда -добавил
02:40:250 (8,9) - втф, почему такое расстояние -так снап определил такое расстояние
И вообще перепроверь дистанцию на этом куске ==

[Insane]

Realy good diff! I can't found any serious mistakes :3

Найс карта)
Удачи-тханкс!
спасибо за моддинг, он оказался полезным :)
senaya
pandaikon speaks russian, nowai :D
Topic Starter
pandaikon

senaya wrote:

pandaikon speaks russian, nowai :D
yeswai
Well, I can speek it freely. (only typing takes some bit of time D: )
ertyukjh010


Hello, :)

[Easy]

HP2 AR2 OD2 pls
00:52:550 (3) - Don't overlap. Sliders part of the was blocked. New player can't see it.
03:02:150 (4) - Please use the same distance from the change will make the new players can not read, so you must follow the same distance

[Normal]

AR+1 easier to read
00:10:550 (2) - Don't stack at slider's end, it will affect new players to judge
00:13:350 (2) - Wrong distance

[Hard]

AR-1?
Add more Clap like Winber1's Insane..... http://puu.sh/q20x

[Winber1's Insane]

Fine

That all
Topic Starter
pandaikon

ertyukjh010 wrote:



Hello, :) hi~~

[Easy]

HP2 AR2 OD2 pls -okai~
00:52:550 (3) - Don't overlap. Sliders part of the was blocked. New player can't see it. -fixed that a bit
03:02:150 (4) - Please use the same distance from the change will make the new players can not read, so you must follow the same distance -fixed that also

[Normal]

AR+1 easier to read -okai~
00:10:550 (2) - Don't stack at slider's end, it will affect new players to judge -well, i didn't think that would trouble them, lol. changed
00:13:350 (2) - Wrong distance -i tried to keep it simetric, but ohwell.

[Hard]

AR-1? -but i don't wanna~~~. . . to be serious, i think it's easier/more fun with AR 8
Add more Clap like Winber1's Insane..... http://puu.sh/q20x -thank you for this simple explanation :) will have to think a bit if to insert claps or follow Hitomi May's advice (of inserting normal hitclaps)


That all
Get a kudosu for AR/HP/OD thing~
Thank you :)
winber1
I HAVE FINALLY MODDED IT :D!! (LOL)

sorry for the really long mod. I actually didn't finish cuz i was getting tired when i got to the easy difficulty.
Anyways, don't be afraid D: a lot of it are suggestions. Just slowly make your way through it i guess lol :P

Hard

In general, I personally do not like stacking so many notes. Stacks can work out really well and are awesome sometimes. However, you have a lot of stacks that just seem like they are stacked because you couldn't think of a pattern or something (i don't know the reason), but in my opinion if you could change those stacks into other patterns, it would make the map more interesting.

Here are some stacks that I think could be improved (by unstacking). Just my opinion tho.

SPOILER
00:05:550 (6,7) -
00:12:950 (2,3) -
00:14:950 (7) - this stack is fine (but if you decide to map this break as I stated in the mod below, I would unstack this)
00:21:750 (6,7,8) -
00:24:350 (1,2,3,4) -
00:42:150 (1,2,3,4,5) -
00:53:150 (5) -
01:11:950 (3,4) -
01:17:550 (3,4) -
01:40:750 (4,5) -
01:41:750 (8,9,10) -
01:50:350 (3,4) -
02:23:950 (1,2) -
02:58:550 (7,8,9) -
03:04:950 (7,8,9) -
03:22:150 (2,3) -
03:42:750 (4,5) -

00:05:950 (7) - i'm naziing but this note is not perfectly stacked (you can perfectly stack this by either deleting the note and remaking it again, or you can change distance snapping to 0.0x and turn off grid snap)
00:08:550 (5,6) - more naziing. move it up and right a little? http://puu.sh/rNfS so that combo 3 4 and 5 make a sort of triangle.
00:14:950 - it would be awesome if you mapped this imo :D
00:26:950 (3,4) - I don't think this jump is necessary, nor do i think it fits. Not a huge problem tho.
00:41:350 (2,3) - I would silence the e nd of the two sliders (you can look at my diff)
00:57:950 (1) - move this note to 00:57:750 - and remove combo (then rearrange spacing). THen add a new combo to 00:58:150 (2) -
01:06:150 - add a note and start the new combo here, not 01:06:550 (1) -
01:18:950 - would be nice if you could map this :3
01:23:750 - add note with finish
01:27:750 (3) - remove note and rearrange spacing
02:08:350 (1) - move note to 02:08:150 - and rearrange spacing. similar to 00:57:950 (1) -
02:14:950 (2,3) - I would not make this jump.
02:16:550 - add note
02:27:750 (2,3,4) - space equally.
02:31:350 (1,2) - use the original spacing for these two notes
02:33:550 (7,8) - the overlaps look a little weird. perhaps you could put them on the other side http://puu.sh/rNoP
02:36:650 (7,9) - I would remove these notes. the blue ticks don't fit very well and are unexpected.
02:40:250 (8,9) - ^ this is just unexpected. You should use the red tick.
02:49:150 (6,7) - http://puu.sh/rNpX this is better
02:53:350 (8) - remove this note and extend 02:52:950 (7) - by one repeat and add a note at 02:52:950 (7) - (this is to follow the pattern earlier)
03:36:550 - add note


Normal

00:03:750 (1,2) - http://puu.sh/rNsY this could work better
00:11:550 (4) - sounds awkward http://puu.sh/rNuq ?
00:32:150 (5) - i'd unstack
00:41:150 (3) - add new combo?
00:56:350 (4) - this is off from the vocals a little bit. There are many ways to fix it. this could be one http://puu.sh/rNwN (and here's the continuation http://puu.sh/rNwS)
00:57:950 (1,2) - if you didn't change the above, you should not stack notes like this. this is usually confusing for beginners, and there isn't a need for a stack like this here anyways.
01:01:350 (2,3) - spacing
01:08:350 (2,3,4) - the stacking can confuse beginners because the stacks are different rhythmically. I would unstack these notes.
01:34:350 (3) - i'd unstack
02:08:950 (2) - ^
02:20:950 - would sound better if a note was here
02:25:950 (5,6) - i don't like the stacks very much :/
03:22:150 (2,3) - would be better like this http://puu.sh/rNzU so that the sliders start on the strong beat
03:30:750 (5,1) - spacing
03:32:750 (2) - move the end of the slider up like this http://puu.sh/rNAo so that it doens't touch combo 3?
03:44:350 (1,2) - unstack
03:46:750 (5) - ^

