Megpoid GUMI - Nisemono no Uta

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DNR
BBYGURL LET"S MOD THIS

Insane:
00:35:264 (1) - make these into 2 notes
00:37:799 (2) - ^
01:09:701 (2) - Not kawaii overlap!
02:14:137 (2) - make these into 2 notes

Hard:
Put claps on 2 and 4 :>
00:03:363 (3,4,5,6,7) - this spacing change myface.avi.
00:15:616 (2) - make this curve more notable
00:31:250 (7) - ^
00:57:236 (5) - ^ or just make this straight
00:58:292 (9) - this overlap D:
01:24:278 (6) - Plays really awkwardly
02:08:011 (4) - Make the curve more notable
02:51:532 (5) - Move this so the entire combo is in a triangle shape

Normal:
Claps on 2 and 4 :>
01:27:870 (3) - um yeah wtf
03:12:659 (1) - Add finish

Easy:
01:20:264 (2) - Make this symmetrical with (1)
01:50:264 (1) - Map this to the music in the BG?
Topic Starter
raririn
ALL DONE~
thank you!
riffy
yo~! queue request

[SB]
Unused Image Files sb\white.png

[General]
Inconsistency in Tags
osutoto in Taiko and OSUtoto for other diffs o.o
also i think you aren't need to add vocaloid tag. vocaloid2 is enough

[Easy]
00:02:518 (2) - whistle
00:05:053 (1) - slider-start: whistle?
00:06:743 (2) - ^
breaks here are confusing for me :o
02:21:109 (2,4) - overlap. confusing for beginners
00:38:011 (4) - ^
03:10:969 (3,1) - stack them! or place with distance snap!

[Normal]
00:27:025 (5) - x236 y116
00:31:884 (1) - add reverse for this slider ~_~
00:35:475 (1,2,3) - http://puu.sh/APfW
02:09:278 (1) - touches hp-bar
03:05:475 (1,3) - overlap
03:12:659 (1) - notes right after spinner in the end of song are confusing for players >3<

[Hard]
some unsnapped sliders
00:26:602 (6,1,2,3,4,5) - make a star?
00:27:447 (3,1) - overlap
01:08:433 (4,5,) - http://puu.sh/APiR
01:10:968 (1,5) - stack s;ider's end end circle?
01:35:898 (1) - distance
01:52:377 (3) - 1/4 longer
02:00:828 (3,4) - http://puu.sh/APk5
02:45:194 (1,4) - stack?

[TuInsane]
clear

[Taiko]
slider speed 1.20 for kiai? >3<
/me runs

~~~~
gl~
_lolipop
哭了都20多sp了能挑到什么啊 (摔
下面是完全可无视的nazi mod

[General]
Tags: 把做skin和sb的人的id也放进去吧... (话说之前看到有人在vocaloid的tag里写crypton, 这个是不是要写internet?)

[Storyboard]
哭哭了图上挑不到就来sb上找 不过大多也是nazi改不改随意

SB/bj.jpg 这个可以直接使用根目录下的 GUMI - Nisemono no Uta.jpg
另外Sprite,Foreground,Centre,"SB/black.png",320,240这一段实现的效果
可以用背景下面加
_C,0,174600,175445,255,255,255,0,0,0
_C,0,180515,181360,0,0,0,255,255,255
的方式代替 虽然没差但是能少1x的sb load
sakura1.png和sakura2.png似乎是一样的东西 建议保留一个 另外一个用S缩放即可
另外sakura1.png的下落效果有些不自然
建议是竖直速度和水平速度分开
竖直用匀速 用_MY,0,x,x,x,x的指令可以实现
水平每一次左右晃动时先慢中间快最后慢 (先easing-in 再out) 就是类似于单摆那种的速度变化
可以让樱花显得更自然一些
sb/ring.png的缩放建议用easing out
另外white.png没有用到?
[Easy]
真没什么可挑的啊
01:36:321 (4) - new combo?
01:21:109 (3,4,5) - 音效有些诡异啊...

[Normal]
00:57:447 (3) - 这间距有些误导...
01:27:870 (3) - ^
00:15:616 (2,3,4) - 之前我也这么做过被说是hard了...
02:30:405 (6) - new combo

[Hard]
00:40:546 (1) - trick tick消音?
02:12:447 (x) - add a note (?)
02:36:109 (6) - 好像只要finish会好听一些
03:10:968 (1,2,3) - 虽然没什么问题但是好容易断啊....
Topic Starter
raririn

-Bakari- wrote:

yo~! queue request

[SB]
Unused Image Files sb\white.png removed

[General]
Inconsistency in Tags
osutoto in Taiko and OSUtoto for other diffs o.o fixed~
also i think you aren't need to add vocaloid tag. vocaloid2 is enough i see many people do so...i will think over it o.o

[Easy]
00:02:518 (2) - whistle ok
00:05:053 (1) - slider-start: whistle?ok
00:06:743 (2) - ^ok D: i remapped this part but forgot to add hitsounds
breaks here are confusing for me :osorry :<
02:21:109 (2,4) - overlap. confusing for beginnersfixed
00:38:011 (4) - ^ fixed
03:10:969 (3,1) - stack them! or place with distance snap!placed with DS :>

[Normal]
00:27:025 (5) - x236 y116done
00:31:884 (1) - add reverse for this slider ~_~sorry,i think it's good here
00:35:475 (1,2,3) - http://puu.sh/APfWok
02:09:278 (1) - touches hp-barfixed
03:05:475 (1,3) - overlapfixed
03:12:659 (1) - notes right after spinner in the end of song are confusing for players >3<sorry i don't want to change it,sorry :<

[Hard]
some unsnapped sliders
00:26:602 (6,1,2,3,4,5) - make a star?ok
00:27:447 (3,1) - overlapfixed
01:08:433 (4,5,) - http://puu.sh/APiRok
01:10:968 (1,5) - stack s;ider's end end circle?ok
01:35:898 (1) - distancedone
01:52:377 (3) - 1/4 longersorry
02:00:828 (3,4) - http://puu.sh/APk5ok
02:45:194 (1,4) - stack?ok

[TuInsane]
clear

[Taiko]
slider speed 1.20 for kiai? >3<sorry
/me runs

