Possible idea to help fix players frustration with HP drain without removing it completely.
Currently hp will drain to 0 and the player will fail the map. One possible solution would be to leave hp drain in the game, but instead of allowing the hp to fall to 0, limit the hp so that it only drops to a certain level (e.g from 100 down to 10 instead of 0) so that players will not feel punished in the instance that this is out of their control.
however when it does drop to this level they will fail if they hit 1xmiss or 3x100's (just an example).
Currently hp will drain to 0 and the player will fail the map. One possible solution would be to leave hp drain in the game, but instead of allowing the hp to fall to 0, limit the hp so that it only drops to a certain level (e.g from 100 down to 10 instead of 0) so that players will not feel punished in the instance that this is out of their control.
however when it does drop to this level they will fail if they hit 1xmiss or 3x100's (just an example).