Easy

00:21:150 (2,3) - this is really hard for a beginner to read. It will work bette as a slider. you could even do this http://puu.sh/rNBA (and then rearrange some spacing
00:22:950 (1,2,3) - same as above. it's just hard to read for beginners http://puu.sh/rNCD could work better
00:29:350 (1,2,3) - ^ same thing
00:35:750 (1,2,3) - ^
00:49:950 (3,4) - spacing

i'm a little tired lol. but basically it's the same things throughout. Just try not to use so many hitcircles with varying rhythms and make sure the spacing is correct

Hope this helps.

good luck with rank :3
Topic Starter
pandaikon

winber1 wrote:

I HAVE FINALLY MODDED IT :D!! (LOL) -OMFG YEAH!

sorry for the really long mod. I actually didn't finish cuz i was getting tired when i got to the easy difficulty.
Anyways, don't be afraid D: a lot of it are suggestions. Just slowly make your way through it i guess lol :P -longer=better :)

Hard

In general, I personally do not like stacking so many notes. Stacks can work out really well and are awesome sometimes. However, you have a lot of stacks that just seem like they are stacked because you couldn't think of a pattern or something (i don't know the reason), but in my opinion if you could change those stacks into other patterns, it would make the map more interesting.
lack of experience, sorry
Here are some stacks that I think could be improved (by unstacking). Just my opinion tho.

SPOILER
00:05:550 (6,7) - i would like to keep that one XD
00:12:950 (2,3) - unstacked
00:14:950 (7) - this stack is fine (but if you decide to map this break as I stated in the mod below, I would unstack this) -mapped
00:21:750 (6,7,8) - changed
00:24:350 (1,2,3,4) - same as previous
00:42:150 (1,2,3,4,5) - unstacked 2 & 3
00:53:150 (5) - yeah
01:11:950 (3,4) - done
01:17:550 (3,4) - also done
01:40:750 (4,5) - unstacked
01:41:750 (8,9,10) - fixed
01:50:350 (3,4) - it looks uglier without a stack, imo
02:23:950 (1,2) - unstacked
02:58:550 (7,8,9) - done
03:04:950 (7,8,9) - same as above
03:22:150 (2,3) - okai
03:42:750 (4,5) - -fixed

00:05:950 (7) - i'm naziing but this note is not perfectly stacked (you can perfectly stack this by either deleting the note and remaking it again, or you can change distance snapping to 0.0x and turn off grid snap) -thanks for the tips :) , fixed
00:08:550 (5,6) - more naziing. move it up and right a little? http://puu.sh/rNfS so that combo 3 4 and 5 make a sort of triangle. -okai~
00:14:950 - it would be awesome if you mapped this imo :D -gave it a shot XD
00:26:950 (3,4) - I don't think this jump is necessary, nor do i think it fits. Not a huge problem tho. -removed the jump
00:41:350 (2,3) - I would silence the end of the two sliders (you can look at my diff) -silenced
00:57:950 (1) - move this note to 00:57:750 - and remove combo (then rearrange spacing). THen add a new combo to 00:58:150 (2) -
01:06:150 - add a note and start the new combo here, not 01:06:550 (1) - -done
01:18:950 - would be nice if you could map this :3 -mapped :), but hope it won't be too tiresome for the player
01:23:750 - add note with finish -added
01:27:750 (3) - remove note and rearrange spacing -done
02:08:350 (1) - move note to 02:08:150 - and rearrange spacing. similar to 00:57:950 (1) - -fixed~
02:14:950 (2,3) - I would not make this jump. -got it
02:16:550 - add note -added
02:27:750 (2,3,4) - space equally. -done
02:31:350 (1,2) - use the original spacing for these two notes -oke
02:33:550 (7,8) - the overlaps look a little weird. perhaps you could put them on the other side http://puu.sh/rNoP -moved them there
02:36:650 (7,9) - I would remove these notes. the blue ticks don't fit very well and are unexpected. -okay
02:40:250 (8,9) - ^ this is just unexpected. You should use the red tick. -understood :)
02:49:150 (6,7) - http://puu.sh/rNpX this is better -indeed
02:53:350 (8) - remove this note and extend 02:52:950 (7) - by one repeat and add a note at 02:52:950 (7) - (this is to follow the pattern earlier) -kinda confused, if i extend it by one repeat, where should I put the other note? there rests the slider.
03:36:550 - add note -okai~


Normal

00:03:750 (1,2) - http://puu.sh/rNsY this could work better -yes it does :)
00:11:550 (4) - sounds awkward http://puu.sh/rNuq ? -okai
00:32:150 (5) - i'd unstack -unstacked
00:41:150 (3) - add new combo? -yes
00:56:350 (4) - this is off from the vocals a little bit. There are many ways to fix it. this could be one http://puu.sh/rNwN (and here's the continuation http://puu.sh/rNwS) -fixed :)
00:57:950 (1,2) - if you didn't change the above, you should not stack notes like this. this is usually confusing for beginners, and there isn't a need for a stack like this here anyways. -changed the above, but will keep that in mind
01:01:350 (2,3) - spacing -fixed
01:08:350 (2,3,4) - the stacking can confuse beginners because the stacks are different rhythmically. I would unstack these notes. -done
01:34:350 (3) - i'd unstack -ok
02:08:950 (2) - ^ -done as well
02:20:950 - would sound better if a note was here -added a note there
02:25:950 (5,6) - i don't like the stacks very much :/ -okay
03:22:150 (2,3) - would be better like this http://puu.sh/rNzU so that the sliders start on the strong beat -changed
03:30:750 (5,1) - spacing -fixed
03:32:750 (2) - move the end of the slider up like this http://puu.sh/rNAo so that it doens't touch combo 3? -moved
03:44:350 (1,2) - unstack -done
03:46:750 (5) - ^ -also

Easy

00:21:150 (2,3) - this is really hard for a beginner to read. It will work better as a slider. you could even do this http://puu.sh/rNBA (and then rearrange some spacing -okai~
00:22:950 (1,2,3) - same as above. it's just hard to read for beginners http://puu.sh/rNCD could work better -changed
00:29:350 (1,2,3) - ^ same thing
00:35:750 (1,2,3) - ^ -both fixed
00:49:950 (3,4) - spacing -done with that

i'm a little tired lol. but basically it's the same things throughout. Just try not to use so many hitcircles with varying rhythms and make sure the spacing is correct -okai~~

Hope this helps. A lot :)

good luck with rank :3 thanks :D
Just two words: WINBER MOE
winber1
I also forgot to tell you... you're going to need a break in your "Hard" difficulty. The map shouldn't run for almost 4 minutes without a break. You could use the break I used in my difficulty, or you can use try a break at 02:56:550. Or something else.
Topic Starter
pandaikon

winber1 wrote:

I also forgot to tell you... you're going to need a break in your "Hard" difficulty. The map shouldn't run for almost 4 minutes without a break. You could use the break I used in my difficulty, or you can use try a break at 02:56:550. Or something else.
I used one of the brakes in your difficulty, thanks :)
Tony

pandaikon wrote:

senaya wrote:

pandaikon speaks russian, nowai :D
yeswai
Well, I can speek it freely. (only typing takes some bit of time D: )
sper ca vorbesti si romana :D
Topic Starter
pandaikon

Tony wrote:

sper ca vorbesti si romana :D
desigur. româna e limba mea maternă, de fapt :)
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
"vocaloid" can be found in the string "vocaloid2", which is a tag. Remove the tag "vocaloid".
You should do some research and find the person who made this song, and use him/her as the source.