~~~~
gl~

_lolipop wrote:

哭了都20多sp了能挑到什么啊 (摔
下面是完全可无视的nazi mod

[General]
Tags: 把做skin和sb的人的id也放进去吧...ok (话说之前看到有人在vocaloid的tag里写crypton, 这个是不是要写internet?)这个也感觉太蠢了...算了

[Storyboard]
哭哭了图上挑不到就来sb上找 不过大多也是nazi改不改随意

SB/bj.jpg 这个可以直接使用根目录下的 GUMI - Nisemono no Uta.jpg
另外Sprite,Foreground,Centre,"SB/black.png",320,240这一段实现的效果
可以用背景下面加
_C,0,174600,175445,255,255,255,0,0,0
_C,0,180515,181360,0,0,0,255,255,255
的方式代替 虽然没差但是能少1x的sb load
sakura1.png和sakura2.png似乎是一样的东西 建议保留一个 另外一个用S缩放即可
另外sakura1.png的下落效果有些不自然
建议是竖直速度和水平速度分开
竖直用匀速 用_MY,0,x,x,x,x的指令可以实现
水平每一次左右晃动时先慢中间快最后慢 (先easing-in 再out) 就是类似于单摆那种的速度变化
可以让樱花显得更自然一些
sb/ring.png的缩放建议用easing out
另外white.png没有用到?这些等SBer来check :>
[Easy]
真没什么可挑的啊
01:36:321 (4) - new combo?done
01:21:109 (3,4,5) - 音效有些诡异啊...去掉了4的clap:>

[Normal]
00:57:447 (3) - 这间距有些误导...已经根据DS了...
01:27:870 (3) - ^done
00:15:616 (2,3,4) - 之前我也这么做过被说是hard了...我觉得就这样吧...
02:30:405 (6) - new combodone

[Hard]
00:40:546 (1) - trick消音?done
02:12:447 (x) - add a note (?)不用了吧
02:36:109 (6) - 好像只要finish会好听一些done
03:10:968 (1,2,3) - 虽然没什么问题但是好容易断啊....鬼畜蘑菇说这样的 我觉得比较合节奏:D 反正都最后5combo了掉了也没关系(逃
thank you~
[Mahua]

_lolipop wrote:

哭了都20多sp了能挑到什么啊 (摔
下面是完全可无视的nazi mod

[General]
Tags: 把做skin和sb的人的id也放进去吧... (话说之前看到有人在vocaloid的tag里写crypton, 这个是不是要写internet?)

