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_yosuke & MOKONA - Sumowind [Osu|Taiko]

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on 2012年11月18日 at 17:26:24

Artist: _yosuke & MOKONA
Title: Sumowind
Tags: spboxer3 Banana vivicat vocaloid yosuke MEIKO KAITO
BPM: 100
Filesize: 4836kb
Play Time: 03:35
Difficulties Available:
  1. Banana's Normal (2.93 stars, 211 notes)
  2. Hard (4.4 stars, 368 notes)
  3. Insane (4.88 stars, 556 notes)
  4. Sp3's Taiko (4.83 stars, 927 notes)
  5. vivicat's Insane (4.88 stars, 611 notes)
Download: _yosuke & MOKONA - Sumowind
Information: Scores/Beatmap Listing
---------------
[who modded this map]
KayeSara
Shana Aisaka
S h i o n
itankn
Niva *2
tutuhaha
Midasmens
Loli Cjj
Leorda
p3n *2
DarkDunskin
Loctav
Kiddo-Kun
Charles445

Thank you~!
vivicat
:!:
spboxer3
測定BPM/offset: 全部offset偏移量-10~15ms左右~
spboxer3
Taiko 完成
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Sp3's Taiko].osu


記得offset要統一 我用的是我測的!!

Topic Starter
cmn_891127
亲爱的,你太速度了,我还在奋斗100部分呢……
Banana
再不占座要到二页去了




页 sr2.93
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Normal].osu
tutuhaha
占!
KayeSara
Normal:
  1. Nothing, pretty good map :3
Hard:
  1. 00:18:956 (2,3,4,5,6) - I don't think this fit the music very much......not very comfortable to play
  2. 00:20:956 (2,3,4,5,6) - and same..
  3. 01:11:706 (1) - spinner stuff same as I said in normal.
  4. 01:48:706 (3,4,5) - try to make the spacing of the pattern more consistent, really not beautiful currently.
  5. 01:50:706 (3,4,5) - ^
Hitsound
  1. 00:13:706 (1,2,3,4,5,1,2,3,4,5,1,2) - I don't really like the way of the claps here, but..whatever, I just think whistle maybe better.
  2. 01:30:206 (2) - only here got a whistle and clap together. on purpose?
  3. 02:24:956 (2,3) - clap instead of whistle maybe? feel a little werid that seems only here you are using whistles at the claps place.
Topic Starter
cmn_891127

KayeSara wrote:

Normal:
  1. Nothing, pretty good map :3
Hard:
  1. 00:18:956 (2,3,4,5,6) - I don't think this fit the music very much......not very comfortable to play
  2. 00:20:956 (2,3,4,5,6) - and same..
  3. 01:11:706 (1) - spinner stuff same as I said in normal.
  4. 01:48:706 (3,4,5) - try to make the spacing of the pattern more consistent, really not beautiful currently.
  5. 01:50:706 (3,4,5) - ^
Hitsound
  1. 00:13:706 (1,2,3,4,5,1,2,3,4,5,1,2) - I don't really like the way of the claps here, but..whatever, I just think whistle maybe better.
  2. 01:30:206 (2) - only here got a whistle and clap together. on purpose?
  3. 02:24:956 (2,3) - clap instead of whistle maybe? feel a little werid that seems only here you are using whistles at the claps place.
fix all, thx~
Shana Aisaka
Hi ~ IRC mod >w<" (This is my first IRC mod so, i dunno what to said XD)