[Easy]
03:32:750 (3) - This slider is hidden under 03:30:550 (5) - and its hitburst, and may be really confusing to newer players.

[Normal]
02:06:350 (3,4) - Don't stack (4) to (3). You haven't done so before, and you shouldn't start now since it doesn't really fit.
02:12:750 (3,4) - Same here.

[Hard]
03:35:550 (4) - This slider is a bit sloppy. Fix it up a bit?

[Winber1's Insane]
01:17:950 - Expected circle here before spinner.
02:28:350 - Here too.
03:23:550 (1) - I'm not too sure about these. You're more than likely better off by using x2.0 sv sliders that go across the screen rather than bunched up like this.

Good luck :3
Topic Starter
pandaikon

those wrote:

From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. -I'll do that later, the bookmarks might come in handy
"vocaloid" can be found in the string "vocaloid2", which is a tag. Remove the tag "vocaloid". -done
You should do some research and find the person who made this song, and use him/her as the source. -ok

[Easy]
03:32:750 (3) - This slider is hidden under 03:30:550 (5) - and its hitburst, and may be really confusing to newer players. -well, i made it less confusing

[Normal]
02:06:350 (3,4) - Don't stack (4) to (3). You haven't done so before, and you shouldn't start now since it doesn't really fit.
02:12:750 (3,4) - Same here. -fixed both

[Hard]
03:35:550 (4) - This slider is a bit sloppy. Fix it up a bit? -yes

Good luck :3 -thank you :)
Thanks for the mod~
winber1
to be honest, I kinda like it better with out the notes before the spinner :/

In response to the crumpled sliders, I obviously think they fit (since I'm using them), and so do some other people. I would like to keep them, but perhaps maybe some more input may change my mind. For now, nothing changed, but the mod is greatly appreciated!
riffy
yo~

Можно я по русски, да :|

[General]
Easy/Normal а не коротковаты ли брэйки? За такое время никто не умрет можно бы и убрать их :|

[Insane]
AR +1 for madness!
00:12:350 (4,1) - stack
00:17:150 (3,5) - "stack" it better
00:46:950 (4) - curve a bit more
00:56:550 (6) - new combo

[Easyl]
00:03:750 (1) - пусть обводит (2) получше
00:05:950 (3,3) - оверлап
00:08:950 (4) - чуть сильнее погни
00:12:150 (4) - запутает новичка
00:14:950 (4) - ^
00:19:950 (1) - дистанция
00:37:550 (4) - конец слайдера отогни
00:45:750 (2,4) - некрасиво
пересечения пугают новичков

[Normal]
если не строго, то вроде ок

[Hard]
быстроват, много пересечений.

~~~~~~~~~~~~~~~~~

Все нормально. Просто туда сюда ноты подвигаем для красоты :D
Topic Starter
pandaikon

-Bakari- wrote:

yo~ -hai~~

Можно я по русски, да :| можно нужно :)

[General]
Easy/Normal а не коротковаты ли брэйки? За такое время никто не умрет можно бы и убрать их :| неа. пусть будут, лонгмап же

[Easy]
00:03:750 (1) - пусть обводит (2) получше -оке
00:05:950 (3,3) - оверлап -сделано
00:08:950 (4) - чуть сильнее погни -погнул немножко
00:12:150 (4) - запутает новичка
00:14:950 (4) - ^ -исправил
00:19:950 (1) - дистанция -алсо исправил
00:37:550 (4) - конец слайдера отогни -отогнул
00:45:750 (2,4) - некрасиво -поменял расположения нот
пересечения пугают новичков - D:

[Normal]
если не строго, то вроде ок -ура~~

[Hard]
быстроват, много пересечений. -быстрее = веселее

~~~~~~~~~~~~~~~~~

Все нормально. Просто туда сюда ноты подвигаем для красоты :D -будет сделано :)
спасибо за мод, приятно же :)
winber1
Very small changes, I actually didn't change the stacks or new combos cuz that is how I want them. However, I did change one small thing to fix a pattern in my diff.

I did not change it to AR 9 either because I don't think it fits as well, despite the fact I do love AR 9. AR9 also makes double timing a lot harder D:

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
[CSGA]Ar3sgice
Hi, pandaikon :) Just random modding because of your request at #modreqs ~

the name of the song reminds me of some game XD

Easy

  1. 00:19:950 (1) - better not use kick sliders (>=2 reverse) in easy diffs.
  2. ..kind of same in normal
Normal

  1. 00:10:950 (3) - move to the left? looks better.
  2. o.o I think in this diff notes are too crowded in middle, you can move some to the outside part actually...
Hard

  1. 00:13:950 (6) - this slider is not symmetrical o.o
  2. 00:19:150 (7,8) - how about moving to x:200 y:44? it looks better imo.
  3. 01:01:150 (1,2,3,4) - this part looks crowded with the slider, you should move them down a little.
  4. 01:13:750 (8) - add note here for the drum in music.
  5. 01:47:950 (1) - New combo? looks better in this way.
  6. 01:52:150 (3,1) - the 1/4 spacing is different, pretty confusing imo.
  7. 02:10:150 (5) - same shape with 4? looks better.
  8. 02:10:750 (6) - move curved
  9. 02:30:450 - add note?
Winber1

  1. 01:03:350 (8) - better place this at x:188 y:248 or somewhere like that ...
  2. 01:44:150 (1) - jump back..?
  3. 01:46:550 (3) - make this spacing larger, it's better to play imo.
  4. 03:00:550 (2) - make this curved ? (add a sliderpoint at x:344 y:340 about that) fits song better.
  5. 03:24:550 (1) - ._. what
I think W1's diff is very well made ~ You should look at his diff and try to learn from him ~

Good luck on ranking :D
Topic Starter
pandaikon

[CSGA]Ar3sgice wrote:

Hi, pandaikon :) Just random modding because of your request at #modreqs ~ -thanks :)

Easy

  1. 00:19:950 (1) - better not use kick sliders (>=2 reverse) in easy diffs. -okai, changed that
  2. ..kind of same in normal
Normal

  1. 00:10:950 (3) - move to the left? looks better. -moved
  2. o.o I think in this diff notes are too crowded in middle, you can move some to the outside part actually... -corrected the shape of some sliders and tried to do so
Hard