[Storyboard]
哭哭了图上挑不到就来sb上找 不过大多也是nazi改不改随意

SB/bj.jpg 这个可以直接使用根目录下的 GUMI - Nisemono no Uta.jpg
另外Sprite,Foreground,Centre,"SB/black.png",320,240这一段实现的效果
可以用背景下面加
_C,0,174600,175445,255,255,255,0,0,0
_C,0,180515,181360,0,0,0,255,255,255
的方式代替 虽然没差但是能少1x的sb load 不好用……
sakura1.png和sakura2.png似乎是一样的东西 建议保留一个 另外一个用S缩放即可
另外sakura1.png的下落效果有些不自然
建议是竖直速度和水平速度分开
竖直用匀速 用_MY,0,x,x,x,x的指令可以实现 大神 不会用……
水平每一次左右晃动时先慢中间快最后慢 (先easing-in 再out) 就是类似于单摆那种的速度变化
可以让樱花显得更自然一些
sb/ring.png的缩放建议用easing out
另外white.png没有用到? 大神居然来mod 开心 :)
[Easy]
真没什么可挑的啊
01:36:321 (4) - new combo?
01:21:109 (3,4,5) - 音效有些诡异啊...

[Normal]
00:57:447 (3) - 这间距有些误导...
01:27:870 (3) - ^
00:15:616 (2,3,4) - 之前我也这么做过被说是hard了...
02:30:405 (6) - new combo

[Hard]
00:40:546 (1) - trick tick消音?
02:12:447 (x) - add a note (?)
02:36:109 (6) - 好像只要finish会好听一些
03:10:968 (1,2,3) - 虽然没什么问题但是好容易断啊....
nanda2009
Hello from my modding queue~

since the total of all diffs draining time = 4*3minutes = 12minutes which is more than 5 minutes, I guess I'll just mod 2 diffs, Easy Normal
cool SB

[Easy]
  1. OD+1?
  2. 00:42:236 (1) - why finish at the last repeat, delete the finish
  3. 02:30:405 (1) - stack it to 02:28:715 (4)


great diff

[Normal]
  1. 00:11:391 (2) - whistle at 2nd repeat?


I guess nothing's wrong here, good map :D thx
Kokatsu
Normal and Hardmod as requested in my moddingqueue~

[Normal]
AR+1 would be nice since it's getting quiet crowdy on some parts..
Are the sliders supposed to never have the same shape? It looks like you randomly set sliderpoints..
00:08:011 (1,2) - shape slider like this

1st Point: 368|88
2cnd Point: 404|108
3rd Point: 392|152
00:10:546 (1) - move 2cnd sliderpoint to 92|212
00:13:504 (6) - maybe move to 52|48?
00:14:771 (1) - 2cnd sliderpoint to 468|224, 3rd to 412|164
00:22:377 (2) - clap on start and end?
00:25:335 (3,4) - maybe remove clap from start of both sliders?
00:32:940 (2) - would make this one 1/2 slider and start at 00:32:729
00:43:926 (3) - 2cnd sliderpoint 1grid left
00:45:616 (3) - you have much better places to place a reverse like this one. Replace either with 1/1 slider or single note
00:48:997 (4,5,6,7) - urgh, bit hard pattern for a normalmap, don't you think? maybe remove 5 and replace with singe note at 00:49:419 ?
00:50:687 (1,2) - hm, not sure about the placement, it's a bit weird. I would expect 2 at 156|284 or close to that point. If you change it, remember to rearrange the part following~
00:57:447 (3) - overlap, fix it pls~
00:57:447 (3) - Too close to 2, find another solution..
00:56:602 (2,4) - Notes like this need a clap, not a whistle :<
01:05:475 (4,1) - they are veeeery close to each other, move 1 up by 1 grid
01:09:278 (1,2) - copy and flip 1 to replace 2
01:21:532 (5) - you missed a clap here~
01:21:954 (6) - remove whistle D:
01:22:799 (1) - remove finish from ending
01:26:180 (1) - 2cnd sliderpoint to 376|160
01:27:870 (3) - D: so low. consider moving it up a bit..
01:29:560 (1,2) - remove clap from both endings
01:31:250 (3) - add clap on reversepoint
01:49:208 - the breaks here are unnecessary i guess D:
02:03:363 (1,3) - again, copy and flip 1 to get the shape for 3
02:28:715 (3,4) - hm, maybe replace both notes with a slider?
02:48:997 (1) - remove clap from ending
02:49:842 (2) - add clap on ending
02:52:377 (1) - remove finish from ending
03:02:518 (1,2,3) - copy, flip and rotate 1 to get 2 and 3

[Hard]
OD +1?

