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Credits bumping to bpm?

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Topic Starter
selymsivad
Hey, I'm creating my first map, and I wanted to know it I could make my credits.pgn bump to the bpm? When I say "bump", I mean get bigger, then smaller, over a time frame. Just like the "Kiai Time" style thing, But just with my pgn file instead. How do I do it? I read the storyboarding section on FAQs but I didn't see an easy way to do it. Anyone?
Topic Starter
selymsivad
Someone can declare this closed, I found out already. Thanks though!
ziin
When you have a problem and you "solve it on your own", the correct thing to do is detail how you did so.

This is how I'd do it. Use a loop and scale the image from 1.2 to 1 with tweening in.
_L,<start time>,<number of times to repeat>
__S,1,0,<60000/BPM>,1.2,1

if 60000/bpm leaves a pretty substantial decimal (like greater than .25 or less than .75) you might want to use more than one scale so the loop doesn't lose or gain a millisecond every measure.
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