IRC MOD
14:52 <Shana_Aisaka> : Hi there cmn_891127 >.<"
14:53 <cmn_891127> : hi~
14:54 <Shana_Aisaka> : y'know, i was checking your map (><") and i see why does Normal is longer than your Hard ? o.o?
14:54 <Shana_Aisaka> : (hmm.. do you understand? >.<?)
14:55 *Shana_Aisaka is editing (_yosuke & MOKONA - Sumowind)[http://osu.ppy.sh/s/44782]
14:55 <Shana_Aisaka> : ><"
14:55 <cmn_891127> : I can...just because this is a GD...I will suggest to Banana revome the last notes
14:56 <Shana_Aisaka> : o.o''
14:56 <cmn_891127> : But maybe the GD diff can longer or short than the other diffs
14:57 <Shana_Aisaka> : Why not you make it till there? >w<?
14:58 <cmn_891127> : map to the end?
14:58 <Shana_Aisaka> : yeah :D
14:58 *Shana_Aisaka like your map >w<"
15:00 <cmn_891127> : Thank you!~~ I will try my best, but this diff have no break... is it suitable
15:00 <Shana_Aisaka> : i see.. ><"
15:01 <Shana_Aisaka> : Ne ~ Are you currently very busy? >.<?
15:01 <cmn_891127> : no...I just mod Shion's map...
15:01 <Shana_Aisaka> : o.o''
15:02 <Shana_Aisaka> : emm.. i have a suggestion here for your map >.<"
15:02 <Shana_Aisaka> : (if you don't mind.. ) ><"
15:02 <cmn_891127> : ok~
15:02 <cmn_891127> : never~
15:02 <Shana_Aisaka> : ><"
15:03 <Shana_Aisaka> : so here, 00:03:626(x) = how about add note here? >w<?
15:03 <Shana_Aisaka> : and 00:07:526(x) = ^ >//<"
15:05 <Shana_Aisaka> : for your hard.. (lol forgot to said.. >.<")
15:05 <cmn_891127> : 00:03:326 (2) - if I set a note here, it is not so pretty....
15:06 <Shana_Aisaka> : o.o''
15:06 <cmn_891127> : 00:07:526 (6) - gooooood idea~
15:06 <Shana_Aisaka> : that okay? ><??
15:06 <cmn_891127> : ok~
15:08 <Shana_Aisaka> : emm.. is this what you would call IRC mod? o.o?
15:09 <cmn_891127> : yes
SKIP Chatting XD
15:28 <Shana_Aisaka> : You still editing your map right? >.<?
15:28 <cmn_891127> : yes...
15:29 <Shana_Aisaka> : ne ~ why don't you put kiai time here? >w<? 01:18:070 ? end Kiai time is 01:18:187 :P
15:30 <cmn_891127> : short kiai, like spring? okey~
15:30 <Shana_Aisaka> : Seems great ^^
15:31 <Shana_Aisaka> : And some of the mod will be in your thread >.<" (for normal)
15:32 <cmn_891127> : thank you verrrrrrrrrrrrrrrrrrrrrrrrrrry much~~~
15:32 <Shana_Aisaka> : no no ~ I like to help someone map that's all ^^
15:32 <Shana_Aisaka> : It's like a random mod o.o''
15:33 <Shana_Aisaka> : but it kinda fun IRC mod with you ^^

And here some of the Normal's mod and Taiko? ~

[Banana's Normal]
00:58:390 = why does this place got KIAI time?? remove it~
01:18:085 = add kiai time end kiai time on 01:18:319 ~ I have already chat with cmn >w<"
02:03:085 = again with the KIAI time? remove kudasai ne? >.<?
02:55:585(1) = add clap
03:00:272(x) = add note?
03:17:147 = end spinner on 03:20:212 + add clap~

[Sp3's Taiko]
same as Normal ~
00:58:390 = why does this place got KIAI time?? remove it~
01:18:085 = add kiai time end kiai time on 01:18:319 ~ I have already chat with cmn >w<"
02:03:085 = remove Kiai Time~

Forgot to said this to you.
[Hard]
03:17:132 = spinner add clap or finish? >.<"

Okay that's all >w<"
Star ~
Edit : Lol i write wrong ~ it's IRC not RIC XD ~
S h i o n
难道是5sing上的...

先占位 稍晚些来mod (:

General
- Easy和Hard分数差有点多(6倍,而且H超过1000W了...). 小心... 最好还是加一个Normal过度。
- BG尺寸不对。 肯定只是暂时的吧= =
- Kiai time 像Easy那样比较好,间隔着出现。

Easy
02:00:506 (4) - NC否? 考虑到周围都是3、4个一组的
03:15:507 (4,5) - 这两互换? 好像更搭vocal一些...

