Hello~ It's WIP but, that's ok
Only 2 diff? Normal diff at least difficulty 3....
Whatever I can't find... Sorry
Only 2 diff? Normal diff at least difficulty 3....
Whatever I can't find... Sorry
I will map 2 more Diffs (Easy, Hard).W h i t e wrote:
Only 2 diff? Normal diff at least difficulty 3....
thxSolide18 wrote:
I hope this will get ranked status in future.
SureBlack_Cherry_Ita wrote:
hmm, can i ask your permission for an easy diff here?
Fenya wrote:
Hi
Normal:
I think it's very difficult for be a normal :T
Approach Rate -2 Ok
Slider velocity change it to 1,00. 1,30 can be very fast for a normal. EDIT: Ok i remapped it
With that, you have to fix everything.
Or else ... You can completely ignore what I say xD
00:00:285 (1) - Add finish? Ok
00:01:827 (3) - 1 grid up or 1 down Ok
00:11:942 (2) - spacing Ok
00:22:570 (1) - ^ No
02:21:885 (1) - the hit of the spinner can cover it. Ok
Insane:
The notes are unsnapped http://puu.sh/iEdv ...Beat Snap Divisor I recommend you change it to 1/4 Oh I forgot to change that.
And the distance snap change it to x1,2 (You change it with "alt") ^
Well, that's all "principal" I could see, I hope you serve something.
Sorry for my bad English, Good luck
Bangarang has also 2 Taiko-Diffs, so okBackfire wrote:
Can I make a taiko for this? I think I saw you ask 31, but I'd like to do one orz
nich95 wrote:
Hi, GamerX4life
From my modding queue
[General]
Why is since 02:33:885 is also have many space to can add the note?
[Normal]
OD -2 OD-1 Ok
00:22:227 (6) - Add finish Ok
01:06:113 (1) - Add finish in the beginning of slider Ok
01:28:056 (1) - ^ Ok
01:49:999 (1) - ^ Ok
01:52:913 (1) - I think that here is difficult. I suggest that remove a note would be better. Ok
02:26:170 (2) - ^ Ok
[Insane]
00:43:142 (3,4,5) - Spacing between the note is decreased suddenly. Should have spacing between the note about to x2, 00. No
01:06:113 (1) - Add finish in the beginning of slider Ok
01:26:685 (1) - Add finish or whistle? Ok (finish)
01:49:999 (1) - Add finish in the beginning of slider Ok
That's all, that I can find them.
nice map, star
Good luck.
352,304,60627,6,0,B|328:376|264:352|256:320|256:320|248:352|184:376|160:304,2,260Incase you ever need it for furture reference.
256,88,55142,5,0
298,96,55485,1,0
333,122,55827,1,8
354,159,56170,1,0
359,202,56513,1,0
346,243,56856,1,0
317,276,57198,1,8
277,293,57542,1,0
234,293,57885,5,0
194,276,58227,1,0
165,243,58570,1,8
152,202,58913,1,0
156,158,59256,1,0
178,121,59599,1,0
214,96,59942,1,8
256,87,60285,1,0
343,305,60627,5,0
308,348,60799,1,0
256,375,60970,1,0
203,383,61142,1,0
142,366,61313,1,0
107,322,61485,1,0
99,270,61656,1,0
116,218,61827,1,0
168,192,61999,5,0
221,200,62170,1,0
256,244,62342,1,0
238,296,62513,1,0
186,314,62685,1,0
151,270,62856,1,0
196,248,63027,1,0
196,156,63199,1,0
240,76,63370,5,0
276,68,63456,1,0
312,64,63542,1,0
348,72,63627,1,0
380,88,63713,1,0
408,108,63799,1,0
432,136,63885,1,0
448,168,63970,1,0
448,204,64056,1,0
444,240,64142,1,0
432,276,64227,1,0
408,304,64313,1,0
380,328,64399,1,0
348,340,64485,1,0
316,352,64570,1,0
280,360,64656,1,0
244,356,64742,1,0
Lucy-Kaede wrote:
Yo!
General
2:33:885 - You could crop the song after this time with a fade to reduce filesize if you wanted. It's usually a good idea to do when a song is alot longer than the beatmap. -- If you don't plan to map it that is.
Apply the general comboing rule from normal to add difficulties
Normal
00:04:742 (3) - I would unstack this (personal preference) but its up to you. No
00:05:599 (5) - I would remove this note. I expected it to be like 00:00:285 (1). The extra 1/2 note before it is a little confusing. Ok
00:05:770 (5) - New combo.
00:06:799 (1) - Remove combo.
