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REQUESTING APPROACH RATE 11! (AR11) [Denied] [invalid]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +25
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-Athena-

Lesjuh wrote:

Ask val to make a hard map with small circles & ar10, you'll all pussy out.
Prankster0108 reduced circle size go!
Shyrin
Good idea, AR11 new meta.
Topic Starter
Renard_old

Lesjuh wrote:

Ask val to make a hard map with small circles & ar10, you'll all pussy out.
reduced circle size ar10 still wont give the ability to put any map on ar11 at wishes :3
Mismagius
NO
Remilia--_old
Sure
I support AR11 and 12, if user can't choose them in editor.
My idea is AR11 and 12 work like circle size 8 and 9. (can see them when select mode HR)
Ibuki Suika
Rhythm Game No
Combo Game No
Reflex arc Game Yes
Bass
Deif
AR11, hm? How about NO.

10 is more than enough, and if you guys are bored, use DT.
Topic Starter
Renard_old

Deif wrote:

AR11, hm? How about NO.

10 is more than enough, and if you guys are bored, use DT.
using dt is most likely not possible on all maps above a amount of bpm, ^^ ... and it still wont get the ar11 speed ;-;
Deif
Deal with it :p
Cyclohexane
Implementing AR11 would require the implementing of HP11 and OD11 which is prone to much abuse. AR10 is barely even rankable as it is.
I'm with Deif on this. No support.
Veroniqua
Try Hard O.o His Not "Professional" But "Prodigy"
i iLLuminati ^.^
kriers

Blue Dragon wrote:

NO
Narunya
AR is the shit guys, how can't you support this :w:
[CSGA]Ar3sgice
demo map: http://up.ppy.sh/files/ar11demomap.osz

made with storyboard

yes i eggpain
KRZY
Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
Topic Starter
Renard_old

[CSGA]Ar3sgice wrote:

demo map: http://up.ppy.sh/files/ar11demomap.osz

made with storyboard

yes i eggpain

;) for me id say i read 12.5 ar max ^^
kriers

KRZY wrote:

Cut the big boy talk please.
word.

So many noob players pretend to be better than they are. Escaping reality?
Waryas
just add DT to a AR9 map and you got yourself an approach circle that is faster than AR10.
HR+DT on AR7 and you got yourself the max speed the human can react to.

There is no need to make maps that are as fast as those without any mods, no one will play/rank them
Jalatiphra
i watched the sample map^^
this is not funny....
NO?! :)
although i like the idea of 8.5 and 9.5
-Athena-

KRZY wrote:

Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
^This, you can't deny it's true
Topic Starter
Renard_old

[CSGA]Ar3sgice wrote:

demo map: http://up.ppy.sh/files/ar11demomap.osz

made with storyboard

yes i eggpain
thanks for demo ... replay(AR12 DIFFICULTY) >> http://puu.sh/joO6 ... had problems reading at some part ;-;

for those that dont wanna watch a replay to its end.... http://puu.sh/joQ8 score results on ar12... (replay is ar12 too )
WVSagi

-A t H e N a- wrote:

KRZY wrote:

Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
^This, you can't deny it's true
Reduktion_old

Renard wrote:

[CSGA]Ar3sgice wrote:

demo map: http://up.ppy.sh/files/ar11demomap.osz

made with storyboard

yes i eggpain
thanks for demo ... replay(AR12 DIFFICULTY) >> http://puu.sh/joO6 ... had problems reading at some part ;-;

for those that dont wanna watch a replay to its end.... http://puu.sh/joQ8 score results on ar12... (replay is ar12 too )
omg, whats this for a crazy beatmap? o.o
i don't know, how people can play this.
Tom69_old


Huheuheuheuheu I CAN READ AR233 ME SO PRO.
Now implement AR233 functionality in editor so i can play Airman with it.
Replay: http://puu.sh/joXI