Hard
00:09:476 (4) - 1/4可能会更好些? 和那些3连也呼应下.. lol

我也有试着做过这歌的原版,不过现在坟了T.T
期待下Insane...
Topic Starter
cmn_891127

S h i o n wrote:

难道是5sing上的... 猫姐找到的……

先占位 稍晚些来mod (:

General
- Easy和Hard分数差有点多(6倍,而且H超过1000W了...). 小心... 最好还是加一个Normal过度。好吧,我挣扎着再做一个normal
- BG尺寸不对。 肯定只是暂时的吧= = 嗯嗯……不过改过来了~
- Kiai time 像Easy那样比较好,间隔着出现。等猫姐现身我讨论一下,不过我觉得normal的kiai好多啊……

Hard
00:09:476 (4) - 1/4可能会更好些? 和那些3连也呼应下...lol fix

我也有试着做过这歌的原版,不过现在坟了T.T 刚去瞅瞅……我其实一开始也是想做原版的,虽然不喜欢V+但是歌好有爱是不是!!!
期待下Insane... 猫姐你快现身吧~~~~
超级感谢~~~
itankn
Easy
00:41:290 加一个Note (吃吃肉,骨头炖好,你的肉剁哪里= =我怎么了)
02:14:335 Slider 的末端移动02:14:803
02:17:296(6) 稍微上去点
02:45:741(3)换成spinner(可能太难了。。那就拉长slider。。bpm减点)

Hard
00:04:676(6) 去掉这个Note
00:10:376(1)把new combo 给note2
00:14:727 加个note
01:48:070(1)不用New combo
01:59:320 (1,2)这距离会不会太容易误导别人了
02:01:195(1,2)^
02:45:257 (3) 可以在02:45:726结束
02:48:070(2) = =真的可以叫你去掉new combo么
02:52:288(3)这个slider不用返回来(怎么办。。不懂术语被发现了)
02:56:155(2)^(好吧。。发现好多这个。。无视吧)


吃早饭去= =
Topic Starter
cmn_891127

itankn wrote:

Easy
00:41:290 加一个Note (吃吃肉,骨头炖好,你的肉剁哪里= =我怎么了)
02:14:335 Slider 的末端移动02:14:803
02:17:296(6) 稍微上去点
02:45:741(3)换成spinner(可能太难了。。那就拉长slider。。bpm减点)
在后半部分,增加难度变回normal

Hard
00:04:676(6) 去掉这个Note 不要
00:10:376(1)把new combo 给note2 不要
00:14:727 加个note 25%听,这里没有音啊
01:48:070(1)不用New combo 这是为了明显
01:59:320 (1,2)这距离会不会太容易误导别人了 嘛……为了增加难度
02:01:195(1,2)^ ^
02:45:257 (3) 可以在02:45:726结束 为了hitsound
02:48:070(2) = =真的可以叫你去掉new combo么 同上,其实我是白长线加NC的
02:52:288(3)这个slider不用返回来(怎么办。。不懂术语被发现了)为了hitsound跟前面统一
02:56:155(2)^(好吧。。发现好多这个。。无视吧) ^


吃早饭去= =
现在是午安……
Banana

Shana Aisaka wrote:

[Banana's Normal]
00:58:390 = why does this place got KIAI time?? remove it~
01:18:085 = add kiai time end kiai time on 01:18:319 ~ I have already chat with cmn >w<"
02:03:085 = again with the KIAI time? remove kudasai ne? >.<?
02:55:585(1) = add clap added
03:00:272(x) = add note? nope..
03:17:147 = end spinner on 03:20:212 + add clap~ ok, fixed

S h i o n wrote:

Easy - -我的难度是Normal
02:00:506 (4) - NC否? 考虑到周围都是3、4个一组的 还是没改,我用的俩小节一nc,在长白线前的短白线断的
03:15:507 (4,5) - 这两互换? 好像更搭vocal一些... 最后把两个合起来成一个往返滑条了

itankn wrote:

Easy- -为什么都说是ez
00:41:290 加一个Note (吃吃肉,骨头炖好,你的肉剁哪里= =我怎么了 :?都ez了就不要那么难了- -
02:14:335 Slider 的末端移动02:14:803 确实有点违和..不过我比较中意这个节奏,就把这段的音效重新下了,应该稍微好一点
02:17:296(6) 稍微上去点 fixed
02:45:741(3)换成spinner(可能太难了。。那就拉长slider。。bpm减点) 这边不好放红线啊..马马虎虎就这样吧(喂
thanks for your mods~ KayeSara Shana Aisaka S h i o n and itankn

Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Banana's Normal].osu

to cmn: 我的难度比较长,如果我没记错规则的话现在这样是unrankable的= =你还要把结束那段map掉
还有... hard君没有break吗
还有... tick rate 不一样,你看哪个合适留哪个
还有... 例如00:57:176 (3) - 01:38:226 (5) -这个开头和前一个滑条连成直线,好像这首歌用这种排列不适合,我感觉还是稍微有点角度好点*(不算问题倒是)
还有... 没有了
Topic Starter
cmn_891127
to cmn: 我的难度比较长,如果我没记错规则的话现在这样是unrankable的= =你还要把结束那段map掉
好吧……最近有点懒
还有... hard君没有break吗
不舍得放啊……
还有... tick rate 不一样,你看哪个合适留哪个
这个我等mat提,目前想不改了
还有... 例如00:57:176 (3) - 01:38:226 (5) -这个开头和前一个滑条连成直线,好像这首歌用这种排列不适合,我感觉还是稍微有点角度好点*(不算问题倒是)
改了第一个,后面那个改比较麻烦
还有... 没有了[/quote]
……辛苦啦~
Niva
Mod request via Mini Maya Queue ~

Hi, cmn_891127 (:

[General]

-> Audio lead-in isn't same in spboxer3's Taiko diff. I think there's no need to set a different preview point here, because it starts on the same point with your osu! standard diffs (:
-> Also about Taiko diff, well it's quite weird you have the girl's face cropped in your BG. Not a big problem though~
-> Move every red timing section by -10 ms. (current one feels... quite late, I already checked with 25% playback and -10ms sounds better imo)
-> Also, I think it's better to end the kiai 1/1 before the last one, on 03:02:601. The break between kiai here could give more power to the second kiai

[Banana's Normal]

  1. 00:16:390 (3,4,5,6) - (optional) These four quite looks like they're randomly placed. I prefer to create an arc here though, or a diamond pattern, although your current placing is fine
  2. 00:18:790 (6) - Your previous whistles are 3/1 apart from the previous one, and I don't think there should be an exception here. Add whistle?
  3. 00:19:990 (1) - Finish here, to emphasize a new part from the song?
  4. 00:31:990 (5) - Well... I know "slight curving" is your technique here, but this one really looks like it's not curved. I highly recommend to move the endpoint ~2-3 grids up (it even flows better with your next (1)!)
  5. 00:41:590 (5,6) - Previously, you're mapping following the vocals. If you want to be consistent here, actually (5) should be a 1/1 slider and (6) should be a 1/2 non-repeating slider, but current one is fine also (:
  6. 00:50:590 (3) - (optional) Make it encircle (2) as well? imo, it will flow better with your next (4,5):
  7. 00:54:790 (3) - (optional) Well, I'm quite surprised having (2,3) arranged linearly, which somehow breaks your flow here imo. I prefer to move (3,4) around four grids right so (1,2,3) will form an arc, and keeping your previous flow
  8. 00:58:390 (3) - There's a loud cymbal sound here from the song. idk, maybe you can use your S:C1 finish here, but you can also use standard soft-finish with lowered volume here
  9. 01:08:590 (2,3) - Again, you follow the vocal in an unusual way. I prefer to delete (3) and add a repeat to (2), it follows a more distinctive vocals imo
  10. 01:16:390 - Unused inherit section (well, I don't think you need it though...) - remove?
  11. 01:36:366 (1,2) - It's better to have the whistle 1/1 before the downbeat on this song, really, so move the whistle to (1)? This suggestion applies to next parts like this
  12. 01:41:991 (4) - (optional) I think it's better to give more space between (3)'s end and (4)'s end to avoid spacing confusion, so idk, maybe make them parallel like below?
  13. 01:44:569 (2) - This note doesn't follow anything in the song imo. Maybe delete this and make 01:43:866 (1) repeating? It fits the vocal more :3
  14. 01:45:272 (4) - The previous sliders were curved, so why not curve this one also? Considering your style here is 'slight curve', my suggestion is:
  15. 01:56:991 (3) - I highly recommend to alter this into a repeating 1/2 slider, facing upward parallel with (2). It's fancier imo, plus it follows the vocal more
  16. 02:01:678 (6,7) - Well, I understand what you're trying to follow here, but repeating slider on (6) doesn't fit well... Uh, it's just not well here. I suggest this rhythm instead:
  17. 02:12:460 (4) - (optional) I think it's better if you curve this downward a bit (instead of upward), because it will play better with the next (1)
  18. 02:41:991 (2) - (optional) Move it a grid down, so (1,2,3) will form a better angle?
  19. 02:45:741 (3) - I highly recommend to use whistle on slider's start here. Would be dramatic imo
  20. 03:00:038 (3) - Move this 1/2 later? (well, again, here it could follow a more distinctive vocals)
  21. 03:05:428 (6) - Minor stuff actually, but I highly recommend to move your midpoint two or three grids up and move this slider one grid up to create more flow from this slider here
  22. 03:13:866 (1,2,3) - Unstack? In play mode, (1) is almost touching (5) due to stack's nature orz
  23. 03:23:182 (1) - I highly recommend to add whistle on slider's end here (I think it's obvious enough, the whistle from the song should be accompanied with a whistle hitsound also) - I also suggest this for next parts like this
  24. 03:36:103 - Move the 20% inherit section here (1/4 earlier)
...What's important here, imo, is the whistle placements. As I said, it's much better if 1/1 before downbeat. The map design itself is great, though (:

[Hard]

  1. 00:04:826 (6) - Move 1/2 earlier as you did on your next (2,3)? xD
  2. 00:09:776 (5) - There's a noticeable whistle incoming from the song, so I highly recommend to add whistle here also (:
  3. 00:15:176 (1,2) - Hmm, the way this slider is placed breaks your flow here imo. I suggest to combine (7,1) as a slider instead:
  4. 00:19:376 (1) - (optional) You might want to add finish also alongside clap on slider's end, to emphasize this part more
  5. 00:33:176 (5) - Minor stuff, but move this one grid right so it touches (3) with a same portion as (1) does - try to stop your editor on 00:32:795, to make this clearer
  6. 00:39:176 (1) - (optional) Same as 00:19:376 actually (add finish together with clap), but in this part I highly recommend it because of the cymbal from the song
  7. 00:53:576 (1) - ...did you make a slider wave like this on purpose? I think it's better to wave it normally >< - plays fine, though :3
  8. 00:56:576 (2) - (optional) Curve this upward, so it will flow together with (1)? Don't worry - it won't go offscreen in play mode!
  9. 01:06:476 (3) - (optional) This one also, you can curve this upward (on the contrary direction with (1)) as an alternative
  10. 01:11:876 (6) - Do you really need 1/8 here? There's nothing from the song which uses 1/8 here. (plus I think it will be a bit shocking in taiko diff) - perhaps try 1/6, 2x repeat? It sounds fancier imo :3
  11. 01:20:296 (2,3) - I think you can go a bit more creative with whistle usage here, maybe with whistle on (2) and (3)'s start. This suggestion applies to next parts like this
  12. 01:26:507 (4,5,6,7) - (optional) Give a more angle to this arc? Notice how (4) is curved in the picture below, though:
  13. 01:35:413 (3,4) - Hmm, to emphasize that (2,3,4) forms a straight line, maybe move these two a grid up?
  14. 01:42:445 (1) - (optional) Curve this encircling (2) isn't a bad idea here :3
  15. 01:48:070 (1) - Same as 00:39:176. (there's a cymbal sound from the song here also)
  16. 01:54:632 (4,5,6) - I think (4) is placed too far to the top left, move it few grids down and right could greatly beautify the arc here:
  17. 02:00:491 (6) - (optional) Move the endpoint ~5 grids up, so this would be parallel to your next pattern?
  18. 02:02:601 (7) - Minor stuff, but move this one grid right and up so its distance would be consistent after (6). (pause your editor on 02:02:132 to make it clearer)
  19. 02:17:132 (5) - Hmm, alter this into a 1/1 slider, so you can put a clap on 02:17:601? Other alternative is you could just add a note on 02:17:601 stacked below (5) (:
  20. 02:18:070 (1) - If you follow ^, remove clap here
  21. 02:27:445 (1) - Eh, why 1/2 slider here? [u]The rhythm here continues in 1/4[u]
  22. 02:28:382 (1) - That 1/8 here (from the song) is fancy to use, really (:
  23. 02:41:273 (3) - (optional) Your current pattern flows fine, but I prefer to encircle (4) instead, because your current slider curve almost touches (4)
  24. 02:58:734 (5) - Minor stuff, but move this one grid up maybe to create a sharper angle?
  25. 03:13:851 (5,1) - (optional) imo, if you can stack these two's end, why not (:
The opening part might be a bit pragmatic, but towards the end, it plays great, really :3