  1. 00:13:950 (6) - this slider is not symmetrical o.o -i tried to make it symmetrical, lol
  2. 00:19:150 (7,8) - how about moving to x:200 y:44? it looks better imo. -moved
  3. 01:01:150 (1,2,3,4) - this part looks crowded with the slider, you should move them down a little. -lowered
  4. 01:13:750 (8) - add note here for the drum in music. -added
  5. 01:47:950 (1) - New combo? looks better in this way. -don't think so, there is a pause in her sentence or so. at least it's awkward with a new combo there
  6. 01:52:150 (3,1) - the 1/4 spacing is different, pretty confusing imo. -it's a hard after all, and there are streams used, so i guess it's ok.
  7. 02:10:150 (5) - same shape with 4? looks better. -changed the shape of the 4th one
  8. 02:10:750 (6) - move curved -ok
  9. 02:30:450 - add note? -added
Good luck on ranking :D -thanks :)
thanks for the random mod :D
cmn_891127
Hi,pandaikon
from my queue~

[Easy]
  1. 00:10:150 (1,2) - move 2 grid right
  2. 01:32:150 (3,1) - the distance is a little far
  3. 03:43:350 (5,1) - ^
[Normal]
  1. 01:26:950 (1) - end at 01:27:350
  2. 01:34:750 (4) - remove reverse, and add a note at 01:35:350
  3. 02:11:550 (1,2) - Ctrl+R
  4. 02:26:750 (7,1) - ^
  5. 02:29:350 (3,1) - remove the the break, because of the play-warningarrow.png
  6. 03:30:750 (5) - end at 03:31:350 or add a note
[Hard]
  1. 00:56:350 (5,6,7) - overlap
  2. 03:01:150 (6,9) - why note put the tail of (9) on the (6)
  3. 03:13:750 (4,7) - ^
[Insane]
I like this diff, but the three Kiai times are so similar...
  1. 00:33:550 (2,3,5,6,7,8,9) - Square
  2. 03:20:150 (4) - like this
winber1
fixed a little bit. sorry being a little lazy these days so not really saying what i fixed.

[CSGA]Ar3sgice wrote:

~ You should look at his diff and try to learn from him ~
you know, i kinda don't really like blatant comments like this (but i don't hate you for saying it, i just feel it isn't the right thing to say). I feel it's really demoralizing to newer mappers (or something). pandikon just keep mapping, you're doing great! :3

also senaya will get mad at me if you give up D:

Download: Hatsune Miku - Cotton Candy (pandaikon) [Winber1's Insane].osu
Topic Starter
pandaikon

cmn_891127 wrote:

Hi,pandaikon
from my queue~ ~~~

[Easy]
  1. 00:10:150 (1,2) - move 2 grid right -why? it starts to overlap with the slider
  2. 01:32:150 (3,1) - the distance is a little far -fixed
  3. 03:43:350 (5,1) - ^ -also fixed
[Normal]
  1. 01:26:950 (1) - end at 01:27:350 -that sounds a lot better, thanks :)
  2. 01:34:750 (4) - remove reverse, and add a note at 01:35:350 -done
  3. 02:11:550 (1,2) - Ctrl+R
  4. 02:26:750 (7,1) - ^ -both done
  5. 02:29:350 (3,1) - remove the the break, because of the play-warningarrow.png -ok
  6. 03:30:750 (5) - end at 03:31:350 or add a note -extended the slider

[Hard]
  1. 00:56:350 (5,6,7) - overlap -fixed
  2. 03:01:150 (6,9) - why note put the tail of (9) on the (6)
  3. 03:13:750 (4,7) - ^ -both yes :)
damn good mod, especially with those ctrl+r things XD
thanks~~

winber1 wrote:

[CSGA]Ar3sgice wrote:

~ You should look at his diff and try to learn from him ~
you know, i kinda don't really like blatant comments like this (but i don't hate you for saying it, i just feel it isn't the right thing to say). I feel it's really demoralizing to newer mappers (or something). pandikon just keep mapping, you're doing great! :3

also senaya will get mad at me if you give up D:
i didn't feel demoralized or planned to give up, lol. i actually came to understand better some things by glancing at your map :3
thanks :)
I also lol'd pretty hard @ the last sentence XD
senaya
I'm watching you both 8-)
Cygnus
  • Easy
  1. 00:31:350 (1,2) - These notes are overlapping, avoid this one. Make sure you maintain the spacing to avoid this kind of problems.

  2. 00:37:550 - Move 3rd point one grid left for a better blanket effect. (:

  3. 01:03:550 (3) - This note is overlapping with the next slider, I think the overlap is okay as long as it doesn't cover up the slider start of the next slider.

  4. 01:27:950 (3) - Move 2nd point two grids down.

  5. 01:37:750 (2,4) - Little overlap. :O

  6. 02:14:750 (1) - Move two grids left to maintain spacing.

  7. 02:17:350 (2) - One grid right to maintain spacing.

  8. 03:20:350 - Add a spinner here and make it end on 03:22:150.

  9. Bump your Approach Rate +1.

  • Normal
  1. 01:06:550 (1) - I don't think there's a need for a new combo here.

  2. Everything seems fine, but if you could avoid some overlaps, it would be better. Also, try mapping the whole area in your next maps in the future, you haven't used most of the spaces on this diff. http://puu.sh/wDRl.

  3. Bump HP Drain +2, then AR and HP +1.

  • Hard
  1. 01:13:150 (7,8,1) - Fix the spacing please. Make them consistent.

  2. Seems fine.
Topic Starter
pandaikon

Philippines wrote:

  • Easy
  1. 00:31:350 (1,2) - These notes are overlapping, avoid this one. Make sure you maintain the spacing to avoid this kind of problems. -moved a little bit

  2. 00:37:550 - Move 3rd point one grid left for a better blanket effect. (: -okai~

  3. 01:03:550 (3) - This note is overlapping with the next slider, I think the overlap is okay as long as it doesn't cover up the slider start of the next slider. -moved the slider a bit

  4. 01:27:950 (3) - Move 2nd point two grids down. -ok

  5. 01:37:750 (2,4) - Little overlap. :O -fixed

  6. 02:14:750 (1) - Move two grids left to maintain spacing. -ok

  7. 02:17:350 (2) - One grid right to maintain spacing. -also ok

  8. 03:20:350 - Add a spinner here and make it end on 03:22:150. -added :)

  9. Bump your Approach Rate +1. -bumped

  • Normal
  1. 01:06:550 (1) - I don't think there's a need for a new combo here. -removed the combo

  2. Everything seems fine, but if you could avoid some overlaps, it would be better. Also, try mapping the whole area in your next maps in the future, you haven't used most of the spaces on this diff. http://puu.sh/wDRl. -got it. welp, it was my first try, lol. thanks for the advice :3

  3. Bump HP Drain +2, then AR and HP +1. -bumped only hp drain, AR and OD being ok

  • Hard
  1. 01:13:150 (7,8,1) - Fix the spacing please. Make them consistent. -done

  2. Seems fine. -yayay~~
thanks for the modding, and happy birthday :3
Tony
8-)
YTYuyu
Alright let's see what I can find. Found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Rokujo Hitoma no Dance Hall' because that's the name of the album it's in.