00:03:997 (6) - use normal snapdistance
00:07:377 (6) - use normal snapdistance
00:07:588 (7) - should be a single note
00:11:813 (1) - 1grid right
00:15:616 (2,3) - they should overlap, this is a harddiff, no insane..
00:21:109 (3) - 2cnd sliderpoint to 208|180
00:24:067 (2) - ehm..why don't you use a 1/2 reverseslider here like you did b4?
00:55:546 (1) - this one is too close to the previous slider. I would expect 1 to start 1 tick earlier if it stays the way it is D:
01:03:785 (4) - NC?
if ^ then 01:04:630 (7) - NC?
01:08:856 (5,1) - they are too far apart, as mentioned above, this is a harddiff..
01:30:828 (6,1) - overlap~
01:33:574 (2,3) - ^
01:35:898 (1,2,3,4,5) - the distance between these notes might be a bit too big, it's still a hard diff..
01:50:475 (1,2) - 4th sliderpoint 1grid left (1) or right (2)
01:52:166 (1) - 2grids left to get kind of a curve?
01:53:856 (1,2) - again, 4th sliderpoint, fix~
01:57:236 (2,3) - ^
02:16:884 (1,2) - overlap~
02:19:842 (3,5) - ^
03:02:518 (1) - 2cnd sliderpoint 84|256, 4th sliderpoint 116|144, remove 3rd sliderpoint
03:05:475 (1) - remove 2cnd sliderpoint
03:05:898 (2) - take 1 as an example
03:09:278 (3,4) - copy-paste the one mentioned above (you can flip it if you want~)
03:10:968 (1,2,3) - urgh, just no, add 2 reverse on 2 and make 3 single note at 03:11:813 change positioning as well
03:12:659 (1) - remove clap

That's it!
Good luck on your way to ranked~

Please don't give me kds, since I already modded taiko recently.

Edit: Thanks for deny~ don't give me kds if I don't want D:
Topic Starter
raririn
ok all done
thanks~
DarkSkyKnight
[Easy]
很好啊...

[Normal]
00:03:363 (3) - 看看把这个再加一个repeat效果怎么样?
01:21:109 (4) -
这种节奏你看可不可以接受 = = imo我觉得这样更好一点. 其他也有类似地方...

[Hard]
00:38:750 (6) - 感觉这个note没必要.
01:35:898 (1,2,3,4,5) - 这5个note距离前一个combo更远一点比较好吧,感觉这样的distance spacing怪异.把1调到01:34:842 (2) 的位置上?
02:55:757 (3,4) - 这之间很容易混淆呢...

[TuInsane]
没看出什么问题,玩起来很好,差点就FC了...
S o r d a
from queue

[overall]:
  1. Nothing wrong here.


[TuInsane]:
  1. 00:16:778 (5) - move 1grid left
  2. 00:27:025 (5) - i think its bad flow move x64y172?
  3. 02:11:813 (2) - are you sure? dont fits song this slider slider reverse add finish and (3) add finish


[Hard]:
  1. 00:27:870 (5) - dont fit clap remove this?
  2. 00:35:053 - add note? I think really need this note song fit:3
  3. 01:05:053 (10,11) - beginner finish
  4. 01:29:771 (2) - if you like use this http://osu.ppy.sh/ss/343518
  5. 03:02:095 - add note?


[Normal]:
  1. fine


[Easy]:
  1. fine too

nice map ~
good luck ranked!
GiNa
[Easy]
Good

[Normal]
00:57:447 (3,4) – 間距,跟前面得太近,可以參考一下我的 http://osu.ppy.sh/ss/343905
Good

[Hard]
02:19:419 (1,2,3,4,5) – 排得不是很好看
02:47:518 (2,3,4,5) – ^
03:10:968 (1,2,3) – 挺坑人的,每個滑條所repeat的次數都不一樣,建議保持一樣

[TuInsane]
02:36:321 – 其實我建議22你在這邊下三個圈,畢竟SB還在動lol http://osu.ppy.sh/ss/343900 (沒給Easy跟Normal這個建議是因為畢竟那兩個還算是給新手玩的難度,長一點的break自然是好)
03:03:046 (3,4,5) – 稍微移一下,應該會更好看 http://osu.ppy.sh/ss/343899

Good luck
Chewin
[General]
Offset 1673

[Easy]
00:45:616 (4) - New combo
01:04:208 (3) - Finish on the tail
01:16:039 (1) - You need to use distance snap here. Move it further from 01:15:194 (4)
01:50:475 (1) - Extend this of 1/2 and move on the next red tick (01:50:475)
02:23:644 (1) - Make a blanket here with 02:22:799 (4): http://puu.sh/BFNT

[Normal]
00:13:504 (6) - Finish
00:27:025 (5) - 2 grid right
00:35:475 (1) - Distance snap or overlap with 00:33:785 (4)
00:38:856 (2) - 2nd waypoint 1 grid right
00:48:997 (4) - New combo
00:57:447 (3) - Distance snap
01:09:278 (1) - Remove clap and add finish
02:09:278 (1) - Remove nc
02:10:123 (2) - Add nc