You actually don't have to mod my map, though >< (actually I was looking for a m4m and a regular mod in my queue, but then I decided to do a regular mod for both)
One of the best pseudo-linear maps I've ever seen, really. Star, good luck ~
Banana

Niva wrote:

[Banana's Normal]

  1. 00:16:390 (3,4,5,6) - (optional) These four quite looks like they're randomly placed. I prefer to create an arc here though, or a diamond pattern, although your current placing is fine ..i didn't think (3)'s end should be added into the pattern, no change
  2. 00:18:790 (6) - Your previous whistles are 3/1 apart from the previous one, and I don't think there should be an exception here. Add whistle? if the whistle must be added, it should at 00:19:390, where have no hit object
  3. 00:19:990 (1) - Finish here, to emphasize a new part from the song? ok
  4. 00:31:990 (5) - Well... I know "slight curving" is your technique here, but this one really looks like it's not curved. I highly recommend to move the endpoint ~2-3 grids up (it even flows better with your next (1)!) yeah, you are right, fixed
  5. 00:41:590 (5,6) - Previously, you're mapping following the vocals. If you want to be consistent here, actually (5) should be a 1/1 slider and (6) should be a 1/2 non-repeating slider, but current one is fine also (: i think that's fine, too ._.
  6. 00:50:590 (3) - (optional) Make it encircle (2) as well? imo, it will flow better with your next (4,5): in order to go with (2), i keep the silder, while i make it curved
  7. 00:54:790 (3) - (optional) Well, I'm quite surprised having (2,3) arranged linearly, which somehow breaks your flow here imo. I prefer to move (3,4) around four grids right so (1,2,3) will form an arc, and keeping your previous flow Sorry but i think that's ok..
  8. 00:58:390 (3) - There's a loud cymbal sound here from the song. idk, maybe you can use your S:C1 finish here, but you can also use standard soft-finish with lowered volume here yea, added
  9. 01:08:590 (2,3) - Again, you follow the vocal in an unusual way. I prefer to delete (3) and add a repeat to (2), it follows a more distinctive vocals imo i make 01:09:790 (3) half beat earlier, better this time._.
  10. 01:16:390 - Unused inherit section (well, I don't think you need it though...) - remove? ok
  11. 01:36:366 (1,2) - It's better to have the whistle 1/1 before the downbeat on this song, really, so move the whistle to (1)? This suggestion applies to next parts like this i think it's ok right now..
  12. 01:41:991 (4) - (optional) I think it's better to give more space between (3)'s end and (4)'s end to avoid spacing confusion, so idk, maybe make them parallel like below? i make them curved, for i don't like parallel myself..
  13. 01:44:569 (2) - This note doesn't follow anything in the song imo. Maybe delete this and make 01:43:866 (1) repeating? It fits the vocal more :3 actually.. i follow the higher pitch._.
  14. 01:45:272 (4) - The previous sliders were curved, so why not curve this one also? ok, curvedConsidering your style here is 'slight curve', my suggestion is:
  15. 01:56:991 (3) - I highly recommend to alter this into a repeating 1/2 slider, facing upward parallel with (2). It's fancier imo, plus it follows the vocal more ok
  16. 02:01:678 (6,7) - Well, I understand what you're trying to follow here, but repeating slider on (6) doesn't fit well... Uh, it's just not well here. I suggest this rhythm instead: ok, though i keep the 02:02:850 (1)
  17. 02:12:460 (4) - (optional) I think it's better if you curve this downward a bit (instead of upward), because it will play better with the next (1) yes, you are right
  18. 02:41:991 (2) - (optional) Move it a grid down, so (1,2,3) will form a better angle? ok
  19. 02:45:741 (3) - I highly recommend to use whistle on slider's start here. Would be dramatic imo ok,added
  20. 03:00:038 (3) - Move this 1/2 later? (well, again, here it could follow a more distinctive vocals) well, i didn't change for consistance
  21. 03:05:428 (6) - Minor stuff actually, but I highly recommend to move your midpoint two or three grids up and move this slider one grid up to create more flow from this slider here ok
  22. 03:13:866 (1,2,3) - Unstack? In play mode, (1) is almost touching (5) due to stack's nature orz i make them several grids down._.
  23. 03:23:182 (1) - I highly recommend to add whistle on slider's end here (I think it's obvious enough, the whistle from the song should be accompanied with a whistle hitsound also) - I also suggest this for next parts like this ok
  24. 03:36:103 - Move the 20% inherit section here (1/4 earlier) it's ok right now._.
...What's important here, imo, is the whistle placements. As I said, it's much better if 1/1 before downbeat. The map design itself is great, though (:
i'm not quite sure about the hitsounds now, so i keep mine this time without change, and i'll check it every time i check other's mods ._.
thanks for your mod and the appreciation
Download: _yosuke & MOKONA - Sumowind (cmn_891127) [Banana's Normal].osu
Topic Starter
cmn_891127