[Easy]
00:03:750 (1) - add a finish at the beginning to match the sound of the cymbals.
00:13:750 (3) - do Ctrl+J. if you ask me the path looks hard for beginners as they have to start moving down from the slider. doing Ctrl"J would make it straightforward and the path would be easier for beginners.
00:18:550 - add a circle to follow vocals, or to make it easier, remove (4,5) and add a 1/1 repeat slider.
00:29:350 (1) - same as 00:03:750.
00:31:350 (3,4) - just a minor spacing error. it's up to you if you want to fix it or not.
00:35:750 (1) - same as 00:03:750.
00:42:150 (1) - ^
01:02:550 (2,3) - hmm this might get in the way because the end of (2) is overlapping (3). i suggest moving (3)'s 2nd point down. in other words "Ctrl+J" to make a nice blanket around (2). it should be like this.
01:07:750 (1) - same as 00:03:750.
01:32:150 (3) - same as 01:02:550 but do Ctrl+H.
01:36:750 (1) - end this till 01:37:350 to follow the long pause accurately.
01:39:750 (1) - either replace the whistle for a finish or add a finish with the whistle to match the cymbals.
01:52:550 (3) - same as 00:03:750 but to match the vocals, and try to make it like this. it'll flow a lot smoother and it'll make a nice blanket for the next note.
01:55:750 (1) - move this away from the slider. that overlap looks bad during gameplay.
02:24:550 (2) - same as 01:52:550 but to match that sound.
02:26:150 (5) - same as 00:03:750.
02:27:750 (1) - ^
02:28:150 (2) - same as above but at the end.
03:02:150 (4) - re-position this slider because since the hitburst is covering this slider's end, it might throw off beginners as they can't find the slider's end.
03:19:350 (2) - the overlap looks bad, so move this away from (3).
03:20:350 (1) - add a finish on this spinner to match the cymbals.
03:36:950 (1,2,3) - add finishes on each circle. same reason as above.
03:42:150 (3) - same as 03:02:150 but it's because the overlap looks bad during gameplay.
03:44:550 (1) - same as 02:24:550.
03:45:350 (3) - same as 03:42:150.
03:46:150 (4) - same as 02:24:550.
03:47:750 (2) - ^
not bad for your 1st diff, but let me give you a few tips: Don't just follow the vocals, follow the instrumental as well. if you follow vocals only, the patterns would be hard for beginners as they'll most likely mess up. add more hitsounds and keep them consistent. basically if you want to make this a fun diff for beginners, add hitsounds at every 2nd and 4th downbeat. in other words the white ticks. if you keep that rhythm, it'll sound a lot nicer during gameplay. i highly suggest that you add more claps for this diff because i think they fit with the song. i can see potential in this diff because ik it'll be a fun diff.

[Normal]
I think increasing the OD and AR by 1 would be perfect for a normal diff like this. the settings look similar to the easy diff.
00:03:750 (1) - same as easy.
00:16:550 (1,2,3,4,5) - idk about this combo. i highly suggest that you re-arrange this pattern because it looks messy. For example the hitburst from (1) is covering the repeat arrow from (5).
00:19:950 (1) - move this away from the repeat slider. the overlap looks bad during gameplay.
00:29:350 (1) - add a finish at the beginning to match that sound.
00:33:350 (2) - to make it straight forward, align this to (1). if you do this, fix the spacing from there.
00:35:750 (1) - same as 00:03:750.
00:48:550 (1) - replace the whistle for a finish. same reason as 00:03:750.
00:58:950 (3) - align this below (2). the overlap looks bad during gameplay.
01:06:550 (3) - replace the whistles for finishes. same reason as 00:03:750.
01:26:950 (1,2) - the spacing is inconsistent. it's at 1.09 and the default DS as at 1.00.
01:27:550 (2,3,4) - hmm i think players might find this pattern confusing. even i find it confusing because of where the notes are. i highly suggest that you re-arrange this pattern so that it'd be easier for players to read.
01:48:550 (4) - part of the repeat arrow is covering the hitburst and that might be an unrankable issue. move this slider so that the repeat arrow is fully visible for players to see.
02:14:750 (1,2) - personally i'm not a fan of this pattern. if you're trying to make a blanket. that isn't now you do it. for me, a nice blanket is when a slider is around a note, but there's has to be a small gap so that it'd flow a lot smoother. i highly suggest that you re-arrange this pattern. a pattern like this would play weird during gameplay.
02:16:950 (1) - same as 01:06:550.
02:21:350 (1) - i don't like where this note is placed. it's under the slider and when i played this, i felt uncomfortable because of that. move this somewhere else to avoid the bad overlap under the slider.
02:26:150 (5) - same as 00:03:750.
02:29:350 (3) - ^
03:22:150 (2) - since this is a normal diff, you need to space this slider out. it's ok to do something like this in a hard or insane diff, but for a normal it's not. the repeat arrow is being covered by the hitburst. doing this isn't unrankable but not recommended for normal diffs.
03:23:950 - i find this break unnecessary so i suggest that you remove it.
03:25:350 (1,2) - how about replacing this for a 1/2 kick slider to follow vocals?
03:36:950 (1) - same as 01:06:750.
03:42:150 (3,4) - add another repeat on (3) and reduce (4) by 1/2 to follow vocals accurately.
not bad. just fix the overlaps, add more hitsounds like the finishes, and add/replace notes to follow instrumental.

[Hard]
00:03:750 (1) - you got the finish down, but why is it at the slider body? remove it because that might be distracting for future modders.
00:16:550 (1) - add a finish at the beginning to match the cymbals.
00:20:350 (2) - i don't mind seeing jumps like this, but what bothers me the most is the overlap. it might get in the way for other players IMO. so move this between (1,3). there should be a gap between these 2 notes.
01:06:550 (1,2,3) - same as normal.
01:14:150 (2) - same as 00:16:550.
01:15:550 (7) - same as above but at the end.
01:37:350 (3) - try to make it point in the opposite direction of (2). it'll flow a lot smoother during gameplay.
01:39:750 (1) - same as 00:16:550 but to match that sound.
01:58:950 (1) - same as 00:16:550.
02:15:150 (3) - try Ctrl+H. it'll make a nice blanket for the previous note.
02:16:950 (1,2,3) - same as 01:06:550.
02:30:150 (3,4,5,6,7) - to make it easier, replace this for a 1/4 kick slider.
03:23:750 - maybe add a spinner and end it til 03:24:950 to follow the instrumental?
03:31:350 - add a circle to follow the drums?
03:36:950 (1,2,3) - same as 01:06:550.
same comment as normal.