[Hard]
00:10:123 (4) - ctrl + r
00:15:616 (2) - Reduce of 1/4 for consistency with 00:21:954 (1) and other parts with the same rhythm
01:08:856 (5) - spacing
01:22:377 (4) - ^
01:34:630 (1) - Improve the overlap with 01:33:785 (3)
01:35:898 (1) - spacing
01:36:321 (5) - x:352 y:224
02:27:870 (1) - spacing

[TuInsane]
nothing

That's all, good luck :3
Topic Starter
raririn
>>chewin
thanks,but im not going to change the offset,since this map is complete and going to get bubbled
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

Easy
Fine for me

Normal
Unsnapped inherited (green) timing point(s) at:
02:01:037 (snap to 02:01:039)

00:53:222 (4) - add finish
00:55:335 (7) - add clap

Hard
01:02:518 (1) - remove finish end of slider
Snapping Unsnapped inherited (green) timing point(s) at:
02:29:233 (snap to 02:29:243)
02:35:994 (snap to 02:36:004)

01:02:518 (1) - remove fin
01:04:208 (6) - NC
01:36:321 (5) - Check distance
02:45:616 (2) - add finish in front of slider
02:52:060 (2) - add finish
02:52:377 (5) - add finish in front of slider
03:02:518 (1) - ^
03:09:278 (3) - ^

TuInsane
00:35:264 (4) - NC?
01:07:588 (1) - you purposed to make this pattern straight? then move 1grid up
01:14:771 (3) - add finish
02:42:236 (1) - remove finish?
03:05:581 (2) - add finish

Nice map! xD good luck!
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  • Storyboard:
  1. 01:07:709 - This should be start from 01:07:483 -
  2. 02:23:644 - ~ 02:26:180 - Use WASD to move those Ring.png to a right position.
  3. 02:47:623 - Why such an effect here? Or you're going to use it here 02:48:997 - ?
  4. 02:55:335 - Scale this "22.png" from current size to larger slowly? example: http://puu.sh/BR7P > http://puu.sh/BR81 (Start 175335, Finish 178715)
  5. 02:59:877 - Over 5.0x SB Load here. :( Why?
  6. 03:00:616 ~ End - Keep this part with Black.png. (Or half transpartent like this http://puu.sh/BR1z )

 
Easy
00:08:856 - Follow the default break setting here. It is unnecessary.
00:13:504 - ^
00:15:194 - Add a green timing section with higher volume. And reduce it here 00:28:715 -
00:45:616 (4) - Whistle at the end.
01:50:264 (1) - I wonder what you're following here. Try this? (Like 01:53:856 (1) - )


01:57:236 (1) - Mute(5%) this slider's end.
Normal
00:04:208 (4) - Whistle?
00:19:842 - Move this clap to 00:20:687 -
00:24:067 - Clap
00:56:602 (2,3) - Spacing
01:14:771 - Clap or finish
01:49:842 (1) - Extend to 01:52:377 - to coordinate the music
02:51:954 (6) - Finish
Hard
00:08:856 (1,2,3,4,5,6,7) - Too much whistles... Just strange and noisy
00:14:032 - Move this section to 00:15:194 - , I don't see a reason to change slider speed during spinner
00:40:546 (1) - Keep the beginning with sounds. You don't need to mute the whole slider.
01:08:433 (4,5,1) - Misleading spacing, why you do it here...
01:21:954 (3,1) - Again spacing.
01:36:215 (4,5) - ^
02:08:644 - Add a note here. 3/4 is nonsence.
02:12:130 (3) - Please follow vocal here, extend 1/4 beat.
02:47:729 (3,4,5) - Spacing.
TuInsane
03:03:363 (6,7) - I know this suggestion may not fit. But it's easier while testing, coz of a drum on 03:03:785 - here.


Btw, good diff

(・∀・)ganbatte
[Mahua]

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  • Storyboard:
  1. 01:07:709 - This should be start from 01:07:483 - ok.
  2. 02:23:644 - ~ 02:26:180 - Use WASD to move those Ring.png to a right position. only hard need..
  3. 02:47:623 - Why such an effect here? Or you're going to use it here 02:48:997 - ? ok.
  4. 02:55:335 - Scale this "22.png" from current size to larger slowly? example: http://puu.sh/BR7P > http://puu.sh/BR81 (Start 175335, Finish 178715) no. i haven't use scale
  5. 02:59:877 - Over 5.0x SB Load here. :( Why? no. sorry only 3.0x
  6. 03:00:616 ~ End - Keep this part with Black.png. (Or half transpartent like this http://puu.sh/BR1z ) ok.

