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azuma & 164 - Anata no Utahime (8ch-arr.)

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Topic Starter
James
This beatmap was submitted using in-game submission on 2012年12月6日 at 20:01:09

Artist: azuma & 164
Title: Anata no Utahime (8ch-arr.)
Source: Vocaloid
Tags: hatsune miku yuca y_u_c_a exit tunes vocaloid2
BPM: 192
Filesize: 3215kb
Play Time: 01:42
Difficulties Available:
  1. Easy (2.9 stars, 130 notes)
  2. Hard (4.94 stars, 280 notes)
  3. Normal (4.39 stars, 199 notes)
Download: azuma & 164 - Anata no Utahime (8ch-arr.)
Information: Scores/Beatmap Listing
---------------
NEED TO REDOWNLOAD THE MAP BECAUSE I CHANGED THE MP3!

Supposed to submit this map about a year ago LOL

BG credits to Ego-弱信号- from pixiv!

Hard - James
Normal - James
Easy - Yuca and James
y u c a
ヽ( >∀<)ノ┌┛Σ(ノ T Д T )ノ
[DBF]
Big ass finally upload this map. Gj. Btw awesome map!
Natteke
\:D/
mosluv
:) :!:
Jenny
JAMES I MISSED YOU °A°
Topic Starter
James
oooooooooo i got a... star!
AngelHoney
\:D/...
mosluv

James wrote:

oooooooooo i got a... star!
Have another! :D
Holoaz
I love your beatmap!!!
Topic Starter
James
fixed something on easy
kanpakyin
Hey James :D Can I make a Taiko diff for this?
Topic Starter
James
no
mayosiiiiii
@w@
Topic Starter
James
changed some things
Kuroneko-sHerald
Random mod:

[General]
You have two osb in folder (due to the Title change). Remove "Hatsune Miku - Anata no Utaihime (8ch-arr.) (James).osb"

[Easy]
01:40:050 (2) - Could be silly, but I play the sequence better if moved 1 grid left.
01:41:300 (4) - 1 grid right if you change the beat above ^

[Normal]
HP Drain Rate = 4?
00:53:163 (1) - Add new combo on this beat (spinner bug).
Topic Starter
James
no.

Kuroneko-sHerald wrote:

Random mod:

[General]
You have two osb in folder (due to the Title change). Remove "Hatsune Miku - Anata no Utaihime (8ch-arr.) (James).osb" removed.

[Easy]
01:40:050 (2) - Could be silly, but I play the sequence better if moved 1 grid left. no. say hello to distance snap.
01:41:300 (4) - 1 grid right if you change the beat above ^ no. say hello to distance snap.

[Normal]
HP Drain Rate = 4? no need. not gamebreaking if i wont change it
00:53:163 (1) - Add new combo on this beat (spinner bug).added.


thanks
Meru

James wrote:

oooooooooo i got a... star!
more again owob
Topic Starter
James

Matoryoshika wrote:

James wrote:

oooooooooo i got a... star!
more again owob
thanks!
Card N'FoRcE
Mod :D

- General: (Considerations and things you need to check/fix for the whole map)
  • I got 2 .osb files.
    The first section is a bit late. Offset 2531 works better.
- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Awesome variety of rhythm. I wish more people would try and make easy diffs like this one.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:33:788 (3) - i don't want to discuss the spacing here, but the flow. Moving from 00:33:163 (2) - to that slider forces the player to force a sharp turn to the left, while you're usually having "smooth" and mostly linear patterns in the map. I'd like to suggest a quick fix for this one, but i can't think of anything without reworking 00:35:038 (4,5,6) - as well.
    01:11:612 (7) - add a repetition? It would follow the vocals pretty well :>
    01:31:612 (10) - ^ similiar vocal pattern
- Normal:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:27:069 (5) - kinda nazi stuff, but i didn't really appreciate the spacing here: the slider is quite long and it doesn't help to guess it doesn't start at 00:27:225 like the spacing suggests at first glance. Move it up a bit?
    01:11:612 (9) - same as easy ( -> add a repetition? It would follow the vocals pretty well :>)
    01:23:956 (5) - this is a trap :( At least add a New combo like you did in Hard: it would make it waaaay more noticeable and it would be consistent with the other difficulty.
- Hard:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I think HP Drain 8 may put a bit too much of painful stress to less skilled players. HP Drain 7 seems a bit more balanced and both lenient and harsh enough during gameplay. Still, considering you seem to like using higher HP drains, you can feel free to ignore this (i suffered a lot form your HP drain 10 in gojou kai maps at the time lol )
Shooting star (ノ ̄∇ ̄)ノ 彡
Colin Hou
[General]
  1. 2 osb, remove them all or the wrong one.
  2. btw the name of mp3 is not changed lol
  3. combo color is a bit confusing for me, maybe only for me
  4. the length you mapped is less than 80%, and I suggest full map it
  5. +6ms to all the sections after the 2nd red section.
  6. preview time to 62550? it's not on a proper line for now.
  7. use a blank sliderslide for the piano intro?
[Hard]
  1. 00:12:538 ~ 00:21:131 - claps only for this part makes these note uncomfortable for play. I cannot really feel that I have got the beat. I'd say more hitsounds maybe slidertick-whistle.
  2. 01:25:362 (1) - is a bit covered by former hitburst. especially after a fast spinner, that's not easy to read.
[Normal]
  1. 00:27:069 (5) - sounds really bad here, move this to 00:26:913
  2. 00:40:663 (1) - too much for a normal diff.
  3. 01:38:175 (1) - ^
1 more star
LKs
sorry I'm too late to get to the map and now it's already graveyarded.

call me back if you revive the map and I'll mod it. meanwhile gave KDs to Card and Colin
Topic Starter
James
no time to fix and i need to remap parts in hard and i can ungrave the map anytime lol

edit: ungraved
Topic Starter
James
I followed those comments that I snipped and i hope those who are reading this may learn a thing or to from me :)

By the way, I remapped hard and followed some of the things you guys mentioned, and I hope its not worse than the old one lol... The old one is bad!