[Winber1's Insane]
00:52:550 (3) - personally i don't like to see overlaps like this on any diff. i suggest moving it beside the slider so that it'd stack on the slider's end on (4). it'd look easier and fully visible for players to see.
01:05:950 (1,2,3,4,5,6,7,8,9,10,11,12,13) - add finishes at (5,9,13) to match the cymbals.
01:14:950 (3) - IMO i find this pattern too easy for players to clear, so i suggest doing Ctrl+R to make a nice jump and possibly to make it fun for players.
01:40:150 (3) - maybe you can stack this on (4) so that it's form a triangle from (1-3).
02:16:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
02:25:350 (3) - same as 01:14:950.
02:59:750 (1) - you forgot a whistle at the end. add it to keep the consistency in whistles.
03:36:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
03:46:150 (7) - either replace the whistle for a finish, or add a finish with the whistle to match the cymbals.
nice diff you got here.

I guess that's it. GL :D
Topic Starter
pandaikon

Byakugan249 wrote:

Alright let's see what I can find. Found this on #modreqs. -yay~~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Rokujo Hitoma no Dance Hall' because that's the name of the album it's in. -ok

[Easy]
00:03:750 (1) - add a finish at the beginning to match the sound of the cymbals. -added
00:13:750 (3) - do Ctrl+J. if you ask me the path looks hard for beginners as they have to start moving down from the slider. doing Ctrl"J would make it straightforward and the path would be easier for beginners. -done
00:18:550 - add a circle to follow vocals, or to make it easier, remove (4,5) and add a 1/1 repeat slider. -added such a slider
00:29:350 (1) - same as 00:03:750. -added the hitsound
00:31:350 (3,4) - just a minor spacing error. it's up to you if you want to fix it or not. -i fixed it
00:35:750 (1) - same as 00:03:750.
00:42:150 (1) - ^ -both done
01:02:550 (2,3) - hmm this might get in the way because the end of (2) is overlapping (3). i suggest moving (3)'s 2nd point down. in other words "Ctrl+J" to make a nice blanket around (2). it should be like this. -ok~
01:07:750 (1) - same as 00:03:750. -ok
01:32:150 (3) - same as 01:02:550 but do Ctrl+H. -done
01:36:750 (1) - end this till 01:37:350 to follow the long pause accurately. -ended like so
01:39:750 (1) - either replace the whistle for a finish or add a finish with the whistle to match the cymbals. -removed the whistle and added a finish
01:52:550 (3) - same as 00:03:750 but to match the vocals, and try to make it like this. it'll flow a lot smoother and it'll make a nice blanket for the next note. -done. also changed the start of the following slider for a better rythm
01:55:750 (1) - move this away from the slider. that overlap looks bad during gameplay. -okai~
02:24:550 (2) - same as 01:52:550 but to match that sound. -changed the first slider
02:26:150 (5) - same as 00:03:750.
02:27:750 (1) - ^ -a finish to these notes sounds odd. didn't add
02:28:150 (2) - same as above but at the end. -here is ok~
03:02:150 (4) - re-position this slider because since the hitburst is covering this slider's end, it might throw off beginners as they can't find the slider's end. -hope the changes i've done won't
03:19:350 (2) - the overlap looks bad, so move this away from (3). -moved
03:20:350 (1) - add a finish on this spinner to match the cymbals. -ok
03:36:950 (1,2,3) - add finishes on each circle. same reason as above. -no. the finish there just doesn't fit
03:42:150 (3) - same as 03:02:150 but it's because the overlap looks bad during gameplay. -fixed
03:44:550 (1) - same as 02:24:550. -just removed the whistle
03:45:350 (3) - same as 03:42:150. -fixed
03:46:150 (4) - same as 02:24:550. -fixed
03:47:750 (2) - ^ -seems ok to me
not bad for your 1st diff, but let me give you a few tips: Don't just follow the vocals, follow the instrumental as well. if you follow vocals only, the patterns would be hard for beginners as they'll most likely mess up. add more hitsounds and keep them consistent. basically if you want to make this a fun diff for beginners, add hitsounds at every 2nd and 4th downbeat. in other words the white ticks. if you keep that rhythm, it'll sound a lot nicer during gameplay. i highly suggest that you add more claps for this diff because i think they fit with the song. i can see potential in this diff because ik it'll be a fun diff. -thanks for the tips, also will be thinking of adding those claps. but only in this diff if so

[Normal]
I think increasing the OD and AR by 1 would be perfect for a normal diff like this. the settings look similar to the easy diff. -oh, ok
00:03:750 (1) - same as easy. -done
00:16:550 (1,2,3,4,5) - idk about this combo. i highly suggest that you re-arrange this pattern because it looks messy. For example the hitburst from (1) is covering the repeat arrow from (5). -rearranged
00:19:950 (1) - move this away from the repeat slider. the overlap looks bad during gameplay. -hope now it's ok
00:29:350 (1) - add a finish at the beginning to match that sound. -added
00:33:350 (2) - to make it straight forward, align this to (1). if you do this, fix the spacing from there. -done
00:35:750 (1) - same as 00:03:750. -ok
00:48:550 (1) - replace the whistle for a finish. same reason as 00:03:750. -nope, sounds strange
00:58:950 (3) - align this below (2). the overlap looks bad during gameplay. -had to change a good part of the map because of that XD
01:06:550 (3) - replace the whistles for finishes. same reason as 00:03:750. -no finishes there, they don't fit
01:26:950 (1,2) - the spacing is inconsistent. it's at 1.09 and the default DS as at 1.00.
01:27:550 (2,3,4) - hmm i think players might find this pattern confusing. even i find it confusing because of where the notes are. i highly suggest that you re-arrange this pattern so that it'd be easier for players to read. -fixed
01:48:550 (4) - part of the repeat arrow is covering the hitburst and that might be an unrankable issue. move this slider so that the repeat arrow is fully visible for players to see. -fixed that as well
02:14:750 (1,2) - personally i'm not a fan of this pattern. if you're trying to make a blanket. that isn't now you do it. for me, a nice blanket is when a slider is around a note, but there's has to be a small gap so that it'd flow a lot smoother. i highly suggest that you re-arrange this pattern. a pattern like this would play weird during gameplay. -changed it a little bit
02:16:950 (1) - same as 01:06:550. -nope :)
02:21:350 (1) - i don't like where this note is placed. it's under the slider and when i played this, i felt uncomfortable because of that. move this somewhere else to avoid the bad overlap under the slider. -changed that
02:26:150 (5) - same as 00:03:750.
02:29:350 (3) - ^ -both no
03:22:150 (2) - since this is a normal diff, you need to space this slider out. it's ok to do something like this in a hard or insane diff, but for a normal it's not. the repeat arrow is being covered by the hitburst. doing this isn't unrankable but not recommended for normal diffs. -spaced it
03:23:950 - i find this break unnecessary so i suggest that you remove it. -removed
03:25:350 (1,2) - how about replacing this for a 1/2 kick slider to follow vocals? -dunno, i'm ok with two notes there
03:36:950 (1) - same as 01:06:750. -nope
03:42:150 (3,4) - add another repeat on (3) and reduce (4) by 1/2 to follow vocals accurately. -done and also improved the following patterns
not bad. just fix the overlaps, add more hitsounds like the finishes, and add/replace notes to follow instrumental. -i am sorry for such a normal D:

[Hard]
00:03:750 (1) - you got the finish down, but why is it at the slider body? remove it because that might be distracting for future modders. -my fail :3
00:16:550 (1) - add a finish at the beginning to match the cymbals. -okai~
00:20:350 (2) - i don't mind seeing jumps like this, but what bothers me the most is the overlap. it might get in the way for other players IMO. so move this between (1,3). there should be a gap between these 2 notes. -removed the overlap
01:06:550 (1,2,3) - same as normal. -nope
01:14:150 (2) - same as 00:16:550.
01:15:550 (7) - same as above but at the end. -both no. i don't like the sound of it
01:37:350 (3) - try to make it point in the opposite direction of (2). it'll flow a lot smoother during gameplay. -yes it does :3
01:39:750 (1) - same as 00:16:550 but to match that sound. -how do i match to that sound?
01:58:950 (1) - same as 00:16:550. -added
02:15:150 (3) - try Ctrl+H. it'll make a nice blanket for the previous note. -but it will look bad for the next slider. i just moved te 2nd note
02:16:950 (1,2,3) - same as 01:06:550. -nope :3
02:30:150 (3,4,5,6,7) - to make it easier, replace this for a 1/4 kick slider. -left 2 notes and added a 1/4 kick slider with one repeat
03:23:750 - maybe add a spinner and end it til 03:24:950 to follow the instrumental? -added, but hope this won't tire the players
03:31:350 - add a circle to follow the drums? -sure
03:36:950 (1,2,3) - same as 01:06:550. -same nope XD
same comment as normal.


I guess that's it. GL :D-thanks :)
damn, what a long mod XD that's actually good :3
i just don't like those finishes in kiai, that's all, lol
thanks for the modding!
winber1

Byakugan249 wrote:

[Winber1's Insane]
00:52:550 (3) - personally i don't like to see overlaps like this on any diff. i suggest moving it beside the slider so that it'd stack on the slider's end on (4). it'd look easier and fully visible for players to see. i think it's fine
01:05:950 (1,2,3,4,5,6,7,8,9,10,11,12,13) - add finishes at (5,9,13) to match the cymbals. k, fixed this on the other parts too
01:14:950 (3) - IMO i find this pattern too easy for players to clear, so i suggest doing Ctrl+R to make a nice jump and possibly to make it fun for players. i don't like too easy as a reason. I could say the same thing for stacks, it's really just too easy so I shouldn't stack anything. This is pretty much the same thing. Having whole sections being too easy I can agree as a legitimate reason (cuz that would make the map flow weird) but just one small pattern like this, I don't think makes sense to say that. Also i like the patter anyways.
01:40:150 (3) - maybe you can stack this on (4) so that it's form a triangle from (1-3).i didn't do what you said but i did something else
02:16:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
02:25:350 (3) - same as 01:14:950.
02:59:750 (1) - you forgot a whistle at the end. add it to keep the consistency in whistles. k
03:36:550 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same as 01:05:950.
03:46:150 (7) - either replace the whistle for a finish, or add a finish with the whistle to match the cymbals.k
nice diff you got here.
Thanks for mod!

... ummm i don't even know how to add my files to my posts anymore... ...

._.

here's a puush file lol http://puu.sh/ynaM
Phish_old
hey some random suggestions from #modreq

General:
>I suggest you make the combo colours a little bit lighter :3 fits better to the background http://puu.sh/yoTf
>I also think your mapset has a lack of hitsounds, you just added a few random whistles x.x you think you could add claps? i think in the second part of the song there are many good places to add claps /o/

[Easy]

00:43:350 - why this gap? I would rather fill it... even if its an easy diff :)
00:46:150 (3) - adjust to 00:45:750 (2) -
00:47:750 (5) - adjust to 00:48:550 (1) -
01:03:550 (3) - adjust to the sliderend from 01:02:550 (2) -
01:06:550 - why this gap in kiai time? I think this is overuse of inherting sections (counts for all difficultys ofc)
01:51:750 (1) - too close on 01:52:150 (2) -
01:56:550 (3) - adjust to 01:56:150 (2) - and then correct spacing
02:06:350 (2) - too close on 02:06:750 (3) -
02:21:350 (1) - adjust to 02:22:550 (2) - (iz not perfect :p)
02:23:950 (1,2,3) - hard to read for an easy diff orz better move (2) a little bit under slider end from (1)
03:16:550 (3) - bend slider in other direction, slider touches (2) *nazi*
03:19:350 (2) - should'nt touch end of 03:18:150 (5) -
03:26:550 (2,3) - too clooseee (3) one grid to right side :pp
03:36:950 - same here, kiai time gap, lololol, don't understand
03:39:350 (2) - too close on (1)

[Normal]

00:05:550 (3) - wtf that slider structure :'D http://puu.sh/yoVL delete 1 white point on sliderend ^^
00:05:950 (4) - this slider also http://puu.sh/yoXa o_o whats wrong with your sliderstructures... better make new slider here (there are more strange sliderstructures in your map, but i wont comment that anymore in my mod, just take a look over the whole map~)
00:24:350 (3) - adjust slider to 00:23:950 (2) -
01:04:950 - add note here and start 01:04:950 (2) - on 01:05:150 - ... (it fits better to music and i also dont like this big uber long banana slider things...)
01:33:350 (1) - you could move that one more up and more left, then it would be adjusted to end of slider 01:32:550 (4) -
02:58:950 (5) - adjust to 02:58:550 (4) -
03:22:150 (2,3) - i personally hate short and fast sliders with more than 1 reverse arrow, i always release after first reverse arrow (if you know what i mean)
03:39:550 (4,5) - too much overlapping for a normal diff pls?