 
Easy
00:08:856 - Follow the default break setting here. It is unnecessary.
00:13:504 - ^
00:15:194 - Add a green timing section with higher volume. And reduce it here 00:28:715 -
00:45:616 (4) - Whistle at the end.
01:50:264 (1) - I wonder what you're following here. Try this? (Like 01:53:856 (1) - )


01:57:236 (1) - Mute(5%) this slider's end.
Normal
00:04:208 (4) - Whistle?
00:19:842 - Move this clap to 00:20:687 -
00:24:067 - Clap
00:56:602 (2,3) - Spacing
01:14:771 - Clap or finish
01:49:842 (1) - Extend to 01:52:377 - to coordinate the music
02:51:954 (6) - Finish
Hard
00:08:856 (1,2,3,4,5,6,7) - Too much whistles... Just strange and noisy
00:14:032 - Move this section to 00:15:194 - , I don't see a reason to change slider speed during spinner
00:40:546 (1) - Keep the beginning with sounds. You don't need to mute the whole slider.
01:08:433 (4,5,1) - Misleading spacing, why you do it here...
01:21:954 (3,1) - Again spacing.
01:36:215 (4,5) - ^
02:08:644 - Add a note here. 3/4 is nonsence.
02:12:130 (3) - Please follow vocal here, extend 1/4 beat.
02:47:729 (3,4,5) - Spacing.
TuInsane
03:03:363 (6,7) - I know this suggestion may not fit. But it's easier while testing, coz of a drum on 03:03:785 - here.


Btw, good diff

(・∀・)ganbatte
thanks your General. i will tell raririn upload the new! :)
i think you won't Hate this map!
Sallad4ever
Sorry for the late reply m(_ _)m

[General]
  1. This map doesn't need a SB warning. There's no such thing as rapidly flashing color in the SB, even if there is an image with exaggerated animation it's not a epilepsy inducing movement and it's very short too
  2. You're missing some skin elements, you can take the missing elements from the default skin if you don't want to make a new one. They are:
    1. hitcircle
    2. hitcircle overlay
    3. approach circle
  3. Stack leniency doesn't effect taiko map but still, use 7 for stack leniency on this diff


[SB]
  1. The TaikoBG2 start abruptly. Try too add a fade in for it maybe start a Fade transformation on 00:-01:-707 with full opacity then end it on the offset with 0 opacity


[Easy]
  1. 01:19:419 (1) - I know that you're following the clap pattern but to be honest, the finish+clap sounds bad and redundant. Try using only 1 hitsound (I suggest to use only finish). Try to fix all the other double hitsound too (01:22:799 (1), 01:26:180 (1), etc)
  2. 01:34:630 (3) - Add whistle at the slider end?
  3. 01:50:264 (1) - This slider should start at 01:49:842 and lengthen it so it end on 01:50:687. You can try add a circle on 01:51:109 to make it more sync with the music
  4. 01:56:602 - The finish sounds very obvious here so it's better if you add a note with hit finish too
  5. 01:50:898 & 01:54:912 - You might as well remove this 2 break as they are too short and unnecessary
  6. 01:59:983 (1) - This spinner should end on 02:03:363. It's not too hard for Easy level player considering the AR and OD, not to mention there's around 1 second gap from 02:03:363 to the next hit object
  7. 02:04:208 (1) - Add a timing section too increase the volume in this part. Use the same volume setting as kiai time if you want
  8. 02:16:884 - After the above, add timing section here with lower volume
  9. 02:23:644 (1) - The finish at the end is redundant, it's better if you remove it
  10. 02:27:025 (3) - NC this
  11. 03:04:208 - Add a timing section with the same volume setting from the kiai section. There is no reason that this part have a very low volume than the other part, moreover when the song it self doesn't change in pace or anything
  12. 03:04:208 (1) - Almost the same as above, but for this one you can just remove the timing section. That is because the low volume doesn't give a goo feedback as the sound of the object is overpowered by the music