00:13:999 (4) - NC
00:15:027 (1) - RNC Ok^^
00:15:542 (2) - Remove this note. No
00:15:370 (2) - Start a 1/1 slider here, with 1 repeat. Ok
00:16:399 (3) - Move 3 to this time, and fix spacing. Ok
00:16:742 (5) - NC
00:18:456 (1) - RNC
00:19:485 (5) - NC
00:22:227 (6) - NC
00:22:570 (1) - RNC
00:24:970 (7) - NC
00:25:999 (1) - RNC
00:27:713 (7) - NC
00:28:742 (1) - RNC
00:30:456 (6,1) - (Easier to say swap combos ) Ok^^
^Try to keep this up having the NC on the long white tick, or the next note if the long white tick is the end of a slider.
00:34:570 (2,3) - You should move this down a little to avoid (3) running under the hap bar. (Could place both at x:336, y:72 if you like) Ok
00:44:170 (2) - This plays better with distance snap. Ok
Also at this time, make a inherited timing section with 60~75% volume, and change it back the tick after. So the finish hitsound is a decent sound level ^^ Ok
Hard
01:00:627 (1) - This is a nice slider, but you should save it for a better fitting time, or use it somewhere in normal. No352,304,60627,6,0,B|328:376|264:352|256:320|256:320|248:352|184:376|160:304,2,260Incase you ever need it for furture reference.
This part of the map should be a stream ._. Ok
(I was going to give an example, but I might do it for insane instead )
Insane
00:55:142 - 01:04:742.
You could use this if you like it. (I didn't do anything with hitsounds though) - Too much time for picture, so you will have to replace the code manually in the .osu and see if you like it. If not, refresh to the one you have already uploaded ^^ (Or make a backup of your old .osu before you replace the code too) Ok i like your design, but i changed some thingsYeeah256,88,55142,5,0
298,96,55485,1,0
333,122,55827,1,8
354,159,56170,1,0
359,202,56513,1,0
346,243,56856,1,0
317,276,57198,1,8
277,293,57542,1,0
234,293,57885,5,0
194,276,58227,1,0
165,243,58570,1,8
152,202,58913,1,0
156,158,59256,1,0
178,121,59599,1,0
214,96,59942,1,8
256,87,60285,1,0
343,305,60627,5,0
308,348,60799,1,0
256,375,60970,1,0
203,383,61142,1,0
142,366,61313,1,0
107,322,61485,1,0
99,270,61656,1,0
116,218,61827,1,0
168,192,61999,5,0
221,200,62170,1,0
256,244,62342,1,0
238,296,62513,1,0
186,314,62685,1,0
151,270,62856,1,0
196,248,63027,1,0
196,156,63199,1,0
240,76,63370,5,0
276,68,63456,1,0
312,64,63542,1,0
348,72,63627,1,0
380,88,63713,1,0
408,108,63799,1,0
432,136,63885,1,0
448,168,63970,1,0
448,204,64056,1,0
444,240,64142,1,0
432,276,64227,1,0
408,304,64313,1,0
380,328,64399,1,0
348,340,64485,1,0
316,352,64570,1,0
280,360,64656,1,0
244,356,64742,1,0
agussdg wrote:
Normal:
01:27:199 (1) - it's ugly http://puu.sh/j1OC 1 respect to 1 Ok
Hard:
Not bad, I like it
Insane
00:37:485 (1) - try this http://puu.sh/j1Rr No
try streams with more distance snap Ok
I like this map good luck!
MoonFragrance wrote:
Hi
NormalInsane
- 00:01:827 (3) - how to move it 196:288 to use tiny grid? :3 then it will be have same distance with 00:01:313 (2) and 00:02:342 (4)
- 00:31:485 (3,4,5,6) - 00:32:170 (5,6) are dosen't have costant spacing O_O how about move 00:32:170 (5) to left one grid?
I fixed all things.
- 00:10:313 (2) - inconstance spaing :3
- 00:18:970 (1) - same as above
- 00:42:799 (1,2,3,4,5,6,7) - this jump feel so random, how to change 00:43:142 (3,4,5) into jump? O_O
that's all :3
good luck XD
thank youMapper 31 wrote:
999 notes is fluke
SkyDevil wrote:
o_o dubstep o_o Mod mod mod~
Normal
01:03:713 No new combo needed Ok
01:07:827 ^ Ok
Hard
01:03:370 I dunno, a little bit too much for a hard diff? Ok i put there two sliders
Insane
00:00:970 Don't stack :3 Ok
Wow that was really fast! Thank you i like itByakugan249 wrote:
DONE
Byakugan249 wrote:
move it to pending since all diffs are done.