Card N'FoRcE wrote:

- Easy:
01:11:612 (7) - add a repetition? It would follow the vocals pretty well :>
sounds and looks weird so i tried making an alternative. this is not my part by the way

01:31:612 (10) - ^ similiar vocal pattern
same reply as above since i need to change more to complete the vocal

- Normal:
00:27:069 (5) - kinda nazi stuff, but i didn't really appreciate the spacing here: the slider is quite long and it doesn't help to guess it doesn't start at 00:27:225 like the spacing suggests at first glance. Move it up a bit?
next time when suggesting, try to help what to do with the next circle. i changed the pattern of the next few combos because i changed that one slider you mentioned. good job.

- Hard:
I think HP Drain 8 may put a bit too much of painful stress to less skilled players.
agree with the drain rate because i cant pass hard LOL thats how bad i play now so i did what yousaid :P

Colin Hou wrote:

[General]
combo color is a bit confusing for me, maybe only for me
yep its only you since other people can see it properly and there is also bg dim feature now. i may change it if you suggest a color combination better than mine

the length you mapped is less than 80%, and I suggest full map it
if you noticed i almost always followed the drums, if you understand that, you will understand that there is no need to map the end. since i will most likely use a pattern that follows drums as well, which makes the map too repetitive. please think what goes with the map first before suggesting something. thank you very much. if you feel like adding the end part, feel free to do so and ill gladly add it for you if i like what you did. also, i can cut the end but im strongly against it because i strongly dislike maps with songs ending with a fadeout

preview time to 62550? it's not on a proper line for now.
if you listen to the songselect screen, you should clearly hear everything instead ( or just a very short fade int ) having a fade in which is the purpose why i did it like that



[Hard]
00:12:538 ~ 00:21:131 - claps only for this part makes these note uncomfortable for play. I cannot really feel that I have got the beat. I'd say more hitsounds maybe slidertick-whistle.
huh? what are you talking about? youre suggesting the wrong thing. im not even making my own sound in that part. sorry!

[Normal]
00:27:069 (5) - sounds really bad here, move this to 00:26:913
your suggestion sounds worse. you clearly saw that i did the same thing at the other two difficulties and i am following the hi-hat, not the vocals. try to check everything first before making a suggestion. thank you very much.

00:40:663 (1) - too much for a normal diff.
what a crazy suggestion, i wont change it unless you can clarify. its clear that anyone can make at least a 300 on that due to very low OD of the difficulty
01:38:175 (1) - ^
^
Topic Starter
James
also need to download the map again i guess..
Jenny
James is a moe-uguu monster
y u c a
okiteeeeeeeeeeeeee ヽ( >∀<)ノ┌┛ミ| ( T ( Д ) T )|彡bump!
Topic Starter
James
(」・ω・)」うー!(/>∀<)/にゃー!
Topic Starter
James
> changed bg
> changed few things
> changed artist to comply with the "law"

:)
riffy
Dear God, Hi

Slider Velocity on [Hard] is lower than on [Normal], lol. ok, you have reasons to do it

[General]
  1. did you forgot to put 164 in the tags at [Hard] diff? Do it now because it,s unrankable :V
  2. disable countdown? sounds unfitting with Miku's voice
  3. ~30% of the song isn't mapped. cut mp3 maybe? or finish mapping here 02:03:806 -it's reasonable, too.
  4. Try following colour instead of gray one. Gray colour can confuse some players in multi - if you fail map in multi - you get almost the same colour
    Combo2 : 175,240,248
[Easy]
  1. AR4 is a bit too high. Since Normal has AR 5 this AR change is unbalanced. Try AR 3 instead
  2. 01:25:681 (1) - overlapped with spinner hitburst and may confuse some beginners. It'll be great if you move it somewhere else to avoid overlap :V
[Normal]
  1. Same OD as [Easy]? o3o Feels awkward try OD: 3 or 4?
[Hard]
  1. 01:41:149 (1) - and some similar sliders - since (1) is much faster than 01:42:556 (5) - I'd suggest you to put new combo here. It will help us to read SV changes.
~~~~~~~~

Actually I'm here to star it. Great map!
Topic Starter
James
lazy ill change tomorrow

> changed most things.
> changed AR too, i forgot to change that. thanks!
> not going map the whole thing nor cut it because of the reason i gave few posts ago. come on guys!
> last part is dodgy so it might change sometime, but its as good as done
riffy
kd me, lol
i mean maybe you should try adding VOCALOID2 to tags.
I am not sure. But some people might use this tag to look for your map.
mintong89
it not accept taiko diff? ;w; i very like this song.

if yes. yes two taiko diff. ;w;
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