[Normal]
  1. 00:21:532 (1) - You should change the clap at the end of the slider to finish as it's more suitable
  2. 00:27:025 (5) - Again, double hitsound doesn't work, try to remove the clap here. Please try to avoid using double hitsound as it's mostly sounds bad
  3. 00:48:997 (4,5) - Please make these object to be more simple. The current pattern is too redundant as there's nothing in the music that can justify the 00:49:208 (5). I suggest to change these 2 into a single slider kinda like this
  4. 00:57:447 (3) - I personally don't like this anti-jump. It's the only anti-jump on this diff so maybe remove it?
  5. 01:49:842 (1) - Using spinner doesn't correspondence well with the music in this part, please use slider or circle as it's not only more fit with the music but it plays better than a single spinner
  6. 01:51:743, 01:54:701 & 01:58:081 - Unnecessary short break, might as well remove it
  7. 02:16:884 (1) - Same as 01:49:842 (1). In Easy diff you use sliders to fill this place and honestly, they play much better than this single spinner. Also, there's no break in Easy but there's one after this spinner. Please fill it with hit objects
  8. 02:59:137 - The volume change is too drastic compare from the kiai time. Please use volume that is not to far apart from 60% ( maybe 55% )
  9. 03:09:278 (1) - Remove the finish on this spinner


[Hard]
  1. 00:03:363 (3) - Maybe use a normal spacing here, as it's still in the beginning on the song it's kinda tricky to read for anyone who first heard the song
  2. 00:03:574 (4) - Spacing error from the previous object, please fix it
  3. 00:19:842 (4) - ^
  4. 00:23:644 (1,2) - The jump is too small to be considered a jump, either add the spacing or remove the jump
  5. 00:42:025 - Increase the volume in this timing section, the object sounds is too low compare to the song
  6. 00:44:771 (5) - The 1/4 repeat is redundant, a single 1/1 beat works better here
  7. 01:08:433 (4,5) - Very2 bad spacing, use 1x spacing here
  8. 01:24:278 (6) - The anti-jump kinda break the flow here, it'll flow better if you place this circle above 3, like this picture below
  9. 01:54:912 - Remove this short break
  10. 02:01:673 (1,2,3) - If you're going to use 1/4 beats for this part, please use it until 02:03:257 cause the current place end so abruptly. Another suggestion is to replace these 1/4 into a long spinner if you don't want to add another 1/4 repeat slider
  11. 02:03:363 - Add timing section here to increase the volume on this part, 50% sounds good
  12. 02:07:482 (3) - This shouldn't be on the offbeat (1/4 beat snap), the slider should start at 02:07:377.
  13. 02:29:243 - This 1.25 slider speed doesn't fit with the current pace in the music. 1 slider speed is more suitable


[TuInsane]
  1. 00:05:898 (5) - Maybe use normal spacing here? Even if there's a stress in the music, the jumps still feels awkward to me
  2. 00:32:095 (1) - Hmm this 3/4 slider repeat doesn't really sounds good as the there's nothing that can correspondence well with the rhythm in the song
  3. 00:50:687 (1) - ^. It's better if you change this into 1/1 slider then use circle in 00:51:321 & 00:51:426
  4. 01:12:236 (1,2,3,4) - The 1/4 notes are too redundant, I highly recommend to remove the 1/4 notes. You can use jumps instead if you want to give more challenge
  5. 01:25:757 (1,2,3,4) - ^
  6. 02:57:025 (4,5,6,7,8) - ^


That's all from me, Good Luck :)
[Mahua]

Sallad4ever wrote:

Sorry for the late reply m(_ _)m

[General]
  1. This map doesn't need a SB warning. There's no such thing as rapidly flashing color in the SB, even if there is an image with exaggerated animation it's not a epilepsy inducing movement and it's very short too
  2. You're missing some skin elements, you can take the missing elements from the default skin if you don't want to make a new one. They are:
    1. hitcircle
    2. hitcircle overlay
    3. approach circle
  3. Stack leniency doesn't effect taiko map but still, use 7 for stack leniency on this diff
can i not to add them? :)
][*]hitcircle
[*]hitcircle overlay
[*]approach circle


[SB]
  1. The TaikoBG2 start abruptly. Try too add a fade in for it maybe start a Fade transformation on 00:-01:-707 with full opacity then end it on the offset with 0 opacity