Loctav wrote:
O hai. Taking this from p3n's and my modding queue. There we go. Skipping the Easy on request. But I can't leave the Taiko >: Because one Rule was "only 3 Diffs"
[General]
Map das Lied komplett zu ende. Oder kürze die Mp3. Alles andere wäre entweder Ressourcen- oder Potenzialverschwendung. Und sieht derb komisch aus. Werd ich bald machen
Disable Countdown. Ich mag den gar nicht...
Ok der war bei mir gar nicht erschienen
Generell gibts viele Sachen, die mich am Timing der Hitobjects stören. Das zieht sich durch alle Diffs. Ich werde dir auflisten, wie du die Hitobjects eventuell sinnvoller timen kannst. Die Patterns selbst sehen sehr gut aus, von daher glaube ich, dass du diese Timings auch in ein gutes Pattern umsetzen kannst.
Oh das hätt ich ohne dich nie bemerkt (ich spiel sehr selten Standart)
Ich habe bereits einmal eine Skrillex feat. Sirah Map gemodded. Die wurde dann aber umbenannt in "Skrillex - Bangarang (feat. Sirah)" - du solltest prüfen, ob das bei dir nicht derselbe Fall ist. Notfalls ruf mich nochmal wegen dem Taiko BG. Deine Map könnte also möglicherweise "Skrillex - Kyoto (feat. Sirah) heißen.
Werde mich da nochmal informieren
[Normal]
Vieles sieht sehr symmetrisch aus, ist es aber nicht. Ich weiß, ich bin da extrem kleinlich, aber versuche bei Stellen wie 00:41:427 (4,5,6) - eine schönere Symmetrie zu erzeugen (notfalls mit Flippen). Eigentlich sieht alles ganz gut aus, ist aber mehr Detailarbeit, die alles etwas "liebevoller und durchdachter" aussehen lassen.
Generell sollten Slider nie auf Downbeats (die großen weißen Ticks) enden. Das klingt oft seltsam. Vorallem bei Liedern wie diesem, wo der Beat sehr forciert ist. Außer du benutzt Reverse Slider.
00:15:370 (2) - Versuch dieses Timing: http://puu.sh/kw3Y
00:20:856 (1) - remove NC
00:22:227 (1) - mit (2) stacken?
00:34:913 (3) - sollte wie 00:32:513 (6) - aussehen und direkt gespiegelt werden.
00:43:485 (1,2) - try this: http://puu.sh/kw6F
01:07:827 (2,3,4,5,6,7) - try this: http://puu.sh/kw8p
01:10:227 (1,2,3,4) - try this: http://puu.sh/kwap
01:37:999 (2) - try this: http://puu.sh/kwbi
01:57:199 (2,3,4) - http://puu.sh/kwbR
02:02:342 (1,2,3,4,5) - try this: http://puu.sh/kwmZ
Alles Ok
[Hard]
00:06:456 (2) - ow, stack mit der (7) vorher oder die (7) mit der 2. Ok
01:05:085 - maybe: http://puu.sh/kwqK Nein
01:06:799 (2,3) - http://puu.sh/kwry
01:19:999 (4,5,6) - http://puu.sh/kwtA
01:48:970 - wie vorhin auch
02:07:827 (1,2,3) - http://puu.sh/kwul
02:21:199 (4) - NC
02:28:742 - add note
Den Rest habe ich zum Großteil ganz oder teilweise übernommen
[Insane]
00:11:170 (7) - remove Ok
00:32:856 (1,2,3,4,5) - das spielt sich ganz komisch, kein schöner Flow >: Habe den zweiten Minijump gelassen
00:35:427 (4) - schief. etwas gleichmäßiger shapen. Ok
01:05:085 - same as in [Hard] Nein
01:09:542 (2) - vielleicht ne Kurve reinschlagen und (3) reinpassen während der ganzen Kiai Time gibt es keine einzige Kurve...
01:10:227 (4) - try: http://puu.sh/kwxx
01:13:656 (5,6) - http://puu.sh/kwxX
01:14:856 (1,2,3,4,5,6) - http://puu.sh/kwzd
01:16:399 (7) - http://puu.sh/kwzy
01:18:970 (8) - http://puu.sh/kwAQ
01:22:913 (3) - ^
01:30:113 (6) - bisschen sehr schief das Ende, oder?
01:30:799 (7) - ^
01:48:970 - *gasp* Das muss so sein /:D
01:52:399 (1,2,3,4) - http://puu.sh/kwCb
01:57:885 (6,7,8) - http://puu.sh/kwCu wobei (7) und (8) unter dem Ende von (6) gestacked sind.