[Hard]

00:49:350 (5) - adjust with 00:49:950 (6) -
00:57:150 (7) - adjust to 00:56:950 (6) -
01:51:750 (2,3) - different spacing then 01:52:150 (3,1) - , kinda confusing...
02:22:750 (7) - adjust to 02:22:550 (6) -
02:57:950 (6) - adjust to sliderend from slider 02:57:350 (5) -

[Winber1's Insane]

Hey winber :D I thought you wanted your "w" as a lowercase letter ^^
01:34:750 (6) - bend in other direction?
01:46:750 (4) - lululul slider out of osu window
03:23:550 (1,2,1) - srsly? xD

can't find something else - too perfect


YES this is sexy mapset! like dat :)
Topic Starter
pandaikon

Phish wrote:

hey some random suggestions from #modreq -ohyay~

General:
>I suggest you make the combo colours a little bit lighter :3 fits better to the background http://puu.sh/yoTf -will think
>I also think your mapset has a lack of hitsounds, you just added a few random whistles x.x you think you could add claps? i think in the second part of the song there are many good places to add claps /o/ -added claps in normal. won't add in hard, and i wish to know how can I go about easy with claps

[Easy]

00:43:350 - why this gap? I would rather fill it... even if its an easy diff :) -okai, filled it in
00:46:150 (3) - adjust to 00:45:750 (2) -
00:47:750 (5) - adjust to 00:48:550 (1) - -both done
01:03:550 (3) - adjust to the sliderend from 01:02:550 (2) - -adjusted
01:06:550 - why this gap in kiai time? I think this is overuse of inherting sections (counts for all difficultys ofc) -why? because that part is sort of a pause between the 2 parts of the chorus
01:51:750 (1) - too close on 01:52:150 (2) - -fixed
01:56:550 (3) - adjust to 01:56:150 (2) - and then correct spacing -there is no need in that
02:06:350 (2) - too close on 02:06:750 (3) - -ok
02:21:350 (1) - adjust to 02:22:550 (2) - (iz not perfect :p) -fixed as well
02:23:950 (1,2,3) - hard to read for an easy diff orz better move (2) a little bit under slider end from (1) - i dunno, i think that will be harder for newbies
03:16:550 (3) - bend slider in other direction, slider touches (2) *nazi* -okai
03:19:350 (2) - should'nt touch end of 03:18:150 (5) - -done
03:26:550 (2,3) - too clooseee (3) one grid to right side :pp -oke
03:36:950 - same here, kiai time gap, lololol, don't understand
03:39:350 (2) - too close on (1) -fixed

[Normal]

00:05:550 (3) - wtf that slider structure :'D http://puu.sh/yoVL delete 1 white point on sliderend ^^ -fixed
00:05:950 (4) - this slider also http://puu.sh/yoXa o_o whats wrong with your sliderstructures... better make new slider here (there are more strange sliderstructures in your map, but i wont comment that anymore in my mod, just take a look over the whole map~) -every time i look over the normal, i try to fix those D:
00:24:350 (3) - adjust slider to 00:23:950 (2) - -ok
01:04:950 - add note here and start 01:04:950 (2) - on 01:05:150 - ... (it fits better to music and i also dont like this big uber long banana slider things...) -ok, changed
01:33:350 (1) - you could move that one more up and more left, then it would be adjusted to end of slider 01:32:550 (4) - -okai
02:58:950 (5) - adjust to 02:58:550 (4) - -done
03:22:150 (2,3) - i personally hate short and fast sliders with more than 1 reverse arrow, i always release after first reverse arrow (if you know what i mean) -i understand, however that remains unchanged
03:39:550 (4,5) - too much overlapping for a normal diff pls? -okai, changed that

[Hard]

00:49:350 (5) - adjust with 00:49:950 (6) -
00:57:150 (7) - adjust to 00:56:950 (6) - -both done
01:51:750 (2,3) - different spacing then 01:52:150 (3,1) - , kinda confusing... -fixed the 3,1 spacing
02:22:750 (7) - adjust to 02:22:550 (6) -
02:57:950 (6) - adjust to sliderend from slider 02:57:350 (5) - -both done



YES this is sexy mapset! like dat :) -thanks XD
thanks for the mod :)
lebron2_old
This is nice song ;) I didn't know. It's lucky that I knew this song today :)
And background picture is also good!


SPOILER
my mod
but This may confuse you. :?
If you will like this, I will make more mod... :|

offset 2140
Normal

00:08:150 - slider's reverse end is here (hitclap)
00:09:550 -(hitclap)
00:09:750 - add circle (hitclap)


00:09:950 (1) - transfer this slider to 00:10:150
00:11:550 (4) - transfer this slider to 00:11:750

00:12:550 (1) - remove this slider
00:12:750 - add slider 00:12:950 reverse 00:13:150 end

00:13:350 (2) - this slider's end is 00:14:550
00:13:350 (2)(hitclap)

00:56:150 reverse 00:56:350 end
00:56:350 (4) -remove this slider
00:56:750 - add circle
00:56:950 - add slider to 00:57:750

01:00:950 - add circle(hitclap)
01:01:150 (1) - remove this circle
01:03:350 - add circle
01:04:150 - add circle(hitclap)
Thanks! :D
Topic Starter
pandaikon
ok, so I changed a lot from easy and normal, made the chorus sound better.
Added claps for the 1st and 3rd chorus, making stuff a little bit interesting (i hope)

leborn2: didn't change the offset, will think about it.
since most of the mod was about removing and adding some notes in a way i didn't really got, i didn't made any changes.
you can make more if you want, but try looking after errors in mapping, not changing the patterns.

thanks for the cheer :3
Birdy
Hi from #modreqs, just some silly hitsound suggestions~
By the way I use "^" for "same as above" because of laziness :3

00:16:550 (1) - Add finish in Easy and Normal diffs?
00:42:150 (1) - ^
00:48:550 (1) - Add whistle in Easy and Hard?
01:07:750 (1) - Add finish in Normal and Hard?
01:39:750 (1) - ^
01:52:550 (1) - Add finish in Normal?
02:05:350 (1) - Add finish in Easy, Normal and Hard?
02:18:150 (1) - ^
02:56:550 (1) - ^

Bye~
Topic Starter
pandaikon

Static Noise Bird wrote:

Hi from #modreqs, just some silly hitsound suggestions~ -that is more than welcome :)
By the way I use "^" for "same as above" because of laziness :3 -everybody does

00:16:550 (1) - Add finish in Easy and Normal diffs? -yea
00:42:150 (1) - ^ - ^
00:48:550 (1) - Add whistle in Easy and Hard? -ok
01:07:750 (1) - Add finish in Normal and Hard? -sure, why not
01:39:750 (1) - ^ - ^
01:52:550 (1) - Add finish in Normal? -oke
02:05:350 (1) - Add finish in Easy, Normal and Hard? -nope
02:18:150 (1) - ^ -ok
02:56:550 (1) - ^ -aand agian ok

Bye~
thanks for the help with the hitsounds :D
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