[Easy]
  1. 01:19:419 (1) - I know that you're following the clap pattern but to be honest, the finish+clap sounds bad and redundant. Try using only 1 hitsound (I suggest to use only finish). Try to fix all the other double hitsound too (01:22:799 (1), 01:26:180 (1), etc)
  2. 01:34:630 (3) - Add whistle at the slider end?
  3. 01:50:264 (1) - This slider should start at 01:49:842 and lengthen it so it end on 01:50:687. You can try add a circle on 01:51:109 to make it more sync with the music
  4. 01:56:602 - The finish sounds very obvious here so it's better if you add a note with hit finish too
  5. 01:50:898 & 01:54:912 - You might as well remove this 2 break as they are too short and unnecessary
  6. 01:59:983 (1) - This spinner should end on 02:03:363. It's not too hard for Easy level player considering the AR and OD, not to mention there's around 1 second gap from 02:03:363 to the next hit object
  7. 02:04:208 (1) - Add a timing section too increase the volume in this part. Use the same volume setting as kiai time if you want
  8. 02:16:884 - After the above, add timing section here with lower volume
  9. 02:23:644 (1) - The finish at the end is redundant, it's better if you remove it
  10. 02:27:025 (3) - NC this
  11. 03:04:208 - Add a timing section with the same volume setting from the kiai section. There is no reason that this part have a very low volume than the other part, moreover when the song it self doesn't change in pace or anything
  12. 03:04:208 (1) - Almost the same as above, but for this one you can just remove the timing section. That is because the low volume doesn't give a goo feedback as the sound of the object is overpowered by the music


[Normal]
  1. 00:21:532 (1) - You should change the clap at the end of the slider to finish as it's more suitable
  2. 00:27:025 (5) - Again, double hitsound doesn't work, try to remove the clap here. Please try to avoid using double hitsound as it's mostly sounds bad
  3. 00:48:997 (4,5) - Please make these object to be more simple. The current pattern is too redundant as there's nothing in the music that can justify the 00:49:208 (5). I suggest to change these 2 into a single slider kinda like this
  4. 00:57:447 (3) - I personally don't like this anti-jump. It's the only anti-jump on this diff so maybe remove it?
  5. 01:49:842 (1) - Using spinner doesn't correspondence well with the music in this part, please use slider or circle as it's not only more fit with the music but it plays better than a single spinner
  6. 01:51:743, 01:54:701 & 01:58:081 - Unnecessary short break, might as well remove it
  7. 02:16:884 (1) - Same as 01:49:842 (1). In Easy diff you use sliders to fill this place and honestly, they play much better than this single spinner. Also, there's no break in Easy but there's one after this spinner. Please fill it with hit objects
  8. 02:59:137 - The volume change is too drastic compare from the kiai time. Please use volume that is not to far apart from 60% ( maybe 55% )
  9. 03:09:278 (1) - Remove the finish on this spinner


[Hard]
  1. 00:03:363 (3) - Maybe use a normal spacing here, as it's still in the beginning on the song it's kinda tricky to read for anyone who first heard the song
  2. 00:03:574 (4) - Spacing error from the previous object, please fix it
  3. 00:19:842 (4) - ^
  4. 00:23:644 (1,2) - The jump is too small to be considered a jump, either add the spacing or remove the jump
  5. 00:42:025 - Increase the volume in this timing section, the object sounds is too low compare to the song
  6. 00:44:771 (5) - The 1/4 repeat is redundant, a single 1/1 beat works better here
  7. 01:08:433 (4,5) - Very2 bad spacing, use 1x spacing here
  8. 01:24:278 (6) - The anti-jump kinda break the flow here, it'll flow better if you place this circle above 3, like this picture below
  9. 01:54:912 - Remove this short break
  10. 02:01:673 (1,2,3) - If you're going to use 1/4 beats for this part, please use it until 02:03:257 cause the current place end so abruptly. Another suggestion is to replace these 1/4 into a long spinner if you don't want to add another 1/4 repeat slider
  11. 02:03:363 - Add timing section here to increase the volume on this part, 50% sounds good
  12. 02:07:482 (3) - This shouldn't be on the offbeat (1/4 beat snap), the slider should start at 02:07:377.
  13. 02:29:243 - This 1.25 slider speed doesn't fit with the current pace in the music. 1 slider speed is more suitable


[TuInsane]
  1. 00:05:898 (5) - Maybe use normal spacing here? Even if there's a stress in the music, the jumps still feels awkward to me
  2. 00:32:095 (1) - Hmm this 3/4 slider repeat doesn't really sounds good as the there's nothing that can correspondence well with the rhythm in the song
  3. 00:50:687 (1) - ^. It's better if you change this into 1/1 slider then use circle in 00:51:321 & 00:51:426
  4. 01:12:236 (1,2,3,4) - The 1/4 notes are too redundant, I highly recommend to remove the 1/4 notes. You can use jumps instead if you want to give more challenge
  5. 01:25:757 (1,2,3,4) - ^
  6. 02:57:025 (4,5,6,7,8) - ^


That's all from me, Good Luck :)
Sallad4ever
Please read this post concerning the SB lyric



http://puu.sh/Dv4E

No need to kudosu this post ofc
Thanks to Suzully for the help
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