02:25:999 (1,2,3) - http://puu.sh/kwDv ?
Auch hier habe ich den Großteil ganz oder teilweise übernommen
Tut mir Leid, dass die Antwort so kurz gefasst ist, aber ich habe als ich fertig war mit den Verbesserungen, versehendlich den Browser geschlossen und somit waren alle Aufzeichnungen weg...
oh wow the BPM is correct but the timing is off. i got a 342 offset but talk to a timing expert to confirm this. and no changes made but ty for the mod.HellDawn wrote:
General
Please check bpm and offset
Easy
00:00:285 (1,3)- it would be better if you move to center I would but i think that'd be too easy.
02:03:713- ^ ^
When you check timing call me back.
HellDawn wrote:
Insane
00:22:284- finish ? Ok
01:11:656- ^ Ok
01:14:399- ^ Ok
01:17:142- ^ Ok
01:19:884- ^ Ok
I also do this at the second Kiai^^
Hard
00:28:799- new combo Ok
02:32:570- finish Ok
I cant find anythint much. Nice mapset. thx
Verdisphena wrote:
General
The third combo colour is a litte bit hard to see imo
Insane
00:11:313 (7) - New combo No
00:11:656 (1) - Delete new combo No
00:37:713 (3,4) - Ctrl + R Ok
01:04:884 (x) - You should add a spinner here o: Ok
01:07:542 (1) - Stack this in the end of this slider 01:06:856 (3) - Ok
01:18:684 (6) - New combo due jump Ok
01:48:770 (x) - Add spinner here I try
Ok, I can't find more orz. Sorry
hillaryzx wrote:
General
This map lack of "finish"..... I don't think so
Hard
02:09:256(1) - this slider touches the HP bar, move it a bit downward... Ok
Insane
00:09:770(4) - this circle hit the HP bar, move it somewhere else... Ok
01:43:199(5,6) - this sliders hit HP bar, same reason as above.. Ok
[General]
nothing
[249's Easy]
01:06:170 (1) - it's not good in easy diff
01:21:256 (2) - ^
01:37:713 (4) - ^
[Normal]
00:04:799 (3) - Don't stack, might be confusing at first
[Hard]
01:00:684 (7) - nc
[Insane]
00:15:599 (2) - down 1grid
00:16:284 (6) - left 1grid
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113)
01:58:455 (7) - nc
02:04:799 (5,1,2) - change.
(look like 01:59:656 (12,13))
B2IN wrote:
[General]
nothing[Normal]
00:04:799 (3) - Don't stack, might be confusing at first Ok[Hard]
01:00:684 (7) - nc Ok[Insane]
00:15:599 (2) - down 1grid No
00:16:284 (6) - left 1grid ^
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113) Ok
01:58:455 (7) - nc Ok
02:04:799 (5,1,2) - change. No
(look like 01:59:656 (12,13))
88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|801:08:913 (4) - Remove clap.
Samah wrote:
From queue.
[General]
This would do well with a custom bass drum hitsound in places.
If you're interested, try this one: I will give it some thought.
[Normal]
00:20:913 (2,1) - This anti-jump doesn't play well at this BPM. No
01:00:684 (1) - Try this slider instead, it makes the tick appears exactly on the bend. Ok thx88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|8
01:08:913 (4) - Remove clap. Ok
01:39:084 (3) - Finish. Ok
01:47:313 (1,2,3,4) - Make (2) and (3) the same level vertically, and maybe spread it out slightly so that they aren't touching the sliders. It looks a bit cramped as it is. Ok I fixed everything
02:00:684 (3) - Finish on the end. Ok
02:08:913 (4) - Not quite snapped to the end of the slider. fixed
02:20:227 (1) - Finish. No
[Hard]
00:43:542 (5,6,7) - Move right one. No
01:03:427 (1,2) - These would play better if they were spread out a bit. fixed with 1,2 distance
02:16:456 (7) - Up one. Ok
[Insane]
This diff is too hard for me, so I'll just grid mod... XD its ok
00:26:056 (1,2) - Spread these out a tiny bit so it doesn't look like it's touching.
00:27:084 (5,6) - ^
00:27:770 (7,8) - ^
00:31:713 (1,2) - ^
00:40:284 (3,4) - ^ Ok^^
01:11:656 (1,2) - Maybe move these up and right a bit? No
02:02:227 (7) - Move this down and right to stack with (5)? Ok
02:14:913 (1) - Move this up and left a little bit. no
02:31:370 (2,4) - Not sure if this is a good idea having a different number of repeats in the same combo. its fine
Very nice. thx
Hey yoBackfire wrote:
YO SKRILL DROP IT HARD