Niva wrote:

Mod request via Mini Maya Queue ~

Hi, cmn_891127 (:

[General]

-> Audio lead-in isn't same in spboxer3's Taiko diff. I think there's no need to set a different preview point here, because it starts on the same point with your osu! standard diffs (: fixed
-> Also about Taiko diff, well it's quite weird you have the girl's face cropped in your BG. Not a big problem though~
-> Move every red timing section by -10 ms. (current one feels... quite late, I already checked with 25% playback and -10ms sounds better imo) fixed
-> Also, I think it's better to end the kiai 1/1 before the last one, on 03:02:601. The break between kiai here could give more power to the second kiai fixed


[Hard]

  1. 00:04:826 (6) - Move 1/2 earlier as you did on your next (2,3)? xD ???
  2. 00:09:776 (5) - There's a noticeable whistle incoming from the song, so I highly recommend to add whistle here also (: fixed
  3. 00:15:176 (1,2) - Hmm, the way this slider is placed breaks your flow here imo. I suggest to combine (7,1) as a slider instead: fixed
  4. 00:19:376 (1) - (optional) You might want to add finish also alongside clap on slider's end, to emphasize this part more fixed
  5. 00:33:176 (5) - Minor stuff, but move this one grid right so it touches (3) with a same portion as (1) does - try to stop your editor on 00:32:795, to make this clearer fixed
  6. 00:39:176 (1) - (optional) Same as 00:19:376 actually (add finish together with clap), but in this part I highly recommend it because of the cymbal from the song fixed
  7. 00:53:576 (1) - ...did you make a slider wave like this on purpose? I think it's better to wave it normally >< - plays fine, though :3 fixed
  8. 00:56:576 (2) - (optional) Curve this upward, so it will flow together with (1)? Don't worry - it won't go offscreen in play mode! fixed
  9. 01:06:476 (3) - (optional) This one also, you can curve this upward (on the contrary direction with (1)) as an alternative fixed
  10. 01:11:876 (6) - Do you really need 1/8 here? There's nothing from the song which uses 1/8 here. (plus I think it will be a bit shocking in taiko diff) - perhaps try 1/6, 2x repeat? It sounds fancier imo :3 1/6
  11. 01:20:296 (2,3) - I think you can go a bit more creative with whistle usage here, maybe with whistle on (2) and (3)'s start. This suggestion applies to next parts like this fixed
  12. 01:26:507 (4,5,6,7) - (optional) Give a more angle to this arc? Notice how (4) is curved in the picture below, though: fixed
  13. 01:35:413 (3,4) - Hmm, to emphasize that (2,3,4) forms a straight line, maybe move these two a grid up? fixed
  14. 01:42:445 (1) - (optional) Curve this encircling (2) isn't a bad idea here :3 fixed
  15. 01:48:070 (1) - Same as 00:39:176. (there's a cymbal sound from the song here also) fixed
  16. 01:54:632 (4,5,6) - I think (4) is placed too far to the top left, move it few grids down and right could greatly beautify the arc here: fixed
  17. 02:00:491 (6) - (optional) Move the endpoint ~5 grids up, so this would be parallel to your next pattern? fixed
  18. 02:02:601 (7) - Minor stuff, but move this one grid right and up so its distance would be consistent after (6). (pause your editor on 02:02:132 to make it clearer) fixed
  19. 02:17:132 (5) - Hmm, alter this into a 1/1 slider, so you can put a clap on 02:17:601? Other alternative is you could just add a note on 02:17:601 stacked below (5) (: here need a little break
  20. 02:18:070 (1) - If you follow ^, remove clap here
  21. 02:27:445 (1) - Eh, why 1/2 slider here? [u]The rhythm here continues in 1/4[u]
  22. 02:28:382 (1) - That 1/8 here (from the song) is fancy to use, really (:
    these two are not change
  23. 02:41:273 (3) - (optional) Your current pattern flows fine, but I prefer to encircle (4) instead, because your current slider curve almost touches (4) fixed
  24. 02:58:734 (5) - Minor stuff, but move this one grid up maybe to create a sharper angle? fixed
  25. 03:13:851 (5,1) - (optional) imo, if you can stack these two's end, why not (:
The opening part might be a bit pragmatic, but towards the end, it plays great, really :3