Serious now.. I support Renards idea. I'd love to test AR on some other maps than the mainstream DT training maps. (like Handlebars etc.)
For those who wonder... many people here including Renard can actually read AR11 pretty well, even if you don't believe them.
Example: http://osu.ppy.sh/ss/257852


PS:
This is no hack. Really isn't. Anyone who tries this map will figure out how this works. :>
Frizz
holy shiet this is so hardcore omgomg :D :D :D :D

On a serious note

dNextGen wrote:

NO
bomber34
AR11 demo was ok for me ^^
I support this but i would support .5 more :)
Topic Starter
Renard_old
lol tom
Yimo_Coppola

ʅ(◔౪◔`)ʃ you want to breakthrough?
WVSagi

Yimo_Coppola wrote:


ʅ(◔౪◔`)ʃ you want to breakthrough?

Okay
Sathron
Before anything, you should be able to set the approach rate yourself, as in, the mapper sets the recommended number, but you're still able to change it if you don't like it. There's such request somewhere already, and I hope it gets approved. Now, I doubt I'd ever use such high approach rate as 11, but it gives players more to choose from. If 10 is slow for you, then you could simply use 11! Still, not sure how 10 could ever be too slow...
xsrsbsns

KRZY wrote:

Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
/thread

No support.
Neruell
Pity don't have any start but would love to support it because I find it myself really challenging to play a bit harder maps than simply using even more mods. Since Approved maps don't really go according the normal ranked rules I could imagine it getting into approved maps or some specific difficulties since it shoud me more about fun I suppose and pushing yourself to the limit is at least fun for me. Just for the sake of even harder varioty and challening difficulties I support it.
mekadon_old
And then all Insane maps will be AR11/12/9001 and bitch non pro players

I can see what happens when this is implemented
Mismagius

mekadon wrote:

And then all Insane maps will be AR11/12/9001 and bitch non pro players

I can see what happens when this is implemented
I am totally NOT going to use this in my maps in case it ever gets approved
YodaSnipe

KRZY wrote:

Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
Damn fkin straight.
Shohei Ohtani

Sathron wrote:

Before anything, you should be able to set the approach rate yourself, as in, the mapper sets the recommended number, but you're still able to change it if you don't like it. There's such request somewhere already, and I hope it gets approved. Now, I doubt I'd ever use such high approach rate as 11, but it gives players more to choose from. If 10 is slow for you, then you could simply use 11! Still, not sure how 10 could ever be too slow...
If you want to have more options, then we should implement decimal approach rates, because those are playable, and are useful~.
It's good to have options, but you have to realize that for there to be an option, there must be a NEED to have that option. For instance, I could request smaller ODs or Circle Sizes, but nobody really goes anywhere close to the edge where higher settings are needed. The reason 3.6 SV was implemented was because many people had been going up to the previous highest level (like, 2.6 or something), and there was a large need for it for a large amount of maps to play well.

Now, I don't get why people debate so largely about "OMG AR11 df;lgjsd;lkgj!!!" The only reason I'd see AR11 used is for when people overmap. I do a fair share of modding, and never before have I seen AR10 be used well (Hell, I barely see AR9 used well), and I've modded quite a bit of approval maps. What people fail to realize is that to make a map "odmgodsjfsd prorprorporpro", you can't just shoot all of the difficulty settings up to beyond max and add jumps and crap all over the place. Sure, it'll be hard, but it won't be fun, and people won't like it. To make a map psfjgpsjdfpj hard, you must masterfully create the map so that it has high leveled settings, but actually playable settings, and the difficulty comes from the patterns that aren't simply "JUMPMUMOUPPMSSTEEEAAMMSSMMSSMSMS." That's where the hard part comes in, and this is where people generally give up and just jump everything.

So AR11 is silly. If you seriously need to use it, then I guess you could go into the .osu file and manually change it, but really, it's pointless.
Mirage
nope
WubWoofWolf

Maddy wrote:

nope
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