You actually don't have to mod my map, though >< (actually I was looking for a m4m and a regular mod in my queue, but then I decided to do a regular mod for both)
One of the best pseudo-linear maps I've ever seen, really. Star, good luck ~
thanks for your mod, really useful, why you are not a MAT?~ I really want to give you 2 kds!!
Megurine Luka
blabla love ya
tutuhaha
General

第二条红线!
insane和normal的offest是75164
hard和taiko的offest是75178
第三条红线!
insane和normal的offest是75802
hard和taiko的offest是75816
第四条红线!
insane是78056
normal是78071
hard和太鼓是78070
第五条红线!
insane和normal是198416
taiko是198415
hard是198432

我只能说姐姐诶..你太厉害了._.
除了第一条红线没问题....其他的...Orz
然后我想知道Mode是啥意思?
只有sp3太鼓里的mode是1,其他难度都是零

由于你在normal里面 slider tick rate为1
而hard里面用的是2
所以导致了两难度之间那巨大的分数差
一个100w一个1200w
本来要求是分数差不能超过8倍的,你这个超好多了

其次,slider velocity也差太多了
normal是1.2然后hard就立马飙到2.0了,这个貌似也是unrank的


综合以上两点,建议为:加难度吧亲

然后insane的SV居然比hard要低哎Orz.....
然后insane和hard的分数差小暴了哎Orz.....

Banana's Normal
哦漏!
这个难度没一个note是在线上的!!!!!!!
快点重新snap!!!!!!!!!!!!!!!!!!!!!
另外由于你这个部分没snap好所以等snap过后请去各个红线部分检查,可能slider会出问题
(怪不得我打的时候老觉得换调的部分slider老拖音=_=)

00:06:190 (2,3) - 3建议拉开点,靠太近了新手玩的时候会有点看不清
00:24:790 (2,3) - ^一样
01:40:571 (2,3) - ^遮的有点过
01:41:977 (4,5) - ^
02:08:227 (4,5) - ^只有一个note就别这么遮了哇
还有一些我就不说了,normal不要遮的太过就行
唔还有就是建议在搞这些小短slider配长slider的时候可以把短的再搞弯一点,要不我并不觉得你每个短slider中间的那个点有什么用╮(╯_╰)╭
看起来太直了
然后最后的那几个折返,不要偷懒把重合的tickrate的声音去掉,有点别扭有点吵


其他两个难度我大体上没发现什么
懒得nazi了.....
先改吧
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